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Messages - Burrito Al Pastor

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High-Context Discourse / Re: Links
« on: April 14, 2011, 11:52:42 PM »

Gaming Discussion / Re: Borderlands
« on: April 14, 2011, 08:05:34 AM »
Assuming the three of us can find a coherent schedule, anyways. :whoops:

Gaming Discussion / Re: Borderlands
« on: April 13, 2011, 08:54:38 PM »
Okay, shield get.

Gaming Discussion / Re: Borderlands
« on: April 13, 2011, 06:52:13 PM »
Still downloading Borderlands.  ::(:

Gaming Discussion / Re: Borderlands
« on: April 13, 2011, 05:51:10 PM »
I think I'd like to try a rifle build for Roland.

Gaming Discussion / Re: Borderlands
« on: April 13, 2011, 05:10:56 PM »
You know, I was just thinking about that! I missed the Borderlands boat the first time around, but I would be totally up for playing it with some other folks.

What's the story with the DLC? Are there any that aren't worth getting?

Are there any third-party addons or mods I should be getting? I seem to recall hearing something about an issue where the weapon info boxes truncated information...

Media / Re: Movies in the Theater
« on: April 11, 2011, 03:50:44 PM »
Last night I saw Hanna; today I saw Source Code. They were both good. Minireviews in spoilers in case you care.

Hanna: [spoiler]As you may recall, I work in a movie theater, which means I get to see a lot of previews, especially when they're on loop in the lobby. Because I can so readily compare previews and movies, let me tell you: previews are lies. You cannot trust anything in a preview; music may be different, dialogue may be different, footage may be different, even the apparent premise of the movie may be different.

Hanna is not one of those movies. The trailer is an extremely accurate portrayal of the movie. It's exactly what it looks like: some kind of loli battle machine with a great UNCHA UNCHA UNCHA soundtrack.[/spoiler]

Source Code (with spoilers for Moon, which you should have seen anyways):[spoiler]I was very careful to avoid spoilers for this movie. The implicit premise from the trailer alone, as you may recall: military technology that lets one man relive the last eight minutes of another man's life. That makes this a time-travel movie, which means that there's no way on god's green earth that there won't be twists, and thus, spoilers would be a thing.

Did you see Moon? You should have. Even if you didn't, the biggest spoiler is that there's no real spoilers. The main character is a clone, yes, but that's obvious very early on, and explicitly the case before the movie is even half over. It's a premise that, by genre conventions, should have been rife with spoilers and last-minute twists, but it wasn't. The movie was all about working out the implications of the twist. Source Code does the same thing.

Source Code is not as good a movie as Moon. The soundtrack is less impressive, the visuals are of course less interesting, etc. But it's still good, and has the distinction of being the only "serious" time travel movie I can think of that actually has a happy ending. [/spoiler]

Actually, there's one big problem with Source Code - it's incredibly implausible. Chicago never has weather that nice.

Gaming Discussion / Re: Pokeymans
« on: April 01, 2011, 03:38:45 PM »
I tried the thing last night where it connects you live to somebody and you can trade pokemon with them, but you can't take back pokemon without cancelling out of the whole thing, I guess? That was impressively bad.

And yet, it's not nearly as bad as the fact that I'm communicating with somebody in fucking Spain, right now, live, and I'm totally incapable of communicating with any method more robust than four arbitrary symbols. It's the god-damned anti-Turing Test; a communication medium in which it's impossible to determine if I'm talking to a human.

Gaming Discussion / Re: Pokeymans
« on: March 29, 2011, 07:22:22 PM »
The berries you currently can't get in black and white?

I've always thought stat totals were a little misleading, since for most pokemon you're ultimately not going to care about either its attack or its special attack.

Also, I think Victini is always Quirky and thus is never 110.

Real Life / Re: Your Job: The Movie
« on: March 28, 2011, 06:17:04 PM »
Got called into work today because somebody called in sick.

Spent the majority of my shift building Mjolnir. At one point I actually had to crawl inside Mjolnir to fasten wingnuts. (The whole display is something like 8' by 3' by 7' tall.)

Presumably they were dwarven wingnuts.

At the time that I left, it still wasn't actually done. Turns out building Mjolnir takes a while. Especially when elves wrote the instructions. (Twice it told me things which were exactly the opposite of true.)

I get it when we take it down, assuming it hasn't been trashed by then. (Damn kids.)

I have the best job ever.

Media / Re: Movies in the Theater
« on: March 27, 2011, 08:34:47 PM »
Sucker Punch is... an odd movie.

First, it's not exactly what it looks like at a glance; the advertising has, I think, been exceptionally good at masking the presence of anything except tits and explosions.

I don't think I can really talk about it without spoilers.

Sucker Punch is actually quite a bit like a video game - specifically, Sanitarium. The story - yes, there is one, more or less - is presented through strongly allegorical nested psychological fantasies - think "Inception", but with motifs instead of faux-realism. There's the "real world", in which the main character has been imprisoned in an insane asylum; her primary coping fantasy allegory, a "Casablanca"-style brothel, and then a series of sub-fantasies in a variety of abstract settings, where she and her friends are fighting to obtain or retrieve something of significance.

All of the crazy combat sequences with the slow-mo and the katanas and the dragons and the steam-powered nazi zombies and etc. are from those sub-fantasies. Everything on the movie poster is imagery from those sub-fantasies.

The movie is riddled with motifs; with two major settings and something like four minor settings to work with, there's a lot of room for recurring elements. Some of these elements (shattering lightbulbs) have some reasonably apparent significance; others (the kid in the trench in the world war scene who later reappears on the bus at the end of the movie... I think?) are inscrutable.

The movie is absurdly sexual, both in plot and style; this is really weirdly juxtaposed with how aggressively PG-13 it is. (There was a thing about how Zach Snyder isn't allowed to make R movies anymore.)

The ending is terrible; there's a "twist" where the main character is lobotomized and ceases to be a character, because - vat a tveest! - the primary supporting character was the secret main character the whole time! There's an allegorical element here, too, but it still feels like a poorly-implemented infernokrusher-style twist.

I don't think I can sufficiently emphasize just how motif-heavy this movie is, by the way. It feels like it's trying really hard to have a real coherent artistic merit, but at the same time it has that more-guns-more-fishnets-more-dragons thing going on, but they're turned up to, like, thirteen, so it's like a parody, but...

I just can't decide if the movie is one enormous poe or not.

Great soundtrack, though. I'll have to buy it just for the "Search And Destroy" cover.

Media / Re: Books
« on: March 26, 2011, 11:01:27 PM »
Right, but I was trying to support my friendly local independent bookseller.

So much for that.

Media / Re: Books
« on: March 26, 2011, 01:12:15 PM »
Today I went to the local bookstore with a list of two books I wanted, as well as three authors I'd take anything by.

They had nothing from any of the three authors, neither of the books, and one of the books they couldn't even order a copy from a respectable publisher.

All the hipsters can go fuck themselves - having indie tastes sucks.

Gaming Discussion / Re: Pokeymans
« on: March 25, 2011, 10:33:54 PM »
Yeah, every previous generation has had an insane number of water-type pokemon, so I figure they're just evening things out at this point.

Real Life / Re: Shit Days
« on: March 21, 2011, 04:50:04 PM »
My last cat was allergic to catnip.

High-Context Discourse / Re: Quotes
« on: March 17, 2011, 08:27:05 AM »
An arrest was made tonight by an officer that works in my building. The legal name of the person arrested? Haywood Jablowme.

How tough has his life been?

And it seems to be self fulfilling prophecy that he is a male transvestite prostitute.

Gaming Discussion / Re: Pokeymans
« on: March 15, 2011, 06:47:58 PM »
So I'm trying to hold out, like I always do; I haven't yet failed, like I always do. I really liked 2v2s, so 3v3s sound A-OK to me, and "no old pokemon until after the Elite Four" sounds awesome.

Anybody happen to know what the normal/expected lag is between the first two versions and the third version of a generation?

Thaddeus Boyd's Panel of Death / Re: What the fuck?
« on: March 11, 2011, 09:49:49 AM »
...Is everybody in this thread using the word "consent" in a different sense every single god-damned time the word gets used?

Thaddeus Boyd's Panel of Death / Re: What the fuck?
« on: March 11, 2011, 09:45:18 AM »
Shinra: I honestly believed that there was no relevant context for those quotes, and I apologise if you feel that I misunderstood your meaning. Lemme know if I'm understanding your point now:

The men accused in this case are definitely guilty of statutory rape, but may or may not be guilty of a more morally and legally serious accusation of violent rape, and the media should be giving the accused their constitutional rights of presumed innocence on the greater accusation but it's okay to go ahead and say they're guilty of at least the lesser accusation?

I am honestly impressed by your dedication to taking the middle ground between two extremes. Aristotle would be proud.

Joxam: I'm beginning to think that you have a poor understanding of either "consent" or "statutory rape" as legal concepts.

Thaddeus Boyd's Panel of Death / Re: What the fuck?
« on: March 11, 2011, 09:27:56 AM »
My issue is with the presumed guilt right out of the gate

every one of these men deserves jail time

There are a laundry list of very real issues with the US criminal corrective system - enforcement corruption, falsified prosecution, inhumane imprisonment, prison rape, felon's / sex offender's rights, systematic racism, etc. - and there are dialogues that should be had about every one of those issues. Rape cases are never the right context in which to raise those dialogues.

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