x everses in certain areas
Let me also say that this is my favorite game of yours so far, Zara. It's awesome from head to toe and actually made me go :O a few times. Spritework and music is simple and viciously effective. I'm a whore for the exploration of mood going on here.
Bravo, this is awesome stuff.
In the part with the forced scrolling in world 3 there was a point where a stationary enemy was blocking the path. I could not avoid or defeat him, so I was forced to die.
This seemed like pure bad luck for me, but it still shouldn't happen.
Ok, yeah. Look, you need to go back and make the Bridge of Sixty Niggers two-block wide platforms and not one-block wide platforms, because this isn't acceptable.
QuoteOk, yeah. Look, you need to go back and make the Bridge of Sixty Niggers two-block wide platforms and not one-block wide platforms, because this isn't acceptable.
Agree, but two block wide would be too easy. If it's possible, do 1 and 1/2? Or shrink the hitboxes of the claws or the player.
This is coming from someone who likes her games hard as HARD Man, so you should probably tone it down a bit, unless you really want the game to be frustrating.
A checkpoint right in front of that section would also be viable. But not if you actually make it easier, then it's too easy.
The problem isn't the single block bridges. It's the fact that you're exactly as big as the blocks. IWTBG did single block crap allllll the time, but it was doable because you were half as wide, and had double jump to adjust where you would land.
I SEE YOU
checkpoints
Well, that certainly made the game easier! Beat it in about 15 minutes!
Also, what Norondor said. Completely saw the ending coming, didn't stop me from panicking and mashing my keyboard in a futile
yeah nevermind
In the part with the forced scrolling in world 3 there was a point where a stationary enemy was blocking the path. I could not avoid or defeat him, so I was forced to die.
Apparently if you press leftor rightat the title screen you get your data erased.
Huh.
aww, you don't get anything for getting all 240 gems? :;_;:You do: [spoiler]Try restarting World 7 once you get all 240.[/spoiler]
Apparently if you press leftor rightat the title screen you get your data erased.
Huh.
This happened to me. I went to resume my game, and tried to scroll through the levels, and the level names disappeared and I had to start at level 1 again.
Rapidshare is only allowing ten downloads per upload. The jpeg+rar trick combined with Photobucket seems to work okay though.
The levels are already so small that adding checkpoints would be pretty senseless.
-> checkpoints on most levels
I have a website you know
The regular temples didn't have any particularly memorable features and were pretty short, but the hidden dungeons all looked more gruesome the deeper when you went in. The first level could be just like the temple it's attached to, but with occasional bloodstains on the walls. The deeper levels had you crossing rope bridges made out of intestines, and fighting demons and creatures made of human bone and wretched, fleshy monstrosities that could have come right out of Splatterhouse. It was made all the more creepy by the way Link didn't seem to give a shit that he was fighting these blood-spewing horrors instead of, you know, bats and spiders.
I like your idea of a game that rewards the player with FEAR.
This gives me an idea.
A suicide button would be useful for the parts you can get physically stuck in without dying.
also, there aren't really screamers but there are definitely heart-racing momentsAs it should be, honestly. That's how you're supposed to do it.
Quote from: ZedPowerThe regular temples didn't have any particularly memorable features and were pretty short, but the hidden dungeons all looked more gruesome the deeper when you went in. The first level could be just like the temple it's attached to, but with occasional bloodstains on the walls. The deeper levels had you crossing rope bridges made out of intestines, and fighting demons and creatures made of human bone and wretched, fleshy monstrosities that could have come right out of Splatterhouse. It was made all the more creepy by the way Link didn't seem to give a shit that he was fighting these blood-spewing horrors instead of, you know, bats and spiders.Quote from: ConstantineI like your idea of a game that rewards the player with FEAR.Quote from: ZaratustraThis gives me an idea.
Is that what it is?
:8D:
I quit after the world 4 bridge. Am I missing an eversion point or something? I make it past the bridge less than half the time, and after that I always fail trying to jump to the platform directly above. Either I jump too little and headbutt the platform, or jump too much and hit the claw.
Especially ones where you have to go off-screen and hope there's a disintegrating platform there.
also, getting into a one unit high corridor was kinda a bitch but I dunno if that's possible for you to fix
I just called for such a thing but JUST REALIZED you can push Escape to go back to the main menu
your dream helped inspire it.
[spoiler]That final claw that pops up right before the flag in world 8[/spoiler]
I think the final level could have used less mazes that really just take time and more action parts.
I don't remember if it was the same idea i had back then but yeah, your dream helped inspire it. sharkey's article on polybius and lee-ham's game were inspirations too.
There are no screamers, if you're worried about that. Be assured from one incredibly flinchy person to another.The first claw is basically a screamer.
The only real problem is that if you die after the checkpoint it can become impossible to get all the gems. Since there is no way to start over other than simply completing the level and letting the ending cinematic kick you out of the game, it can be a bit annoying.
The only real problem is that if you die after the checkpoint it can become impossible to get all the gems. Since there is no way to start over other than simply completing the level and letting the ending cinematic kick you out of the game, it can be a bit annoying.
Buh? You can travel back and forth between all the eversion points that I recall.
- The middle block in World 6's jumping bridge has an invisible block two squares below it. Not necessarily a bad thing.
Level 7 is the best level, because it makes the player use all the available levels to solve the puzzle effectively and get the last remaining gems.
Is LOG.TXT supposed to swell to 293MB?
I still have a couple of bugs to fix... the huge-log-file bug
If it makes you feel better, I think this is the first time I haven't had a problem with the way your character jumps. Usually I find it disturbingly linear, so, er, good job.
More like, "I've never heard of Spider-Man before, but somebody decided it was important enough to start a topic about and OH well that's clever. Okay well I guess I don't have to watch it now."
Thanks for ruining Spider-Man, you dick.
But if posting on the sixth page of this thread will somehow spoil the game for people VERY into reading the thread but not enough to play the game before reaching PAGE SIX, I suppose I will make them links to make BRENTAI happy.
*tongue out at romo*
[spoiler]On the final level near the end in the maze, I somehow managed to end up on top of the screen after an eversion, letting me run along above it like the Super Mario Bros underground level. I didn't see what happened if I ran over the flag...[/spoiler]
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1152 x 864
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Verge will probably win the competition because it looks so much like Cave Story.
Verge will probably win the competition because it looks so much like Cave Story.
From Primordial Egg is a fun 10-minute romp with clever enemy AI.
Herbert West in 'Carrion Re-animating!' seems to be good but I didn't play it yet.
>decipher hieroglyphsI sort of wandered around picking up shit until basically walking out the door with a sum total of 0 points. Also I made the text-to-speech engine talk dirty to me.
You use your 1337-h4xxor coding skills to make a demo that impresses the hieroglyphs so much it reveals it's true message to you. It says "buttocks".
This Cursed Rock - 55 (8%)
Eversion - 57 (8.3%)
From Primordial Egg - 64 (9.3%)
Verge - 81 (11.8%)
I ... came up voting for Eversion... Verge, and Primordial Egg.
Since this thread is about free indie platformers I just wanted to say that Knytt pisses me off. It's not bad, but I don't understand the worship it gets. And while I do love Cave Story, I really don't like how half of the screenshots of the games in that contest (too late to vote) look like they're trying to emulate cave story's style. fucké Iu.
well since the total internet clout of you people is about ZERO, I guess never.
It's even more annoying when an entire game's whole schtick is "HEY GUYS REMEMBER CAVE STORY IT WAS GOOD HUH WELL OUR GAME LOOKS A LOT LIKE IT :)"
oh wait, no, he's his own person who barely comes here. my b. guess we can't take responsibility for any of it.
The goomba slides up to Mario, eyes somehow plucked from the head, blood flowing gently from the sockets and speaks forth, "WHY CANT I SEE MARIO?", waddling towards him as even greater masses of similar creatures gather in the background.
"I'm sorry Mario, but the princess..... Don't look. Just don't look." Then it turns out the flesh like castle you've traveled through to get here is the mutated living remains of Peach.
oh wait, no, he's his own person who barely comes here. my b. guess we can't take responsibility for any of it.
Okay, tell you what. If I ever do a thing, and enlist Friday and Niku to help, and feed pretty much directly off your support for several months, when it's done and other people start hearing about it, I'll make sure to turn around and tell you to go fuck yourself. Happy?
ABSOLUTES.
The goomba slides up to Mario, eyes somehow plucked from the head, blood flowing gently from the sockets and speaks forth, "WHY CANT I SEE MARIO?", waddling towards him as even greater masses of similar creatures gather in the background.
"I'm sorry Mario, but the princess..... Don't look. Just don't look." Then it turns out the flesh like castle you've traveled through to get here is the mutated living remains of Peach.
My point was not that we played no part in the creation of the thing. I mean, shit, I remember playing it when Mike Tyson was the end of the game. But that hardly translates into internet 'clout' like someone was asserting. This community may have been the breeding grounds but it had very little to do with the game's eventual popularity.
Yes Detonator he went and made it popular with his magic wand that makes things popular.
And there are no checkpoints.
...instead of getting a game over and going back to a checkpoint or something.
Jayisgames likes it except for the people that don't get it. (http://jayisgames.com/archives/2008/12/weekend_download_69.php#comment-panels)
Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.
Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.
Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.
My only complaint would be with the jumps through one-block safe zones.
Furthering my suspicion that Eversion stands alone, while Verge works off creator hype.
You don't need the gems to win, so it's fine to make them require extra effort to get.
I like this world better because it doesn't have the annoying "wait till the correct eversion level is present" design.
I think you should go from happiest to darkest, not the other way around.
I think the intent is that you spend the entire game getting darker and darker. You can then collect all the gems, opening the final world, and this is your chance to actually make things back to how they used to be by going back to happy land. (Good end!)
[spoiler]the final hand.... fuck you, man[/spoiler]
Clearly you need to go from happy to dark, then from dark to happy, and at the end you overshoot and go to too happy.
That's when you start running into the hugely smiling clowns and little girls with pupil-less eyes.
And then the ending suddenly makes sense. Because you're rescuing the Princess of Layer 8 from Layer -8.
FINE GOD IT'S JUST THAT I REALLY DIG THE LEVEL -8 ATMOSPHERE AND WANT IT TO BE USED MORE BUT IF EVERYONE ELSE IS AGAINST ME I GUESS I WILL BE QUIETQuote[spoiler]the final hand.... fuck you, man[/spoiler]
[spoiler]It was present at the end of the original world 8. It would be a shame to remove it from the new world. :D[/spoiler]
So do you want screenshots of all the places where you respawn in an unwinnable eversion spot due to the black stuff cutting off your exit, or is that by design? Seriously asking, not being a dick
FINE GOD IT'S JUST THAT I REALLY DIG THE LEVEL -8 ATMOSPHERE AND WANT IT TO BE USED MORE BUT IF EVERYONE ELSE IS AGAINST ME I GUESS I WILL BE QUIET
[spoiler]It was present at the end of the original world 8. It would be a shame to remove it from the new world. :D[/spoiler]
Catloaf I was hoping someone would do a pic in that style since I released the thing thanks
with Kazz on this one
:scanners:with Kazz on this one
wh
WHO ARE YOU
WHAT HAVE YOU DONE WITH SHINRA
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.
"Yes" is a completely valid response to that question.
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.
So, him and every reviewer ever? It got an A+ on 1up.
Is it reversible? I'd buy one if it was reversible.
Is it just me or did she sound incredibly fake? Like she was using a fake voice and personality for her LP?
Because that shit was annoying.
She did at the end there, didn't she?