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Topics - sei

Pages: [1] 2
Gaming Discussion / Non-Steam Deals
« on: December 16, 2013, 11:27:40 AM »

Gaming Discussion / Can Steam's Big Picture Mode not suck on Windows?
« on: September 25, 2013, 07:36:35 AM »
Laundry list of issues and possible fixes.

  • BPM doesn't remember to restore correct desktop display settings. Suppose you have BPM set show on monitor B, but your desktop is displayed on A. BPM will change your desktop to be shown on B (nec-nec-nec-nec-necessary). The problem is that when you revert back to desktop mode, it won't set desktop back to showing on A.
  • BPM scatters your other programs' windows to the mother fucking wind while shuffling your monitors around.
  • BPM's implementation doesn't have an option to change default audio device when launching.

Fix for 3?: Find a program like ShiftWindow that will allow for triggering change in audio device upon BPM launch. TODO.

I'll come back to this soon. (That's what they always say.)

EDIT: I think it might be defaulting to fullscreen windowed, come to think of it. Hmm.

Steam BPM community's bug report forum.

Gaming Discussion / Ni No Kuni: Wrath of the Ghibli Pokemon
« on: February 14, 2013, 01:58:54 PM »
Kinda pretty, though I didn't especially care for the 1950s-ish Americana setting of Motorville. Thankfully, most of the game takes place, as the name suggests, in [spoiler]another world[/spoiler].

The localization is probably faithful, but the dialog feels pretty insipid more often than not.

I still like it enough to have visited two towns, which is more than I can say for FFXIII-2.

Online Hookers / Torchlight 2
« on: September 23, 2012, 11:29:13 PM »
Digging it. This game brings Fate (the Game) to mind a bit more than Torchlight 1 did.

The pet being able to shop for pots is pretty cool.

The console's a good way to get around the stupid default respec system, until TorchED comes out and provides a simpler option.

Berserker didn't feel that hot for a while, but it seems to have picked up around level 40. Need to be comfortable with auto attack and spamming the healing wolf ability, I guess, for quite a while.

Battle Standard's mana regen is probably bugged. It gives 24 mana/4sec, to start. Standing in range for a while makes it give 900mana/4sec. This is probably due to the pulses that refresh the 4s buff stacking mana/sec, instead of just refreshing it. It's pretty funny to see in action. I expect it'll get fixed soon.

Gaming Discussion / Skullgirls
« on: April 15, 2012, 12:35:12 PM »
I can only assume everyone's too busy playing this kick-ass 2D fighter gem to waste time typing about it.

If not, it's $15 well spent if you dig fighting games and have access to a PS3 or Xbox360. Buy the thing so they add more shit. It'll be just like Power Rangers: "Make my monster grow!" It's indie, but you'd never know other than stuff not related to the core gameplay, like the absence of a command list, and the online rooms not showing ping until you actually join up. The netcode seems pretty good.

Official Web Site
SRK Skullgirls Wiki
SRK Skullgirls Board
Dustloop Skullgirls - General
Dustloop Skullgirls - Gameplay / Characters
NeoGAF Skullgirls hype center"OT"

Real Life / I Believe You Have My Staple
« on: January 19, 2012, 07:56:49 PM »
Which, ideally simple and cheap recipes, could you eat all the mother-fucking time?

Trying to move myself away from unhealthy shit like pasta. Ideas?

Gaming Discussion / So, I hear D&D is fucked. (5E discussion)
« on: January 09, 2012, 04:35:41 PM »
Gamers bicker over Dungeons & Dragons rules. Some have left childhood pursuits behind. And others have spurned an old-fashioned, tabletop fantasy role-playing game for shiny electronic competitors like World of Warcraft and the Elder Scrolls.

But there might yet be hope for Dungeons & Dragons, known as D&D. On Monday, Wizards of the Coast...announced that a new edition is under development...Dungeons & Dragons’ designers are also planning to undertake an exceedingly rare effort for the gaming industry over the next few months: asking hundreds of thousands of fans to tell them how exactly they should reboot the franchise.
inc death by committee

I don't generally like to quote an entire article, as it robs link juice and such, but NYT loves superfluous registration walls. So, here it is:

True believers have lost faith. Factions squabble. The enemies are not only massed at the gates of the kingdom, but they have also broken through.

This may sound like the back story for an epic trilogy. Instead, it’s the situation faced by the makers of Dungeons & Dragons, the venerable fantasy role-playing game many consider to be the grandfather of the video game industry. Gamers bicker over Dungeons & Dragons rules. Some have left childhood pursuits behind. And others have spurned an old-fashioned, tabletop fantasy role-playing game for shiny electronic competitors like World of Warcraft and the Elder Scrolls.

But there might yet be hope for Dungeons & Dragons, known as D&D. On Monday, Wizards of the Coast, the Hasbro subsidiary that owns the game, announced that a new edition is under development, the first overhaul of the rules since the contentious fourth edition was released in 2008. And Dungeons & Dragons’ designers are also planning to undertake an exceedingly rare effort for the gaming industry over the next few months: asking hundreds of thousands of fans to tell them how exactly they should reboot the franchise.

The game “is a unique entertainment experience because it’s crafted by the players at the table, and every gaming session is different,” said Liz Schuh, who directs publishing and licensing for Dungeons & Dragons. “We want to take that idea of the players crafting that experience to the next level and say: ‘Help us craft the rules. Help us craft how this game is played.’ ”

Dungeons & Dragons, created by Gary Gygax and Dave Arneson, was the first commercially published role-playing game when it came out in 1974. In the game imagination is the playscape, assisted by graph-paper maps, miniature figurines of orcs and hobbits and a referee called a “dungeon master” who moderates an improvised story with a pretend fellowship of wizards, warriors and rogues.Players toss polyhedral dice and consult tomes of rules to determine outcomes. It has shades of the “Lord of the Rings,” except that in the game players assembled around a table get to be the characters.

“There is something fundamental to the D&D role-playing game that answers a need for people,” said Mike Mearls, senior manager of Dungeons & Dragons research and development — that need being telling your own heroic story.

Throughout the 1970s and ’80s Dungeons & Dragons grew from a cult sensation into something more, surviving, even thriving, after unfounded accusations that it led teenagers to practice black magic and commit suicide. Since the game’s birth an estimated 20 million people have played it and spent $1 billion on its products. Many computer coders once dabbled in the hobby, which explains why so many video games today use a “run through a dungeon and kill monsters” premise, and borrow concepts — avatars, levels, open-ended stories, cooperative game play — pioneered by Dungeons & Dragons. The nerdy pastime has even become a badge of honor for hipsters and artists, with the likes of the film director Jon Favreau, the comedian Stephen Colbert, the N.B.A. star Tim Duncan and the actor Vin Diesel professing their love of the game, and the NBC comedy “Community” using it as a plot point in a recent episode.

But Dungeons & Dragons has slumped, buffeted by forces external and internal. The company does not release sales figures, but analysts and gaming experts agree that sales of the game, and all tabletop role-playing ones, have been dwindling for years. Ryan Scott Dancey, chief executive of the game company Goblinworks and a former vice president at Wizards of the Coast, said the overall market peaked between 1999 and 2003 and has been in steady decline since 2005. “My instincts are it’s slower than ever,” he said.

Electronic games have done the most damage, as entries like World of Warcraft and the currently hot-selling Elder Scrolls V: Skyrim let players (represented by tricked-out avatars) conquer acres of fantastically rendered digital landscapes without the need for hours of time spent writing the story line and sketching Middle Earth-like maps.

“If all you’re looking for is fulfillment of your wish to be an idealized projection of yourself who gains in wealth and power by overcoming monsters, there are lots of ways to do that nowadays,” said Tavis Allison, a game designer in New York who has made his own role-playing game, Adventurer Conqueror King. “In the ’70s Dungeons & Dragons was the only game in town.”

Edition wars have also wounded the game. Various rules systems have been released over Dungeons & Dragons’ 38-year history: Basic, Advanced, Advanced 2nd edition, 3.0, 3.5, 4.0. Devotion to particular rules can be fanatical. Hostilities about how to best play the game — for example, how a sorcerer casts spells — flare up among the core fan base.

A result, said David M. Ewalt, a senior editor at Forbes and the author of a forthcoming history of Dungeons & Dragons, has been a fractured fan base. The game is a group activity, he said, and playing together is tricky when players use different rules. “Imagine trying to organize a basketball team, if the point guard adheres to modern league rules, but the center only knows how to play ancient Mayan handball.”

When the N.B.A. adopted the 3-point shot in 1979, purists cried foul at rules changes, just as many D&D devotees dismissed the rules of the game’s fourth edition as dumbed down, overeager to mimic multiplayer online games like Warcraft — and favoring killing over the role-playing and storytelling roots of Dungeons & Dragons. Some began playing other role-playing games like Pathfinder, which won over disgruntled players. Miniature war games like Warhammer or Wizards of the Coast’s own trading-card game Magic: The Gathering have also diluted Dungeons & Dragons’ dominance.

With the new edition and the call for feedback, in a “hearts and minds” campaign, Wizards of the Coast is attempting to rally players to the cause . The strategy centers on asking them what they’d like to see in a new version and giving everyday gaming groups the chance to test new rules. “We’re really lucky that we have such passionate fans,” Ms. Schuh said, “and we anticipate they’ll roll up their sleeves and help us in this effort.”

Greg Tito, games editor for The Escapist, an online games culture magazine, will be one of them. “The long open testing period for the next edition, if handled correctly, could be exactly what’s needed to make players feel invested in D&D again,” he said.

The rule changes are part of several efforts to keep the brand relevant. Wizards of the Coast already publishes a steady stream of products set in the D&D universe: fantasy novels (by authors like R. A. Salvatore), comic books and board games. To combat the perception that the game requires hours of planning, the company organizes weekly drop-in sessions called D&D Encounters, run in game shops nationwide; they’re billed as an easy way “to fit your game in after school or work.”

Wizards of the Coast has also made previous forays into the digital realm. Dungeons & Dragons Online was released in 2006. Since becoming free to play, the game has gained over one million new players, an impressive figure for D&D but relatively insignificant compared to World of Warcraft’s 10-million-plus paid subscribers. A Facebook game called Dungeons & Dragons: Heroes of Neverwinter made its debut this fall. Also, a “virtual tabletop” product to allow Dungeons & Dragons acolytes to play online is being Beta-tested.

Still, a new edition could backfire, if the changes requested by hard-core fans can’t be reconciled or if players believe the company is merely paying lip service to their concerns. Nonetheless the company remains “absolutely committed” to the core tabletop game-play, Ms. Schuh said. “People want that face-to-face experience.”

Certainly committed players will remind you that tabletop role-playing games still outperform computer games in one key arena: improvisation. Video games have limits. Some dungeon doors can’t be opened because a programmer didn’t code them to open. Dungeons & Dragons remains a game where anything can happen.

So while Call of Duty: Modern Warfare 3 and Portal 2 may have their day in the sun, “they can’t compete with a live Dungeon Master for throwing thrills at the players,” James M. Ward, a game designer and former vice president of TSR Inc., the company that originally published D&D, wrote in an e-mail. “The fun of growing a character while your friends do the same thing around a table munching on M&M’s and other snacks is difficult to duplicate.”

Even if players increasingly bring their iPads, loaded with Dungeons & Dragons rulebooks, to the gaming table.

Thaddeus Boyd's Panel of Death / MegaUpload
« on: November 29, 2011, 08:44:23 AM »
There goes MegaUpload.

Here comes the onslaught of people switching to alternative DNS providers.

« on: September 22, 2011, 10:27:20 PM »
Improviso. Time to outdo that Facade video.

Gaming Discussion / Cladun x2
« on: August 31, 2011, 07:11:43 PM »
Out, as of yesterday.

Basically more of the same as what you got in the first game, with some expanded customization dialog and (from what I can tell so far) less of the dialog that made the first one lovable (or annoying, depending on your take).

More info on NeoGAF and NISA's Cladun x2 homepage.

Juicy details about which classes get what bonuses when leveled as sub or main, etc, will probably show up sooner or later on the Japanese Cladun x2 wiki. Go, go, GadgetGoogle Translate!

Gaming Discussion / Diablo 3
« on: August 20, 2011, 10:53:52 AM »
I can kind of forgive the RMAH. It's a little uncomfortable, but I'd rather see Blizzard (and hopefully the Diablo budget) pulling in money than spending it on failing to fight gold farmers, as in WoW.

I don't really PUG, so the main impact it'll have on me is how/whether the RMAH affects the in-game currency AH. I'm expecting a bunch of auctionator-y arbitrage. Since Blizzard shat on modders, there won't likely be a powerful, API-level scanner, but someone will inevitably whip up some autohotkey scripts or other has-to-OCR-pixels-or-peek-at-RAM-and-use-game-UI mechanism for checking price differences and exploiting them.

Oh, well.

The online-only requirement is also obnoxious, but not a deal-breaker for me on PC. Blizzard's pushing to bring D3 to consoles. I'm wondering how well the console market will handle an always-online requirement, and whether Blizzard will waive it there. If they do, I expect PC gamers to bitch up a storm. It probably will change nothing, but be a bit depressing.

The outright modder hostility is also a downer, but it sounds like the Blizzard of today will be pumping more into D3 than the Blizzard of 2000 put into D2. This might mean there'll be less "need" for something like Eastern Sun or Median XL to freshen shit up. At the same time, I'm going to miss my infinite stash.

Outside of those concerns, everything looks pretty great.

Miscellaneous D3 news:

Gaming Discussion / Bastion
« on: August 18, 2011, 01:53:24 PM »
This game deserves its own thread.

  • fucking beautiful
  • plays well
  • music and narration make it sound great
  • comparatively unique atmosphere
  • the counter mechanic has a large enough timing window that the shield can be used as a reliable weapon, and is probably my favorite weapon so far
  • missed items from levels are purchasable [spoiler]in the Lost'n'Found[/spoiler] instead of missed
  • Jawson fucking Bog
  • fine-grained (independent adjustment of monster damage, monster speed, etc.) sliding difficulty scale with rewards via [spoiler]shrine[/spoiler]

  • some of the art that looks like terrain can't be walked on, but the falling penalty is negligible
  • the asdw control scheme has you moving on an 8 directional basis. The paths are angled at roughly 30 degrees, but if you move up-right, you're moving at a 45 degree angle, so walking paths is initially a bit wonky. (Turns out there's a fix for this: add -isomovement to your launch shortcut.)
  • waiting on stinkweed clouds to fuck off

Thaddeus Boyd's Panel of Death / The Dishonest Minority
« on: May 09, 2011, 05:12:44 PM »
ITT: Same-species parasites.

All complex systems contain parasites. In any system of cooperative behavior, an uncooperative strategy will be effective -- and the system will tolerate the uncooperatives -- as long as they're not too numerous or too effective. Thus, as a species evolves cooperative behavior, it also evolves a dishonest minority that takes advantage of the honest majority. If individuals within a species have the ability to switch strategies, the dishonest minority will never be reduced to zero. As a result, the species simultaneously evolves two things: 1) security systems to protect itself from this dishonest minority, and 2) deception systems to successfully be parasitic.

Humans evolved along this path. The basic mechanism can be modeled simply. It is in our collective group interest for everyone to cooperate. It is in any given individual's short-term self interest not to cooperate: to defect, in game theory terms. But if everyone defects, society falls apart. To ensure widespread cooperation and minimal defection, we collectively implement a variety of societal security systems.

Two of these systems evolved in prehistory: morals and reputation. Two others evolved as our social groups became larger and more formal: laws and technical security systems. What these security systems do, effectively, is give individuals incentives to act in the group interest. But none of these systems, with the possible exception of some fanciful science-fiction technologies, can ever bring that dishonest minority down to zero.

In complex modern societies, many complications intrude on this simple model of societal security. Decisions to cooperate or defect are often made by groups of people -- governments, corporations, and so on -- and there are important differences because of dynamics inside and outside the groups. Much of our societal security is delegated -- to the police, for example -- and becomes institutionalized; the dynamics of this are also important. Power struggles over who controls the mechanisms of societal security are inherent: "group interest" rapidly devolves to "the king's interest." Societal security can become a tool for those in power to remain in power, with the definition of "honest majority" being simply the people who follow the rules.

The term "dishonest minority" is not a moral judgment; it simply describes the minority who does not follow societal norm. Since many societal norms are in fact immoral, sometimes the dishonest minority serves as a catalyst for social change. Societies without a reservoir of people who don't follow the rules lack an important mechanism for societal evolution. Vibrant societies need a dishonest minority; if society makes its dishonest minority too small, it stifles dissent as well as common crime.

Food for thought. I chose Super-Bullshit over General due to nature of topic and (soon-to-be dashed) hopes for its corresponding discussion, which I realize I may be failing to properly spark.

P.S. why the fuck does SMF munge up quote=dude,url but not quote=url,dude? IT IS A MYSTERY

Gaming Discussion / I want to roll you up into my browser.
« on: March 16, 2011, 12:22:28 PM »
Na naa, na na na na na, na na na, na na naaa...

[spoiler]It's a Katamari-Damacy style bookmarklet that lets you pilot a ball around the current page, absorbing the elements on it.[/spoiler]

Gaming Discussion / ATTN: Lady Duke
« on: August 01, 2010, 10:12:21 AM »

World of Warcraft / I Hate "I Hate WoW!"!
« on: February 11, 2010, 05:02:48 PM »

High-Context Discourse / The spammers have taken to PMs.
« on: February 09, 2010, 02:49:09 PM »
Dear, sei!

A virus alert was noticed on your computer.
We highly recommend you to check your computer and perform online virus check at our site immediately: http://domainclipped/sei
Forum Administration

Thaddeus Boyd's Panel of Death / Don't be evil
« on: December 17, 2009, 03:57:33 PM »
Asa Dotzler, Mozilla's director of community development, used his personal blog to urge Firefox users away from Google and to use Microsoft's search engine Bing, instead. Dotzler cited privacy concerns, specifically pointing to comments recently made by Google CEO Eric Schmidt.

"I think judgment matters," said Schmidt. "If you have something that you don't want anyone to know, maybe you shouldn't be doing it in the first place." Dotzler then links to the Bing add-on for Firefox, stating that Bing's privacy policy is better than Google's (and notably fails to mention Yahoo at all).

Gaming Discussion / Muramasa: The Demon Blade
« on: October 22, 2009, 08:37:19 AM »
The closer to its release, the less mention I heard of it.  Did something go horribly wrong such that it wound up sucking?  Did people just forget about it?

Gaming Discussion / Scribblenauts
« on: September 15, 2009, 09:08:53 PM »
Reunite the girl with her kitty!


I'm loving this.

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