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Messages - teg

Pages: 1 [2] 3 4 5 6 7 ... 42
Real Life / Re: Your Job: The Movie
« on: August 02, 2011, 05:12:05 PM »
Quote from: Captain's Log, Stardate 08022011
samus_aran: -customer calls on the phone around eight
samus_aran: -says she has some copies to do
samus_aran: -I tell her the approximate cost and what time we close at
samus_aran: -she comes in fifteen minutes before closing with 160 copies to be done (note that she only gives them to me a few at a time, so I think it can be done in time)
Ada Bee: oh boy, here we go
samus_aran: -pages are all different sizes; some are bent or torn in half and very easily jammed; one is an entire newspaper page that must be carefully aligned
samus_aran: -it takes more than half an hour to finish the job; the toner runs out at least once and asking my manager for help changing it gets me nowhere fast
samus_aran: -finally finish this huge fucking order, still with my own closing duties to be done. Other staff are waiting to go home.
samus_aran: -she complains about the price
samus_aran: She was one more insulting comment away from me answering her by saying "well, since this isn't satisfactory I'll just shred these and you can go to a different store"
samus_aran: And then actually doing it.

Also I finally submitted my record of employment, so I should have an income again soon. And tomorrow I'm going to meet with the guy in the apartment downstairs, who does some sort of home call center gig that nets him 12.50 an hour.

Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: August 02, 2011, 07:40:47 AM »
Infinity Blade had loads of hype on gaming sites. Pretty much because it was the only upcoming iOS game that actually looked like a game. It was far from something with no built up appeal. :T

Phourglass sucked, but that's no more an indicator of how good phone games can be than it was of how good ds games are.
And this just bewilders me. So you don't like the Nintendo games currently appearing on Nintendo consoles, but want Nintendo to continue producing those games, just not on hardware that they have any control of and have stated outright that they dislike the design of on principle.

Yeah, sure, maybe if they make iPhone games they'll start making Super Metroids and Link To The Pasts again. I'm sure that not working on their own hardware will force them to put more investment in their software. I mean, just look at Sega and Atari: Now that they're not developing for their own hardware, they're better than ever.

Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: August 01, 2011, 09:26:51 PM »
Maybe you know me and the apps I've purchased better than I do, or maybe you can go fuck yourself.
You maybe, but the meatiest share of the market? No.
I'm far from an expert here, but I'd say one of the biggest things standing in the way of the iPhone having good games is that nobody is willing to pay for them. If Nintendo suddenly jumped ship and started making cell phone games, you wouldn't get Metroids and Zeldas, you would get one stage of WarioWare.

And in an absolute best-case scenario where you did miraculously get Zelda on iOS...
A game that is actually DESIGNED to be played on a touchscreen could easily be a masterpiece. would get Phantom Hourglass. :humpf:

The various smartphone platforms have some occasionally interesting titles (I have Superbrothers on my iPod and occasionally sink some time into it, myself), but the idea going around the internet that Nintendo is dying wouldn't mean that the iOS would become suddenly saturated with traditional games, it would mean that traditional games would be altogether replaced by Angry Birds and Farmville.

Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: August 01, 2011, 08:22:15 PM »
I would pay so many moneys for iphone metroid, castlevania, or zelda. Or even things like ff6
No you would not.
You would complain about them being "overpriced" if they retailed for more than five dollars, like every other person who has a three hundred dollar goddamn phone.

Gaming Discussion / Re: PSP Go
« on: July 31, 2011, 06:05:03 PM »
If you see one and it's still got a high price listed on it, ask the staff to check. Big ticket consumer electronics has a tendency to have price changes go unnoticed for whatever reason. Both my PSP and my TV were far cheaper than their respective tags said they were.

Gaming Discussion / Re: PSP Go
« on: July 31, 2011, 02:56:14 PM »
PSP Go still retails for about $30 more than the PSP3K, though
I can't remember who is and is not Canadian, and I don't know whether or not this applies to US stores as well, but I've said it before and I'll say it again: buy games at Staples. Nobody ever thinks to buy games there, so they'll get a few copies of big titles but never sell them. Six months later and they're on clearance. Here's ones I can remember seeing in the last few weeks:
-PSP Go: $80
-Metroid: Other M: $20 -20%
-Assassin's Creed Brotherhood: $30 -20%
-Super Mario Galaxy: $30 -20%
-Super Mario Galaxy 2: $50 -20%
-Call of Duty: Black Ops: $50 -20%

So yeah, not an expensive console at all if you're looking for it.

Media / Re: Thundercats
« on: July 31, 2011, 02:46:02 PM »
The PLOT is totally an RPG, but I mean in terms of character designs.

Media / Re: Thundercats
« on: July 31, 2011, 11:47:12 AM »
Thundercats: HOOOOOOOOOOOOOly crap that was good.

Also I can't believe that the internet is arguing over which anime it resembles and not mentioning Cowboy Bebop.

I mean Panthro is Jet Black how are you not seeing this

Gaming Discussion / Re: PSP Go
« on: July 30, 2011, 06:22:23 PM »
What BB said. There's a fairly easy process to sync a PS3 controlelr with a PSP go and you can get component cables and charging cradles for next to nothing now. I can hook it up to my TV and connect a controller wirelessly, play a game, switch video back to the unit itself and disconnect the controller, and continue playing the game while on the bus (or what have you) without even having to turn it off.

What I'm getting at is that I invented transfarring.

Seriously though it is the secret best home console if you like Japanese RPGs and emulation. The entire setup cost me under a hundred dollars (if you don't count the TV and PS3) and it's the easiest system in the world to hack at this point.

Gaming Discussion / Re: PSP Go
« on: July 30, 2011, 01:55:47 PM »
So I installed Half-Byte Loader on my PSP go and a handful of emulators.

I'd just like to say:

Playing Metroid: Zero Mission with a PS3 controller on a TV is the greatest thing. Sometimes I like to arrhythmically mash buttons and make "boop beep" noises just so I get the full "you are playing a video game in a movie" experience.

Media / Re: The Dwayne McDuffie Memorial DC Animation Thread
« on: July 30, 2011, 05:34:21 AM »
Did you include Epilogue and/or Once And Future Thing from Justice League? Or Return Of The Joker, for that matter?

Gaming Discussion / Re: Stupid videogame playing stories.
« on: July 30, 2011, 05:33:12 AM »
aw nuts

it was still cool

Gaming Discussion / Re: Stupid videogame playing stories.
« on: July 30, 2011, 04:32:36 AM »
Halo 3 came out near the very end of my time in high school, so I wasn't sure. Thanks.

Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: July 29, 2011, 06:37:58 PM »
Bullshit. I only got interested in Metroid two years ago. I've been playing Metroid Fusion on again/off again for a few months now on my GP2X Wiz. Decent-condition real copies cost at least MSRP on eBay, and knowing that I'll get a free legal copy on a nice big screen with better controls made my week.

"Buying games you didn't get to buy in their original generation" is the very foundation of Virtual Console.

Gaming Discussion / Re: Stupid videogame playing stories.
« on: July 29, 2011, 06:30:56 PM »
oh man

Have I ever told you guys about the Halo 2 tournament at my high school?

Apart from what a bewildering idea it was that they held a high school tournament for a 17+ game, it was actually incredibly awesome. Basically it went by elimination. There were only two people who were actually good, and everyone knew that they would eventually face off against one another. The finale where they finally did was (and I speak as somebody who neither plays nor cares about Halo) beautiful.

Whoever got to ten kills first was the winner. It went back and forth, perfectly even, perfectly matched, whittling down to nine kills apiece over the course of about ten minutes. That on its own was filled with "holy shit" moments, but then came the most drawn-out, tense, ten-minute long showdown in FPS history. I don't remember the conditions of most of it, but I do remember this.

One dude has a rocket launcher of some kind, and the other guy can't find him. Guy 1 clearly has a massive tactical advantage, but knowing that it's better to be safe than sorry he decides to move in for a close kill.
He gets above Guy 2 and jumps down onto him, firing at point-blank range. Guy 1 whips around, throws down a shield, and contains the blast. Both are instantly killed, resetting each to nine kills apiece. The entire crowd of people colelctively loses their shit, teachers included.

It was the most incredible thing I've ever seen.

Gaming Discussion / Re: The Nintendo Handheld Headache Machine
« on: July 29, 2011, 05:23:40 PM »
Admittedly It would probably be a lot more expensive to eBay used copies of the ten GBA games.

I hope Superstar Saga is one of the remaining five. GPSP has problems with that one.

Gaming Discussion / Re: Metroid: Other Game, Same Fanbase
« on: July 29, 2011, 10:59:33 AM »
Not only did I beat the game in less than a week, I 100%ed  it in less than a week. what I'd like to say. I maxed out my energy, plowed through every enemy, souped up my concentration to my fullest potential, accel charged my beam up the wazoo, and beat the shit out of Phantoon in only one go. AND made it through the escape sequence with a minute to spare.

...But there was a bug or something that kept a single door in Sector one from opening for the entire game. It's supposed to open in the epilogue. The only thing there is a single missile tank.

I got 99%.

Gaming Discussion / Re: Metroid: Other Game, Same Fanbase
« on: July 28, 2011, 08:36:40 PM »
Beat it; loved it; playing the postgame and trying to get 100% completion.

I actually thought I had more game left. I didn't realize I had fought the final boss and I didn't realize the game was over until I noticed how long the cutscene was getting.

For the postgame any time I have to use a Power Bomb and fight one of those beetle things I am basically staying waaay the fuck back when I set it off and then unloading Super Missiles on them until they die. I fought one the "real" way. Never again.

Gaming Discussion / Re: Metroid: Other Game, Same Fanbase
« on: July 28, 2011, 05:39:30 PM »
I like how most of the bosses and midbosses go the same way for me:

First try: briefly survive and get my ass handed to me
Second try: Survive longer, do some damage, start to figure out patterns and weaknesses, die anyway.
Third try: Brute force it using what I've learned.

Nightmare is probably the best example. I was actually thinking too much at first, trying to use the multi-tiered environment to my advantage. Eventually it just became alternating between charged shots, sensemove, jumping to dodge, and super missiles to the face.
By the time I got to the rematch with it, in just one try I managed to unload super missiles into it fast enough that it literally never got off the ground.
Seriously. It's supposed to climb a four-story shaft and then fall down it in its death animation. I killed it before it could even get airborne.

Also: I'm not finding the story as terrible as expected. It's still bad, but it's "action movie" bad, not "Sakamoto is an ignorant hatemonger" bad.

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