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Messages - yyler

Pages: 1 2 3 [4] 5 6 7 8 9 ... 109
61
Team Fortress 2 / Re: WTB
« on: January 06, 2011, 09:44:19 PM »
Also, if anyone has S9 crates, I'll trade you for them. Whatever you want, within reason.

62
Team Fortress 2 / Re: Make Up New Unlockables!
« on: January 04, 2011, 06:45:31 PM »
They should have fixed the import/export tools for models going into/out of Source/Maya/etc

63
Team Fortress 2 / Re: WTB
« on: January 04, 2011, 06:45:05 PM »
Last I checked Pink As Hell was going for 2 reclaimed, so uh yeah, 2 refined is fucking baller.

Reminder that page 1 hats are always for trade, also: http://www.tf2items.com/id/yyler
They change sometimes.

64
Team Fortress 2 / Re: WTB
« on: December 31, 2010, 07:27:09 PM »
I have no idea, really

Usually I figure a hat for a hat unless it's new/very rare, in which case maybe 1:2

I can't say I want any of those hats but I also don't want any of the hats on page 1 so it's a wash really. Unless you have other stuff that I might want more.

I'll be playing TF2 for a while tonight, send me a request sometime http://steamcommunity.com/id/yyler

I like the idea of a black Baker's Boy

65
Team Fortress 2 / Re: WTB
« on: December 31, 2010, 12:25:56 PM »
Stuff on the front page here is up for grabs. http://www.tf2items.com/id/yyler
Edit: Also the paints on page 4

I want to build my way towards an unusual, but I mean, whatever.

66
Gaming Discussion / Re: Minecraft
« on: December 27, 2010, 07:25:01 PM »
If you're running hMod (which you are, right?) you can spawn a giant. A giant is just a huge zombie, but I don't think you can kill it. Anyway it shows that Notch was working on that and there's code in the game, but it's not that interesting at the moment.

67
Gaming Discussion / Re: Minecraft
« on: December 27, 2010, 06:08:55 PM »
I think you're missing their point which is that after you know what to expect and how to handle those threats the threats become less interesting/fun and more annoying/stupid

68
Assorted Creations / Re: start Knytting NOW
« on: December 22, 2010, 10:06:18 PM »
Actually, there should be a thing you check to continue music somewhere. That might be for something else. Make sure you're not missing that somehow. I forget what it looks like or if it even applies to that though.

69
Assorted Creations / Re: start Knytting NOW
« on: December 22, 2010, 09:59:57 PM »
Hm. I think you have two choices.

1. Make it loop cleanly, or else don't care and hope the player is done before the loop is over
2. Make another Music.ogg file that's identical and load that one instead. So you'd do Music1.ogg, then Music2.ogg post cutscene.

70
Assorted Creations / Re: start Knytting NOW
« on: December 22, 2010, 09:34:56 PM »
Is it Music or Ambiance? Try using the one you aren't using. I think Ambiance should make it work.

71
Gaming Discussion / Re: Minecraft
« on: December 20, 2010, 08:18:35 PM »
Hey0's mod won't be updated until at least the 24th, so don't bother on that front.

72
Team Fortress 2 / Re: The TF2 Thread
« on: December 19, 2010, 07:44:18 PM »
grenades fly faster. So, it's (theoretically) better for being PRO DEMOMAN and blowing people up in one hit, but the faster speed means you'll have to re-learn how to lead your targets, so... maybe a wash?
it's literally the demo's direct hit

some people will cry that it is overpowered, but actually it's trash, but like 5 people in the world will argue with you about it

i dont like any of the new items except the jag, which isnt that great anyway

this might be the first update i disliked ever

73
Team Fortress 2 / Re: The TF2 Thread
« on: December 18, 2010, 07:01:58 PM »
The Jag isn't that great. If you're hitting your building you can't run for metal.

74
Team Fortress 2 / Re: WTB
« on: December 17, 2010, 09:52:47 PM »
-snip-

75
Assorted Creations / Re: start Knytting NOW
« on: December 17, 2010, 10:23:54 AM »
(but go out of your way to appease mine)

76
Team Fortress 2 / Re: WTB
« on: December 14, 2010, 10:20:16 AM »
It took about a month or so for mine to finally go through. I had to contact Steam Support, though, the bug report did nothing useful.

77
Team Fortress 2 / Re: WTB
« on: December 13, 2010, 09:47:52 PM »
Mongrel, that happened to me with a Minigun that I renamed "Friend to Man & Beast Alike". It decided to display as "Friend to Man Beast

exactly like that

just contact support and don't change it

78
Team Fortress 2 / Re: WTB
« on: December 12, 2010, 05:15:53 PM »
Pink As Hell.

Aiming for this.


79
Team Fortress 2 / Re: The TF2 Thread
« on: December 12, 2010, 03:30:01 PM »
No, and anyway there'd be nothing to craft.

80
Team Fortress 2 / Re: WTB
« on: December 12, 2010, 03:20:28 PM »
What I really want is the new pink paint. Don't just trade that away for nothing, because I'll give you something worthwhile. We can talk about it.

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