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Author Topic: Greco-Werewolf IT  (Read 1750 times)

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SCD

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Greco-Werewolf IT
« on: August 01, 2009, 12:20:13 PM »



As the crowds of olympians cheer and applaud the beginning of a new olympic games, perhaps the worst ever, very few remember back in the negative-fifth worstlympics back in times where the internet was just a fishing net used between several boats.

Even less remember the galliant stand of a brave few from every nation who stood up against this werewolf threat.  And even fewer knew of how the threat was from within.
 

---

This Worstlympcs edition of Werewolf will be played by one or two members of each nation.  This be a chocolate round of werewolf, with some of the following characters:

Vanilla wolf  You will start off knowing who the other wolves are and may communicate with the other wolves through PMs.  At the end of each turn, you may as a team decide one person to kill, or turn to vanilla wolf.  Team Wolf wins when the amount of wolves equals, or is more than team innocent.

Seer  An innocent who may pick someone to check of his or her role.  May initiate communication in private with other players.  Counts towards innocent victory.  Wins when all wolves are dead.

Survivor  Vanilla Innocent who's victory condition is to be alive by the end of the round.

Minotaur  Survivor Survivor.  May lock one person away per night.  Person cannot lynch, die, use abilities or talk for rest of day.  Cannot initiate or reply to private communications.

Demigod  Innocent ninja.  May summon strength and kill one person during the day and then returns to Mount Shark-Nymphious.  Cannot initiate or reply to private communications

Hades  Chocolate Devil.  May see role of one person per day, but information of who you see is passed by mod-PM to wolves.  Cannot Initiate or Reply to private communications.  Counts as wolf.

All PM's to be forwarded to Judge, standard Guild-Rules apply with slight variation.

Rules:

1) Situationally, breaking any rule may result in an instant mod kill.[/i]
2) No talking about this game outside the game thread unless your role PM specifically allows it.
3) Do not quote any part of any PM from me or use any method to try to prove your role to another player.
4) No editing or deleting posts.
5) This is my color. Do not use it.
6) If a player has not posted within a reasonable length of time they may be prodded. Prods are cumulative, and three prods result in mod kill. Giving a public notice of absence grants immunity from prods for periods of no longer than 48hrs.
7) There is no time limit on days or nights, but see rule 6.
8) If a player requires to be replaced due to extended absence, he may be replaced by a teammate from the same Olympic team.
9) There will be a limit of two people per team that may play in this round.
10) Individuals not on a team may play, and may give any victory prizes to the team of their choice.
11)  Because of rule 10, Anon accounts will not be permitted.
12) Roles are randomly assigned by use of a rotating spindle.
13) The order of operations for night actions is:  Misc. > Kills > Scries
14) I can change the rules but will avoid it at all cost after the game starts.

List of Contendors

  • Bongo Bill of Whereabouts Unknown


Medals for this round will be issued by Survivor, as well as an addition medal, at the discretion of Doom for victory conditions achieved.

Please post if you are interested, and which team you represent.

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Bongo Bill

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Re: Greco-Werewolf IT
« Reply #1 on: August 01, 2009, 01:28:56 PM »

I'm interested but I don't yet know which team I represent.
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...but is it art?

SCD

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Re: Greco-Werewolf IT
« Reply #2 on: August 01, 2009, 02:07:57 PM »

Acknowledged.  Individuals may play in this round.
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Dogstar

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Re: Greco-Werewolf IT
« Reply #3 on: August 03, 2009, 07:29:19 PM »

If noone else from B.R.O.N.T.O. steps up, I'll do this.
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VgameT

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Re: Greco-Werewolf IT
« Reply #4 on: August 03, 2009, 09:18:36 PM »

I'll play, unless my 2 of my teammateys really want in.
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jsnlxndrlv

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Re: Greco-Werewolf IT
« Reply #5 on: August 03, 2009, 09:21:37 PM »

I guess I'm in?
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Doom

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Re: Greco-Werewolf IT
« Reply #6 on: August 03, 2009, 09:28:34 PM »

VGameT I approve of you being the Doomcove champion because boy am I sick of werewolf.
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Guild

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Re: Greco-Werewolf IT
« Reply #7 on: August 04, 2009, 02:08:49 PM »

can i ruin this game
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Brentai

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Re: Greco-Werewolf IT
« Reply #8 on: August 04, 2009, 04:40:11 PM »

As Judge I decree that Guildensterm must be included.
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yyler

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Re: Greco-Werewolf IT
« Reply #9 on: August 04, 2009, 06:22:55 PM »

I guess I'm in?
I'll join as the other rep from the Third Nation.
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SCD

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Re: Greco-Werewolf IT
« Reply #10 on: August 04, 2009, 07:24:45 PM »

Awesome.  Will update names and flags in the morning. 

There are still positions for independents, and should your team only have naught or one participant, you may be more than welcome. 

I think at this rate, we can get the ball rolling NLT Sunday morning, eastern standard time.
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Doom

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Re: Greco-Werewolf IT
« Reply #11 on: August 21, 2009, 08:17:04 AM »

17 days without a post. Dead in the water?
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VgameT

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Re: Greco-Werewolf IT
« Reply #12 on: August 21, 2009, 11:32:03 AM »

Quote from: 'SCD'
Ack

I need to resign immediately.  I can hold the Werewolf game after the 20th on an optimistic timetable, 23rd at worst.

Will make it sudden death to boot, if time is required.

Got a couple of days, still.  I guess it depends on how long you wanted the events to run.
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