Brontoforumus Archive

Game Boards => Gaming Discussion => Topic started by: teg on March 27, 2011, 04:47:27 AM

Title: The Nintendo Handheld Headache Machine
Post by: teg on March 27, 2011, 04:47:27 AM
I will be standing in line a half-hour from now, waiting another hour and a half for the store to open.

No regrets.
Title: Re: The Nintendo Handheld Headache Machine
Post by: NexAdruin on March 27, 2011, 05:33:26 AM
Got mine at midnight. It seemed a lot less pathetic when I found one of my friends from school standing there with me. It comes with some little acid trip cards that make up an augmented reality game that was a lot of fun and might keep me busy until I find a 3DS game I want. Being able to play my DS games again is awesome (the hinge finally snapped on my old ds).
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on March 27, 2011, 06:18:29 AM
I woke up this morning and decided to go over to Target to actually check the machine out in person before I decided if I wanted it right now or not.  I played around with Pilotwings for a bit, asked if they had any Aqua Blue ones in stock (nope, just black), and eventually shrugged and left.

I beat the system, Nintendo.  I didn't get your goddamn system on la

oh fuck amazon.com prime free trial and blue ones in stock right now

i am so goddamn weak
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on March 27, 2011, 07:47:22 AM
First one in line!


Splurged and bought Pilotwings.
This is pretty amazing.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on March 27, 2011, 05:41:15 PM
It's like I have a window to a tiny little world.

Also, man is it easy to earn play coins with the pedometer. I forgot to leave it turned on for the first half of the day, then spent nearly the entire remainder of the day sitting down. I still maxed out my coins.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Joxam on March 27, 2011, 05:45:26 PM
it helps that I can't sit still. I am always tapping my foot. ALWAYS.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on March 28, 2011, 02:29:14 PM
I am 2320-6144-0206.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on March 28, 2011, 04:29:00 PM
i am not a number, i am a free man
Title: Re: The Nintendo Handheld Headache Machine
Post by: Kayma on March 28, 2011, 05:17:30 PM
0516-7282-5062

If there's not one there the next time I log in, I'll make a master friend code thread in Online Hookers.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on March 28, 2011, 09:38:13 PM
3308-4555-2546

I often use a male Mii just to avoid awkwardness in real life, just so you guys know.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Kayma on March 28, 2011, 10:08:50 PM
If there's not one there the next time I log in, I'll make a master friend code thread in Online Hookers.

WHABAM. (http://brontoforum.us/index.php?topic=5776.0)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on March 31, 2011, 02:30:16 PM
It's just the D-Pad being parsed by the analog stick, but it is amazing how much better Mario 64 DS feels on the 3DS.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on March 31, 2011, 06:58:40 PM
I KNOOOOOOOOW.

I picked up Golden Sun after getting the 3DS and have yet to try it on my lite. It's just been too much of a delight playing with the circle pad, even if it's not true analog when playing DS games.
Why wasn't this on the DS from the start?
Title: Re: The Nintendo Handheld Headache Machine
Post by: Classic on March 31, 2011, 07:38:53 PM
I'm inclined to say $$$.

It probably has something to do with how iffy the PSP's analog stick is/was, and their hopes to use the touch screen as a faux stick.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on March 31, 2011, 10:36:16 PM
I believe I mentioned before how much better Mega Man Legends plays with a stick on an emulator, even though it's still just 8-direction digital.
Title: Re: The Nintendo Handheld Headache Machine
Post by: sei on April 03, 2011, 11:00:18 AM
I'm inclined to say $$$.

It probably has something to do with how iffy the PSP's analog stick is/was, and their hopes to use the touch screen as a faux stick.
The main problem with the PSP's analog is where the dumbfucks placed it.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Classic on April 03, 2011, 11:19:19 AM
It might be that they decided an analog interrupt line would be too wide? I dunno. I should read about those a little.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on April 03, 2011, 12:13:22 PM
Finally found a store display of this thing.  Hasn't anybody told GameStop that theft doesn't exist outside of the PC world?

Anyway, it looks pretty much like just another incremental upgrade to the DS with no killer apps.  My handheld purchases are pretty much 100% driven by Castlevania at this point, anyway.

I'll wait for either my DS Lite phone to break or for Konami to fuck me over by releasing War of the Demon Castle as an exclusive.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on April 04, 2011, 04:46:41 AM
The main problem with the PSP's analog is where the dumbfucks placed it.
That and that they made it conex instead of concave.

I wish more console analog sticks had concave tops.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Beat Bandit on April 21, 2011, 04:30:03 AM
Herp a derp finally messed with this. It was only for like ten minutes in Best Buy but the thing I really noticed is that I was able to get the 3D effect pretty perfect on that flying game thing, there was good depth and it didn't really feel like it was straining my eyes at all. It's really more that it looks like there's depth under the screen than an effect launching out, which is the bad 3D.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Burrito Al Pastor on May 17, 2011, 07:56:04 PM
Maybe I'm late to the party on this, but have you guys seen what's in the TOS for the 3DS (http://www.defectivebydesign.org/nintendo)?

The tl;dr is that they own all photos and video taken with the 3DS, it will automatically connect to Nintendo and upload said photos and video, the system automatically updates itself, and if said updates find unauthorized software or hardware mods or peripherals, enjoy your brick.

I don't think even Professor Layton Versus Phoenix Wright can convince me to get one of these now.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on May 17, 2011, 07:58:00 PM
I think the Wii already does most of that.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on May 17, 2011, 07:58:34 PM
tldr nintendo still wants to be apple
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on May 17, 2011, 10:34:22 PM
Oh shut the fuck up, Thad. Nintendo isn't selling a homebrew device, they're selling the Nintendo 3DS, and it does whatever they want it to because it is their fucking product. If you want to buy something open platform try something that is even remotely intended to be an open platform. It's not like they're being underhanded about it and slipping secuROM in there when you didn't ask for it. If you buy a 3DS you are asking for what they are selling. If that bothers you, don't buy it.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on May 18, 2011, 12:02:27 AM
We knew about the stupid autoupdate antipiracy thing for a long time.  They didn't even try to hide that shit, so it's basically a consumer choice thing.

Burying stuff like "We own everything you ever do with this device based on curious legal grounds" and "This thing will track everything you do and upload data without your permission, even when turned off" way down in the fine print is kind of something else.

At this point it seems to be standard disclaimer for every fucking portable device in the world besides Blackberries though.  Somehow this has got to be Batman's fault.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bal on May 18, 2011, 01:00:48 AM
The picture and video shit is a bit shady, I cannot deny. Less shady if they'd talked about it before they launched it, obviously.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on June 07, 2011, 04:36:12 PM
Just want to point out that if you've got a 3DS, their e3 game trailers are available for download from the store so you can actually, you know, see them in 3d.

Paper Mario looks so goddamn smooth.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on June 11, 2011, 09:07:39 AM
Oh good, compulsory system upgrades (http://www.gamespite.net/verbalspew2/2011/06/01/the-shape-of-things-to-dumb/) that delay you playing a game you just bought.

Makes sense, though.  How else are you going to play a 13-year-old game if you're not running the latest firmware?

And oh hey, Game Boy games on VC (http://www.1up.com/news/hands-on-nintendo-3ds-eshop), which is neat but really I would rather see some NES and SNES games in there.

Not going to bother hoping for any N64 games, of course; if they want to release an N64 game for the 3DS they'll 3D it up and charge full price for it.

Or maybe they'll just be doing that with NES games (http://www.1up.com/news/e3-miyamoto-interested-zelda-3d) too.

I gripe, but Super Mario 3D DOES look pretty rad.  Don't know if I'll be buying a 3DS this year but if I can manage to stay employed I expect I'll probably buy one eventually.

(Though right now my Big Expensive Game Purchases are like to be a GTX 470 graphics card and mmmmmaybe a PSP.)
Title: Re: The Nintendo Handheld Headache Machine
Post by: jsnlxndrlv on June 11, 2011, 09:26:02 AM
So, when I'm explaining this to my friends, does this work? "Imagine I'm selling you some colored pencils, but I claim ownership of anything you use them to make."
Title: Re: The Nintendo Handheld Headache Machine
Post by: TA on June 11, 2011, 09:45:54 AM
So, when I'm explaining this to my friends, does this work? "Imagine I'm selling you some colored pencils, but I claim ownership of anything you use them to make."

And if you try to draw on something other than the paper I'm also selling you, I'll break the pencils and give you no refund.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on June 11, 2011, 09:48:40 AM
And I automatically see everything you do with them.  You can't stop me.
Title: Re: The Nintendo Handheld Headache Machine
Post by: TA on June 11, 2011, 11:15:16 AM
And there's a slight chance the pencils will leap off the page and stab out your eyes.  Can't know until you try, though!
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on June 11, 2011, 11:26:11 AM
Okay I have no idea where you were going with that one.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Ted Belmont on June 11, 2011, 11:54:00 AM
Oh hey, I found out today that my eyes can't handle 3D. I can see it okay, but it makes me kinda dizzy and screws up my concentration.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Rosencrantz on June 11, 2011, 03:06:41 PM
Makes sense, though.  How else are you going to play a 13-year-old game if you're not running the latest firmware?

That might be relevant if it was a direct port or on VC, but it's a remake with all new graphics and extra features.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Dooly on June 11, 2011, 04:45:05 PM
These forced firmware updates are most likely Nintendo's answer to the ridiculous ease of DS game piracy, so you're pretty much just going to have to put on sunglasses and deal with it.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on June 11, 2011, 06:56:16 PM
I'd spam another page of "DRM DOESN'T FUCKING WORK" but Ziiro would just dekarma me for not making a detailed argument and then mysteriously not turn up with any rebuttals when I did.

This is an inconvenience for customers that's not going to stop pirates.  Just like every other copy protection scheme in the history of ever.  Hey Sony, how's removing OtherOS working out for you?
Title: Re: The Nintendo Handheld Headache Machine
Post by: Norondor on June 11, 2011, 07:29:40 PM
Instead of asking, you can keep up with how it's been working out for them with this helpful website (http://hassonybeenhackedthisweek.com/)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on July 27, 2011, 11:56:41 PM
Well, this (http://press.nintendo.com/articles.jsp?id=30048) is interesting.

Summary: The price is dropping next month to $170. By way of they're-not-calling-it-an-apology to early adopters, anybody who connects to the eshop prior to August 11 will become an "Ambassador" and will be given 10 NES and 10 GBA Virtual Console games at no cost before their release to the general public before the end of the year.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on July 28, 2011, 06:17:54 AM
Also supposedly the GBA games will never be given to anyone else.  Which is good I guess because it looks like they will actually be good games, instead of Balloon Fight.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Caithness on July 28, 2011, 07:16:39 AM
Nintendo has no plans to offer the GBA virtual console games for sale to the general public in the future?

That doesn't sound like good news to me.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on July 28, 2011, 07:39:45 AM
Yes it is great that later buyers will be locked out of Metroid Fusion and WarioWare are you nuts?!?!?!?!?!
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 28, 2011, 08:18:13 AM
They said they have no plans to release them to the general public. That doesn't necessarily mean they won't.
Remember when they said they wouldn't reprint Super Mario All-Stars Wii?
On the other hand maybe they're be massive trolls and one of the GBA games will be [spoiler]Mother 3[/spoiler]. :troll:



Also, I actually like that they're giving me all this stuff for being an early adopter. It's a surprisingly nice move for the cruel gaming world of 2011.

Sony: yeah, sorry some dude has your credit card. And that we kinda took a while to tell you. Look, take these two-to-four free games and we'll call it even.
Nintendo: yeah, sorry for jumping the gun on the 3DS. Look, take these twenty free games and we'll call it even.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on July 28, 2011, 08:39:36 AM
1. Sony's free games were actually decent modern games, not a bunch of emulated rerereleases that are available to anyone with a lack of ethics and minor cmputer savvy.
2. Hand-wringing aside, most of us didn't actually lose anything from the hack.
3. Sony didn't screw other customers out of anything to make the victims feel better.
4. Nintendo hasn't really apologized for all the privacy breaches that regularly occur with the 3DS that they perpetrated.

I don't mean to sound like such a Sony apologist/Nintendo basher here but if you're really going to compare the two, consider all that.  Honestly it seems like Nintendo's just going to accomplish making both sides of the situation feel kind of fucked over.
Title: Re: The Nintendo Handheld Headache Machine
Post by: NexAdruin on July 28, 2011, 08:46:26 AM
So, can someone explain to me how not releasing these games to the general public is going to get them more money? I mean, it won't be coming from me, because I'm getting them for free. Does Nintendo expect all of their hardware to sell without any software to go on it? This isn't even like them refusing to bring whatever japanese games over, because that would actually take work. Here, the work is already done, and Nintendo is just refusing to sell games.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on July 28, 2011, 08:51:23 AM
it's good because fuck latecomers :perfect:
Title: Re: The Nintendo Handheld Headache Machine
Post by: patito on July 28, 2011, 08:52:52 AM
On the other hand maybe they're be massive trolls and one of the GBA games will be [spoiler]Mother 3[/spoiler]

Your hopeless dreams are funny to me.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 28, 2011, 09:30:51 AM
On the other hand maybe they're be massive trolls and one of the GBA games will be [spoiler]Mother 3[/spoiler]

Your hopeless dreams are funny to me.
:joke:

In all seriousness though, since they wouldn't have to worry about distribution costs, maybe they will look into it. I don't think anybody expected Sin and Punishment to be released in America ever and look what happened there.

So, can someone explain to me how not releasing these games to the general public is going to get them more money? I mean, it won't be coming from me, because I'm getting them for free. Does Nintendo expect all of their hardware to sell without any software to go on it? This isn't even like them refusing to bring whatever japanese games over, because that would actually take work. Here, the work is already done, and Nintendo is just refusing to sell games.
Remember when Nintendo said they would never reprint Super Mario All-Stars?

My guess is that they're just saying they have no plans to make them available to the general public so that the super stupid-hardcore people buy a 3DS while it's still $250; and then six months later they can open the GBA Virtual Console with those titles due to fan demand.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on July 28, 2011, 09:38:22 AM
and then the early adopters of the free gba virtual console can get five free game gear games
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 28, 2011, 10:04:40 AM
Lion King - Circle of Life (http://www.youtube.com/watch?v=vX07j9SDFcc#ws)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on July 28, 2011, 10:24:47 AM
Well, maybe this will mollify the guy at Talking Time who was all mad that he bought a 3DS for a game that will never be released.
Title: Re: The Nintendo Handheld Headache Machine
Post by: patito on July 28, 2011, 10:26:16 AM
In all seriousness though, since they wouldn't have to worry about distribution costs, maybe they will look into it.

Again, hopeless, funny to me.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 28, 2011, 10:28:44 AM
1. Sony's free games were actually decent modern games, not a bunch of emulated rerereleases that are available to anyone with a lack of ethics and minor cmputer savvy.
1. Sony's free games were games I could have bought for thirty to sixty nonrefundable dollars off a shelf the previous week, not a bunch of games that ordinarily can't be legally played on current-generation hardware and are no longer sold in stores.


(referring to the GBA titles specifically)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on July 28, 2011, 12:03:05 PM
They didn't say they're never going to release them. They said that they have no plans to release them. It's standard corporate ass-covering. Nintendo would have to be even dumber than I thought if they develop a reliable GBA emulator for 3DS and then not sell it.

I hope that the practice of compensating early adopters becomes a trend.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on July 29, 2011, 12:18:39 AM
Related: Nintendo's aggressive shift toward the casual gamer market may have just been so much rope in the long run. (http://online.wsj.com/article/SB10001424053111904888304576473493285312436.html)  The thing about casual gamers is that they're lucrative, yeah, but they're also finicky; they don't have much brand loyalty almost by definition.  It's pretty natural that a platform that offers more dumb convenience (read: carrying less shit around) comes along it'll wipe those people right offa the balance sheet.

Nintendo's Nintendo, though.  If they can stop drinking their own punch there's still a somewhat-irritated-but-still-pretty-affectionate fanbase out there ready to come back.  Maybe if they can come up with a device that hooks up to modern televisions and doesn't cause migraines they'll get right offa this train they're on.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Dooly on July 29, 2011, 01:34:30 AM
Maybe if they can come up with a device that hooks up to modern televisions and doesn't cause migraines they'll get right offa this train they're on.

Wouldn't that just be the Wii U?
Title: Re: The Nintendo Handheld Headache Machine
Post by: Lady Duke on July 29, 2011, 10:52:22 AM
I feel so torn.  I haven't gotten a 3DS because I was hoping they'd come out with new colors soon.  Come to find out, the 3DS is selling like butts, so they're about to put the retail price down to $170.  Now that sounds awesome to me, but then I read a little further, and it turns out if you bought the old-priced models, you are getting a ton of free stuff and exclusive games down the road to make up for you paying the extra $60-70, and I like free things better than $70.  Do I buy it this week to make sure I have access to the free things, or do I keep waiting and waiting for an eternity til they come out with a new color?



Edit: I didn't read any previous posts, so lols.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Beat Bandit on July 29, 2011, 11:08:04 AM
Edit: I didn't read any previous posts, so lols.
This whole "girlfriend" facade is just falling apart, Kazz.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on July 29, 2011, 11:09:13 AM
find a place that has price protection or matching or something and buy it and then go HEY WAIT GUYS I JUST BOUGHT THIS THING WHAT GIVES
Title: Re: The Nintendo Handheld Headache Machine
Post by: Lady Duke on July 29, 2011, 11:11:36 AM
find a place that has price protection or matching or something and buy it and then go HEY WAIT GUYS I JUST BOUGHT THIS THING WHAT GIVES

I don't know where that would work locally.  But it's an awesome idea if I can find some place that does.  I will have to consider that.  I may just break down and buy one tomorrow--they haven't released anything I know about as far as colors go anywhere else, so I may be waiting for literally nothing.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on July 29, 2011, 11:16:43 AM
find a place that has price protection or matching or something and buy it and then go HEY WAIT GUYS I JUST BOUGHT THIS THING WHAT GIVES

Dunno if that'll work on a price drop that's already been announced, though.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on July 29, 2011, 11:20:05 AM
If you're planning to buy at $250 anyway, there's no loss in trying
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 29, 2011, 11:30:05 AM
free things
$70
:T
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on July 29, 2011, 01:43:07 PM
Amazon assigned the price-dropped 3DS a new SKU to get around that.

Or it IS a new SKU and Nintendo's not telling us.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Mothra on July 29, 2011, 02:59:24 PM
LD if you pay 70 dang dollars for the ability to play a gaggle of emulated GBA games on a system almost identical to the one you already own that plays GBA games, I swear to god

what would you even buy for the thing right now
Title: Re: The Nintendo Handheld Headache Machine
Post by: Royal☭ on July 29, 2011, 03:36:40 PM
If you get bored of playing old, emulated Nintendo games on it, they released Ocarina of Time.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 29, 2011, 05:23:40 PM
Admittedly It would probably be a lot more expensive to eBay used copies of the ten GBA games.

I hope Superstar Saga is one of the remaining five. GPSP has problems with that one.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Mothra on July 29, 2011, 06:20:55 PM
Yeah but if you haven't bought a particular GBA game by this point, at the end of the DS era, it was probably never going to happen.

Seventy bucks for ten GBA games you had not likely planned on ever picking up is not THAT good of a deal.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on July 29, 2011, 06:37:58 PM
Bullshit. I only got interested in Metroid two years ago. I've been playing Metroid Fusion on again/off again for a few months now on my GP2X Wiz. Decent-condition real copies cost at least MSRP on eBay, and knowing that I'll get a free legal copy on a nice big screen with better controls made my week.

"Buying games you didn't get to buy in their original generation" is the very foundation of Virtual Console.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Dooly on July 29, 2011, 07:17:51 PM
Can you get the Shantae sequel on the 3DS, or is that DSi only?
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on July 29, 2011, 07:46:40 PM
You can get it on the 3DS

But you can't get Shantae yet
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on July 29, 2011, 08:18:32 PM
It's probable that the GBA games will be put on Virtual Console eventually, so if you think you're going to buy more than $80 worth of those releases - which could actually happen considering they're likely to cost more than $4 a pop - then it's still a good deal to early adopt.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Mothra on July 30, 2011, 12:33:17 PM
This is not a good idea stop encouraging them they have to learn not buy shiny new things for no reason!

These are the people who bought the flipping DSi you cad!
Title: Re: The Nintendo Handheld Headache Machine
Post by: sei on July 30, 2011, 01:16:33 PM
You can get it on the 3DS

But you can't get Shantae yet
GBC. Emulate it with Lameboy or something.

(Boy, it emulated like shit on the PSP with Masterboy. Tiles were getting randomly mixed up.)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Misha on August 01, 2011, 07:17:09 PM
I really hope that the 3ds doing badly will motivate nintendo/other actual game companies to just straight up make phone games. I would pay so many moneys for iphone metroid, castlevania, or zelda. Or even things like ff6
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on August 01, 2011, 08:03:32 PM
Games without buttons are bad, though.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on August 01, 2011, 08:22:15 PM
I would pay so many moneys for iphone metroid, castlevania, or zelda. Or even things like ff6
No you would not.
You would complain about them being "overpriced" if they retailed for more than five dollars, like every other person who has a three hundred dollar goddamn phone.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Misha on August 01, 2011, 08:40:04 PM
Games without buttons are bad, though.
no
I would pay so many moneys for iphone metroid, castlevania, or zelda. Or even things like ff6
No you would not.
You would complain about them being "overpriced" if they retailed for more than five dollars, like every other person who has a three hundred dollar goddamn phone.
and no

Maybe you know me and the apps I've purchased better than I do, or maybe you can go fuck yourself.

As far as games without buttons: I played through super metroid on my iphone, using a wiimote for only a few of the really tough walljumping segments. It was still awesome.  Buttons may be better, but they're by no means a dealbreaker. for things like final fantasy, buttons barely even matter. A game that is actually DESIGNED to be played on a touchscreen could easily be a masterpiece.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Beat Bandit on August 01, 2011, 09:11:17 PM
Remember the time they made that system with that touch screen? And then there were a bunch of games with shitty drawing features then everyone said fuck it and just used buttons?

I guess what I'm trying to say is I agree with Misha.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on August 01, 2011, 09:26:51 PM
Maybe you know me and the apps I've purchased better than I do, or maybe you can go fuck yourself.
You maybe, but the meatiest share of the market? No.
I'm far from an expert here, but I'd say one of the biggest things standing in the way of the iPhone having good games is that nobody is willing to pay for them. If Nintendo suddenly jumped ship and started making cell phone games, you wouldn't get Metroids and Zeldas, you would get one stage of WarioWare.



And in an absolute best-case scenario where you did miraculously get Zelda on iOS...
A game that is actually DESIGNED to be played on a touchscreen could easily be a masterpiece.
...you would get Phantom Hourglass. :humpf:


The various smartphone platforms have some occasionally interesting titles (I have Superbrothers on my iPod and occasionally sink some time into it, myself), but the idea going around the internet that Nintendo is dying wouldn't mean that the iOS would become suddenly saturated with traditional games, it would mean that traditional games would be altogether replaced by Angry Birds and Farmville.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on August 01, 2011, 09:29:25 PM
The refugees would gather on Steam.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on August 01, 2011, 10:03:12 PM
Seriously, after pretty much a lifetime (specifically, ours) of fucking up, people should know better than to say "Nintendo's gonna diiiiiie!" when something they make underperforms.  They'll just pimp out more Pokemon or something for a few years and then be back fresh and ready to

save a dying genre

with a system that has a robot that actually gives you blowjobs or something.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Friday on August 01, 2011, 11:12:09 PM
this is why R.O.B. and I broke up

it just

it just wasn't meant to be
Title: Re: The Nintendo Handheld Headache Machine
Post by: Misha on August 02, 2011, 12:16:45 AM
Maybe you know me and the apps I've purchased better than I do, or maybe you can go fuck yourself.
You maybe, but the meatiest share of the market? No.
I'm far from an expert here, but I'd say one of the biggest things standing in the way of the iPhone having good games is that nobody is willing to pay for them. If Nintendo suddenly jumped ship and started making cell phone games, you wouldn't get Metroids and Zeldas, you would get one stage of WarioWare.



And in an absolute best-case scenario where you did miraculously get Zelda on iOS...
A game that is actually DESIGNED to be played on a touchscreen could easily be a masterpiece.
...you would get Phantom Hourglass. :humpf:


The various smartphone platforms have some occasionally interesting titles (I have Superbrothers on my iPod and occasionally sink some time into it, myself), but the idea going around the internet that Nintendo is dying wouldn't mean that the iOS would become suddenly saturated with traditional games, it would mean that traditional games would be altogether replaced by Angry Birds and Farmville.

yes, the majority of games are cheaply made crap, but that doesn't make it a rule. When infinity blade came out it looked awesome, and instantly shot to the top of the top grossing chart despite costing 6 dollars, which is 6 times more than every other game. it has made over 10 million dollars
http://www.gamespot.com/iphone/rpg/projectsword/news/6317696/e3-2011-infinity-blade-sales-push-past-10-million (http://www.gamespot.com/iphone/rpg/projectsword/news/6317696/e3-2011-infinity-blade-sales-push-past-10-million)
And this is for a game that has no known characters, no built up appeal, and no legions of fans. Final fantasy at 9 dollars sold well enough that square put ff2 and ff3 on ios. People are willing to pay more for quality, if someone is willing to actually provide it.


Phourglass sucked, but that's no more an indicator of how good phone games can be than it was of how good ds games are.
Title: Re: The Nintendo Handheld Headache Machine
Post by: patito on August 02, 2011, 07:15:27 AM
Infinity Blade has very limited gameplay though, so besides looking really pretty it doesn't have much else going for it, so $6 for it seems like an all right price.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on August 02, 2011, 07:40:47 AM
Infinity Blade had loads of hype on gaming sites. Pretty much because it was the only upcoming iOS game that actually looked like a game. It was far from something with no built up appeal. :T

Phourglass sucked, but that's no more an indicator of how good phone games can be than it was of how good ds games are.
And this just bewilders me. So you don't like the Nintendo games currently appearing on Nintendo consoles, but want Nintendo to continue producing those games, just not on hardware that they have any control of and have stated outright that they dislike the design of on principle.

Yeah, sure, maybe if they make iPhone games they'll start making Super Metroids and Link To The Pasts again. I'm sure that not working on their own hardware will force them to put more investment in their software. I mean, just look at Sega and Atari: Now that they're not developing for their own hardware, they're better than ever.
:whoops:
Title: Re: The Nintendo Handheld Headache Machine
Post by: patito on August 02, 2011, 08:30:27 AM
It may have looked like a game, but it wasn't much more a game than minesweeper.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Misha on August 02, 2011, 09:42:40 AM
Infinity Blade had loads of hype on gaming sites. Pretty much because it was the only upcoming iOS game that actually looked like a game. It was far from something with no built up appeal. :T

Phourglass sucked, but that's no more an indicator of how good phone games can be than it was of how good ds games are.
And this just bewilders me. So you don't like the Nintendo games currently appearing on Nintendo consoles, but want Nintendo to continue producing those games, just not on hardware that they have any control of and have stated outright that they dislike the design of on principle.

Yeah, sure, maybe if they make iPhone games they'll start making Super Metroids and Link To The Pasts again. I'm sure that not working on their own hardware will force them to put more investment in their software. I mean, just look at Sega and Atari: Now that they're not developing for their own hardware, they're better than ever.
:whoops:
can't help but think that you're being deliberately dense now. I specifically said that phourglass was NOT a guide for all DS games. I loved ecclesia and DoS, Ouendan was great and plenty of other ds games are good. Hey I know you hate farmville, but guess which message board played the shit out of animal crossing? that's right this fucking message board. Don't tell me ouendan or animal crossing need buttons.



re: infinity blade, yes there wasn't a ton of gameplay, but the entire point of mentioning it was that actually YES you can sell games for good amounts of money, not that people make link to the pasts on iphone.
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on August 03, 2011, 04:58:13 AM
can't help but think that you're being deliberately dense now. I specifically said that phourglass was NOT a guide for all DS games.
Okay this I legitimately did misread. Sorry.

My point still stands that it bewilders me to think that somebody could actually see "the fall of Nintendo" as a good thing; especially when taking into account both the fact that past examples of the same (again, Sega) never recovered, and that they would be working around price models and systems that they don't like.
Quote from: Satoru Iwata on Tablets
On the other hand, we have never abandoned the + Control Pad and buttons for our game systems because we think these functions are advantageous when creating highly reactive games.

In this meaning, I do not think Nintendo hardware will take on any of the current tablet forms as they are without buttons, to make our game devices.

What you want is Animal Crossing for two dollars. What you will get for your two dollars is Animal Crossing Calculator (http://ds.ign.com/articles/979/979540p1.html). Nintendo is not about to make another Super Metroid and charge six dollars for it, especially without hardware sales to fall back on.


Also: Animal Crossing doesn't need buttons, but the option is nice. Why take that away?
Title: Re: The Nintendo Handheld Headache Machine
Post by: Lady Duke on August 05, 2011, 08:04:32 PM
Yeah but if you haven't bought a particular GBA game by this point, at the end of the DS era, it was probably never going to happen.

Seventy bucks for ten GBA games you had not likely planned on ever picking up is not THAT good of a deal.

Yeah, you're right.  I decided to keep waiting based on that thought exactly.  That $70 could buy me something way more awesome in the long run than some games I already own/don't care about enough to get for the value of $70.  Also, I bought a fucking DSi when they came out, and it was the absolute worst thing ever--fucker freezes constantly, battery sucks, left shoulder broke within a month of minimum playtime/abuse, and somebody scratched my screen like a fuckstick (spoilers: it was a coworker at the gas station who was a little shit).
Title: Re: The Nintendo Handheld Headache Machine
Post by: teg on August 05, 2011, 08:14:26 PM
or you could go to Wal-Mart, since they're already selling them for 170 now apparently
Title: Re: The Nintendo Handheld Headache Machine
Post by: Caithness on August 05, 2011, 09:23:23 PM
Not until Tuesday.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on August 05, 2011, 09:48:26 PM
I think I'll wait a few months when it'll be $100.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Beat Bandit on August 06, 2011, 08:53:43 AM
I'm still waiting until MML3 comes out.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on August 06, 2011, 09:05:31 AM
It occurs to me that the cancellation may not have had an ounce to do with fan support.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on September 01, 2011, 04:09:57 PM
So there is a way now to crash the 3DS into a buffer overflow that people think might be the trick to cracking the system open.

This way is by downloading the Ambassador program copy of Metroid, selecting Continue, and entering the following password:

ENGAGE RIDLEY
MOTHER FUCKER
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on September 01, 2011, 04:19:36 PM
Any number of passwords might produce that effect, but it lends a certain memorability to it. At least until they patch the emulator.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bal on September 01, 2011, 07:43:58 PM
Ridley removes all the security measures from the 3DS, which it must obtain through a series of increasingly difficult trials and exploration.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on September 13, 2011, 09:03:19 AM
Nintendo releasing add-on with right stick. (http://arstechnica.com/gaming/news/2011/09/nintendo-presser-3ds-analog-add-on-100-hour-zelda-pink-3ds.ars)  Well, one more reason to wait on buying a 3DS: holding out for one that has a right stick built into it so you don't have to buy a stupid-looking off-center add-on.

...so when did Nintendo turn into 1990's-era Sega, anyway?
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on September 13, 2011, 09:31:24 AM
It seems very few games will even support that add-on, much less require it, so I wouldn't immediately conclude that a hardware revision is imminent.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on September 13, 2011, 09:49:53 AM
I wouldn't say imminent, no.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Royal☭ on September 13, 2011, 10:26:27 AM
...so when did Nintendo turn into 1990's-era Sega, anyway?

It seems very few games will even support that add-on, much less require it, so I wouldn't immediately conclude that a hardware revision is imminent.

Are we forgetting ROB, the light gun, the little.. running.. pad, the SNES gameboy player, the 64DD, or any add-on really including up to the recent 1 to 1 motion controller for the Wii?

Nintendo has always brought out peripherals for the system, and they pretty much always tank. Consumers don't want to buy the peripheral because there are no games for it, and developers don't want to make games for them because nobody buys them. Although it's not just Nintendo, just ask Sony how the Move is doing and Microsoft how active the Kinect is.

Probably the only successful add-on peripheral I can think of would be an arcade stick, and that's really just a modified controller marketed to a niche group.

So yeah, hardware revision is the only way to make that thing succeed. Just ask the PS1 double-stick.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on September 13, 2011, 10:40:10 AM
I think it will be more instructive to think of this as a peripheral to be used with Monster Hunter than as a peripheral to be used with a 3DS.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on September 13, 2011, 11:05:55 AM
...so when did Nintendo turn into 1990's-era Sega, anyway?

Are we forgetting ROB, the light gun, the little.. running.. pad, the SNES gameboy player, the 64DD, or any add-on really including up to the recent 1 to 1 motion controller for the Wii?

Exactly one of these things is a thing that you stick onto an existing controller.  It is, not coincidentally, a thing released in the past two years.  This supports my point, it does not refute it.

I'll grant, given my 1990's Sega comparison, that the 64DD is analogous to the SegaCD.  Or it would be if it had been, you know, released and sold.

Probably the only successful add-on peripheral I can think of would be an arcade stick, and that's really just a modified controller marketed to a niche group.

Rhythm game peripherals were pretty damn successful for a few years there.

But again, peripherals aren't really what I'm talking about.  I'm talking about expansions that you stick on to existing hardware.
Title: Re: The Nintendo Handheld Headache Machine
Post by: on September 13, 2011, 11:24:15 AM
From Nintendo's 3DS conference, a games that will support the Slidepad, which was also priced at roughly $20:

Monster Hunter 4
Monster Hunter 3G
Resident Evil: Revelations
Metal Gear Solid: Snake Eater 3D
Ace Combat 3D Cross Rumble
Dynasty Warriors VS
Kingdom Hearts 3D [Dream Drop Distance]

and Microsoft how active the Kinect is.

The Kinect is proving wildly successful, but not in games. Homebrew & Medical has cracked open and done such staggering things with it that Microsoft has openly said "Sure, go nuts.", which is downright bizarre, given their previous stance on homebrew.

The Sony move, though? That's doing extremely shitty, not exactly helped by one of the big titles for it being very MP focused...and released two days before the PSN went down for a month.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on November 09, 2011, 10:33:09 AM
Ars likes Mario 3D Land. (http://arstechnica.com/gaming/reviews/2011/11/go-buy-a-3ds-super-mario-land-3d-is-a-platforming-classic.ars)

...don't look at me; I just bought a PSP.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on December 16, 2011, 12:13:50 AM
The GBA games for Ambassadors are available now.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Mothra on December 16, 2011, 08:18:21 AM
Ars likes Mario 3D Land. (http://arstechnica.com/gaming/reviews/2011/11/go-buy-a-3ds-super-mario-land-3d-is-a-platforming-classic.ars)

...don't look at me; I just bought a PSP.

Rogers loved it too (http://www.actionbutton.net/?p=1227). Personally I'm waiting for our resident Niku's impressions after beating it firmly into the ground three times.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Niku on December 16, 2011, 08:49:34 AM
ha ha ha waiting

I think it's really fucking great, but it didn't give me that same sense of HOLY SHIT I AM 6 YEARS OLD AGAIN that the Galaxy games did.  So, I side with Parish on this one.  Absolutely amazing game, but the sense of creativity there is lacking.  I also have a bit of a problem with playing as Luigi in the game simply because he's not particularly different from Mario, and actually makes the game easier to play with the slight extra height on his jump.

Worth buying a 3DS for?  Probably not in and of itself, but absolutely mandatory if you have the system.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on June 22, 2012, 07:19:52 AM
3DS XL to be a thing; still no fucking right stick. (http://www.reghardware.com/2012/06/22/nintendo_goes_xl_with_3ds_console/)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Kayma on June 22, 2012, 07:34:38 AM
Also, bad colors for the initial NA release. Primary red or blue? No thanks.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Bongo Bill on June 22, 2012, 07:50:39 AM
I get the feeling like they just don't give a fuck about having a second analog stick.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Thad on June 22, 2012, 07:56:47 AM
Eh, give 'em five more years.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Brentai on June 22, 2012, 08:40:58 AM
In five years we'll be controlling the thing with spastic head movements.
Title: Re: The Nintendo Handheld Headache Machine
Post by: Beat Bandit on June 22, 2012, 09:21:04 AM
In five years we'll be controlling the thing with spastic head movements.
A technological step back

Wario Ware: Smooth Moves - Forms - The Elephant (http://www.youtube.com/watch?v=BVfQdVzT0zk#)
Title: Re: The Nintendo Handheld Headache Machine
Post by: Ted Belmont on June 22, 2012, 12:15:27 PM
It wouldn't be a Nintendo handheld if it didn't have some kind of glaring flaw built into it.