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Author Topic: Achievements  (Read 691 times)

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Doom

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Achievements
« on: September 11, 2010, 02:05:01 PM »

Next to Treasure and Competition, there is nothing more intoxicating to me while gaming than Achievements, which are basically a secondary treasure.

Talk about Achievements here.
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Mothra

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Re: Achievements
« Reply #1 on: September 11, 2010, 03:41:07 PM »

I like them as suggestions for extra stuff to do in open-ended games like Dead Rising or GTA or Crackdown. Clever/tough little challenges like only-power-buster in Mega Man 9 are cool too, because you've actually got some kind of evidence that you pulled it off.

The "Win 1000 rounds of king of the hill" ones are just retarded, though. Anything grindy just stone cold sucks.
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Beat Bandit

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Re: Achievements
« Reply #2 on: September 11, 2010, 03:59:40 PM »

The "Win 1000 rounds of king of the hill" ones are just retarded, though. Anything grindy just stone cold sucks.
Along with this, most multiplayer achievements are retarded because they usually require play styles that lead to your team losing, ala "kill ten enemies in one round with the team killed corpse of your MVP".
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Detonator

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Re: Achievements
« Reply #3 on: September 11, 2010, 04:03:34 PM »

The "Win 1000 rounds of king of the hill" ones are just retarded, though. Anything grindy just stone cold sucks.

Oh man you would love the Dragon Quest IX Accolades.

When you get to level 99 in a class, you can undergo "revocation" which reverts you to level 1 but keeps your stats.  There is an accolade for doing this TEN times for a single class.

There is a separate accolade for this for each of the 12 classes.

If that wasn't enough, there are separate 1000 hour gamplay accolades for both single and multiplayer.
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TA

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Re: Achievements
« Reply #4 on: September 11, 2010, 04:39:02 PM »

Dungeons and Dragons Online has a "True Reincarnation" feature, where you take a character who is level 20 and revert them to level 1.  You get a bonus feat for doing so, dependant on which class you had highest, but the experience required to level up ramps up significantly.  On getting to 20 in a True Reincarnation, you can True Reincarnate AGAIN, upping the XP even higher but giving you an improved version of the feat.

There's also a feat called "Completionist".  You get it free on a character for getting the True Reincarnation feat for all twelve classes.  It's +2 to every stat, in a 3e D&D game.
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Re: Achievements
« Reply #5 on: September 11, 2010, 06:34:22 PM »

I like the ones in Dragon Age: Origins quite a bit. There are a few that are just "Kill X amount of Darkspawn", but you'll do that anyway. Most of them give you credit for making an irrevocable decision (highlighting that a discreet choice has been made), or finishing a particularly noteworthy part of the campaign. Often both at the same time. All the DLC have achievements too, which are more or less along the same lines, with the last two adding "Kill the boss of this DLC on Hard or Nightmare". In Golems of Amgarrak this is practically fucking impossible if you're not an archer because The Ravener is a motherfucking beast.

Anno 1404/Dawn of Discovery has a hojillion achievements to unlock, and they're mostly in the nature of genuine achievements, like building both of the most difficult structures in the game in one map, or having 10,000 nobles and 10,000 Envoys in the same game, and so on, and on and on. I like games that take that approach too. WoW kind of does this. There are two distinct groups of achievements in WoW. Fuck Around achievements, which get you a title, and MAYBE a mount or a pet at best, and the Super Cereal achievements that get you 310% mounts and genuine prestige titles, but the main thing is that there are fucktons of both.

I think my favorite style of achievement though are the kind that actually make you play better, like many of the later TF2 class update achievements that, by their descriptions, lead you to a style of play, or a use for a new weapon that you may not have thought about. Earlier class updates actually had the opposite kind of achievement, like Photostroika, that basically encouraged you to waste an Ubercharge posing like a cunt. 
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Mothra

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Re: Achievements
« Reply #6 on: September 11, 2010, 07:21:58 PM »

I think my favorite style of achievement though are the kind that actually make you play better, like many of the later TF2 class update achievements that, by their descriptions, lead you to a style of play, or a use for a new weapon that you may not have thought about. Earlier class updates actually had the opposite kind of achievement, like Photostroika, that basically encouraged you to waste an Ubercharge posing like a cunt. 

Yes! Such a good idea.
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