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Messages - James Edward Smith

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Gaming Discussion / Re: Dino Run
« on: April 05, 2008, 10:37:20 PM »
Found the T-rex egg. Now only the Bronto egg eludes me.

I`ve been playing the speed run levels lately, There`s a lot of them and only some of them are rehashes of the regular challenge mode levels. Plus some of them have cool unique looking survival rooms at the end. The cost bones to unlock, but you can make a lot of bones beating them and since none of the shop items seem to work, you might as well by these with your bones instead. Getting some of the milestones and other trophies is easier by playing a lot of the speed runs too.

Also, any time you finish one you get +1 to your dinos saved, so it`s faster way to move on to the next Dino (all the dinos look slighty different) rather than having to play all the levels of the challenge game to do it. My current dino has a spot on his back, yay!

Gaming Discussion / Re: Dino Run
« on: April 05, 2008, 04:42:46 PM »
Dispite receiving the Egg Saver trophy, I still don't have all of the super eggs. I'm missing the T-rex egg and the Bronto Egg. Anyone have these?

Gaming Discussion / Re: Dino Run
« on: April 04, 2008, 10:26:29 AM »
I've gotten those before. You have to have a plugin for the beta installed and then those actually have debug information in them rather than just OOPS. They are basically what he put in all of his catch blocks for exceptions.

Media / Re: Movies for Home Viewing
« on: April 04, 2008, 07:48:52 AM »
I saw this movie Spun a few weekends ago. I wanna watch it again since I missed the beginning and had to do some work on something while I was watching it at some point and so it wasn't getting my full attention all the way through. But I feel like I saw enough of it to give it a recommendation, as long as you aren't tired of movies about addicts.

It's a cool flick, some comment I read on that imdb site or maybe somewhere else said that it "makes Snatch look slow cut" which I think is debatable, but yeah, go in expecting that feel. The movie is about a speed addict and it really tries to make you feel like he did. I say "feel like he did" because the movie was written by a guy who originally wanted to make a documentary about meth labs and dealers, so he spent a winter driving a meth cook around just like Jason's character in the movie. Whether he was using or using as heavily as the character in the movie I can't say, but it makes for a cool feeling and looking movie. It also works as a pretty fucking good deterrent towards the use of meth.

It's not Midnight cowboy, but it's a neat little experience with some great performances. I also appreciate how you like Jason's character and feel for him, but you never think that he's cool like say McGreggor's Renton in Trainspotting. He's an out of control junky, plain and simple and there's truly no hope for him as long as he's using.

Gaming Discussion / Re: Garry's Mod
« on: April 03, 2008, 06:50:30 PM »
This sling shot doesn't seem as cool to me as the trebuchet was but it's a lot easier to operate and it flings rag dolls a lot farther so I really shouldn't be so hard on it.

Then I decided to take a step up the technology ladder and make a cannon.

After loading an exploding barrel into it you can fire a gun into a hole in the back, blowing the barrel and forcing whatever you stuck in front of it clean out of the cannon. It can`t seem to break wooden boxes with any type of ammo I tried, but some tea kettle grapeshot managed to kill Kazz, so I`m happy with it. I even made a little jet boat dozer to collect the tea kettles afterwards.

Kazz was so pleased with my success that he decided to set my favourite penny farthing on fire in celebration.

Fortunately I keep my Hunter Chopper in a secure location in case of just such a backlash

However, I clearly needed something that I could kill people with more than once every two minutes so that my other creations could be better defended. I needed a weapon that was more than enough to kill anything that moves.

Gaming Discussion / Re: Dino Run
« on: April 03, 2008, 02:59:42 PM »
It's not so bleak Kazz, [spoiler]you can survive if you make it to the little magical grotto with little plant lights and endlessly spawning critters to eat[/spoiler].

I did sort of think it was the coolest game I'd played for a while, but I didn't want to overhype it because I know a lot of people don't find as much pleasure as I do in cool atmospheres and artistic game concepts that aren't the most engaging games ever made but that are just really well implemented and just feel cool.

Having played this game a little more, I have a better description for it now; it's a lot Sonic the Hedgehog only nothing in the game can hurt or kill you other than the impending extinction of your kind. Everything else in the game can only slow you down or inconvenience you as you run, dino, run.

I really appreciate the complete plethora of the unlockables and hidden secrets to find in the game. I have been painfully bad at actually grabbing a lot of the super eggs just because I'm always too afraid of the apocalypse to ever slow down even for a second. So far I only have the Rinx egg, the Alien egg, and the Magma egg. I almost have enough bones to get my first reward though.

I'm glad you played this and like it Kazz. I was sort of hoping this thread could become an enjoyable dino penis measuring contest and for a while no one seemed to be giving much of a shit.

Just remember, this game is still in beta so expect some bugs here and there though a lot of the major ones have already been found (one big one by myself, actually) and fixed.

Gaming Discussion / Dino Run
« on: April 02, 2008, 08:28:52 PM »
I signed up for the beta of Dino Run a long time ago. The user name is dino and the password is runrunrun I was never a huge fan of Gamma Bros. but I did love the artwork in that game, especially the intro. I liked how the guy you didn't choose still took off with you and then just sort of naturally flew off to fight other guys behind you and then came back if you died as your second life. The game was a little too simple for me, I would have liked more abilities for your ship rather than just different kinds of shots and a little more to do than just shoot rows of enemies.

Dino Run looked a lot cooler to me and now having played it I am quite pleased with it. I like the set up and the general idea of the game and just the sort of catch 22 it offers. Run for your life, oh by the way, I made lots of stuff for you to try and find and grab an lots of pretty environments for you to explore... but there's really no time for that, RUN.

It's not the best thing ever, but it's cute and it's given me some always appreciated inspiration that I'll put to good use as I finish up my D-beetle Blackberry game that I've been making in my spare time since my internship at RIM started.

Real Life / Re: Tales From the Nerd Store.
« on: April 02, 2008, 10:46:37 AM »
Oh yeah, well the Jerk Store called and the clerk there told me an anecdote about how some guy wanted a discount for no reason on you!

Gaming Discussion / Re: Garry's Mod
« on: March 31, 2008, 06:52:28 AM »
Tim (Malvado) actually set up a dedicated server for it on his laptop after about an entire afternoon of trying. We were playing on that last night. He was saying that he was going to just leave that running all the time so that we didn't lose our shit. I don't think he really has to do that, but whatever.

Your best bet is to have Kazz or I MSN you or something when we are playing. We're on Ventrilo with Tim all the time, so we pretty much just play whenever we collaboratively feel like it and Tim is up for hosting. We only just started playing this weekend cause we were tired of just playing DotA all the time.

This is the first time I've ever messed with Gary's Mod at all and I'm pretty glad I did. Lego Technics made sinfully forgiving and easy - even if not immediately intuitive or ever precise - through the power of computers is a pretty fucking good idea and a good time, especially when your lego pieces can have the size and mass of a giant industrial storage container and be thrown around by magic thrusters, hydraulics, winches, etc.

I really wanna have an other battlebots competition though. Only this time with turrets being banned. Tim and I realized quickly how gay we were being with using turrets. We both basically designed our bots around how they would attack with a turret and defend against turret fire. Now, there's nothing wrong with playing robo-tanks, that's cool and whatever. But, if you want to guide something around and shoot a gun at other people's thing that they control whenever you are pointed at them... in a mod of a first person shooter... well, yeah.

It became painfully obvious how gay we were being when the most entertaining part of our battle came from when we just started ramming eachother and Tim inadvertently flipped my bot over. We should have just been making wedges, hammers, punching arms and all that jazz if we wanted to play Battlebots. So that's what I want to do sometime, is try this again and not allow any turrets.

Gaming Discussion / Re: Garry's Mod
« on: March 30, 2008, 06:36:10 PM »
Despite being flipped over, my battlebot is the champion!

Then I made a trebuchet.

Not pictured is Malvado's amazing punching robot or any of Kazz's stuff because I ran out of screenshot space or something.

Gaming Discussion / Garry's Mod
« on: March 30, 2008, 12:35:49 PM »
Behold, my washing machine stablized rocket cart!

(Ridden by Malvado, but piloted by me for the pictures)

High-Context Discourse / Re: Who are we?
« on: March 27, 2008, 04:31:56 PM »
Can I just keep calling you people what I always have? It's worked well for me so far.

"Hey James, who are you playing WoW and DotA with?"


"Who are the people on that message board you go to?"


"Where are you going this summer? To the States, Why?"

To meet some fags.

Real Life / Re: Weather
« on: March 25, 2008, 10:53:15 AM »
Freakish unexpected weather makes startling human caused climate change hard to believe in?

Assorted Creations / Re: Worst Stray Thoughts Ever
« on: March 22, 2008, 12:58:35 PM »
There were a lot more oppurtunities there to edit in parts of the movie to make for a funnier review. AVGN would have done a better job.

Gaming Discussion / Re: Babble about a video game you are playing
« on: March 22, 2008, 12:02:38 PM »
I'm surprised by how far they take this, and by how affected I am, personally, by the Renegade choices:

You just need to follow a soothing mantra of, "Good, bad? I'm the guy with the gun."

High-Context Discourse / Re: Incorrect ways to refer to Kazz
« on: March 22, 2008, 11:51:46 AM »
Acceptable ways:

You Troll
Worst Admin Ever
Pyokolympic Chairman Kazz
The Dark Stompler
The Greatest Silencer Player Ever
Stompler Bambini
Ash Ketchum *

*only appropriate if you are Lady Duke and currently engaged in sexual congress

Assorted Creations / Re: Worst Stray Thoughts Ever
« on: March 22, 2008, 11:43:53 AM »
Oh, thanks.  I didn't want to be the first one to draw the obvious but ultimately false parallel to The Thing.
Yeah, I sort of Like The Thing. The old movie of it is pretty good and everyonce in a while I think to myself that someone should remake it nowadays, but then I realize that would probably suck since the original is pretty cool already.

They made a game of it as well, I think, where you had to shoot the alien things and maintain good standing with the sanity meters of the other humans in the station. I don't know if it was any good or not. It seemed pretty generic to me.

But yeah, in this there's no infection and no sort of social cabin fever thing going on. Although later in the game there may be the aspect of meeting other human characters and always having to think twice about trusting them or being fearful of them.

Quote from:  cannon
Not so keen on the false choice at the start, and if there aren't irate ninjas in the submarine, then I will be disappointed.
A big part of the feel of the game that I'd want to have is the feeling of isolation and freedom as well as the harshness of the environment. I want to force you to cling to whatever oppurtunities seem to arise hungerly because I've made you realize that too much hesitation or fucking around in the wrong way is quickly unfruitful.

As for Ninjas in the sub well, the sub itself will not hold any hostile encounters, at least not with creatures. If you try to leave the sub once you have entered it for any significant length of time, you will step out of the hatch to find that the whole crash site is now surrounded rather spookily by a group of inuits. They look like the Inuk of old, their wooden slit-snow-googles coving most of their faces. Approaching them or attempting to talk to them will only get you pushed back forcefully or a warning spear thrown at you. They will slowly encroach on you to force you back into the sub if you stay out there long enough and if you try to stay out there past that, they will just club you to death or maybe just club you and you will awaken in the sub with only hatch out sealed.

Other than the sub, the arctic barrens around it, and the main area of the game, there will be four other main areas; a tropical forrest in South America, a mountain range in asia, and an area in that dried up sea in the Ukrane.

Assorted Creations / Re: Worst Stray Thoughts Ever
« on: March 21, 2008, 09:09:17 PM »
For some reason I can never get the idea of game/movie/book that takes place in the arctic and begins with the investigation of a crash of some sort.

I like the idea of a game that starts in a barren arctic setting and we can see just behind a small hill that crops up out of the snow and ice, some black smoke rising up. The player is in a helicopter that is already flying towards this crash. I immediately give you control of the copter but there is no where else to go in this game world other than that crash, so you can fly off in some other direction, but you only have so much fuel so you can become a crash yourself or land and wander out into the cold and die from exposure or whatever, but if you're smart you'll just play ball and fly towards the crash, would you kindly?

Anyway, the radio crackles to life and you get some generic instructions to look for survivors once you land over the crackly radio. You probably won't be able to make out a lot of it but the details don't seem important. And this is it for instruction, this is all I will ever tell you to do. You are in the arctic aproaching a crash site and the rest is really up to you. Once the radio transmission stops you have no key to press to call back or anything, just the sound of the copter blades and the blowing wind of the arctic.

Once you land you can see that the wreck is actually a submarine that has come out of the ice at a rather bizzare angle. Some searching around will reveal foot prints, blood, and then finally a wounded Russian Submariner. He will only speak Russian with no in-game translation and will probably promptly die or may threaten you after rambling at you in Russian nonsense and then proceed to assault you if you don't stay away from him. He will be very irrate and crazy and will probably die from his wounds rather quickly in game time.

The hatch he crawled out of will be easy to find and will take you into the sub. The rest of the game will take place in the submarine and below it...

High-Context Discourse / Re: Who are we?
« on: March 21, 2008, 03:03:02 PM »
I actually really liked Menome Soldiers.

Also, Kazz told me that he really liked The Cherry-pop Bloods over Ventrilo because it reminded him of forcefully taking a girls virginity which has always been an appealing image to him.

High-Context Discourse / Re: Who are we?
« on: March 21, 2008, 11:33:47 AM »
I'd think that from a historical stand point, both the FFags and Mad Gear make the most sense. Of course, since WoW it's been the Legitimate Business men which was an obscure Simpsons reference if such a thing even exists.

Our bizzare obsession with Castlevania makes me think it should be something like the Wall Whippers or the Pot Roast Eaters or something... the Cherry Pop Bloods?

I dunno, I kinda hate all of those.

We do have a Metalgear obsession too though, so we could be something like the Genome Soldiers or to represent how we are a bunch of Internet addicted fags who actually understood MGS2 a little bit, we could be the Menome Soldiers. I do like the idea of being clones of the greatest Internet joke to ever live. Though I don't believe Sharkey is deserving of that title. He's no Chocolate Rain.

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