Brontoforumus Archive

Game Boards => Online Hookers => Topic started by: Ted Belmont on June 28, 2011, 05:01:31 AM

Title: Guild Wars
Post by: Ted Belmont on June 28, 2011, 05:01:31 AM
Guild Wars 2 - story cinematic (http://www.youtube.com/watch?v=Te-AoSjfKtk#ws)

Guild Wars 2 - Underwater and catacombs combat (http://www.youtube.com/watch?v=GrSyrb9c4V0#ws)

Underwater combat  :glee:
Title: Re: Guild Wars
Post by: Niku on June 28, 2011, 05:10:19 AM
Underwater combat  :glee:

Why is this a selling point?

This is an honest question.

Has underwater combat ever been fun in any game ever?

Jaws doesn't count.
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 05:18:30 AM
kingdom hearts
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 05:18:46 AM
mega man 2+9
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 05:18:57 AM
maybe just mega man series because it wasn't bad in X either
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 05:19:24 AM
monster hunter tri
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 05:19:57 AM
world of warcraft*

*only when drowning people as an undead priest
Title: Re: Guild Wars
Post by: Ted Belmont on June 28, 2011, 05:30:46 AM
Final Fanta- :pfff:
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 06:30:07 AM
that not only had fun underwater combat, but fun underwater soccer
Title: Re: Guild Wars
Post by: Classic on June 28, 2011, 09:26:24 AM
It was more of a Rugby or Gaelic Football.
Title: Re: Guild Wars
Post by: sei on June 28, 2011, 11:12:48 AM
world of warcraft*

*only when drowning people as an undead priest
What? Mind control is awesome, but priests weren't the only ones who could have fun down there.

Vanilla polymorph -> ovine depth charge.
Underwater druid roots with no DR.
Underwater chain sap. (Woo, undead breathe 4x less often.)

I assume succubus CC would have kept people down there too. I'm not sure how fear pathed underwater, but if it was anything like poly, that would have been hard-exploitable too.
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 11:20:51 AM
priests could pull people off the docks and not have to wait for people to come in after them though
Title: Re: Guild Wars
Post by: sei on June 28, 2011, 11:23:31 AM
good point

speaking of pulling people off of the docks, that death grip bug was the shit.

i believe i can fly

i believe i can touch the aaaaaaaaaaaaaaaaaaaa pirate ship what the fuck
Title: Re: Guild Wars
Post by: Norondor on June 28, 2011, 11:32:09 AM
they never should have fixed it.

Also i think i may still have an alt logged out on The Underboat.
Title: Re: Guild Wars
Post by: Bongo Bill on July 01, 2011, 04:11:42 PM
I am kind of interested in this game.
Title: Re: Guild Wars
Post by: Ted Belmont on July 01, 2011, 05:55:20 PM
Me too! The first Guild Wars was fun, and if they can deliver on the stuff they're talking about for this one, it should be pretty great.
Title: Re: Guild Wars
Post by: Ted Belmont on August 17, 2011, 08:30:22 AM
New trailer! (http://www.rockpapershotgun.com/2011/08/17/guild-wars-2-trailer-is-quite-spectacular/)
Title: Re: Guild Wars
Post by: sei on August 21, 2012, 10:47:10 AM
woo stress test from 12 to 4 PST
Title: Re: Guild Wars
Post by: Brentai on August 21, 2012, 04:05:04 PM
What, on a weekday?

That's the most relaxed stress test ever.
Title: Re: Guild Wars
Post by: Smiler on August 21, 2012, 04:30:17 PM
They've been running them pretty often in the past few weeks. It's pretty good for catching bugs before launch. Today there was a bug that made any move that blinked you towards a target warp you to a far away point on the map, and any skill that acted as a leap instakilled the user. It was kind of impressive that they fixed them during the test.
Title: Re: Guild Wars
Post by: sei on August 24, 2012, 01:45:22 PM
Nine more hours until LAVA AXES FOR EVERYBODY.
Title: Re: Guild Wars
Post by: Smiler on August 24, 2012, 02:23:13 PM
I am going to be on Stormbluff Isle along with Joxam, Mali, and the guild I have been with since GW1.
Title: Re: Guild Wars
Post by: Joxam on August 24, 2012, 03:12:25 PM
Stormbluff Isle represent motherfucker!!!
Title: Re: Guild Wars
Post by: Joxam on August 24, 2012, 03:23:37 PM
I preordered this and didn't know preordering didn't get the head start. So if anyone wants my copy I'll get tuesday and doesn't care about head start time I'll sell it to you for 30 bucks.
Title: Re: Guild Wars
Post by: Kayma on August 25, 2012, 06:58:17 AM
Sure, I'd take you up on that. Boxed copy, I assume?
Title: Re: Guild Wars
Post by: Kayma on August 28, 2012, 10:47:23 AM
And we're off. Kayma.9781
Title: Re: Guild Wars
Post by: sei on August 28, 2012, 10:54:40 PM
The wiki didn't cover the racial karma weapons' stats. These are my notes for the stats to be found on the tier 1 group (level 40). Tiers 2 and 3 don't necessarily have the same stats, for each race.

Ebon: power/vit
Asura: precicion/condition
Human: precision/critdmg
Norn: vitality/healing
Charr: precicion/condition
Sylvari: precicion/condition
Title: Re: Guild Wars
Post by: Joxam on September 03, 2012, 12:03:54 PM
Kayma, its no big deal but I still haven't received the money for the game yet.
Title: Re: Guild Wars
Post by: Kayma on September 04, 2012, 09:33:22 AM
Check your PMs
Title: Re: Guild Wars
Post by: Joxam on September 04, 2012, 12:51:55 PM
This might sound weird but in all the years I've used paypal I've never received money through it, I had no idea there was an extra step you had to do to actually get money from paypal.
Title: Re: Guild Wars
Post by: Joxam on September 04, 2012, 03:40:02 PM
I fixed it. I'm sorry for bugging you about it.
Title: Re: Guild Wars
Post by: Kayma on September 04, 2012, 06:18:32 PM
No worries!
Title: Re: Guild Wars
Post by: Ocksi on September 04, 2012, 07:18:26 PM
shouldn't this sequence of embarrassing callout be moved and attached to the thread about not knowing how to PM people (http://brontoforum.us/index.php?topic=6439.0)?
Title: Re: Guild Wars
Post by: Kayma on September 05, 2012, 06:59:35 AM
Oh, most definitely.
Title: Re: Guild Wars
Post by: Beat Bandit on December 08, 2012, 05:55:45 AM
blerp blerp I kind of did a thing

I've been messing around with using a controller to play since the getting the game last week, and I think I've finally worked out the best "universal standard" to make all classes completely playable.

right click to save; runs on XPadder 5.7, 360 Controller image (http://dl.dropbox.com/u/35466408/GW2Final.xpadderprofile)


Basics:

Back button is right-click toggle. It needs to be active in order for the camera to turn. I've noticed after activating vistas, changing to a new zone and during cutscenes it will lose recognition. Just cycle the toggle (press twice) to get everything going again. If you alt-tab away from the game with the button still toggled on you wont be able to use your mouse until right clicking with it (which will require another toggle cycle when you get back to the game) so it can be a bother if you don't remember to toggle first. This is definitely the weakest link of the conversion.

Any button with two key assignments has the first set to press (any input between .05 - .2 seconds) and the second to hold (.21 seconds, should release automatically at .5 seconds). This was almost directly lifted from other people's layouts and seems to be the best middle ground between delay and consistency.


Bindings:

Everything is set to default control scheme except the following:

Friendly Targeting is bound to '[' - nearest ']' - furthest

Sheath Weapon is bound to 'Num0'

The shoulder buttons may need to be swapped since I'm using a PS3 controller emulating a 360 controller. F and M1 are probably most comfortable on bumpers.

The camera controls are inverted


This includes a button for every power slot I've seen exists (if any classes have more than 4 job skills active at a time than :shrug:) but very few 'comfort features'. Since he only has one job skill, I've been able to work autorun, walk and about-face onto my rogue's set-up. It shouldn't be too much of a hassle to edit for personal preference.

If anyone knows more about XPadder and thinks they can make this work better please let me know.