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Messages - Burrito Al Pastor

Pages: 1 2 [3] 4 5 6 7 8 ... 53
41
Gaming Discussion / Re: Gears of War 3: WHO WANTS TOAST
« on: September 23, 2011, 03:23:08 PM »
I played the Gears of War board game last night! It's actually really good. I was really impressed, and I may eventually pick it up. Especially if they expand it.

It did make me want to actually play Gears, though. Too bad I'd need a 360.

42
Assorted Creations / Re: Mutants of Melimnor
« on: September 19, 2011, 01:20:10 PM »
Not by explict design, I don't think, but in the event that I implement any post-release updates, I'll see to it that a beard of bees is an included mutation.

43
Assorted Creations / Mutants of Melimnor
« on: September 18, 2011, 07:40:24 PM »
A friend and I made a game!

It's called Mutants of Melimnor, it's for Python 2.7 (plus some additional libraries as noted in the readme), and we made it in a week.

I'm quite pleased with how it turned out. Perhaps you'll like it, too!

(We didn't test it at all on a mac, so I have no clue what would happen, but probably it wouldn't run or at least wouldn't run right, but maybe it would? Let me know!)

44
Agorahomophobia? I like it. She's only afraid of gay people in open spaces; in smaller, more... intimate quarters... like a nice, small bedroom... then there's nothing to be afraid of at all!

45
Gaming Discussion / Re: Deus Ex
« on: September 04, 2011, 12:11:53 AM »
The funny thing about the bosses is that there were unavoidable bosses in the original Deus Ex, too. (I'm here thinking of Mr. Hermann and Ms. Navarre.) Except that those had a tidy manner in which you could sidestep them if you were a l33t haxxor and read everybody's email.

So... they weren't unavoidable.

You couldn't avoid killing them, and you couldn't avoid encountering them, but you could avoid killing them with guns.

46
Gaming Discussion / Re: Deus Ex
« on: September 03, 2011, 06:53:29 PM »
The funny thing about the bosses is that there were unavoidable bosses in the original Deus Ex, too. (I'm here thinking of Mr. Hermann and Ms. Navarre.) Except that those had a tidy manner in which you could sidestep them if you were a l33t haxxor and read everybody's email.

Out of curiosity, do many NPCs show up from the original? Any cameos by Hermann, Manderley, Sam Carter, etc?

47
Thaddeus Boyd's Panel of Death / Re: What the fuck?
« on: August 24, 2011, 05:25:23 PM »
I'm considering going down to my local GameStop and offering them $20, cash, for one of those codes. I mean, GameStop employees are neither the most well-paid nor the most gruntled employees on the planet...

48
Gaming Discussion / Re: Deus Ex
« on: August 23, 2011, 09:03:43 PM »
After Invisible War, it's not.

After what?


Anyways, I'd love to play this, but... I don't meet the recommended requirements. (I'm under par on video card and processor.) Is anybody else playing it at or below reccomended specs and can advise me on how well or poorly it runs?

49
Media / Re: Movies in the Theater
« on: August 23, 2011, 08:53:28 PM »
Fright Night is a lot of fun. David Tennant is in it, of course, as a Vegas stage magician (who wears leather pants and sometimes no shirt, for those of you who like that sort of thing.)

There are specific elements of the film which, I believe, would convince many people to go see the movie if I divulged them, but honestly I think that knowing they would happen would take some of the fun out of it, so I'm not even going to mention them in spoiler tags.

But it's a lot of fun.

50
Media / Re: Movies in the Theater
« on: August 19, 2011, 07:53:00 PM »
The most positive thing I can say about the film is that they make an explicit allusion to "The Tower of the Elephant." That made me really happy.

It's a mixed bag, overall. The acting really runs the gamut; the only consistently good (well, fun) actors are Stephen Lang and Bob Sapp. Ron Perlman was probably good, but honestly I kept being distracted by how much he looks like Will Ferrell. The costumes are pretty cool; the sets are phenomenal (with the exception of a few that take some hits in design for the sake of having more props for fighting).

The other big issue I had with the movie, which is related to but not explicitly covered by the acting, is that there's an awful lot of points where the script must have read something like "Conan: <inarticulate war-scream>" and honestly it hadn't occured to me that you could have shitty inarticulate war-screams, but it turns out you really can!

51
Gaming Discussion / Re: Unforgivable Sins of Game Design
« on: August 15, 2011, 09:53:07 PM »
Legacy support for concepts or mechanics in game franchises is a knotty topic. On the one hand, preserving bad game design is bad. On the other hand, there are many franchises in which, if you stripped away every bad game design element that was ever associated with the game, you might find there's very little left that's distinctive in the franchise anymore. Bad design elements can be signature design elements sometimes.

52
Gaming Discussion / Re: Roguelikes!
« on: July 31, 2011, 10:23:58 PM »
Did you really enjoy not being able to sell ingot presses two through seven?

53
Gaming Discussion / Re: Roguelikes!
« on: July 31, 2011, 10:14:06 PM »
the lutefisk cube has conversion rates for stackables precisely because turning one copper ingot into 24 lutefisk would be unbalanced. you're not supposed to be able to split stacks.

Cute, but not true, because a) things don't automatically collapse to one stack as soon as you pick them up, and b) splitting stacks is a feature on their list of things to implement.

54
Gaming Discussion / Re: Roguelikes!
« on: July 29, 2011, 03:18:03 PM »
Dungeons of Dredmor is an incredibly promising game, but there's a lot of outstanding issues; I myself don't plan to give it another shot until they've added a way to split stacks of items.

But it's a very cool game, good design and really excellent writing. And cheap.

55
Media / Re: New Doctor Who
« on: July 27, 2011, 04:30:38 PM »
So apparently Matt Smith and Karen Gillan handed out official TARDIS burritos to some folks who were in a line.

The event seems to be virtually apocryphal, and I doubt I'll be able to buy one on ebay; it's a shame, because inquiring minds want to know what kind of burritos they were! and if they were good!

56
High-Context Discourse / Re: Imagery Unload
« on: July 24, 2011, 07:28:06 PM »
Damn, just when I thought Nymphadora Tonks couldn't get any cuter.

57
Media / Re: Movies in the Theater
« on: June 13, 2011, 07:01:03 PM »
It's possible that some trailers lied more than others. The one we've had playing on loop in the lobby is just the train crash with a Thing punching a door off a wrecked car - makes it look like a horror/action movie, which it really isn't.

58
Media / Re: Movies in the Theater
« on: June 13, 2011, 02:22:00 PM »
I've said in the past that I just don't trust trailers anymore. Super 8 is a good example of why.

Disregard the trailers; they are lies. Super 8's chief influence is not The X-Files, not Cloverfield, and not (as some have suggested) E.T. Mark my words, the chief influence of Super 8 was The Goonies. It's the same kind of movie - a team of spunky kids have a fantastic adventure etcetera etcetera - and I thought it was quite good. Make sure you stay after the start of the credits for what might be the best part.

Midnight in Paris is the best film I've seen this year. I absolutely love it. Don't read anything about it, it's a movie that can't be explained in concept without spoilers that will quite honestly take away something from the film. Just go see it.

59
Gaming Discussion / Re: Hey kid, wanna Rift?
« on: June 12, 2011, 10:29:56 PM »
I like what I'm seeing here, but that's rather a lot of tech trees to look at. Give me the tl;dr here - what do I want to be looking at if I want to lay down the dots? (To put it another way, what's going to be the most familiar to me as a former shadowpriest?)

60
Gaming Discussion / Re: Hey kid, wanna Rift?
« on: June 07, 2011, 03:48:21 PM »
There are a LOT of athiest assholes in this world.

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