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Author Topic: Mercury  (Read 3212 times)

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Zaratustra

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Re: Mercury
« Reply #20 on: September 18, 2012, 04:18:25 AM »

No, there isn't. :(

Server finally updated with the cycle 2 additions. Now you can be a vampire using a sword that is also a vampire.

NexAdruin

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Re: Mercury
« Reply #21 on: September 18, 2012, 04:30:00 AM »

you now have infinite turns and health.
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Niku

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Re: Mercury
« Reply #22 on: September 18, 2012, 04:52:24 AM »

DRETHELIIIIIIIIIIIIIIIIN
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Niku

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Re: Mercury
« Reply #23 on: September 18, 2012, 04:54:59 AM »

also it is not a sword they are brass knuckles but they have vampire fangs attached to them
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Zaratustra

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Re: Mercury
« Reply #24 on: September 18, 2012, 05:07:12 AM »

The vampire does peter out around level 20, but yeah, it's pretty much scot free until then.

Niku

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Re: Mercury
« Reply #25 on: September 18, 2012, 05:09:44 AM »

it's okay next cycle i will just introduce THE SHITKICKER
he kicks the shit out of you
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Zaratustra

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Re: Mercury
« Reply #26 on: September 18, 2012, 05:10:52 AM »

Time to introduce Simo Belmo as a monster.

Niku

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Re: Mercury
« Reply #27 on: September 18, 2012, 05:33:16 AM »

the game just froze when i hit floor 38 does that mean i win

It turns out that the squire is also incredible overpowered now thanks to my dual wielding knuckles item but holy shit having an entire half-map of enemies die all at once giving you three turns a piece while also never being able to do any damage to you is also insane

spoilers: it's us we are all the monsters
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Zach

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Re: Mercury
« Reply #28 on: September 18, 2012, 12:57:31 PM »

I intended to make the radioactive skeletons poisonous as well. 

:problems:
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Niku

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Re: Mercury
« Reply #29 on: September 19, 2012, 04:57:34 PM »



I wonder if floor 38 specifically has some weird problem with it.  It has happened on earlier stages too, but that's the second time it happened on 38.
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jsnlxndrlv

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Re: Mercury
« Reply #30 on: September 19, 2012, 09:29:06 PM »

I keep encountering the issue on Floor 27. The semi-predictable freezes add a fun element of BANKRUPT-wedge-in-Wheel-of-Fortune to the proceedings: with each spin you can get closer to the top of the pack, but each spin could wipe out all progress altogether.
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Zaratustra

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Re: Mercury
« Reply #31 on: September 22, 2012, 10:21:54 AM »

Cycle 3 updated. Two new monsters, the Orc and the Pinata.

Niku

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Re: Mercury
« Reply #32 on: September 22, 2012, 10:43:02 AM »

i have successfully solved the problem of getting to too high floors
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Zaratustra

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Re: Mercury
« Reply #33 on: September 25, 2012, 04:37:20 AM »

new Cycle has Giant Centipede and Baby Kraken.

Nobody is submitting items?

Shinra

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Re: Mercury
« Reply #34 on: September 25, 2012, 06:23:50 AM »

new Cycle has Giant Centipede and Baby Kraken.

Nobody is submitting items?

I just submitted one with my code from last cycle.

Ah fuck, I forgot to set the weight. :( It's kind of a crappy item at least.

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Niku

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Re: Mercury
« Reply #35 on: September 25, 2012, 07:47:19 AM »

new Cycle has Giant Centipede and Baby Kraken.

Nobody is submitting items?

I submitted some armor for this cycle
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Misha

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Re: Mercury
« Reply #36 on: September 25, 2012, 08:46:33 AM »

killing pinatas can crash the game?
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Zaratustra

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Re: Mercury
« Reply #37 on: September 25, 2012, 09:48:27 AM »

Maybe a dropped item doesn't have an image set, so it crashes? just a theory

Niku

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Re: Mercury
« Reply #38 on: September 25, 2012, 10:02:24 AM »

I did put in a moderate level item (the armor) and pinatas are moderate level, and I picked an image but their image server thing seems kind of uh, touchy.  Big shrugs.
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Misha

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Re: Mercury
« Reply #39 on: September 25, 2012, 02:24:22 PM »

yeah i had trouble loading images when i was making an item for the next batch
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