Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - James Edward Smith

Pages: 1 ... 85 86 87 88 89 [90] 91
Media / Re: Videodrome
« on: March 20, 2008, 12:44:43 PM »
I declare the 2008 Most Awkward *breath* Nerdy Sounding Voice Over Championship officially open!

Contestant #1


« on: March 19, 2008, 02:19:01 PM »
Damn it, I didn't drink on St. Patty's day either. I had a pint of Kilkenny on the Saturday before when I took my day to this British Pub place for lunch at least. What the hell is wrong with us?

Well actually, I have an excuse with my father's very British heritage. I don't think the Brits celebrate the holiday very much. I'm pretty sure they are still a little sore over the whole IRA thing.

Media / Re: Videodrome
« on: March 14, 2008, 09:36:31 AM »
Pontiac Spy Hunter

I don't like how the music totally changes from video gamey to big brass band for no reason, but otherwise it's pretty cool, just for when the semi tractor trailer drives up and lets the car out the back if for anything.

Thaddeus Boyd's Panel of Death / Re: Primary Wars
« on: March 13, 2008, 08:42:19 AM »
I'm all the way up here in Canada where we are stuck with NO attractive candidates.

Geez... tell me about it.

Well, it's not all bad. At least they are entertaining.

Steven Harper's my way or the highway approach to politics is sort of appealing to white collar wage slaves who have had one too many meetings where they've walked away and realized, "Wait a miniute, THAT's what we are really doing now? That's what we all agreed to? That's garbage!" You can argue that a lot of PMs have ruled like this, but I think Harper has really taken it to an extreme. Other Prime Ministers have done it because they like to seem like a strong leader and don't like people being insubordinate to them. Harper does it because HE AND HE ALONE KNOWS WHAT IS RIGHT FOR WESTE-- er I MEAN CANADIANS.

Jack Layton, for all of his faults, was born to stand in the house of commons as the leader of the NDP during a Conservative lead house of commons. He loves it. I am convinced that if you told him one day that tomorrow he couldn't stand in the house and yell at the Harper government he would be found dead the next morning. American politicians only dream that they could express constant outrage like Jack Layton.

Anything that Stéphane Dion has done since becoming the Liberal leader has been either completely banal or sort of retarded but fortunately for him, he is so invisible to the average Canadian that no one cares. I have noticed that lately, with the talk of elections becoming slightly louder over the last few months, he's been trying to define himself in the eye of the public a little more favourably, and just a little more in general. It seems to me like he is trying to steal the image of the angry French-Canadian hot head who with some effort, tones down his temper for civil discourse but not aways 100%. It worked so well for Jean Chretien all those years ago, so maybe it's a good approach for him. I have this theory that this sort of personality is the Canadian equivalent to the Folksy Texan that Americans love so much.

Thaddeus Boyd's Panel of Death / Re: Primary Wars
« on: March 12, 2008, 09:45:50 AM »
A lot of you seem to view McCain as an easy opponent for Obama or Clinton, but what is this based on? It seems to me that McCain is a much more attractive candidate for Baby Boomers (the largest segment of the voting public) than either of them are. I mean I dunno, I'm all the way up here in Canada where we are stuck with NO attractive candidates.

But even if I can't prove that my read on this is closer to reality, I would just like to know why you think it's the other way.

Media / Re: Help me buy a mouse
« on: March 12, 2008, 09:21:36 AM »
I've always used more of a bicep heavy motion... oh right, sorry.

Media / Re: Videodrome
« on: March 11, 2008, 11:21:22 AM »

Online Hookers / Re: Worst Game Night Ever
« on: March 07, 2008, 09:40:47 AM »
Yeah, there's clearly some balance issues but then only 1/3 of the classes are implemented so that may change in future. As it stands now, a Knights team made up of predominantly Heavy Knights should always be able to win the tower defense map by a large margin if they are semi competent and the Pirates should always be able to win the booty maps and the arena with powder-keg spam.

Booty Tag actually seems pretty balanced though since the Pirates are good at taking the booty but can't defend it well, the Knights have the opposite problem, and the Vikings fall somewhere in between. This is good since Booty Tag is my favourite mode anyway.

Online Hookers / Re: Worst Game Night Ever
« on: March 06, 2008, 10:05:24 AM »
If you have Half Life 2 and the Orange Box and all of that garbage, then you should really try this Pirates, Vikings & Knights 2 game that Kazz linked everyone on our Ventrilo server to. If the name by itself doesn't already have you sold on this game (it's free btw) then the first time you hear a Pirate Captain recall his attack macaw with a throaty cry of "Yarrr, parrot!" will surely win you over.

It's probably the first melee centric FPS I've ever played that I actually enjoy.

« on: February 29, 2008, 08:51:44 AM »
I don't understand what the big deal about any of this is. Why can't anyone in this community handle the responsibility of managing a completely automated, pink website where nerds talk about video games?

How can the boards, fall apart when the only management they require is the banning of spam bots and.... that's it. That's all you have to do, ban spam bots! That is the only responsibility you have if you run the pyoko boards or this place here. Any other administrative actions taken by someone in a position of power are completely frivolous and unnecessary as far as I can see and always have been.

So can all this garbage just end now and can everyone stop acting so fucking butthurt about how some tranny doesn't like them or whatever the hell it is that compels people to continue to yell at each other and admin and de-admin people all over the place. It's turned this community from a group of whiny losers who I was getting tired of into a group of retarded losers that I don't want to even be seen talking to.

I can see how there was a problem when it was terra squandering donation money and taking the boards down and shit like that. But if all that stuff bothered you, well, we have this place now, hosted by Parish who is an all around cool guy and not a mentally unstable retard.

Gaming Discussion / Re: Babble about a video game you are playing
« on: February 28, 2008, 12:19:59 PM »
I'm at work and just waiting for a device I am debugging on to reboot, so this is far from my full review of this game. But, I declare Patapon to be the perfect Toilet game.

You can play a single battle in this game very quickly, collect some resources and new weapons in doing so, create some new Patapons and adjust your formations a little and then save, clean your self up, wash your hands and walk away completely satisfied.

It's also a very cute, musical and fun game.

High-Context Discourse / Re: Small Talk
« on: February 27, 2008, 09:27:05 AM »
Thanks, Friday.

High-Context Discourse / Re: I am going to GDC
« on: February 24, 2008, 02:58:46 PM »
Hey :sharkey:,

In your article you said logarithmic curve, but I think what you meant was an exponential curve.

High-Context Discourse / Re: I am going to GDC
« on: February 23, 2008, 12:50:34 PM »
All of this seems to line up with a crazy idea for a sci-fi book that I came up with when my girlfirend at the time was an obsessive WoW freak who was more comfortable in the game than in her life (Well, obviously, she was going out with ME). I imagined a world where all percived poverty and resource allocation in justices were eliminated because the people of the earth didn't compete for better food and shelter and transportation devices, we competed for gold and loot in a giant world wide MMO where food tasted better and sex could never be anything but spectacular and there was always an other achre of land out there if someone just cared to create it.

And man was happy...?

Gaming Discussion / Re: Videogame Images & Fan Art
« on: February 21, 2008, 02:26:15 PM »

High-Context Discourse / Re: I am going to GDC
« on: February 21, 2008, 01:17:04 PM »
Oh, Fez. I still need to get to the floor and get some real time in playing it, but by all accounts it's fantastic. Phil's a frighteningly passionate guy about it, and while my first exposure to the thing was actually a product of the drama surrounding it, it was very, very easy to discard all that after a second of talking to the guy and seeing the game itself in action.

It was good to see them get an award last night. And even better to watch him bypassing the guest list at the Sony party by pulling it out and thunking it on the desk.

The award, that is.

Yeah, in all his interviews he is very passionate about the idea. I think I like his stuff because he reminds me a lot of myself and how I like to develop. Maybe I should be a designer and not a programmer...

He's in a bit of a feud with the guy who was originally doing the coding for the project. They broke up a while back and that guy still says that his idea is better and that Phil's idea for Fez is doomed to failure.

The other guy, the programmer, wanted to make it more of an origami sort of game. Very vector based rather than Pixel/Trixel.

High-Context Discourse / Re: I am going to GDC
« on: February 21, 2008, 01:13:26 PM »
Very cool.  That's what I pictured when I first read the description of Super Paper Mario -- which I liked, but this looks like it's got the mechanic nailed down much better.

Well so far, some people have been dismissive. The game did just win an award at GDC for artistic accomplishment or something, and I think we can all agree that it looks pretty awesome, but many judges and other people have been critical of the actual gameplay. The current release isn't much more than a tech demo, but the game hasn't been in development very long, only three months so far. Work was put into the engine itself (trixels) for quite a while before that, but they've only been making it an actual game for that time.

The problem that people have been putting forth about it is this: The view point swapping looks really cool and makes the game very stylistic, but puts the player into too complicated of a situation to actually be used skillfully to solve a level. Keeping track of a 3 dimentional level/map when you can only view and interact with one viewpoint of it at a time is too confusing and doesn't really allow players to use it gracefully. Instead players too often find themselves just wandering around to the edges of their current view and then pressing the change view button a few times until the solution becomes obvious.

I dunno, I'll have to play it before I can form an opinion, but I'm pretty sure that even if this really is a noticable and annoying detractor, it can probably be remedied with appropriate level design and ques in the right places. One judge said it would be better of the player didn't actually have control of when the view point swapped and instead there were just certain scripted places where if you stood there, the view would swap automatically. That might be a good idea if it could be done such that where you had to go to swap the view could be made predictable with level design.

High-Context Discourse / Re: I am going to GDC
« on: February 21, 2008, 11:14:08 AM »
Guess I'll post this here. Fez was made by an indie game making consortium of sorts based out of Montreal Quebec and it looks pretty swank to me despite what some nay-sayers have had to say about it on this or that blog. A dream of mine is to work with them on something in the future.

Media / Re: The only pro wrestling shirt I'd wanna buy...
« on: February 19, 2008, 04:57:26 PM »
John Cena's pretty good, just for having a really cool walk in song and sequence.

Now I'm not a big wrestling fan, just because it can be pretty boring sometimes and in my experience, a lot of the wrestlers just aren't very good anymore, but that is a pretty awesome shirt and I do like Cena whenever I actually see him fight. He's not a very good fighter in that, he's not the greatest at making the match look like a logical fight. He does a lot of the overly long and overly fake looking recoveries that seem to be a staple amoungst way too many wrestlers now and are pretty much the main reason I hate wrestling now and have for a long time. But that said, his actual moves are well crafted, look cool, and he seems like he must practice them 100s of times daily because he always does them very smoothly with the exact same timing every time no matter the size or shape of the opponent. In fact, that is almost an other detractor to him, his moves look too much like he's riding a bike the whole time and as a result don't look very impactful sometimes. Moves can sometimes look better when they look a little more laboured.

Honestly, the last wrestler I ever saw on RAW that I really liked was Mohammed Hassem. He may have just been an Iron Sheik rip off and his persona was completely inappropriate and retarded, but he was a damn fine wrestler. None of his moves were that flashy and he only had about 4 of them anyway, but they were all fast as fuck and as a result came off looking very real. In addition to that, his overall ring presence was a lot better than say John Cena's as mentioned above. Mohammed really looked like he was actually fighting and trying to win. Whenever he was hit with a move, he always looked adaquetly hurt but he never let it go on too long. He would always recompose himself in just the right amount of time to make it look like he was actually some sort of fighter in a ring, something that very few current wrestlers seem capable of doing for whatever reason.

I even liked his whole claim to fame that he was essentially undefeated since he never lost a fight due to being pinned or made to submit.

Gaming Discussion / Re: Spore
« on: February 16, 2008, 11:57:14 AM »
I don't think creatures will evolve naturally in Spore. They seem to be either built, generated randomly, or downloaded from someone else that built or randomly generated them.

Glad I'm not the only one who had that impression.

I'm not glad that you are both so dumb. Obviously you guys have never seen the gameplay videos or Will Wright presentations that have been around since GDC 2007.

You start the game as a plankton and then as the game progresses you have to earn and buy new parts for your creature. You don't start the game being allowed to make whatever the fuck you want, every limb or foot you add to your creature costs "gil" (for lack of the no doubt tongue in cheek term Wright will eventually choose for the unit). So in  a very real sense, any creature that players make while playing the game and don't just make in the non-game editor mode will evolve during that time and will be based at least partly on what the player was struggling to overcome at the time. Appearance is completely up to the creativity of the player of course, but completely impractical creatures that don't somehow adapt to their environments will make getting to the civilization stage difficult if not impossible.

I assume it will be the former because I suspect that Will wants people to beable to fuck around as long as they are willing to put up with the consequences.

Pages: 1 ... 85 86 87 88 89 [90] 91