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Author Topic: Left 4 Dead  (Read 36834 times)

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Royal☭

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Re: Left 4 Dead
« Reply #700 on: April 23, 2010, 05:44:13 AM »

On reflection, my disappointment with this level comes from expecting it to be like the Ravenholme levels from Half-Life 2.  The way Valve was playing up the two survivor teams meeting, it really felt like the two would be working together, with the players navigating the map while the other team showed up to help out occasionally.  Instead the scenario involves finding the longest way to get over the bridge because the original survivors are dicks.

Also drives me nuts that the map seems to take place after Dead Center or not at all, instead of continuing with what happened after the Parish.

Smiler

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Re: Left 4 Dead
« Reply #701 on: April 23, 2010, 06:19:50 AM »

:rage:

Oh no I accidentally tapped n twice now Lyrai will never talk to me again.
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Niku

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Re: Left 4 Dead
« Reply #702 on: April 23, 2010, 07:22:27 AM »

but thou must
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Bal

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Re: Left 4 Dead
« Reply #703 on: April 23, 2010, 10:07:55 AM »

It was known from the very beginning that it would take place between Dead Centre and Dark Carnival.
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NexAdruin

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Re: Left 4 Dead
« Reply #704 on: April 23, 2010, 02:06:37 PM »

There doesn't seem to be a whole lot of room left for anything after The Parish. Helicopter crash has been done not once, but twice now. Also, The Passing is just Left 4 Dead 2's Crash Course, so like Crash Course it's going to come between campaigns 1 and 2.
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NexAdruin

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Re: Left 4 Dead
« Reply #705 on: April 24, 2010, 07:15:08 AM »

Can someone tell me why I'm going to have to wait weeks just to get around to my favorite mutations? If the game mode works, why not just let everyone play it whenever they want?
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Smiler

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Re: Left 4 Dead
« Reply #706 on: April 24, 2010, 07:27:25 AM »

To keep the game fresh. If you let everyone get what they want, they will try all of the modes and get tired of them, or they will just stick to the one they like. It'd also spread out the playerbase more, making it even harder to play maps that not many people play.

I wish versus realism would stay like this forever. Our perfected football technique can trump any team that actually cares about one another.
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Royal☭

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Re: Left 4 Dead
« Reply #707 on: April 24, 2010, 09:35:03 AM »

Yeah, seriously.  For whatever reason, FOOTBALL just succeeds at versus realism in a way that regular teamwork doesn't.  Was fucking perfect when Smiler managed to knock Rochelle into the ocean last night, followed by all of us taking them down.

Smiler

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Re: Left 4 Dead
« Reply #708 on: April 24, 2010, 09:51:23 AM »

Oh shit, that was the best part. I was expecting a good ole' fashioned invisible wall, but nope! Rochelle got to have a nice swim.
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Defenestration

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Re: Left 4 Dead
« Reply #709 on: April 24, 2010, 09:35:59 PM »

There doesn't seem to be a whole lot of room left for anything after The Parish. Helicopter crash has been done not once, but twice now. Also, The Passing is just Left 4 Dead 2's Crash Course, so like Crash Course it's going to come between campaigns 1 and 2.
There's always the escape from the military facility for carriers after being poked and prodded like lab rats and they AIN'T TAKING IT NO MORE
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NexAdruin

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Re: Left 4 Dead
« Reply #710 on: April 25, 2010, 05:08:07 AM »

There doesn't seem to be a whole lot of room left for anything after The Parish. Helicopter crash has been done not once, but twice now. Also, The Passing is just Left 4 Dead 2's Crash Course, so like Crash Course it's going to come between campaigns 1 and 2.
There's always the escape from the military facility for carriers after being poked and prodded like lab rats and they AIN'T TAKING IT NO MORE

That would work if this wasn't a game about surviving the Zompacolypse. Left 4 Dead wouldn't work well if there were actual people shooting back at you. Besides, Valve is trying to keep the story in Left 4 Dead to a minimum (or at least they were; lately it seems like story is becoming a bigger focus).
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A≤

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Re: Left 4 Dead
« Reply #711 on: April 25, 2010, 05:29:42 AM »

They always wanted the story to be told piecemeal to you.

We just have more of it now, and the pieces being revealed to us connect a lot of things, so those seem bigger by comparison.
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Ziiro

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Re: Left 4 Dead
« Reply #712 on: April 26, 2010, 09:16:06 PM »

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Bleck

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Re: Left 4 Dead
« Reply #713 on: April 26, 2010, 10:38:56 PM »

I can't wait for someone to figure out how I can make this the actual game.
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NexAdruin

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Re: Left 4 Dead
« Reply #714 on: April 30, 2010, 12:08:33 PM »

The latest poll on L4D2 asks if they should make Realism VS a permanently available game mode, since everyone seemed to love it so much last week. To vote yes, click "Blog Post" in the main menu and the poll buttons will be on the right hand side of the screen.
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Royal☭

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Re: Left 4 Dead
« Reply #715 on: April 30, 2010, 04:05:49 PM »

Also the new mutation is Football

NexAdruin

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Re: Left 4 Dead
« Reply #716 on: April 30, 2010, 04:24:32 PM »

So, I get to the end of The Passing, chapter 2. Everyone's dead but me. I'm down to twenty health. I make it right inside the safe room...




And there's a motherfucking Jockey waiting for me.

Fuck this mutation.
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BŁge

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Re: Left 4 Dead
« Reply #717 on: May 07, 2010, 10:02:21 AM »

:;_;:
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Smiler

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Re: Left 4 Dead
« Reply #718 on: May 07, 2010, 02:09:27 PM »

Football mode added to L4D2 forever.
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NexAdruin

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Re: Left 4 Dead
« Reply #719 on: May 07, 2010, 03:18:21 PM »

Football mode added to L4D2 forever.

by Football mode he means Realism VS. Bleed Out, which also encourages FOOTBALL, is still a mutation.
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