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Author Topic: Lottel's 4e (Zelda?) Fucksplosion  (Read 6610 times)

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Ridley

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #40 on: February 21, 2010, 06:50:52 PM »

I have mentioned previously that I find the game moves faster with talking, but I'm totally okay with going for a text-only game if that works better for more people.

Gametable is pretty win though.  Maptool's more powerful but I found it finickier to deal with for hosting and it was a lot more setup time to make a map with it.  Gametable's less pretty but can be mapped on the fly and it definitely does the trick.

Gametable for chat is not as stable as irc for chat, or vent for chat, though.

Edit: also what specific time and time zones are we dealing with here I don't know if that was ever definitively clarified
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #41 on: February 21, 2010, 09:23:54 PM »

11am central time.
And this is how my old Online group went: 4 of us talked and one just listened and typed. This is because he had a girly voice (I believe he was, in fact, a lady.)

So we can do that easily. It's not that weird.
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Joxam

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #42 on: February 21, 2010, 11:53:18 PM »

So, are we starting tomorrow (today)? Oh what the hell, its too late to ask, I'll just be around.
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JDigital

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #43 on: February 22, 2010, 01:36:31 AM »

What day? Zelda or Flumph?
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #44 on: February 22, 2010, 06:48:06 AM »

Yes. Game today unless you want to push it to next Monday. I've got everything ready for today though. UP TO YOU
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Ridley

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #45 on: February 22, 2010, 06:53:29 AM »

Gaaaaame todaaaaaay.  Delaying is buttz.
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Joxam

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #46 on: February 22, 2010, 09:34:01 AM »

Code: [Select]
Name: Marni Race: Zora Class: Bard
Age: 28 Gender: Male Alignment: Good


Languages: Common, Aquan


Speed: 6 (Swim: 8)


Str 10 (+0)                      AC        18 (10 + 6(armor) + 1(shield) + 1 (dex) = 18)
Con 11 (+0)                      Fortitude 10 (10 + 0(con)= 10)
Dex 10 (+0)                      Reflex    14 (10 + 3(int) + 1 (bard) = 14)
Int 16 (+3)                      Will      15 (10 + 4(cha) + 1 (bard) = 15)
Wis 10 (+0)
Cha 18 (+4)


HP: 23
Bloodied: 11
Surge Value: 5
Surges/day: 7


Trained Skills:


              Acrobatics Dex     +2 (+2)
              * Arcana Int *     +8 (+8)
              Athletics Str      +0 (+0)
              * Bluff Cha *      +9 (+9)
              Diplomacy Cha      +4 (+5)
              Dungeoneering Wis  +0 (+1)
              Endurance Con      +0 (+0)
              Heal Wis           +0 (+1)
              History Int        +5 (+6)
              Insight Wis        +0 (+1)
              * Intimidate Cha * +9 (+9)
              Nature Wis         +0 (+1)
              * Perception Wis * +5 (+5)
              Religion Int       +3 (+4)
              Stealth Dex        +0 (+0)
              * Streetwise Cha * +9 (+9)
              Thievery Dex       +0 (+0)


Race Features:


              Skill Bonuses: +2 History, +2 Acrobatics
      Swim: Zora can swim at a Speed of 8
              Fins: The fins on your arms are Natural Weapons
              Gills: Zora can breath on land and in water.
              Slippery: Zora gain a +2 bonus to Escape Rolls


Class Features:


               Bardic Training: You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.
You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual
that has bard as a prerequisite and another 1st-level ritual.
               

       Bardic Virtue: Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number
of squares of you equal to 5 + your Intelligence modifier, you can slide that ally 1 square as a free action.


               Majestic Word: The arcane power of a bard’s voice can heal allies. You gain the majestic word power.
               
       Majestic Word Bard Feature: You utter words laden with preternatural inspiration, restoring your
ally’s stamina and making wounds seem insignificant. Encounter (Special) ✦ Arcane, Healing Minor Action Close
burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a
healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1
square.


               Multiclass Versatility: You can choose class-specific multiclass feats from more than one class.


               Skill Versatility: You gain a +1 bonus to untrained skill checks.

               
               Song of Rest: When you play an instrument or sing during a short rest, you and each ally who can hear
you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that
character regains additional hit points equal to your Charisma modifier with each healing surge. A character
        can be affected by only one Song of Rest at a time.


               Words of Friendship: Bards use magic to honey their words and turn the simplest argument into a
compelling oration. You gain the words of friendship power.
               
               Words of Friendship Bard Feature: You infuse your words with arcane power, transforming even the
        simplest speech into compelling oratory. Encounter ✦ Arcane Minor Action Personal Effect: You gain a +5 power
        bonus to the next Diplomacy check you make before the end of your next turn.


Feats:


               Advantage of Cunning: When you slide an ally with your Virtue of Cunning, you can also slide an enemy
        that was adjacent to that ally into the space the ally vacated.


Equipment:
               
               
               Guitar       10 gp
               Longsword    +3 1d8 15 gp 4 lb. Heavy blade Versatile
               Light shield  5 gp 6 lb.
               Chainmail armor  40 gp 40 lb.


At Will:


               Misdirected Mark Bard Attack 1

               You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.
               At-Will ✦ Arcane, Implement
               Standard Action Ranged 10
               Target: One creature
               Attack: Charisma vs. Reflex
               Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until
the end of your next turn.
               Level 21: 2d8 + Charisma modifier damage.


               Vicious Mockery Bard Attack 1

               You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into
a blind rage.
               At-Will ✦ Arcane, Charm, Implement, Psychic
               Standard Action Ranged 10
               Target: One creature
               Attack: Charisma vs. Will
               Hit: 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until
the end of your next turn.
               Level 21: 2d6 + Charisma modifier damage.



Encounter:


               Inspiring Refrain Bard Attack 1

               Your weapon hums with an arcane song that helps guide nearby allies to glory.
               Encounter ✦ Arcane, Weapon
               Standard Action Melee weapon
               Target: One creature
               Attack: Charisma vs. AC
               Hit: 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +1 power bonus to
attack rolls until the end of your next turn.


Daily:


               Stirring Shout Bard Attack 1

               Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength
from its weakness.
               Daily ✦ Arcane, Healing, Implement, Psychic
               Standard Action Ranged 10
               Target: One creature
               Attack: Charisma vs. Will
               Hit: 2d6 + Charisma modifier psychic damage.
               Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points
equal to your Charisma modifier.


Rituals:


               Traveler’s Chant

               Your chant lifts your allies’ steps and helps take their minds off the drudgery of the journey.
               Level: 1 Component Cost: 10 gp,
               Category: Exploration plus a focus worth 5 gp
               Time: 10 minutes Market Price: 75 gp
               Duration: 8 hours Key Skill: Arcana (no check)
               Prerequisite: Bard
               For the ritual’s duration, you and up to eight allies who heard the whole performance of the ritual
can travel farther than normal. For the purpose of determining how far you and the allies can travel in an
hour or a day, treat the group’s speed as the slowest member’s speed + 2.
               Focus: A musical instrument you play as part of performing the ritual.


               Create Campsite

               A crackling fire, a hot meal, and a warm bedroll await you after a long day of adventuring.
               Level: 1 Component Cost: 15 gp
               Category: Exploration Market Price: 50 gp
               Time: 10 minutes Key Skill: Nature
               Duration: 8 hours
               You summon hundreds of diminutive nature spirits to assemble a campsite in a 5-square radius around
you. The spirits clear the area, set up tents, unroll bedrolls, gather water, and prepare a nourishing meal.
They also conceal the campsite, with your Nature check result serving as the DC for Perception checks to
notice the hidden camp. The spirits utilize your and your allies’ gear to make the campsite. If you and your
allies lack the appropriate gear, the spirits gather raw materials from the environment to make the campsite.
               
       At the end of the ritual’s duration, the spirits break down the campsite, pack up your gear, and
restore the site to its original state, removing evidence that you and your allies camped there.

Updated character sheet. Now includes all skill rolls with modifiers factored in in brackets.
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Ridley

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #47 on: February 22, 2010, 09:43:02 AM »

awesome
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Bongo Bill

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #48 on: February 22, 2010, 11:57:28 AM »

Ach! I thought you meant PM!

Well, having spoken with Lottel over IRC, it doesn't look like I'll be able to make it.
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...but is it art?

Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #49 on: February 22, 2010, 01:24:43 PM »

Today's Logs

Story stars Zoot, the sassy Zora swordmage! Marni the yelly Zora bard! Nidoora the Gerudo Rogue with a heart of gold! Gnilley the REALLY FUCKING OLD wizard!

Fun facts:
Gnilley uses Frocto's face as a pog!
Small noses are big in this group!
Nidoora wants to be the best Gerudo ever but is too nice!
Could still end up being Zelda Rock Band: The Game!
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Malikial

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #50 on: February 22, 2010, 01:39:51 PM »

I talked to you in IRC about it so I'll be making a character for next week.
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Ridley

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #51 on: March 06, 2010, 04:03:59 PM »

Okay I know JD's already said he's not here this week.

I have just been informed that in order to meet everyone and make it to the Muse concert in Toronto, we're going to have to leave between 2:30-3:30 from here.  I mean I can probably play until then if we have a short session, but...I might be a bit on the distracted side and definitely can't do the kind of thing we did last week.
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #52 on: March 07, 2010, 10:02:25 PM »

Well!  3 people can't make.
Wait.
4.
I am being forced to work tomorrow at 11!
So no DnD!
We can do a make up session any day this week, if you guys are wanting.
Let me know!
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #53 on: March 10, 2010, 10:24:56 AM »

Any interest (besides Mei) in a Thursday pickup game?
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Ridley

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #54 on: March 10, 2010, 10:27:46 AM »

call me interested.

Unemployment (or self-employment I suppose) leaves my schedule open.
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Joxam

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #55 on: March 10, 2010, 02:20:59 PM »

What time thusrday? I have family night after 6 PM.
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #56 on: March 10, 2010, 08:38:09 PM »

I'd assume morning time. Same as Mondays?
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Malikial

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #57 on: March 11, 2010, 12:02:59 AM »

I'll make an attempt at getting up, but I have a very hard time being up before 2-3PM due to my working overnights for 6 years.... The only reason I manage it on Monday is because James wakes me up. I generally have to go back to sleep for a bit after the game because I only get about 2-3 hours of sleep before hand. It's 1:51 AM as I'm writing this and I'm about to go pop some lunch in the oven so... yeah. I guess if James can blast me out of bed using some sort of violence and copious amounts of water thrown on me I'll try to be around game time but I can't promise much. I sleep pretty hard. I've fallen out of bunk beds into piles of edged objects and not woken up.

I will note that I'm generally not available at any time other than the time I originally planned for, my days are pretty well filled and I schedule them relatively far in advance. I agreed to play this game on Mondays at 11 AM thus I will endeavor to be there at that time but this is the only time I'm SURE I can be there. This week was a fluke because my Ma needed help and I'm sorry about that, but almost everyone else was busy too so it didn't matter much.
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #58 on: March 11, 2010, 09:20:22 PM »

Well! We can fit another person if they'd like to join in our Monday-scheduled shenanigans.
We don't NEED another, mind you. Just pointing out that we have room for another if anyone was shoved out.
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Lottel

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Re: Lottel's 4e (Zelda?) Fucksplosion
« Reply #59 on: March 19, 2010, 04:01:11 PM »

Now that you are out of the main town, you'll be able to get more items. And more treasure.  So expect items to start coming your way.

Alright, chums. This is what I want.

Make a list of a few magic items you want. Give me a few different options (And at a few different levels, if you could) so it's not just "I WANT THIS SWORD AND THIS SHIELD AND THIS AND THIS. NOTHING ELSE WILL MAKE ME HAPPY" But feel free to go "I want these shields eventually and these swords. This cape would be neat and so would this hat.  All in all, I'd like my character to be more like this."

NOTE: You may not GET these items, certainly not all of them. But I will try to get you them when I can/feel like it.  This way you get the items you want and I don't have to repeatedly dig through books to find stuff for you guys.  
And of course this is Zelda so you may instead get more Zelda-y items or the same items with Zelda-y flavor.

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