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Messages - R^2

Pages: 1 2 [3] 4 5 6 7 8 ... 253
41
Real Life / Re: What I learned today!
« on: November 15, 2013, 10:15:29 AM »
Th... the orange part of the peel is the zest.

42
Real Life / Re: What I learned today!
« on: November 15, 2013, 09:57:52 AM »
Well fuck, you can eat orange peel too. I just can't imagine why anybody would want to. (I usually pop the stem and blossom ends off the core and give them to my rat, throwing away the bit in the middle with the seeds.)

(And I always peel bananas from the blossom end. It's a good trick if you ever have to peel fifty or so at once, as I occasionally have to at work.)

43
...but they didn't, because Quick/Flurry or Genji Glove/Master Scroll/Ultima Weapon can still oneshot every phase of the superbosses.

44



Characters not recruited get a portrait hovering over wherever their home is. Mog and Umaro get Narshe, Cyan gets Doma, Gogo gets the Zone Eater's Belly dungeon, and Gau gets the Cave on the Veldt even though that's not where you find him. Celes, Edgar, Setzer, and Terra get their own scenes as usual since you can't miss them; Sabin and Locke modify the scenes they'd otherwise be in.


Relm, Shadow, and Strago all get the same pan over Thamasa.






The rest of the ending plays out the same way. That's another LP in the can, and the end of my "Let's Play Every Goddamn Final Fantasy Game from the Game Boy Advance" series.

45









Edgar also hops around Relm.




Relm just can't catch a break.






Stunning everyone with a useless threat, Relm then powers through the crowd and offscreen.

46





Celes drops Locke's bandana, as before...


...but it's Setzer who dives in to rescue her. Not that it changes the music, it still (in versions not desynched) switches to Locke's theme when he does.




She says this even if Cid lives... which now that I think about it, means she never found the bandana in the first place. :shrug:




Terra's bit remains the same, even though she's only added to the party in a cutscene.

47





Without Sabin there to catch the girder, Edgar is unceremoniously crushed to death, and you never see him again.


Nah, he jumps out of the way, leaving the three to slowly push the girder off the platform they're on.












Mog, Umaro, Gogo, and Gau's sequences are the same, which is doubtless why they feature Celes, Edgar, and Setzer in supporting roles in the first place.

48



Whoosh! Terra flies in.




The rest of this scene plays out as before, with the magicite disintegrating and so on.




Cyan's and Setzer's parts of the ending are also the same.

49

I take on the final boss gauntlet, with the... um, "handicap" of everyone being in Imp form.


There's a set of imp equipment, of which the Impartisan and Reed Cloak are half. The shield slot is a modified tortoise shell, and the helmet is a special water-filled saucer. All combined, they give the wearer ridiculously high attack, defense, magic defense, evade, and magic evade. So equipped, being an imp makes several characters better.

Less versatile, yes -- you still can't use magic -- but virtually invincible to attacks that aren't unblockable or defense-piercing.

The Saucers are only available by stealing, so I had to hack them in. Don't judge me.


Everyone can pound away with Impartisans for nearly the damage limit each time they hit. Imp y Cyan there has the Master's Scroll, while Imp Celes is wearing Dragoon Boots. Imp Gau doesn't get a fight command, and Rage is sealed while imped, and his magic except for the Imp spell itself is cut off, so... he's kinda useless.


Though not so useless I don't make it to the next tier. That damage on Cyan, there? A full-power Thundaga from Magic.


Gau resorts to throwing Super Balls. They're 10,000 gil each, good for one use, and do random damage to all enemies. They're a waste of money in any situation but this one.


Boing boing boing


By the end of this tier, Rest's double Repose counter knocks out Cyan and Gau.




Celes smacks Kefka with a jump attack before he can do his prebattle speech. NO CELES NO

Actually I am okay with this.


Kefka manages to move a couple of times, and even threaten to use Forsaken on everyone.


My only regret is that I didn't do the Phoenix Cave and earn a Dragon Horn.

50

Lookin' pretty sparse.


During the conversation, there were parts where Terra mouthed off to Kefka before. Since she's not available here, Edgar does the job instead... and glitches out a little. Rather than returning to the ranks of the party, he hangs there in the air while everyone (including Edgar himself) gives their reasons for living.


Terra and Locke are on those spires in a full party. Edgar and Celes do it now.


At the end of Kefka's speech, we cut away. Terra looks up with a start, and runs out of the basement.






Terra flies away! Good thing nobody saw her do it, since we skipped the part where everyone realizes and comes to grips with her esper form.




Kefka gets some extra threats in after Terra's cutscene. He doesn't say that if she's already present.


51





It's a brief dream.


If you left Shadow behind, you can't get Relm until you finish the Cave on the Veldt. Owzer's mansion is still cursed if you go inside, but you can't get into the mazey basement parts.


So I go pick up Relm from Owzer's, then hit up Gogo.


And that's it! Let's hit up Kefka's Tower.


Not present: Terra, Locke, Sabin, Shadow, Strago.


Super-fast-forward continues.

52

Super-fast-forward continues. If you get Cyan before Gau, he has a hint for getting Gau. It's weird how many people push you in that direction since all you have to do is go to the Veldt.


So I do.




Cyan also has some encouraging words for Lola, should you return to talk to her.


Pick up Mog and Umaro...


In the Cave on the Veldt, Interceptor stands watch over a wounded Relm. Shadow got exploded, fell a mile or two to the ground on chunks of debris, got exploded at least one more time, and fell into a fissure that ripped open the earth from underneath him. We won't be seeing him again... so Relm takes his place.


53

Well, anyway. Let's go back a bit and see how things could have been, shall we? Kefka moves some statues, starts a nasty magical reaction...


We're off!


First difference: leaving Shadow behind on the Floating Continent.


kaboom, world destroyed, etc. etc.


Next difference: skip Tzen entirely.


Mobliz, too.


Fighting off the Tentacles can be tough with only Celes immune to being grabbed.

54

Why am I back here again? (I'll not post the hourlong sojourn through the Dragon's Den.)


For this guy. He looks like Ultima Weapon, right?


He looks a lot like Ultima Weapon. He's Omega Weapon, actually!


I knew I stole that other Ultima Weapon for a reason...


SUCK GENJI GLOVE MASTER'S SCROLL ULTIMA WEAPON, JERKFACE


I'm pretty sure that should be doing a lot more damage than it is, but whaddyagonnado

Omega Weapon has three lives at 65,500 HP each, like Kaiser Dragon had his five. Omega also dies if you chip his MP down to 0 (from its own 65,500), but given his Magic Defense I can't get Rasp to do more than 500 or so damage at a time -- and that's Terra using Trance.

Furthermore, Omega Weapon counters attacks. On his first life, he uses either Freezing Dust -- being frozen solid is a status that can't be blocked -- or Dischord. Having your level halved in any hit or damage calculations for the rest of the fight is a big deal.


Omega uses one or the other no matter what he's hit with, so every hit has to count. If Strago uses Forcefield to null out elemental attacks -- because Omega is also capable of Flare Star, Tsunami, Southern Cross, Quake, Aero, Atomic Rays, Absolute Zero, Wave Cannon, and Magnitude8 -- Omega gets confused and counters to the first person in the party instead of Strago himself. I spent a lot of this first round with Terra frozen solid, only to thaw her out with a fire spell, another Forcefield to go off, and Terra to get frozen again.


Terra can output about 5000 damage eight times a turn, so two of her turns are usually enough to deplete Omega's HP for one phase of the battle. Omega steps up his game in the next phase, adding Gravity Bomb and Metal Cutter to his repertoire. He now counters twice for each time he's hit: once with an attack or Missile, and then with another Missile or Blaster.


Everyone's job is playing defensively so Terra can bring the thunder to Omega. Strago sets up Forcefields and Mighty Guard, Celes keeps everyone's HP up with dualcast white magic, and Sabin spends most of his time keeping everyone Reraised.


Oh, and did I mention? Every twenty seconds Omega charges up for a super attack, either Grand Delta, Mind Blast, or Forsaken. Grand Delta seems to be the most common, for about 6000 damage to the whole party. Mind Blast (pictured here) comes up once, but three people blocked it and Terra ignored whatever it was supposed to do. :shrug:


At the end of his second phase, Omega drops Heartless Angel.


I have just enough time to recover from that before Forsaken comes up. That's about 8000 damage to everybody.


But Terra only needs enough time to get one Quick off. Quick is two turns, and two turns is all it takes for her to crank out enough damage to remove all the HP in Omega's final phase.


...man, at least finishing the Soul Shrine would have given me a bragging rights reward. All you get for beating Omega is to see your lead character pose. There's not even a victory fanfare!

55

Then I fight all eight of the original dragons. Here we see Gold Dragon opening with Thunder, as is his habit.


Even Locke can Rasp for over 1000 MP. Skull Dragon doesn't stand a chance.


Battles 117, 118, and 119 are against Demon, Goddess, and Fiend. Getting near the end!






The run-up on the last round is all the new dragons, from the Dragon's Den.


With that in mind, the last fight is nearly a foregone conclusion.


...he did Heartless Angel right before Cyan killed him. So Heartless Angel, followed immediately by Ultima.


...you utter asshole.


Fuck this shit, we out.

56

Battle 53...


Battle 62...


The point of Glutturns isn't to give away all your good healing items, of course.


Each one has a good thing to steal. The one that demands X-Ethers gives you a shot at another Master's Scroll. The two that come later (that I missed thanks to the RNG determining I just shouldn't fight them this round through the Shrine) give a shot at Celestriads and Souls of Thamasa -- the only way to get more than one Soul of Thamasa in the game.


Battle 87 is against the Brachiosaur -- "Brachioraidos" in Japanese, like the superboss in FF4 Advance -- which was the strongest monster in the SNES version. It hits with Disaster and other nasty stuff, but drops the Celestriad once in a while. How much of a threat is it now? Well, I already have four Celestriads, and only one of them was free...




Battle 97. Fiend Dragons are still assholes.

57

As in FF5 Advance, the last thing you can do is fight a bunch of monsters in a row.


There are 128 of them here.


...starting with Imperial Soldiers and Magitek Armor. From the World of Balance. Siiigh.

The first set of enemies are from Mount Kolts, the Lethe River, the Imperial Camp, then Phantom Train... even the fish from Baren Falls pop up in the most tedious battle yet!


The fifteenth battle is the Death Warden from the Cave on the Veldt. Which isn't notable because it's difficult -- it's definitely not --


--but because it shows that monsters can still do their unique drops or steals in the Soul Shrine.


Battle 24 is against two Gigantoses. They'd be threatening if I were still level 25 or so! But now Throat Jab deals about 200 damage to anybody in my party, and my HP are about octuple what they were back when I fought them to begin with, so.

I do get two Sasuke ninjato for winning. :shrug:


Battle #32. And I don't have Setzer here to cheese a victory!


I will just kill you normal.


Glutturns are new. And by "new" I mean "they do the thing Magic Urns did in the last game".


I don't... have any ethers.


I will just kill you normal.

58

Ah, a new magicite! The fourth of the four new espers in this game.


It had better be!




Yep. The last magicite, and the last spell in the game it teaches... is gravity-themed. Most enemies at this point are immune to having their HP split by gravity spells, and those that aren't are so weak I might as well use Ultima or Flare and kill them outright. I don't even care about that HP bonus!

This whole dungeon was a waste of time.


We out.


...can't wait.








59

Oh, so not the new model of Ultima, then? Well, whatever.

Kaiser Dragon is a subquest that was dropped from the SNES version. There's data in the cart for this boss fight and his intro speech, but there's no way to actually get to the guy in-game. So when the devs needed a new bit of extra content to put into the Advance rerelease... well, he's right there. So they built a new dungeon for him, put the eight dragons back in with the gimmicks a few scraps of code indicated they would have, and called it a day.


Kaiser Dragon has 65,500 HP... five times. When the battle begins, he uses Barrier Change to determine his next phase, choosing one of eight available. He then attacks along the elemental theme of whatever his phase is -- if it's fire, he uses Meltdown and Flare Star; if ice, Avalanche and Northern Cross; if water, Aqua Breath and Tsunami, and so on -- until his HP is depleted. Once his 65,500 HP is gone, he uses Barrier Change to switch to a new phase and begins again.


So, fun fact. Kaiser Dragon's base defense and magic defense are both 200, and that's a lot. Ultima, Grand Delta, and Flurry all ignore the target's defense value, so that doesn't matter. Only Umaro is at a disadvantage in this fight.

Well, not that anyone else but Cyan really matters much at all. Terra and Strago take healing duty while Cyan casts Quick and charges up his Bushido. Flurry hits four times, at 9999 damage per hit thanks to Cyan's massive Strength and Flurry's ability to pierce defense... and Cyan does it twice thanks to Quick. 9999x4x2 is 79,992 non-elemental damage. Each of Kaiser's phases lasts for exactly one of Cyan's turns.


The only speedbump I run into is Kaiser's ice phase, where he uses Southern Cross to freeze Cyan and Terra solid. A blast of Meltdown hits everyone with a jolt of fire, thawing the two of them out (and hitting Kaiser for another 9999).


Kaiser's last form mixes elemental attacks: Meltdown, Quake, Hyperdrive, Flash Rain, Gale Cut, Absolute Zero... and he likes Last Breath to instant-kill, or Revenge Blast to do max HP - current HP damage. And that's probably a lot. He can use Heartless Angel immediately followed by Mind Blast, given half a chance. Oh, and his final pre-death counter?

It's Ultima.






60

God, why is that even a problem? Let's go!




You look like Ultima Weapon.


What? You invited me. I got your stone slab!


Well, I did beat Ultima Weapon before, then Ultima Weapon But Better again in Kefka's Tower...


Yeah, I know, but I try to make my Let's Plays reasonably comprehensive.


...dragonkind?




I am strength given form, I am matter/I am antimatter, blah blah




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