Why am I back here again? (I'll not post the hourlong sojourn through the Dragon's Den.)
For this guy. He looks like Ultima Weapon, right?
He looks a
lot like Ultima Weapon. He's Omega Weapon, actually!
I knew I stole that other Ultima Weapon for a reason...
SUCK GENJI GLOVE MASTER'S SCROLL ULTIMA WEAPON, JERKFACE
I'm pretty sure that should be doing a lot more damage than it is, but whaddyagonnado
Omega Weapon has three lives at 65,500 HP each, like Kaiser Dragon had his five. Omega also dies if you chip his MP down to 0 (from its own 65,500), but given his Magic Defense I can't get Rasp to do more than 500 or so damage at a time -- and that's Terra using Trance.
Furthermore, Omega Weapon counters attacks. On his first life, he uses either Freezing Dust -- being frozen solid is a status that can't be blocked -- or Dischord. Having your level halved in any hit or damage calculations for the rest of the fight is a big deal.
Omega uses one or the other no matter what he's hit with, so every hit has to count. If Strago uses Forcefield to null out elemental attacks -- because Omega is also capable of Flare Star, Tsunami, Southern Cross, Quake, Aero, Atomic Rays, Absolute Zero, Wave Cannon, and Magnitude8 -- Omega gets confused and counters to the first person in the party instead of Strago himself. I spent a lot of this first round with Terra frozen solid, only to thaw her out with a fire spell, another Forcefield to go off, and Terra to get frozen again.
Terra can output about 5000 damage eight times a turn, so two of her turns are usually enough to deplete Omega's HP for one phase of the battle. Omega steps up his game in the next phase, adding Gravity Bomb and Metal Cutter to his repertoire. He now counters twice for each time he's hit: once with an attack or Missile, and then with another Missile or Blaster.
Everyone's job is playing defensively so Terra can bring the thunder to Omega. Strago sets up Forcefields and Mighty Guard, Celes keeps everyone's HP up with dualcast white magic, and Sabin spends most of his time keeping everyone Reraised.
Oh, and did I mention? Every twenty seconds Omega charges up for a super attack, either Grand Delta, Mind Blast, or Forsaken. Grand Delta seems to be the most common, for about 6000 damage to the whole party. Mind Blast (pictured here) comes up once, but three people blocked it and Terra ignored whatever it was supposed to do.
At the end of his second phase, Omega drops Heartless Angel.
I have just enough time to recover from that before Forsaken comes up. That's about 8000 damage to everybody.
But Terra only needs enough time to get one Quick off. Quick is two turns, and two turns is all it takes for her to crank out enough damage to remove all the HP in Omega's final phase.
...man, at least finishing the Soul Shrine would have given me a bragging rights reward. All you get for beating Omega is to see your lead character pose. There's not even a victory fanfare!