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Author Topic: Guild Wars  (Read 3350 times)

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sei

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Re: Guild Wars
« Reply #20 on: August 24, 2012, 01:45:22 PM »

Nine more hours until LAVA AXES FOR EVERYBODY.
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Smiler

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Re: Guild Wars
« Reply #21 on: August 24, 2012, 02:23:13 PM »

I am going to be on Stormbluff Isle along with Joxam, Mali, and the guild I have been with since GW1.
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Joxam

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Re: Guild Wars
« Reply #22 on: August 24, 2012, 03:12:25 PM »

Stormbluff Isle represent motherfucker!!!
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Joxam

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Re: Guild Wars
« Reply #23 on: August 24, 2012, 03:23:37 PM »

I preordered this and didn't know preordering didn't get the head start. So if anyone wants my copy I'll get tuesday and doesn't care about head start time I'll sell it to you for 30 bucks.
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Kayma

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Re: Guild Wars
« Reply #24 on: August 25, 2012, 06:58:17 AM »

Sure, I'd take you up on that. Boxed copy, I assume?
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Kayma

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Re: Guild Wars
« Reply #25 on: August 28, 2012, 10:47:23 AM »

And we're off. Kayma.9781
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sei

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Re: Guild Wars
« Reply #26 on: August 28, 2012, 10:54:40 PM »

The wiki didn't cover the racial karma weapons' stats. These are my notes for the stats to be found on the tier 1 group (level 40). Tiers 2 and 3 don't necessarily have the same stats, for each race.

Ebon: power/vit
Asura: precicion/condition
Human: precision/critdmg
Norn: vitality/healing
Charr: precicion/condition
Sylvari: precicion/condition
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Joxam

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Re: Guild Wars
« Reply #27 on: September 03, 2012, 12:03:54 PM »

Kayma, its no big deal but I still haven't received the money for the game yet.
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Kayma

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Re: Guild Wars
« Reply #28 on: September 04, 2012, 09:33:22 AM »

Check your PMs
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Joxam

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Re: Guild Wars
« Reply #29 on: September 04, 2012, 12:51:55 PM »

This might sound weird but in all the years I've used paypal I've never received money through it, I had no idea there was an extra step you had to do to actually get money from paypal.
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Joxam

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Re: Guild Wars
« Reply #30 on: September 04, 2012, 03:40:02 PM »

I fixed it. I'm sorry for bugging you about it.
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Kayma

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Re: Guild Wars
« Reply #31 on: September 04, 2012, 06:18:32 PM »

No worries!
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Ocksi

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Re: Guild Wars
« Reply #32 on: September 04, 2012, 07:18:26 PM »

shouldn't this sequence of embarrassing callout be moved and attached to the thread about not knowing how to PM people?
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Kayma

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Re: Guild Wars
« Reply #33 on: September 05, 2012, 06:59:35 AM »

Oh, most definitely.
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Beat Bandit

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Re: Guild Wars
« Reply #34 on: December 08, 2012, 05:55:45 AM »

blerp blerp I kind of did a thing

I've been messing around with using a controller to play since the getting the game last week, and I think I've finally worked out the best "universal standard" to make all classes completely playable.

right click to save; runs on XPadder 5.7, 360 Controller image


Basics:

Back button is right-click toggle. It needs to be active in order for the camera to turn. I've noticed after activating vistas, changing to a new zone and during cutscenes it will lose recognition. Just cycle the toggle (press twice) to get everything going again. If you alt-tab away from the game with the button still toggled on you wont be able to use your mouse until right clicking with it (which will require another toggle cycle when you get back to the game) so it can be a bother if you don't remember to toggle first. This is definitely the weakest link of the conversion.

Any button with two key assignments has the first set to press (any input between .05 - .2 seconds) and the second to hold (.21 seconds, should release automatically at .5 seconds). This was almost directly lifted from other people's layouts and seems to be the best middle ground between delay and consistency.


Bindings:

Everything is set to default control scheme except the following:

Friendly Targeting is bound to '[' - nearest ']' - furthest

Sheath Weapon is bound to 'Num0'

The shoulder buttons may need to be swapped since I'm using a PS3 controller emulating a 360 controller. F and M1 are probably most comfortable on bumpers.

The camera controls are inverted


This includes a button for every power slot I've seen exists (if any classes have more than 4 job skills active at a time than :shrug:) but very few 'comfort features'. Since he only has one job skill, I've been able to work autorun, walk and about-face onto my rogue's set-up. It shouldn't be too much of a hassle to edit for personal preference.

If anyone knows more about XPadder and thinks they can make this work better please let me know.
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