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Poll

Who am I voting for

The cure is worse than the disease! Just tolerate stall.
- 0 (0%)
48 hour time limits that go without a lynch!
- 2 (9.5%)
24 hour time limits that go without a lynch!
- 1 (4.8%)
48 hour time limits that lynch whoever has the most votes!
- 11 (52.4%)
24 hour time limits that lynch whoever has the most votes!
- 3 (14.3%)
I have a better idea! I will post using no capital letters. (this is a rule)
- 0 (0%)
Guild
- 4 (19%)

Total Members Voted: 21


Pages: [1] 2

Author Topic: Feedback: Wolfgame stall  (Read 2109 times)

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Friday

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Feedback: Wolfgame stall
« on: July 17, 2010, 06:51:26 AM »

hey guys remember when i had a time limit on days and you all hated it

i remember that was good times

but i think we all can appreciate that the game stalling out for 10 years every day is not something we want sooooooooooooooo

SEE POLL ABOVE

please note this is not a feedback thread for the game

keep discussion to the stall/time limit issue please
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Disposable Ninja

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Re: Feedback: Wolfgame stall
« Reply #1 on: July 17, 2010, 07:13:38 AM »

I voted 24 hours whoever has the most votes get lynched.

Also people who have to leave for a few days get auto-killed.
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Bongo Bill

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Re: Feedback: Wolfgame stall
« Reply #2 on: July 17, 2010, 09:51:04 AM »

Sometimes a game needs long days.

I have a proposed solution which would only work in the ridiculously rule-heavy VvW context. Every day, choose a random living player who had not previously been chosen in this way. This player has the Key to the City. At the end of the time limit - 48 or 72 hours - then one of two things will happen. If the player with the Key to the City has not voted, he is lynched along with whoever has the most votes against him. If he has voted, then his vote also counts for all the players who did not vote that day.

Additionally, a certain threshold of players may vote to extend the deadline by 24 hours.
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...but is it art?

Guild

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Re: Feedback: Wolfgame stall
« Reply #3 on: July 17, 2010, 03:15:07 PM »

Keeping the game active is half the players' responsibility by voting for the silent. It's a valid tactic to keep under the radar, so scoop up those quiet people and force them to talk with votes!
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Fredward

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Re: Feedback: Wolfgame stall
« Reply #4 on: July 17, 2010, 03:33:17 PM »

okay sure but this time it was like half the game being silent

also: defs not posting with caps henceforth
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Smiler

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Re: Feedback: Wolfgame stall
« Reply #5 on: July 17, 2010, 06:15:40 PM »

If I didn't die on the second day I swear things would have been different.
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jsnlxndrlv

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Re: Feedback: Wolfgame stall
« Reply #6 on: July 17, 2010, 06:26:03 PM »

Keeping the game active is half the players' responsibility by voting for the silent. It's a valid tactic to keep under the radar, so scoop up those quiet people and force them to talk with votes!

I did this for as long as I could. Damn yoooooou, Zaratustra!!
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Esperath

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Re: Feedback: Wolfgame stall
« Reply #7 on: July 18, 2010, 10:45:02 AM »

This requires more effort on Friday's part, especially in the early game, but how about:

If at least 72 hours have gone by without a lynch, the first person to go 72 hours without posting (starting from the beginning of the day) gets lynched.  Friday's discretion as to whether an anti-idle post of 'sup thous' actually counts.

Yes, there will be more fluff posting in response, but at least it gets everyone engaged with the game (and forces everyone to provide a modicum of posting information to be used for future lynch decisions).
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SCD

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Re: Feedback: Wolfgame stall
« Reply #8 on: September 06, 2010, 04:11:10 AM »

Whatever the call happens to be, I'm really alright except that I want to second the "Stop, Hammertime! request for when things get too hot and juicy for a 1 day extension.   
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Brentai

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Re: Feedback: Wolfgame stall
« Reply #9 on: September 06, 2010, 04:19:46 AM »

Thirded.  There were times last game I wish I had it, which is interesting since we won due to a lack thereof.

Also it potentially provides another clue as to who the furries are, which makes the game more interesting.
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Friday

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Re: Feedback: Wolfgame stall
« Reply #10 on: September 06, 2010, 05:36:19 PM »

Alright. Next game we'll use a once per game, once per player Hammertime rule.

After we test it out, we'll come back here again.

I'm just as vexed as you guys, here. I want a system that prevents 5+ day stalls that works well.
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Brentai

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Re: Feedback: Wolfgame stall
« Reply #11 on: September 06, 2010, 05:45:24 PM »

I didn't actually catch anyone complaining about the time limit in the last game, but then I wasn't the GM, I was the person abusing the shit out of it.
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Friday

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Re: Feedback: Wolfgame stall
« Reply #12 on: September 06, 2010, 06:06:46 PM »

It was entirely limited to IRC.
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SCD

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Re: Feedback: Wolfgame stall
« Reply #13 on: September 06, 2010, 07:39:56 PM »

I got the feeling that the last day picked up in pace and tension...  Otherwise the limits were just fine. 


As well, may I suggest that the hammer time should be supported by at least one other player?  There may be a case where a stalling tactic may be used just to save one's bacon on day one, when really the only thing that needs to be saved is the game.
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the asshole you hate

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Re: Feedback: Wolfgame stall
« Reply #14 on: September 23, 2010, 05:45:03 PM »

what is WITH you people and needing a game to be fffff OVER DONE in 48 hours? i guess it's a lack of the VIRTUE of PATIENCE!! how about you try playing a game that takes a good, solid month with at least ten posts from each player every game day and get some perspective CHRISTMAS
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Friday

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Re: Feedback: Wolfgame stall
« Reply #15 on: September 23, 2010, 06:18:52 PM »

Guild  what is WITH you and needing a fuck to be fffff OVER DONE in 2 minutes? i guess it's a lack of the VIRTUE of STAMINA!! how about you trying fucking a woman that takes a good, solid month with a least ten thrusts from each body part every day and get some viagra CHRISTMAS
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the asshole you hate

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Re: Feedback: Wolfgame stall
« Reply #16 on: September 23, 2010, 06:21:18 PM »

you said it was 'making love' now i'm hurt
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It was a fun visit. I hope someday someone figures out what I was saying in this post. Bye!

Brentai

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Re: Feedback: Wolfgame stall
« Reply #17 on: September 23, 2010, 06:46:51 PM »

Love lasts forever.

Apparently, you don't.
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Esperath

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Re: Feedback: Wolfgame stall
« Reply #18 on: September 23, 2010, 06:47:16 PM »

I think that the 48 hours + hammertime worked out quite well, actually.
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Friday

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Re: Feedback: Wolfgame stall
« Reply #19 on: September 23, 2010, 06:53:16 PM »

Yeah, me too. Until further notice I'm going to use it in all my games.
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