I put the strongest of known emotions before evert, signifying it's a harder game, simultaneously making it seem important to get emotional over - the third, unmentioned option is to simply not give a darn about eversion, but by excluding it we establish a sense of importance.
The font is Hawaii Lover from dafont.com, and a license is prooooobably required to use it though I haven't checked. We wouldn't be able to use it in any kind of ad without one if so.
The color palette was inspired by my own playthroughs of the game. It was inspired by the way it feels the first time Zee Tee everts out of the blue sky zones and into the first layers of the red zones. There is a gradient denoting something special about Zee Tee and where he is standing, but it is subtle to avoid it being other than something a prior player would catch. The effect is one of drama and a callback to those who may have played it once and wish to again now that it's on steam.
Marketing and product research:
Eversion is rather a gimmicky game, and one of the coolest moments of it is discovering everting and its effect on the world. I don't think anyone actually figured it out on their own, and if they did, it was not typical. The kind of viral spread this necessitates is what generates new subscribers. I talked to a friend. He told me I have to play this one game, but wouldn't tell me why. I played it and it was awesome. There's this part where the princess at the end turns into a monster, and if you collect all the gems, so do you, and you live happily ever after as unspeakable lovebird horrors. I wouldn't have played except he told me how to do this one thing. You should also play it, but if you get stuck let me know and I'll tell you how to evert.
Or you could just read the instructions and pay attention.
There is nothing that I can add. This product should sell very well considering its demographic and quality. I feel the direction of this advertisement campaign is positive if not perfect thus-far.