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Author Topic: Round-Robin RPG awesomeness!  (Read 11280 times)

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Joxam

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Re: Round-Robin RPG awesomeness!
« Reply #60 on: June 12, 2010, 08:52:54 PM »

Code: [Select]
Name:       Maxwell Farelok
Race:       Human
Player:     James R. Borden Jr.
Classes:    Bard Level 1
Hit Points: 6
Experience: 0 / 1000
Alignment:  Chaotic Good
Vision:     
Speed:      Walk 30 ft.
Languages:  Common, Goblin
Stat    Score   Mod
STR      12      (+1)
DEX      16      (+3)
CON      11      (+0)
INT      17      (+3)
WIS      13      (+1)
CHA      18      (+4)

-------------------------- Skills --------------------------

Skill                   Total   Rnk     Stat    Msc
*Appraise                7        4.0      3        0
Balance                  1        0.0      3       -2
*Bluff                   8        4.0      4        0
Climb                   -1        0.0      1       -2
*Concentration           4        4.0      0        0
Craft (Untrained)        3        0.0      3        0
*Decipher Script         7        4.0      3        0
*Diplomacy               10       4.0      4        2
*Disguise                8        4.0      4        0
Escape Artist            1        0.0      3       -2
Forgery                  3        0.0      3        0
*Gather Information      8        4.0      4        0
Heal                     1        0.0      1        0
Hide                     1        0.0      3       -2
Intimidate               4        0.0      4        0
Jump                    -1        0.0      1       -2
*Listen                  5        4.0      1        0
Move Silently            1        0.0      3       -2
*Perform (String Inst.)  8        4.0      4        0
Ride                     3        0.0      3        0
Search                   3        0.0      3        0
Sense Motive             3        0.0      1        2
*Sleight of Hand         5        4.0      3       -2
Spot                     1        0.0      1        0
Survival                 1        0.0      1        0
Swim                    -3        0.0      1       -4
Use Rope                 3        0.0      3        0
                                                   
-------------------------- Feats ---------------------------

Improved Initiative
  You get a +4 bonus on initiative checks.
 
Negotiator

Armor Proficiency (Light)
  When you wear a type of armor with which you are
  proficient, the armor check penalty for that armor applies
  only to Balance, Climb, Escape Artist, Hide, Jump, Move
  Silently, Pick Pocket, and Tumble checks.
 
Shield Proficiency
  You can use a shield and take only the standard penalties.
 
Simple Weapon Proficiency

-------------------------- Combat --------------------------

    Total / Touch / Flat Footed
AC:  17   /  13   /  14
Initiative:   +7
BAB:          +0
Melee tohit:  +1
Ranged tohit: +3
Fortitude:    +0
Reflex:       +5
Will:         +3
Unarmed attack:
to hit:       +1
damage:       1d3+1
critical:     20/x2
Mace, Light:
to hit:       +1
damage:       1d6+1
critical:     20/x2
Sling:
to hit:       +3
damage:       1d4+1
critical:     20/x2
range:        50 ft.

------------------------- Equipment ------------------------

Name                                          QTY       LBS
Chain Shirt                                    1      25 lbs
Mace (Light)                                   1      4  lbs
Musical Instrument (Guitar)                    1      3  lbs
Outfit (Traveler's)                            1      5  lbs
Sling (0 lbs.)

Total weight carried: 37 lbs

Current load: Light

Encumbrance
Light:  43   
Medium: 86   
Heavy:  130

--------------------------- Magic --------------------------

Bard Spells
 
Level 0

Dancing Lights (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 1 minute [D] Range: Medium (110 ft.)
Components: V, S SR: No Effect: Creates torches or other lights.
Target: Up to four lights, all within a 10- ft.-radius area

Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: Detects spells and magic items within 60 ft.
Target: Cone-shaped emanation

Mage Hand (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: Concentration Range: Close (25 ft.) Components: V, S
SR: No Effect: 5-pound telekinesis.
Target: One nonmagical, unattended object weighing up to 5 lb.

Prestidigitation (Universal)
Saves: See text DC: 14 Casting: 1 standard action
Duration: 1 hour Range: 10 ft. Components: V, S
SR: No Effect: Performs minor tricks.
Target: See text
             
               

     
------------------------ Description -----------------------

Height: 5' 9"     Weight: 142 lbs.             Gender: Male
Eyes: Green       Hair: Red                    Skin:Pale
Dominant Hand: Left       

Full Description: Maxwell is a slight young man with bright
 red hair, green eyes and a winning smile. His clothes (at
 least in outward appearances) are in a terrible state and
 he carries only a sling, a simple mace and a beat up
 Guitar. He also doesn't currently look very clean.

Background: Recently Maxwell landed on the wrong side of
 some wrong people. He's been roughed up and down for the
 better part of the last year and has decided in the last
 few weeks simply to blend in with the homeless and less
 fortunate until the heat cools down. Still he keeps his
 ear to the ground and is desperately waiting for this all
 to blow over so that he can once again start traveling.
 He has no goals in life other than to aimlessly travel
 and entertain/adventure until the day he dies, preferably
 in some unfortunate (but awesome) entertaining and/or
 adventuring accident/battle.

NOTES: Dude is so broke because of the armor I got him
 that he couldn't afford rocks for his sling. :D
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Malikial

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Re: Round-Robin RPG awesomeness!
« Reply #61 on: June 12, 2010, 08:54:50 PM »

Code: [Select]
Eadric, Human Paladin
Level One
Lawful Good

STR 18 (+4) HP 10/10 INIT 6 (DEX)
DEX 14 (+2) AC 18 (+4 ARMOR, +2 SHIELD, +2 DEX)
CON 10 (+0) BAB  0
INT 12 (+1) FORT 2 (2 + CON)
WIS 16 (+3) REF  2 (0 + DEX)
CHA 14 (+2) WILL 3 (0 + WIS)


Longsword +6 1d8+4 Slashing (19-20/x2) Melee
Club +5 1d6+4 Bashing (20/x2) Melee

FEATURES
LANGUAGES:
Common
Elvish

RACIAL:
4 extra skill points at level one; +1 skill point per level up; 1 extra Feat.

CLASS:
Aura of Good
The power of the paladin's Aura of Good is equal to class level
Detect Evil
Use Detect Evil at will
Smite Evil
A paladin may smite evil once per day adding his cha bonus to attack and level to damage 

FEATS:
Improved Init
+4 to init
Weapon Focus(Longsword)
+1 to hit with longswords

SKILLS:
concentration 2 + 0 = 2
diplomacy 2 + 2 = 4
handle animal 2 + 2 = 4
knowledge religion 4 + 1 = 5
ride 2 + 2 = 4
sense motive 4 + 3 = 7


SPELLS
Diety: Heironeous


WEAPONS
Longsword
Club

ARMOR
Shield, Heavy Steel
Splint Mail

ADVENTURING GEAR
Backpack
Bedroll
Flask(3)
Flint & Steel
Hammer
Lantern(Hooded)
Piton (10)
Belt Pouch(2)
Holy Symbol, Wooden
Rations (4)
Sunrod (5)
Torch (2)
Waterskin (2)

Currency: 23gp 2sp

Load: Light 100 lbs / Medium 101-200 lbs / Heavy 201-300 lbs
Carrying Capacity:  Lift 300lbs / Off Ground 600lbs / Push-Drag 1500lbs

Malikial's Paladin, I decided against playing a Ranger or Rogue after talking to McDohl, Makaris, and Joxam.
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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #62 on: June 12, 2010, 09:40:48 PM »

THURSGAME is as such:

Alright. I've written like 4 paragraphs 5 times.
I'll deal with this Monday on my day off. I have a few adventures I can run with some back stories. The one I am thinking of running has the most stipulations which pretty much boil down to "if you aren't a core race, there may be some racism thrown about. And orcs/goblins are seen basically as genetic filth. Everything else are considered monsters." Which doesn't mean you can't play them. It just means, hey, be ready to roleplay heavily if you aren't a core race and if you are an OTHER race, wow. That's going to get a lot of trouble thrown about. Which is fine if everyone else is alright with that.
(Drow are alright, Buge)

So basically, make whatever character you want. I've got a story and a dungeon, and if something has to be a bit flexible that's cool. I'm not a DM for concrete absolutes. Make whatever and we can deal with it as a group. And whatever kind of backstory is alright, I know you guys well enough to say that.

For details, wait til Monday. I don't feel like hunting down the notes and typing all that up right now.


EDIT: And did I say level one or level three? I can't remember. I told Joxam three but I can't remember if I said so to the others. Sorry Buge. Could you bump up Saffiyah up to 3 if it's not too much trouble.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #63 on: June 13, 2010, 11:51:03 AM »

Code: [Select]
====== Created Using Wizards of the Coast D&D Character Builder ======
Severian, level 3
Half-Elf, Paladin

FINAL ABILITY SCORES
Str 13, Con 16, Dex 10, Int 8, Wis 14, Cha 18.

STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 8, Wis 14, Cha 16.


AC: 21 Fort: 15 Reflex: 14 Will: 16
HP: 43 Surges: 13 Surge Value: 10

TRAINED SKILLS
Religion +5, Diplomacy +12, Endurance +5, Insight +10, Perception +8

UNTRAINED SKILLS
Acrobatics -3, Arcana, Bluff +5, Dungeoneering +3, Heal +3, History, Intimidate +5, Nature +3, Stealth -3, Streetwise +5, Thievery -3, Athletics -2

FEATS
Level 1: Melee Training (Charisma)
Level 2: Bardic Dilettante

POWERS
Dilettante: Eyebite
Lay on Hands: Lay on Hands
Paladin at-will 1: Virtuous Strike
Paladin at-will 1: Enfeebling Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Radiant Delirium
Paladin utility 2: Call of Challenge
Paladin encounter 3: Righteous Smite

ITEMS
Plate Armor, Longsword, Heavy Shield, Adventurer's Kit, Holy Symbol
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Severian was born to a female Drow noble, the son of a human slave.  Intended as a simple sacrifice to Lolth, an unexplained change of heart saw the child given over to the her slaves care to be raised as a mere servant.  He was detested by his slave kin, seen as a symbol of abomination and the dark elves unspeakable contempt. 

The quiet child grew strong.  During the violent annexation of Severian's house of birth he was brought over into House Helviani.  He was soon forced into House Helviani's slave militia when the troubles with the surface raids escalated.  It was here that his skill in battle was first observed.  He rose through the ranks swiftly, become a trusted captain in the houses forces despite his half-breed status.  A Cleric of Lolth soon found the the male to, almost unbelievably, be in Lolth's favor.  A ritual-of-devotion-and-eternal-sacrifice later, and Severian had become a Dark Paladin of Lolth.

Freed from his baser duties, Severian was given tasks of increase importance from House Helviani's nobles.  His current mission is to seek out the Drow Scion of House Helviani, Saffiyah, and give himself over to her command, aiding her in any way he can.

Severian is of light build, tall by Drow male standards but still smaller than most Drow females.  He wears dense plate armor of Drowish make and carries his symbols of devotion to Lolth in a purse worn around his neck, hidden from view.  Reluctantly, he had been given the orders to commit this small heresy in order to avoid unnecessary conflict with the surface races.  His complexion is considerably lighter than most Dark Elves, and with his handsome and charming demeanor, not to mention impossibly (for a Drow) blue eyes, he can easily pass himself as as surface Elf.

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Büge

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Re: Round-Robin RPG awesomeness!
« Reply #64 on: June 13, 2010, 12:12:56 PM »

EDIT: And did I say level one or level three? I can't remember. I told Joxam three but I can't remember if I said so to the others. Sorry Buge. Could you bump up Saffiyah up to 3 if it's not too much trouble.

Done.
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Joxam

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Re: Round-Robin RPG awesomeness!
« Reply #65 on: June 13, 2010, 01:35:41 PM »

It should be obvious, but the bard I made is for sundaygame.
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Setuthua

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Re: Round-Robin RPG awesomeness!
« Reply #66 on: June 13, 2010, 05:58:27 PM »

Good first session!! Everyone was excellent at RPing!
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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #67 on: June 14, 2010, 09:08:20 AM »

ALRIGHT! Monday has come and I have a nice little surprise for you fine folk!
Campaign info is here! That's the background info I made for a rather lengthy campaign I made a while back and I think is a good background for this. Of course, I am doing this under the assumption that we are all doing separate things for each DM if this isn't the case, I will back off from all of this history.

Oh! And don't worry about losing track of things between my sessions.
I have a log in for you guys to use and will PM the log in name and password. Figured this way, you can create pages and whatnot for characters and take notes and make pages for what you think could be helpful. I'll keep things updated too but I think this could be a useful thing for you guys.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #68 on: June 14, 2010, 10:30:36 AM »

That sounds spiffy.  When we switch hands, we're going to be staying within the same campaign setting, with the same cast of characters, with only the DM changing, right?  Like the Sunday game?

Regardless, I got it bookmarked and will check in and make a page for Severian.

Edit:  Also I used the ChainsawXVI or whatever thinger.  I don't know what that means, but I used it!

Nothing seems to be showing up,and I can't edit it anymore?  Weird.
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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #69 on: June 14, 2010, 10:46:26 AM »

See, last I heard it was different campaigns for different DMs, if that's not the case, I am willing to change. I mean, all that's important really for the DM to do are the dungeons and stuff. I just figured I already made all of this, might as well use it to make it a bit more interesting.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #70 on: June 14, 2010, 10:47:17 AM »

I'm cool with doing some low key dungeon crawls or whatever within your setting, as long as you don't think it'd disturb the direction you wanna go with it.
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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #71 on: June 14, 2010, 10:56:33 AM »

Not at all. I am not one of those guys that cares too deeply about the world. I can hand over what notes I DO have to you if that's what you want to do. I've just got a few key locations and key role players to through out there.

As for direction? I was just going to use this as a backdrop and give out quests and adventures. They'd all just so happen to be based around the same town and stuff.
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Lottel

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Re: Round-Robin RPG awesomeness!
« Reply #72 on: June 16, 2010, 05:24:30 PM »

You know, we never set a time for this thing. I'm free all day. You guys?
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Büge

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Re: Round-Robin RPG awesomeness!
« Reply #73 on: June 16, 2010, 05:48:50 PM »

Also all day. Sometime in the afternoon would be splendid.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #74 on: June 16, 2010, 06:38:01 PM »

Free all day, as it stands.  I'll be doing some home improvement work in the morning but it shouldn't take to long.
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Joxam

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Re: Round-Robin RPG awesomeness!
« Reply #75 on: June 17, 2010, 01:45:39 PM »

Code: [Select]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dev Rocbit, level 3
Goblin, Rogue
Build: Aerialist Rogue
Rogue Tactics: Artful Dodger

FINAL ABILITY SCORES
Str 11, Con 10, Dex 20, Int 10, Wis 8, Cha 16.

STARTING ABILITY SCORES
Str 11, Con 10, Dex 18, Int 10, Wis 8, Cha 14.


AC: 19 Fort: 11 Reflex: 19 Will: 14
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Stealth +13, Thievery +13, Intimidate +9, Streetwise +9, Acrobatics +11, Bluff +9

UNTRAINED SKILLS
Arcana +1, Diplomacy +4, Dungeoneering, Endurance +1, Heal, History +1, Insight, Nature, Perception, Religion +1, Athletics +1

FEATS
Level 1: Backstabber
Level 2: Press the Advantage

POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Sly Lunge
Rogue daily 1: Pommel Smash
Rogue utility 2: Adaptable Flanker
Rogue encounter 3: Bait and Switch

ITEMS
Magic Leather Armor +1, Dagger, Sling, Sling Bullets (20), Backpack (empty), Thieves' Tools, Riding Horse
====== Created Using Wizards of the Coast D&DI Character Builder ======
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Malikial

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Re: Round-Robin RPG awesomeness!
« Reply #76 on: June 17, 2010, 01:50:08 PM »

Code: [Select]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Kalif, level 3
Hobgoblin, Warden
Guardian Might: Earthstrength

FINAL ABILITY SCORES
Str 16, Con 18, Dex 10, Int 11, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 10, Int 11, Wis 13, Cha 8.


AC: 21 Fort: 16 Reflex: 13 Will: 13
HP: 49 Surges: 13 Surge Value: 12

TRAINED SKILLS
Nature +7, Athletics +8, Intimidate +6, Endurance +7

UNTRAINED SKILLS
Acrobatics -2, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +3, Insight +2, Perception +2, Religion +1, Stealth -2, Streetwise +1, Thievery -2

FEATS
Level 1: Crushing Earthstrength
Level 2: Improved Initiative

POWERS
Warden at-will 1: Earth Shield Strike
Warden at-will 1: Thorn Strike
Warden encounter 1: Earth Spikes
Warden daily 1: Form of the Fearsome Ram
Warden utility 2: Triumphant Vigor
Warden encounter 3: Earthgrasp Strike

ITEMS
Adventurer's Kit, Warhammer, Heavy Shield, Riding Horse, Magic Hide Armor +1
====== Created Using Wizards of the Coast D&DI Character Builder ======
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #77 on: June 17, 2010, 07:07:51 PM »

First post updated with dates and DM"s for next game.  Good gaming, everyone :D.
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Setuthua

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Re: Round-Robin RPG awesomeness!
« Reply #78 on: June 17, 2010, 09:59:40 PM »

Snurr
Goblin Rogue, Level 1
Choatic Neutral
Small

Str: 11
Dex: 18
Con: 9
Int: 14
Wis: 12
Cha: 7

HP: 5
AC- 10 + 1 + 4

Saves-
Reflex: +6
Fortitude: -1
Will: +1

Thats all I got. haha I'll work on it some more after I speak to Fatkaris.
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Makaris

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Re: Round-Robin RPG awesomeness!
« Reply #79 on: June 18, 2010, 07:36:46 AM »

more like phatkaris am i rite
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