Brontoforumus Archive

Activity Boards => Assorted Creations => Topic started by: Zaratustra on November 28, 2008, 03:41:28 PM

Title: Eversion
Post by: Zaratustra on November 28, 2008, 03:41:28 PM
eversion (http://forums.tigsource.com/index.php?topic=3302.0)
Title: Eversion
Post by: Brentai on November 28, 2008, 05:02:54 PM
Can't beat World 4.
Title: Eversion
Post by: Norondor on November 28, 2008, 09:56:41 PM
x everses in certain areas

... where
Title: Eversion
Post by: Norondor on November 28, 2008, 10:09:07 PM
No, wait, now i get it
Title: Eversion
Post by: Norondor on November 28, 2008, 10:09:18 PM
jesus christ
Title: Eversion
Post by: Norondor on November 28, 2008, 10:20:31 PM
somehow, zara, you have manufactured childhood trauma where none previously existed.

also, i don't know how to beat level 4 either.
Title: Eversion
Post by: Norondor on November 28, 2008, 10:29:37 PM
wait, no. i can beat it. it just fucking sucks ass and you suck for putting it in.
Title: Eversion
Post by: Norondor on November 28, 2008, 10:34:36 PM
Ok, yeah. Look, you need to go back and make the Bridge of Sixty Niggers two-block wide platforms and not one-block wide platforms, because this isn't acceptable.
Title: Eversion
Post by: LaserBeing on November 28, 2008, 10:34:56 PM
I SEE YOU
Title: Eversion
Post by: Romosome on November 28, 2008, 11:01:35 PM
I am at the same part at Norondor and I agree, that isn't happening with these hitboxes

BUT

Let me also say that this is my favorite game of yours so far, Zara.  It's awesome from head to toe and actually made me go :O a few times.  Spritework and music is simple and viciously effective.  I'm a whore for the exploration of mood going on here.

Bravo, this is awesome stuff.
Title: Eversion
Post by: Norondor on November 28, 2008, 11:03:11 PM
Let me also say that this is my favorite game of yours so far, Zara.  It's awesome from head to toe and actually made me go :O a few times.  Spritework and music is simple and viciously effective.  I'm a whore for the exploration of mood going on here.

Bravo, this is awesome stuff.

yes, this, seriously. I jumped at the start of level four and was enormously creeped out (until i just became frustrated)
Title: Eversion
Post by: LaserBeing on November 28, 2008, 11:23:18 PM
It's possible to get swept up by the [spoiler]red stuff in world 6 and carried along invisibly through the whole level without dying (although you can't escape).[/spoiler]

Also for some reason one of the gems in world 2 refuses to be saved when I restart the game.
Title: Eversion
Post by: Brentai on November 29, 2008, 12:01:28 AM
Eh.  At this point anytime I play an indie game I completely expect it to suddenly turn into hell, subject me to constant heavy breathing, force me to plumb the depths of a trouble psyche, assault me with eldritch abominations or just generally depress me.  The entire subculture seems obsessed with psychological horror.

It's possible to vault over the goal in world 3 and die.

Still can't beat world 4.
Title: Re: Eversion
Post by: Detonator on November 29, 2008, 12:12:12 AM
In the part with the forced scrolling in world 3 there was a point where a stationary enemy was blocking the path.  I could not avoid or defeat him, so I was forced to die.

This seemed like pure bad luck for me, but it still shouldn't happen.
Title: Re: Eversion
Post by: Romosome on November 29, 2008, 12:22:29 AM
In the part with the forced scrolling in world 3 there was a point where a stationary enemy was blocking the path.  I could not avoid or defeat him, so I was forced to die.

This seemed like pure bad luck for me, but it still shouldn't happen.

Depending on what part you're talking about you could either drop down before reaching it, which is advisable to get through that part faster anyway, or if it was after the drop down part inside the bricks, you can clear the tunnel it's in by hopping on the enemy before it to launch yourself up.
Title: Re: Eversion
Post by: Friday on November 29, 2008, 01:11:12 AM
Quote
Ok, yeah. Look, you need to go back and make the Bridge of Sixty Niggers two-block wide platforms and not one-block wide platforms, because this isn't acceptable.

Agree, but two block wide would be too easy. If it's possible, do 1 and 1/2? Or shrink the hitboxes of the claws or the player.

This is coming from someone who likes her games hard as HARD Man, so you should probably tone it down a bit, unless you really want the game to be frustrating.

A checkpoint right in front of that section would also be viable. But not if you actually make it easier, then it's too easy.

The problem isn't the single block bridges. It's the fact that you're exactly as big as the blocks. IWTBG did single block crap allllll the time, but it was doable because you were half as wide, and had double jump to adjust where you would land.
Title: Re: Eversion
Post by: Catloaf on November 29, 2008, 01:12:47 AM
I royally suck anytime I have to control a platformer with the arrow keys with my right hand and the jump/action with my left.  So I haven't even gotten past the first auto-scrolling part.  I'd try using a 360 controller, but using a joystick when a D-pad is necessary*  fucks me up too.

Wow I suck. :perfect:


*for some reason the D-pad won't do anything no matter how hard I try on PC games.   But it's a terrible D-pad anyway :shrug:
Title: Re: Eversion
Post by: Romosome on November 29, 2008, 01:18:37 AM
Quote
Ok, yeah. Look, you need to go back and make the Bridge of Sixty Niggers two-block wide platforms and not one-block wide platforms, because this isn't acceptable.

Agree, but two block wide would be too easy. If it's possible, do 1 and 1/2? Or shrink the hitboxes of the claws or the player.

This is coming from someone who likes her games hard as HARD Man, so you should probably tone it down a bit, unless you really want the game to be frustrating.

A checkpoint right in front of that section would also be viable. But not if you actually make it easier, then it's too easy.

The problem isn't the single block bridges. It's the fact that you're exactly as big as the blocks. IWTBG did single block crap allllll the time, but it was doable because you were half as wide, and had double jump to adjust where you would land.

Yeah, it's not the single blocks, it's the space you can land in being exactly as wide as your hitbox...making it require literally pixel-perfect landing on each jump.
Title: Re: Eversion
Post by: Friday on November 29, 2008, 01:21:12 AM
[spoiler]Apart from that single part, this is great. Made it past 4 and watching my score crack out at depth 6 was the greatest little touch. This entire concept is great. It's like Silent Hill meets Mario.[/spoiler]
Title: Re: Eversion
Post by: Romosome on November 29, 2008, 01:24:30 AM
Hell, depth 1 deserves just as much credit.  It's wonderfully cutesy without being parodic.  It's all :D faces and pink blocks and green trees but it still doesn't seem over-the-top, just another day in Zeuxland or whatever until stuff starts winding down.

Does our little star-shaped main character have a name?  I assume this is the little guy's first outing.
Title: Re: Eversion
Post by: Friday on November 29, 2008, 01:26:49 AM
I SEE YOU

This.
Title: Re: Eversion
Post by: Zaratustra on November 29, 2008, 03:59:01 AM
I'll fix bugs and issues when I get back from the tubing.

The little guy was from a Zeux minigame I never finished. He was called Z.T. (get it?)
Title: Re: Eversion
Post by: Kazz on November 29, 2008, 05:38:27 AM
i'll just build a house here i guess (http://kazz.rooms.cwal.net/buildahouse.png)

i got to the last block and then LD piped up with a perfectly-timed "DON'T MESS IT UP" which messed me up and then i tried thirty more times and now i'm done

i bet the rest of the game is good zara!
Title: Re: Eversion
Post by: Brentai on November 29, 2008, 09:07:42 AM
Oh, erm, I'm stuck before that part.  At the little bridge where the hand blocks you, and I guess you have to find an eversion point somewhere?  Or if not, erm, huh.
Title: Re: Eversion
Post by: Friday on November 29, 2008, 09:35:43 AM
Brentai: [spoiler]The Arm does not damage you. Only the claw part.[/spoiler]
Title: Re: Eversion
Post by: Brentai on November 29, 2008, 09:42:52 AM
...

Yep.  Done here.
Title: Re: Eversion
Post by: Friday on November 29, 2008, 09:44:46 AM
The part everyone else gets stuck at is right after that, so you might as well. Myself, I made it past that part, but then the game crashed and I don't want to do it agaaaaaaaaaaaaaaaain
Title: Re: Eversion
Post by: Arc on November 29, 2008, 09:47:16 AM
checkpoints

(http://i630.photobucket.com/albums/uu23/Bon_Bon_2009/scruffy-1.jpg)
Title: Re: Eversion
Post by: LaserBeing on November 29, 2008, 10:21:06 AM
The levels are already so small that adding checkpoints would be pretty senseless. After the clawbridge there's only one more tricky bit in that level and then it's over.
Title: Re: Eversion
Post by: Zaratustra on November 29, 2008, 10:51:14 AM
updated:

-> bridge's difficulty is reduced
-> checkpoints on most levels
-> a certain terrain element hurts you when it should hurt you
-> a certain enemy hurts you when it should hurt you
-> invisible enemies bug fixed
-> you can get 240/240 gems now
Title: Re: Eversion
Post by: Norondor on November 29, 2008, 11:34:48 AM
oh god

you win
Title: Re: Eversion
Post by: Friday on November 29, 2008, 11:36:15 AM
Well, that certainly made the game easier! Beat it in about 15 minutes!

Also, what Norondor said. Completely saw the ending coming, didn't stop me from panicking and mashing my keyboard in a futile

yeah nevermind
Title: Re: Eversion
Post by: Catloaf on November 29, 2008, 11:39:00 AM
Well, I got stuck at same point as Brentai.  Stopped, assuming I could continue later, and then found that only the thing saved was my amount of gems.  I tried examining the .sav file, but for some reason my computer thinks it belongs to Left4Dead and just treated it as a shortcut.  The next time I tried, the entire save was wiped.

1)Is there something I can do at this point?
2)Has anyone else had such a problem?
Title: Re: Eversion
Post by: Norondor on November 29, 2008, 11:44:26 AM
oh, .sav, you wacky fellow!

also: my brother hates the game and stopped at world 4. He is an enormous weeping baby. This means the game is fantastic.
Title: Re: Eversion
Post by: Brentai on November 29, 2008, 11:45:37 AM
You can continue at the last world you got to by selecting it at the title screen.

Unless he took that out.
Title: Re: Eversion
Post by: Norondor on November 29, 2008, 11:47:06 AM
Well, that certainly made the game easier! Beat it in about 15 minutes!

Also, what Norondor said. Completely saw the ending coming, didn't stop me from panicking and mashing my keyboard in a futile

yeah nevermind

I was waiting for the 8th layer the whole time. I... do not know if it's good that i was kept waiting?
Title: Re: Eversion
Post by: Zach on November 29, 2008, 11:50:41 AM
In the part with the forced scrolling in world 3 there was a point where a stationary enemy was blocking the path.  I could not avoid or defeat him, so I was forced to die.

That happened the first few times for me. After changing up my tactics and counting the seconds before I started my mad sprints, it worked out better. It's different than my gung-ho style, but that's not terrible.

The background music sounds familiar. Are they taken from Zann's Sounds of Tindalos?
Title: Re: Eversion
Post by: Brentai on November 29, 2008, 12:11:48 PM
Apparently if you press left or right at the title screen you get your data erased.

Huh.
Title: Re: Eversion
Post by: LaserBeing on November 29, 2008, 12:21:39 PM
aww, you don't get anything for getting all 240 gems?  :;_;:
Title: Re: Eversion
Post by: Kazz on November 29, 2008, 12:43:44 PM
Apparently if you press left or right at the title screen you get your data erased.

Huh.

This happened to me.  I went to resume my game, and tried to scroll through the levels, and the level names disappeared and I had to start at level 1 again.
Title: Re: Eversion
Post by: Cobalt on November 29, 2008, 01:26:04 PM
aww, you don't get anything for getting all 240 gems?  :;_;:
You do: [spoiler]Try restarting World 7 once you get all 240.[/spoiler]
Title: Re: Eversion
Post by: François on November 29, 2008, 02:26:37 PM
We're all outta bandwidth, cap'n! We don't got no more! Not a drop!

:khaaan: GOOOOOOOGLE!
Title: Re: Eversion
Post by: Romosome on November 29, 2008, 02:34:26 PM
oh boy oh boy

Zara: I would like to share this with as many people as possible.  Should I wait until you have it hooked up on your site with an ad somewhere, or is there anywhere you don't (4chan) want me to spread it, or what?  Lemme know before I go nuts showing it to people.
Title: Re: Eversion
Post by: Zaratustra on November 29, 2008, 03:04:47 PM
Apparently if you press left or right at the title screen you get your data erased.

Huh.

This happened to me.  I went to resume my game, and tried to scroll through the levels, and the level names disappeared and I had to start at level 1 again.


whoops I left that in
Title: Re: Eversion
Post by: Detonator on November 29, 2008, 03:09:39 PM
Zara, the bandwidth for your host is exceeded.  Could you put the current version up on Rapidshare or something?
Title: Re: Eversion
Post by: Detonator on November 29, 2008, 03:19:59 PM
Rapidshare is only allowing ten downloads per upload. The jpeg+rar trick combined with Photobucket seems to work okay though.

It looks like he can have unlimited downloads if he signs up for the free account instead of just uploading it anonymously.

Or he can choose a different filehost.
Title: Re: Eversion
Post by: Arc on November 29, 2008, 03:23:14 PM
The levels are already so small that adding checkpoints would be pretty senseless.

It isn't about length, it's about inherent challenge at particular points. Even Super Mario Bros. had checkpoints, and presented a third of the challenge by comparison.


-> checkpoints on most levels

(http://i358.photobucket.com/albums/oo22/driftycity/1227697816012.jpg)
Title: Re: Eversion
Post by: Zaratustra on November 29, 2008, 03:42:54 PM
I have a website you know
Title: Re: Eversion
Post by: Zaratustra on November 29, 2008, 04:07:07 PM
links updated
Title: Re: Eversion
Post by: Guild on November 29, 2008, 04:14:37 PM
I have a website you know

THEN LINK TO IT IN THE FIRST POST IN THIS THREAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

if anybody is seriously having a hard time finding it, click the nickname Zaratustra and look on his profile page lol you aer smart at mesagebroads (http://zarat.us/)
Title: Re: Eversion
Post by: Zach on November 29, 2008, 04:27:26 PM
I want to use my gems to buy a Cool Spot costume for Z.T. Maybe a little necronaut helmet.
Title: Re: Eversion
Post by: Saturn on November 29, 2008, 04:41:25 PM
Well, got to level six, (I did 5 the wimpy way) ... I hate you auto scrolling levels.  I hate you all so very much.  Especially ones where you have to go off-screen and hope there's a disintegrating platform there.
Title: Re: Eversion
Post by: Catloaf on November 29, 2008, 04:42:53 PM
... That last post was me, not Saturn.  He logged in on my computer and I didn't notice.
Title: Re: Eversion
Post by: LaserBeing on November 29, 2008, 04:48:30 PM
HAPPY END
Title: Re: Eversion
Post by: Friday on November 29, 2008, 09:01:21 PM
Oh that is fucking crap now I have to get all the gems if it changes the ending
Title: Re: Eversion
Post by: Romosome on November 29, 2008, 11:06:46 PM
I laughed at the fact Zara actually included a warning that it's not for children after I joked about it.


Then I beat the game.
 :;_;:

FEEDBACK:

When playing the game in fullscreen mode, the full-screen flash that occurs when you everse only takes up the upper left hand corner of the screen.  It seems to not change size from windowed mode.

[spoiler]The rules on "ghosting" enemies and respawning ones in the last level seem to be a bit off.  I had a bunch of enemies remain ghosted after eversing all the way back up to depth 1, but after falling in a pit and restarting, they were all solid.  Something isn't updating properly upon eversion?[/spoiler]

[spoiler]Is the part in stage 5 with the big square of crumbling brick you can drop down into supposed to trap the player?  If so, I'd reccomend a way to suicide at least, like a respawning enemy. [/spoiler]


Title: Re: Eversion
Post by: François on November 29, 2008, 11:33:56 PM
I decided to follow the advice about nervous disposition. I don't know what's in there, but if it's what I think it is I physically can't take it. Dang.

I don't want to make it appear like I'm whining about the content, because I'm not, I just... According to what I read I really want to play but that kind of thing has a history of bumping my heart rate to unhealthy levels for several minutes at a time, so I can't take the chance. So yeah, never mind me. And thanks for the warning.

That said... (http://boards.pyoko.org/index.php?topic=581.msg167995#msg167995)

Quote from: ZedPower
The regular temples didn't have any particularly memorable features and were pretty short, but the hidden dungeons all looked more gruesome the deeper when you went in. The first level could be just like the temple it's attached to, but with occasional bloodstains on the walls. The deeper levels had you crossing rope bridges made out of intestines, and fighting demons and creatures made of human bone and wretched, fleshy monstrosities that could have come right out of Splatterhouse. It was made all the more creepy by the way Link didn't seem to give a shit that he was fighting these blood-spewing horrors instead of, you know, bats and spiders.
Quote from: Constantine
I like your idea of a game that rewards the player with FEAR.
Quote from: Zaratustra
This gives me an idea.

Is that what it is?
 :8D:
Title: Re: Eversion
Post by: Romosome on November 29, 2008, 11:39:53 PM
There are no screamers, if you're worried about that.  Be assured from one incredibly flinchy person to another.
Title: Re: Eversion
Post by: Niku on November 29, 2008, 11:42:44 PM
GOOD END
Title: Re: Eversion
Post by: Detonator on November 29, 2008, 11:53:46 PM
normal ending = :;_;:
Title: Re: Eversion
Post by: Misha on November 30, 2008, 12:03:26 AM
last level was sweet, true ending was  :perfect:.

A suicide button would be useful for the parts you can get physically stuck in without dying. also, getting into a one unit high corridor was kinda a bitch but I dunno if that's possible for you to fix

also, there aren't really screamers but there are definitely heart-racing moments
Title: Re: Eversion
Post by: Romosome on November 30, 2008, 12:25:43 AM
A suicide button would be useful for the parts you can get physically stuck in without dying.

I just called for such a thing but JUST REALIZED you can push Escape to go back to the main menu  :slow:

Quote
also, there aren't really screamers but there are definitely heart-racing moments
As it should be, honestly.  That's how you're supposed to do it.

Oh, uh, yeah, if you have some kind of condition maybe you should skip out, Zed.

Also Zara, I forgot to mention this but I love what you did with the title logo.  Very subtle.
Title: Re: Eversion
Post by: Brentai on November 30, 2008, 12:39:28 AM
...I can't believe I didn't see that coming.  Ha ha ha ha ha.

[spoiler]I was disappointed, once I saw the new title, that you don't actually get to play the game like that though.[/spoiler]
Title: Re: Eversion
Post by: Friday on November 30, 2008, 02:28:51 AM
FEED ME

should be a game over screen

Title: Re: Eversion
Post by: Zaratustra on November 30, 2008, 06:09:53 AM
Quote from: ZedPower
The regular temples didn't have any particularly memorable features and were pretty short, but the hidden dungeons all looked more gruesome the deeper when you went in. The first level could be just like the temple it's attached to, but with occasional bloodstains on the walls. The deeper levels had you crossing rope bridges made out of intestines, and fighting demons and creatures made of human bone and wretched, fleshy monstrosities that could have come right out of Splatterhouse. It was made all the more creepy by the way Link didn't seem to give a shit that he was fighting these blood-spewing horrors instead of, you know, bats and spiders.
Quote from: Constantine
I like your idea of a game that rewards the player with FEAR.
Quote from: Zaratustra
This gives me an idea.

Is that what it is?
 :8D:

I don't remember if it was the same idea i had back then but yeah, your dream helped inspire it. sharkey's article on polybius and lee-ham's game were inspirations too.
Title: Re: Eversion
Post by: Friday on November 30, 2008, 09:02:51 AM
All gems collected, bonus world defeated, true ending achieved.

Dare I say this is probably your best game? Fun and challenging, though I think the final level could have used less mazes that really just take time and more action parts.

Good show.

EDIT: [spoiler]That final claw that pops up right before the flag in world 8 reminded me of IWTBG's traps. I laughed.[/spoiler]
Title: Re: Eversion
Post by: JDigital on November 30, 2008, 11:32:22 AM
I like the game concept. Although it's short, I think this is my favourite game of yours since Zeux.

I love the claws in world 4. The first time you get hit they're fantastically spooky.

I quit after the world 4 bridge. Am I missing an eversion point or something? I make it past the bridge less than half the time, and after that I always fail trying to jump to the platform directly above. Either I jump too little and headbutt the platform, or jump too much and hit the claw.

Feature requests:

"Press Fire" reacts to 'Z', and perhaps enter.

Basic controls listed on the title screen. Nobody reads manuals

Window title changed to credit author by name.

Support for widescreen modes, if only letterboxing.
Title: Re: Eversion
Post by: Arc on November 30, 2008, 11:52:18 AM
I quit after the world 4 bridge. Am I missing an eversion point or something? I make it past the bridge less than half the time, and after that I always fail trying to jump to the platform directly above. Either I jump too little and headbutt the platform, or jump too much and hit the claw.

(http://i630.photobucket.com/albums/uu23/Bon_Bon_2009/scruffy-1.jpg)

One factor that could help is if jumping was more 'floaty', ala Super Mario Bros. 3, which allowed for more approximations regarding angling and landing.
Title: Re: Eversion
Post by: Friday on November 30, 2008, 11:55:22 AM
THIS IS SURVIVAL HORROR THE CONTROLS REFLECT THE INEXPERIENCE OF THE CHARACTER
Title: Re: Eversion
Post by: Romosome on November 30, 2008, 11:56:49 AM
Thanks to his 1-block hitbox, Z.T. can edge nearly all the way out over a drop as long as a little bit of him is still over solid land behind him.  Like Mega Man.  You can edge out before jumping to avoid headbutting and that also keeps you from overshooting.

Also, Zara, I wanted to give you huge props for making this gamepad compatible.  That was really nice.
Title: Re: Eversion
Post by: Zaratustra on November 30, 2008, 12:14:37 PM
jesus christ when I do floaty jump people complain it's too floaty
now people complain it's not floaty enough
Title: Re: Eversion
Post by: Brentai on November 30, 2008, 12:18:29 PM
If it makes you feel better, I think this is the first time I haven't had a problem with the way your character jumps.  Usually I find it disturbingly linear, so, er, good job.
Title: Re: Eversion
Post by: Romosome on November 30, 2008, 12:38:19 PM
I think it's fine, Zara.  The large hitboxes are the only mechanical quibble I have with the game.

also I saw those "make eversion points sparkle" posts on the other forum and laughed.
Title: Re: Eversion
Post by: Detonator on November 30, 2008, 02:45:28 PM
I agree with the large hitbox sentiment, it shouldn't be so difficult to jump into or fall down small gaps.

I think there should be more puzzles with the eversion changes and less straight up platforming.  Will there be more levels coming, maybe a sequel or second adventure-type thing?  Do you have a goal for this game beyond what you've already made?
Title: Re: Eversion
Post by: Norondor on November 30, 2008, 02:54:51 PM
I think it stands fine on its own. It's short, and should be short. The kind of impact that's made by a game with mechanics like this is unlikely to retain its efficacy over the course of a 5/10/whatever-hour-long adventure.

It's better short and to the point, as it were.
Title: Re: Eversion
Post by: Norondor on November 30, 2008, 02:55:00 PM
then again i didn't make it, so what do i know
Title: Re: Eversion
Post by: Kazz on November 30, 2008, 02:58:15 PM
YOU KNOW NOTHING BUT THE COLD GRIP OF THE CLAW
Title: Re: Eversion
Post by: Arc on November 30, 2008, 03:02:31 PM
(http://i358.photobucket.com/albums/oo22/driftycity/true.gif) True End.

$15 donated. You should all chip in too (http://zarat.us/tra/), damn ya.


Especially ones where you have to go off-screen and hope there's a disintegrating platform there.

The trickiest one being the last, which is only one block instead of two. If successful, a vital 1.5 seconds is achieved.


also, getting into a one unit high corridor was kinda a bitch but I dunno if that's possible for you to fix

Jumping into one of these was hit-or-miss.


I just called for such a thing but JUST REALIZED you can push Escape to go back to the main menu

Unfortunately, the escape function erases collected gems.


your dream helped inspire it.

(http://i358.photobucket.com/albums/oo22/driftycity/true.gif) (http://i358.photobucket.com/albums/oo22/driftycity/true.gif) (http://i358.photobucket.com/albums/oo22/driftycity/true.gif)


[spoiler]That final claw that pops up right before the flag in world 8[/spoiler]

FFFFFFFFFFFFFFFFFFFFF
Title: Re: Eversion
Post by: Romosome on November 30, 2008, 03:03:28 PM
Agreed with Norondor, as fun as it is, making it longer would lessen the impact.
Title: Re: Eversion
Post by: Zach on November 30, 2008, 04:59:48 PM
I think the final level could have used less mazes that really just take time and more action parts.

Agreed. There really isn't any danger in them -- maybe if the mazes were shifted to the start of the level as a tutorial regarding what's going on. Or if you really wanted to be mean, add a really slow scrolling wave of destruction. I hate those things.

Regardless, what a fun deversion. Good luck in your contest!

Do other people make up stories about platformers while they play them?
Title: Re: Eversion
Post by: François on November 30, 2008, 05:15:48 PM
I don't remember if it was the same idea i had back then but yeah, your dream helped inspire it. sharkey's article on polybius and lee-ham's game were inspirations too.

Haha, neat. It was of some use to someone, that's cool.
Title: Re: Eversion
Post by: Romosome on November 30, 2008, 05:24:50 PM
I definitely sniffed a bit of Polybius from this.

I like spreading joy around, Zara.  Find a nice clickthrough thing or something that will help you get moneys from this, put ads on the download page, something.  I think this one will be really popular.  Once you've got some google ads or whatever on a place I can link to on your site I'll start passing it around.
Title: Re: Eversion
Post by: Zaratustra on November 30, 2008, 07:25:52 PM
Yeah, I'll tell you when. I still have a couple of bugs to fix. (the losing-gems-on-esc bug and the huge-log-file bug)
Title: Re: Eversion
Post by: Romosome on December 01, 2008, 09:12:35 PM
ok, I just got the true ending.

I've gushed over this a lot already but this is goddamn brilliant, really.  I love it.  The across-the-entire spectrum part of stage 7 was my favorite part, tying it all together, and then it just starts throwing curveballs.

I'll go ahead and say that yes, I think this is the best thing Zaratustra has done yet.

More feedback and bugs (jesus christ those tester-types never shut up):

Music 2 and 3 seem significantly louder than the other tracks.  It might be nice to lower their relative volume if it's possible.

[spoiler]The gem counter still shows at the top of the screen when you reach the final depth.  Not sure if it's intended, I notice the rest of the data up there went away.[/spoiler]

[spoiler]On the final level near the end in the maze, I somehow managed to end up on top of the screen after an eversion, letting me run along above it like the Super Mario Bros underground level.  I didn't see what happened if I ran over the flag...[/spoiler]

[spoiler]When the world everses on its own after clearing the final area, the music starts playing again.  Minor but thought I'd mention it for completeness's sake. [/spoiler]
Title: Re: Eversion
Post by: sei on December 02, 2008, 04:55:45 AM
I really like this game's atmosphere.

There are no screamers, if you're worried about that.  Be assured from one incredibly flinchy person to another.
The first claw is basically a screamer.
Title: Re: Eversion
Post by: Arc on December 02, 2008, 05:07:32 AM
Upon initial start-up, a digital signature error pops-up.

The game closing itself out after completion was neat the first time, but not so much afterward.
Title: Re: Eversion
Post by: Zaratustra on December 02, 2008, 05:41:27 AM
digital signature error? Give me a screenshot or something
Title: Re: Eversion
Post by: Arc on December 02, 2008, 06:28:12 AM
(http://i358.photobucket.com/albums/oo22/driftycity/sig.gif)
Title: Re: Eversion
Post by: Zaratustra on December 02, 2008, 08:04:51 AM
I don't even notice that anymore
Title: Re: Eversion
Post by: MadMAxJr on December 02, 2008, 08:33:20 AM
Is that Vista?  Doesn't running it with admin privileges skip that?
Title: Re: Eversion
Post by: Kazz on December 02, 2008, 08:57:00 AM
I get that.  Then I click that little checkbox and stop getting it.

Also, just got BAD END, can't imagine that GOOD END is any more satisfying.
Title: Re: Eversion
Post by: Royal☭ on December 02, 2008, 10:55:43 AM
It is, actually!  It ties together a few loose plot threads and gives a sense of closure that the regular ending lacks.

Also, Zara, this is a terrific game.  Level 7 is the best level, because it makes the player use all the available levels to solve the puzzle effectively and get the last remaining gems.  The only real problem is that if you die after the checkpoint it can become impossible to get all the gems.  Since there is no way to start over other than simply completing the level and letting the ending cinematic kick you out of the game, it can be a bit annoying.

And, the exact opposite is why I hated Level 8.  It's cute how the worlds cycle randomly, but this only stands to obfuscate rather than challenge.  Most of my time in the level was spent waiting for the appropriate moment so I didn't get stuck behind a monster.

One last bug, if you jump on two monsters occupying the same space, that is instant death rather than a more satisfying double kill.  Otherwise, the game is great and I would definitely like to see more of it, or at least more with that gameplay mechanic.
Title: Re: Eversion
Post by: Zaratustra on December 02, 2008, 11:25:34 AM
plot threads? OH RIGHT PLOT THREADS I SURE TIED THEM TOGETHER RIGHT

...

I think your interpretation of the game is more interesting than mine
Title: Re: Eversion
Post by: Niku on December 02, 2008, 11:36:21 AM
The only real problem is that if you die after the checkpoint it can become impossible to get all the gems.  Since there is no way to start over other than simply completing the level and letting the ending cinematic kick you out of the game, it can be a bit annoying.

Buh?  You can travel back and forth between all the eversion points that I recall.
Title: Re: Eversion
Post by: JDigital on December 02, 2008, 12:25:43 PM
I'm grinding through world 6. I just wanna be the guy!

A few more bugs came to light.

- I think I managed to make the leftmost block of world 1 turn invisible somehow by headbutting it.
- The middle block in World 6's jumping bridge has an invisible block two squares below it. Not necessarily a bad thing.
- I get 100% CPU usage. The game can slow on World 6. I'm using a 1.25Ghz Athlon XP.
Title: Re: Eversion
Post by: Romosome on December 02, 2008, 12:37:04 PM
The only real problem is that if you die after the checkpoint it can become impossible to get all the gems.  Since there is no way to start over other than simply completing the level and letting the ending cinematic kick you out of the game, it can be a bit annoying.

Buh?  You can travel back and forth between all the eversion points that I recall.

[spoiler]If you're on depths 1 2 or 3 and you die, you can't everse back to 4 because the 3 to 4 gate is behind a breakable brick that regens after you die, so you have to restart the level (to get back to depth 7)[/spoiler]
Title: Re: Eversion
Post by: Guild on December 02, 2008, 01:20:27 PM
i cant figure out this eversion thing

i'm stuck on world 2-1 where there's this impossible jump

help i'm slow
Title: Re: Eversion
Post by: Guild on December 02, 2008, 01:29:11 PM
WTF

lol

ok let's beat this sucker
Title: Re: Eversion
Post by: Arc on December 02, 2008, 01:39:11 PM
- The middle block in World 6's jumping bridge has an invisible block two squares below it. Not necessarily a bad thing.

(http://i630.photobucket.com/albums/uu23/Bon_Bon_2009/scruffy-1.jpg) Thought I imagined this.

Level 7 is the best level, because it makes the player use all the available levels to solve the puzzle effectively and get the last remaining gems.

Halfway through, it became clear that the level itself was functionally a boss fight due to the above mentioned point. Only beef with level eight being the brick room, which requires an exacting sequence to pass beyond, essentially taking much of the control out of the player's hands.
Title: Re: Eversion
Post by: Guild on December 02, 2008, 01:55:14 PM
This post is for personal use. Disregard it or DON'T!
Title: Re: Eversion
Post by: Catloaf on December 02, 2008, 02:12:15 PM
Well, I finally beat level six.  I hate those goddamn red hands!
Then Level 7 was easy in comparison.  And I now to go gem collecting!

Glitches: I fell through a disintegrating block without ever stopping.  It just disappeared.
              I also encountered a block that became invisible after hitting it.  I was still there as I used it to get past a hand hand later.
              [spoiler]I couldn't move or jump and thus couldn't attack or avoid the final boss in the normal ending.[/spoiler]
Title: Re: Eversion
Post by: Detonator on December 02, 2008, 02:45:10 PM
Oh my god
Title: Re: Eversion
Post by: Guild on December 02, 2008, 03:19:59 PM
(http://img219.imageshack.us/img219/527/damnsv4.png)

This happened to me every single time. I finally just hopped the structure right before, landed
on the evergoomb below and hopped to the top of the first structure, bypassing the whole mess.

(http://img216.imageshack.us/img216/6858/damnwb4.png)

1000 words, most of them impolite.

(http://img216.imageshack.us/img216/5523/damnig0.png)

INVISIBLE BLOCK HERE PLEASE

This game is amazing. I hope you make a million bucks off it. Good job, Gui.
Title: Re: Eversion
Post by: Arc on December 02, 2008, 03:59:49 PM
Is LOG.TXT supposed to swell to 293MB?
I still have a couple of bugs to fix... the huge-log-file bug
Title: Re: Eversion
Post by: Guild on December 02, 2008, 04:05:14 PM
http://img354.imageshack.us/img354/3904/damnrs8.png (http://img354.imageshack.us/img354/3904/damnrs8.png)

My only suggestion for this amazing game is a suicide button. :/

Title: Re: Eversion
Post by: Romosome on December 02, 2008, 04:09:52 PM
I guess everyone's played it by now but it'd be kinda nice for anyone remaining if you made those links.
Title: Re: Eversion
Post by: Guild on December 02, 2008, 04:24:32 PM
Right, and when I want to watch Spider Man I'll be sure to read the thread started on the WFE first so there are no surprises.

gj sniper wolf
Title: Re: Eversion
Post by: Brentai on December 02, 2008, 04:31:29 PM
More like, "I've never heard of Spider-Man before, but somebody decided it was important enough to start a topic about and OH well that's clever.  Okay well I guess I don't have to watch it now."

Thanks for ruining Spider-Man, you dick.
Title: Re: Eversion
Post by: Guild on December 02, 2008, 04:43:21 PM
If it makes you feel better, I think this is the first time I haven't had a problem with the way your character jumps.  Usually I find it disturbingly linear, so, er, good job.

With a negligible amount of practice this character is now pure ninja when I'm in control. I think I can beat the first two worlds only letting go of the > key twice. I agree this is a gigantic and significant change in your games.
Title: Re: Eversion
Post by: Guild on December 02, 2008, 04:46:27 PM
World 2 I died by jumping over the final flag (i think this is a repeat complaint).

This game's strongest element is the collection aspect. It's like crack in combination with the innovative enervation gameplay feature.
Title: Re: Eversion
Post by: Guild on December 02, 2008, 04:50:59 PM
More like, "I've never heard of Spider-Man before, but somebody decided it was important enough to start a topic about and OH well that's clever.  Okay well I guess I don't have to watch it now."

Thanks for ruining Spider-Man, you dick.

If anything, when taken out of context, those screencaps are enticing more than spoiling.

But if posting on the sixth page of this thread will somehow spoil the game for people VERY into reading the thread but not enough to play the game before reaching PAGE SIX, I suppose I will make them links to make BRENTAI happy.

*tongue out at romo*
Title: Re: Eversion
Post by: Royal☭ on December 02, 2008, 05:03:13 PM
Also Peter Parker is Spider-man, and secretly he loves Mary Jane.
Title: Re: Eversion
Post by: Norondor on December 02, 2008, 05:04:50 PM
that's after he kills his first girlfriend though
Title: Re: Eversion
Post by: Royal☭ on December 02, 2008, 05:05:50 PM
Now I want a book called "Mary Jane loves Gwen Staci".
Title: Re: Eversion
Post by: Norondor on December 02, 2008, 05:07:34 PM
so do i  :wuv:
Title: Re: Eversion
Post by: Brentai on December 02, 2008, 05:09:37 PM
But if posting on the sixth page of this thread will somehow spoil the game for people VERY into reading the thread but not enough to play the game before reaching PAGE SIX, I suppose I will make them links to make BRENTAI happy.

*tongue out at romo*

Yeah.  Suck it, Romo.
Title: Re: Eversion
Post by: Guild on December 02, 2008, 05:11:35 PM
yeah

by the by

[spoiler]where is the first eversion point in world 7?[/spoiler]

SCREENCAP OR IT DIDN'T HAPPEN (http://img219.imageshack.us/img219/6012/damnbn8.png) since i gotta change pcs soon and i like to brag

just under an hour and ten minutes to get to that point
Title: Re: Eversion
Post by: Guild on December 02, 2008, 08:22:45 PM
(http://img88.imageshack.us/img88/1433/damnfi9.png)

god

damn

it
Title: Re: Eversion
Post by: Classic on December 02, 2008, 08:38:04 PM
:nelson:
HA HA!
Title: Re: Eversion
Post by: Kayma on December 02, 2008, 11:35:44 PM
Downloading.

(http://i127.photobucket.com/albums/p130/panting007/Icons/Famous%20people/SeanConneryicon.jpg) I'll play your game you rogue.
Title: Re: Eversion
Post by: Transportation on December 03, 2008, 01:08:11 AM
[spoiler]On the final level near the end in the maze, I somehow managed to end up on top of the screen after an eversion, letting me run along above it like the Super Mario Bros underground level.  I didn't see what happened if I ran over the flag...[/spoiler]

[spoiler]This occurs when your hit box is inside another object. Namely, eversion inside a bush.

Is this intentional? World 8 has a cloud staircase near the start that lets you climb to a platform with bushes on it, making it extremely easy to exploit. Also lets you bypass the corridor of enemies that takes 5 million years of waiting. Very useful. [/spoiler]

Also this is a great game, the true ending was awesome, etc.

And I'm pretty sure I've spent most of the game's time on:
[spoiler]1.) Fucking claw bridge and those curvy jumps after it. This is what usually happened:
Claw bridge -> curvy jump left -> bounce off enemy's head to skip the other half -> everse -> die hilariously at curvy jump right. So much hate for that level.

2.) This has been mentioned, but jumping into one block wide corridors. Seriously, like 10 minutes total.[/spoiler]
Title: Re: Eversion
Post by: Zaratustra on December 06, 2008, 05:08:37 PM
things fixed

hovering flag in world 3
pit you can't get out of in world 5
inacessible 3-4 portal after you die in world 7
Window title changed to credit author by name.
double jump bug
huge log file
pause key

things to be worked on

Support for widescreen modes, if only letterboxing.

things that will not be changed

"Press Fire" reacts to 'Z', and perhaps enter.
Basic controls listed on the title screen. Nobody reads manuals
Title: Re: Eversion
Post by: Brentai on December 06, 2008, 05:55:09 PM
Suicide key would still be nice.  Just in case, and also for fun on the later layers.
Title: Re: Eversion
Post by: Catloaf on December 06, 2008, 06:24:28 PM
Now Hands make a worse noise, but don't actually come up from the pits.  EASY MODO GLITCH?!
Title: Re: Eversion
Post by: MadMAxJr on December 06, 2008, 06:57:49 PM
Started playing.

Rage is all I can see.
Title: Re: Eversion
Post by: Zaratustra on December 06, 2008, 10:18:35 PM
I fixed the hands. I have brain problems.
Title: Re: Eversion
Post by: JDigital on December 06, 2008, 11:09:58 PM
Odd graphical glitch in world 1, with a white square on the spawn point:
http://i38.tinypic.com/2cy4hl4.png

If I start at the right and make my way left by jumping off the guy's head, I can get stuck. This is probably a minor issue because you really have to try, and drowning puts you back where you started.
http://i38.tinypic.com/2cyr5w6.png

I still get stuck here. I suck at jumping directly up.
http://i33.tinypic.com/kbyuex.png

Perhaps the title could show the most recent level?
http://i33.tinypic.com/wgpaww.png

Quote from: stdout.txt
Available Modes
  1680 x 1050
  1440 x 900
  1360 x 1024
  1360 x 768
  1280 x 1024
  1280 x 960
  1280 x 768
  1280 x 720
  1152 x 864
  1024 x 768
  1024 x 480
  848 x 480
  800 x 600
  720 x 576
  720 x 480
  640 x 480
  640 x 400
  512 x 384
  400 x 300
  320 x 240
  320 x 200
Title: Re: Eversion
Post by: Zaratustra on December 08, 2008, 05:19:10 AM
VOTE BITCHES (http://forums.tigsource.com/index.php?topic=3865.0)
Title: Re: Eversion
Post by: Zach on December 08, 2008, 03:06:38 PM
What're some of the other games that are worth downloading/playing/voting for?
Title: Re: Eversion
Post by: Arc on December 08, 2008, 03:55:17 PM
:doit: Why would you ever want to play anything else ever again?

Staying on the homeboy safe side, I voted Eversion only. The torrent includes all the titles, so why not go wild and download them all?

And only seed Eversion.
Title: Re: Eversion
Post by: Zaratustra on December 08, 2008, 05:06:20 PM
Verge will probably win the competition because it looks so much like Cave Story.
From Primordial Egg is a fun 10-minute romp with clever enemy AI.
Herbert West in 'Carrion Re-animating!' seems to be good but I didn't play it yet.
Title: Re: Eversion
Post by: Catloaf on December 08, 2008, 06:06:52 PM
Verge will probably win the competition because it looks so much like Cave Story.

I just played Verge.  It's not nearly as fun as Eversion.  It goes the depressing route rather than HOLYFUCKWHATTHESHITAWESOME route.  One could argue that they have the same story.

EDIT:  Did not realize all games were on the same theme. :slow:
Title: Re: Eversion
Post by: Brentai on December 09, 2008, 12:18:58 AM
Verge will probably win the competition because it looks so much like Cave Story.

Too long with no continues.  Granted, it's difficult to actually die-die unless you suffer a Total Caring Failure, but you'll note that I did.

Quote
From Primordial Egg is a fun 10-minute romp with clever enemy AI.

Cute little beat-em-up that becomes total absolute bullshit the moment the enemies get guns.  They can sap your life away within seconds from offscreen.  Oh, and it crashed on me a few times.

Quote
Herbert West in 'Carrion Re-animating!' seems to be good but I didn't play it yet.

Its production values are impressive but of course that's no level playing field at all.  As far as gameplay goes it's a straight-up nyeeeeeeeeh.  Some sort of one-stage Lemmings thing that's long on flaws and short on fun.
Title: Re: Eversion
Post by: LaserBeing on December 09, 2008, 04:59:49 PM
I liked From Primordial Egg, but that might just be because I really like stomping. Once you get to the gun guys just don't even bother killing though. Just charge blindly through the level as fast as you can and you'll be free.

Carrion Re-Animating looks slick at first but it is in fact very terrible.

Lost in Eldritch might have been interesting if there was an actual game there instead of just a severely crippled Knyttlike. This Cursed Rock is comparable in both graphical quality and shallowness, but you might as well play through them both if you're bored, since they're so short and easy.

The unbelievably lazily-titled My Game isn't interesting at all to play but it does have a really neat aesthetic going on, so it's worth checking out just for that I guess.

The Clatter of the Keys has a neat concept and is actually pretty fun for a typing game.

The only IF in the competition worth playing is Theatre of Cruelty. Although Sleep does feel like Lovecraft in the sense that it has a stupid gratuitous "twist" ending that you can see coming pretty much from the moment you start reading (might I add: a twist that I'm pretty sure I've already seen in at least two other, much better IFs).

I actually quite liked NecroFodder. Kind of a weird mix of Nethack, Lemmings and Kingdom of Loathing I suppose.

Verge is pretty nice I guess, but anyone who feels obligated to give all the games a fair shot before voting can rest assured that, forum loyalty aside, Eversion actually is the best game of the bunch.
Title: Re: Eversion
Post by: Zach on December 09, 2008, 10:46:34 PM
Other games tried, Eversion voted! Thanks for the summaries and suggestions. I don't know how tight a ship that other forum is, and figured that this was the best way to avoid charges of box-stuffing.
Title: Re: Eversion
Post by: Brentai on December 10, 2008, 12:00:56 AM
For completeness sake, I tried all the games.

8Sound: Some sort of screamer.
31BR: Not complete as far as I can tell.  Nip-style Dialogue Option Game.
Afterlife Consequences: It's really what it sounds like.  Except the game is so fucking terrible I can't make it much past the first jump.
Bird Mansion: Requires registration, so fuck it.
Dark Matter Planet: Sort of like I Wanna Be The Guy, only everything's invisible.  And you only get four shots.  Ever.  I don't know what the fuck is up with the ending.
Death Lights Dancing: A rowing simulator.  Right.  You can't really turn as far as I can tell so, uh, have fun with the flying baby heads I guess.
Defect: Would count as Games as Art, except you only really have two possible actions and the game sort of takes one of them away from you.  So it's not a "game" by even the broadest definition.
Doorror: Probably pretty good, but not my thing.
Endless Cavern: I cannot fucking play this game.
Hassle: A joke.
Hideous Sounds in the Dark: Hunt-the-Pixel-by-Sound.  Also, shitloads of things trying to kill you.
Insomnia: Almost kind of a neat idea - you're constantly getting more tired, which makes you run and jump slower.  In practice this means you never have the slightest idea whether or not you're going to make a jump, and it doesn't help that the game's pretty unfair no matter how awake you are.
Invisible Armies: Shooter.  Exactly what it sounds like.  Fuck that.
Lost in Eldritch: Like a Metroidvania with terrible, terrible controls.  Human beings are not automobiles!  Worse yet is that most of it seems designed to take advantage of the sucky control scheme, sooooo yeah.  Points for the stated goal of the game being "overdose on hallucinogens".
My Game: A joke.
NecroFodder: Don't do webgames, probably fun.
Never Opened: A Robotron-style shooter with really awkward controls.  Has some merits but overall, no.
Pitchblackoids: Invisible Asteroids.  Oh, also, invisible enemy ships shooting the motherfucking shit out of you.
Planets Form'd: MORE invisible shit.  Features a soundtrack consisting of a baby who won't shut the fuck up (there seems to be a reason for this, but fuck if I've got the patience to find out what it is).
Queer Village: Hee hee.  Er, um, I really don't know what the game's supposed to be about; it seems innately either unfinished or broken.
Sinister Names: Archive corrupted.  So much for that.
Sleep: Tiny but decent IF game.  I don't know how to get the last point.
Strange Visit: Pointless house tour.  Gets some points for being the only competent 3D entry without an obvious budget.
The Clatter of Keys: Actually pretty good!  Basically a typing tutor, but the idea that you're actually playing as Lovecraft doing hack work is clever.  The only other thing in the compo I'd vote for, really.
The Museum: Put it this way.
Quote
>decipher hieroglyphs
You use your 1337-h4xxor coding skills to make a demo that impresses the hieroglyphs so much it reveals it's true message to you. It says "buttocks".
I sort of wandered around picking up shit until basically walking out the door with a sum total of 0 points.  Also I made the text-to-speech engine talk dirty to me.
Theatre of Cruelty: I'm not installing Z-Machine to play another IF game at this point, sorry.
The Lake: Another rowing simulator.  Yes, really.  This one works, but there's not much payoff.  Special thanks to #pantsu.
This Cursed Rock: Crashes after the title screen.
What Hatches from Primordial Egg: Another IF.  Done with IF.

Now if you'll excuse me, I need to go make A.L.I.C.E. tell me what a nasty boy I've been.
Title: Re: Eversion
Post by: Kazz on December 10, 2008, 01:59:03 AM
If you're going to do IF, you should first be able to write grammatically correct F.
Title: Re: Eversion
Post by: Zaratustra on December 10, 2008, 03:17:29 AM
You forgot Uneksians. It's an Oddworld clone with world art by yours truly.
Title: Re: Eversion
Post by: Brentai on December 10, 2008, 08:36:43 AM
Er, doesn't seem to be in the torrent.  Huh.
Title: Re: Eversion
Post by: Zaratustra on December 10, 2008, 09:22:19 AM
that's cause the boy uploaded it wrong then spent a week off the internet.
Title: Re: Eversion
Post by: Dogstar on December 14, 2008, 03:25:50 AM
I played all the games as well, and came up voting for Eversion, Carrion Re-animating, Never Opened, The Clatter of the Keys, Verge, and Primordial Egg. Eversion is still the best out of the group by far, though.

True Ending Get, only after getting Normal Ending though. I laughed a lot when I saw [spoiler]the heart[/spoiler] at the end.
Title: Re: Eversion
Post by: Zaratustra on December 16, 2008, 07:27:58 AM
Another thing you can do to help is post the game in TIGdb (http://db.tigsource.com/). Hell, go ahead and post all my games there.
Title: Re: Eversion
Post by: Arc on December 22, 2008, 01:13:44 PM
Voting ends in two hours. (http://forums.tigsource.com/index.php?topic=3865.0)

:8D: Counting all of us, maybe we contributed five votes! Or even six!
Title: Re: Eversion
Post by: Brentai on December 22, 2008, 03:38:43 PM
I voted, if you need me to say something about it.
Title: Re: Eversion
Post by: Arc on December 22, 2008, 06:46:26 PM
Quote from: tigsource
This Cursed Rock    - 55 (8%)
Eversion    - 57 (8.3%)
From Primordial Egg    - 64 (9.3%)
Verge    - 81 (11.8%)
I ... came up voting for Eversion... Verge, and Primordial Egg.

:enraged:
Title: Re: Eversion
Post by: Brentai on December 22, 2008, 06:53:13 PM
Nice to see that the graphics-over-gameplay rule holds in indie gaming too.
Title: Re: Eversion
Post by: Zaratustra on December 22, 2008, 07:01:36 PM
yeah well I -asked- you people not to vote for verge as it was going to win but whatever
Title: Re: Eversion
Post by: LaserBeing on December 22, 2008, 10:26:18 PM
I DIDN'T VOTE FOR VERGE IT DIDN'T HAVE ANY DINOSAURS IN IT
Title: Re: Eversion
Post by: JDigital on December 23, 2008, 04:23:28 AM
If only twenty-five more of us had stuffed the vote!
Title: Re: Eversion
Post by: Arc on December 23, 2008, 09:21:49 AM
Or less of us voted for the shoo-in.

:pimp: So when do we get to begin pimping this to no end?
Title: Re: Eversion
Post by: Zaratustra on December 23, 2008, 11:20:11 AM
well since the total internet clout of you people is about ZERO, I guess never.
Title: Re: Eversion
Post by: Detonator on December 23, 2008, 12:47:19 PM
I guess that's why IWBTG never got noticed.
Title: Re: Eversion
Post by: McDohl on December 23, 2008, 02:03:25 PM
Kayin was on a goddamned European videogame TV show.

Granted it was a phone interview, but still.
Title: Re: Eversion
Post by: Kazz on December 23, 2008, 02:39:17 PM
But he made that game in Klik & Play!
Title: Re: Eversion
Post by: Brentai on December 23, 2008, 02:44:13 PM
I think we have more clout than a European video game show.
Title: Re: Eversion
Post by: Spram on December 23, 2008, 03:28:08 PM
This is a pretty cool game. Some parts pissed me off because they were so hard but I wanted to see what would happen and got all the gems, it was worth it. It reminds me of Zeux Zeta's world 2... I ... what? what what?

Since this thread is about free indie platformers I just wanted to say that Knytt pisses me off. It's not bad, but I don't understand the worship it gets. And while I do love Cave Story, I really don't like how half of the screenshots of the games in that contest (too late to vote) look like they're trying to emulate cave story's style. fucké Iu.
Title: Re: Eversion
Post by: Norondor on December 23, 2008, 04:11:54 PM
Since this thread is about free indie platformers I just wanted to say that Knytt pisses me off. It's not bad, but I don't understand the worship it gets. And while I do love Cave Story, I really don't like how half of the screenshots of the games in that contest (too late to vote) look like they're trying to emulate cave story's style. fucké Iu.

It's even more annoying when an entire game's whole schtick is "HEY GUYS REMEMBER CAVE STORY IT WAS GOOD HUH WELL OUR GAME LOOKS A LOT LIKE IT :)"
Title: Re: Eversion
Post by: Arc on December 23, 2008, 04:35:49 PM
well since the total internet clout of you people is about ZERO, I guess never.

Oh, don't be that way, baby. We still got the magic where it counts*!

Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.

*spamming /v/
Title: Re: Eversion
Post by: Royal☭ on December 23, 2008, 04:43:01 PM
It's even more annoying when an entire game's whole schtick is "HEY GUYS REMEMBER CAVE STORY IT WAS GOOD HUH WELL OUR GAME LOOKS A LOT LIKE IT :)"

Hey you leave Underside out of this.
Title: Re: Eversion
Post by: LaserBeing on December 23, 2008, 10:18:09 PM
IWBTG got noticed because some asshole on SomethingAwful started filming himself playing it.

We had nothing to do with it.
Title: Re: Eversion
Post by: Brentai on December 23, 2008, 10:42:35 PM
Except for the one who made it.  He kind of had something to do with it.
Title: Re: Eversion
Post by: LaserBeing on December 23, 2008, 10:43:26 PM
 ::(:
Title: Re: Eversion
Post by: Kazz on December 24, 2008, 12:56:16 AM
Good thing we constructed Kayin out of clay and placed the holy symbol for life upon his forehead.

oh wait, no, he's his own person who barely comes here.  my b.  guess we can't take responsibility for any of it.
Title: Re: Eversion
Post by: MadMAxJr on December 24, 2008, 07:16:47 AM
Um.  I just wanted to add, I like Zara's Eversion (Since everyone else has drifted off course).  It was fun, it was short, and now I keep expecting all platformers to go horrible.

The goomba slides up to Mario, eyes somehow plucked from the head, blood flowing gently from the sockets and speaks forth, "WHY CANT I SEE MARIO?", waddling towards him as even greater masses of similar creatures gather in the background.

"I'm sorry Mario, but the princess.....  Don't look.  Just don't look."  Then it turns out the flesh like castle you've traveled through to get here is the mutated living remains of Peach.

Thanks to Eversion, I expect things like this in all platformers.  THE GRIM DARKNESS OF PLATFORMING.
Title: Re: Eversion
Post by: Brentai on December 24, 2008, 08:46:45 AM
oh wait, no, he's his own person who barely comes here.  my b.  guess we can't take responsibility for any of it.

Okay, tell you what.  If I ever do a thing, and enlist Friday and Niku to help, and feed pretty much directly off your support for several months, when it's done and other people start hearing about it, I'll make sure to turn around and tell you to go fuck yourself.  Happy?

The goomba slides up to Mario, eyes somehow plucked from the head, blood flowing gently from the sockets and speaks forth, "WHY CANT I SEE MARIO?", waddling towards him as even greater masses of similar creatures gather in the background.

"I'm sorry Mario, but the princess.....  Don't look.  Just don't look."  Then it turns out the flesh like castle you've traveled through to get here is the mutated living remains of Peach.

80% of indie devs probably think that's an awesome idea and are leaping at their laptops to cook it up.
Title: Re: Eversion
Post by: Kazz on December 24, 2008, 09:11:34 AM
oh wait, no, he's his own person who barely comes here.  my b.  guess we can't take responsibility for any of it.

Okay, tell you what.  If I ever do a thing, and enlist Friday and Niku to help, and feed pretty much directly off your support for several months, when it's done and other people start hearing about it, I'll make sure to turn around and tell you to go fuck yourself.  Happy?

Please do!

I'm annoyed that everybody pops up and goes "One of us made this game!"  Well, Kayin's his own damn guy and I didn't make anything and I am not taking any credit whatsoever for his work and nobody else should either.
Title: Re: Eversion
Post by: Zaratustra on December 24, 2008, 09:35:32 AM
Kayin is in fact the top linker to my site six months after his game has been released what the fuck do people still go there.
Title: Re: Eversion
Post by: Arc on December 24, 2008, 10:14:51 AM
ABSOLUTES.

Kayin is apart of the community. A parcel of the community were instrumental in the initial creation & promotion. I've a similar distaste for reaping credit for that of which is not earned, but Pyoko, #FF, Niku, Patito, Sharkey, Zaratustra, Friday, and Kemru are all in the credits.
Title: Re: Eversion
Post by: Brentai on December 24, 2008, 10:40:49 AM
So basically, Kazz, the sum total of this community is not zero.  You and me, certainly, but not this community.
Title: Re: Eversion
Post by: Kazz on December 24, 2008, 01:39:40 PM
well he still made the damn thing on a speak & spell
Title: Re: Eversion
Post by: Brentai on December 24, 2008, 02:52:17 PM
Isn't that a bonus?

(Although I do detest the thing Kayin made IWBTG on, yeah.)
Title: Re: Eversion
Post by: Zach on December 24, 2008, 11:37:50 PM
The goomba slides up to Mario, eyes somehow plucked from the head, blood flowing gently from the sockets and speaks forth, "WHY CANT I SEE MARIO?", waddling towards him as even greater masses of similar creatures gather in the background.

"I'm sorry Mario, but the princess.....  Don't look.  Just don't look."  Then it turns out the flesh like castle you've traveled through to get here is the mutated living remains of Peach.

Now let's take off that mask and see who you really are!

... It's Old Man ICS (http://www.kdingo.net/champ/pics/main.php), from the internet! Zoinks!
Title: Re: Eversion
Post by: LaserBeing on December 25, 2008, 02:34:38 AM
My point was not that we played no part in the creation of the thing. I mean, shit, I remember playing it when Mike Tyson was the end of the game. But that hardly translates into internet 'clout' like someone was asserting. This community may have been the breeding grounds but it had very little to do with the game's eventual popularity.

I mean unless you count Sharkey pimping it on that one podcast. You know, the one that nobody listens to except us.
Title: Re: Eversion
Post by: Kazz on December 25, 2008, 02:42:25 AM
Sharkey has a podcast?
Title: Re: Eversion
Post by: McDohl on December 25, 2008, 06:37:39 AM
Retronauts.
Title: Re: Eversion
Post by: Detonator on December 25, 2008, 08:46:03 AM
My point was not that we played no part in the creation of the thing. I mean, shit, I remember playing it when Mike Tyson was the end of the game. But that hardly translates into internet 'clout' like someone was asserting. This community may have been the breeding grounds but it had very little to do with the game's eventual popularity.

So instead of complaining that we have no clout, he went and made it popular anyway.  Good for him.
Title: Re: Eversion
Post by: Zaratustra on December 25, 2008, 10:14:40 AM
Yes Detonator he went and made it popular with his magic wand that makes things popular.
Title: Re: Eversion
Post by: Detonator on December 25, 2008, 11:40:41 AM
Yes Detonator he went and made it popular with his magic wand that makes things popular.

I don't even know what you're trying to say.  Kayin used other communities to spread the word on his game?  That's what I was implying.  Things don't become popular in a vacuum.  If it wasn't us, it was some other group, and I don't fault him for going to a place that has more clout.
Title: Re: Eversion
Post by: patito on December 25, 2008, 09:34:33 PM
I blame 4chan.
Title: Re: Eversion
Post by: Burrito Al Pastor on December 26, 2008, 02:14:37 PM
I think the real reason Verge won is that it was dramatically easier. Eversion was thematically superior, but it was sufficiently hard that you had to have a real reason to grind away at it. John Q. Public who doesn't know Eversion's hook or know about Zara's games isn't going to have the patience to try and play a difficult platformer with no apparent reward; the subtlety of the everting mechanic is a big part of what makes the game so great, but it's also part of why it's so hard to get people to actually play it.
Title: Re: Eversion
Post by: Brentai on December 26, 2008, 02:24:22 PM
Verge is easier?  I can't beat it.
Title: Re: Eversion
Post by: Misha on December 26, 2008, 03:23:52 PM
the eversion is subtle enough that you can play through the first two levels without seeing it and quit out of boredom/frustration, which is a potential problem.  It's certainly what I did on my first playthrough.
Title: Re: Eversion
Post by: Burrito Al Pastor on December 26, 2008, 03:59:25 PM
Well, verge is certainly easier right off the bat. I don't know if it escalates significantly farther in the game, because I quit out of boredom before that ever happened.
Title: Re: Eversion
Post by: Catloaf on December 26, 2008, 05:50:14 PM
Verge is easier in that you can't die--well you can, but you have to really suck--so you just keep fucking up a jump over and over until you get bored instead of getting a game over and going back to a checkpoint or something.
Title: Re: Eversion
Post by: Brentai on December 26, 2008, 06:05:31 PM
No, it's pretty easy to die on a later level on accout of the soulsucker things hiding in the floor and shit.  And there are no checkpoints.
Title: Re: Eversion
Post by: Catloaf on December 26, 2008, 06:19:02 PM
The only time I got died was on purpose when I got bored.
And there are no checkpoints.
...instead of getting a game over and going back to a checkpoint or something.
Title: Re: Eversion
Post by: Zaratustra on December 28, 2008, 05:11:37 PM
Jayisgames likes it except for the people that don't get it. (http://jayisgames.com/archives/2008/12/weekend_download_69.php#comment-panels)

The 'how to get past world 2' thing is still on at full force.
Title: Re: Eversion
Post by: Brentai on December 28, 2008, 05:21:36 PM
You need to make it obvious that there are such things as eversion points for most people.  Not so much "they need to be clearly visible" but a subtle hint that there's something around, like make the overlaying music track get progressively louder as you approach it.
Title: Re: Eversion
Post by: Arc on December 28, 2008, 10:37:32 PM
Jayisgames likes it except for the people that don't get it. (http://jayisgames.com/archives/2008/12/weekend_download_69.php#comment-panels)

Furthering my suspicion that Eversion stands alone, while Verge works off creator hype.

Oh, and

Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.
Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.
Now someone figure out how to capture video, because FRAPS & HyperCam 2 aren't working out.
Title: Re: Eversion
Post by: Zaratustra on December 29, 2008, 01:02:01 PM
ver1.4 was released and it's a bit more blatant on worlds 1 and 2.

in other news, the game is really popular in 4chan's /x/ of all places.
Title: Re: Eversion
Post by: Zaratustra on December 29, 2008, 01:26:32 PM
try Taksi for video capture maybe? I dunno
Title: Re: Eversion
Post by: Arc on December 29, 2008, 02:33:46 PM
(http://i358.photobucket.com/albums/oo22/driftycity/1230588887742.jpg)

http://zip.4chan.org/x/res/1233569.html

>:|  :U  :O  :D
Title: Re: Eversion
Post by: Catloaf on December 29, 2008, 03:29:05 PM
Well, I tried again, and nope I suck too hard to get all the gems.  The fact that there's a single-block-wide hole you need to fall down at the end of level 6 is what fucks me up.  Since I can't see what I'm doing, I always end up just standing on the edge of it until I can see and then I don't have enough time to break the blocks and get those last fucking gems.  The one's right before the checkpoint in that level are a bitch too, but that is entirely my fault.  Same as the ones in level 7 where I just can't go that long without dying and then the blocks reset.
Title: Re: Eversion
Post by: LaserBeing on December 29, 2008, 07:39:26 PM
I wish I could somehow unplay this game so I could play through it for the first time again
Title: Re: Eversion
Post by: Cthulhu-chan on December 31, 2008, 09:52:18 AM
Most excellent work, Zara.  My only complaint would be with the jumps through one-block safe zones.

Also, I am "hip" and "with it".   :slow:
Title: Re: Eversion
Post by: LaserBeing on December 31, 2008, 03:34:57 PM
My only complaint would be with the jumps through one-block safe zones.

:humpf:

I played through the latest version for laffs last night and noticed that Zara has made the hitboxes in That Area even more forgiving. If you can't do it now, there is basically no hope for you, ever.
Title: Re: Eversion
Post by: Cthulhu-chan on December 31, 2008, 06:25:36 PM
I beat the game with both endings.  Those jumps are still rather finicky, but I can imagine that it's much improved.
Title: Re: Eversion
Post by: Spram on January 01, 2009, 08:54:23 PM
Furthering my suspicion that Eversion stands alone, while Verge works off creator hype.

 :mahboi:
I don't know who made Verge but you have to admit that it looks better than Eversion and at first playing it seems better, but the game's gimmick (which is good) becomes old once you've seen it once and just ends up being a puzzle platformer, complete with pushing boxes. Eversion managed to make me keep playing even thought at first I thought Zara went crazy and made a mediocre Mario Clone (I think that's everyone's first impression), it's not until later that it gets interesting with the creppyness and eversing mechanics. Also, Verge has better graphics even though it's "copying Cave Story" again.

And Eversion got its own thread in The Something Awful "Games" forum. So far Zara has been called a "sperger" once, and in emoticon mode.

Conglaturations Zara and warn me of future contests, I may suck compared to you but a few minutes in Klick n Play* is better than wondering "what if..?".

*MMF
Title: Re: Eversion
Post by: Zaratustra on January 03, 2009, 10:50:34 AM
oh god vgcats linked to me in the front page and I got 50k hits on the last week
Title: Re: Eversion
Post by: Catloaf on January 03, 2009, 03:05:57 PM
Isn't that a good thing?
Title: Re: Eversion
Post by: Zach on January 03, 2009, 03:07:53 PM
robotdevil.gif
Title: Re: Eversion
Post by: Zaratustra on January 09, 2009, 03:08:30 AM
http://zeroxtb.deviantart.com/art/unassuming-terror-108770212
http://mushroom64.deviantart.com/art/Eversion-108448078
Title: Re: Eversion
Post by: Kazz on January 09, 2009, 10:10:59 AM
spoilers.
Title: Re: Eversion
Post by: Spaco on January 09, 2009, 10:19:57 AM
So is all this fame leading to much fortune?
Title: Re: Eversion
Post by: Zaratustra on January 09, 2009, 03:33:31 PM
I found a buck on the street the other day
Title: Re: Eversion
Post by: Brentai on January 09, 2009, 03:34:30 PM
You gotta be careful on those deep forest roads.
Title: Re: Eversion
Post by: Kazz on January 09, 2009, 04:19:01 PM
so, when does the non-linear version come out?
Title: Re: Eversion
Post by: Zaratustra on January 09, 2009, 04:37:04 PM
when you give me two hundred dollars
Title: Re: Eversion
Post by: Kazz on January 09, 2009, 07:41:34 PM
i'll give you two hundred dollars when you move to the USA
Title: Re: Eversion
Post by: Lobst on January 10, 2009, 09:59:42 AM
This was utterly brilliant -- but I wasn't capable of completing it because gems don't persist when you hit them out of blocks.

This led to a situation where I'd start world 7 with five gems remaining -- the three in blocks above the two cloud platforms, and the two in blocks underneath breakable bricks.  I'd go all the way up to everse level 1 to bonk the requisite blocks, then go back and forth across the stage to get to level 6 and shatter the bricks to collect my prize, but I'd invariably end up dying around level 4 on the way back down (multiple times because I still wasn't prepared for the screaming hands).  Following this, I'd respawn at the midlevel checkpoint at level 4 with the gems having been sucked back into the requisite blocks, having to start the whole tedious process all over again.  After an hour of this, I gave up and YouTubed the rest.

...well, I guess technically it's because I blow at platforming, but still...

Anyway, aside from that I thought it was awesome.  When my finances even out over the next couple of weeks, consider a copy of Zeta's World totally sold.
Title: Re: Eversion
Post by: JDigital on January 10, 2009, 02:32:40 PM
You don't need the gems to win, so it's fine to make them require extra effort to get.
Title: Re: Eversion
Post by: Misha on January 10, 2009, 02:55:42 PM
I actually found it much easier to get rid of the blocks in the way first and then come back and get the gems.
Title: Re: Eversion
Post by: Kayma on January 11, 2009, 07:15:02 AM
Seems there's a NeoGAF thread (http://www.neogaf.com/forum/showthread.php?t=348422). A true measure of success if there ever was one.
Title: Re: Eversion
Post by: Friday on January 11, 2009, 09:53:03 AM
Quote
You don't need the gems to win, so it's fine to make them require extra effort to get.

NO FUCK YOU CASUALS NEED EPICS TOO WHY MAKE CONTENT THAT ONLY PLAYERS WITH SKILL GET TO SEE FUCK YOU IN YOUR STUPID HOLE IF I CAN'T MAKE IT THROUGH THE FIRST TIME WITHOUT DYING SOMETHING IS WRONG WITH YOUR GAME WHEN I DIE I WANT TO RESPAWN RIGHT THE FUCK WHERE I WAS WITH NO CHANGES JUST LIKE WIZARDS AND WARRIORS MAN THAT GAME RULED HAHRHRGGHLHFHGLHLHGHLGFHJGHDGSHFHGLGLFHFHGFHFJGKFH

HGHFDGFHGHGDDHHSALDHGHGHFDJHGHDHDHGHGHFJFffffffff

HRLGHGLHLRTFFFFFFLGHRLGHGLHLGH
Title: Re: Eversion
Post by: LaserBeing on January 12, 2009, 01:50:04 PM
Hey! In Wizards & Warriors if you ran out of lives on the last level you couldn't continue at all! That's hard core


(ok I admit I don't know this for a fact but that's how it was in Ironsword)


(yes I owned Ironsword)
Title: Re: Eversion
Post by: Brentai on January 12, 2009, 01:53:54 PM
Erm, no.  The original let you continue in the exact spot you died, forever.

The challenge was literally in not quitting out of boredom.
Title: Re: Eversion
Post by: LaserBeing on January 12, 2009, 02:13:29 PM
ARE YOU TELLING ME MY BASELESS ASSUMPTIONS ARE WRONG?

ARE YOU TELLING ME IRONSWORD WAS A FUCKING IMPROVEMENT ON SOMETHING?

NO, FUCK YOU

(http://anotherdimension.pyoko.org/getoutyabum.gif)

HEY DON'T FUCKING TOUCH ME PAL, I'LL TELL YOU WHEN I'VE HAD ENOUGH

FUCK THIS PLACE ANYWAY
Title: Re: Eversion
Post by: Brentai on January 12, 2009, 02:15:21 PM
Yes and very no.
Title: Re: Eversion
Post by: Zaratustra on January 12, 2009, 03:40:31 PM
I want that seven foot long sword on the right.
Title: Re: Eversion
Post by: LaserBeing on January 15, 2009, 04:03:47 PM
Also guys.

If you lose all your lives in W&W1, your score gets reset to zero. "No changes" my eye!
Title: Re: Eversion
Post by: Rosencrantz on April 24, 2009, 10:22:38 PM
Just pointing out that Eversion is this weekend's freebie fun club over at Talking Time (http://www.gamespite.net/talkingtime/showthread.php?t=7752). I also made sure to hype the podcast.
Title: Re: Eversion
Post by: Zaratustra on April 28, 2009, 09:17:38 PM
ALRIGHT BIZNATCHES I NEED YOUR HELP

basically I almost finished rehashed world 8 but it's buggy and I am exhausted

so your job is to play this e-version of eversion

and screenshot the areas that have bugs

please do this as soon as possible

http://zara.verge-rpg.com/eversion17.zip

http://zara.verge-rpg.com/save.sav opens world 8 for you
Title: Re: Eversion
Post by: Misha on April 28, 2009, 09:27:38 PM
can't see anyway to get past the first hand
Title: Re: Eversion
Post by: Misha on April 28, 2009, 09:48:42 PM
nevermind, figured it out, would be nice if there wasn't a point where you just get stuck with no way to turn back
Title: Re: Eversion
Post by: Misha on April 28, 2009, 09:49:01 PM
also, orange enemies flicker when jumped on
Title: Re: Eversion
Post by: Niku on April 28, 2009, 09:53:27 PM
pretty easy.  Not sure if I like it better than old world 8 or not, but it works thematically at least.  Enemies seem to flicker whenever you kill them, appearing briefly elsewhere on the screen.  Going left sometimes seems to warp the world on the right.
Title: Re: Eversion
Post by: Cait on April 28, 2009, 09:54:09 PM
All of the 'points were you just get stuck' appear to be based on situations where I went left, and then returned right and found myself in a completely different place. Usually one I couldn't do anything at.
Title: Re: Eversion
Post by: Romosome on April 28, 2009, 10:22:43 PM
So do you want screenshots of all the places where you respawn in an unwinnable eversion spot due to the black stuff cutting off your exit, or is that by design?  Seriously asking, not being a dick
Title: Re: Eversion
Post by: Friday on April 28, 2009, 10:25:06 PM
I like this world better because it doesn't have the annoying "wait till the correct eversion level is present" design. Really, though, I think you should go from happiest to darkest, not the other way around.

Or even better, keep what you have, but once you get to the flag, instead of a flag, another eversion point, and then more world to go all the way back down.

Anyway, love the new regeneration effects and such. Aside from the flicker glitch, great work. I really didn't expect you to revisit this, and am pleased with the result.
Title: Re: Eversion
Post by: Niku on April 28, 2009, 10:36:07 PM
I like this world better because it doesn't have the annoying "wait till the correct eversion level is present" design.

this is a v. good point.

I think you should go from happiest to darkest, not the other way around.

I think the intent is that you spend the entire game getting darker and darker.  You can then collect all the gems, opening the final world, and this is your chance to actually make things back to how they used to be by going back to happy land.  (Good end!)
Title: Re: Eversion
Post by: Friday on April 28, 2009, 10:42:04 PM
Quote
I think the intent is that you spend the entire game getting darker and darker.  You can then collect all the gems, opening the final world, and this is your chance to actually make things back to how they used to be by going back to happy land.  (Good end!)

yeah, I suppose. But then the actual ending is still all dark (though less so than the bad end because <3)

I guess it would be up to Zara??!?!!?11

siding with you requires less work so i am betting on that
Title: Re: Eversion
Post by: Brentai on April 28, 2009, 10:46:03 PM
Clearly you need to go from happy to dark, then from dark to happy, and at the end you overshoot and go to too happy.

That's when you start running into the hugely smiling clowns and little girls with pupil-less eyes.

And then the ending suddenly makes sense.  Because you're rescuing the Princess of Layer 8 from Layer -8.
Title: Re: Eversion
Post by: Romosome on April 28, 2009, 10:46:56 PM
So it appears the parts where I was "stuck" were just me not seeing solutions actually.

However, the part where you have to edge-jump onto spikeplant blocks just precisely is something I'd be in favor of changing.  It's unintuitive and really difficult to pull off and might be offputting to a lot of players.

Other than that, fucking great.  Love the regen effects and the layout is solid.

also I figured taking you all the way to happy land in the last level makes the true-end a sharper turn.  IT'LL BE BETTER NOW RIGHT?  RIGHT?  OH GOD  :ohshi~:
Title: Re: Eversion
Post by: LaserBeing on April 28, 2009, 10:50:17 PM
If you are holding left as the stage starts, the black stuff won't appear and you can wander back to see the dead end. It'll only reappear once you scroll further to the right.

[spoiler]the final hand.... fuck you, man[/spoiler]
Title: Re: Eversion
Post by: Friday on April 28, 2009, 10:51:43 PM
FINE GOD IT'S JUST THAT I REALLY DIG THE LEVEL -8 ATMOSPHERE AND WANT IT TO BE USED MORE BUT IF EVERYONE ELSE IS AGAINST ME I GUESS I WILL BE QUIET

Quote
[spoiler]the final hand.... fuck you, man[/spoiler]

[spoiler]It was present at the end of the original world 8. It would be a shame to remove it from the new world. :D[/spoiler]
Title: Re: Eversion
Post by: Rosencrantz on April 28, 2009, 10:52:27 PM
Clearly you need to go from happy to dark, then from dark to happy, and at the end you overshoot and go to too happy.

That's when you start running into the hugely smiling clowns and little girls with pupil-less eyes.

And then the ending suddenly makes sense.  Because you're rescuing the Princess of Layer 8 from Layer -8.

Something like this was mentioned in the Eversion podcast, and I think it's a pretty good idea. Otherwise, Niku is right on the money.

I made it through the level without any game-breaking glitches - the only glitch I personally noticed at all was the one with the orange enemies flickering briefly when you kill them.
Title: Re: Eversion
Post by: Romosome on April 28, 2009, 10:54:20 PM
FINE GOD IT'S JUST THAT I REALLY DIG THE LEVEL -8 ATMOSPHERE AND WANT IT TO BE USED MORE BUT IF EVERYONE ELSE IS AGAINST ME I GUESS I WILL BE QUIET

Quote
[spoiler]the final hand.... fuck you, man[/spoiler]

[spoiler]It was present at the end of the original world 8. It would be a shame to remove it from the new world. :D[/spoiler]

actually I agree with you entirely, I was just figuring out what Zara's motivation probably was

I'm one of those No-Prize nerd fags
Title: Re: Eversion
Post by: Zaratustra on April 29, 2009, 04:00:48 AM
So do you want screenshots of all the places where you respawn in an unwinnable eversion spot due to the black stuff cutting off your exit, or is that by design?  Seriously asking, not being a dick

yes I do want screenshots of those
Title: Re: Eversion
Post by: Zaratustra on April 29, 2009, 04:46:08 AM
FINE GOD IT'S JUST THAT I REALLY DIG THE LEVEL -8 ATMOSPHERE AND WANT IT TO BE USED MORE BUT IF EVERYONE ELSE IS AGAINST ME I GUESS I WILL BE QUIET

there is always ev2 honeys

ALSO MY MOTIVATION IS THAT YOU GO IN AT LEVEL 8 AND WE NEED CONTINUITY
Title: Re: Eversion
Post by: JDigital on April 29, 2009, 07:52:13 AM
I like the level where it keeps switching. I felt really clever when I climbed up to the top of the level at that one part and walked over half of the level.
Title: Re: Eversion
Post by: Catloaf on April 29, 2009, 08:49:10 AM
Do what here?

Edit:  Ok, I managed to get up on the first one, but this is a bit lame and very unintuitive.

[spoiler]Oh, there was a suicidal Eversion point.[/spoiler]
Nevermind.

Oh, and since I never got all the gems the first time around I never saw the :perfect: last hand coming.  It missed me anyway.
Title: Re: Eversion
Post by: LaserBeing on April 29, 2009, 10:32:35 AM
[spoiler]It was present at the end of the original world 8. It would be a shame to remove it from the new world. :D[/spoiler]

I guess I somehow managed to forget about it because it made me jump all over again.
Title: Re: Eversion
Post by: Zaratustra on April 29, 2009, 09:04:18 PM
alright bluh I think I fixed all things

http://zara.verge-rpg.com/eversion18b.zip
Title: Re: Eversion
Post by: Misha on April 29, 2009, 09:14:23 PM
enemies still flicker to another spot when jumped on, and if you go back left and then right after eversing you see a different area.
Title: Re: Eversion
Post by: Zaratustra on May 01, 2009, 05:25:35 PM

http://zara.verge-rpg.com/eversion19.zip

has a time attack mode too
Title: Re: Eversion
Post by: Zaratustra on May 03, 2009, 04:35:33 PM
http://zara.verge-rpg.com/eversion173.zip

final destination
Title: Re: Eversion
Post by: Nohbdy on May 05, 2009, 10:03:15 PM
Allow me to first of all say that I've played Eversion since late December when it was still in its 1.3 (1.4?) infancy.  You know, when you could exploit those trees in World 8 yadda-yadda...

I'm pleased to see that I've found this new version on accident.  Why haven't you posted this at the original thread where you participated in the competition?

Well, anyway, World 8 is broken:
(http://img23.imageshack.us/img23/4181/wat8999.jpg)

Not kidding.  I'm genuinely frustrated with World 8 in its entirety.  This isn't the only thing broken.  I think the checkpoints/looping code isn't set in place because in the eversion with the music with varied pitch and what would have the crazy score counter, dying at a CERTAIN AREA WITH NEAR PIXEL-PERFECT ACCURACY TO NOT DIE AGAINST CERTAIN BRAMBLES, you are reverted back to the start of the stage with the bramble pit and invulnerable rock enemies with the eye on their bellies...

...except that it's still in that eversion with the crazy music.  With solid rock that can't be jumped on.  Yep, an impassable bramble pit.

The above was caused after finally getting through the pixel-perfect jumps a second time and dying within the x-1 world.  Once more not only am I thrown back to the beginning of the stage but the above is the result: the stage can't even be beaten.

This was done with 19, not 173.
Title: Re: Eversion
Post by: Rico on May 05, 2009, 10:15:18 PM
So, uh, you're playing not the most recent beta and finding bugs?  :ohshi~:

But you started this off wondering why this wasn't posted in more places?  :perfect:
Title: Re: Eversion
Post by: Nohbdy on May 05, 2009, 10:35:29 PM
I'm not pissed off to go on a trolling rampage.  I assumed that Zara merely abandoned the original thread because it would be no longer relevant to that contest anymore or something.

I managed to pull through and unlock the time attack.  I am thoroughly enjoying that new spin on an old scare.  :D

Zara, are you still open to other ideas?  I'm personally fond of the scary mood and I have a few suggestions.
Title: Re: Eversion
Post by: Zaratustra on May 06, 2009, 04:33:33 AM
I suppose I could post it there.

If you ask me to hear your ideas, I am supposed to say no, because that would put me in a legally controversial position if I were to make the next game, say, commercial.
Title: Re: Eversion
Post by: Niku on May 06, 2009, 08:15:24 AM
I slammed through 173 last night from start to finish and didn't notice any problems overall.  Just fyi.
Title: Re: Eversion
Post by: Cyan Prime on May 06, 2009, 08:36:00 AM
Did you create your own map editor for this, or is there one you use?
Title: Re: Eversion
Post by: Zaratustra on May 06, 2009, 09:43:06 AM
I made this IN A CAVE from a BOX OF SCRAPS

and maped 2
from verge
Title: Re: Eversion
Post by: Nohbdy on May 07, 2009, 08:55:11 AM
There was a post here...

BUT IT'S GONE.

Bug report time!

This area:
(http://img24.imageshack.us/img24/5633/ohwowx.jpg)

The eversion point on the lowest platform can glitch the game.  If you evert while falling into the water and mash the evert button, the game will continue everting as the death sound finishes playing.

When you start from the last checkpoint, you can evert either to the darker eversions (going past 8 crashes the game) or you get to the lighter, happier eversions but you can only evert higher twice, as seen below:

(http://img22.imageshack.us/img22/6830/hahaohwowl.jpg)
(http://img22.imageshack.us/img22/1360/myeyesw.jpg)
 :ohshi~:

Also, this area:
(http://img25.imageshack.us/img25/4719/wowzersg.jpg)

I died missing a jump and when I came back here, there were enemies.  I think you meant to load the enemies here the first time around?

[spoiler]FLOATING TREES  :ohshi~:[/spoiler]
Title: Re: Eversion
Post by: Lady Duke on May 10, 2009, 05:14:55 PM
Sometimes a girl just has to draw eversion princesses instead of doing homework, okay?
(http://fc02.deviantart.com/fs45/f/2009/130/c/c/Eversion_Princess_by_sunnyfish.png)
Title: Re: Eversion
Post by: Classic on May 13, 2009, 02:22:22 AM
I think I might be sexist. I read "homework" as "housework."

:disapprove:
Title: Re: Eversion
Post by: Lady Duke on May 13, 2009, 07:09:49 AM
 :sadpanda:
Title: Re: Eversion
Post by: Catloaf on May 13, 2009, 12:16:13 PM
I felt the need to draw something after having my Chi set flowing properly again and was inspired by Lady Duke's image to make one of my own.
(http://i133.photobucket.com/albums/q78/Catloaf/EversionPrincess.jpg)

Anyone feel free to add color if you wish.  I'd do it myself, but I suck at photoshop.  For full effect, I would've just colored the crown and hair, which instead of orange, I would've used just off of blood-red.
Title: Re: Eversion
Post by: Nohbdy on May 16, 2009, 04:47:25 PM
http://www.1up.com/do/feature?pager.offset=3&cId=3174065 :wheeeee:
Title: Re: Eversion
Post by: Guild on May 16, 2009, 05:18:38 PM
From a random message board:

Shaun    | 203.206.109.xxx | 2008-12-31 16:27:23 
 
haha nice alt endings
you need to arrange all the gems in the right order
 
Reply | Quote 
 
 
Raphael    | 209.161.211.xxx | 2009-01-02 08:36:47 
 
How does that work?
 
Reply | Quote 
 
 
Anonymous    | 148.78.158.xxx | 2009-01-02 16:47:09 
 
He's lying everyone.
 
Reply | Quote
 
 
:D :D :D
Title: Re: Eversion
Post by: Zaratustra on May 16, 2009, 09:50:15 PM
Catloaf I was hoping someone would do a pic in that style since I released the thing thanks
Title: Re: Eversion
Post by: Nohbdy on May 17, 2009, 07:53:35 AM
Catloaf I was hoping someone would do a pic in that style since I released the thing thanks

You mean like Zalgo (http://encyclopediadramatica.com/Zalgo)?
Title: Re: Eversion
Post by: Zaratustra on May 17, 2009, 08:16:28 AM
I mean like a regular looking princess with a weird shadow behind her or like half of her is a shadow or something
Title: Re: Eversion
Post by: Spram on May 17, 2009, 11:01:37 AM
That list also has OmniLudiCon, from their description:

The ever-unpronounceable Guilherme Stutz Töws[/b] has provided this handy little microgame creation tool. Take a crack at making your own arcade-style games, or just play with everyone else's.
Title: Re: Eversion
Post by: The Artist Formerly Known As Yoji on June 02, 2009, 10:17:21 PM
Alright, alright, six months late to the party as usual...

(http://brontoforum.us/Themes/default/images/post/play.gif) ...hmm, what the hell does "Evert" mean? It's not doing anythi-
:wat: ...'kaaay... I heard this game was Lovecraftian, but I don't see what the big fuss is-
:ohshi~:





...




!!!




Title: Re: Eversion
Post by: Doom on June 25, 2009, 10:04:19 AM
I'm late to the party but Marry me Zara.
Title: Re: Eversion
Post by: Spram on June 27, 2009, 06:33:45 PM
http://www.spriters-resource.com/pc_computer/E.html

Ripped by Green Echidna. Copyright Green Echidna. Green Echidna Games Inc. Do not use without permission.
Title: Re: Eversion
Post by: Smiler on June 27, 2009, 06:39:42 PM
YESSSSSSSS! Now I can make my Sonic and Eversion crossover sprite comic!
Title: Re: Eversion
Post by: Disposable Ninja on June 27, 2009, 07:42:31 PM
I would read that.
Title: Re: Eversion
Post by: Kayma on June 27, 2009, 07:53:16 PM
Finally, I stole back all seven emeralds from Eggman!

...

Amy? Is that you? Amy, what's wrong?

...

 :ohgod:
Title: Re: Eversion
Post by: Frocto on July 13, 2009, 09:17:58 PM
13:00 Lee-Ham I am so glad that there are shitty deviantart OCs of your game
13:00 Zaratustra :D
13:00 Lee-Ham you have found true success
13:00 Zaratustra it's the true measure of fame
13:00 Zaratustra not quite
13:00 Zaratustra there is a higher level
13:00 Zaratustra shitty tattoos
13:01 Lee-Ham I was going to say erotic fanfic, but yeah, you're right

everted like fire

a report i wrote in school by frocto aged 12

the flower had come to the end of his quest and wsave dhte princess and she was a nice princess and not evil her  nmae was princess flowersun an dd she had really prettyy orange hair

the flower said to her that he loved her and she sisa d oh i love you too!!! so he took her to an eversion poo9int and they began to make hard love and fast and it was beautiful and really good grass to lie on

while they were fucking, the eversion pioint sratered flashing dfaster and faster and changing begcause they were so turned on and yelling +until it was getting them changing through all different eversions likme fire and he became dark!! but just for a second but then he everted to a world where his penis was sooo big and she everted to one where her pussy was really wet and AWESOME, but it's not like in the game where everything is the same becausr they were together and the world was chaanging to different dementions all at ones!!

so he was cummminnngg! and she screamed but then as he came in her, they everted to a bad world world 8-??? and it made his sperm evil and it came inside her and made dark force like in my devinatartpicture

deep in his castle, kung kull mustered his robodemons. their time was at hand!!! (please red my other fanfcition for more aobut king kull)

TO BE CONTINUED???
Title: Re: Eversion
Post by: Zaratustra on July 13, 2009, 09:21:34 PM
:8V:
Title: Re: Eversion
Post by: The Artist Formerly Known As Yoji on July 13, 2009, 09:27:49 PM
:mystery:: ...oh hey, there IS a lot of Eversion fanart.



::scroll down the page a bit::



:lol:: Hahah, that's kinda funny I guess (http://fc02.deviantart.com/fs45/f/2009/088/1/8/PikachUBOA_by_Izwzyzx.gif).



::scroll down a little too far::



(http://s101.photobucket.com/albums/m78/yoji_00/th_spittake.jpg): Wha- FURRY VERSION!? GOD FREAKIN' DAMMIT! DAMNATION BY THE WHOLE PANTHEON!!
Title: Re: Eversion
Post by: McDohl on July 14, 2009, 05:34:28 AM
Furries can make anthropomorphic things out of anything.
Title: Re: Eversion
Post by: Zaratustra on July 16, 2009, 06:29:02 PM
oh christ

http://gamedeveloper.texterity.com/gamedeveloper/2009fall/?pm=2&zin=224&u1=texterity&pg=62&z=112

http://gamedeveloper.texterity.com/gamedeveloper/2009fall/?pm=2&zin=224&u1=texterity&pg=64&z=112
Title: Re: Eversion
Post by: Guild on July 16, 2009, 07:02:33 PM
Right on!
Title: Re: Eversion
Post by: McDohl on July 18, 2009, 05:20:16 AM
Nice.
Title: Re: Eversion
Post by: Disposable Ninja on July 18, 2009, 04:53:03 PM
Out of curiosity, have you ever given any thought to updating the graphics?
Title: Re: Eversion
Post by: Brentai on July 18, 2009, 07:06:59 PM
Tightening them up, as it were.
Title: Re: Eversion
Post by: Esperath on October 22, 2009, 01:53:51 PM
Beartato (http://nedroid.com/2009/10/fall-foliage/) just pulled a pretty good Eversion.
Title: Re: Eversion
Post by: jsnlxndrlv on May 13, 2010, 01:18:20 PM
Eversion trailer: I picture the camera following ol' asterisk-head as he hops from one platform to another, bounces off an enemy, and collects a gem. The camera stops and he continues on out of the frame. The music continues, but maybe there are flickers of the everted landscape? I don't know; this is what conventional media has conditioned me to expect from trailers.

Also, I didn't realize that Gentry was an influence. It's been a long time since I played Little Blue Men; I should replay that.
Title: Re: Eversion
Post by: Zaratustra on July 12, 2010, 03:57:55 PM
WIRED BITCHES

http://www.wired.com/gamelife/2010/07/eversion-steam/ (http://www.wired.com/gamelife/2010/07/eversion-steam/)
Title: Re: Eversion
Post by: Beat Bandit on July 12, 2010, 04:45:08 PM
"Zaratustra Productions" is now an article tag on Wired. Congratulations.
Title: Re: Eversion
Post by: Frocto on August 13, 2010, 07:15:42 AM
Oh my God, I just read the LA Times review. I am so sorry. :(

But it was ALMOST worth it to see the reviewer blatantly abusing his rights as a journalist to wave around his personal feelings gettin' all prickly at you making fun of Braid. What a cocksucker.
Title: Re: Eversion
Post by: Zaratustra on August 13, 2010, 08:15:47 AM
I didn't think game reviewers -have- any journalist chops.
Title: Re: Eversion
Post by: Disposable Ninja on August 13, 2010, 10:03:21 AM
That review was... needlessly mean-spirited. Which might normally be fun to read, except that it violates the most basic tenant of humor: don't pick on the little guy.

I mean, he's a "professional" game reviewer, writing for the L.A. Times, coming down -- unnecessarily and hard -- on a one-man indie game developer.

I bet he laughs and throws quarters at homeless old women.

He's not constructive or in any way helpful, and he's not entertaining, and if he can't be either, what the hell exactly is he good for?
Title: Re: Eversion
Post by: Kazz on August 13, 2010, 10:12:43 AM
as a busy videogame fan, i didn't have time to read twenty pages about how much one guy disliked certain parts of a five dollar game
Title: Re: Eversion
Post by: Shinra on August 13, 2010, 10:17:29 AM
with Kazz on this one, though I'm going to go one further and say that I don't have time to read anything from the fucking LA Times. It's a fucking newspaper, people. Even if it's an online addition to it, their entire market audience is the 60 and up crowd.
Title: Re: Eversion
Post by: Kazz on August 13, 2010, 11:57:49 AM
with Kazz on this one

wh

WHO ARE YOU

WHAT HAVE YOU DONE WITH SHINRA
Title: Re: Eversion
Post by: Detonator on August 13, 2010, 12:25:31 PM
The review made some fair points, and really, I don't see how the added exposure could possibly hurt sales no matter how scathing the review is.
Title: Re: Eversion
Post by: Zaratustra on August 13, 2010, 12:31:59 PM
At this point, it doesn't change sales much, no. It's just depressing.
Title: Re: Eversion
Post by: Shinra on August 13, 2010, 12:55:20 PM
with Kazz on this one

wh

WHO ARE YOU

WHAT HAVE YOU DONE WITH SHINRA
:scanners:
Title: Re: Eversion
Post by: Friday on August 13, 2010, 02:39:59 PM
I read the article -- and while I'll agree with Det that it made some good points (mainly about control issues, Zee Tee handles pretty badly) -- the overall review was mostly just about him "not being impressed" by a game because MAN BRAID IS SO AWESOME HAVE YOU PLAYED BRAID? I LIKE BRAID A LOT AND THIS GAME IS JUST A CHEAP KNOCK OFF IMITATION WITH CHEAP THRILLS AND CHEAP THINGS AND MAN THOSE HANDS I MEAN THE FIRST ONE GOT ME BUT LATER THEY WERE JUST STUPID NOT LIKE BRAID HOMPHH HOMPHH HOMPHHHHHH MAN BRAID YOU TASTE SO GOOD IN MY MOUTH HOMMPH HOMMMPH.

So don't get depressed. This guy is too busy sucking Braid's cock to judge anything by its own merits.
Title: Re: Eversion
Post by: Catloaf on August 13, 2010, 03:57:54 PM
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.
Title: Re: Eversion
Post by: Frocto on August 13, 2010, 06:43:55 PM
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.
Title: Re: Eversion
Post by: Shinra on August 13, 2010, 07:33:48 PM
I imagine the author's braid obsession is probably what made him slam Eversion so hard.

"there's an achievement poking a little fun at braid? well, I'll show him!"
Title: Re: Eversion
Post by: Detonator on August 13, 2010, 07:35:34 PM
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.

So, him and every reviewer ever?  It got an A+ on 1up.
Title: Re: Eversion
Post by: Brentai on August 13, 2010, 07:49:20 PM
"Yes" is a completely valid response to that question.
Title: Re: Eversion
Post by: Frocto on August 13, 2010, 08:09:51 PM
"Yes" is a completely valid response to that question.
Title: Re: Eversion
Post by: Niku on August 13, 2010, 08:26:11 PM
Seriously, the fact that the guy loves Braid is enough to completely discredit him as a game reviewer.

So, him and every reviewer ever?  It got an A+ on 1up.

nobody likes nick suttner
Title: Re: Eversion
Post by: the asshole you hate on September 11, 2010, 09:13:03 PM
(http://img228.imageshack.us/img228/7936/teezee2.png)
Title: Re: Eversion
Post by: Beat Bandit on September 12, 2010, 09:25:44 AM
High-five bros!
Title: Re: Eversion
Post by: the asshole you hate on May 19, 2011, 02:35:48 PM
(http://imageshack.us/m/842/5827/49941078.jpg)

My brother Rupert Merdock (his 'real life handle') made this.
Title: Re: Eversion
Post by: the asshole you hate on May 19, 2011, 04:30:48 PM
Zara had an idea in #finalfight one day while I was describing Silver's latest sewing project.

Mock-up (http://www.flickr.com/photos/45353012@N02/5737978905/#in/photostream) of the hat, concept by Silversong.

(http://imageshack.us/m/856/9505/zara3.png)

Sketch by me.
Title: Re: Eversion
Post by: Lottel on May 19, 2011, 09:27:59 PM
Is it reversible? I'd buy one if it was reversible.
Title: Re: Eversion
Post by: on May 21, 2011, 12:58:40 AM
I prefer my hats in TF2.
Title: Re: Eversion
Post by: the asshole you hate on May 21, 2011, 01:14:01 AM
Is it reversible? I'd buy one if it was reversible.

Of COURSE! That was Zara's whole idea/point when he thought of the hat!
Title: Re: Eversion
Post by: Brentai on May 21, 2011, 09:10:24 AM
It's eversible.
Title: Re: Eversion
Post by: JDigital on October 11, 2011, 08:44:19 PM
LilyPichu plays Eversion [Part 1 of 3] (http://www.youtube.com/watch?v=Eb4cC_IlWNk#ws)

LilyPichu plays Eversion [Part 2 of 3] (http://www.youtube.com/watch?v=Ih-XuIa-LIw#ws)

LilyPichu plays Eversion [Part 3 of 3] (http://www.youtube.com/watch?v=6BOtXiz_FE8#ws)
Title: Re: Eversion
Post by: François on October 12, 2011, 01:58:11 PM
I understand the appeal of putting Eversion gameplay footage to the sound of orgasming Japanese girls, but this can't be safe for work.
Title: Re: Eversion
Post by: Ted Belmont on October 12, 2011, 03:25:54 PM
"Zaratustra Productions: We make games that make girls cry."
Title: Re: Eversion
Post by: Zaratustra on October 12, 2011, 03:42:26 PM
my true victory will be only when a LPer closes the game in panic
Title: Re: Eversion
Post by: Lottel on October 12, 2011, 04:05:04 PM
Is it just me or did she sound incredibly fake? Like she was using a fake voice and personality for her LP?
Because that shit was annoying.

Warning - while you were typing a new reply has been posted. You may wish to review your post.
She did at the end there, didn't she?
Title: Re: Eversion
Post by: Bongo Bill on October 12, 2011, 04:39:18 PM
She was definitely affecting an exaggerated cuteness as a sort of persona, yes. Whether you call that "fake" or just "in character" would be your call.
Title: Re: Eversion
Post by: JDigital on October 12, 2011, 04:49:26 PM
Is it just me or did she sound incredibly fake? Like she was using a fake voice and personality for her LP?
Because that shit was annoying.

It's not annoying, it's "moé"!

She did at the end there, didn't she?

She minimized it. The game then quit automatically.
Title: Re: Eversion
Post by: Romosome on October 12, 2011, 04:55:40 PM
Probably just MTF if she's from Raspberry Heaven. Your call if you still want to feel weirded out by that.
Title: Re: Eversion
Post by: JDigital on October 12, 2011, 05:04:17 PM
She's one of those amateur voice actors on Youtube. It's the same girl as the "I'll Quit LoL" song. She's not from RH, and I'm assured that she's actually a real girl.

"I'll Quit LoL" [parody song] (http://www.youtube.com/watch?v=FQphkQBYNBs#ws)
Title: Re: Eversion
Post by: Classic on October 12, 2011, 07:00:58 PM
I've met people whose speaking voices are that high. The larynx is fucking weird man.
Title: Re: Eversion
Post by: JDigital on October 12, 2011, 08:33:10 PM
Some people have genuinely high voices. The woman who voices Chiyo from Azumanga Daioh really does have a squeaky voice. Before she became a voice actor, she had trouble finding work because nobody took her seriously at job interviews. She ended up finding her way into the anime industry, and lived happily ever after.
Title: Re: Eversion
Post by: LaserBeing on October 13, 2011, 09:06:43 PM
The Sugar Show (http://www.youtube.com/watch?v=ic477xS8U3Y#)
Title: Re: Eversion
Post by: Zach on November 01, 2011, 11:23:36 PM
(http://i19.photobucket.com/albums/b167/unhelpful/IMG_2782.jpg)

(http://i19.photobucket.com/albums/b167/unhelpful/IMG_2783.jpg)
Title: Re: Eversion
Post by: Zaratustra on December 04, 2012, 07:52:49 AM
I missed that somehow. That is disturbing.

ANYWAY

latest news on this

eversion is now available on steam Mac and steam Linux

AND

http://www.bundle-in-a-box.com/ (http://www.bundle-in-a-box.com/)
Title: Re: Eversion
Post by: RoboticDinosaur on February 20, 2013, 10:28:43 AM
You should port Eversion to the Wii U, or think about making a sequel to it on there. Maybe do something with it's dual screens?
Title: Re: Eversion
Post by: Kayma on July 23, 2013, 08:16:01 AM
It has cards now!
Title: Re: Eversion
Post by: Bongo Bill on July 23, 2013, 09:56:59 AM
I heard that if you collect them all, you evert in real life.
Title: Re: Eversion
Post by: Zaratustra on July 23, 2013, 10:30:07 AM
oh right here

(http://dl.dropbox.com/u/3923260/tradingcards.jpg)
Title: Re: Eversion
Post by: McDohl on November 09, 2013, 08:15:15 PM
Eversion is AWESOME! (http://www.youtube.com/watch?v=N1G62V3fDZk#)

The Video Games Awesome crew plays Eversion.  Wow.
Title: Re: Eversion
Post by: Mothra on November 10, 2013, 09:00:43 AM
Yesssssssssssss everyone upvote
Title: Re: Eversion
Post by: Frocto on November 27, 2013, 04:03:01 PM
(http://31.media.tumblr.com/041a07e6b33ead59636b52a0924241db/tumblr_mwraztdPYY1sarj0uo1_1280.png)
Title: Re: Eversion
Post by: Zaratustra on November 28, 2013, 12:07:26 AM
Some pretty good patterns around her head.