playing this horrible and unfun
Zelda 2 arcadey game and watching how link has to (SPOILER)turn on torches to open a door made me realize that a new Zelda game doesn't need new ideas, they just need to get rid of some old over-used ones. LIST:
The next Zelda game should not have:
01. Puzzle where you must light a torch to open a door.
02. Secret Found jingle every time you do anything.
03. Keys in Dungeons*
04. Treasure chests**. Ok, maybe one or two, but every item doesn't have to be in one.
05. Bosses that are weak to the item you found in the dungeon.
06. Slingshots, it's just a shitty bow and arrow.
07. Pressure Buttons
08. Hyrule Fields
09. Dungeons that are disconected from the rest of the world.
10. Elemental Dungeons.
11. All Dungeons.
12. Pretending to have a story, instead of shit story I rather just start outside the sword guy's cave.
13. Coming of age story
14. Zelda not playing an active role.
15. Pushing Blocks
16. Heart Pieces (give me the full thing)
17. Secret caves with worthless shit in it.
18. The Master Sword.
19. Half-assed attempts at continuity.
20. Ugly Villagers
21. Map and COmpass for every dungeon (if there are any)
*First three dungeons in Ocarina managed to have no keys
** First two Zeldas had no Treasure Chests
I would actually like to see these things come back:
1. Burning Trees
2. The Ladder
3. Roc's Feather
Also, there's a arcadey sidescrolling Zelda here just in case you scroll past my nerd list:
http://www.indiegames.com/blog/2009/01/freeware_game_pick_the_legend.htmlhttp://www.indiegames.com/blog/2009/01/freeware_game_pick_the_legend.htmlhttp://www.indiegames.com/blog/2009/01/freeware_game_pick_the_legend.htmlhttp://www.indiegames.com/blog/2009/01/freeware_game_pick_the_legend.htmlFREE GAME