Are you ready for Episode 2 of Caithness's Experimental Werewolf Game?
The basic setup will be the same as in
my first game, with the exception of the Oracle role. In fact, the Oracle is the exception to many rules.
The Oracle is the only player:
*whose role's existence is known by everyone at the beginning of the game.
*who has a Night 0 action.
*who must use his power every night.
*who is immune to being turned.
There will be some tom-foolery involved, of course, but it won't be the same tom-foolery as
last time, because nobody would fall for that twice.
Once again, I make no guarantees that this game will be well-balanced or fun to play. But it should at least be interesting. I need nine players this time. Sign up in this thread if you're interested.
Players:
1. Nickasummers
2. NexAdruin
3. fullmooninu
4. Kayma
5. Envy
6. Kazz
7. Lottel
8. GuildensternII
9. Aerdan
The game has ended.Day 1Night 1Day 2Night 2Ground rules and clarifications:
1. Paraphrasing your role PM is allowed, but please do not quote it directly.
2. Votes are only counted if the name is stated in
bold, and any bolded name counts as a vote.
3. No deleting or editing of posts allowed.
4. If the thread goes over 24 hours with no posts in it, the player who posted least recently will automatically be lynched and the game will move on to the night phase.
5. You can talk in the thread at night if you want to.
6. Out-of-thread communication doesn't need to be restricted to forum PMs, as long as I get a full transcript of the chat.
7. Anonymous accounts are allowed, but not required.