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Author Topic: Left 4 Dead  (Read 44575 times)

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Royal☭

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Re: Left 4 Dead
« Reply #740 on: June 05, 2010, 07:54:09 PM »

That was some wicked kung-fu treachery.

Also on Thursday Valve added the best game mode possible.

Smiler

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Re: Left 4 Dead
« Reply #741 on: June 07, 2010, 07:20:56 PM »

That was a great run I had. I was so lonely inside the helicopter because Soup is SO SLOW
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Ziiro

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Re: Left 4 Dead
« Reply #742 on: September 14, 2010, 02:59:20 PM »

Left 4 Dead Comic

Pretty incredible. I can't wait for the rest.
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Bal

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Re: Left 4 Dead
« Reply #743 on: October 05, 2010, 10:53:25 AM »

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Bal

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Re: Left 4 Dead
« Reply #744 on: October 06, 2010, 06:22:34 AM »

Just played through The Sacrifice. The last map is the same as the last map of The Passing, but you come at it from a different direction, and it's earlier in the day. Not sure how I feel about that. I guess the old survivors are still waiting for it to be safe to take their boat through. Great campaign nonetheless. Next up is to play improved No Mercy.
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François

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Re: Left 4 Dead
« Reply #745 on: October 06, 2010, 12:37:53 PM »

No Mercy's pretty much the same as far as I've seen, except for the main building of the finale. The ground floor is empty except for the radio, the back staircase is now outdoors, the supply stash is on the the roof, and the second story "shed" is entirely gone. It's a whole lot more exposed and there are no closets anymore; IMO it's what it should have been all along.

The L4D2 equipment is good to have without being game-breaking. It feels like it's always been there. And there are fireproof zombies and construction worker zombies in appropriate areas.

Looking back, the biggest gameplay difference between the two games may very well be the Spitter. All the parts where I've suddenly, viscerally realized "this ain't L4D1 anymore" were moments where we were trying to hold a corridor or other such chokepoint and suddenly found ourselves knee deep in goo.
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Bal

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Re: Left 4 Dead
« Reply #746 on: October 06, 2010, 01:21:41 PM »

Sounds like the VS version of the No Mercy rooftop that always existed.
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François

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Re: Left 4 Dead
« Reply #747 on: October 06, 2010, 02:37:21 PM »

...guess I haven't played VS there then. :whoops:
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Royal☭

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Re: Left 4 Dead
« Reply #748 on: October 06, 2010, 06:21:07 PM »

Also I am dumbstruck at how "Everybody is a tank" ends up being a totally terrible mutation.

Bal

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Re: Left 4 Dead
« Reply #749 on: October 07, 2010, 04:21:50 AM »

I'm not terribly surprised. It might be fun for the tanks for a little bit, but being/fighting the tank is a huge crescendo/crisis event in the game most of the time, and just having it happen all the time cheapens it.
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Royal☭

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Re: Left 4 Dead
« Reply #750 on: October 07, 2010, 04:25:33 AM »

It's not that.  It's actually worse for the tanks, because you don't get to pick where you spawn from.  So if you spawn ahead of the survivors, you get a chance to fight them.  If you spawn behind them, the tank run speed is slow enough that it's impossible to catch up with them unless they hit an even that stops them.

NexAdruin

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Re: Left 4 Dead
« Reply #751 on: October 10, 2010, 04:53:23 AM »

So now that No Mercy is officially ported to Left 4 Dead 2, and there are unofficial ports of every other Left 4 Dead campaign, and both games are the same price, why would anyone buy Left 4 Dead 1?

Are the system reqs even higher for L4D2?
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Niku

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Re: Left 4 Dead
« Reply #752 on: October 10, 2010, 05:27:27 AM »

Because L4D1 cast > L4D2 cast, though both have their charms.
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Royal☭

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Re: Left 4 Dead
« Reply #753 on: October 10, 2010, 05:38:05 AM »

Well, L4D has Bill and L4D2 has Ellis, so it's hard to judge either way, really.

NexAdruin

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Re: Left 4 Dead
« Reply #754 on: October 10, 2010, 06:03:39 AM »

L4D2 now has both casts, and I'm sure within a month there will be a mod to unlock Bill&Co. for the other campaigns.
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Bal

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Re: Left 4 Dead
« Reply #755 on: October 10, 2010, 08:03:25 AM »

Finally my RochellexFrancis fanfic can become real.
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NexAdruin

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Re: Left 4 Dead
« Reply #756 on: October 10, 2010, 09:24:19 AM »

Wasn't it already? I thought she had a crush on him during The Passing.
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Bal

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Re: Left 4 Dead
« Reply #757 on: October 10, 2010, 09:48:21 AM »

No, they just bonded over hating things.
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Bal

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Re: Left 4 Dead
« Reply #758 on: October 15, 2010, 03:21:52 PM »

Finally played through No Mercy in L4D2. It's still the same great campaign, but things like the charger in the construction area, and the spitter in general really change up your tactics. It's pretty wild.
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Kazz

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Re: Left 4 Dead
« Reply #759 on: October 15, 2010, 05:41:13 PM »

You have to really treat the whole hospital level like a gauntlet and rush through it because the spitter/jockey in the hallways and the charger in the scaffold will absolutely rape your team, esp in versus.

I'm falling back in love with L4D2, we should play more.
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