Who's up for a D&D game? I'm running it here on the forum, since time-zones make it hard to get enough players for a real-time game. We'll use a web-based dice roller, an ASCII art combat grid, and rules like group initiative and "players roll all dice" variant to speed things up.
Setting
Unless anyone has a preference, the game takes place in The Rynwold Pantheon, the setting of two long campaigns of mine. In prehistoric times, forgotten kingdoms made reckless alliances with angels, devils and other divine servants, escalating petty warfare into cosmic conflict. The times that followed became known as the Age of Terror, when the civilized races hid like frightened rabbits from a world populated by superhuman beings locked in constant war in which even the deities themselves stepped onto the battlefield.
With the known world on the brink of destruction, the most powerful gods formed an uneasy coalition named the Rynwold Pantheon, and signed a binding pact forbidding the deities or their progeny from interfering with the human world except in cases of extreme faith. Those mortal races who had been augmented with celestial or demonic blood during the Age of Terror were banished. Humanity crawled out from its hiding holes and began to rebuild.
Tens of thousands of years later, mankind has mastered numerous forms of magic and personal development through the diligent worship of the correct deities, and the various races and religions have set their differences aside and made peace. Churches dominate the land's politics, technology, and daily life, and people live in a seeming utopia. Only a few of the most insightful theologians suspect the truth: When the god of Trickery signed the celestial accord, He had his fingers crossed.
Rules
Vote in the poll to pick which rule sets you'd be happy to play in. D&D 4e is tactical combat with many options, and I'm hoping the forum game will work well here because you have plenty of time to size up options and to write narratives for how your attack powers work. D&D 3.5 is also very robust with a lot of character advancement options, and you won't have subscribe or to pirate the character generator to play it.
If you'd like something quicker and don't want character advancement to get in the way of the story, oldschool D&D or Castles & Crusades is a good bet. Old D&D is also more Nethack lethal, if you'd prefer that sort of game to one where anyone has the luxury of becoming attached to their character.
Iron Heroes is especially cool, but I've never had the chance to run it. It's D&D 3.5 but all the classes are martial types, with new and varied abilities and tactical combat options. This would be set during the Age of Terror when a few heroes managed to stand up and fight for their freedom.
Maid RPG... is a surprisingly good rules system. If you're tired of mediaeval fantasy and have always wished there was a tabletop game of Hayate the Combat Butler.
I'm open to suggestions for other rules, settings, whatever. Post in the thread if you'd like to play.