Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 [2]

Author Topic: Inafune Quits Capcom  (Read 1293 times)

0 Members and 1 Guest are viewing this topic.

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Inafune Quits Capcom
« Reply #20 on: October 31, 2010, 05:14:58 AM »

I knew I should've voted for her!!!
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Inafune Quits Capcom
« Reply #21 on: October 31, 2010, 10:09:40 AM »

It turns out that his favorite Legends 3 heroine wasn't winning.

His own design placed dead last.

I doubt he's so petty as to quit his job of 23 years over that, but ouch.










(Also, it's not the least bit surprising.)
Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Inafune Quits Capcom
« Reply #22 on: October 31, 2010, 10:43:05 AM »

His heart didn't seem into it.

The thing to worry about with a self-recognized visionary, is that it's hard for anyone to tell where they're having legitimately cutting-edge ideas or have fallen off of the deep end. I've gotten the impression that the visionary archetype is often in need of an editor. If not to ward them from hubris, at least to keep the number of amazing ideas in a single package to a number palatable to the consumer.
Logged

Burrito Al Pastor

  • Galatea is mai waifu
  • Tested
  • Karma: 10
  • Posts: 1067
    • View Profile
Re: Inafune Quits Capcom
« Reply #23 on: October 31, 2010, 12:14:27 PM »

What's worse - a terrible, stifling editor, or no editor at all?

That's not a rhetorical question. I really don't know.
Logged
I'm a heartbreaker... My name... Charles.

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Inafune Quits Capcom
« Reply #24 on: October 31, 2010, 12:56:59 PM »

You know how there's that maxim, "Better the devil you know?"

Horseshit.
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Inafune Quits Capcom
« Reply #25 on: October 31, 2010, 06:02:19 PM »

...surprised I'm the first to bring up that awful-looking Korean MMMMORPG as a possible contender for "current project" that has been horribly fucked up.
Logged

norn

  • Tested
  • Karma: 6
  • Posts: 132
    • View Profile
Re: Inafune Quits Capcom
« Reply #26 on: November 01, 2010, 09:37:26 PM »

Here is a full translation of the 4Gamer interview with Inafune about his departure, future plans, Capcom corporate culture, natto, et cetera.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Inafune Quits Capcom
« Reply #27 on: November 01, 2010, 09:50:38 PM »

I love the Japanese talent for understatement.

Quote
KI: I'm quitting. There'll be an official announcement, but that's all I can say for now.

4G: This interview has taken a sudden turn.
Logged

Catloaf

  • Tested
  • Karma: 14
  • Posts: 1740
    • View Profile
Re: Inafune Quits Capcom
« Reply #28 on: November 02, 2010, 07:39:42 AM »

Quote
KI: That's absolutely right. So told Capcom that I'm leaving to start my own company, while still contracting with them, continuing with titles already underway and follow through with their plans. If that was acceptable, I wouldn't be able to work with any other publishers, but I'd have been able to finish what I'd started.

Quote
However, that wasn't possible. I was told, "That won't be necessary."
(...)
Looking at the timing, the team members, and the planning done, Rockman Dash 3 is finally on its way. I really didn't want to quit right now... But I can't do it anymore. My will to continue has run out. That's why I had to leave Capcom and strengthen my resolve, as I wanted to help finish working on it from the outside but was unable to.
:oh:


On the tenure thing, I can't say I find it surprising.  That's how Japanese companies tend to work; you get the job and never leave the company ever, slowly climbing the ranks until you reach a point where you are never going to go any higher (at this point, you are most likely in your late 30's or early 40's, and it will be rather clear that you've reached your individual glass ceiling) and then you spend the rest of your days working for the company in an overly cautious, almost lazy fashion for the rest of your life because while you'll never be fired at this point, you can still be demoted.  Add in that the older you are (and coincidentally more cautious) the more authority you have over those on the same level as you, and it leads to companies that are like tortoises; large enough that they don't have much to worry about and possessing of a potentially long life-span but excruciatingly slow to respond to change in any way shape or form.
Logged

Mongrel

  • Emoticon Knight-Errant
  • kodePunc Team
  • Tested
  • *
  • Karma: -65340
  • Posts: 17029
    • View Profile
Re: Inafune Quits Capcom
« Reply #29 on: November 02, 2010, 07:59:47 AM »

That is a surprisingly insightful post on Japanese Corporate culture.
Logged

François

  • Huh.
  • Tested
  • Karma: 83
  • Posts: 3313
    • View Profile
Re: Inafune Quits Capcom
« Reply #30 on: November 02, 2010, 09:21:43 AM »

Quote
KI: On the other hand, you can't borrow game ideas or concepts. No matter if it's a bank, venture capitalist, or fund, there's nowhere you can go to borrow them. What the game industry has money in is copyrights.

So if I had a great idea and after quitting, I went to Capcom and pitched a game idea like, "Why don't you have me make this product?" Then in negotiations, they say, "That's fine. How much will it be?" and I say, "2 billion yen," and they say, "Fine." But then when the game comes out, it's copyright Capcom. Isn't that odd?

4G: Yeah, that does seem rather strange, though it's always been that way.

KI: Manga, however, is different. Like Akira Toriyama. His Bird Studio and the publisher Shueisha share the copyrights. Why are manga and games different? This is another problem that the game industry currently has.

It's obviously not a matter of just demanding the copyright, but perhaps the time has come to consider the sharing of copyrights by publishers and developers. That's another thing I'd like to change. I don't know how many years it might take, of course.

Oh man, I can only imagine how he felt about Capcom shutting down Clover, and then proceeding to make Okamiden and put Amaterasu in MvC3. Dang!
Logged

François

  • Huh.
  • Tested
  • Karma: 83
  • Posts: 3313
    • View Profile
Re: Inafune Quits Capcom
« Reply #31 on: November 12, 2010, 06:47:56 PM »

Japanese game sales for November 1st to November 7th:
1. God Eater Burst / Namco Bandai / PSP / 61,834
2. Super Mario All-Stars / Nintendo / Wii / 56,848
3. Pokemon Black and White / The Pokemon Company / DS / 56,719
4. World Soccer Winning Eleven 2011 / Konami / PS3 / 55,809
5. Fallout: New Vegas / Bethesda Softworks / PS3 / 37,249
6. Radiant Historia / Atlus / DS / 32,807
7. Fallout: New Vegas / Bethesda Softworks / X360 / 24,146
8. Kirby's Epic Yarn / Nintendo / Wii / 20,712
9. Wii Party / Nintendo / Wii / 17,788
10. Golden Sun: Dark Dawn / Nintendo / DS / 12,571

so, a western rpg slash first person shooter sold over 60,000 units in its first week in japan

doesn't exactly prove anything, but was someone right, or was someone right?
Logged
Pages: 1 [2]