IDIOT WARS
An unabashedly fucked-up Werewolf variant.
Basic ruleset is the same as Vanilla Wolf. Recommended number of players is 3 Innocents to one Wolf, for as many Wolves as the GM feels like.
The twist is, everybody's an Idiot.
What kind of idiot is determined completely at random, using a number of values from the mod tables below. These values are non-unique, meaning that, for example, every player in the game may be attempting to die, or every player may be a Seer.
I told you this variant was fucked up.
DEATH CONDITIONS
Each player may have one of the following death conditions:
MUST NOT SURVIVE: Player must be dead by end of game to win.
MUST SURVIVE: Player must be alive by end of game to win.
MUST BE LYNCHED: Player must be killed by a lynch vote before the end of the game.
MUST BE KILLED: Player must be killed by something other than a lynch vote to win.
MUST NOT BE LYNCHED: Player may survive or be killed, but may not be lynched.
MUST NOT BE KILLED: Player may survive or be lynched, but may not be killed.
NO DEATH CONDITION: Player needs only fulfill team victory conditions to win.
TEAM VICTORY CONDITIONS
Each player may have one of the following team victory conditions:
TEAM MUST WIN: The player's team must win the game for the player to win.
TEAM MUST LOSE: The player's team must lose the game for the player to win.
NO TEAM VICTORY CONDITION: Player needs only fulfill death conditions to win.
If a player does not have death conditions or team victory conditions, that player wins no matter what. How he plays the game is entirely up to his whimsy.
ON DEATH
The player may cause any number of the following things to happen on his death:
EXPLODE: If lynched, every player who voted for player will die.
INTERCEPTOR: If killed, the player who killed the player will die.
LOCK VOTES: If lynched, every player who voted for the player will have their votes locked for a day.
CURSE: If killed, the player who killed the player will have his vote locked for a day.
MASS REVEAL: If lynched, every player who voted for the player will have his team, victory conditions, and abilities revealed publically.
FINAL REVELATION: If killed, the player who killed the player will have his team, victory conditions, and abilities revealed publically.
ABILITIES
The player may have any number of the following abilities (if the player has multiple scry types they still only get 1 scry per night):
SEER: Learn one player's team, victory conditions and abilities at night.
ORACLE: Learn one player's team at night.
IDIOTMASTER: Learn one player's victory conditions and abilities at night.
FOOL: Thinks he's a seer, but has a 50% chance of seeing things completely the opposite.
VIGILANTE: Once per game, can perform a single kill at night. Can't kill himself, that'd be silly.
DAY-GLO NINJA: Can publically kill a player once per day. Killing doesn't remove the ninja from the game, but it is rather obvious and unstealthy.
SHERRIF: At night, can choose one player to lock up. That player cannot use his abilities that night, but also cannot be killed or voted for the next day. A game with a bunch of sherrifs is crazy.
WOLFSBANER: Chooses one target per night. That night, the target is protected from wolves. If targeting self and attacked by wolves, the wolsfbaner loses the ability.
POSSIBLY LUCKY: Survives one night kill automatically.