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Game Boards => Gaming Discussion => Topic started by: Smiler on October 04, 2011, 06:58:55 PM

Title: Dark Souls
Post by: Smiler on October 04, 2011, 06:58:55 PM
So uhhh...


This game is hard.
Title: Re: Dark Souls
Post by: Ziiro on October 04, 2011, 07:00:10 PM
"Man I'm doing pretty okay."

(Black Knight)
(Tartarus Demon)

"Fuck."
Title: Re: Dark Souls
Post by: Smiler on October 04, 2011, 07:03:16 PM
I got past that part, but I've hit the wall that is the second boss. I will give you a small hint on what it is: [spoiler]Maneater 2[/spoiler]

And then I decided to try the other path, and I get raped even harder. There are other ways I could go at this point, but it mostly involves me running from whatever horrible demons inhabit them.
Title: Re: Dark Souls
Post by: the asshole you hate on October 04, 2011, 07:03:42 PM
I stayed up late last night watching people play this. I would very much like to get into the series, especially now that you can downrate messages! The messages are by far my favorite part of both games. My friend was talking about dropping weapons on the ground so they'd spawn into monsters for other people :D and if the item wanders around as a monster too long, it could become more powerful, and beating the monster gives you the item
Title: Re: Dark Souls
Post by: Ziiro on October 04, 2011, 07:06:11 PM
At this point I don't mind dying a bunch while I learn the paths because I'm not losing a lot of souls or progression, so I'm exploring Undead Burg pretty happily. I even tried to take on the Black Knight. [spoiler]HE'S LIKE THE RED KNIGHT FROM 1-1 IN THE FIRST GAME, FYI.[/spoiler]
Title: Re: Dark Souls
Post by: Ziiro on October 04, 2011, 07:06:58 PM
One HUGE annoyance however:

Enemies can't hurt each other anymore.  ::(:
Title: Re: Dark Souls
Post by: Nerd on October 04, 2011, 08:17:09 PM
Man you know this game isn't screwing around when there's at least two or three "OH SHIT I'M FUCKED" moments in the tutorial.

Maybe it's just me, but the enemy movements seem more erratic and harder to predict this time.  Also, there's more of them, so it's easier to get surrounded/overwhelmed if you're not careful.
Title: Re: Dark Souls
Post by: Ziiro on October 04, 2011, 11:23:12 PM
I ran too far and I ended up in a land of things I can't kill

Getting back is proving difficult.

 :rage: :rage: :rage: :rage: :rage: :rage: :rage: :rage:
Title: Re: Dark Souls
Post by: Malikial on October 05, 2011, 01:51:12 AM
OK, So I've beaten the first 2 bosses and I have to say, the boss Smiler was talking about is a giant dick but I don't have the FALLING OF THE CLIFF CONSTANTLY problem I did with the Demon's Souls variant, I beat him in Dark Souls in 2 goes, so far the game seems decidedly harder at times but generally I feel that the bosses haven't been as hard(Note I've only fought 2... 3 if you include tutorial). That stated, the TRASH is way harder in this game.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 05, 2011, 06:16:18 AM
can't really call them trash since they drop useful gear and humanity occasionally.
Title: Re: Dark Souls
Post by: Smiler on October 05, 2011, 06:58:25 AM
Ziiro: I made sure I didn't rest at any bonfires in places that looked way too hardcore for me to be at, but I did get some cool items by running around all of the horrible hellbeasts.

Cthulhu-Chan: Humanities drop once every 10,000 times, and I don't even think that I get them from enemies most of the time. I swear after dying to the belltower boss about 5 times in a row I spawned with one.
Title: Re: Dark Souls
Post by: Ziiro on October 05, 2011, 08:35:44 AM
I made it back to the second Bonfire and I only lost about ~2000 souls. Which, hilariously, would be quickly farmable if you look around the area at the second and have the shortcut unlocked.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 05, 2011, 08:50:11 AM
It's definitely not that bad, and they only drop if the boss of that area is still alive.  They are pretty uncommon, though.  I've gotten four off drops, so far.
Title: Re: Dark Souls
Post by: Smiler on October 05, 2011, 01:59:39 PM
Quote
Quote
Ovaltine Jenkins posted:
 This game is so fucking hardcore that my brakes just went out on the way home from picking it up. It's trying to kill me before I've even opened the game.

 YOU HANDBRAKED
 Phantom, You were unable to achieve your brakes.
 You must leave this road.
Title: Re: Dark Souls
Post by: Ziiro on October 05, 2011, 06:27:15 PM
Re: Dark Knight

[spoiler]Are you man enough to drag one from the top of a tower into the dragon's breath? Gave me a Titanite chunk and 300( or was it 600 souls?)[/spoiler]
Title: Re: Dark Souls
Post by: Ziiro on October 05, 2011, 08:00:32 PM
Tip of the day

[spoiler]ENEMIES CAN PARRY AND RIPOSTE[/spoiler]

:slow:
Title: Re: Dark Souls
Post by: Smiler on October 05, 2011, 09:12:29 PM
There is some serious input lag going on in this game and it has been wearing down my patience this whole time. I just died to a black knight because my dude suddenly decided to drink 4 seconds after I had pressed square. I did not want to heal anymore I wanted to not get fucked in the face.
Title: Re: Dark Souls
Post by: LaserBeing on October 05, 2011, 10:00:13 PM
It cues up your button presses to some extent so if you hit the button to quaff an estus flask while you are in the middle of attacking or rolling or whatever it'll wait till you finish the current animation and then go to the next. It can be helpful when you have to do a bunch of shit like cast a spell, switch back to your shield, chug a potion and dodge all as quickly as possible.
Title: Re: Dark Souls
Post by: Ziiro on October 05, 2011, 11:38:59 PM
I can't handle those fucking ghosts. There's too many in too small of rooms for me to properly kill them with the sword. And I can't kill them fast enough with that ghost dagger.

For fucks sake
Title: Re: Dark Souls
Post by: Bal on October 06, 2011, 05:52:43 AM
"Oh, thank god, the armored boar didn't respawn... YOU DID NOT JUST CLOSE MY SHORTCUT YOU FUCKING CUNTS"
Title: Re: Dark Souls
Post by: Smiler on October 06, 2011, 06:53:15 AM
Yeah, if you notice, the closest dude to the gate will run out as soon as he notices that the door is open. I have no fucking clue how to prevent him from closing it aside from killing him whenever you open it. Whenever I come back the thing is usually closed anyways.
Title: Re: Dark Souls
Post by: Smiler on October 06, 2011, 09:43:57 AM
Blighttown.
Title: Re: Dark Souls
Post by: Bal on October 06, 2011, 11:13:54 AM
I like this axe I cut off of the gargoyle. Is this Monster Hunter suddenly? Anyway, Whips + Axes = A+ would kill again
Title: Re: Dark Souls
Post by: Nerd on October 06, 2011, 11:47:54 AM
"Oh, thank god, the armored boar didn't respawn... YOU DID NOT JUST CLOSE MY SHORTCUT YOU FUCKING CUNTS"

There really has been some magnificent trolling this time around, hasn't there?  I especially liked the early parts where [spoiler]I would be on a ledge far up from some huge-ass enemy and think to myself for a split-second, "oh, I beat I can range this guy safely from up from up h--WHAT THE HELL?!"[/spoiler]  Granted, they did sort of pull that same trick a few times in Demon's Souls, just not nearly as effectively.

Oh, and they made this dragon even more of a pain in the ass than the one in Demon's Souls (apparently it's still glitchy as fuck though).
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 06, 2011, 12:22:47 PM
The difference being that if you're manly enough you can fight him on the ground.  No sure how you survive the jump up and breath straight down maneuver, though.

or you can just buy a shitload of wooden arrows and go to town.
Title: Re: Dark Souls
Post by: Saturn on October 06, 2011, 02:02:49 PM
Catloaf was fighting that first boss demon with the club  and it jumped backwards
Off the bridge
and fell to its death
Title: Re: Dark Souls
Post by: Norondor on October 06, 2011, 03:27:21 PM
WELL OK I GUESS
You will obtain the Demon's Soul...
And a Power that is beyond human imagination.
Title: Re: Dark Souls
Post by: Ziiro on October 06, 2011, 07:09:13 PM
Fuck this. Fuck this.

There is something in these sewers behaving like SCP-173 (http://scp-wiki.wikidot.com/scp-173). I'm done with this.
Title: Re: Dark Souls
Post by: Ziiro on October 06, 2011, 11:55:47 PM
Upon Further investigation, I found out what it really is:

There's an enemy that curses you in the sewers. When cursed, you explode into black spikes and are turned into a statue. You're dead instantly (it ignores any amount of HP or defenses. Curses do that. You're also at half HP when you respawn, are unable to regain humanity, and must use a 6k soul item to remove it.) When a player dies like this, it probably places that statue in everyone else's world. I just never saw mine pop in (I finally did).

In which case: Holy shit, this place is a death pit. There are these statues everywhere.

Tomorrow I tackle Blighttown.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 07, 2011, 02:32:19 AM
I just threw in my lot with Papa Nito (he gave me a kickass sword and a nifty miracle in thanks!)

Because I am a dick sometimes, I placed a eye of death right in the worst part of that basilisk pack.   :whoops:

Did You Know:  Curse stacks?
Title: Re: Dark Souls
Post by: Smiler on October 07, 2011, 06:33:09 AM
You see, I was lucky. When I fell into the basilisk pit, I killed them all and I didn't get cursed. The whole experience was scary as all hell though. While exploring the place a second time I accidentally fell in again and you better believe I warped right the hell out.
Title: Re: Dark Souls
Post by: Bal on October 07, 2011, 07:06:42 AM
So I just found the Gaping Dragon. Bit of a shock. Killed it on the first try though, even though my drake blade broke half way through.

A bunch on scrawl said "weakness: tail", but I think what they meant was "stay the fuck behind it" which I could have figured out on my own.
Title: Re: Dark Souls
Post by: Smiler on October 07, 2011, 07:42:28 AM
You can actually break the tail and get a cool axe from it. So yeah, this really is Monster Hunter now. Oh, and don't forget the wonky as hell hitbox when he starts charging. That killed me about 10 times, because it is instant death and the asshole is MOVING AWAY FROM MY HOW AM I GETTING HIT SO HARD THAT I DIE FROM SOMETHING THAT IS NOT HITTING ME JESUS CHRIST.

Out of all of the times it took me to kill that mother fucker, I think only two deaths were legitimate. One I got eaten by him, and the other time I got tail whipped. But the other times? I got hit by the breeze he made running away from me.
Title: Re: Dark Souls
Post by: Ziiro on October 07, 2011, 08:40:16 AM
I got him the second time. And that's only because the first time I didn't kill that sorcerer on the ledge above and his soul arrow was fucking me over the first attempt. At this point I think I'm overleveling some things.
Title: Re: Dark Souls
Post by: Bal on October 07, 2011, 09:33:28 AM
I survived by not locking on most of the time, and only engaging when he made his slam/charge move. I got hit once by that shit Smiler was talking about, but I'm a knight, so I can take a hit pretty well.

I did like 90% of the damage I did to the guy to what I assumed was the based of his tail, but maybe it only counted as his ass. Personally, I'm just glad it's dead.
Title: Re: Dark Souls
Post by: Norondor on October 07, 2011, 10:22:10 AM
Oh, and don't forget the wonky as hell hitbox when he starts charging.

ugh, not only is it monster hunter, it's Freedom Unite.
Title: Re: Dark Souls
Post by: Ziiro on October 07, 2011, 07:19:48 PM
I was going through blight town. It was all going well! I activated the bon fire and kept going. I was knocked off the ledge but I had thought "Oh! Good thing I just activated that bonfire!"

I respawned in the fireshrine.

:endit:

Edit:

I made it back to the bonfire and only used 1 Flask! Damn am I proud! Time to get my cor---

WHY DO THE DOGS BREATHE FIRE

WHY


THE FIRE PUSHED ME OFF A LEDGE MOMENTS FROM MY CORPSE

AND WHAT THE FUCK IS THIS LOVECRAFTIAN HORROR DOING HERE
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 08, 2011, 03:28:34 AM
Sen's Fortress reminds me of King's Field II.

Which is to say EVERYTHING is trying to kill me, and I ain't talking about the mobs.
Title: Re: Dark Souls
Post by: Bal on October 08, 2011, 04:41:03 AM
Tutorial Remix is the business.
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 04:41:59 AM
That 20,000 souls you spend on the forest Key?

That's your PVP key. Going in there fights a ton of NPC characters as well as near constant invasions
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 08, 2011, 06:57:19 AM
If you can kill the lake hydra, you don't even need the key.
Title: Re: Dark Souls
Post by: Nerd on October 08, 2011, 07:27:27 AM
Aaaargh, why are you attacking me, pyro merchant?  I freed you like you asked, so what if I cleaved you with my sword a little bit in the process?!

46k to get the bell tower priest to forgive my crimes and make that npc not hostile again.  Better start grinding for that forest crest now, since my whole build sorta hinged on setting stuff on fire.   ::(:
Title: Re: Dark Souls
Post by: Bal on October 08, 2011, 09:21:30 AM
Oh man, am I the only one who can't fucking believe how good this game is? Like, every time I keep moving deeper into this horrible world and I'm consistently amazed.

Addendum: Welcome to Sen's Fortress. You gonna get raped.
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 11:03:44 AM
If you can kill the lake hydra, you don't even need the key.

I found it and I very quickly fucked off, because 9 heads shooting shit at you is nothing I'm interested.

In other news: Lost 12k souls to the wolf. Holy fuck is he terrifying.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 08, 2011, 02:06:25 PM
Oh man, am I the only one who can't fucking believe how good this game is? Like, every time I keep moving deeper into this horrible world and I'm consistently amazed.

Addendum: Welcome to Sen's Fortress. You gonna get raped.

(http://i630.photobucket.com/albums/uu23/Bon_Bon_2009/scruffy-1.jpg)

I found it and I very quickly fucked off, because 9 heads shooting shit at you is nothing I'm interested.

You need to man up and bum-rush the shore like a reverse Omaha Beach.  Then he'll just divebomb your face with those nine heads.   :nyoro~n:
Title: Re: Dark Souls
Post by: Nerd on October 08, 2011, 03:55:31 PM
Quote
You need to man up and bum-rush the shore like a reverse Omaha Beach.  Then he'll just divebomb your face with those nine heads.   :nyoro~n:
 

My manly plan to take him on at melee range by sprinting at him was going great until I ran straight off an underwater cliff right in front of him that's not very easy to see.   :perfect:
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 04:11:15 PM
So in a true test of manliness, I prove myself: Bal let me know of a shortcut I missed in Blight town. Meaning, yes, I killed the Chaos Witch and went back through blight town and the sewers to get out. I then went back again to unlock the shortcut. Cursed. Sewers, Blight town, through the alleyway with 5 toxic blowdart snipers and fire dogs to get the flame spirit as well as unlock the shortcut in the valley of drakes.

I'm just grinding souls in the forest now. The NPCs here are worth 2-4k a piece and aren't terribly hard to kill so long as they don't mob you - and if you die you are just about 10 seconds away from your corpse at any given time.
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 04:43:35 PM
Oh hey. Found the Stone armor set. 100% poise. Yours for 45.2 Equipment load!
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 09:02:30 PM
I feel stuck. I can't seem to do damage worth a shit to anything suddenly. Sif kicks my ass, as does Ceaseless Discharge. Sen's fortress I've wandered into once or twice only to be chase out by the guards and traps. I'm only doing around 50-100 damage per swing to anything. I don't get it.
 ::(:
Title: Re: Dark Souls
Post by: Smiler on October 08, 2011, 09:15:55 PM
Try changing up the damage types you are doing. You might need magic damage or something.
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 09:17:09 PM
I mean against everything. And I think this game has just had enough of my shit. I just tried to kick one of the Lizardmen and I was one the one who got knocked off the ledge.
Title: Re: Dark Souls
Post by: Ziiro on October 08, 2011, 10:15:37 PM
Seems divine weapons suck.

Even versus undead, the damage is mediocre.

Also the catacombs are stupid as shit.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 08, 2011, 11:50:58 PM
Divine weapons scale best off of faith, so if you're strength and/or dex heavy, you won't get much more out of them.  Even so, I was two-shotting skellies with a divine zweihander like 20 sl ago, so I'm not entirely sure what your problem is.
Title: Re: Dark Souls
Post by: Bal on October 09, 2011, 12:31:46 AM
Twinkling Titanite. Where get?
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 09, 2011, 12:38:13 AM
geckos.  a couple chests, I think.  Pretty sure that's it.
Title: Re: Dark Souls
Post by: Misha on October 09, 2011, 12:38:43 AM
I can understand flavorwise why the skeletons don't drop souls. But it's STILL fucking annoying as shit when you're going through the catacombs and have to kills dozens of the annoying fuckers for no reward.
Title: Re: Dark Souls
Post by: Ziiro on October 09, 2011, 01:06:07 AM
TURN AROUND AFTER KILLING PINWHEEL

STAY THE FUCK OUT OF THE TOMB OF GIANTS

I AM WARNING YOU
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 09, 2011, 02:41:57 AM
At least everything but regular skeletons drop souls.  Actually I guess slimes don't, either.  They aren't too threatening, though.
Title: Re: Dark Souls
Post by: Smiler on October 09, 2011, 06:35:20 AM
Those motherfucking blood flies in blighttown don't drop souls. It sort of makes sense because they infinitely respawn, but I should get 100 souls whenever the things hover right above my attack range for a minute as compensation.
Title: Re: Dark Souls
Post by: Bal on October 09, 2011, 07:15:04 AM
I'm having problems with the concept of ever beating this game. No matter how far I progress, I can't really see the horizon at all. I guess that fits the game rather well.
Title: Re: Dark Souls
Post by: Saturn on October 09, 2011, 10:48:55 AM
The ghosts don't drop souls either which is annoying because you need to do so much bullshit in order to actually kill them
Title: Re: Dark Souls
Post by: Smiler on October 09, 2011, 10:59:38 AM
You should have multi-tasked and killed them when you got cursed. :8D:
Title: Re: Dark Souls
Post by: Bal on October 09, 2011, 12:37:30 PM
Jesus christ, Anor Londo in fucking incredible.
Title: Re: Dark Souls
Post by: Ziiro on October 09, 2011, 02:16:09 PM
Lost another 20,000 souls going through Sen's fortress.

And those Titanite golems in the basement are a bitch. They're actually not weak to lightning like they should be.
Title: Re: Dark Souls
Post by: Bal on October 09, 2011, 03:49:02 PM
So I just noticed that I've been playing this game for like twelve hours straight. I've killed four bosses that I can remember, not counting the Hydra, and I've just met Gwynevere and gotten the Lordvessel for limited fast travel. I made extensive use of white phantoms, because this shit is hard.

There's a whole world inside a painting that is a fraction the size of Blighttown, but a million times more horrible. At some point I got the entire Harvel the Rock set, including weapon and shield, but it's too heavy for me.

This shit is bananananas.

EDIT: Holy shit, I think I've gained access to the final boss. Wha-what the fuck do I do now? Fight him?
Title: Re: Dark Souls
Post by: Ziiro on October 09, 2011, 10:39:34 PM
I'm going to level with you all. I am seriously regretting getting the Xbox version. Yes, I understand you'd like to call me stupid for that, but I had hoped the game would have enough draw for enough people with xboxes to pick it up. It really doesn't, however. I can barely ever find a person to group up with and I've been invaded a grand total of 2 times. And that was in the ganking forest. Every one of my Blade of the dark Moon attempts fail, as does most looking for white symbols and red symbols. I guess I'm a little overleveled? But I'd expect to see something.

At this point I'm almost willing to do it all again. But that would involve getting my PS3 fixed and another copy of dark souls.
[spoiler]I'll still probably do it.[/spoiler]
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 09, 2011, 10:47:38 PM
You wouldn't even see their signs if you were out of level range.  Have you got your xbox DMZ'd?
Title: Re: Dark Souls
Post by: Ziiro on October 09, 2011, 10:49:09 PM
I've worked with people before. Had them join my game and I joined theirs. It's not a network issue. NAT is open and everything - it's an issue of population and numbers. I'm actually sitting here before the two bosses in Anor Londo with my white symbol down infront of the gate and nothing is happening. SL60, by the way.

6 minutes later: Oh hey I was finally summoned.

I was then focused down by the two NPCs and I was the first to die.
:imagination:

Edit2: Running around in human form now, summoned Knight Solaire and I restarted my modem and router just to make sure. There are officially no summon signs in this entire area of the zone.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 10, 2011, 12:20:29 AM
I think you're on the outer edge of the average level people reach that point.  Plus, like you said, 360 population isn't so great.
Title: Re: Dark Souls
Post by: Ziiro on October 10, 2011, 01:10:43 AM
Anyone know where to get Ornstein's helm? Wiki said the vendor in the sewer, but that guy has been gone for a long time for me.

Oh, felt like randomly checking and apparently my forgiveness cost is 124k souls. Way of White -> Gravelord -> Way of White -> Darkmoon
:shrug:

To do:
-Find Ornstein's armor
-Kill Ceaseless Discharge [spoiler]probably not[/spoiler]
-Kill remaining Giant ontop of Sen's Forest
-Kill Remaining Demonic Titanite (Palace, 2x Sen's, Catacombs)
-ACTUALLY KILL SOMEONE FOR THE DARKMOON COVENANT. Failing this, joining dragon covenant.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 10, 2011, 01:26:58 AM
If you're talking about the giant dropping boulders, don't bother.  He respawns and is only worth like 500 souls.
Title: Re: Dark Souls
Post by: Bal on October 10, 2011, 04:43:48 AM
False alarm, I still have at least three dungeons I can explore.
Title: Re: Dark Souls
Post by: Smiler on October 10, 2011, 06:02:07 AM
Ziiro: There is a lot of conflicting reports about who you can play with at your level. Some people say around 10 levels +/- and Bandai is saying you have to be within 10% of someone else. And then aside from that the game puts you in lobbies that no one can understand right now that determines who you can play with. I have had moments where I saw about 10 soul signs outside of Sen's Fortress, and then 3 minutes later nothing. It is very inconsistent right now, and I think the bizarre system that is being used for multiplayer is to blame.

I am currently in Anor Londo at level 40, so you might be on the outside of what level people are at. I really wish the level requirement was like Demon's Souls, because that system was lenient and allowed you to play with people if you were a little over leveled.
Title: Re: Dark Souls
Post by: Bal on October 10, 2011, 07:34:35 AM
Ziiro: The sewer merchant moved to the underside of the bridge where the sacrifice ring is at fire link. You can safely get too and from that area by using the running leap to cross where the sword and board hollow is standing. He sells the Iron Golems body as armor, and the entire set of armor off of the spear knight. He might sell other stuff too.
Title: Re: Dark Souls
Post by: Ziiro on October 10, 2011, 08:10:22 AM
Quote
I am currently in Anor Londo at level 40, so you might be on the outside of what level people are at. I really wish the level requirement was like Demon's Souls, because that system was lenient and allowed you to play with people if you were a little over leveled.

I was 55 when I went to Anor Londo, I believe? Or was it 51? I forget exactly. But yeah, there's a problem with the levels/zones and people joining up. Also the reason I'm consistently over leveled is because my distribution of stats is less than efficient in killing things. I trade off points in Strength and Endurance with a point in dex every couple levels.

"Fuck yeah, Ornstein's armor! It doesn't seem a lot heavier than my elite knight and it's just better! And cooler!"
Quote
Equip Load: 41.5/80.5
:rage:

Upon Further investigation: The armor has stats that seem around something like The Elite Knight +6 - +7 Area and it can't be upgraded. It also has higher lightning resist than usual as described.
Title: Re: Dark Souls
Post by: Bal on October 10, 2011, 01:14:20 PM
Duke's Archives ain't nothin to fuck with. Toward the end there are Moonlight Butterflies as trash mobs. On the bright side, I found my fourth flame keeper soul.
Title: Re: Dark Souls
Post by: Ziiro on October 10, 2011, 02:35:54 PM
Quote
Confirmed to transfer over to New Game+:
*All souls you have not yet spent.
l*All Equipment.
*All Upgrades to equipment.
*All consumables.
*All bosses souls (Obviously not Lord's Souls, but you cant beat the game without using them anyways.)
*All spells/miracles/pyromancies
*All upgrade resources (titanite for example.)
*Humanity, both the item in your inventory and the stat, carry over.
*Estus Flask level.
*All bonfires that have been previously stoked will still be at the level they were. I.E., if you reach a bonfire that you stoked to give you 10 Estus, it will still give you 10 estus in New Game+.
*Your covenant alignment carries over.
*Your Bottomless Box (cant remember actual name) and all of its contents carry over.

Things that do NOT carry over to New Game+.
*The Lordvassel. Duh. No warping to Anor Londo before beating the Taurus Demon!
*Your repair weapons/armor and upgrade benches. I honestly don't really get why this is the case since you meet the blacksmith that sells you these before you even get to the Gargoyles.
*Your sins! Thank goodness! If you sinned against a covenant in your first playthough, or killed or aggroed an NPC, you are automatically absolved at the beginning of New Game+!
*All key/quest related items. Obviously, so you'll have to find or buy all the keys and such again. Not too surprising. The one exception to this is, of course, the Master Key that Thieves get or that you can choose as your gift. That you get to keep.
*Any embers given to the blacksmiths will be forgotten. I don't know if they stay on your person if you didnt give them to the smiths before beating the game, if someone could check this that would be great!
*Human Form. You will revert to Hollow regardless of what form you beat the game as.
*Snuggly the Crow "Uses". In other words, if you gave Snuggly an item in your first run through, you can give her the same item again and she will reward you in New Game+.

As with all information about this game I'll say this probably isn't 100% accurate, but probably close enough.
Title: Re: Dark Souls
Post by: Nerd on October 10, 2011, 03:16:12 PM
So, uh, lately I've been doing the Catacombs (have fun doing that without a holy weapon!) and Blightown (narrow walkways and lots of enemies that can easily knock you to your doom=lol). 

does the game get fun again
Title: Re: Dark Souls
Post by: Ziiro on October 10, 2011, 03:38:37 PM
THAT IS THE FUN. WHAT ARE YA, SOME KIND A' WOMAN CASUAL?

:hellamad:
Title: Re: Dark Souls
Post by: Bal on October 10, 2011, 03:41:05 PM
i went back to the tomb of giants and found another path down. i have passed the trunks of the trees that hold up the world and i have yet to stop. hammering in the deep...

I found the bottom. Nito was there. He took up his dread blade, cloaked himself in shadow, and destroyed me.
Title: Re: Dark Souls
Post by: Norondor on October 10, 2011, 05:01:39 PM
-ACTUALLY KILL SOMEONE FOR THE DARKMOON COVENANT. Failing this, joining dragon covenant.

uhhh isn't darkmoon covenant the PVP one? because the thing is, the way the online quasi-matchmaking thing works, people who use certain other covenants get "further away" from people in darkmoon, or people who have a lot of indictments against them. in essence, it means you're less likely to get matched with ANYONE, invading or not, afaik.
Title: Re: Dark Souls
Post by: Ziiro on October 10, 2011, 05:53:32 PM
To my understanding I can hunt down anyone who has sinned within the general invasion rules (Within 10%, in the same area). Be it breaking covenants or breaking into peoples' games. I was in one invasion last night, but I never found the guy. (It was in Anor londo. How the fuck am I supposed to find him)
Title: Re: Dark Souls
Post by: Misha on October 10, 2011, 07:00:23 PM
fuck the fucking archers in this goddamn city
Title: Re: Dark Souls
Post by: Smiler on October 10, 2011, 08:07:09 PM
Oh what is shooting at me hold on why are people shooting CRUISE MISSILES AT MY FACE JESUS CHRIST.
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 07:16:03 AM
I'm afraid to turn the game back on, because Nito is waiting for me.
Title: Re: Dark Souls
Post by: Smiler on October 11, 2011, 08:04:17 AM
He just wants to chill out with you and watch the game. Nothing to be afraid of.
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 09:34:15 AM
HE BLEEDS SKELETONS. THAT IS NOT OK BEHAVIOR.
Title: Re: Dark Souls
Post by: Smiler on October 11, 2011, 09:52:32 AM
(http://i.imgur.com/xqKW2.png)
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 10:07:28 AM
Wow, that guy is like a textbook abused girlfriend. I wouldn't actually blink at going after Nito but the run to him from the bonfire is in the Tomb of Giants and has infant skeletons that give you Toxic and the Catacombs boss as trash.
Title: Re: Dark Souls
Post by: Classic on October 11, 2011, 10:11:30 AM
That's textbook abused girlfriend? I mean, battered spouse is so far from my forte it's not funny, but are you sure you're picking the right syndrome?
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 10:24:44 AM
I was getting an "it's my fault" vibe from the end, but maybe it's more like someone discovering that they're a masochist and didn't know it.
Title: Re: Dark Souls
Post by: Norondor on October 11, 2011, 10:31:32 AM
it's monster hunter syndrome.
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 12:38:22 PM
So I beat Nito. The secret was
A: Man up and just fucking do it
B: Run like hell along a side path I did not see before to minimize horrible undead babies
C: Bring some dupe to divide Lord Nito's atten-I mean bring a comrade in arms.
Title: Re: Dark Souls
Post by: Ziiro on October 11, 2011, 12:46:44 PM
Did the dupe survive the encounter?
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 01:15:45 PM
He did, actually. Despite eating two spikes in a row. I was good enough to spam flasks on him so that he'd keep Nito looking away while I beat the shit out of him. Tragically, the Dupe I used on The Four Kings just now was... less lucky.
Title: Re: Dark Souls
Post by: Bal on October 11, 2011, 09:52:11 PM
I beat the game, but I feel more as if the game beat me. There is a great deal of built up symbolism in the rather brief ending I received, and it made perfect sense. I immediately put my main in position for NG+ and started a new character with a very specific purpose.

I'm not sure when I'll ever stop playing this game.
Title: Re: Dark Souls
Post by: Ziiro on October 12, 2011, 09:21:53 AM
Once I beat the game I may start up a new character rather than do NG+. Pyromancer with Master key to get everything I want and do it faster.  After talking with Bal, however, I am not as close to the end of the game as I thought I was. Good to know it can eventually end however. I was worried for a while there.
Title: Re: Dark Souls
Post by: Bal on October 12, 2011, 11:18:16 AM
I fought at least seven proper bosses last night, plus a hydra that makes it's home at the roots of the world.

EDIT: Eight bosses, I forgot about the extra one in Anor Londo
Title: Re: Dark Souls
Post by: Bal on October 13, 2011, 06:47:53 AM
(http://img189.imageshack.us/img189/2959/darksoulsshortcuttroll.png)
Title: Re: Dark Souls
Post by: Norondor on October 13, 2011, 09:34:03 AM
yesterday i started playing dark souls

i got the gargoyle tail axe and the boar hat and i was looking like a swank priest of an evil pig god

then i met some shady sucker in a cage and decided to head him off at the pass, being-a-cock-wise

now i have a relentless murderer with an unblockable weapon chasing me constantly through undead burg and i don't quite know what ought to be done about it
Title: Re: Dark Souls
Post by: Bal on October 13, 2011, 09:40:02 AM
Really? He just hung out in his cell after he managed to kill me in my first time through the game.
Title: Re: Dark Souls
Post by: Ziiro on October 13, 2011, 09:44:37 AM
I like how anyone who played Demon Souls attacks that guy. Because they know exactly who he is and what he does.

Started my second character without beating it with my main character. Too much inefficient, too much wrong with my main. I feel like a fucking boss wrecking the game with all my knowledge now. Pyromancer with master key go go.
Title: Re: Dark Souls
Post by: Norondor on October 13, 2011, 09:56:31 AM
i need to get an xbax i guess
Title: Re: Dark Souls
Post by: Ziiro on October 13, 2011, 09:59:02 AM
No. You don't want to play it for xbawcks. Trust me. Frame rate drops and a much smaller playerbase than the PS3 version. Plus needing Xbox live gold to get the full experience.
Title: Re: Dark Souls
Post by: Norondor on October 13, 2011, 10:02:09 AM
well, i also want access to XBLA and indies ;~;
Title: Re: Dark Souls
Post by: Ziiro on October 13, 2011, 10:09:54 AM
Trying to guide haedanna through the game and helping her understand mechanics using just text when she's bad at video games is a blast you guys

just thought you should know
Title: Re: Dark Souls
Post by: Norondor on October 13, 2011, 10:11:42 AM
actually that does sound pretty fun
Title: Re: Dark Souls
Post by: Ziiro on October 13, 2011, 10:15:39 AM
"the notes on the floor aren't helpful"
"why can't I kill this stone guy near the blacksmith"

Praise the sun.
Title: Re: Dark Souls
Post by: Norondor on October 13, 2011, 10:19:34 AM
"the notes on the floor aren't helpful"

they're not, people really love to leave "Here!" all over

i wish i could kill them
Title: Re: Dark Souls
Post by: Smiler on October 13, 2011, 10:23:16 AM
Luckily with the right covenant you can!
Title: Re: Dark Souls
Post by: Misha on October 13, 2011, 10:24:23 AM
the average note isn't helpful but on the whole I think they're pretty useful. They've warned me about a fair amount of snipers/secret passageways etc.
Title: Re: Dark Souls
Post by: Smiler on October 13, 2011, 10:25:12 AM
Speaking of which I was phantoming for some dude in Anor Londo the other day. We were waiting for the last dude to summon in when all of a sudden a black phantom just walks in, 2 shots me with combustion, 2 shots the host, and then 2 shots the dude who finally spawned in. It sucked but on the other hand that was sick as hell.
Title: Re: Dark Souls
Post by: Ziiro on October 13, 2011, 10:31:28 AM
Well, the Pyromancer hand scales with int to a rank of "S" at certain levels (Up to +15). And then it ascends to the strong pyromancer's hand which starts at S and can get to +5. With enough souls and work, you can make your pyro spells ridiculously strong.

Ps. I grabbed the guide to learn every secret of this game and it is extremely useful. Also a pretty looking book.
Title: Re: Dark Souls
Post by: Bal on October 13, 2011, 11:56:12 AM
Default Pyromancer gear has enough poison resist that toxic darts aren't a one hit application. Th-there's something in my eye.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 13, 2011, 12:06:24 PM
Well, the Pyromancer hand scales with int to a rank of "S" at certain levels (Up to +15). And then it ascends to the strong pyromancer's hand which starts at S and can get to +5. With enough souls and work, you can make your pyro spells ridiculously strong.

Actually only the physical attack gains int scaling.  It has no effect on the pyromancies.
Title: Re: Dark Souls
Post by: Ziiro on October 13, 2011, 12:09:03 PM
In which case, flaming fist of the north star.
Title: Re: Dark Souls
Post by: Smiler on October 13, 2011, 01:57:12 PM
Dark Souls - Fallen Angel Tribute AMV (http://www.youtube.com/watch?v=wPnz5MHsvP4#ws)
Title: Re: Dark Souls
Post by: Norondor on October 13, 2011, 02:13:34 PM
seek guidance, seriously?
Title: Re: Dark Souls
Post by: Bal on October 13, 2011, 02:18:35 PM
I don't even know what that does. Miracle fags with their spells-that-aren't-fire-or-crazy (I have one that makes me sweat so much I'm resistant to fire. One does not have to smell good when you are a crazy swamp witch).
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 13, 2011, 07:03:33 PM
It increases the amount of player hints shown.  That's it.  Might be useful in the crystal cave, I guess?
Title: Re: Dark Souls
Post by: Misha on October 13, 2011, 08:33:26 PM
so I've switched into the covenant that summons you to hunt people in the forest and it's amusing how the people you fight either seem to be pathetically unprepared to face another person or someone who's farming phantoms who can 2-shot you
Title: Re: Dark Souls
Post by: Malikial on October 13, 2011, 09:52:08 PM
So, yeah, I had someone summoned against me in there, I didn't realize this was Dark Soul's PVP area(Like 4-2 in demon's souls) I was prepared though, stood on a bridge made myself invisible and waited. Guy comes running along, I break stealth swing at him, he tries to dodge roll... right off the bridge free 12K souls. Then I killed wolf and I was out of there easy peasy. The trash in that area was more of a challenge than the phantom.
Title: Re: Dark Souls
Post by: Bal on October 14, 2011, 06:01:01 AM
I never faced any phantoms, I just went around, killing the hydra and the giant cats.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 15, 2011, 12:43:50 AM
whoops, accidentally went dark lord.  :nyoron:
Title: Re: Dark Souls
Post by: Bal on October 15, 2011, 05:00:56 PM
Feeding humanity to a blind, and tragically corrupted spider demon in exchange for horrifying Chaos spells. This is a neutral covenant, apparently. Later I will puke poison on people in addition to throwing lava at them.

Fuck yeah, chaos.
Title: Re: Dark Souls
Post by: Kashan on October 15, 2011, 08:48:08 PM
So I haven't watched it yet, but somebody beat speed ran this game in 1:26:28

http://www.youtube.com/user/SexyShoiko#p/a/u/2/x9ymysN3qQ8 (http://www.youtube.com/user/SexyShoiko#p/a/u/2/x9ymysN3qQ8)

Geez, what's taking you guys so long?
Title: Re: Dark Souls
Post by: Ziiro on October 16, 2011, 12:19:09 AM
[spoiler]Kicking Yurt 2 off the cliff was the best part. ever.[/spoiler]
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 12:23:48 AM
I feel so inadequate.
Title: Re: Dark Souls
Post by: Bal on October 16, 2011, 07:12:30 AM
My pyromancer relies on fire spells and spears (piercing damage). Ceaseless Discharge is completely immune to one, and functionally immune to the other. Fuck you, Ceaseless Discharge.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 11:08:07 AM
Be a pro, like the soul in the above videos.

On another note, I joined the Warriors of Sunlight.  I've been farming sunlight medals off helping people with the gargoyles, and just got summoned by a guy on NG+.  I was successful/survived, but that was a bit of a surprise.  I wonder if being a Sunbro eases or just lifts entirely the sl restriction on summons.  That, or the dude was running around in NG+ at 15-ish.
Title: Re: Dark Souls
Post by: Bal on October 16, 2011, 11:12:28 AM
Is it a new character you made after beating the game? Because my pyromancer kept, and keeps, getting obvious NG+ bros from very early on.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 11:13:54 AM
Entirely new.
Title: Re: Dark Souls
Post by: Rico on October 16, 2011, 01:08:39 PM
Hey Bal remember that one time in Hellgate London we started new characters but the servers bugged out and we were fighting level 30 elites at level 1?

Good times.

P.S. Really tempted to buy a PS3 screw you all.
Title: Re: Dark Souls
Post by: on October 16, 2011, 01:15:09 PM
Dark Souls is 360 as well
Title: Re: Dark Souls
Post by: Defenestration on October 16, 2011, 01:20:07 PM
With a fraction of the playerbase though.
Title: Re: Dark Souls
Post by: Rico on October 16, 2011, 03:46:44 PM
Also I have a PC buying a 360 is an even worse decision.
Title: Re: Dark Souls
Post by: Misha on October 16, 2011, 04:40:38 PM
so the skeleton babies before nito drop souls and sometimes humanity and respawn infinitely. pretttty good for farming. Basically redeems all the souls you don't get for killing regular skellies
Title: Re: Dark Souls
Post by: Bal on October 16, 2011, 06:13:02 PM
Except there's no good way to get to them other than wading down through the whole catacombs/tomb of giants. The bonfire to Nito's chamber leads there and nowhere else.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 07:29:05 PM
There's a bonfire that's much closer to the end, but there's still like three or four of those bear thing skellies and a few giants between you and the baby spawning pool.

If you're a rank two Chaos Servant, there's a respawning prowling demon that drops two demon titanite and 5k souls along the unlocked path to Lost Izalith.  for souls it's not as efficient as farming the forest chumps, but you can't get demon titanite anywhere else, and it's a guaranteed drop.
Title: Re: Dark Souls
Post by: Nerd on October 16, 2011, 07:40:03 PM
Man, Lost Izalith.  I was able to lure the first few lava dragons/dinos/whatever into the beginning of the cave where they couldn't reach me and plink at them with magic until they were dead.  The rest of them, though...there didn't seem to be a good way to get rid of the bastards past hoping that one or two of them would murder each other during my many, many suicide runs.  Running past them without getting pancaked is basically a crap shoot unless you clear most of the area.  THANKFULLY they don't respawn, but that part is still going to be uber-annoying in new game +.
Title: Re: Dark Souls
Post by: Bal on October 16, 2011, 07:44:30 PM
There's a bonfire that's much closer to the end, but there's still like three or four of those bear thing skellies and a few giants between you and the baby spawning pool.

If you're a rank two Chaos Servant, there's a respawning prowling demon that drops two demon titanite and 5k souls along the unlocked path to Lost Izalith.  for souls it's not as efficient as farming the forest chumps, but you can't get demon titanite anywhere else, and it's a guaranteed drop.

You can't teleport to any of the bonfires in that part of the world except to the one in Nito's chamber.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 07:48:17 PM
Oh, well that's true.  Gonna have to just man up, or get back to farming sewer rats.

Upcoming patch:

http://forums.demonssouls.info/viewtopic.php?f=67&t=10422 (http://forums.demonssouls.info/viewtopic.php?f=67&t=10422)

Good times.
Title: Re: Dark Souls
Post by: Misha on October 16, 2011, 08:08:31 PM
Nerd, if you go into the first tower or onto the second floor of the second tower they can't get to you and you can magic/arrow them to death. They also damage each other with their attacks if you get multiple aggroed on you in a tower.

I'll be pretty happy with easier matchmaking.

And yeah I guess you need it to leave but what the hell is the point of being able to warp to nito's bonfire?  You can also make 15k xp a pop without too much hassle by white phantoming the painting boss, who is really easy
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 09:04:36 PM
If you killed the black phantom Leeroy in that last stretch to Nito's cave, his armor is available in the cave proper, AFTER you beat Nito, leave, then return.  Kinda a dick move, but whatever.
Title: Re: Dark Souls
Post by: Misha on October 16, 2011, 11:03:14 PM
how is it? I've found that a disappointing amount of the armor I find is just strictly worse than armors I already have. I guess this is less of a problem for players that don't ocd and look for every item in every area.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 16, 2011, 11:38:16 PM
It's not too shabby, actually.  Decent weight-to-def. ratio, reasonable poise, rather high curse resist.  Looks pretty snazzy, too.  Helm can be pretty easily replaced though.  Also, requires twinklings to upgrade, so that can be an issue.

Beating Leeroy himself gives you his hammer and shield.  The hammer has the best scaling stats for any hammer, I think, but the demon great hammer probably still beats it out through raw damage.  Of better note is the shield, Sanctus, which is pretty decent on element resist but only has 95% physical block.  On the other hand, I believe it is the only source of passive regen, at a walloping 2hp/sec.
Title: Re: Dark Souls
Post by: Misha on October 16, 2011, 11:56:42 PM
yeah I have the shield and hammer but it needs a ton of faith to wield properly
Title: Re: Dark Souls
Post by: Bal on October 17, 2011, 12:07:28 AM
Being in human form affords you the chance to face several black phantoms who will first drop their weapons, and then, once the boss of the area is killed, their bodies will spawn somewhere with their armor on it. This also works for [spoiler]Yurt of Carim. If you let him kill the flame keeper at fire link shrine and loot the Black Eye Stone from her corpse you can take it to Anor Londo, where, when you reach the area outside Abbot and Costello's room will resonate, and allow you to invade his world as a blue vengeance phantom. After killing him and then the boss his corpse will appear on the top floor of the boss room, opposite the bonfire, near the windows, with all of his gear, including weapons, armor set, and badass ring[/spoiler]

Paladin Leeroy (yeaaahh) lets you play out any Garl Vinland fantasy you may have, with his giant, faith and strength scaling hammer. His whole set is perfect for a str/faith (vit and end go without saying) build. Go Sun-Bro and you can just be straight up Thor. NG+ Sun-Bros get to throw real god bolts.
Title: Re: Dark Souls
Post by: Saturn on October 17, 2011, 10:56:51 PM
Does being human do anything other than letting you summon or get invaded?

Also I have to backstab fucking everything to kill quickly
Title: Re: Dark Souls
Post by: Norondor on October 17, 2011, 11:44:34 PM
Does being human do anything other than letting you summon or get invaded?

no

having a lot of humanity on hand (the stat, not the item) also makes your drop rate go up
Title: Re: Dark Souls
Post by: Norondor on October 17, 2011, 11:45:17 PM
wait no, yes. it also makes you a bigger target for invasions from certain pacts iirc, and also makes vagrants more likely to appear in your game.
Title: Re: Dark Souls
Post by: Ziiro on October 18, 2011, 09:12:57 AM
Dark Souls PS3 Sales (http://gamrreview.vgchartz.com/sales/47349/dark-souls/)
Dark Souls 360 Sales (http://gamrreview.vgchartz.com/sales/47352/dark-souls/) (Dark Souls was not released for 360 in japan.)

Xbox has approximately 1/4th the players of PS3. ::(:
Title: Re: Dark Souls
Post by: Bal on October 18, 2011, 10:35:32 AM
So if you open up the short cut to Lost Izalith using the Chaos Servants covenant, not only do you open a basically straight path over the lava, with no need to fight any giant bottom-half-of-a-dragons, but you also get a respawning titanite demon that drops two titanite every single time you kill it.

Also you don't have to fight the Lava Centipede unless you really want to (which as a pyromancer, I really don't. Technically, you don't even have to fight the big stray demon before him either, but that opens up a checkpoint that's, that's right, right next to the Chaos Servants bonfire. They also don't seem to mind that I've killed their progenitor. Good times. Oh, also in that hall are bugs that have a chance to drop a hat that acts as a passive lantern. So if you're having Tomb of Giants problems, there you go.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 18, 2011, 10:45:43 AM
Kinda need his ring if you want to make chaos weapons, but otherwise he's not required.  And the hat is guaranteed to drop.
Title: Re: Dark Souls
Post by: Smiler on October 18, 2011, 11:01:24 AM
I really wish the multiplayer worked so I could invade some bitches.
Title: Re: Dark Souls
Post by: Bal on October 18, 2011, 11:39:12 AM
Works fine for me. The only kind of invasion I have yet to encounter is the Gravelord, because no one bothers with it I suppose. Not sure if I've ever run into a Darkwraith. I don't think so, but I could be wrong.

The most ridiculous combo for invasion I've seen so far is the slow aura spell combined with the fog ring to basically render you completely helpless. To top it off, the first guy also had Great Magic Shield cast, so he was invulnerable for the duration of the regrettably brief fight.
Title: Re: Dark Souls
Post by: Ziiro on October 18, 2011, 11:47:52 AM
I'm a current gravelord and I'm going to do some experimenting tonight. I'm going to put my Gravelord sign in the chapel of the undead near the gargoyles and whatnot. However, as the mechanic is entirely transparent, I'm wondering if my first priority should be to hide it or put it near the enemies I would wish to be cloned and stronger. (If I hide it too well, it may be out of range of a monster to turn into a red monster)
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 18, 2011, 11:48:47 AM
even better, there's a swap glitch that allows casting enchants on weapons it shouldn't, and so enhanced the stone sword's gravity aura also becomes a damage over time effect.  Hopefully that whole swap glitch ting will be fixed in the next patch.

RE: gravelord, you need to set it in an area that you haven't cleared the boss yet, or bitches can't invade you.
Title: Re: Dark Souls
Post by: Ziiro on October 18, 2011, 11:53:16 AM
Oh. Forest of eternal pain it is then. (http://advicedogmeme.com/advice-dog/advice-dog-542.jpg) (Thanks for the idea, Bal)
Title: Re: Dark Souls
Post by: Nerd on October 18, 2011, 05:26:39 PM
So if you open up the short cut to Lost Izalith using the Chaos Servants covenant, not only do you open a basically straight path over the lava, with no need to fight any giant bottom-half-of-a-dragons, but you also get a respawning titanite demon that drops two titanite every single time you kill it.

I wish to subscribe to your newsletter and learn more on how to open this shortcut.  I killed the titanite demon and saw the door, but had no way to open it.  Is this a feeding humanity to the Chaos Covenant witch thing?
Title: Re: Dark Souls
Post by: Ziiro on October 18, 2011, 05:43:19 PM
30 humanity unlocks the path, apparently
Title: Re: Dark Souls
Post by: Bal on October 18, 2011, 07:05:42 PM
Yes, you have to join the covenant and give 30 total humanity to the chaos sister which will unlock the door, which is in the hall to the right of the stray demon's fog door in the Demon Ruins, and if you kill said demon the shortcut elevator is that disc right outside the chaos witch hidey hole, meaning a short run back, and the ability to warp there, because it's a covenant bonfire.
Title: Re: Dark Souls
Post by: Ziiro on October 18, 2011, 07:49:27 PM
After some pretty solid testing: Gravelord's just doesn't work. The eyes put an effect on you (which only works in human form) which does some sort of indeterminate aura in the area you're in to summon stronger monsters in other people's games, I guess? But I've never had one give any kind of response. The effect is on, I'm watching it on my character right now - but nothing is happening.

Turns out the forest of griefing is a bad place to do it by the way. You have to be in HUMAN FORM in the INVASION PRONE FOREST.

:derp:

Yeah. Gravelord is definitely the "pick up to get the sword then leave it" covenant as far as I'm concerned. The eyes never worked once for me, and the mechanic is far too obtuse to be on something with limited uses that doubles as the currency for the covenant. The rewards are also pretty terrible.
Title: Re: Dark Souls
Post by: Smiler on October 18, 2011, 08:26:10 PM
Yeah, the matchmaking makes pvp really annoying and confusing. I have no clue how to get any of it to actually work. I've been trying the darkmoon blade invasion stuff and it never catches anyone. Of course the one time I get summoned by wearing the ring, the dude I am invading has a white phantom, and while I am invading the dude and his helper, a black phantom also pops in. All of that shit going on in one instance, and I can never get any other multiplayer going.
Title: Re: Dark Souls
Post by: Bal on October 18, 2011, 08:30:57 PM
Could you attack the Black Phantom? Because that's an obvious sinner right there.
Title: Re: Dark Souls
Post by: Smiler on October 18, 2011, 09:28:00 PM
It I spawned in front of the huge knights in the way of the boss fight in Anor Londo, and then I was pretty fucked 2v1, and then all of a sudden the white phantom runs past me and I see a black phantom attacking the white one. And then I start fighting the host. It was surreal as all hell. The white phantom had some sort of crazy fire sword and the host had a lightning weapon that knocked me out.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 18, 2011, 09:37:05 PM
After some pretty solid testing: Gravelord's just doesn't work. The eyes put an effect on you (which only works in human form) which does some sort of indeterminate aura in the area you're in to summon stronger monsters in other people's games, I guess? But I've never had one give any kind of response. The effect is on, I'm watching it on my character right now - but nothing is happening.

Turns out the forest of griefing is a bad place to do it by the way. You have to be in HUMAN FORM in the INVASION PRONE FOREST.

:derp:

Yeah. Gravelord is definitely the "pick up to get the sword then leave it" covenant as far as I'm concerned. The eyes never worked once for me, and the mechanic is far too obtuse to be on something with limited uses that doubles as the currency for the covenant. The rewards are also pretty terrible.

As I understand it, gravelord just doesn't do enough to make it worth a target's while to invade you.  The effect is basically an overly complicated red soapstone, with all the limitations of that plus being a consumable that is also covenant currency.  Apparently, only one black phantom NPC is spawned in the target's area, for that matter.

On that note, if youtube is any indication, dragon covenant in the final area is the place for honorable combat.
Title: Re: Dark Souls
Post by: Bal on October 18, 2011, 10:37:39 PM
NG+ is a hell of a thing. Took out the Gaping Dragon, and it had to have had over 10k health at least. More than ever, one misstep means death.
Title: Re: Dark Souls
Post by: Ziiro on October 19, 2011, 11:52:41 AM
Seems the best place for me to do some Darkmoon Justice is in the Anor Londo chapel. I keep finding people to fight with it more often than not. Also throwing on the darkmoon ring
Title: Re: Dark Souls
Post by: Bal on October 19, 2011, 12:33:32 PM
Did you get there again with New Guy or did you go back to your first character?
Title: Re: Dark Souls
Post by: Saturn on October 19, 2011, 01:44:28 PM
The upcoming patch is going to nerf the gravity spell and fix matchmaking.

Where do I get more cracked red eyes?
Title: Re: Dark Souls
Post by: Bal on October 19, 2011, 01:50:47 PM
Well, Kaathe sells them, until you get the permanent invader stone from him, but that requires Dark Wraith, obviously. The rest seem to be looted from various locations in the world. I don't know if they can be farmed, but I can't find anything that indicates that you can.

I've been playing my NG+ character, and I've switched to full Black Knight mode. Black Knight Armor, Black Knight Greataxe, and Black Knight Shield. I look like a very well prepared grim reaper. It's really quite fabulous.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 19, 2011, 07:07:23 PM
A +5 Black Knight Greataxe is in fact quite sweet, my first character sailed through the first run on one.
Title: Re: Dark Souls
Post by: Bal on October 19, 2011, 07:27:55 PM
Soon I will make Gwyn's Greatsword. It will probably underwhelm, but I don't care.
Title: Re: Dark Souls
Post by: Ziiro on October 19, 2011, 07:39:02 PM
So the problem with the Xbox isn't just the small population. It's also the fact due to ultimately shitty netcode, you can't actually summon any of the few people you see.

This is dogshit.
Title: Re: Dark Souls
Post by: Saturn on October 19, 2011, 07:59:06 PM
I won't touch my remaining cracked eyes until they get shit sorted out
I used one for curse cures

Whoever decided that they are consumed regardless of if you actually invade is a dummy
Worse yet they aren't easily obtainable
Title: Re: Dark Souls
Post by: Bal on October 19, 2011, 08:14:41 PM
Unless you're a Darkwraith. Otherwise there are many other alternate/renewable methods of invasion. See, Demon's Souls style invasion is supposed to be the domain of the Darkwraiths.
Title: Re: Dark Souls
Post by: Classic on October 19, 2011, 08:51:35 PM
Sorry if this is either extremely spoiler or extremely obvious to anyone playing the game: So is it implied that Dark Souls and Demon's Souls are set in the same world?
Title: Re: Dark Souls
Post by: Smiler on October 19, 2011, 08:55:51 PM
No. They are just both really messed up places.
Title: Re: Dark Souls
Post by: Norondor on October 19, 2011, 09:13:30 PM
they have a fuckton of stuff in common, including characters and such, though. it's not "the same world" as much as it's like... FF-series style self-referentialism, i guess.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 19, 2011, 09:25:04 PM
Dark Souls has hints of connection with the King's Field games, what with Seath hanging out and being a douche, but no overt story connections exist with anything else.
Title: Re: Dark Souls
Post by: Bal on October 19, 2011, 09:41:08 PM
There are lots of references to King's Field and Demon's Souls, but that's all they are.
Title: Re: Dark Souls
Post by: Norondor on October 19, 2011, 09:53:46 PM
we should probably get a couple more people to explain what i already explained if possible.
Title: Re: Dark Souls
Post by: Classic on October 19, 2011, 09:57:28 PM
we should probably get a couple more people to explain what i already explained if possible.
I'd be a really horrible person if I didn't at least tolerate people doing this or discussing the nuances and particulars of those references.
Title: Re: Dark Souls
Post by: Ziiro on October 19, 2011, 10:28:01 PM
The four kings do not fuck around

I have no humanity left and I'm going to need help for this one. hmmm.
Title: Re: Dark Souls
Post by: Ziiro on October 19, 2011, 11:17:43 PM
LeadLunchbox vs. Four Kings (Dark Souls) (http://www.youtube.com/watch?v=-PB1t1HA74s#ws)

Why do people make this look so easy

why
Title: Re: Dark Souls
Post by: Defenestration on October 20, 2011, 01:35:45 AM
I like the "COME AT ME BRO" at the end
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 20, 2011, 02:31:50 AM
You say he makes it look easy, yet you can see his bloodstain in the background.

It's a combination DPS/endurance race.  Basically just get the hardest hitting weapon you can use, Havel's armor, and either Havel's ring, or the steelplate ring, depending on your encumbrance limit.  For extra ease, use Iron Skin.

I've never seen anybody break from this strategy, although this is the first I've seen no Iron Skin use.  Well, and succeed.
Title: Re: Dark Souls
Post by: Smiler on October 20, 2011, 06:57:47 AM
we should probably get a couple more people to explain what i already explained if possible.

Eeh. In Demon's Souls you are in a world where people discovered magic through using souls and that brought on an invasion of demons that fucked shit up, and then someone decided that after the first time it would be a good idea to try it again. Dark Souls is about a world where life sprung up, and you come in when it is all starting to sputter out.

The excuse for dying in both games are different as well. In Demon's, you get bound to this purgatory-like place because some jerk thinks you might have a shot at helping her get rid of the source of the fog that has already devastated a huge junk of the world. In Dark Souls you are one of the unlucky people who has been cursed with being undead, and for some reason you are like the only one who doesn't go insane from dying.

And for the whole collecting souls thing, hell if I know. It would probably be just as hard to explain how you would be getting any other sort of currency from giant mushrooms and shit.
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 09:31:02 AM
It seems like souls are one of the things created when the first flame was linked, derived, like so many things, from Gwyn's mighty soul. Since Lordran is a land of permanence, and indeed sort of unstuck from time now, it seems like the essential elements of the place, souls and humanity, are the only things left that matter. If you look down from Firelink Shrine away from Undead Burg you can see similar cities to Undead Burg stretching out almost to the horizon. It seems that at some point millions of undead and possibly others called Lordran home, before they started going Hollow at the darkening of the world. When you read about the depths key, it seems like the first people to go hollow were locked down there, and that Blighttown was for those even the hollows of the depths feared as diseased and depraved. Of course, eventually almost everyone was overcome, and you might well have been too if you weren't such an expedient fellow. How many centuries has the Dejected Warrior been there? Because everyone's timeline is seperated, it could be years for him before he sees you emerge again from the Church elevator or the catacombs.

Lordran is a place that seems to drive everyone mad eventually, and there's no indication that you're any different except in that you will bring an end to things, one way or another, before you do.
Title: Re: Dark Souls
Post by: Classic on October 20, 2011, 10:31:13 AM
But seriously, who's to say the PC isn't already mad?
Title: Re: Dark Souls
Post by: Ziiro on October 20, 2011, 10:34:46 AM
Alice Player: But I don't want to go among mad people.
The Cat Dark Souls: Oh, you can't help that. We're all mad here. I'm mad. You're mad.
Alice Player: How do you know I'm mad?
The Cat Dark Souls: You must be. Or you wouldn't have come here.
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 10:40:30 AM
But seriously, who's to say the PC isn't already mad?

Hilarious as Ziiro's post is, the way you can tell is that you can talk to people. Unless you choose to believe that the whole thing is a halucination, which would unnecessarily complicate an already pretty fucked up and convoluted world, there's no reason to believe you've gone mad. Though there's every reason to believe that you eventually will.
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 10:41:35 AM
Alice Player: But I don't want to go among mad people.
The Cat Alvina: Oh, you can't help that. We're all mad here. I'm mad. You're mad.
Alice Player: How do you know I'm mad?
The Cat Alvina: You must be. Or you wouldn't have come here.

Fixed
Title: Re: Dark Souls
Post by: Ziiro on October 20, 2011, 10:42:12 AM
I knew something felt wrong about that. Thank you.
Title: Re: Dark Souls
Post by: Classic on October 20, 2011, 10:44:06 AM
I was more referring to the tendency of players, who when given a sandbox shit in it. But yes, the PC's ability to meaningfully interact with other characters is a good sign of some slight sanity.
Title: Re: Dark Souls
Post by: Norondor on October 20, 2011, 11:48:11 AM
the other thing is that there's a physical change that accompanies Hollowing, where you look like a skele-zombie and your eyes burn with unearthly light. the player just looks like they're a sad person made of cured meat when in Hollow form.

... of course, calling it "Hollow form" does raise some questions, but.
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 12:01:01 PM
No one ever calls you a Hollow though. Quite the opposite.

"Nobody wants to see you go hollow, eh?"

When you "Reverse Hollowing" you're no less undead than you were, you just look human, and you've staved off the process of going hollow. 
Title: Re: Dark Souls
Post by: Norondor on October 20, 2011, 12:25:18 PM
the despairing hero makes gloomy jokes about it.

"Look at you! Why, you're nearly all the way hollow, now."

... of couse that's just his style because he's an asshole.

that and... even if nobody else calls you hollow, the game still does.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 20, 2011, 01:14:17 PM
I just spend ALL NIGHT being a dickass hippy, while helping people out with Oreo and S'mores.  In between all that, I'm stabbing silver knights in the dick.

am i a bad person?
Title: Re: Dark Souls
Post by: Ziiro on October 20, 2011, 01:26:45 PM
(http://i.imgur.com/U4MOT.jpg)
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 01:40:19 PM
I should have known it would already exist.
Title: Re: Dark Souls
Post by: Ziiro on October 20, 2011, 01:40:54 PM
It did not, actually. I specifically had it created after that post.
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 02:13:43 PM
Tell her it's right up there with the dick in the tophat.
Title: Re: Dark Souls
Post by: Bal on October 20, 2011, 10:04:44 PM
Lordvessel obtained in NG+. Biggie Smalls is pretty fucking tough when they've got like four times the health. Now I have both of their souls.
Title: Re: Dark Souls
Post by: Ziiro on October 20, 2011, 10:07:31 PM
Darkwraith Ziiro. The shield is totally cool, but you can't do the grab soul drain attack if you're using it as a shield. Balls.
Title: Re: Dark Souls
Post by: Ziiro on October 22, 2011, 01:41:34 AM
Just so everyone knows, the Sword and the armor for darkwraith is kind of bad. It scales with C's, but the base damage is so low it can't catch up to anything.

The armor is pretty sub-par. It's worse than Ornstein's in every way. It's upgradable, but I don't see it being much better after upgrades. The gap is pretty huge.

You can also no longer use the Red Eye Orb when you are no longer part of the covenant
Title: Re: Dark Souls
Post by: Ziiro on October 22, 2011, 03:06:27 AM
Working on Sunbro now.

I've played a few covenants by now.
-Way of the White
-Blade of the Dark moon
-Chaos Servant
-Gravelord Servant
-Dark Wraith

-I accidentally hit Alvina, so I can't try the forest covenant this time around.
-Warriors of Sunlight is my ultimate goal for this character of course.
-Path of the Dragon will have to be on another character.
-Princess guard is basically way of the White.

Of all of them?
-Darkwraith is the most disappointing. Yes, invading with that stone is great and all but there's not much else to do with it. The gear is visually great but mechanically sub-par for how much humanity you have to give up
-Darkmoon is a fun mechanic if the server bullshit is resolved
-Gravelord has potential but for now? Join to get the sword and fuck off
-Way of the White is the best go-to covenant. Easier White sign stuff and less chance to be invaded
-Chaos Servant is great if you want to farm the humanity to dump into it for the secret path and the spells involved. Great Chaos fireball is insane.
Title: Re: Dark Souls
Post by: Bal on October 22, 2011, 09:59:42 AM
Princess Guardian has most of the benefits of way of the white, and also access to two of the best co-op miracles in the game (group heals), but they require a whole lot of faith to use. Way of the White, Princess Guard, and Sun-Bro all get access to easier co-op, with subtle differences such as Way of the White offering better miracle resonance, and supposedly lowering your chance to get invaded, but having no actual rewards, while sun-bro and princess guard keep you close to the co-op, they have rewards, and don't protect you from dark spirits at all.
Title: Re: Dark Souls
Post by: Saturn on October 22, 2011, 10:31:59 AM
I'm planning on going forest hunter just long enough to buy shit and then going darkmoon
Title: Re: Dark Souls
Post by: Bal on October 22, 2011, 11:58:28 AM
So I'm on the Lords in NG+. I've converted to Sun-Bro for Jolly Cooperation, and being a blazing gold phantom in Black Knight armor, in which I now have a full roll with no Havel's Ring. Bully for me.
Title: Re: Dark Souls
Post by: Saturn on October 22, 2011, 02:05:44 PM
I just made that Dick Lautrec commit suicide by accident in firelin.

He can't make that jump to the bridge where the ring of sacrifice is, he just rolled right off the cliff
Title: Re: Dark Souls
Post by: Bal on October 22, 2011, 02:07:43 PM
haha, he's so fat.
Title: Re: Dark Souls
Post by: Bal on October 23, 2011, 01:32:49 AM
Got one of those Demon's Greataxes that the Taurus demons wield. Turns out these things have a basic upgrade path, making them able to be ascended into anything, and enchanted with spells and items, and they have a A scale rating with STR. I think I'll +15 it and use Great Magic Weapon.
Title: Re: Dark Souls
Post by: Ziiro on October 24, 2011, 01:42:42 PM
(http://i.imgur.com/y9EZz.jpg)
Title: Re: Dark Souls
Post by: Bal on October 24, 2011, 02:58:59 PM
Four Kings on NG+ in depth strategy guide.

1. Make sure you are equipped with the Covenant of Artorias ring
2. Put on the highest poise armor you can manage so you won't be knocked back by their attacks
3. Have at least ten (10) +7 Estus flasks left in your inventory, use as necessary
4. Rush those motherfuckers down with no regard for your own safety and beat until dead.
Title: Re: Dark Souls
Post by: Ziiro on October 24, 2011, 03:02:01 PM
To be fair, you're using that Demon great axe now, aren't you?

Meaning you're just swinging a semi truck around on a stick?
Title: Re: Dark Souls
Post by: Bal on October 24, 2011, 03:27:16 PM
No, I was using +5 Black Knight Greataxe. Killing them gave me the souls to switch to the Demon's Greataxe, which I'm experimenting with now (it's a war crime).
Title: Re: Dark Souls
Post by: Bal on October 25, 2011, 02:08:51 AM
NG+ conquered... proceeded to the Gargoyles in NG++ in less than an hour. Send help.
Title: Re: Dark Souls
Post by: Ziiro on October 25, 2011, 07:33:20 AM
You'll be hollow soon enough.
Title: Re: Dark Souls
Post by: Bal on October 25, 2011, 02:42:22 PM
I riposte for about 1100 damage now, without enchants. Working on Faith now as my secondary stat so I can gain access to Great Lightning Spear and eventually Sunlight Spear, which is the true, if diminished, Spear of Gwyn, lord of sunlight, linker of the First Flame.
Title: Re: Dark Souls
Post by: Saturn on October 25, 2011, 09:33:51 PM
I took the Capra demon down in less than 10 hits, now I feel dumb for not farming co-op for humanity and sunbro points
Title: Re: Dark Souls
Post by: Bal on October 25, 2011, 09:34:48 PM
You can help on bosses you've already killed.
Title: Re: Dark Souls
Post by: Saturn on October 25, 2011, 09:39:03 PM
Oh shit really? 

That beats faffing about in the goddamn depths

Also has anyone seen a vagrant?
Title: Re: Dark Souls
Post by: Norondor on October 25, 2011, 09:48:55 PM
word got around that you can sell items so NOPE-A-REENO
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 25, 2011, 09:53:05 PM
Some peeps on SA encountered some.  Somewhat similarly, I have apparently been targeted by gravelords a few times, but never noticed until someone else took out the perp.  I recall somebody in the /v/ generals mentioning that they'd got hit with a gravelord black phantom in the middle of the giant's tomb, though.
Title: Re: Dark Souls
Post by: Bal on October 25, 2011, 09:56:23 PM
Most horrifying Gravelord use I've heard of yet is to put in in Lost Izalith, which will fill the place with black phantoms of the undead dragons in the fucking lake of fucking lava. Black phantom mobs have 2x health, 2x damage, and apparently larger than normal aggro radius. Fucking kill me.

Worse part, hide the mark in the lava somewhere! They won't be able to find it in a million years. Unless you want them to find it so you can farm eyes of death.
Title: Re: Dark Souls
Post by: Bal on October 26, 2011, 03:10:50 PM
(http://img836.imageshack.us/img836/8210/darksoulsframptnope.png)

Can't stop laughing at the last panel.
Title: Re: Dark Souls
Post by: Bal on October 29, 2011, 05:56:21 PM
So I was a Blade of the Darkmoon, but then I found out that not only does Bellowing Dragoncrest Ring work on all magic, including pyromancy, but so does Gwyndolin's hat, and they stack. Sorry, god I apparently serve, but I NEED YOUR FUCKING HAT.

Now bog standard combustion hits for the better part of 500-800 damage, depending on target resistance. God help you if I use a chaos spell (of which I have all) and have a lot of humanity on me.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 29, 2011, 07:05:21 PM
I wonder if the antiquated dress would also help, since it boosts magic attack by 10%.
Title: Re: Dark Souls
Post by: Bal on October 29, 2011, 07:09:49 PM
Quite possibly. I will have to lab that.

VERDICT: If it does have some kind of magic boosting property, it isn't indicated by any sort of buff symbol, and it doesn't work on pyromancy. However, the antiquated SKIRT has better stats than the Gold-Hemmed Black Skirt, which is important to know. However, regarding magic damage boosts, only the ring and Gwyndolin's hat (Crown of the Dark Sun) are shown to have an effect, and they definitely stack.

Addendum: Antiquated set can be upgraded with twinkling titanite. For most of the set, this doesn't matter, but the skirt is already the best 0 poise piece of armor I've seen so far. Reinforcing it takes it completely out of the fucking ball-park. Xanthos set can be upgraded too. Best piece is the gloves.
Title: Re: Dark Souls
Post by: Ziiro on October 30, 2011, 05:09:11 PM
Tip of the Day: Want a Mimic for a head? Here's what you do:

貪欲者の烙印 (http://www.youtube.com/watch?v=pYxAcJ4WWQw#ws)

Quote
apparantly you wake up a mimic, throw a lloyds talisman

(made to stop undead from using flasks, usless because as we all know getting a undead to try and drink in the middle of a fight gives you about 5 free hits)

anyway, throw the Lloyds talisman at it, and it will go to sleep, if it has a yellow glow run up and loot it, if not slap it awake (be sure not to kill it, mimics dont respawn) and try again

FYI, He's punching the mimic to wake it back up and try again
Title: Re: Dark Souls
Post by: Ziiro on October 30, 2011, 07:05:57 PM
Yeah, I couldn't get it to work. Went through two stacks of the stuff and only got one item.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 30, 2011, 07:12:19 PM
I think all this does is give you additional chances at the drop, which is S class as I recall.  Think not quite as bad as pure bladestone.
Title: Re: Dark Souls
Post by: Ziiro on October 30, 2011, 07:28:34 PM
Well it didn't actually give me any additional drops. I only got one.
Title: Re: Dark Souls
Post by: Ziiro on October 31, 2011, 01:20:56 PM
ALL Deaths Montage - Dark Souls Playthrough by GetJesse (http://www.youtube.com/watch?v=vCr6P0i_h2Y#ws)

It's 30 minutes long and has every one of his deaths in his entire play through of the game.

He seems pretty bad from the sections I checked, all things considered.
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 31, 2011, 09:49:15 PM
I find it difficult to believe that this man bulldozed his way through the game on shear tenacity.  Virtually every death shows that he never learns how to actually play the game and not fail, because he just keeps making the same mistakes over and over, until the very end.
Title: Re: Dark Souls
Post by: Bal on November 01, 2011, 12:51:49 AM
I've come across a lot of hosts as a phantom, and phantoms as a host, that clearly have just been throwing themselves at the game until progress is made without learning a god damned thing. Their builds are obviously bad, their techniques horrible, and in the case of hosts they tend to have no idea that flasks are for everyone.

I, on the other hand, just killed the Stray Demon in the Asylum Return at SL 28 with a weapon that could only hit it for double digit damage, and I only took one hit of unblocked damage.

There's a spectrum.
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 01, 2011, 01:43:18 AM
While I wasn't slumming it in the weapon department (both the dark knight sword and greatsword dropped for me), the last time I fought Stray Demon I only took damage from the initial fall into his chamber.

Firesage still gets me sometimes, due to cramped quarters and branches everywhere.

I actually find the first version of him a bit more dangerous, if only because of the weird backswing he has with that hammer.

The taurus demons in Izaleth will catch me with that shit, too.
Title: Re: Dark Souls
Post by: Bal on November 01, 2011, 01:55:47 AM
I generally find the firesage to be easier, because by the time I'm fighting him I'm headed for the Bed of Chaos, and I'm bringing some truly sinister shit to bear on that motherfucker.
Title: Re: Dark Souls
Post by: Norondor on November 01, 2011, 04:22:20 AM
played for the third time tonight. i made some brave sunbro very angry by being insta-killed by the capra demon, i am quite sure!

did manage to get +5 Hollow Soldier Shield and Baldur Side-sword though, and Great Soul Arrow!
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 01, 2011, 09:00:46 AM
Aw snap, November 2nd patch incoming (http://darksouls.fromsoftware.jp/online/).
Title: Re: Dark Souls
Post by: Ziiro on November 01, 2011, 09:02:42 AM
Expecting the Xbox patch in six months then.

Fuck.

Actually probably never. From Software has an awful, awful track record when it comes to patching their Xbox games. I remember now that I got Way of the Samurai 3 for Xbox 360 it was a horribly buggy piece of shit. And then they released 3 pieces of DLC and none of them worked. I booted the game up the other day and two of the three DLCs have been straight up removed from the marketplace and there was no patch to download.
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 01, 2011, 09:29:54 AM
Way of the Samurai isn't by From, it's by Acquire.

Only From games I can think of for the 360 that I'm pretty sure got patches was whichever Armored Core they got and Chromehounds.  Dunno beyond that.
Title: Re: Dark Souls
Post by: Ziiro on November 01, 2011, 09:47:39 AM
For fucks sake why do I keep making that mistake. That's like the third time I've made it and the third time I've been corrected.

They also did Tenchu Z. Kind of an underrated game actually. That wasn't so bad I guess? I guess I just realize what a bitch the xbox cert process is and why a lot of companies don't bother to patch their shit and I can't say I would blame From in regards to patching DaS for 360
Title: Re: Dark Souls
Post by: Bal on November 01, 2011, 11:48:36 PM
Path of the Dragon gives Gravelord Servant a serious run for its money in terms of eccentric behavior. You have to invade people to get dragon scales beyond the few available in the game, but invade is probably the wrong word, challenge would be closer. Much like the Red Soapstone the Dragon Eye leaves a sign on the ground that allows people to summon you into their world (you spawn in at the start of the area like any spirit). When you appear, you are a silver phantom, and the sign you leave is in fact a huge silver dragon's eye on the ground.

It's pretty rad, and incredibly weird.
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 02, 2011, 03:20:00 AM
Yeah, the game behavior versus the covenant descriptions on that one are totally misleading.

Dragon covenant in the Kiln is where all the "honorable" dueling takes place, apparently.
Title: Re: Dark Souls
Post by: Bal on November 02, 2011, 05:18:14 AM
Character 1 NG++
Character 2 NG+
Character 3 Anor Londo

What other games?
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 02, 2011, 06:20:36 AM
I did right by Arkham City, but Rune Factory is just kinda sitting there, looking forlorn.
Title: Re: Dark Souls
Post by: Bal on November 02, 2011, 06:31:33 AM
I like the idea of the Dragon Eye Sign, but I should really just be able to invade people with dragon scales in their inventory, even if that type of invasion is tied to an item like forest hunters/darkmoon blades, or a location. Leaving it completely up to other people is just going to have other people going "nope, have enough trouble with phantoms as it is, thanks".
Title: Re: Dark Souls
Post by: Catloaf on November 02, 2011, 07:32:31 AM
I've been stuck on the Four Kings for like a week now.  There is absolutely nothing* else left for me to do besides kill them and then go after the final boss.  But I just can't fucking do it.  I'm almost level 70 goddamnit!  I just have no luck with summoning helper hollows.  They always just sit AFK or are no help beyond distracting the boss.

*Well, there is grinding for crazy equipment and covenant shit.
Title: Re: Dark Souls
Post by: Bal on November 02, 2011, 07:55:43 AM
Kings do less damage the closer you are to them, and will not cast their homing attack. Two hand your weapon, then, as soon as you land, run at the first king. Beat him to death as fast as possible, flasking when necessary. Repeat until dead. I did this on my 0 poise pyromancer with no phantoms. Their sword attacks literally just do less damage if you are right up in their shit, and their grab attack is only dangerous if you have incredibly low amounts of health.
Title: Re: Dark Souls
Post by: Ziiro on November 02, 2011, 09:52:03 AM
(http://i.imgur.com/Prb3a.jpg)

Also! Dark souls at 1.5m units worldwide. (http://www.gamasutra.com/view/news/38326/Dark_Souls_Ships_15M_Units_Worldwide.php).. And other good news: The next patch will allow you to buy twinkling titanite.
Title: Re: Dark Souls
Post by: Saturn on November 02, 2011, 08:03:13 PM
Aw snap, November 2nd patch incoming (http://darksouls.fromsoftware.jp/online/).

Is there a translated version for those of us who don't read moonman?
Title: Re: Dark Souls
Post by: Norondor on November 02, 2011, 08:10:00 PM
-nerfs to great magic shield, tranquil walk of peace, fog ring, and iron body
-rebalancing fire enchanted weapons (not 100% sure on this)
-matchmaking adjusted
-everyone gets full souls for multiplayer boss kills
-cracked red eye orbs no longer break until you join another session
-adjusting soul drop rates
-some bosses will now drop homeward bones or humanity
-increasing drop rate on super-rare upgrade materials
-lots of merchants getting basic arrow/bolt types added to their selection, and the giant blacksmith sells twinkling titanite(!)
-sunbro faith requirement adjusted to 25 (was 50)
-a bunch of bug/crash fixes
Title: Re: Dark Souls
Post by: Bal on November 02, 2011, 08:25:05 PM
Latest scuttlebutt is that, despite the patch being ready, Bamco isn't going to release it until it's ready to go on both platforms, which means waiting for X-Box cert process. It's already launched in Japan because they don't have it on 360 there. I SURE DO LOVE THE NO FUN ALLOWED CERT PROCESS
Title: Re: Dark Souls
Post by: Ziiro on November 02, 2011, 09:11:33 PM
FEEL MY PAIN

I DRINK IN YOUR SUFFERING
Title: Re: Dark Souls
Post by: Saturn on November 02, 2011, 10:06:31 PM
Seems the antiquated skirt got the shit nerfed out of it.
Title: Re: Dark Souls
Post by: Bal on November 02, 2011, 10:09:39 PM
Well, it does have better stats than Gold-Hemmed to start with, and you can +5 it.
Title: Re: Dark Souls
Post by: Saturn on November 02, 2011, 10:14:37 PM
Worse yet it seems YOU DEFEATED was changed to VICTORY ACHIEVED

and that is BULLSHIT
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 02, 2011, 10:42:21 PM
Aw man, that's some crap.
Title: Re: Dark Souls
Post by: Ziiro on November 04, 2011, 07:47:15 AM
Dark Souls - Solaire of Astora, Warrior of the sun (dialogues) part 1 (http://www.youtube.com/watch?v=Ra5FFVSNOrA#)
Title: Re: Dark Souls
Post by: jhone on November 04, 2011, 10:14:45 AM
So uhhh...


This game is hard.

no it is not enough hard my dear it easy for me how i don't know
Title: Re: Dark Souls
Post by: Bal on November 04, 2011, 06:18:28 PM
So the last couple of nights the multiplayer has really dried up for me, especially late at night. Then I realized. Fuck, it's because the Japanese players have the patch now and we don't, so the player base on PS3 has lost a huge number of people in the states. Because Bamco won't release a FINISHED PATCH. FUCK FUCK FUCK.
Title: Re: Dark Souls
Post by: Bal on November 06, 2011, 10:12:46 AM
Some motherfucker has his Gravelord sign working in the Tomb of Giants in my MOTHERFUCKING NG++ WORLD.

ALL OF MY HATE
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 06, 2011, 12:46:35 PM
hey, you finally get to see it in action.  Yay!
Title: Re: Dark Souls
Post by: Bal on November 06, 2011, 11:35:43 PM
It's less amusing when applied to beastial skeletal giants
Title: Re: Dark Souls
Post by: Ziiro on November 08, 2011, 04:45:47 PM
(http://i.imgur.com/1hHhl.jpg)

[spoiler]The face on the sun is a nice touch.[/spoiler]
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 08, 2011, 07:18:23 PM
Ha, nice.
Title: Re: Dark Souls
Post by: Classic on November 08, 2011, 08:05:45 PM
Is that platform's warning written in Portuguese?
Title: Re: Dark Souls
Post by: Bal on November 09, 2011, 04:36:56 AM
NG++ SUN KNIGHT has 2/4 lord souls, NG+ pyromaster is in Anor Londo, Path of the Dragon masochist is also in Anor Londo on standard, and I'm in the Depths with a Sorcerer.

I have a bunch of other games I should be playing, but they turn to ash in my mouth and I just keep coming back to Dark Souls.

The worst part is that when we get the patch (which will be 1.05 because of things 1.04 broke in Japan) I will probably play even more to tweak various characters and make new ones.
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 09, 2011, 06:46:29 AM
The only thing that might distract me at this point is Skyrim, and that doesn't come out until FRIDAY ARGH!
Title: Re: Dark Souls
Post by: Ziiro on November 10, 2011, 10:39:57 AM
DARK SOULS 1.05パッチ (2chから) (http://www.youtube.com/watch?v=z9NTHDFmjkk#)

:jizz:
Title: Re: Dark Souls
Post by: Bal on November 10, 2011, 10:43:30 AM
Can't fucking wait. Such is life on the PS Triple
Title: Re: Dark Souls
Post by: Smiler on November 10, 2011, 11:07:13 AM
That man knows what we want.
Title: Re: Dark Souls
Post by: Saturn on November 11, 2011, 08:16:31 PM
Catloaf somehow got a sin from killing Sir Dickbutt in ng+ while I didn't

I think it might be because I used that speedrunner's method (kicked his ass off a cliff) while catloaf maced him.

At least the patch makes getting a sin removed ACTUALLY FEASIBLE
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 11, 2011, 09:49:52 PM
What, is the patch out now?
Title: Re: Dark Souls
Post by: Bal on November 12, 2011, 11:15:08 AM
Dragon Torso Stone get. Now I've joined the Blades of the Dark Moon and have been punishing the guilty with my dragon powers, which are actually totally rad.
Title: Re: Dark Souls
Post by: Norondor on November 12, 2011, 03:23:50 PM
you better have named your character "TROGDOR"
Title: Re: Dark Souls
Post by: Bal on November 12, 2011, 04:34:14 PM
Tragically, BURNINATE damage is based on covenant depth, so it mostly sucks since I switched to Blades of the Darkmoon. You know what doesn't suck though? A dragon bellow that basically works like Force, except it uses stamina and buffs attack damage for about five seconds, and has no use limit aside from the stamina cost, which you're regenning at a ludicrous pace because you are technically naked.
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 12, 2011, 07:29:26 PM
Upgrades your barehanded damage, too, although it doesn't show in the status screen.
Title: Re: Dark Souls
Post by: Bal on November 13, 2011, 05:44:59 AM
Yeah, but, pfft
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 13, 2011, 05:56:45 AM
Somebody did a naked dragon run, beat most every boss that way, too.  I forget which they had the most issues with.  You apparently do pretty good claw damage.
Title: Re: Dark Souls
Post by: Bal on November 13, 2011, 06:09:04 AM
I could do it. You can even parry with a backhand, but the attack is just too slow. You actually attack faster with daggers and fist weapons. Also there's no kind of combo at all.
Title: Re: Dark Souls
Post by: Ziiro on November 13, 2011, 07:05:52 PM
Bed of chaos is the worst boss

in the game
Title: Re: Dark Souls
Post by: Dooly on November 13, 2011, 10:25:32 PM
Is it an actual bed that hops around and attacks people?
Title: Re: Dark Souls
Post by: Smiler on November 13, 2011, 10:26:21 PM
A death bed perhaps?
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 13, 2011, 10:37:36 PM
No no, it is clearly a chaos bed, as is indicated by its title.  Also the worst bed, being made of stone and sticks and fire.
Title: Re: Dark Souls
Post by: Ziiro on November 13, 2011, 11:45:44 PM
Finished my first playthrough. I went through and killed all the flamekeepers so I can have +7 for my NG+, however.

Murdered Gwyn then got my "Dark Lord" ending. On NG+ Now, grabbing what I missed out on. Already got the Dark Wood Grain Ring.

"YOU HAVE BETRAYED THINE CLANSMEN"
"Fuck your shit cat bitch I do backflips"
Title: Re: Dark Souls
Post by: Ziiro on November 14, 2011, 01:15:07 PM
Tarkus - He is better at this game than you. (http://www.youtube.com/watch?v=dbHtRggFsNA#ws)

I never found this guy.
Title: Re: Dark Souls
Post by: Bal on November 14, 2011, 01:19:21 PM
I did on my pyromaster in NG+. He can legitimately tank the iron golem and will knock him down. It's a wonder he didn't make it to Anor Londo, as the dejected merchant indicates. Though you do find his set next to the Painting, so maybe he did.
Title: Re: Dark Souls
Post by: Defenestration on November 17, 2011, 11:24:19 AM
(http://i.imgur.com/yknRF.jpg)
Title: Re: Dark Souls
Post by: Bal on November 17, 2011, 11:54:08 AM
Such is (un)life in Lordran. It should have one more tier where the Skyrim player reloads, and the Dark Souls player dies to something else and loses all his shit.
Title: Re: Dark Souls
Post by: Ziiro on November 17, 2011, 12:07:31 PM
On that note:

I was running around on NG+. I felt like killing a boss, so I went and dealt with Quelaag (And Ceaseless Discharge).. Then I came back up to firelink to realize I hadn't killed Yurt 2.. So he killed the firekeeper and ran off. I had not activated a bonfire since the one in blight town and felt like running down into the sewers to get to the gaping dragon and collect some items. I died in the sewers and was teleported back to the bonfire at the bottom of the water wheel in blight town. I was also alive, carrying some humanity, and holding 160k Souls.

:endit:

Thinking I'm just going to rush to anor londo and exit out infront of the Blacksmith holding a ton of souls and wait for 1.05 so I can switch to the axe proper.
Title: Re: Dark Souls
Post by: DestyNova on November 17, 2011, 07:15:50 PM
 Been pondering getting a PS3 for this. Should I cut my teeth on Demon's Souls first so I can learn to enjoy the pain?
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 17, 2011, 08:22:20 PM
They are both good games.  Demon's Souls is somewhat more forgiving, at least at the start.  It certainly couldn't hurt?  Should be stupid cheap, anyway.
Title: Re: Dark Souls
Post by: Bal on November 17, 2011, 08:30:16 PM
Don't play Dark Souls first is my advice. The advances just in the controls will make your head explode if you try to go backwards.
Title: Re: Dark Souls
Post by: Bal on November 18, 2011, 07:32:16 AM
Joined the Darkwraiths on my thief. Darkstalker Kaathe has some interesting theories. I love that the game will never tell us if what we've done is right.
Title: Re: Dark Souls
Post by: Norondor on November 18, 2011, 07:34:52 AM
fuck him, i'm throwing in my lot with darkstalker lei-lei
Title: Re: Dark Souls
Post by: Bal on November 18, 2011, 01:14:50 PM
Haunted the Painted World for about two hours. Good times, mostly wins. One poor sap tried to run back to the bonfire. I actually felt bad for him.
Title: Re: Dark Souls
Post by: Ziiro on November 18, 2011, 09:11:34 PM
Been wandering around in NG+ in Anor Londo to try to make some progress. I've been invaded twice and I completely crumped the second one. (The first one caught me when I was fighting the archers)

Killed another two with firestorm, straight up.

What is this, amateur hour?
Title: Re: Dark Souls
Post by: Bal on November 21, 2011, 01:21:05 PM
The guilty pay the price. Returning with Souvenir of Reprisal.
Forest invader vanquished. Returning with pillaged item.
Master of world defeated. Returning with Dragon Scale.
Master of world defeated. Returning with new found Humanity.

PVP rules so much in this game. Where are you, 1.05? I wish to bask in your majesty.

EDIT: I have no idea what it says when a Gravelord wins, but when they lose everyone effected sees "Disasters are ended with the death of the Gravelord".
Title: Re: Dark Souls
Post by: DestyNova on November 21, 2011, 07:33:38 PM
 So do you get warned when someone invades your game? Do they spawn near you or is it a hunt amongst the curse frogs?
Title: Re: Dark Souls
Post by: Bal on November 21, 2011, 08:06:38 PM
There are several spawn points in each "area". The one you spawn at depends on where you attempt to invade, and where the invaded happens to be. Some are more predictable than others. You always get warned, and in the case of Dragon Spirits, you actually have to invite them into your world, though they still appear based on the normal rules.

All spirits are neutral to NPCs, but cannot heal themselves with Estus flasks, only with special means like Humanity and Divine Blessings, both limited in one way or another.

So yeah, there can be a ton of cat and mouse. You can hear any combat sounds if you're close enough, and you can see life bars from anywhere if the enemy takes damage. I've had some really good hunts, and been hunted. Do you find a nice big arena and wait for them? Get a good ambush around a corner? Summon help and hope it arrives in time?

Normally, the invader has the advantage because they're ready for PVP, and I don't just mean the cheater spells. Even just being mentally prepared for a human opponent can make a big difference. A lot of PVE players panic when invaded due to the fact that they have no control over it.
Title: Re: Dark Souls
Post by: Smiler on November 21, 2011, 08:10:44 PM
You don't get warned if someone uses a red eye stone to invade you.
Title: Re: Dark Souls
Post by: Bal on November 21, 2011, 08:15:50 PM
Yes you do. You always get warned when invaded, no matter the circumstances. Any rumors you have heard to the contrary are FALSE.
Title: Re: Dark Souls
Post by: Norondor on November 21, 2011, 08:33:57 PM
even in the case of dark sun londo? that is the one place i've heard lots of people say is the specific exception.
Title: Re: Dark Souls
Post by: Bal on November 21, 2011, 08:38:47 PM
It's hard to tell with that one, because there's only one spawn location, and everyone knows where it is. So as soon as they activate Twilight Anor Londo they just set up the rape train right next to it.
Title: Re: Dark Souls
Post by: Bal on November 21, 2011, 08:45:23 PM
As an example of the complexity that can occur in Dark Souls multiplayer interaction. I was once invading someone as a Forest Hunter, only to discover than my target was already being attacked by a Darkwraith (the types of phantom are visually distinct). I rushed in and started wailing on the host, but my attacks were hitting both of them. When I went to run off a bit to get some distance the Darkwraith back stabbed me for the kill, followed immediately by the host back stabbing the Darkwraith. I died, but because I had done damage to the Darkwraith, I shared credit for the kill and ended up with a humanity and 40k souls. The real winner was obviously the host though, who got souls from both of us and some humanity from the Darkwraith.
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 08:11:20 AM
PATCH DAY!
Title: Re: Dark Souls
Post by: Smiler on November 22, 2011, 09:11:05 AM
Well, I still can't invade people. Of course I don't know where I am supposed to be trying this right now, and what level I am supposed to be.
Title: Re: Dark Souls
Post by: Smiler on November 22, 2011, 09:28:11 AM
Dark Souls PvP - Epic Kill (http://www.youtube.com/watch?v=TUV-v1SyLwU#ws)
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 09:58:08 AM
That could have been about two minute shorter. Or sped up faster until the end.

Other note: I bought so much twinkling titanite and upgraded everything that needed it. Glorious.
Title: Re: Dark Souls
Post by: Bal on November 22, 2011, 10:36:49 AM
THE SUMMON SIGNS. THEY NEVER STOP.

 :profit:
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 10:54:27 AM
OH YEAH I CAN'T WAIT TO--

Oh right. Xbox.

(http://dl.gamesradar.com/photos/okay.jpg)
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 11:09:04 AM
(http://paulrobertson.mechafetus.com/dsds02.gif)

Some Dark Souls and Demons Souls in there.

[spoiler]No Solaire :([/spoiler]
Title: Re: Dark Souls
Post by: Bal on November 22, 2011, 12:03:39 PM
Left to right: Maiden in Black, Alvina, Crystal Golem, Lava bug, Mindflayer, Serpent Man, Tower Knight, Crystal Lizard (the old kind), Skeleton Warrior, Capra Demon, Flamelurker, Small Mushroom Man, Giant Raven, Crystal Lizard (new model), Large Mushroom Man, Priscilla The Crossbreed, Sif, Yuria the Witch, Siegmeyer of Catarina, Vanguard Demon, Gwynevere, Primordial Serpent (probably Kingseek Frampt), The Adjudicator, Maneater, Quelaag, Smough, Ornstein, Exploding Skull, and... Who the fuck is that? Definitely not a Souls character. I'd remember a chick with four arms. 
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 12:06:02 PM
The false idol from 4-1

Hang on. I have to remember. Demon's souls. The woman you could only kill if you kill the guy up on the balcony far up to your right when approaching her.

3-1. Fool's Idol. (http://demonssouls.wikidot.com/walk3-1-boss)
Title: Re: Dark Souls
Post by: Bal on November 22, 2011, 12:30:55 PM
Well shit, she teleports around so much I never actually noticed she had four arms.
Title: Re: Dark Souls
Post by: Norondor on November 22, 2011, 12:44:01 PM
you didn't notice the storm crow behind vanguard demon, probably because of ice spear trauma
Title: Re: Dark Souls
Post by: Bal on November 22, 2011, 01:02:50 PM
Still not seeing it. What's an ice spear?
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 01:05:38 PM
The Flying storm rays that shot spears through you in 4-1/4-2 start. It's actually to the top left of Vanguard - it's the same color, so it's kind of hard to discern.
Title: Re: Dark Souls
Post by: Norondor on November 22, 2011, 01:08:01 PM
don't remember that? cloud stone? shooting at you on the cliff WHILE YOU ARE FIGHTING GOLD SKELETONS?

no? nothing?
Title: Re: Dark Souls
Post by: Ziiro on November 22, 2011, 03:49:28 PM
The Silent Comedy- Bartholomew (http://www.youtube.com/watch?v=aoP5NGLsWR0#)

After listening to the whole song, I realize: this is probably the best trailer music they could have had for Dark Souls. I wish I good with video editing to create video for the whole song.
Title: Re: Dark Souls
Post by: Ziiro on November 25, 2011, 01:46:10 AM
On a whim I made a new character, Dex based, pyromancer. Then I realized I kind of want to gank suckers as a Dark Wraith in undead parish.

Hours later:
Level 19, with:
+4 Quelaag's blade (1 Titanite off from it. The titanite I need is in the catacombs)
-Gold hemmed set
+4 ASCENDED Pyromancer's hand (40k and it's maxed)
-+20% sorcery ring and Darkwood grain ring
-Kindling ritual
(Need to get Dusk crown. Tomorrow probably.)

And I just need to kill the four kings to become a dark wraith. (I've tried several times, but I'm going to try again once I get both to +5 and I'm on my game and refreshed) But I'm having something of a moral dilemma when it comes to the concept of this character playing out: I will be utterly annihilating everyone. On a test run with a cracked red eye orb I melted some poor bastard's phantom that he summoned to help him with gargoyles in one great chaos fireball. He killed me, but only because I realized I would feel bad if I killed this guy at this point.

To make up for this I helped like 5 people kill their Gargoyles with my insane power, but still.
Title: Re: Dark Souls
Post by: Norondor on November 25, 2011, 10:14:34 AM
On a test run with a cracked red eye orb I melted some poor bastard's phantom that he summoned to help him with gargoyles in one great chaos fireball. He killed me, but only because I realized I would feel bad if I killed this guy at this point.

then give up, you pussy. you'll never make it as a darkwraith.
Title: Re: Dark Souls
Post by: Norondor on November 25, 2011, 10:14:47 AM
i thought you were from dethecus
Title: Re: Dark Souls
Post by: Kayin on November 25, 2011, 12:02:47 PM
..... Funny enough, I'm doing basically the same thing right now, Ziiro. "Hm, game was fun, lets make a Dex based Pyro mancer and try and get to the darkwraiths so I can be a dick."
Title: Re: Dark Souls
Post by: Ziiro on November 25, 2011, 12:41:14 PM
+5 Quelaags, +5 Ascended pyro.. Still can't kill the kings. Ready to cave and just level up but IT'S JUST SO CLOSE

Maybe Quelaag blade + 30 humanity could do it. Quite a gamble..
Title: Re: Dark Souls
Post by: Bal on November 25, 2011, 12:43:35 PM
If you can't kill the kings with quelaag's fury sword and gold hemmed, I don't know what to do for you. There's more than enough there to power down each king in turn. Maybe put on favor and protection briefly to boost your health enough to face-tank them?
Title: Re: Dark Souls
Post by: Kayin on November 25, 2011, 12:49:06 PM
I think the Furysword and Gold hemmed got nerfed in the last patch, so that might not be helping any.
Title: Re: Dark Souls
Post by: Ziiro on November 25, 2011, 12:54:54 PM
I could go grab Havels from Anor Londo and the poise ring from the forest and that might keep me standing long enough to take them down.
Title: Re: Dark Souls
Post by: Ziiro on November 25, 2011, 01:30:35 PM
In creating a disciple of mine, I realized I have a chance to help fight off forest invaders in their game.

I was playing this the entire time while three shotting people or turning them to ashes with Great Chaos Fireball

I'm So Fresh, You Can Suck My Nuts (http://www.youtube.com/watch?v=kYHAcmUfETs#ws)
Title: Re: Dark Souls
Post by: Ziiro on November 26, 2011, 04:37:19 PM
Darkwraith invading people in Undead Parish

I check each one of my targets however: If this is their first day playing? Darkwraith fist only. (If they have two phantoms, however. all bets are off. This proved fun when I melted all three enemies with one Chaos fireball)

If it's not their first day, or have made other progress: All bets are off, they're going to die.
Title: Re: Dark Souls
Post by: Malikial on November 26, 2011, 05:19:37 PM
I kind of want to fight Ziiro because every person I've ever fought while they were dark wraith/phantoming me has died in moments. GRANTED, I am huge soul level and shit.
Title: Re: Dark Souls
Post by: Ziiro on November 26, 2011, 05:27:12 PM
I wish I wasn't on Xbox. It's got so many drawbacks. My PS3 is broken and has been for some time, though , and it's like $130 to fix. So it's going to have to wait a long time.
Title: Re: Dark Souls
Post by: Bal on November 27, 2011, 01:42:25 AM
Decided to revisit my Sorcerer character. Being that there is no covenant for sorcerers, because it's all book learnin' and subverting the natural order, I've decided to devote myself to the newly improved Papa Nito while I verse myself in the most destructive sorceries.
Title: Re: Dark Souls
Post by: Ziiro on November 27, 2011, 07:37:32 PM
(http://i.imgur.com/7IOJO.jpg)

It should be Darkmoon Blade, not forest hunter, but still funny.
Title: Re: Dark Souls
Post by: Bal on November 28, 2011, 02:58:10 AM
Decided to play my Pyromaster again for a bit and I loaded her up. Turns out she was ready to face The Archers and make her way through the palace in Anor Londo, so I summoned a bit of help. Almost as soon as we started engaging the giants at the top of the stairs in front of the main gates I get invaded by a spirit of vengeance. He runs to the archer walkway and manages to knock my jolly partner into a pit, so I run back to where I summoned her in the first place and find he sign again. We run back, and manage to exact revenge on the bastard in a most amusing fashion. He used Iron Flesh and my friend could throw lightning, and both of us had lightning weapons (don't use iron flesh against lightning).

We get past the archers and start fighting our way up when a dark spirit invades. We fight him near the spiral stair cases and I finish him off with a Great Chaos Fireball directly to the face for an irrelevant amount of damage. We then make our way up stairs and another spirit of vengeance invades. We're on the roof at this point and just chill up there until we get bored. Head downstairs to discover that, in searching for us, this kind fellow has opened up every single shortcut including the main gates into the palace. We discover him on the stairs, presumably getting a little annoyed. He dances around a bit, but the combined bleed from my Iaito and my Super Friend's great scythe brings him down (and common feature of our combats). Finally, as we're turning around, another dark spirit invades. This guy just gets shit stomped.

The way clear, we head over to the fog door, I summon a random Sun Bro so fill out the party, and we make Ornstein and Smough our bitches, despite almost being out of spells entirely. I started this adventure with 90k souls and ended it with 427k souls, and several extra humanity. Thank you hiza-kozou, hope you don't go Hollow. Neh hah hah hah.
Title: Re: Dark Souls
Post by: DestyNova on November 28, 2011, 08:03:08 PM
(http://i959.photobucket.com/albums/ae80/DestyNova1/darksouls.jpg)
Title: Re: Dark Souls
Post by: Ziiro on December 01, 2011, 09:27:05 AM
"I'm bad at dark souls so it's a bad game" review. (http://whatifgaming.com/dark-souls-review-the-failure-of-game-design)
Title: Re: Dark Souls
Post by: DestyNova on December 01, 2011, 06:54:48 PM
Disagree with the review for the most part, but there is the diffculty isue that will no doubt brick-wall many people. While 'casual' is probably too cliche, not everyone wants to engage in the 'move one inch left when this happens or you will die' style of play that Dark Souls has been hyped for. Being able to mow down enemies Serious Sam style is great stress relief and Dark Souls doesn't seem to be the game where you can crush a giant wolf's head under your metal boot with a loud 'Fuck ya!' more like 'Fuck, this took long enough.'
Title: Re: Dark Souls
Post by: Bal on December 01, 2011, 08:30:30 PM
Serious Sam is actually very hard compared to most modern shooters. Additionally, the fuck yeah I get from clearing difficult portion of Dark Souls is orgasmic compared the the pale fuck yeah of completing some scripted or otherwise less challenging nonsense.
Title: Re: Dark Souls
Post by: Norondor on December 01, 2011, 08:52:46 PM
HELL YEAH MODERN WARFARE

WALK TO THE CHECKPOINT WHILE YOUR ALLIES PLAY THE GAME FOR YOU

FUCK

YEAAHHHH
Title: Re: Dark Souls
Post by: Kayin on December 05, 2011, 01:43:50 AM
Reading some of their other reviews basically makes it clear that they're a pack of hacks.

Got a level 50 Darkwraith that I've been using on Sen's Fortress with a +15 Iaito and pyromancy. having a good time. Invading is.... a different experience.
Title: Re: Dark Souls
Post by: Ziiro on December 14, 2011, 10:48:56 AM
(http://i.imgur.com/KfUiZ.gif)

fullhavels.gif
Title: Re: Dark Souls
Post by: Beat Bandit on December 14, 2011, 03:29:30 PM
so I got this game

how I fight black knights?
Title: Re: Dark Souls
Post by: Bal on December 14, 2011, 03:31:19 PM
Stab them in the back. They have very slow recovery times and you can get back stabs off quite easily.
Title: Re: Dark Souls
Post by: Misha on December 14, 2011, 03:33:09 PM
soul arrow rapes everything. alternately, you can shield+spear
Title: Re: Dark Souls
Post by: Norondor on December 14, 2011, 04:00:26 PM
if you have a pyromancer's flame consider getting combustion if you're not confident enough to backstab -- you'll need to head into The Depths to find a trainer though
Title: Re: Dark Souls
Post by: Bal on December 14, 2011, 04:22:52 PM
soul arrow rapes everything. alternately, you can shield+spear

These are lies. You are a liar.
Title: Re: Dark Souls
Post by: Norondor on December 14, 2011, 06:33:38 PM
sorcery got a buff in the balance patch so that now i kinda feel like a dick carrying all these soul arrows. when i went up against the first black knight (below the tower with the crossbowman, right?), it was not especially effective -- i ended up killing him with, uh, what's it called? the spiked club from the merchant in undead burg. took a lot of hits!

it's worth noting that spending souls on new/better items or upgrades to your existing ones is a VERY GOOD STRATEGY in Dark Souls, in comparison to Demon's Souls.
Title: Re: Dark Souls
Post by: DestyNova on January 10, 2012, 07:01:41 PM
Possible DLC for Dark Souls (http://"http://www.egmnow.com/articles/news/exclusive-dark-souls-dlc-exists-coming-soon/")

Hmm.. Kinda blank on this. I would like some more info on the world and a better face-maker(Even though I am under a helmet most of the time.) But things are pretty much complete.
Title: Re: Dark Souls
Post by: Saturn on January 11, 2012, 12:04:28 AM
Rather they fix the Bottomless Box glitch first.
It is RUINING PvP.
Title: Re: Dark Souls
Post by: Kayin on January 11, 2012, 02:05:41 AM
I hope they never fix the Bottomless Box glitch.
Title: Re: Dark Souls
Post by: Saturn on January 11, 2012, 01:20:57 PM
I'm sorry that I think it isn't fun to be invaded at SL 10 by a SL 1 with +15 EVERYTHING.

Especially when Mr.Twinky clearly doesn't have the skill required to get that shit legitimately.

If he's actually good enough to get it fine.

But if he plays like he had to be SL 100 just to beat the gargoyles  he can go eat a oil drum full of horse anus
Title: Re: Dark Souls
Post by: Ziiro on January 25, 2012, 10:38:55 PM
Dark Souls General (http://www.youtube.com/watch?v=T3d94pxVRQU#)
Title: Re: Dark Souls
Post by: Cthulhu-chan on January 26, 2012, 12:12:04 AM
that's some good stuff right thar.
Title: Re: Dark Souls
Post by: Bal on January 26, 2012, 03:37:48 PM
Shhh... shhh... Welcome to dark souls
Title: Re: Dark Souls
Post by: DestyNova on January 26, 2012, 11:04:10 PM
Needs to have a scene with him getting pendulumed into the pit in Sen's and getting impale-stomped by the Titanite Demons.

And getting shot off the ledges by arrows the size of tree trunks by the Anor Londo snipers.
Title: Re: Dark Souls
Post by: Defenestration on January 27, 2012, 01:56:14 AM
Well he's obviously inspired by Egoraptor.
Title: Re: Dark Souls
Post by: Ziiro on January 31, 2012, 01:47:35 PM
(http://i.imgur.com/ezK1a.jpg)

(http://www.free-avatars.com/data/media/18/Bobs-Wallet.gif)
Title: Re: Dark Souls
Post by: Bal on January 31, 2012, 03:38:12 PM
that looks like he's using that stupid fortune teller chick's move set. Sword and shield not an option?
Title: Re: Dark Souls
Post by: Ziiro on January 31, 2012, 03:50:19 PM
I'm actually not sure why he's using that one. Is Lizardman not in the new game? I say Lizardman because, iirc, he's the only male sword+shield user. (I haven't played forever so I may be wrong)
Title: Re: Dark Souls
Post by: Bal on January 31, 2012, 03:52:06 PM
Lizardman uses dual hand axes now, I believe. He's not a Sophitia analogue at all anymore.
Title: Re: Dark Souls
Post by: Ziiro on January 31, 2012, 04:06:52 PM
I had to look through the character list, and I found out there is one:

Quote
Patroklos
Patroklos Alexander (パトロクロス・アレクサンドル Patorokurosu Arekusandra?) is Sophitia's son who uses a short sword and a shield like his mother. He knows that he has an older sister and is searching for Pyrrha and his mother. He is the main protagonist of Soulcalibur V. After Sophitia was supposedly killed by malfested, he came to despise them, and has become a slayer of them

I think I realize why he used it though

Here's some video. (http://www.gametrailers.com/video/dark-souls-soulcalibur-v/726349)

[spoiler]it looks like solaire is throwing a sun around?[/spoiler]
Title: Re: Dark Souls
Post by: Bal on January 31, 2012, 04:11:36 PM
he finally found a Sun of his own... if only I too could be so grossly incandescent.
Title: Re: Dark Souls
Post by: DestyNova on January 31, 2012, 09:34:42 PM
Need Father Nier build. He will end the DarkScrawlSign and save his daughter no matter what the cost!
Title: Re: Dark Souls
Post by: DestyNova on February 03, 2012, 10:35:53 AM
 Interview with Dark Souls director. Seems we can blame him for the Anor Londo archers.

http://www.edge-online.com/features/dark-matters-0 (http://www.edge-online.com/features/dark-matters-0)
Title: Re: Dark Souls
Post by: Malikial on February 03, 2012, 03:03:59 PM
I never had trouble with those archers, even on the stream I did for #talkingtime it only took me two goes to beat them and the only reason it took the second go was I ran OFF the edge because I was talking about WoW while doing it. I've beaten them probably six times and I always do it the same way. Run to the platform where the gargoyles are, fight them, run up to the middle platform, LOS the archers, wait until they stop firing because they lost sight of you. Sprint up using the right side because the archer from the left has pillars in the way and can't hit you regularly. Charge the right archer, kick him off the ledge, immediately go to the left one, kick or stagger him off the ledge. You're done.
Title: Re: Dark Souls
Post by: LaserBeing on February 05, 2012, 03:41:54 PM
Me I just went with Hidden Body + Slumbering Dragoncrest ring. The power of the ninja is strong.
Title: Re: Dark Souls
Post by: Smiler on March 20, 2012, 07:04:27 PM
(http://members.iinet.net.au/~elpresidente/died.png)
Title: Re: Dark Souls
Post by: Bal on March 20, 2012, 09:17:35 PM
One situation only attack animation. The people who made this are crazy.

[Dark Souls] Rarely seen critical attack (http://www.youtube.com/watch?v=9mAdgKcQv-U#ws)
Title: Re: Dark Souls
Post by: Cthulhu-chan on March 20, 2012, 09:46:13 PM
Ha, nice.
Title: Re: Dark Souls
Post by: DestyNova on March 21, 2012, 01:24:05 AM
(http://members.iinet.net.au/~elpresidente/died.png)

 First mod to show up? Topless Gwenevyre.
Title: Re: Dark Souls
Post by: LaserBeing on March 21, 2012, 07:08:52 PM
amazing chest ahead
Title: Re: Dark Souls
Post by: Bal on March 21, 2012, 07:37:53 PM
Amazing trap ahead.
Title: Re: Dark Souls
Post by: Ziiro on March 21, 2012, 08:33:01 PM
(http://media.giantbomb.com/uploads/4/45151/2022223-praise_the_sun.jpg)
Title: Re: Dark Souls
Post by: Ziiro on April 07, 2012, 05:17:42 AM
(http://gamingbolt.com/wp-content/uploads/2012/04/dark-souls-1.jpg)

You best believe boy, there's hell to pay. (http://gamingbolt.com/dark-souls-prepare-to-die-edition-coming-to-pc-in-august)

Quote
There are new bosses as well in the PC version, and that should be [probably] enough of an incentive for people to buy it, along with the superior graphics of course. Gamepad will be supported.
Title: Re: Dark Souls
Post by: François on April 07, 2012, 05:40:06 AM
Dark Souls is probably my only regret vis-à-vis not owning a current gen console, so I'm pretty chuffed right now.

No wait, there's Skyward Sword too, but much less so.
Title: Re: Dark Souls
Post by: Smiler on April 07, 2012, 06:06:45 AM
Prepare to Rebuy.
Title: Re: Dark Souls
Post by: Bal on April 07, 2012, 02:58:13 PM
I'm positive the extra content to appear as DLC of some kind on the original platforms.
Title: Re: Dark Souls
Post by: Malikial on April 07, 2012, 03:03:25 PM
Still gonna rebuy.
Title: Re: Dark Souls
Post by: Beat Bandit on April 07, 2012, 03:04:56 PM
Legitimately excited to play with you nerds, and more importantly for the inevitable connect to friends with ease mod.
Title: Re: Dark Souls
Post by: Bal on April 07, 2012, 03:06:53 PM
Vile circumvention of Dark Souls' intentionally mysterious multiplayer interactions.
Title: Re: Dark Souls
Post by: Beat Bandit on April 07, 2012, 04:00:23 PM
I'll live with not repeating "no, try putting it down again" to my friend over speaker phone for half an hour.
Title: Re: Dark Souls
Post by: DestyNova on April 07, 2012, 06:26:18 PM
 Will wait for info on how they plan on dealing with save scumming, hacks and such.
Title: Re: Dark Souls
Post by: Malikial on April 07, 2012, 06:32:45 PM
Well, when you consider that the 360 version has had a working HAVE ANYTHING YOU WANT EVER save editor since about a month after release and NOTHING has been done about it yet, I don't think they can really do much.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 07, 2012, 07:44:51 PM
I'd be more concerned about the max stats hacking that lets them stay at SL 1.

Anyway, cool beans for anyone who wasn't able to play it before.
Title: Re: Dark Souls
Post by: Dooly on April 08, 2012, 12:30:39 AM
How do you get a save file from a 360 to a pc?  I'd never heard of that before.
Title: Re: Dark Souls
Post by: patito on April 08, 2012, 12:50:33 AM
Probably a USB stick or a network connection. The 360 is pretty much like a regular computer so I imagine it's a very simple process.
Title: Re: Dark Souls
Post by: Dooly on April 08, 2012, 03:16:38 PM
I thought you could only use the proprietary hard drive and memory units with the thing.
Title: Re: Dark Souls
Post by: on April 08, 2012, 03:52:38 PM
Nope. I would run avis I downloaded off the internet on my 360 all the time with just a standard 8gb usb stick, plugged right in the front of it.
Title: Re: Dark Souls
Post by: Malikial on April 08, 2012, 05:01:57 PM
Hard drive, yes, I mean you can make a laptop hard disk into a 360 hard disk if you know what you're doing but memory sticks can be whatever no messing around.
Title: Re: Dark Souls
Post by: Ziiro on April 11, 2012, 11:00:55 AM
Dark Souls: Prepare To Die Edition - PC - It's Dark again (http://www.youtube.com/watch?v=jzSqBfPQIEk#ws)

[spoiler]With Games for Windows Live[/spoiler]

[spoiler]Fuck it. Can't win them all. At least it's coming to PC.[/spoiler]
Title: Re: Dark Souls
Post by: Bal on April 11, 2012, 11:42:27 AM
All that new content better be DLC for the console versions. new areas, and new bosses including Artorias himself and that chimera in the trailers. There's also a few new areas including the Tomb of Oolacile, that crazy dead civilization that used light magic. Fffffffuck I need it.

Also, Cursed Sword confirmed for canon "Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias of the abyss. Available world-wide August 24th, 2012 for your PC." Turns out the Abysswalker took a longer walk than we thought.
Title: Re: Dark Souls
Post by: Ziiro on April 11, 2012, 12:12:19 PM
Quote
Greatsword of Artorias (Cursed):
"Sword born from the soul of the great grey
wolf Sif, guardian of the grave of the
Abysswalker Knight Artorias.
The sword can damage ghosts, as it was
cursed when Artorias joined a covenant
with the creatures of the Abyss."
Quote
This ring symbolizes Knight Artorias's
covenant with the beasts of the Abyss.

It's wearer, like Artorias himself, can
traverse the Abyss.

I imagine Artorias will be friendly if you're a Dark Wraith, then? Or maybe just so far gone as to kill everyone.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 11, 2012, 12:32:29 PM
Hard to say.  Kaathe isn't terribly fond of the darkwraiths you fight in New Londo, so it's likely that Artorias will be set against you regardless.  mite b cool if they did something like that, though.
Title: Re: Dark Souls
Post by: Bal on April 11, 2012, 12:35:44 PM
Commonality of purpose doesn't mean dick in Dark Souls. There can only be one Lord in the end. Maybe Artorias is an earlier attempt by Kaathe to create the Dark Lord, but he failed. Now he's just a powerful agent of the Abyss. I imagine he'll be like fighting a suped up dark wraith.
Title: Re: Dark Souls
Post by: Ziiro on April 11, 2012, 01:06:15 PM
Oh, man, that'd be good:

Mechanically: Make him False King Allant. Complete with soul/humanity drain.
Title: Re: Dark Souls
Post by: Ziiro on April 11, 2012, 01:30:07 PM
(http://i.imgur.com/kzn0g.jpg)

Cover art (http://i.imgur.com/BdLe4.jpg)
Title: Re: Dark Souls
Post by: Malikial on April 11, 2012, 01:34:51 PM
Oh, man, that'd be good:

Mechanically: Make him False King Allant. Complete with soul/humanity drain.
But False King Allant, whilst being SO VERY ANIME was also a letdown boss that was waaaay to easy to fight! He telegraphs his shit like it's the 1890s
Title: Re: Dark Souls
Post by: Ziiro on April 11, 2012, 01:44:19 PM
Internet throwing a shitfit about GFWL like it kicked their puppy.

Really? This is why people think gamers can be entitled whiny shits. I'm not going to defend the GFWL wholesale - it has issues. But they need to realize in order to port a game over properly in the span of five months development time they're going to have to cut some corners. Namely, not re-writing a lot of the net and matchmaking code from what already exists in Xbox.

The fact we're getting it at all is really nothing of a miracle. How many PC games does Namco-Bandai make?

Hahaha. After checking their official website, they don't even have a menu option for PC games. (http://www.namcobandaigames.com/home)

Man, this is seriously going to have some repercussions if it goes foul from here.
Title: Re: Dark Souls
Post by: Bal on April 11, 2012, 03:45:40 PM
If by that you mean "They won't do another PC game", then yeah. Dark Souls is already a mega-hit for what kind of game it is. They don't actually have anything to lose here.
Title: Re: Dark Souls
Post by: DestyNova on April 11, 2012, 05:17:17 PM
Bugger. Hope we get to chat a bit with Artorias before throwing down. Perhaps this will reinforce what a dick Kaathe is since he is playing both sides with Frampt.

 Hopfully we can get this as DLC for the PS3/Xbox360 as well I would be willing to toss money out for it.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 11, 2012, 05:21:48 PM
How do you figure?  (re: Kaathe)
Title: Re: Dark Souls
Post by: DestyNova on April 11, 2012, 06:34:08 PM
Speculation I got from the Dark Souls Lore videos. Frampt is right next to Kaathe if you go Dark Lord even though Kaathe disses Frampt.
 Even if that is false, Kaathe uses and tosses away the other Darkwraiths when they fail. I imagine he will be Jaffar whispering in your ear if you go Dark Lord.
Title: Re: Dark Souls
Post by: Bal on April 11, 2012, 07:16:59 PM
The primordial serpents seem to have their own agenda with regard to the "Dark Lord" the end of the "Age of Fire" and the "Abyss". My guess is that Frampt is there to lure would be heroes into sacrificing themselves to a pyre that won't ultimately be saved no matter how many you throw in there, and Kaathe is looking for their true Dark Lord to emerge from the endless number of candidates.

Remember that all of Lordran is unstuck in time, with events looping back on themselves endlessly. While probably not responsible for it, the Primordial Serpents are probably capable of exploiting it. They will have their Dark Lord, if they wait long enough, and by the same token, all those noble souls who throw themselves into the Kiln of the First Flame to re-link the Fire do them a favor by rendering themselves incapable of challenging that Lord that they await, and of course the fire is going to go out eventually in any case.

If Kaathe is to be believed, the fire was already going out when Gwyn came down from Anor Londo and linked it the first time, meaning we're at the end of what was already borrowed time. if the Dark Soul manifests, bringing about the Age of Darkness/Humanity that Kaathe talks about, it is easy to believe that the Abyss, whatever that actually entails, will be involved, and while it might not be where they come from, the serpents definitely have access to it.
Title: Re: Dark Souls
Post by: DestyNova on April 11, 2012, 08:23:05 PM
If anyone can get imports, I very much recommend the Design Works. Very nice art and interviews for those Japanese fluent. Youtube video has some one looking over it.
Dark Souls Lore - Design Works Interview Excerpts (CRAZY stuff and spoilers) (http://www.youtube.com/watch?v=jXB_2QXhAwQ#ws)
Title: Re: Dark Souls
Post by: Kazz on April 12, 2012, 07:09:19 PM
The primordial serpents seem to so on so forth

the lore of Dark Souls gets me hot and bothered cause it's such a fucked up apocalyptic vision

like, here's this nice place, now here's ALL THE WORST THINGS THAT CAN HAPPEN, and now here you are, begin your adventure!

in normal fantasy settings, you're trying to prevent the shit that Lordran has already been through

so cool~
Title: Re: Dark Souls
Post by: Beat Bandit on April 12, 2012, 07:11:14 PM
Don't forget the two maidens you save.

One after she was already brutally murdered and the other so she can run off and go hollow on her own.
Title: Re: Dark Souls
Post by: Smiler on April 12, 2012, 07:13:50 PM
And don't forget all of the optional maidens you can murder in cold blood.
Title: Re: Dark Souls
Post by: DestyNova on April 13, 2012, 05:55:30 PM
Plus one that ends up killing her own father.
Title: Re: Dark Souls
Post by: François on April 13, 2012, 05:58:48 PM
i should probably stop reading this thread
Title: Re: Dark Souls
Post by: Bal on April 13, 2012, 07:14:50 PM
Those blue octopus things all used to be handmaidens of Gwynevere, until Seethe got hold of them. That's what the channelers do. They run around Lodran kidnapping people for Seethe's experiments. Two of them (the blue things), in the back of their enclosure, just sob until you kill them, at which point they drop miracles that only Princess Guard members can cast. You can also find a full set of their clothing in that same area. It's identical to the flame keeper of Firelink Shrine's clothes, except clean.

What I'm trying to say is nothing good ever happens in Lordran.
Title: Re: Dark Souls
Post by: Smiler on April 13, 2012, 07:29:02 PM
Patches manages to have plenty of fun.
Title: Re: Dark Souls
Post by: Bal on April 13, 2012, 07:49:50 PM
That just supports my original point. If patches is happy, it can't mean anything good.
Title: Re: Dark Souls
Post by: DestyNova on April 13, 2012, 10:37:02 PM
 Only two who seem to have their heads on straight are Andre and the Golem smith.
Title: Re: Dark Souls
Post by: Bal on April 13, 2012, 11:39:42 PM
All the smiths seem to stay sane, though the sanity of the Giant smith is kind of moot since he's some kind of forgotten servant of the gods whose only purpose is to smith. Ingwald never goes hollow, and you'd think he'd be a prime candidate after guarding the Four Kings prison for fuck knows how long. The Forest Hunters NPCs aren't insane either, unless you consider fanatical devotion to the forest and the hunt to be insane.

Lots of people seem to find a place where they're able to not be totally hollow, and all of the recurring NPCs can, in theory, be saved, but the circumstances are very specific. Sunbro and Onionbro in particular.

I mean, they're all still doomed, but you don't have to watch it happen, necessarily.
Title: Re: Dark Souls
Post by: Kazz on April 14, 2012, 01:36:09 AM
I'm not sure Andre is fully aware of what's going on.  Also, you keep bringing him shiny new toys.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 14, 2012, 09:09:27 AM
All the smiths are happy just doing their jobs, whether they're a stout old man, a giant, some loony wizard in a self-made prison, or a fucking skeleton.  So long as they get to pound some metal, it's all good.
Title: Re: Dark Souls
Post by: Kazz on April 14, 2012, 01:45:10 PM
I'm fairly certain that Vamos is the one who makes all the shit that the enemies in the Catacombs use.  Like those fucking wheels.
Title: Re: Dark Souls
Post by: LaserBeing on April 14, 2012, 02:00:34 PM
...that makes me feel slightly less bad about assaulting him for his pimpin' helmet. Slightly.
Title: Re: Dark Souls
Post by: Kazz on April 14, 2012, 02:03:14 PM
I kinda wish that were programmed in.  Like, if you kill Vamos, then all the wheel skeletons stop respawning after the next time you kill 'em.  Or, like, if you kill Andre, all the snake soldiers go jump off a fucking bridge
Title: Re: Dark Souls
Post by: Beat Bandit on April 14, 2012, 04:06:57 PM
(http://dl.dropbox.com/u/35466408/20120414_201131.jpg)

uh...
Title: Re: Dark Souls
Post by: DestyNova on April 14, 2012, 07:08:26 PM
Well that message is popular.

Also Alvina no doubt doesn't count because cats don't give a fuck.
Title: Re: Dark Souls
Post by: Beat Bandit on April 14, 2012, 07:43:28 PM
It's more about who left it.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 14, 2012, 07:45:50 PM
Huh.  How does that get changed?
Title: Re: Dark Souls
Post by: Beat Bandit on April 14, 2012, 08:12:10 PM
I think what you mean is how did he hold the chalk?
Title: Re: Dark Souls
Post by: Smiler on April 15, 2012, 06:58:21 AM
(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)(http://dl.dropbox.com/u/123768/Game%20pictures/00152775.0001.gif)
Title: Re: Dark Souls
Post by: Beat Bandit on April 15, 2012, 12:25:10 PM
In the past 24 hours I've made three new characters and gotten them all up to at least blighttown.

I can not for the life of me find a good build that just makes sense. I wish I could just write it off as a diverse and well-implemented enough inventory of choices that they're all good, but no, my pvp experience has shown pretty exactingly that 99% of winners bash you in the face with the biggest sword they can find.

Originally I was going str/faith with the idea being TWoP, then WotG and Sword dance while smashing their faces. The possible weapons and items didn't seem to provide any real obvious good choices. The natural faith scaling weapons are pretty crap and all resources tend to say the same for even +5 occult.

So not wanting to sink SLs into stats I wasn't sure about I role my other option, str / int. This one was even more basic in theory. Originally the idea was solely enough str to get Moonlight, cap int boost and push defenses. Again I got distracted on the path as I heard a lot more praise for builds focusing on magic weapon / shield with more emphasis on str.

That build evolved into my most recent: dex / int with velka's rapier or Crystal Magic Weapon, plus all the soul arrow spam I can handle. Definitely requires more finesse, but I'm not convinced the payoff would be worth it.


Still just experimenting, don't care a ton about making mistakes now because this is all going towards what I'll be rolling for P.C. release. Anyone else been doing the same and have their own ideas to share?
Title: Re: Dark Souls
Post by: Kazz on April 15, 2012, 05:27:51 PM
you're gonna suck at pvp unless:

1. you know exactly what you're doing, or

2. you're either in NG+ or at the point where you can get there

i dunno, though, i'm just a fucking warrior.  level 109, 40 vit, 43 end, 50 str, some points in some other places
Title: Re: Dark Souls
Post by: Beat Bandit on April 16, 2012, 05:51:45 AM
Quote
Reply to your comment on: Dark Souls - Epic's Favorite Build (NG+ Easy Mode)
:kowhyee:


But yeah, my PVP realization is that for the most part the bad hacking and bullshit is really only around in invaders in regular new games. By the time you reach a point where you've got a build ready to fight, it doesn't matter what crazy amount of OP items they have because you should've gotten them naturally by now.
Title: Re: Dark Souls
Post by: Ziiro on April 16, 2012, 07:19:39 AM
Adventures with Patches #1 (http://i.imgur.com/jDpVb.jpg)
Adventures wtih Patches #2 (http://i.imgur.com/yHYRN.jpg)
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 16, 2012, 07:24:19 AM
Patches, you lovable scamp, imma fuk yo face wi'dis greataxe!
Title: Re: Dark Souls
Post by: Malikial on April 16, 2012, 11:11:15 AM
PVP/PVE Builds sorta go out the door after a long enough play. My main Dark Souls character is legit soul level 390+ On Fifth or Sixth newgame and he's not really specialized into anything anymore. First I was just CRAAAZY VIT/STR/ENDURANCE but then I added faith, then attunement for miracles and pyromancy. Closest thing he is now is paladin I guess/ High enough faith to use all miracles, 60 str, 45 vit, 45 endurance High attunement(8 slots). With some nice pyromancy backup. That stated, I don't actually do huge PVP. When I get invaded I usually find ways to troll people. It's my only goal. Stand on top of ladders and kick them down. Use my dragon bow or 3 shot cross bow to knock them off things. Run around naked casting miracles. I never really just straight up fight someone. I only win probably 1/3 invasions but every time I win it's via something so trolly it makes people rage on me pretty hard.
Title: Re: Dark Souls
Post by: Kazz on April 16, 2012, 02:12:51 PM
Truly you are the greatest of us and your followers the most loyal
Title: Re: Dark Souls
Post by: Bal on April 16, 2012, 02:16:39 PM
The problem with mega-high souls levels is that that's not where the competition is. Most builds will point you at SL70 or SL120 for NG and NG+ respectively, because that's kind of the butter zone for action that everyone aims for, and it does force you to have a build.
Title: Re: Dark Souls
Post by: Malikial on April 16, 2012, 02:48:25 PM
Yeah, my 120 soul level build is Str/dex katana with pyromancies. I'm not horribly good or bad, my success rate is probably 45% or less on invasions. I like PVP but I don't like being mean to people and I feel bad after killing them. So I don't PVP much, I feel especially bad when I invade and I end up getting some random mook you can tell is just out doing the single-player game and happens to be in human form. On my high soul level guys I troll like a dick when I get invaded. Key to that is I never invade people, only act like a dick while defending.
Title: Re: Dark Souls
Post by: Kazz on April 16, 2012, 03:37:59 PM
Well, given that you're at SL 390, you'd only invade people even higher than that, unless you're in the forest hunters.
Title: Re: Dark Souls
Post by: Malikial on April 16, 2012, 03:55:16 PM
Not really. Invading claims to have rules but it's all really just a crap shoot. If you invade you will get matched up with almost anything. I've seen people testing it invade at 400 and get soul level 40s or 70s get soul level 300+. The places where you get the most STANDARD souls levels are in Forest and Kiln of the First Flame because those are unoffical PVP areas so most people do their 70-120 PVP there but if you're just running around in human form other places you can get invaded by most anything.
Title: Re: Dark Souls
Post by: Bal on April 17, 2012, 03:42:03 AM
Painted World is a huge hotbed for all forms of multi-player interaction as well. People love to farm it co-op, because of how straight forward it is, and because there's so many people in there, invasions are pretty constant too. The only thing that doesn't really work there is the consensual invasions like red soapstone and dragon covenant, just because that's not where people go to PVP on purpose unless they're the aggressors.
Title: Re: Dark Souls
Post by: Ziiro on April 17, 2012, 11:07:16 AM
Hey Bal, I hope you're ready for some rage:

Quote from: http://pc.gamespy.com/pc/dark-souls/1223124p1.html
"At this moment, I kind of feel sorry for console gamers," From Software's Lead Director Hidetaka Miyazaki said through his translator as he explained that the roughly three new areas, four new bosses, a few more NPCs, all their equipment, and a basic PvP area wouldn't likely come to Xbox 360 and PlayStation 3 anytime soon.
Title: Re: Dark Souls
Post by: Syl on April 17, 2012, 12:12:30 PM
Hey Bal, I hope you're ready for some rage:

Quote from: http://pc.gamespy.com/pc/dark-souls/1223124p1.html
"At this moment, I kind of feel sorry for console gamers," From Software's Lead Director Hidetaka Miyazaki said through his translator as he explained that the roughly three new areas, four new bosses, a few more NPCs, all their equipment, and a basic PvP area wouldn't likely come to Xbox 360 and PlayStation 3 anytime soon.
This comes after them saying that the PC version is going to have locked framerate and 720p display, no keyboard/mouse support, games for windows live and other bullshit. =(
Title: Re: Dark Souls
Post by: Ziiro on April 17, 2012, 12:23:39 PM
At this point close to nothing is going to deter me from getting this game. Because I want the Souls series to have a future on the PC with proper work put into it rather than just a port. The only way to do that is to show Bandai-Namco there's an audience for it on the PC with the Dark Souls port.

So it's going to be kind of mediocre, for sure! I expected that really. They don't have experience with this sort of thing, and pieces of Dark Souls' controls are going to be somewhat difficult to translate to PC.
Title: Re: Dark Souls
Post by: Beat Bandit on April 17, 2012, 01:13:31 PM
This comes after them saying that the PC version is going to have locked framerate and 720p display, no keyboard/mouse support
Damn, there goes the chance of getting Souls III on PC.
Title: Re: Dark Souls
Post by: Bal on April 17, 2012, 02:04:47 PM
Hey Bal, I hope you're ready for some rage:

Quote from: http://pc.gamespy.com/pc/dark-souls/1223124p1.html
"At this moment, I kind of feel sorry for console gamers," From Software's Lead Director Hidetaka Miyazaki said through his translator as he explained that the roughly three new areas, four new bosses, a few more NPCs, all their equipment, and a basic PvP area wouldn't likely come to Xbox 360 and PlayStation 3 anytime soon.

WHY THE FUCK NOT?! They are clearly fucking retarded. I guess they've just decided that they hate money, especially in the form of the Yen.
Title: Re: Dark Souls
Post by: Ziiro on April 18, 2012, 07:06:28 AM
(http://i.imgur.com/mEGYJ.jpg)

Not sure if I'll take it over my Ornstein's, but damn that's nice.
Title: Re: Dark Souls
Post by: Kazz on April 18, 2012, 10:53:04 AM
Hey Bal, I hope you're ready for some rage:

Quote from: http://pc.gamespy.com/pc/dark-souls/1223124p1.html
"At this moment, I kind of feel sorry for console gamers," From Software's Lead Director Hidetaka Miyazaki said through his translator as he explained that the roughly three new areas, four new bosses, a few more NPCs, all their equipment, and a basic PvP area wouldn't likely come to Xbox 360 and PlayStation 3 anytime soon.

WHY THE FUCK NOT?! They are clearly fucking retarded. I guess they've just decided that they hate money, especially in the form of the Yen.

i guess they think that they can just make more by forcing current fans to buy it on PC

when they realize that's incorrect they'll probably release the PtD edition as a whole new disc for the consoles, i bet.  like the trillion versions of SF4
Title: Re: Dark Souls
Post by: Shinra on April 18, 2012, 10:59:29 AM
I can't speak for the Ps3, but apparently it costs a substantial amount of money to patch on the Xbox. Short of releasing it as for-pay DLC, it is probably not financially feasible on the xbox to release it, and there may be other things causing them to not release it as DLC, such as infrastructure issues with tacking content onto the console version. If they have to patch the game to apply DLC to it, that means paying Microsoft for the right to patch their software, which From simply may not be willing to do.
Title: Re: Dark Souls
Post by: Niku on April 18, 2012, 11:00:35 AM
Yeah, I think it was Mortal Kombat where they put the entirety of their balance numbers into a text file or something specifically so it would be under the limit of a "full patch" so they could release hotfixes and bypass Microsoft entirely.
Title: Re: Dark Souls
Post by: patito on April 18, 2012, 11:03:54 AM
That was actually monday night combat from what I remember.
Title: Re: Dark Souls
Post by: Shinra on April 18, 2012, 11:58:26 AM
I get the logic behind Microsoft's position on it. They don't want internet connectivity to be the excuse game developers use to release unfinished games on their platform and release patches to shore up the bugs. It's a problem that's plagued PC game development for many years, (Since Dark Sun II or earlier) and is not one that really needs to be introduced for consoles. Having said that, when you decide to do something later on down the road, like release new content when you'd never planned to, and you have to patch the game to put that ability in, it's really just acting as a profit deterrent more than anything else.
Title: Re: Dark Souls
Post by: Bal on April 18, 2012, 12:30:54 PM
I was pretty obviously implying that it should be paid DLC. New areas, bosses and characters this long after release? You'd be stupid not to charge, because you've obviously spent money making the new content. I just want the "Prepare to Die" pack or whatever on PSN and XBLA. When I was referring to hating money in Yen form in particular I was referring to the fact that Dark Souls was ONLY released on PS3 in Japan, and that the Japanese PC market is as non-existent as it has always been.
Title: Re: Dark Souls
Post by: LaserBeing on April 18, 2012, 12:50:26 PM
I guess it'd be out of the question to wait until anything has been confirmed either way to start throwing tantrums?

http://www.guardian.co.uk/technology/gamesblog/2012/apr/17/dark-souls-pc-dlc-news (http://www.guardian.co.uk/technology/gamesblog/2012/apr/17/dark-souls-pc-dlc-news)
Quote
The main question everyone has had since the announcement is whether console owners will get the extra content created for the PC release – perhaps as DLC. Namco's response to this has been, let's say, ambiguous. For Miyazaki's part, he said From Software had nothing to say at this point. "It's completely understandable that people who bought the console version have those questions. However, as the director of Dark Souls I cannot answer your question right now. I want to apologise to console owners that I don't have any news at this point."
Title: Re: Dark Souls
Post by: Smiler on April 18, 2012, 12:54:58 PM
Quote
Moving on, it seems Dark Souls on PC will not support any sort of user modification or editing – unlike, say, Skyrim with its creation kit. "Personally, I am interested in the concept of Mods," said Miyazaki. "However, due to our lack of experience with the PC we need more time to adapt to what PC gamers want from mods. So this time we're not doing it."

I hope this turns into something great. A Souls game with mods would be pretty awesome.
Title: Re: Dark Souls
Post by: Classic on April 18, 2012, 12:57:51 PM
As much as I love fan mods, I'm not sure how long it will take for a canon of "the good ones" to shake out and make the multiplayer viable.
Title: Re: Dark Souls
Post by: Beat Bandit on April 18, 2012, 01:11:38 PM
As much as I love Dark Souls, I'm not willing to have to download one of a million different nude mods for every world I invade.
Title: Re: Dark Souls
Post by: Smiler on April 18, 2012, 01:35:50 PM
If you don't invade them despite the nude mods, you are letting the babies win.
Title: Re: Dark Souls
Post by: Ted Belmont on April 20, 2012, 06:58:59 AM
Rock, Paper, Shotgun: Still the best game news site. (http://www.rockpapershotgun.com/2012/04/20/hands-on-heart-dark-souls/)
Title: Re: Dark Souls
Post by: Beat Bandit on May 06, 2012, 01:06:45 PM
I'm super happy about the success rate I've been having with what was originally a joke build.

Right
Lightening Cestus +5 / Thorolund Talisman
Left
Chaos Cestus +5 /  Ascended Pyromancer's Flame +5
Spells
Tranquil Walk of Peace / Force / x2 Great Combustion

Allows for heavier armor than a fully armed character and still the mobility to get around people easily. Which is good since pushing off ledges is your best bet with it for fatties with any ability.
Title: Re: Dark Souls
Post by: Stush on May 06, 2012, 01:22:17 PM
Oh, I finally finished Dark souls a few days ago! It was awesome, I should have prepared better for new game +, really, but I was a bit burned out and just wanted to finish the game.

It was good that I did, all my frustration sort of faded away once I passed it.
Title: Re: Dark Souls
Post by: DestyNova on May 06, 2012, 03:10:50 PM
I'm super happy about the success rate I've been having with what was originally a joke build.

Right
Lightening Cestus +5 / Thorolund Talisman
Left
Chaos Cestus +5 /  Ascended Pyromancer's Flame +5
Spells
Tranquil Walk of Peace / Force / x2 Great Combustion

Allows for heavier armor than a fully armed character and still the mobility to get around people easily. Which is good since pushing off ledges is your best bet with it for fatties with any ability.


Mmm.. Force is much too short-range. Even though WoG is old hat, a base 3 shot blast is good for pushing and damaging.
Title: Re: Dark Souls
Post by: on June 03, 2012, 03:52:32 AM
Extra content confirmed for 360/PS3 as marketplace DLC for $15 (http://www.gameindustry.com/ih/item.asp?id=4023)
Title: Re: Dark Souls
Post by: Cthulhu-chan on June 03, 2012, 06:21:20 AM
Nice.  Was hoping that would be the case.
Title: Re: Dark Souls
Post by: DestyNova on June 03, 2012, 03:10:54 PM
Ever really wonder why Andrei is camping out right above the Titanite Demon?

Guy has to get his Titanite Shards from somehwere, every so often he goes down and dropkicks some off the demon.
Title: Re: Dark Souls
Post by: Beat Bandit on June 22, 2012, 05:21:14 AM
So I've been watching youtube videos again to help get back after the Dragon's Dogma break.

EWGF's videos (http://www.youtube.com/user/PhantomEWGF/videos) are must watch for anyone doing PVP ever.

Not only is it great attacker and defender shots of everything from the basics to advanced tactics and mechanics of PVP, but there were some tips I didn't even know about.
Title: Re: Dark Souls
Post by: DestyNova on June 22, 2012, 06:32:42 PM
 I keep getting this feeling that we will get blamed for making things worse/all our fault to begin with in the DLC.
Title: Re: Dark Souls
Post by: Shinra on July 21, 2012, 05:30:00 PM
Hey guys I don't know if you all have been  keeping up with this but:

Games for Windows Live with no native PC resolution support.

 :isweird:
Title: Re: Dark Souls
Post by: Smiler on July 21, 2012, 05:41:44 PM
According to Green Man Gaming Dark Souls requires steam to run. (http://www.greenmangaming.com/s/us/en/pc/games/action/dark-souls-prepare-die-edition-na/)
Title: Re: Dark Souls
Post by: Defenestration on July 21, 2012, 06:06:38 PM
Hey guys I don't know if you all have been  keeping up with this but:

Games for Windows Live with no native PC resolution support.

 :isweird:

Where did you hear this? I haven't seen any indication of that.
Title: Re: Dark Souls
Post by: Shinra on July 21, 2012, 06:43:11 PM
The steam page for Dark Souls says the DRM is GFW live. Whether or not it's available on steam is irrelevant; GFW DRM is terrible.


http://www.destructoid.com/dark-souls-pc-details-specs-control-pvp-and-more-225963.phtml (http://www.destructoid.com/dark-souls-pc-details-specs-control-pvp-and-more-225963.phtml)

Dark Souls will only support upscaling beyond 720p.

Basically the shittiest possible way to port a game.

Title: Re: Dark Souls
Post by: Bal on July 21, 2012, 07:13:23 PM
GFWL is the oldest of old news. The rest is no surprise because From Software has (and they've said this) never ported a game to PC, and are doing it very quickly for what needs to be done. The success of this port is very much the future of better PC ports from the company, or any PC ports from the company, in the future. I mean, they're doing it entirely based on fan demand for a PC port, and giving the extra content to the PC first, so maybe cut them some slack.

Just for the record, on the front of GFWL, their multiplayer is incredibly fucking complicated to begin with, and they already have it working on the Live framework. I do not begrudge them to decision to not reinvent that fucking wheel.
Title: Re: Dark Souls
Post by: François on August 23, 2012, 08:38:17 AM
Steam preloading is up, the sucker unlocks in 7 11 hours.

 :omg:
Title: Re: Dark Souls
Post by: Beat Bandit on August 23, 2012, 09:16:48 AM
y u no let me preload, steam?

edit: oh because I had to download a patch for a counter strike game I don't own first.
Title: Re: Dark Souls
Post by: François on August 23, 2012, 09:44:06 AM
If you don't even get the option to preload at all, try entirely closing and restarting the Steam client; I think it only checks for preload availability when it does the initial connection. If the problem is that you've already started the preloading process but you're not getting any data, or something else entirely, I don't know what to tell you. :nyoro~n:

EDIT: welp ok that's weird
Title: Re: Dark Souls
Post by: François on August 23, 2012, 03:28:53 PM
It was gonna be out mid-evening, then at 4 AM, but I'm posting this while it's unlocking and Steam is checking DirectX and such.

In other news a dude on NeoGAF found a way to get higher resolutions than 1024x720 (http://www.neogaf.com/forum/showthread.php?t=488240). It took him a few weeks to prepare the tools in advance but once he got his hands on the game it took him 23 minutes to change it. Right now apparently it's only tested in the very beginning and there's no guarantee it won't cause problems down the line so the patch isn't available for download yet.

...welp, it just launched, see yaaaaaaa
Title: Re: Dark Souls
Post by: Beat Bandit on August 23, 2012, 07:18:22 PM
I feel like I just prepared for a hotdog eating contest by not eating for a month.

Capra down and fuck the beginning of the depths because I know I will break something over the torch hollows.
Title: Re: Dark Souls
Post by: DestyNova on August 23, 2012, 07:28:57 PM
Very nice news but I can't shake the feeling that the new content will have a 'Don't try to change the past or you'll get screwed over' theme to it.
Title: Re: Dark Souls
Post by: Smiler on August 23, 2012, 07:43:11 PM
Someone has already released a quick trainer for infinite souls. It is getting harder and harder to decide on getting this on PC.

I probably will in the end because I already listed my copy on ebay :V
Title: Re: Dark Souls
Post by: Smiler on August 23, 2012, 07:46:57 PM
(http://i.imgur.com/aL6dI.jpg)

Welp.

Edit: People are already talking about how it might be possible to invade people who aren't in human form.
Title: Re: Dark Souls
Post by: Ziiro on August 23, 2012, 10:39:25 PM
I'm putzing around with stupid shit. Trying to get Dark woodgrain ring and becoming a Dark Wraith. I've fucked it up a few times, so I had to absolve and try again. And the dude is at the bottom of blight town. Yes, I take the back way, but holy fuck it's annoying.
Title: Re: Dark Souls
Post by: Stush on August 23, 2012, 11:40:37 PM
Dark Souls Prepare to Die: How to Access the New Areas (for RAY!) (http://www.youtube.com/watch?v=7nzWBhvdbR4#ws)

Might be handy for anyone who knows the game already but wants to know how to access the new stuff.
Title: Re: Dark Souls
Post by: Kayin on August 24, 2012, 12:33:08 AM
I am endlessly miffed that they haven't put in even basic checks to tell if a character is theoretically legit or not. Honestly? I don't care if people cheat to make characters, as long as that character is valid. I do care that they can cheat and make infinitely superior characters though.

Though watch as the community makes a tool that detects the opponent's stats, tries to validate them and if they're retarded, blocks their IP.
Title: Re: Dark Souls
Post by: Cthulhu-chan on August 24, 2012, 06:13:59 AM
I agree, but this is hardly anything new to people playing on the 360.

Which is why I will patiently wait until the new content gets released for the PS3.
Title: Re: Dark Souls
Post by: François on August 24, 2012, 07:10:35 PM
I've been playing a bunch with the resolution patch on, and it's pretty damn spectacular, but the game outright crashed at the cutscene for the [spoiler]gargoyle[/spoiler] boss so I guess there are some rough edges still. I've taken it off and now it works fine, but I probably won't use it again until the next update at least. It's a vast improvement but it's not like the default visuals ruin the atmosphere and design.
Title: Re: Dark Souls
Post by: Beat Bandit on August 25, 2012, 01:36:34 PM
Quote
This ring has been nerfed in the Prepare To Die edition (PC), as ninja flips now can only be performed when your equip weight is 25% or below, and has no effect for above 25%

Whoops. Sorry about that whole "killing all of you" thing, Forest Hunters.
Title: Re: Dark Souls
Post by: Cthulhu-chan on August 25, 2012, 08:18:03 PM
aww, kinda makes me sad, but it's a reasonable change.

is there a patch list somewhere?
Title: Re: Dark Souls
Post by: Beat Bandit on August 26, 2012, 02:50:35 AM
Not that I can find anywhere. That seems to be the only thing explicitly stated on the wiki.

Don't know if it's part of the DLC or something about the computer though but aggro follow range is caaaarazy now. Like the first hollows in undead burg following you to Solaire crazy.
Title: Re: Dark Souls
Post by: Cthulhu-chan on August 26, 2012, 03:17:47 AM
haha, that is crazy.  Man, doing gravelord runs would be a bit of a bitch on PC, then.

oof, no rest in dickstab forest, either...
Title: Re: Dark Souls
Post by: Beat Bandit on August 29, 2012, 11:36:28 AM
Everything else aside, basically everyone I've talked to about it agrees the network is much, much weaker and the game sucks hard for it. Apparently it's also developed a habit for putting you in offline mode with no notice.

Same SL, same covenant, same house, five hours to see each other's signs and quite a while more before getting the connection bad. Personally I had an average of 3 invasions between successfully summons for Anor Londo (new players: Solaire's bonfire there is basically a blanket of summon signs to this day on consoles if you're the right level) and have literally yet to see a single summon sign or be summoned in any of the new content.
Title: Re: Dark Souls
Post by: Bal on August 29, 2012, 12:45:41 PM
In fairness, many people probably haven't made it to Anor Londo.
Title: Re: Dark Souls
Post by: Misha on August 29, 2012, 01:12:03 PM
Same, I've been invaded a fair amount of times but have had zero positive interactions, and the new Arena hasn't worked for me either.
Title: Re: Dark Souls
Post by: Beat Bandit on August 29, 2012, 01:43:43 PM
Oh right.

Along with never working, the new arena is standard deathmatch with respawns and most points wins. You find a game by standing still until another person also stands still in the same spot and have less control over who you interact with than any other aspect of the game's multiplayer.

So at least nothing of value is never found to be lost.
Title: Re: Dark Souls
Post by: François on August 29, 2012, 03:07:58 PM
I don't run around in human form a lot, I have been invaded three times (won twice wooooo) and had help once (out of the five times I tried to connect ever, though I have seen plenty of signs). I may be speaking as someone who has not played Demon's Souls (only seen it played) or the console versions of Dark Souls (came in completely blind) and therefore might not know what he is missing, but so far I would say the online component has not diminished the extreme amounts of joy I am getting from this game in any way.
Title: Re: Dark Souls
Post by: Beat Bandit on August 30, 2012, 05:36:06 PM
Today's new fun fact: crystal homing soulmass wont show up (at least often if not always) if a host casts it before you invade.

Good times!
Title: Re: Dark Souls
Post by: Malikial on August 30, 2012, 05:39:43 PM
It never did because it is such a short duration, this is a known thing from Dark Souls PS3 also. MORE JOYS OF A DIRECT PORT.
Title: Re: Dark Souls
Post by: Beat Bandit on September 02, 2012, 02:18:03 PM
Back enough on my game to try and do some streaming. I'll basically be attempting to PvP for a few hours but no guarantee of victories or even any action.

http://www.twitch.tv/beatbandito (http://www.twitch.tv/beatbandito)
Title: Re: Dark Souls
Post by: Beat Bandit on September 02, 2012, 05:03:06 PM
http://www.twitch.tv/beatbandito/b/330877504 (http://www.twitch.tv/beatbandito/b/330877504)

Shenanigans with Patito start at an hour and a half (edit: Second half of the original video loaded after). We had really good luck connecting and fun fights, with a few interruptions. I am also inaudible.
Title: Re: Dark Souls
Post by: Smiler on September 04, 2012, 08:43:02 AM
Dark Souls Trolling/Dual Talisman Invasions-輪唱 / デュアルタリスマン侵略 (http://www.youtube.com/watch?v=jjCYJB7mohE#ws)
Title: Re: Dark Souls
Post by: Smiler on September 04, 2012, 01:22:09 PM
Trying to make a sunbro, but the sunlight altar won't talk to me. COME ON I NEED MY FIX.

Praise the Pidgeon Man (http://www.youtube.com/watch?v=4e0Iq8MfKMs#ws)
Title: Re: Dark Souls
Post by: Beat Bandit on September 04, 2012, 02:00:52 PM
25 faith - 5 for each area boss you clear as a white phantom. It's possible I just used to be a nice guy, but I could've sworn it used to be any phantom-based interaction.
Title: Re: Dark Souls
Post by: Smiler on September 04, 2012, 03:00:46 PM
I thought you could interact with the altar even before you have the requirements.
Title: Re: Dark Souls
Post by: François on September 04, 2012, 05:05:27 PM
Quote from: http://www.metro.co.uk/tech/games/910110-dark-souls-interview-hard-master
[Dark Souls Director Hidetaka Miyazaki]:"I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty."

On this first playthrough for me, for the most part the game hasn't been really difficult ever since I returned from Blighttown; before that point I was still learning mechanics, and I wasn't really sure about what kind of character I was building. In any case, the Moonlight Butterfly, Sif and Pinwheel fell on the first try. The Iron Golem and the Hydra killed me once, Smough and Ornstein killed me twice. I really don't say this to try to brag. Even now I know I couldn't hold a candle to the skills of series veterans like you most of you guys. But I think this is the result of my cautious nature and general tendency to aim to be crazy prepared to an almost Batmanesque level; it seems like what I like to do in video games is a perfect fit with what you need to do in this one.

So I understand what Miyazaki is saying. I may not have had much trouble with these encounters, but I felt the danger. There were close calls. I had to analyze my foes and take risks calculated on the fly. When I won, I felt like I accomplished something. I earned satisfaction. Dark Souls doesn't talk down to me; it respects my skill by challenging me to exercize it and rewarding me with success when I do.

There is a prevalent sentiment that Dark Souls is good because it kills you a zillion times, but I think the broader picture is that it's good because it's not afraid to kill you a zillion times. It's not worried about hurting your feelings and doesn't pull punches. And when it does kill you, you know it's your fault. You didn't notice that pressure plate on the floor, underestimated a foe, did not dodge in time, took unreasonable risks, did not prepare sufficiently.

"I personally want my games to be described as satisfying rather than difficult". Mission accomplished, good sir.
Title: Re: Dark Souls
Post by: DestyNova on September 04, 2012, 05:07:13 PM
Dark Souls Trolling/Dual Talisman Invasions-輪唱 / デュアルタリスマン侵略 (http://www.youtube.com/watch?v=jjCYJB7mohE#ws)

 Of course they don't know the dozen+ times they get smashed by those who have played more than a month.
Title: Re: Dark Souls
Post by: DestyNova on September 04, 2012, 05:10:27 PM
I agree with Francos, but I have noticed that one of the aims; Having people pick a weapon  they like and master it gets tossed by the wayside due to the overwhelming power of backstabs. If Perhaps backstabbing was limited to weapons like rapiers,daggers and short swords there would be more attempts at mastery. As it stands it is mostly LOLZaphander.
Title: Re: Dark Souls
Post by: François on September 04, 2012, 05:37:43 PM
For my part I hardly ever backstab, I found it's a whole lot easier to bait attacks and punish them with a couple well-placed Zweihander swings from appropriate distance. At first I wasn't sure whether I could stand the speed of it after getting used to the faster Claymore but practice really really paid off and it's been what's carrying me with relative ease for a while now. In fact, if I'm dealing with multiple foes, getting an accidental backstab kind of bugs me because the animation just makes the fight take longer.

That said I'm building a tank who puts on elite knight armor and havel boots when he feels like traveling light, so intentionally aiming for backstabs just isn't in my mental arsenal much.
Title: Re: Dark Souls
Post by: patito on September 04, 2012, 06:31:46 PM
You have like the exact weapon progression I did, claymore into zweihander, also using elite knight armor.

Also, it is to my understanding that the last patch made enemies drop twice as many souls as before, so leveling up is rather easier in the current state of the game, I've had no need for grinding but I do feel somewhat overleveled at ever stage of the game. The game's still really fun though, and even if I'm not dying it's because I'm being careful.

The problem is that people have misunderstood the entire game, dark souls isn't and has never been a hard game. It's a game all about enemy placement and using the environment to the advantage of the enemies whenever possible, and as long as you remember this you'll do fine as well.

With this whole talk about adding an easy mode I totally agree with that idea. Though really the game has always been as hard as you let it be, not because the game wants to be hard. To me, if you level up past SL1 you're playing an easier difficulty already.
Title: Re: Dark Souls
Post by: François on September 04, 2012, 08:03:53 PM
I've had that feeling of being overleveled, definitely. But I've had a couple moments when it's like, I'm going through Undead Burg because I'm at Firelink Shrine and I want to go to Darkroot Basin. And I think, this'll be quick and easy. Then I get surrounded by early game trash mobs and cut to pieces in five seconds.

The game caught me slipping, tripped me up because I wasn't paying attention, and reminded me to keep my guard up at all times. And I was happy to oblige.

One may think one has earned the lion's obedience, but its body is strong, its teeth are sharp, and a king is not so easily cowed.
Title: Re: Dark Souls
Post by: Stush on September 04, 2012, 10:06:32 PM
I don't get where you guys get this idea that the game isn't hard, I've gotten killed about 8 times this morning in the first part of blight town, twice by invaders, once because I got toxin and had firebombs equipped rather than estus flasks, and like 5 times by getting knocked over the edge by the big guys with the clubs.

If it was any other game, I would have given up by now, but i'll come back in a bit and make it through that area with no trouble at all. Whenever you're having a hard time, you can always just take a break and come back later and you'll be able to pass it.

I don't really like the idea of adding in difficulty levels, because I feel like the games are already really balanced, and if you add in different difficulty levels, you have to rebalance every enemy in the game, it's a lot of work for probably not all that much benefit. Anyone can play dark souls, it's difficult, but you can pick it up with time and persistance. I'm really bad at the game, but i've finished both dark souls and demon's souls, it feels really rewarding when you accomplish stuff in this game, too.
Title: Re: Dark Souls
Post by: François on September 04, 2012, 11:04:01 PM
Yeah, you're right, from almost any angle this game is brutal. I guess the heart of my point is that it's not good because it's hard*, it's good because it's good. (As silly as that sounds.) For all the time I've been hearing about the series since Demon's Souls was released, the impression I had as an outsider looking in, without a current gen console, is that the games were defined by their difficulty. But here we are, I'm at a spot where I'm having steady and rapid progress, you're at a spot where the game is proving extremely challenging**, and we're clearly both having amazing experiences. So my impression, and perhaps apprehension, for all this time, has been unfounded. And I'm very glad for it.

*: Not that this is a point that anyone in here would be trying to make, it's more of a general impression.
**: I'm fairly confident everything after Blighttown has seemed so easy for me in large part because I struggled in that putrid crevice for so long. If you had asked me if I was having an easy time back then I woulda said no, without reserve. I went back down there for a bit recently to farm Large Titanite Shards off leeches, looked for a moment at all the giants that I had entirely avoided the first time through, and thought "err, yeah, no, maybe next time".
Title: Re: Dark Souls
Post by: Stush on September 05, 2012, 04:29:41 AM
Oh, I agree totally, the games are good because they're made with so much love, and everything's so well made, I think the challenge is still a big part of why people love it so much, I mean, When I played fable 3, I just gave up because I realised I was doing nothing but mashing the attack button for most of it and I was just getting bored as hell. And there's so much stuff, there's always something new to try or find, even after hundreds of hours of play.

It makes me think of this theory I heard about why people like chili, It's because after all the burning, the relief afterwards feels so good. Dark souls like, keeps just pissing me off so much that I want to quit, but I always come back because the good moments feel really good.
Title: Re: Dark Souls
Post by: Beat Bandit on September 05, 2012, 04:37:36 PM
Streaming again.

Got a decent microphone and trying to work out the levels. So join me as I try to get the lordvessel while gaining as few levels as I can manage.

http://www.twitch.tv/beatbandito (http://www.twitch.tv/beatbandito)
Title: Re: Dark Souls
Post by: patito on September 08, 2012, 12:48:42 AM
So I made a gravelord, with the plan to troll around sen's fortress eventually.

I'm level 25 and haven't gotten around to ringing the second bell, but I'm at a good level to do gravelord stuff in the depths, but I only had one successful connection and the guy gave up looking for me even though I was standing by the bonfire near the slimes. I'd say it wasn't very succesful but who knows, maybe I made some guys so miserable they were unable to even reach the save point to face me.

I went back to undead burg because I figured why not, may catch an overleveled newbie or an overleved guy who's trollilng for newbies, since at this point I can still catch people at around level 13 there. It was a very successful run!

With a single eye I got two red phantoms, obviously people hunting newbies, one of which did laps around the level trying to get the undead to kill me, to no avail, but he did distract me enough to make his escape up that really long ladder by the beginning, I went back in the direction to the merchant to try to intercept him, but he suddenly died, don't know if it was the poison or maybe he just did a backflip into a pit. The second guy didn't actually try to run, so he put up a fight, not for long though.

The two blue phantoms though were the fun part, I got one who was probably on a new character but still knew what he was doing, since he started doing laps much like the first red phantom trying to get the undead to kill me. Again that didn't work, but while I was distracted with the undead and while he made his escape up the ladder another blue phantom invaded. I made my way back around the merchant and found a well equipped blue phantom approaching. After an intense battle and a backstab that did no damage from the first guy, the second guy positioned himself to ruin my day. Wasn't able to kill any blue phantoms in that run but it was the most fun.
Title: Re: Dark Souls
Post by: Beat Bandit on September 11, 2012, 04:26:54 PM
More stream, same link, better audio.

http://www.twitch.tv/beatbandito (http://www.twitch.tv/beatbandito)
Title: Re: Dark Souls
Post by: François on September 12, 2012, 12:23:32 PM
Welp, completed the game. A Zweihander +15 allowed me to take out almost every boss I had left in one try. ([spoiler]Lost to Gwyn and Seath a couple times, and Bed of Chaos took me a few tries before I figured out what the final step was.[/spoiler]) Final armor set was Elite Knight Helm +3, Silver Knight Armor, Silver Knight Gauntlets, and Havel's Leggings, with a Black Iron Shield +10. I feel kind of dumb now for not using up more titanite than I did; I think I got like 20 twinkling stockpiled and who knows how much of the other stuff. I got invaded a bunch of times in the final stretch but the one guy whom I didn't manage to straight up chop in half fell to a stockpile of regular firebombs.

It turns out I missed out a few areas entirely (Lake of Ash I think?) and didn't touch the Prepare to Die content. Didn't expect the end to throw me straight into NG+ like that, but that's more stuff to look forward to in the replay. I might start an Int/Dex guy though; I haven't touched sorceries yet and I'd like know how the game feels as an agile character instead of an immovable object with an eight foot sword.

So, all in all, that game was worth the wait.
Title: Re: Dark Souls
Post by: DestyNova on September 12, 2012, 05:20:39 PM
 Congrats. The whole NG+ thing has even been spun into the lore.(Don't know if it is offical or just fan-made)

Ash Lake is worth visiting at least once. The devnotes said that they wanted to go even DEEPER underground.
Title: Re: Dark Souls
Post by: Beat Bandit on September 23, 2012, 06:25:46 PM
Next time you want to find and murder the invader that ruined your day, just think of me.

(http://cloud.steampowered.com/ugc/1137414449445916525/47DCEF25376E12F2840AAC2322863D2B280E4E1C/)

Because it probably was.
Title: Re: Dark Souls
Post by: DestyNova on September 23, 2012, 06:34:54 PM
If you go human in the catacombs I would be glad to invade and say hi. (ID Granolaeater)
Title: Re: Dark Souls
Post by: Bal on September 23, 2012, 09:31:41 PM
That's not, like, an international leaderboard or anything, you know, it functions off of the same "proximity" system as all the multiplayer functions.
Title: Re: Dark Souls
Post by: Beat Bandit on September 24, 2012, 03:44:43 AM
Yeah I know, everyone here who invades as a darkwraith makes it to the first page and there's nothing of note at all about it. That's what I was showing off.
Title: Re: Dark Souls
Post by: Smiler on September 27, 2012, 12:02:12 PM
THE REAL DARK SOULS STARTS HERE (http://darksouls.nexusmods.com/mods/17/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D17)

(http://darksouls.nexusmods.com/mods/images/17-1-1347994435.jpg)
Title: Re: Dark Souls
Post by: Smiler on October 02, 2012, 05:53:24 PM
(http://i.imgur.com/kFE0n.jpg)
Title: Re: Dark Souls
Post by: DestyNova on October 02, 2012, 08:27:08 PM
And so we now know why Pinwheel ganked Nito's power.
Title: Re: Dark Souls
Post by: Smiler on October 03, 2012, 05:59:07 AM
Dark Souls PvP: Idling Hacker? No Ledge? NO PROBLEM! (http://www.youtube.com/watch?v=Ob0hV4JWonM#ws)
Title: Re: Dark Souls
Post by: Smiler on October 08, 2012, 10:57:15 AM
Dark Souls - Hacker revenge (http://www.youtube.com/watch?v=F9zwYobS3LE#ws)
Title: Re: Dark Souls
Post by: Stush on October 08, 2012, 10:14:54 PM
TO DIE YOU
Title: Re: Dark Souls
Post by: Smiler on October 14, 2012, 06:51:22 AM
(http://i.imgur.com/Ec0Qg.png)
(http://i.imgur.com/D6Gtg.jpg)
(http://i118.photobucket.com/albums/o103/SuperGuinea/SummoningFailed.png)
(http://i.minus.com/iv30aUfb1OMQ2.gif)
(http://i.imgur.com/0uyg3.jpg)
(http://i.imgur.com/atLhO.jpg)
(http://i.imgur.com/IjddU.jpg)
(http://i.imgur.com/9lBcv.png)
(http://i.imgur.com/LT4UI.jpg)
Title: Re: Dark Souls
Post by: Smiler on October 22, 2012, 01:21:49 PM
(http://i.minus.com/i23OPtqBPXEcU.gif)
(http://i.imgur.com/7pHz2.jpg)

Try Jumping (http://www.youtube.com/watch?v=VSttd3edW98#ws)
Title: Re: Dark Souls
Post by: DestyNova on October 22, 2012, 08:15:52 PM
 New patch. Anyone know the details?
Title: Re: Dark Souls
Post by: Cthulhu-chan on October 23, 2012, 12:21:18 AM
same thing as the pc version.
Title: Re: Dark Souls
Post by: Bal on October 24, 2012, 05:39:23 AM
Finally getting into the new content, since it is now available for PS3, and I must say I thought there would be a bit more preamble before you encounter [spoiler]Artorias the Rapemachine. Good to see he's so clearly not fallen head first into the abyss.[/spoiler] Maybe it was a bad idea to do this on a NG+ character.

EDIT: [spoiler]Took down Artorias after a few tries. I noticed it on the first attempt, but Sif mimics his fighting style, right down to the leaps and spins. Nice detail there.[/spoiler]
Title: Re: Dark Souls
Post by: Beat Bandit on October 31, 2012, 04:18:33 PM
I'm curious if there would be any interest in doing some kind of  bronto fight club or tournament. I don't know if there's a vastly larger number of people that have it on the PC over any one console, but there's enough bleed-over there that it's the plan.

Of course this would be so people that don't often get a chance to can enjoy PVP so we can set ground rules (no resins, chainstabbing, intentional cross-ups, etc.) and find good hosts for as low-lag fights as you can hope for, given the medium.
Title: Re: Dark Souls
Post by: Beat Bandit on November 02, 2012, 05:50:45 PM
FINE WHATEVER I DON'T NEED YOU GUYS

Dark Souls characters unmasked (http://www.youtube.com/watch?v=D0y7fpcbet0#ws)
Title: Re: Dark Souls
Post by: François on November 02, 2012, 06:43:17 PM
I'm probably gonna pass for a heretic for this, but I'm not particularly enamored of intentional pvp in this game.

I should precise that thought. The online interactions are pretty rad and I'm always thrilled to see what's going to pop up when they do happen as a natural consequence of progressing through the game, so it's not a flaw in the design and I sure as hell ain't looking forward to servers eventually shutting down; those will be the darkest of the dark days. But to seek pvp combat for its own sake? I can see why people dig it but on my end I kinda don't hook into it for whatever reason.
Title: Re: Dark Souls
Post by: Bal on November 02, 2012, 06:54:18 PM
Dark Souls is peer to peer. It will never shut down.
Title: Re: Dark Souls
Post by: François on November 02, 2012, 07:54:17 PM
Oh hey, nice. Figured it was the same as Demon's Souls but clearly I haven't been informing myself on the subject either way!
Title: Re: Dark Souls
Post by: DestyNova on November 02, 2012, 08:09:27 PM
More like just become rare to see summon signs and invasions taking longer to find.

When Demon's does go down, it would be a nice gesture if there was a mini-patch that gave you the Monk's Headwrapping as a gift. I don't remember if it was said here, but having random ghosts still appear as well as messages would make SP feel less barren.
Title: Re: Dark Souls
Post by: Smiler on November 03, 2012, 09:29:32 AM
HE'S BACK (http://www.youtube.com/watch?v=oyA8odjCzZ4#ws)
Title: Re: Dark Souls
Post by: Smiler on November 03, 2012, 10:01:10 AM
Liberty Prime (http://www.youtube.com/watch?v=uWgaCPm9oXQ#ws)
Title: Re: Dark Souls
Post by: Smiler on November 03, 2012, 12:13:57 PM
Tonberry (http://www.youtube.com/watch?v=M9jGM_0lYgw#ws)
Title: Re: Dark Souls
Post by: Stush on November 06, 2012, 12:08:36 AM
The multiplayer system has been really pissing me off lately, a friend bought the game, because I told him it wouldn't be as hard as he expected because I could play with him, We've probably spent about 4 hours over the last few days trying to connect to eachother without any success, we're both close levels, we're both way of white, we live near eachother, and i'm putting the sign down in out of the way places, but it never shows up for him. It worked twice yesterday, but since then, it hasn't worked at all.
Title: Re: Dark Souls
Post by: Stush on November 06, 2012, 01:47:05 AM
I take it all back, Turns out when we had fought the boss earlier, we had actually defeated it, even though my friend died at the same time, That's why the sign wasn't showing up, he's new to the game, so it's sort of understandable. And I figured since he died before the boss, it wasn't counted as dead.
Title: Re: Dark Souls
Post by: Cthulhu-chan on November 06, 2012, 03:01:08 AM
Yeah, nah.  It's pretty forgiving with double KOs.  It pretty much always gives yo ucredit for the kill if they are simultaneous.  I've only lost out when the boss/other player dies a bit after I did, and it depends on how soon after.
Title: Re: Dark Souls
Post by: Beat Bandit on November 06, 2012, 03:40:50 AM
On PC (also xbox I hear) If you have any phantoms in your world or are in another world you get the options to invite someone or join a session from the Live menu. I'm not sure exactly how effective it actually is but can't hurt if the opportunity arises.
Title: Re: Dark Souls
Post by: Smiler on November 08, 2012, 08:00:22 AM
The new and improved way to invade dukes (http://www.youtube.com/watch?v=a0QBd5KK-FY#ws)
Dark Magic (http://www.youtube.com/watch?v=7aSCbCUqj64#ws)
this is what i get for summoning two giant dad bros (http://www.youtube.com/watch?v=OZD5-nldn0I#ws)
Title: Re: Dark Souls
Post by: Beat Bandit on November 30, 2012, 07:51:24 PM
DARK SOULS Lore in a Minute! (http://www.youtube.com/watch?v=uItoZfcK524#ws)
Title: Re: Dark Souls
Post by: LaserBeing on December 07, 2012, 08:45:46 PM
Dark Souls 2 ANNOUNCED! (Official Trailer HD 1080P) VGA 2012 (http://www.youtube.com/watch?v=T2wKtHtRet0#ws)
Title: Re: Dark Souls
Post by: Stush on December 07, 2012, 08:47:22 PM
It says the uploader has not made the video available. :(
Title: Re: Dark Souls
Post by: LaserBeing on December 07, 2012, 08:48:10 PM
fixed
Title: Re: Dark Souls
Post by: Smiler on December 07, 2012, 08:55:40 PM
SGD,GMSALDJFDASLFVNASD
Title: Re: Dark Souls
Post by: LaserBeing on December 07, 2012, 09:02:30 PM
ok well I'm sure they'll eventually put an official download for the trailer here

http://www.darksoulsii.com/ (http://www.darksoulsii.com/)


that pendant...
Title: Re: Dark Souls
Post by: DestyNova on December 07, 2012, 09:03:33 PM
Still gone
Title: Re: Dark Souls
Post by: LaserBeing on December 07, 2012, 09:21:34 PM
yeah the videos are getting taken down I guess

just search for it on youtube and you should be able to find one
Title: Re: Dark Souls
Post by: DestyNova on December 07, 2012, 11:39:35 PM
ok well I'm sure they'll eventually put an official download for the trailer here

http://www.darksoulsii.com/ (http://www.darksoulsii.com/)


that pendant...

Supposedly some hidden stuff there but I can't get it to trigger.
Title: Re: Dark Souls
Post by: LaserBeing on December 08, 2012, 12:07:17 AM
http://www.siliconera.com/2012/12/07/dark-souls-ii-will-have-a-new-hero-new-storyline-and-new-director/ (http://www.siliconera.com/2012/12/07/dark-souls-ii-will-have-a-new-hero-new-storyline-and-new-director/)

Miyazaki's stepping back and straight up letting ex-Monster Hunter staff direct it. HMMM...
Title: Re: Dark Souls
Post by: Beat Bandit on December 08, 2012, 04:54:21 AM
Quote
One of the "twists" is the team will change the multiplayer mode with a different concept of playing with others.
Maybe a little preemptive but FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: Dark Souls
Post by: Smiler on December 08, 2012, 06:50:29 AM
Well it was only a matter of time until the success ruined FROM Software.
Title: Re: Dark Souls
Post by: DestyNova on December 08, 2012, 08:03:45 PM
Worry about that when Dark Souls 7 comes out. Hopefully there can be more polishing on things and bosses who can't be parried to death.
Title: Re: Dark Souls
Post by: Beat Bandit on December 08, 2012, 08:13:09 PM
I really get sick of that complaint every time I hear it.

There were two bosses in the game that could be parried, Gwyn and Artorias.

There were two bosses in the game that were once great and fearsome warriors who in some way succumb and lose their strength trying to hold back darkness before you fight them. Gwyn and Artorias.

Shut up it was a plot point.
Title: Re: Dark Souls
Post by: Cthulhu-chan on December 08, 2012, 09:37:00 PM
wait, you can parry Artorias?
Title: Re: Dark Souls
Post by: Stush on December 08, 2012, 10:08:08 PM
Parrying is a fairly major gameplay element, but it's useless on 95% of the bosses. They probably should have had more bosses where you could do it.
Title: Re: Dark Souls
Post by: DestyNova on December 09, 2012, 10:29:45 AM
wait, you can parry Artorias?

Yes, and it does fit into the concept but the director also said he wanted the Gwyn fight to go differently, with more chances for Gwyn to show his various moves.
Title: Re: Dark Souls
Post by: Cthulhu-chan on December 10, 2012, 12:58:02 AM
Well, aside from dying like a bitch within the first few seconds, I'm sure most players got to see plenty of his moves.  By the time you reach Gwyn, you're pretty well trained to not try parry against a boss.  Doubly so if you're a demons souls vet.

...parry didn't work against false kind allant, did it?
Title: Re: Dark Souls
Post by: Bal on December 10, 2012, 04:20:27 AM
Parrying is among the many things that didn't work against False King Allant.
Title: Re: Dark Souls
Post by: Metal Slime on December 10, 2012, 04:31:00 AM
Is it wrong that I went through and beat all of Dark Souls with not only never parrying but never having even learned how to do it? Hell, still don't know how. Guess I should look it up somewhere sometime since the manual and tutorial area don't tell ya a damn thing about it as far as I remember.
Title: Re: Dark Souls
Post by: Bal on December 10, 2012, 04:36:31 AM
Nah, tanking up behind a high stability shield is perfectly viable. With a 100 stability great shield you can even just block Manus' juggle combo in full. You can roll around like a monkey too. With dark wood grain you have like a full half second of invulnerability frames.
Title: Re: Dark Souls
Post by: Cthulhu-chan on December 10, 2012, 05:34:34 AM
Ninja flipz got me through the new bosses, true story.

You don't NEED parry/riposte, but oh lord is it satisfying.
Title: Re: Dark Souls
Post by: Beat Bandit on December 15, 2012, 07:33:47 AM
http://imgur.com/a/q34ES (http://imgur.com/a/q34ES)

TL;DR Notes:

- Miyazaki has basically nothing to do with production. He's currently working on another project.
- "the world will be more densely populated"
- The terms 'evolution', 'departure', 'update' and of course 'accessibility' come up far too often.
- "a system that will easily allow you to review the clues and hints you've seen earlier in the game"
- It will not take place in Lordran, but "the name of the world will be key to the story"
- "the action is something that I want to enhance in the game"
- Production is currently 25% complete with no comment on if it will be released in this hardware generation.
- (while pointing at an image of the knight from the trailer) "this is the main hero"
- There is "an undead who acts as executioner if you commit evil deeds" (in response to a moral system) "yes, definitely."
- Vehicles
Title: Re: Dark Souls
Post by: Shinra on December 15, 2012, 09:25:46 AM
so we're getting devil may souls. Fuck, why would you fix something that isn't broken, from software?
Title: Re: Dark Souls
Post by: DestyNova on December 15, 2012, 10:12:12 AM
Yea. The whole good/evil thing was left to the player to decide on what they want. Soul hungry Darkwraith or Sunbro who resists Kaathe's words.
Title: Re: Dark Souls
Post by: Stush on December 16, 2012, 01:48:12 AM
so we're getting devil may souls. Fuck, why would you fix something that isn't broken, from software?


Video games companies seem obsessed with this. Especially japanese ones lately.
Title: Re: Dark Souls
Post by: Smiler on December 16, 2012, 07:43:31 AM
[09:40] <beatbandito> Dark Souls II confirmed to take place in a lake
[09:40] <beatbandito> Duck Souls will happen
[09:41] <@Smiler> controllable swan boats
[09:41] <beatbandito> without a phantom you just go in circles
Title: Re: Dark Souls
Post by: Bal on December 18, 2012, 01:09:40 AM
The mightiest hero in all the land

The Ruse (http://www.youtube.com/watch?v=RtT2xYZbWBs#)
Title: Re: Dark Souls
Post by: Cthulhu-chan on December 18, 2012, 06:28:40 AM
oh god i just died
Title: Re: Dark Souls
Post by: Beat Bandit on December 19, 2012, 03:52:22 PM
ovariesandsmegma on Vimeo (http://vimeo.com/46850669)
Title: Re: Dark Souls
Post by: Kayin on December 19, 2012, 04:25:03 PM
OH GOD NO THAT'S MY BUILD I'M A FRAUD
Title: Re: Dark Souls
Post by: Bal on December 19, 2012, 06:25:05 PM
Now with black flame for extra dickery!
Title: Re: Dark Souls
Post by: Bal on December 28, 2012, 03:59:15 PM
The only true follower of the Princess' Guard

God save the queen (http://www.youtube.com/watch?v=W4LlLUFfa6Y#ws)
Title: Re: Dark Souls
Post by: Beat Bandit on December 31, 2012, 10:07:44 AM
Dark Souls - Seems Legit (http://www.youtube.com/watch?v=uPROYgffZiY#ws)

Dark Souls - GG Magic (http://www.youtube.com/watch?v=Bnk8QzcQXhQ#ws)
Title: Re: Dark Souls
Post by: Bal on December 31, 2012, 08:24:18 PM
Dark beads, ladies and gents. You can one shot most bosses with it too.
Title: Re: Dark Souls
Post by: Frocto on January 06, 2013, 04:52:00 AM
(http://i.imgur.com/X2oaL.jpg)
Title: Re: Dark Souls
Post by: Beat Bandit on January 09, 2013, 10:06:25 AM
The highest of quality Dark Souls screens (http://zergmark.minus.com/uploads).

<Tefari> I nevwe realized Smough had truck nuts until now
Title: Re: Dark Souls
Post by: Malikial on January 09, 2013, 07:07:08 PM
Hahaha, HOW COULD YOU NOT NOTICE THAT?
Title: Re: Dark Souls
Post by: Beat Bandit on January 17, 2013, 11:28:36 AM
Dunkstein and Slamough - Quad City DJs vs Dark Souls (http://www.youtube.com/watch?v=3OZU3fi08-o#ws)

(http://25.media.tumblr.com/96319cb78c5ad51a88f9bb95b456ea16/tumblr_mftd6wsBwl1qjaiwho1_400.gif)
Title: Re: Dark Souls
Post by: Beat Bandit on February 25, 2013, 06:37:51 PM
Miyazaki confirms PS4 for DS2 in his own weird way. (https://twitter.com/HidetakaMiyazak/status/306072946135429121)
Title: Re: Dark Souls
Post by: Beat Bandit on March 28, 2013, 06:37:10 AM
In the Age of Ancients, The court was unformed, shrouded by fog.
A land of grey hoops, empty bleachers, and everlasting referees.
But then there was B-ball. And with B-ball came Disparity.
Dunks and three-pointers, fouls and free throws, and of course... Slams and Jams.
Then, from the Bench, They came, and found the Souls of Ballers within the jams.

Mikan, the First of the Ballers.
The Wilt of Chamberlain, and his sons of Harlem.
Jordan, the Lord of Air, and his faithful Bulls.
And the furtive Barkley, so easily forgotten.
With the Strength of Ballers, they challenged the refs.
Jordan's mighty dunks peeled apart their stiped uniforms.
The Globetrotters weaved great passes.
Mikan unleashed a miasma of blocks and rebounds.
And Shaq the Scaleless betrayed his own, and the refs were no more.


Quote
Yes, Indeed.
The Dunksign brands the ballers, and in this land, the ballers are corraled and led off the court, where they are locked away, to await the end of the season.
This is your fate.

Ah, hello! You don't look like an amateur, far from it!
I am Solaire of the NBA, an adherent of the Lord of Sports.
Now that I am in the pros, I have come to this great court, the birthplace of Lord Barkley, to seek my very own B-ball!
… Do you find that strange? Well, you should!
No need to hide your reaction. I get that look all the time!
Hah hah hah!
Title: Re: Dark Souls
Post by: DestyNova on March 30, 2013, 08:36:05 PM
 Internet won. Shut down this topic nothing else can matter.
Title: Re: Dark Souls
Post by: Ted Belmont on April 03, 2013, 11:39:41 AM
Dark Souls: The Wrath of the Darkwraith (http://www.youtube.com/watch?v=WqacyIaq27o#ws)
Title: Re: Dark Souls
Post by: Ziiro on April 07, 2013, 08:53:11 PM
On the PC version, you can now guarantee you can find your friends' sign and summon them within seconds. (http://www.reddit.com/r/darksouls/comments/1bkuv1/pc_pvp_players_connectivity_fix_ensures_immediate/)

Haven't used it yet myself but the feedback seems positive.
Title: Re: Dark Souls
Post by: Bal on April 07, 2013, 11:27:56 PM
I've been playing Demon's Souls again, just to go back and have a bit of a different experience, and I'd forgotten some of the really awesome and bizarre shit about this game, and also some of the things that are missing, or totally different. Like weapon upgrades. Holy shit is that expensive. Want any high tier weapon upgrades? Hope you fucking love lizards.

At any rate though, this game still holds up, much better than I would have thought given how ambitious Dark Souls was by comparison, and I suggest going back to anyone who's spent a lot of time in Lordran.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 08, 2013, 06:16:41 PM
There were definitely some quality-of-life changes between the two, but yeah DeS is just a really solid, good game.  Arguably nails atmosphere a bit better, in some parts.
Title: Re: Dark Souls
Post by: Bal on April 08, 2013, 08:56:11 PM
I think there a definitely certain high points in terms of atmosphere that out do just about everything in DaS, like 3-2 for instance. They also managed to make you feel more connected to the bosses, both in terms of the overall story, because they are greater demons and killing them is part of the whole point, but also in terms of the personal histories of the bosses themselves. In terms of actually fighting them though, I think DaS is a step ahead, to the point that these feel easy now.
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 08, 2013, 09:56:41 PM
Maneaters, Flamelurker, and False King remain pretty nightmarish, so long as you're fatrolling.  The proper dodge is pretty godlike compared to what you have in DaS.

False King is still kind of a prick regardless, but he's not the brick wall I remember back when.
Title: Re: Dark Souls
Post by: Bal on April 08, 2013, 10:30:23 PM
I was able to beat Man-eaters and false King on my first try each, and Flamefucker on my second try. Compared to soloing Oreo and Smores, or Manus, it's just not at the same level. The one thing that did give me trouble is Doran, because he's just an unrelenting badass. I never fat rolled at any point in this play, though, because that is part of knowing better.
Title: Re: Dark Souls
Post by: Malikial on April 09, 2013, 06:28:03 AM
False king never was really hard for me. I don't ever remember him taking me longer than 2 tries. He telegraphs his attacks like the anime he is.

Everyday he anime.
Everyday he anime...
Everyday he anime......
Everyday he anime!
Title: Re: Dark Souls
Post by: Bal on April 09, 2013, 04:20:48 PM
False king has one really dangerous attack, which is his untelegraphed, sudden as fuck jumping slash. He often does it as a sort of counter attack, and it is extremely difficult to avoid sometimes. Fortunately it is short range and being far away from him is the best strategy, so it doesn't matter. Oh, I didn't see it this time, but he also has an endless melee combo that does some kind of magic damage so severe that even Dark Silver Shield + ring of magical dullness isn't enough to save you. That shouldn't come up either, because as stated, just stand away from him until he charges up his AoE, and then club him to death.
Title: Re: Dark Souls
Post by: DestyNova on April 09, 2013, 05:23:29 PM
 DeS phantoms of other online players is better. I feel the whole 'Alternate realities' vibe comes through better than the  DaS phantoms. Especially in the boss arenas.
Title: Re: Dark Souls
Post by: Bal on April 09, 2013, 05:32:40 PM
The thing about that is that with DeS we're all on the same server, so if there is anyone there at all, no matter where they're playing from, you will see their phantoms, messages, and soul signs. Whereas with DaS, it's peer-to-peer, and the netcode sort of floats you around these miniature networks of people who become available to your for various online behaviors. This is why you'll see, even now, a message in DeS with 1000+ recommendations, where in DaS one with recommendations in the double digits is rare.
Title: Re: Dark Souls
Post by: Defenestration on April 09, 2013, 11:16:01 PM
I thought the online servers for Demons' Souls were shut down?
Title: Re: Dark Souls
Post by: Beat Bandit on April 09, 2013, 11:23:28 PM
DeS consistently proves itself too awesome to be shut down.
Title: Re: Dark Souls
Post by: Bal on April 09, 2013, 11:32:23 PM
They've been given an indefinite reprieve thanks to the success of Dark Souls making for a huge surge in interest in DeS.
Title: Re: Dark Souls
Post by: Bal on April 10, 2013, 06:27:02 AM
12 minutes of Dark Souls 2. Highlights include torches, actual ass dual wielding, archery on the move, at least when only locked on and using a small bow, and some other bomb ass shit http://www.ign.com/videos/2013/04/10/dark-souls-2-gameplay-reveal-12-minute-demo (http://www.ign.com/videos/2013/04/10/dark-souls-2-gameplay-reveal-12-minute-demo)

EDIT: 10 minute Q&A http://www.ign.com/videos/2013/04/10/everything-you-want-to-know-about-dark-souls-2 (http://www.ign.com/videos/2013/04/10/everything-you-want-to-know-about-dark-souls-2)
Title: Re: Dark Souls
Post by: Smiler on April 10, 2013, 07:45:03 AM
You mention the torch but not perfectly blocking a hammer twice the dude's size with the torch?

FUCK YOU I'M A TOOOOOOOOOOOOOOOORCH GET THAT SHIT OUT OF HERE
Title: Re: Dark Souls
Post by: Ted Belmont on April 10, 2013, 08:03:19 AM
ENTER THE MIST
Title: Re: Dark Souls
Post by: Bal on April 10, 2013, 05:25:19 PM
He switched to his shield at that point, I believe. In any case, the dude was clearly twinked as hell, holding like five weapons.
Title: Re: Dark Souls
Post by: Brentai on April 10, 2013, 06:12:38 PM
They've been given an indefinite reprieve thanks to the success of Dark Souls making for a huge surge in interest in DeS.

Being free on PS+ right now is probably helping a lot too.
Title: Re: Dark Souls
Post by: Bal on April 11, 2013, 05:08:45 AM
Another DaSII video. The director talks, fairly encouragingly, about what to expect from the game. Two things that caught my notice are that while they have no intention of lowering the difficulty they do seem to want to lower the barrier to entry somewhat, and that the story is going to have very little to do with the events of Dark Souls 1, except some connections here and there for the observant player to find. This more or less confirms early speculation that this will not take place in Lordran at all. I was quite distressed by that first magazine interview, but things are looking up with this latest information.

Edit: GameTrailers embedding doesn't seem to want to work. Just, like, go there and find it.
Title: Re: Dark Souls
Post by: Ziiro on April 14, 2013, 04:07:15 PM
(http://i.imgur.com/bb5A1Ts.gif)
Title: Re: Dark Souls
Post by: Ted Belmont on April 15, 2013, 05:39:59 AM
If any of youse are feeling artsy, there's a shield design contest (https://www.facebook.com/darksouls/app_183958555087382) for DS2.
Title: Re: Dark Souls
Post by: Bal on April 15, 2013, 06:02:19 AM
That did that for DaS1 as well. Black Iron, Effigy, and Blood Shield were the winners.
Title: Re: Dark Souls
Post by: Ted Belmont on April 15, 2013, 11:43:30 PM
(http://i.imgur.com/7UeocnI.gif)

Also, Ask Xanthous King (http://ask-xanthous-king.tumblr.com/)

Also also, from an interview with Yui Tanimura: "We apologise for casually using the word accessible, but please understand that the difficulty will maintain."
Title: Re: Dark Souls
Post by: Ted Belmont on April 29, 2013, 03:25:30 PM
Apparently the latest patch borked up the graphics engine on the PS3 version, causing anything with particle effects(bonfires, items, spells, and signs) to flicker and and sometimes turn invisible. My game got hit with it today, and the only thing that makes it go away is going offline. :(
Title: Re: Dark Souls
Post by: Bal on April 29, 2013, 03:32:24 PM
Apparently it has to do with the miracle resonance "fix", which obviously propagates another particle effect into the world, and in doing so they fucked up all of them. I'm glad that feature that even when it works never matters was worked out though, even if you can't see them .
Title: Re: Dark Souls
Post by: Ted Belmont on April 29, 2013, 05:11:39 PM
Oh, and it affects bloodstains, too. Have fun trying to find your invisible souls!
Title: Re: Dark Souls
Post by: Bal on April 29, 2013, 05:40:54 PM
It effects all particle effects and decals. Soul signs, blood stains of all types, soap stone messages. Might be a good time to gravelord.
Title: Re: Dark Souls
Post by: Beat Bandit on April 29, 2013, 11:11:47 PM
WHAT'S HAPPENING (http://www.youtube.com/watch?v=p2fBI-nok_s#ws)
Title: Re: Dark Souls
Post by: Cthulhu-chan on April 30, 2013, 01:59:35 AM
yeah, they patched particle effects associated with miracle resonance, and borked particle effects across the board.  oops.
Title: Re: Dark Souls
Post by: Ted Belmont on April 30, 2013, 10:45:50 AM
It certainly makes the Quelaag fight more interesting.

And by interesting I mean

http://www.youtube.com/watch?v=DBR1NgVtdDM (http://www.youtube.com/watch?v=DBR1NgVtdDM)
Title: Re: Dark Souls
Post by: Brentai on May 03, 2013, 09:01:16 PM
In terms of actually fighting them though, I think DaS is a step ahead, to the point that these feel easy now.

After clearing the first round of each area* I've only died to Armor Spider and the third time I flailed around like an idiot in front of Fool's Idol trying to figure out what the hints were telling me instead of going and solving the obvious puzzle.  I suspect the bosses in this game just are easy.

tbqh I only really ever die to falls, traps, and general idiocy at this point.  It's really beginning to feel like DeS's legendary difficulty is just due to the fact that players are left to guess at what the hell they're supposed to do without a FAQ of some sort (for those not in the chan at the time, my early introduction was not knowing you could go back and actually gain levels and shit after killing Phalanx, so I took all my souls from 1-1 and drove them all the way up to Tower Knight, who pretty much stabbed me to death before I could tell what was going on.  So I guess that guy killed me too.)

* Oh yeah I'm playing DeS for the first time now forgot to mention.
Title: Re: Dark Souls
Post by: Cthulhu-chan on May 03, 2013, 09:19:20 PM
I'd like to hear your opinion on Flamelurker and Maneaters, once you get to them.

But largely yes, learning how to deal with what the bosses have going for them can make them a bit trivial.  Having already played DaS teaches you most of what you needed for DeS.
Title: Re: Dark Souls
Post by: Brentai on May 03, 2013, 09:23:03 PM
Should mention I haven't played DaS either.
Title: Re: Dark Souls
Post by: Bal on May 03, 2013, 11:24:43 PM
I don't have a lot of perspective on this anymore, but I think you will find Flamelurker, Man-Eater, maybe Old Monk (this fight is extremely variable), and possibly Old King Allant more challenging. Most of the bosses in DeS are less difficult than the trek to reach them.
Title: Re: Dark Souls
Post by: Smiler on May 04, 2013, 11:16:14 AM
http://www.youtube.com/watch?v=MatBCZ47wOY& (http://www.youtube.com/watch?v=MatBCZ47wOY&)
Title: Re: Dark Souls
Post by: Brentai on May 04, 2013, 05:49:21 PM
I'd like to hear your opinion on Flamelurker

Me too, but I only got up to his door and then shut the game off for a while to do some work (because I have at least two full days' worth to do this weekend), and WHOOPS I GUESS TIME'S UP ON THIS GAME.  So we'll know once I score a cheap used copy, I guess.

I can't play games I enjoy any more without being reminded that my hobby does not welcome working professionals.  Agh.
Title: Re: Dark Souls
Post by: Brentai on May 05, 2013, 11:20:13 AM
Turns out PSN gave me the 30 minute warning a day early, sooooooooo...

Flamelurker

Down in one try in Soul Form*.  I'm not going to get all cocky and say he was actually easy, but I figured out how to get around him pretty quickly.  Having a Large Brushwood Shield (and enough Endurance to be carrying around a Large Brushwood Shield) probably made a huge damned difference.

Still, I'm definitely in agreement with Bal about the bosses in this game being satisfying kills.  Tower Knight, Vanguard, Red Dragon, Fool's Idol, Armor Spider, and now Flamelurker because he was so damned hyped up all gave me a tingly feeling, which is strange because even the ones that legitimately killed me only did so once or twice, as opposed to ramming into some gimmick Final Fantasy boss like a dozen times and only feeling a mild relief once he finally goes away (looking right the fuck at you, Zombie Seymour).

On a less interesting note, the fight left me with a soul count of exactly 30,000, which is a nice way to leave off for a while.

* The only reason I was in Soul Form is because I tried to chase a lizard off a cliff.  I fucking hate lizards.
Title: Re: Dark Souls
Post by: Ted Belmont on May 05, 2013, 11:26:30 AM
http://www.youtube.com/watch?v=jeLJG_ZU5Io (http://www.youtube.com/watch?v=jeLJG_ZU5Io)
Title: Re: Dark Souls
Post by: Ted Belmont on May 06, 2013, 01:42:57 PM
(http://i.imgur.com/5aBR9PV.jpg)

Well, this is awkward.
Title: Re: Dark Souls
Post by: Cthulhu-chan on May 06, 2013, 02:49:01 PM
haha, silly undead, that's not the right side of the ladder, how'd you even get there?
Title: Re: Dark Souls
Post by: Ted Belmont on May 17, 2013, 01:26:26 AM
Lautrec the "Embraced" (http://www.youtube.com/watch?v=o95uUu7I9Xs#ws)
Title: Re: Dark Souls
Post by: Ted Belmont on June 07, 2013, 08:18:13 AM
(http://i.minus.com/i3NAGUYUCPWdE.gif)

Title: Re: Dark Souls
Post by: Ted Belmont on June 10, 2013, 11:39:37 AM
New trailer!

DARK SOULS 2 - I AM UNDONE (http://www.youtube.com/watch?v=EHgUuhOsHoA#ws)

Tragically, mere exposure to the Microsoft keynote was enough to infect it with a severe case of Buttrock.
Title: Re: Dark Souls
Post by: Bal on June 10, 2013, 12:21:47 PM
The march down the hall full of living statues with a fog gate at the end was pretty amazing. Also they were probably trying to evoke the success of this trailer

DARK SOULS : Bartholomew Trailer (http://www.youtube.com/watch?v=93LFz_j5fQA#ws)
Title: Re: Dark Souls
Post by: DestyNova on June 10, 2013, 04:15:22 PM
Pay for online play will hurt DS2 some since the big appeal is just busting your way into someone's game for a fight, but we'll see.
Title: Re: Dark Souls
Post by: patito on June 10, 2013, 05:12:47 PM
It'll be fine, cause we don't have to pay on a PC.
Title: Re: Dark Souls
Post by: Bal on June 11, 2013, 05:23:10 AM
Pay for online play will hurt DS2 some since the big appeal is just busting your way into someone's game for a fight, but we'll see.

It's also unclear whether paying for multiplayer will encompass all of PSN, or just PS4. Dark Souls II is not next gen, so if PS3 multiplayer is still free in March next year, it's no problem.
Title: Re: Dark Souls
Post by: Ted Belmont on June 16, 2013, 11:06:29 AM
More DS2 details. (http://www.gamrreview.com/preview/90160/dark-souls-ii-hands-on-prepare-to-die-again/)

-Coop/Competetive 4 player online multiplayer returns
-Can carry 3 weapon sets at once
-Can warp between bonfires from the start of the game
-No selectable character classes; character class is generated for you based on physical parameters you choose in the improved character creation
-Can still delegate stats as you see fit in order to play the way you want
-Controls largely identical; biggest core gameplay change the addition of functional dual wielding
-Enemy AI improved to be more reactive/aggressive; will often fight multiple enemies in a single encounter
-Mirror Knight boss featured in trailer has Old Monk style online mechanic; it releases NPC enemies from its shield that, if you play online, could be other players
Title: Re: Dark Souls
Post by: Defenestration on June 19, 2013, 05:22:32 PM
Pay for online play will hurt DS2 some since the big appeal is just busting your way into someone's game for a fight, but we'll see.
It's also unclear whether paying for multiplayer will encompass all of PSN, or just PS4. Dark Souls II is not next gen, so if PS3 multiplayer is still free in March next year, it's no problem.
It's only required for PS4 online titles.
Title: Re: Dark Souls
Post by: Frocto on July 13, 2013, 11:09:19 PM
(http://i.imgur.com/5aBR9PV.jpg)

Well, this is awkward.

(http://puu.sh/3CBO2.jpg)

Everyone is getting in on it!
Title: Re: Dark Souls
Post by: Frocto on July 17, 2013, 07:49:36 AM
BTW guys, I was trying DSCFix (http://darksouls.nexusmods.com/mods/334/) out today with some friends and it is amazing. For such a tiny mod I wasn't expecting a lot, but it gives summon priority to people on your GFWL friend list, so I could get summoned by my buddy pretty much instantly every time. If anyone's still playing this game, they should install it and hit me up for play, I'm pretty much always up for Sen's Funhouse.
Title: Re: Dark Souls
Post by: Bal on July 17, 2013, 09:02:46 AM
Disgusting intentional online interaction.
Title: Re: Dark Souls
Post by: Beat Bandit on July 22, 2013, 01:40:40 AM
Dark Souls 2: new gameplay mechanics info, SDCC gameplay footage (http://www.youtube.com/watch?v=i-AulS0KCTo#ws)

Some footage of the gameplay and commentary on some of it afterwards. Definitely not all of the video is worth watching and a lot is just opinion/assumption but it's still the most info I've seen to date.
Title: Re: Dark Souls
Post by: Ted Belmont on July 24, 2013, 02:12:44 PM
(http://i.imgur.com/1P7fpJT.jpg)

Quote
And then Nito quit fucking around.
Title: Re: Dark Souls
Post by: Beat Bandit on August 01, 2013, 01:08:06 AM
King's Souls

Dark Souls - First Person mode! (http://www.youtube.com/watch?v=JTBGXle2dYU#ws)
Title: Re: Dark Souls
Post by: François on August 18, 2013, 05:04:38 AM
(http://francois.brontoforum.us/miscpic/thanks.jpg)
Title: Re: Dark Souls
Post by: Beat Bandit on August 19, 2013, 03:18:28 PM
(https://pbs.twimg.com/media/BSFDuhQCQAA8smK.png)

I can't imagine how this isn't also confirming steamworks for DS2.
Title: Re: Dark Souls
Post by: Cthulhu-chan on August 20, 2013, 02:54:02 PM
Dark Souls: Manly Miner Men (http://www.youtube.com/watch?v=7pXlqTvDFF4#ws)
Title: Re: Dark Souls
Post by: Beat Bandit on October 27, 2013, 09:34:19 PM
Oh hey, I probably should have mentioned it earlier to be useful, but if anyone is looking to try out / replay Demon Souls, there's a revival effort with twitch streamers. The game has been popping and doesn't look to be stopping anytime soon.
Title: Re: Dark Souls
Post by: Beat Bandit on January 09, 2014, 02:05:10 AM
Dark Souls: I Did It! (http://www.youtube.com/watch?v=UjsaKAIzgC0#ws)
Title: Re: Dark Souls
Post by: Malikial on January 12, 2014, 11:48:48 PM
That video perfectly sums up dark souls.