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Author Topic: Round-Robin RPG awesomeness!  (Read 9836 times)

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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #80 on: June 18, 2010, 09:47:29 AM »

No. No you are not.
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Zach

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Re: Round-Robin RPG awesomeness!
« Reply #81 on: June 19, 2010, 01:08:50 PM »

Remember, remember, tomorrow-ember.

There is a game, and we will be meeting on IRC. That is all.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #82 on: June 19, 2010, 02:26:23 PM »

Will the Sundaygame be using Gametable this time around?  We were meet with some success (after tremendous sacrifice!), and I think Joxam can set us up.
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Setuthua

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Re: Round-Robin RPG awesomeness!
« Reply #83 on: June 19, 2010, 04:22:00 PM »

Code: [Select]
Snurr, Goblin Rogue
    Level One
    chaotic Neutral
    XP: 125/1000
   
    STR   11 (+0)      HP   5/5      INIT   8 (4 + DEX)     
    DEX   18 (+4)      AC   17 (+2 ARMOR, +4 DEX, +1 SIZE)   
    CON   09 (-1)      BAB  +0     
    INT   14 (+2)      FORT -1 (0 + CON)
    WIS   12 (+1)      REF  +6 (2 + DEX)
    CHA   07 (-2)      WILL +1 (0 + WIS)
   
    ATTACKS
    Spear      +1 1d6 Piercing (20/x3) Melee
    Spear (Thrown) +5 1d6 Piercing (20/x3) 20ft
    Shortbow       +5 1d4 Piercing (20/x3) 60ft
   
    FEATURES
    RACIAL: -2 STR +2 DEX -2 CHA; Small-size [+1 armor, +1 attack, +4 hide, -4 grapple, carry 3/4]; Darkvision 60ft; +4 Move Silently and Ride.
    CLASS:  Sneak Attack +1d6; Trapfinding
   
    ;-------------------------------;----;----;----;----;----;
    ;           -=SKILLS=-          ;RNKS;RACE;ATTR;MISC;TOTL;
    ;-------------------------------;----;----;----;----;----;
    ; Appraise (INT)                ;  4 ; +0 ; +2 ; +0 ;  6 ;
    ; Balance (DEX)                 ;  4 ; +0 ; +4 ; -1 ;  7 ;
    ; Climb (STR)                   ;  4 ; +0 ; +0 ; -1 ;  3 ;
    ; Disable Device (INT)          ;  4 ; +0 ; +2 ; +0 ;  6 ;
    ; Hide (DEX)                    ;  0 ; +0 ; +4 ; +3 ;  7 ;
    ; Listen (WIS)                  ;  4 ; +0 ; +1 ; +0 ;  5 ;
    ; Move Silently (DEX)           ;  4 ; +4 ; +4 ; -1 ; 11 ;
    ; Ride (DEX)                    ;  0 ; +4 ; +4 ; -1 ;  7 ;
    ; Search (INT)                  ;  4 ; +0 ; +2 ; +0 ;  6 ;
    ; Sleight of Hand (DEX)         ;  4 ; +0 ; +4 ; +0 ;  8 ;
    ; Swim (STR)                    ;  4 ; +0 ; +0 ; -1 ;  3 ;
    ; Use Rope (DEX)                ;  4 ; +0 ; +4 ; +0 ;  8 ;
    ;-------------------------------;----;----;----;----;----;
   
    FEATS: Improved Initiative
   
    WEAPONS/ARMOR
    3 lbs   Spear
    1 lbs Shortbow
    3 lbs   Arrows (40)
    10lbs Studded Leather
    -------- 17 lbs
    ADVENTURING GEAR
    1 lbs Backpack
    2 lbs Bedroll
    * lbs Chalk x 5
    .5lbs Thieves Tools
    3 lbs Torch x 5
    1 lbs Winter Blanket
    -------- 24.5 lbs overall; Light Load
   
    Currency: 30gp
   
    Load: Light 28 lbs / Medium 29-57 lbs / Heavy 58-86 lbs
    Carrying Capacity:  Lift 86 lbs / Off Ground 172 lbs / Push-Drag 430 lbs


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Malikial

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Re: Round-Robin RPG awesomeness!
« Reply #84 on: June 19, 2010, 06:38:32 PM »

James might not even be able to play Sunday because of how sick he's been.
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Zach

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Re: Round-Robin RPG awesomeness!
« Reply #85 on: June 19, 2010, 10:21:49 PM »

Will the Sundaygame be using Gametable this time around?  We were meet with some success (after tremendous sacrifice!), and I think Joxam can set us up.

I'd like to give it a try. I'll write myself a note to get onto IRC early so that I can play around with it, and not cut too far into gametime.
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Joxam

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Re: Round-Robin RPG awesomeness!
« Reply #86 on: June 19, 2010, 10:24:03 PM »

I can probably make the game. Even if I feel like shit I can get up long enough to set up the dice bot and gametable for ya'll.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #87 on: June 20, 2010, 06:26:39 AM »

Joxam's a mans man who won't let some sillly illness take him down, not even brain worms.
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Joxam

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Re: Round-Robin RPG awesomeness!
« Reply #88 on: June 20, 2010, 04:32:29 PM »

it turns out gametable sucks and it can go fuck itself.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #89 on: June 20, 2010, 07:22:57 PM »

Good job Mentlegenn.  Level 2 is on the horizon!
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Zach

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Re: Round-Robin RPG awesomeness!
« Reply #90 on: June 20, 2010, 07:29:48 PM »

Today, everyone was a winner... except maybe those ghouls.
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McDohl

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Re: Round-Robin RPG awesomeness!
« Reply #91 on: June 20, 2010, 08:31:52 PM »

I'm like Lu Bu.  :D
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #92 on: June 21, 2010, 07:36:40 AM »

I'm like a big dresser you would put in front of a door to keep people out that also forgets to use Turn Undead.   :nyoro~n:
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McDohl

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Re: Round-Robin RPG awesomeness!
« Reply #93 on: June 21, 2010, 07:48:18 AM »

...that didn't even occur to me.
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BŁge

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Re: Round-Robin RPG awesomeness!
« Reply #94 on: June 22, 2010, 06:05:03 AM »

Bad news, Lords and Ladies. I got called in to work tonight for 5 to 9PM EST.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #95 on: June 22, 2010, 07:43:50 AM »

Good thing the game is on Thursday.  :3

Though I guess working sucks anyway!  Sorry!
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BŁge

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Re: Round-Robin RPG awesomeness!
« Reply #96 on: June 22, 2010, 08:29:38 AM »

 :8V:
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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #97 on: June 22, 2010, 08:43:52 AM »

Yeah, Tuesday night is my "meet with the Decatur Gamers for DnD and pizza" night.
Thursday is my "stay at home and drink all morning then play DnD at night" night.

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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #98 on: June 24, 2010, 07:34:16 AM »

Game today! Let's try to decide on an actual time for this week or at least next week. So a few of us aren't glued to the computer all day just in case.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #99 on: June 24, 2010, 07:44:55 AM »

I put down 6, assuming we'd do it at the same time.  I'm cool with whenever, though!
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