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Author Topic: The Mystery of Dosboxin'  (Read 4481 times)

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Smiler

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Re: The Mystery of Dosboxin'
« Reply #20 on: May 31, 2010, 04:30:30 PM »

I'll be around if I can figure out how to do all of this DOS SHIT. Also if you could specify what time zone you are in that would also help thanks.
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Waffle

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Re: The Mystery of Dosboxin'
« Reply #21 on: May 31, 2010, 04:40:56 PM »

Smiler, im on EST. UTC-5.

I'll post a teamspeak IP and pass around 10. I should be able to sort out any issues there.
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Smiler

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Re: The Mystery of Dosboxin'
« Reply #22 on: May 31, 2010, 04:45:31 PM »

I think I have it all down pat, and now I'm playing some old school Doom with crappy midi music.
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Waffle

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Re: The Mystery of Dosboxin'
« Reply #23 on: May 31, 2010, 05:47:58 PM »

OK Teamspeak is up!
I'm using v3.0.

IP: 69.113.190.249
Port: 9987
pass: leggomyeggo
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Makaris

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Re: The Mystery of Dosboxin'
« Reply #24 on: May 31, 2010, 06:06:59 PM »

My mic was eaten by Bunny and I haven't gotten a new one yet, so I shall Slaughter In Silence.
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Frocto

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Re: The Mystery of Dosboxin'
« Reply #25 on: May 31, 2010, 07:06:53 PM »

It really does.  I missed 3 Sisters Story.

That game is weird. I remember at the end of the fourth day or whatever the game asks if you want to fuck the loli and if you say no, which I did, the game enters a groundhog day style loop and repeats the entire day over from scratch as many times as it takes you to fuck her.
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Envy

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Re: The Mystery of Dosboxin'
« Reply #26 on: May 31, 2010, 07:43:42 PM »

That was some fun times.
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Smiler

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Re: The Mystery of Dosboxin'
« Reply #27 on: May 31, 2010, 07:47:28 PM »

That was fun, but laggy plain vanilla doom isn't as fun as it used to be. I don't have a real preference for what we should play next. I have some good memories of 688i and Seawolf over the internet, but I think it is a bit too complicated for people to pick up nowadays. I don't know where I put my disks for them anyways.
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Waffle

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Re: The Mystery of Dosboxin'
« Reply #28 on: May 31, 2010, 07:59:15 PM »

Thanks to Smiler, Envy, and Makaris for helping me test out the server.  The lag wasn't too bad, but I think I can improve latency with a few serverside hardware tweaks.

DOOM is pretty vanilla, but I had a good time. It was good for a test run in any case. I forgot how lethal that chain saw could be. RIP AND TEAR!

As for the next attempt, there are plenty of options, and I can RS any game that I have listed previously.

One possibility that was mentioned was Quake.  GLQuake is a modern port that is friendly with modern graphics cards and I'm pretty sure it supports native TCP/IP.
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Makaris

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Re: The Mystery of Dosboxin'
« Reply #29 on: May 31, 2010, 08:04:28 PM »

Chainsaw is OP. 

I'd like Quake or maybe Heretic/Hexen for some class-based silliness.

In lue of FPS's if we continue have latency issues, we could go for some classy WarCraft 2.
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Brentai

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Re: The Mystery of Dosboxin'
« Reply #30 on: May 31, 2010, 08:05:45 PM »

Sopwith will get you laid.  Seriously.
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Waffle

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Re: The Mystery of Dosboxin'
« Reply #31 on: June 01, 2010, 01:04:07 PM »

Ok, Quake it is then.

In particular, DirectQuake; the version most compatible with modern graphics cards.  This will allow Quake to run from within windows, without the need for DOSBOX.

To install:

1. Update DirectX 9.0c (I'm running Windows 7, and had to do this to keep it from crashing)

http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3

2. Download Quake

http://rapidshare.com/files/394169467/QUAKE.zip

3. Run DirectQ.exe right from the folder, no install needed.

4. Set up video options (can run in really high rez. I have it running in 1920x1080), user options (name and such), and controls (there is mouse support, albeit the oldschool style)

If people are around tonight I will host.  Let me know if you want to try it.
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Brentai

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Re: The Mystery of Dosboxin'
« Reply #32 on: June 01, 2010, 01:28:10 PM »

Can we get Sharkey to man the Astroboy in Quake II again?  I owe that kid a grenade straight into his stupid smiley face.
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McDohl

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Re: The Mystery of Dosboxin'
« Reply #33 on: June 01, 2010, 01:59:49 PM »

I actually went back and played some Quake 3 a few weeks ago.  It's still as much of a clusterfuck as I remember.
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Makaris

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Re: The Mystery of Dosboxin'
« Reply #34 on: June 01, 2010, 03:59:10 PM »

Has anyone figured out how to get Freelook/Mouselook to work w/ Quake 1?  Is it even possible?  I did the +mlook thing in the autoexec.cfg file but you still can't turn, and moving the mouse causes your character to move.

It seems I can only have turning OR looking up and down, not both.
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Smiler

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Re: The Mystery of Dosboxin'
« Reply #35 on: June 01, 2010, 04:05:16 PM »

I am having the same problem as well, but I think I can live without being able to look up.
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Makaris

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Re: The Mystery of Dosboxin'
« Reply #36 on: June 01, 2010, 04:18:01 PM »

Yeah, the game auto targets vertically so it shouldn't be a huge deal cept with nades and nails.
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Waffle

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Re: The Mystery of Dosboxin'
« Reply #37 on: June 01, 2010, 04:34:36 PM »

I'll start up teamspeak around 9:30EST and let people trickle in.  Same IP/port/pass as posted earlier.

The game is Quake, the nails are sharp, the grenades are bouncy.  Links for downloads are above.

Hopefully a few more people will try it out tonight than last time, so spread the word!
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Makaris

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Re: The Mystery of Dosboxin'
« Reply #38 on: June 01, 2010, 04:44:02 PM »

What's the player cap with Quake?

~  haha, the default host for the game was "Makbox".  Were we playing on my comp or something?
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Setuthua

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Re: The Mystery of Dosboxin'
« Reply #39 on: June 01, 2010, 04:47:49 PM »

I HURD DAT COUNTERSTRIKE INVENTED FPS, MAN.

I demand that we play some RTS after this night of Quake. It is my divine Will... I command it!
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