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Author Topic: Guild Wars  (Read 3261 times)

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Ted Belmont

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Guild Wars
« on: June 28, 2011, 05:01:31 AM »

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Niku

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Re: Guild Wars
« Reply #1 on: June 28, 2011, 05:10:19 AM »

Underwater combat  :glee:

Why is this a selling point?

This is an honest question.

Has underwater combat ever been fun in any game ever?

Jaws doesn't count.
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i'm a blog now, blogs are cool: a fantastic machine made of meat

Norondor

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Re: Guild Wars
« Reply #2 on: June 28, 2011, 05:18:30 AM »

kingdom hearts
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Norondor

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Re: Guild Wars
« Reply #3 on: June 28, 2011, 05:18:46 AM »

mega man 2+9
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Norondor

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Re: Guild Wars
« Reply #4 on: June 28, 2011, 05:18:57 AM »

maybe just mega man series because it wasn't bad in X either
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Norondor

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Re: Guild Wars
« Reply #5 on: June 28, 2011, 05:19:24 AM »

monster hunter tri
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Norondor

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Re: Guild Wars
« Reply #6 on: June 28, 2011, 05:19:57 AM »

world of warcraft*

*only when drowning people as an undead priest
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Ted Belmont

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Re: Guild Wars
« Reply #7 on: June 28, 2011, 05:30:46 AM »

Final Fanta- :pfff:
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Norondor

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Re: Guild Wars
« Reply #8 on: June 28, 2011, 06:30:07 AM »

that not only had fun underwater combat, but fun underwater soccer
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Classic

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Re: Guild Wars
« Reply #9 on: June 28, 2011, 09:26:24 AM »

It was more of a Rugby or Gaelic Football.
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sei

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Re: Guild Wars
« Reply #10 on: June 28, 2011, 11:12:48 AM »

world of warcraft*

*only when drowning people as an undead priest
What? Mind control is awesome, but priests weren't the only ones who could have fun down there.

Vanilla polymorph -> ovine depth charge.
Underwater druid roots with no DR.
Underwater chain sap. (Woo, undead breathe 4x less often.)

I assume succubus CC would have kept people down there too. I'm not sure how fear pathed underwater, but if it was anything like poly, that would have been hard-exploitable too.
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Norondor

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Re: Guild Wars
« Reply #11 on: June 28, 2011, 11:20:51 AM »

priests could pull people off the docks and not have to wait for people to come in after them though
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sei

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Re: Guild Wars
« Reply #12 on: June 28, 2011, 11:23:31 AM »

good point

speaking of pulling people off of the docks, that death grip bug was the shit.

i believe i can fly

i believe i can touch the aaaaaaaaaaaaaaaaaaaa pirate ship what the fuck
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Norondor

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Re: Guild Wars
« Reply #13 on: June 28, 2011, 11:32:09 AM »

they never should have fixed it.

Also i think i may still have an alt logged out on The Underboat.
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Bongo Bill

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Re: Guild Wars
« Reply #14 on: July 01, 2011, 04:11:42 PM »

I am kind of interested in this game.
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...but is it art?

Ted Belmont

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Re: Guild Wars
« Reply #15 on: July 01, 2011, 05:55:20 PM »

Me too! The first Guild Wars was fun, and if they can deliver on the stuff they're talking about for this one, it should be pretty great.
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Ted Belmont

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Re: Guild Wars
« Reply #16 on: August 17, 2011, 08:30:22 AM »

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sei

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Re: Guild Wars
« Reply #17 on: August 21, 2012, 10:47:10 AM »

woo stress test from 12 to 4 PST
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Brentai

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Re: Guild Wars
« Reply #18 on: August 21, 2012, 04:05:04 PM »

What, on a weekday?

That's the most relaxed stress test ever.
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Smiler

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Re: Guild Wars
« Reply #19 on: August 21, 2012, 04:30:17 PM »

They've been running them pretty often in the past few weeks. It's pretty good for catching bugs before launch. Today there was a bug that made any move that blinked you towards a target warp you to a far away point on the map, and any skill that acted as a leap instakilled the user. It was kind of impressive that they fixed them during the test.
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