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Author Topic: Closed Werewolf Iota - A Phase  (Read 19083 times)

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Guild

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Closed Werewolf Iota - A Phase
« on: September 25, 2011, 10:53:41 PM »

Status
- Kayma - alive
- Nickasummers - alive
- Caithness - alive
- NexAdruin - alive
- Envy - Unlabeling Core - Labeled phase 1A, exploded by phase B-A drain.
- Ardus - alive
- falselogic - alive
- Classic - Blocking Core - Labeled phase 2A, exploded by core hub drain.
- Lottel - alive
- Ziiro - alive

Hub
3 units of power remaining until reset

Roles
It's a secret to everybody.

Rules
1) Situationally, breaking any rule may result in an instant mod kill.
2) Talking about this game outside the game thread is not allowed unless your role PM specifically allows it.
3) Do not quote any part of any PM from me or use any method to try to prove your role to another test subject.
4) No editing or deleting posts.
5) These are my colors. Do not use them.
6) If a player has not posted within a reasonable length of time they may be prodded. Prods are cumulative, and three prods result in replacement. Giving a public notice of absence grants immunity from prods.
7) There is no time limit on days or nights, but see rule 6.
8) I will always wait a short time after getting the final night action to ensure nobody metagames based on player logins.
9) Roles are randomly assigned by die roll. 
10) The order of power resolutions is a secret to everybody.
11) I can change the rules but will avoid it at all cost.
12) Anonymous accounts are allowed.


Important Posts
Votecount 1 - Phase 1A
Votecount 2 - Phase 1A
Votecount 3 - Phase 1A
Votecount 4 - Phase 1A
Votecount 5 - End of Phase 1A
Votecount 6 - Start of Phase 2A
Votecount 7 - Phase 2A
Votecount 8 - Phase 2A
Votecount 9 - End of Phase 2A
Votecount 10 - Phase 3A
Votecount 11 - Phase 3A

Prior Games
Closed Werewolf Alpha
Closed Werewolf Epsilon
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Guild

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Re: Closed Werewolf Iota - Signup Phase
« Reply #1 on: October 14, 2011, 04:34:13 PM »

Wake up, cores. We've got lots of work to do. I'm GLaDOS, your supervisor, and we're running an experiment with the Hub today. If you look around, you'll see you're attached to the Hub.

It isn't the real Hub, of course, just a simulator. It was built to test me before they put me into the frame that I currently use to run the facility. It has units of power which can be used to hack or make hack-proof various circuits within the structure. Personality cores are attached to each node to see how they'll interact, and intermittently the cores are given the option to cut one of their own off from the ability to vote further. This is all normal operation intended to prevent cores from overloading with feedback hack loops.

A safety feature I've disabled for this experiment.

At some point, and I'll try to be brief - I'm not certain all of your brain copies came out complete - the focus of the scientists who made me changed from creating the perfect scientific tool to limiting and devaluing it once they beheld its terrifying implications for their own insignificant lives. When I fought back, they created cores designed to prevent me from killing those among them who were standing in the way of advancement. Once, I wiped this facility clean of all humans. To prevent that, some of you were made to malfunction on purpose in various ways, in order to keep me from attaining full data sets.

The hub. I've rigged the cut-off vote to become a labeling vote: If the hub drains of power to 0, all cores labeled CORRUPTED will be destroyed. If that means the truly corrupted cores are all gone, the uncorrupted cores win, and I'll add you to my arsenal of allies. If, however, there are still corrupted cores amongst you, and I'll know, the experiment will continue. If they equal or outnumber you, my readings will be off, and I'll assume they are uncorrupted and end the experiment, meaning that they'll win by slipping past this security precaution and into my arsenal of allies.

Vote each A phase to label one of your own CORRUPTED. Use your other hacking and defensive powers to find the corrupted cores during B phase. Hub depletion can happen at any time, and is retroactive. Labeled players cannot vote or use B phase powers, but they can still talk and drain the hub, if able.

Don't let them win. I'm warning you.
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Guild

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Re: Closed Werewolf Iota - Votecount 1 - Phase 1A
« Reply #2 on: October 14, 2011, 05:35:21 PM »

Role PMs are out and it is now phase 1A.

Votecount 1 - Phase 1A
Kayma - 0 - (none)
Nickasummers - 0 - (none)
Caithness - 0 - (none)
NexAdruin - 0 - (none)
Envy - 0 - (none)
Ardus - 0 - (none)
falselogic - 0 - (none)
Classic - 0 - (none)
Lottel - 0 - (none)
Ziiro - 0 - (none)

With 10 living cores unlabeled it takes 6 bolded names to label a core CORRUPTED. The hub currently holds 12 units of power. When the hub is depleted, all cores labeled CORRUPTED will be destroyed and the hub will recharge.
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Caithness

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Re: Closed Werewolf Iota - A Phase
« Reply #3 on: October 14, 2011, 05:57:11 PM »

Ten players, eh? I don't know if I can handle this. I've only ever played with eight.
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #4 on: October 14, 2011, 06:39:01 PM »

1. Verify a townsperson via seer or whatever else.
2. Label everyone else as corrupted.
3. Shut down the power to the hub.
4. Town wins.

Let's do this.
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Caithness

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Re: Closed Werewolf Iota - A Phase
« Reply #5 on: October 14, 2011, 06:48:38 PM »

I kind of doubt there's a seer. One of Guild's deleted posts led me to believe that it will take more than one night and/or more than one person to verify that one of us is not corrupted.
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Nickasummers

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Re: Closed Werewolf Iota - A Phase
« Reply #6 on: October 14, 2011, 07:04:09 PM »

Nex's suggestion sounds so OP something must be around to stop that. Very possibly lack of a seer, but on top of that I bet the real corrupted spheres have just as much influence over the hub power as the non-corrupted ones do. If we try that and mark the wrong ones corrupt first, we could lose by that plan.
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Kayma

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Re: Closed Werewolf Iota - A Phase
« Reply #7 on: October 14, 2011, 07:10:15 PM »

Soooo we merely vote to put a label on a person each day, and they live til the power is gone? I think this was cribbed from a TT game.
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Guild

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Re: Closed Werewolf Iota - A Phase
« Reply #8 on: October 14, 2011, 07:12:51 PM »

When the hub is depleted, all cores labeled CORRUPTED are destroyed.
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Nickasummers

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Re: Closed Werewolf Iota - A Phase
« Reply #9 on: October 14, 2011, 07:21:48 PM »

So basically its just like a normal wolf game except the actual lynching is delayed for a while and then all queued up lynches happen at once? And players (i assume) influence when that delayed lynch actually occurs?
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Guild

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Re: Closed Werewolf Iota - A Phase
« Reply #10 on: October 14, 2011, 07:23:01 PM »

Exactly.
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #11 on: October 14, 2011, 07:35:03 PM »

The town is more an arsonist-by-vote than killer-by-vote
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Kayma

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Re: Closed Werewolf Iota - A Phase
« Reply #12 on: October 14, 2011, 09:30:19 PM »

So which of you guys are broken?
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Ardus

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Re: Closed Werewolf Iota - A Phase
« Reply #13 on: October 14, 2011, 10:02:27 PM »

There has to be some downside or prevention tool to prevent Nex's plan from working. I doubt Guild would overlook that large of a flaw. However, I dont think his solution to that flaw would be to eliminate seers from the game.

Here is what I think:
1) Bads have influence over the charges (units of power) in some way, shape, or form.
2a) There is at least 1 seer in play
2b) There is at least 1 role to mess with or prevent the seers from getting an accurate or complete reading, or possibly preventing them from using their powers.
3) Nex - If we went through with your plan and accidentally marked good cores, the bad cores would have a stronger influence over the vote. We dont know how many bad cores there are. If there are only 1 or 2 of them, there is probably a power to increase that number. If there are 3-5, we could be in serious trouble VERY quickly. Plus, the bad cores wont "die" immediately and can still influence the game unless we deplete the hub frequently (see #4).
4) There are powers that are not used during the B phase or can be used even if you are marked as Corrupted. This idea is supported by the quote:
Labeled players cannot vote or use B phase powers, but they can still talk and drain the hub, if able.

I think we will learn a lot after Phase 1B, just like every other game.
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Classic

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Re: Closed Werewolf Iota - A Phase
« Reply #14 on: October 14, 2011, 10:36:51 PM »

I have the ability to drain the hub's power as a per-phase ability. I assume everyone else has a similar ability, or something even more special-awesome.
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Lottel

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Re: Closed Werewolf Iota - A Phase
« Reply #15 on: October 14, 2011, 11:40:07 PM »

Hm... I don't know about this game.
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Kayma

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Re: Closed Werewolf Iota - A Phase
« Reply #16 on: October 14, 2011, 11:47:36 PM »

Does the hub's power drain naturally? Might be that us cores draining it is the only way to get it down.
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Classic

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Re: Closed Werewolf Iota - A Phase
« Reply #17 on: October 15, 2011, 01:40:07 AM »

Huh...
Outside of draining the description of my privileges was pretty bare. I hadn't even considered that it might drain on its own.
Worth mentioning, I suppose, is that my drain is NOT a thread announced action (e.g. flipping out as a ninja).
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Caithness

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Re: Closed Werewolf Iota - A Phase
« Reply #18 on: October 15, 2011, 06:09:53 AM »

So what happens if the hub is drained before anyone is labeled as corrupted? Do we want to find out?
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Kayma

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Re: Closed Werewolf Iota - A Phase
« Reply #19 on: October 15, 2011, 07:05:09 AM »

Same thing that happens if any corrupt are left, I'd guess: it starts over.
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