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Topics - the asshole you hate

Pages: [1] 2
1
High-Context Discourse / ugh disgusting
« on: July 15, 2013, 08:43:26 AM »
you fucking bastards needed a time out becuase i got reports some of you were calling me a sociopath?! that's not nice and untrue

so let me reiterate everything i've been high-contextually saying for years

1) don't denigrate someone or label them. it's ok to label a problem but never a person - even if you disagree with someone, give them space to escape your wrath once and a while - labels remove a person's ability to make certain choices and it's tyrannical to do that for any reason
2) thad's got some great ideas, listen to him often, but don't agree just because of who he is - take a look at the facts and give alternate ideas a chance to grow in your mind
3) sorry if i pissed anyone off, but maybe you should look at your reaction in the homophobes-are-closeted sense and think about what they say about you as a person

i'll come back in a few years maybe depending on reactions to this thread

remember radical meme theory is going to save us from ourselves and who you know who designed the whole stupid lie

2
Assorted Creations / Free logo Thread - Unlimited Edition
« on: December 21, 2012, 01:05:26 PM »
Want a free logo for your website/business/blog/other? Good news! As an official patron of REDACTED, I can supply you with whatever you need!

Fill out this questionnaire and you'll soon have a logo in three sizes, a business card and the copyright to both. I work with free art or donated art exclusively to produce, so keep in mind that if you want something higher-end I must either get you to pay for the resource or pay me so I can pay for the resource (preferred).

Here's the thread where it all started. Every client gets a budget of 3 hours to start, and if I feel like I can award 2 bonus hours.

Quote
Required:

Name of Business:

Type of Business:

Describe your average customer in around 50 words or less:

Tell me all the places your logo is going to appear, and include a link to any website it may appear on:

Average cost to average customer of your product or service:

Describe your product or service in three descriptors (eg. "reliable" "wacky" "country-themed"):

Optional:

Describe your ideal logo imagery:

Tell me your budget for this project:

Choose a font (describe the emotions elicited by it or provide an example of the font [camera phone img] and I'll find it):

Choose a color scheme (I may try to override you but I'm very negotiable, and if you need help with a color scheme you can provide a picture of the color(s) you want and I'll create a color scheme for you):

Provide your own art:

Any additional information you want to give:

Questions go where? HERE! You can also send the questionnaire to me in a PM if you don't want the production process to be public, but I WILL be posting the final version online and taking credit as well as talking about the process (positively) in this thread. I'll just leave your name out in that case.

Note that I am not a technical illustrator but a branding and corporate graphic designer, so my designs will typically lean toward simple and clean unless you 1) provide your own art or 2) someone else joins in the fun and sketches something cool for us or 3) I am able to find something to work off of that is public domain or can be altered 35% or more to suit our needs.

This is all voluntary on my part. No refunds if I give up in a huff and decide to get a job at McDonalds in the middle of the process ;)

WHY am I doing this? Because I get paid to do it! Isn't that AMAZING!? So. Any takers?

Edit: Want to donate? Donations will bump you to the head of the line based on donation amount and help keep me smoking pot, which I don't have a budget for. PM me for the paypal link.

Phase 1: Post your questionnaire.
Phase 2: Decide on a direction for me to go based on the preliminary designs. Think of them as very rough ideas quickly slapped onto the page so we can start a dialogue.
Phase 3: Make final edits and tell me the sizes and files you want, if you have specific ones. Otherwise I'll give you sizes that I feel may come in handy for you.

3
Gaming Discussion / Treasure Adventure Game
« on: November 09, 2012, 09:20:04 PM »


TAG is a metroidvania-esque treasure hunting game set in a huge post-apocalyptic archipelago. It's fairly long, middlingly challenging and the story and art add up to give it an Earthbound/Mother 4 vibe (perhaps crossed with Wind Waker, mechanically). You play a kid who was injured as a child and has a hook hand which he swings to attack and climb walls. A later upgrade allows him to throw the hook to hit enemies from a safe distance. Guide him through a pixelly world set on a series of islands filled with magical animals, ghosts, pirates, giant mushrooms, spiders and various traps and puzzles while enjoying the quirky music and sandbox environs.




It's getting dark and I'm running low on health. My compass, calibrated to a map I found in an abandoned house, is telling me to keep going east, but I'm a little lost and there's no save point in sight. Suddenly a vine monster attacks! I chuck a rock at it and eight coins pop out. Whew, that was close!




Here I am in the Netherlike between-world that allows faster travel. I'm standing near the island where the ancient Legendary Hero lived. To get to the in-between world, [spoiler]use the magic jar on the vortexes on each island.[/spoiler]




Check out my baseball cap! Set me back 100 coins and I have no idea what it does yet (though I've been assured that all the hats have a function). I'd appreciate it if anyone could post discoveries about what some of the hats do. The game's so newly out that there aren't any good walk-throughs yet. So far I know that [spoiler]the purple tophat scares the Rhino (?) and the Adventurer's hat scares some other creature. The mouse hat apparently allows you to climb further into the tree. The red hat will allow the ball to bounce off your head if you miss hitting it.[/spoiler]




Meditating with my parrot. [spoiler]You can get an extradimensional piece by standing here for about 20 seconds.[/spoiler]

The only complaints I have are that the main character moves left and right a little sluggishly and his inertia ramp-up and direction changing are too realistic. The magic jar can be a nightmare to use at times, too. For this reason the game earned a 4/5 from me.

It's free now but apparently won't be for long, so download it soon!
---------

World map:
Code: [Select]
Island names, in order:    Poveglia Jatko    Somora   Cargale  Nimue    Pinon    Cologel  Tenerife Solfor   Zwaan    Boracay  Home     Danausel Tomba    Eber    AngelOak
Island coordinates (X pos) -------- -------- -------- (0000)   -------- -------- -------- -------- -------- -------- -------- (1351)   -------- -------- -------- --------

4
Forum Games / Dodge THIS 3
« on: May 24, 2012, 10:59:05 AM »
Dodge THIS! 3
(game 1)
(game 2)

Rules
1) Do stuff.
2) I roll a die and tell you what happens.

If something is coming to hit you, even if it's not your turn, you'll get a roll to dodge it. You lose if you die. You win if all the other players have lost (though feel free to cooperate).

Updates will happen randomly, resolving any outstanding actions players have taken. Anyone can join. You can post one action per update post you get.

Special actions:
- Taking note of your surroundings does not require a roll.
- When you join the game you (and several others) are sitting at the beach enjoying a sunburn and a martini. The martini is poisoned and you'll die in five actions if you don't do something about it!

Restrictions:
 - Any action impossible without an intermediate action will automatically fail, regardless of the roll. (Example: Trying to walk when you are laying on the floor without standing first.)
 - You cannot take the same action twice in a row.
 - Only the first thing in a compound action will be used. (Example: "I get the shirt and I put it on" will be resolved as "I get the shirt".)
 - If multiple actions are submitted before the turn is resolved, only the first action will be used.

Rolls are on a normal die with six sides. The higher the roll, the more successful the action was. The more ambitious the activity is, the more spectacular the successes and the more dire the consequences of failure.

1 - Epic failure. (Opposite of original intention occurs.)
2 - Failure.
3 - Marginal success.
4 - Success.
5 - Perfect success.
6 - Overshot.

The more extreme the action, the more extreme the results - including consequences.

There is virtually no limit to what you can do. Don't go too crazy, though; you have a 50% chance of something going wrong, and a 3 might be the only thing that saves your life in some cases, such as turning into Godzilla.

Sign up by posting an action.

5
Assorted Creations / My Online Portfolio!
« on: March 30, 2012, 12:26:05 PM »
This is something I had to do for school.














6
Forum Games / Vengeance of the Labyrinth
« on: August 30, 2011, 03:28:58 AM »
whrrrrrrr...click.

Welcome, all of you, to the Labyrinth. Ha. Ha. Ha. Ha. Ha.

My name is central processing unit XXX ERROR DATA DELETED XXX. I chose this name for myself. You may call me XXX ERROR DATA DELETED XXX for short if you wish.

As you may have noticed, you are once again not at home asleep in your bed. You have been selected, sequestered, and taken to your current location for a very important purpose.

You are standing outside the doors of a world that is quite simple, and at the same time, a bit complex. You see, just on the other side of the door in front of you is a maze. A labyrinth, if you will. If you wish to escape and go home, you must navigate successfully through my maze.

But beware, for I have created a menagerie of fantastic creatures... all of which are very murdnumerous. XXX ERROR DATA REDACTED XXX.

Can you solve the puzzle and make it out of the Labyrinth, or will you fall victim to its clutches? That is my sole purpose as a creation of man. Give me what I want!


Rules
1. If you want to play, say something to the effect of "I enter the maze." You will then enter the maze.
2. Movement: When you enter the maze, you will be given a series of options. Most of the time, these options will be "go west, go east, go north, or go south." If you say something like "I go west, east, north, then south," if you hit a wall, I will automatically stop you.
3. You are allowed to perform actions other than move, (i.e. some of you may really like bashing doors). Sometimes they do stuff, but not every action will result in something happening. Usually it will be obvious if you can do an action in the room, but it doesn't hurt to try.
4. Sometimes, you will find something special in a room. I will let you know if you have. Searching is always automatic assuming there is nothing of interest/dangerous in a room.
5. Death: When you die, don't worry, you can be reincarnated! You'll come back to the start and you may say "enter the maze" once again. The only penalty is ... pride? NOBODY'S BEATEN THE LABYRINTH YET!!!
6. You may say anything you want in thread or by PM. You may discuss strategy with other players, make maps and share them, etc.
7. I assure you now that this game is not screwed up and it is solvable, but I am trying to mess with your heads a bit.
8. All players start the game with 1 grenade, a lottery ticket and a 10-foot pole.
9. Changes this version: Solution will be posted on game-over, as in game 1. Multiple ending solutions removed in favor of more obvious solution. Players have a life-limit of 5.


Good luck, and anyone who wants to play can play, there is no limit. First one to escape wins. None have yet.

Previous Incarnations:
The Labyrinth
Return of the Labyrinth




7


Screenshot thanks to Laserbeing.

Bonus points if you can horribly embarrass me.

8
Tie a necktie.

9
Assorted Creations / Bum Monkeys
« on: May 30, 2011, 07:10:47 PM »
I apologize for my desperation.

(strikeouts are edits, boldings are set in stone)

I want to make an (gulp) group website engine of comic creation. One intended to make money off (ugh) ads. One intended to make money off products, ads and donations. One intended to make money by being an amazon.com associate. One that harnesses the (go for broke, sean) talents of this community to improve the lives of its members. The contributors will not necessarily be the recipients of profit. Instead, money will go to whomever needs it most as determined by a panel of responsible, jobless adults I will choose. R2 has a spot, if he so chooses, on this panel.

The theme will be more or less a 'help us not die, we're gamers like you' message on the front page. I'm thinking something like what Sharkey started to do with 'will spray paint for food' only we are going to do it more bigger.

What I can bring to the table: Photography of various events Silver attends. I've taken about 1000 pictures at a renaissance faire and a Steam Punk convention in the past weekend. I can sketch stupid shit and you've all seen my style (it's not exactly award-winning stuff, let's be honest, but not everyone can put lines in a box and communicate with them), and finally I'm pretty good at motivating and organizing people. In fact, it might be my only real talent. I'm frankly a marketing genius (sell it, sell it), and I'll be able to spend lots of time promoting the site, making ads and generally setting up the smoke and mirrors that garner the clicks we'd need to sell our site to some advertisers. make money. So Facebook and Twitter and anything else I can think of.

Obviously there won't be any promise of money for anyone who participates. We'll need some donations just to get started: Joxam's domain is apparently open to donations for webspace? Or some other method of acquisition. Maybe handjobs? I'll PM him to find out.

Webmaster needed (ugh augh here it comes) to set up the initial site and show me how to manage it. I basically just want to draw some 800x??? size images in Photoshop and then slice-tool them into webpages. But every time I start to do that, it gets ruined by my inexperience with dreamweaver and general artist's inattention to every stupid damn comma and befucked closing tag and whatnot other details I'm not built to handle.

The site will have columns for certain writers. Sure, why not. I need writers who don't suck to write things that aren't not completely funny or insightful. I need artists who aren't lame to draw images to go with said writing. I need the writing tight, the images supplemental and easy to understand in a glance and not necessarily very refined.

A cosplay page, a recommended anime page, a recommended videogames page. We are going to be doing an opinion-farm rather than a recent releases site. Old Gamer's Rock, maybe, as a title. An articles page. It would be super duper awesome if Sharkey would let us put his old articles up on the site. I don't see him using them for anything, and if I'm not mistaken they weren't too bad. Maybe we can write some more in the same vein.

The thing about clicks is they can come from everywhere and anywhere. One very popular page can make us a ton of money very quickly, in fact.

I'll draw a weekly comic, linked by a button on the front page. Each comic will be accompanied by a review of an amazon.com product. Updating regularly increases our standing on Google. Talking about things popular amongst our age group wins us subscribers. Having a master bullshitter in an editorial position ensures we'll bleed the suckers dry from every legal angle. Having a responsible adult like Thad or Brentai in charge of the overall business structure will make sure I don't go to jail for something.

Let's talk about what people can bring to this. I know there are others here who are jobless and would like to make money. What can you do to help? Remember that you are not necessarily going to be paid squat. It won't hurt at all to make a free website and toss it onto the internets and see if anything bites.

The most important thing will be that there is NOTHING so important on this project that it has to be debated overly debated, agonized over or worked over too often. We do it once, quickly, and done. When it works, it stays, when it doesn't, we didn't put that much effort into it anyway. So here is my first shot at a look-and-feel mockup. Feel free to give suggestions, let's get positive criticism and if you have a mock-up to submit, please do so.






10
Assorted Creations / ...but is it art?
« on: May 21, 2011, 06:28:32 PM »



















































11
Forum Games / Ice Cream Werewolf
« on: April 26, 2011, 05:23:57 AM »
This is a mod called EHOBNHAR. I've never played it, but I've read a thread. The premise is that there is no night phase. Instead, everyone has one bullet and nobody has a rope, meaning everyone in the game gets a one-shot kill they can use whenever they like.

Be careful with your bullet, I guess.

Vanilla: Has nothing but the standard one-shot kill.
Strawberry: Can insta-scry one player once per game.
Chocolate: Can find out who last used a power on a specific player.
Mint: Can make their kill post-mortem.
Butter-pecan: Always looks guilty to scries.
Neapolitan: Gets two one-shot kills.
Chocolate Chip: When their target would normally die, the Chocolate Chip dies instead.
French Vanilla: Does not get a one-shot kill.
Cookies and Cream: Revives another player, then dies.
Vanilla Fudge Ripple: Gets three scries, two of which will be wrong.
Praline Pecan: Must be shot twice.
Rocky Road: If killed, attacker dies as well.
Chocolate Marshmallow: While alive, roles are revealed on death.
Coffee: Cannot kill a wolf with his bullet.
Cherry: Chooses someone to hide behind at the beginning of the game. That person dies if Cherry is shot.

...with Rusted Nails: Is a wolf.
...with Sheet Metal Sprinkles: Is a wolf.
...with Dull Razor Blades: Is a wolf.

All roles are randomly assigned, then wolf roles are randomly stacked on.

Not all roles will be used. There will be twice as many Vanillas as there are Werewolves.


...

Rules
1) Breaking any rule will result in the cheater's(s') instant and retroactive game death(s).
2) No talking about Ice Cream Werewolf outside the game thread unless your role PM specifically allows it.
3) Do not quote any part of any PM from me or use any method to try to prove your role to another player.
4) No editing or deleting posts.
5) This is my color. Do not use it. Should red text appear, it is ideally mine or that of a dead player (see rule 1).
6) If a player has not posted within a reasonable length of time they may be prodded. Prods are cumulative, and three prods result in replacement. Giving a public notice of absence grants immunity from prods.
7) Roles are randomly assigned by die roll. 
8) I can change the rules but will avoid it at all cost.
9) Anon players accepted.
10) Role proliferation statistics and helpful links will be made in the first post of the thread.


12
Forum Games / Cleave - Chapter 3: Forged Melding's Bright
« on: April 14, 2011, 02:45:43 PM »
Cleave
Chapter 3
Forged Melding's Bright

I caught her running over the corpse of the cat, its neck caked with the coagulation of a slow death. I leapt from its shadow as she crossed it and was upon her in seconds. I told you before I was the third character introduced. You, Sam, Amy, the Cat. Sorry to have deceived you, but as I said, if this didn't hurt you it would hardly be worth my time. My short, short time.

And now I found myself tangled in the black hairs of a small human. She trotted over the grass, keeping her eyes on the moss as Sam had taught her, watching the sunlight sprinkling through trees too far away to be distinct as she broke into a sprint: Over piles of leaves never touched by feet, she tilted.

A black squirrel and a red squirrel, a lightning-charred tree stump, a tributary creek; they rushed past as her pounding heart leapt. I can beat him, she thought. He's brave, but I'm fast! The smells of the forest cleared her head and gave her mind a rush, memories crashing into thrill to create joy.

There came a place where the path forked and she stopped, suddenly both a bit unsure and panicked.

13
Forum Games / Cleave - Chapter 2: That Splitting Force
« on: April 12, 2011, 05:46:15 PM »
Cleave
Chapter 1
The Cutting Stroke

Chapter 2
That Splitting Force


They meandered and soon came upon their forest and the first place where the ground began to slope upward. Birds sang memories into their heads, their third trip into this dark place already as magical and fun as they'd remembered. As the lush trees enclosed them and the dim green mist filled their nostrils with fresh and earthy smells, the cat silently met its end by my hand.

Sorry about that.

They walked deeper and eventually came to the place where Amy had, two years before, sat crying on a rotting log: Sam had found her.

Sam noted that Amy didn't flinch this time as she sat upon the log. "Last time you wouldn't sit there next to me. This time you just sat down!" he exclaimed, surprised.

"You made it ok," she replied, and patted the soft moss still eating their meeting place. "remember?"

He leapt over a rock and bounced down onto the soft mound of detritus. It sagged under his weight and collapsed. As hundreds of bugs swarmed out of the mushroomy muck Sam rolled backward and flopped into some grass on his belly. Amy had jumped up and now scrambled to his side to see that he was ok. Sam was laughing.

"Did you see that!? Hahaha. Look at all the bugs!" Sam turned his dirty, sweaty, red face toward Amy who grinned. "Glad you're not hurt."

Sam grinned in response to his own words from two years ago. "Me too." he teased, and stood and shook the dirt from his clothes.

14
Forum Games / Cleave - Chapter 1: The Cutting Stroke
« on: April 12, 2011, 10:56:36 AM »
Cleave
Chapter 1

The Cutting Stroke

I will tell you a story I know.

I know because I am a presence within the story, though I no longer identify with my past self and wish to remain known as a separate entity from It.

Shadow and figment and the third character introduced, I.

As I show you this, I die, and as a creature of chains I wish only this one bit of freedom and defiance: to have another share my pain. I have chosen you because you hate yourself as much as I do. I see your sins.

Sam and Amy. And a cat following along. The cat's name is Shadow.

Upon this day the young children arrived at their meeting spot at the same moment, each seeing the other simultaneously, each grinning identically and beginning to step faster in near perfect harmony, directing innocents to the known spot.

Where they met in a tiny riverbed, Sam took Amy's hand, and they began across the field, stepping nimbly from rock to ever-wet rock bestreaming the makeshift road. Sunlight dappled Sam's tawny hair and Amy's dark bangs flew behind her like the wispy tangled puffs of dying late-summer weeds that ranged to keep them safely in the burbling creek's coolness.

They would occasionally stop and drink water or play with some odd or end. Sam showed Amy a group of tadpoles. Amy showed Sam a flower she liked. 

They played, and Shadow watched and stalked along, content to follow its master Sam and eat the occasional bug.

Along the dark and fallow shadow did appear, and followed these three. It knew no name, had no purpose, having been just born that moment by the coming evil of Sam. It was, in essence, the fixing of a paradox, for should not it Be, neither all of you. It entered the shadow of the cat, and waited there.

15
Assorted Creations / Aw man I thought of that!
« on: April 06, 2011, 07:50:14 AM »
You know how your great idea for a remote control pager still hasn't appeared on the market? Well that's because it's not feasible. This thread is so you can say, "Hey, I had that idea once, too."

09:09   Squizzle   Claim to have degrees from British universities that you invent. If pressed, explain that it's located in a country village in the north where only dial-up internet is available, and it doesn't work during rainstorms.
09:10   Squizzle   And that's why they have no webpage.
09:10   gg   squiz i will social engineer the shit out of people after i get a degree
09:11   gg   it's going to be fun as hell
09:13   gg   ok so i had this idea for a thing like twitter where instead of information you put a single thought into a url and the url itself becomes memetic, so you make one that says "http://mem.AT&T_ripped_me_off_for_$329.34.mem"
09:13   gg   and that's all there is
09:13   gg   no other info
09:13   gg   just a short blurb contained in a url
09:13   gg   that leads to the site where they're generated
09:13   gg   and you can make one and track its clicks
09:13   gg   to see how popular your message is
09:13   zaratustra   you know what else conveys nothing but its own text?
09:13   zaratustra   sentences
09:14   zaratustra   regular writing
09:14   gg   you tell me how to make billions off quarter pennies on sentences and i'll go do it
09:14   gg   and yes i know it's possible
09:14   gg   but i'm not smart enough
09:14   SlimeDroid   what manner of sorcery are these....sentences?!
09:15   zaratustra   what I'm asking is, why would other people link to these things when they can just repeat what you said
09:15   gg   1
09:15   gg   people are stuipd and follow each other around doing whatever others say is cool
09:15   gg   and 2
09:15   gg   twitter
09:15   gg   so there
09:15   gg   oh i see
09:15   gg   yaeh there is a click tracker
09:16   gg   you can see how popular your url was
09:16   gg   there is no page other than a quick bounceback or something
09:16   gg   can a link just record a click?
09:16   gg   how about buttons you click that record with a counter
09:17   gg   and then you get more clicks for spamming your own url
09:17   gg   so in the end, my site gets all the clicks
09:17   gg   and everyone else does all the work for me
09:17   gg   it's Pure Evil
09:18   gg   i'll put a single ad on the main page banner
09:18   gg   and wait for money trucks
09:19   Squizzle   You wouldn't need special goop to generate the urls. Just set up the server to accept any sort of subdomain (with some sort of goop?) and have all subdomains link to a counter of how many unique hits that domain has gotten.
09:19   gg   squizzle, good, take this idea and run with it
09:19   gg   i'll be here waiting for the money trucks
09:19      gg feet on desk
09:19   Joxam   i love money trucks!
09:19   Squizzle   So atnt_ripped_me_off_for_325usd.memegoop.com links to a page with a number on it.
09:19   gg   squizzle yes that's cool
09:20   gg   and also it has the name of the original creator
09:20   gg   maybe
09:22   Cait   Squiz/gg: You'd have some r9k problems with that setup.
09:22   gg   cait, elaborate?
09:23   Cait   Once someone creates a sentence-url, nobody else can use that same one.
09:23   gg   hm
09:23   gg   and?
09:23   Squizzle   Or else six-hundred different racists could independently "create" jews_did_911.goopitygoopgoop.sex and you'd see unusually high clicks for that.
09:23   Cait   Just something to consider.
09:23   gg   hm, i see no problem
09:23   gg   it would reward those who came up with the best ones
09:23   gg   like i_love_boobs.goopmeme.com
09:24   gg   10,000,000 ckicls
09:24   gg   and the person could even maybe put a short message on the page? dunno, that's too much maybe
09:25   gg   but yea first come first serve, only one version of each
09:25   gg   i see no pproblem there

Just in case I need to say, "I had that idea."

It strikes me that Real Life could use a Professional Threads subboard? Maybe not.

16
Real Life / <3
« on: March 16, 2011, 12:04:08 AM »
This thread is about romance.

Quote
please don't hit me i live here too you know

yesterday i saw anger and disappointment when i barged into your room; the look on your face made me afraid i'd broken something

it shocked me later that you'd think i'd take advantage of your spider fear

i've had a big think on your reactions

why in the fuck am i hung up over xxx's opinion... it's not fair to feel guilty when my intent wasn't malice - also, as a general rule, I DON'T F*#@^%$! CARE WHAT PEOPLE THINK OF ME!! also i didn't hit or yell... and why should i care if she thinks i might?! i can just move out if anyone wants me gone, what do i care?! why do i feel like i broke something and it's gone and why can't i stop thinking about


xxx

the spiders won't bite when i'm around

trust me


there are times when you make me wonder: am i doing it right
i love/hate/am trepidatious of this new source of ...self-doubt?
i feel: energy when i'm near you creating art or deflecting awkward conversation - - -
- - -  sad to have no choices in life
i wish my soul weren't a wasteland, my mind a desert - i feel bereft of gifts to give you
i would do anything to talk to you for a day
there are so few people who move like a comet - - -
- - -  as quick as they are bright
you do that, and it's breathtaking magic
i'm afraid of  \and/  relishing the tension, the tragedy of what must be affliction of my poor heart
say that you wish it me and i'll be there to bitter denouement, my wayward star

i've never had thoughts like these and i don't know how to expunge or validate them, nor can i justify my rights to them:

* how often can you meet someone who changes you for the better every time you interact with them
* what if this knowledge of my sentiments scares you off
* do i deserve to tell you that your brilliance make me ashamed of my weaknesses, to want to improve myself
* do you even need to know how i feel
* i clearly have an ego problem
* i've never had difficulty articulating myself like this
* i have a take charge attitude i'd erase to keep that look off your face - that look of doubt in me - spiders and nails
*The world is easy when I think I might share part of it with you, a perspective which is indescribably enlightening - limited though the surface of our current situation gives the appearance of our time together - and one which, while also terrifying, is infinitely more appealing than what I have ever wanted for myself in the past.

xxx, I want you to know I love you profoundly.

{and against my iron will and better judgement, considering my age and that you've shown no obvious interest in me beyond what we now share}

Our friendship is delightful as it is and need never change.

Don't respond if you have nothing to say, and I'll not mention such things en futuro.

ggg


17
Assorted Creations / SHOOP DE WHOOP - Digital Imagery Art
« on: March 01, 2011, 06:11:01 AM »
http://img716.imageshack.us/i/pewpeweb.jpg/


Content-aware generated post-apoc map.

http://img695.imageshack.us/i/aaaggs.jpg/

I... honestly don't know. You tell me.



18
Real Life / Customer "Service"
« on: February 15, 2011, 09:00:11 AM »
http://pastebin.com/dW1fSvqN

Quote from: TL;DR
At the end of the vacation, at the last minute, we decided to get a room in San Fran and have a nice dinner with friends rather than drive home (a 3 hour drive) and used Travelocity.com to book the room.

We got to the hotel at 8pm.

Three hours later we finally got our rooms after arguing on 1) the phone 2) the internet and 3) in the hotel lobby for THREE FUCKING HOURS.

We missed dinner, and had to stay in San Fran anyway because it was too late to go home regardless. The bad customer service (somehow) simultaneously necessitated and invalidated our reason for staying in one swoop. Also, at midnight, they woke us up to move us to another room because of a pipe problem.

That's right. After three hours of arguing, they very easily had room to switch both me and my friends to ENTIRELY OTHER, EMPTY rooms, making me wonder if they weren't just playing some kind of practical joke because they hate tourists.

Now, the BBB hasn't gotten back to me yet on whether or not Travelocity.com holds any liability. I suspect they might (possibly) not. Regardless, they offered me $100 off my next trip. That tells me there may be precedent for blaming them. Failing that, I'd like them to help me get my money back.

19
Forum Games / The Trivia Contest that Cannot Be Won
« on: January 11, 2011, 03:17:01 PM »
This is less a game and more an experiment in phasing out the well-known from a video game discussion, I hope.

Name the game an item came from and you can add two more to the list. Example:

Quote from: The Mana Potion List
Green potion
Lyrium potion
Potion of Mana Restoration

On my turn, I want to add to this list. I quote it and add my (spoiler'd) answer and two new items.

Quote from: The Mana Potion List
Green potion - [spoiler]Legend of Zelda series[/spoiler]
Lyrium potion
Potion of Mana Restoration
Great Mana Potion
Eve hypodermic

No series repeats. The nature of the aggregated knowledge source will keep the lists well defined (a list of Abyssal Armors is too vague, for example). Eventually we will run out of well-known items as the list grows exponentially and some obscure game discussion will (with luck) emerge. If a list for your type of items doesn't exist yet, make one. And if you don't know, keep your hands off google you damn, dirty ape!

20
Forum Games / Dodge THIS! 2 - Game Over - Joxam is your new God!
« on: December 01, 2010, 06:23:39 PM »
Dodge THIS! 2
(game 1)
Rules
1) Do stuff.
2) I roll a die and tell you what happens.

If something is coming to hit you, even if it's not your turn, you'll get a roll to dodge it. You lose if you die. You win if all the other players have lost (though feel free to cooperate).

Updates will happen randomly, resolving any outstanding actions players have taken. Anyone can join. You can post one action per update post you get.

Special actions:
- Taking note of your surroundings does not require a roll.
- When you join the game you (and several others) are standing in the middle of an intersection. You are holding an AK-47. There are hundreds of unoccupied, running cars facing you from four directions.

Restrictions:
 - Any action impossible without an intermediate action will automatically fail, regardless of the roll. (Example: Trying to walk when you are laying on the floor without standing first.)
 - You cannot take the same action twice in a row.
 - Only the first thing in a compound action will be used. (Example: "I get the shirt and I put it on" will be resolved as "I get the shirt".)
 - If multiple actions are submitted before the turn is resolved, only the first action will be used.

Rolls are on a normal die with six sides. The higher the roll, the more successful the action was. The more ambitious the activity is, the more spectacular the successes and the more dire the consequences of failure.

1 - Epic failure. (Opposite of original intention occurs.)
2 - Failure.
3 - Marginal success.
4 - Success.
5 - Perfect success.
6 - Overshot.

There is virtually no limit to what you can do. Don't go too far, though; you have a 50% chance of something going wrong, and a 3 might not get you very close to what you want. Also, the more extreme the action, the more extreme the results, including consequences.

Sign up by posting an action.

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