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Author Topic: Skyrim  (Read 14911 times)

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François

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Re: Skyrim
« Reply #60 on: November 13, 2011, 04:53:56 AM »

If the worst thing you can say about Skyrim is that it breaks in entertaining ways...
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Beat Bandit

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Re: Skyrim
« Reply #61 on: November 13, 2011, 06:25:02 AM »

Worst thing I can say about Skyrim is I couldn't shout the Jarl's kid to death when she wouldn't stop bitching about sweetrolls.
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Norondor

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Re: Skyrim
« Reply #62 on: November 13, 2011, 07:12:14 AM »

Uh, the worst thing i can say about it is that the main storyline is pretty weak, to the point that i avoid it not only because the game instills exploration-based ADD, but because i actually don't want to do it.
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Rico

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Re: Skyrim
« Reply #63 on: November 13, 2011, 07:13:07 AM »

 I'm shocked, shocked to find that gambling is going on in here!
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Niku

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Re: Skyrim
« Reply #64 on: November 13, 2011, 10:40:03 AM »

the worst thing i can say about it is that it is a bad game with a bad interface that i have a bad time playing, but double fisting magic is making me keep wanting to play it

i guess i'll probably keep picking at this scab a little just to make sure it is really actually a festering wound
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i'm a blog now, blogs are cool: a fantastic machine made of meat

Saturn

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Re: Skyrim
« Reply #65 on: November 13, 2011, 11:03:35 AM »

The game does appear to have an interface that manages to to suck on both Keyboard+Mouse AND ps3/360 controllers.

Which is a goddamn feat.
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Rico

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Re: Skyrim
« Reply #66 on: November 13, 2011, 02:50:16 PM »

you say keyboard+mouse like you can use the mouse.
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Malikial

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Re: Skyrim
« Reply #67 on: November 13, 2011, 03:01:04 PM »

I don't see how the interface is bad...
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Norondor

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Re: Skyrim
« Reply #68 on: November 13, 2011, 04:38:28 PM »

uh, could be better.

i think the interface is mostly pretty slick, and i play keyboard+mouse. my only serious complaint is that confirmation windows require you to hit y/n instead of enter/tab like everything else, and when i say "serious complaint" i mean "serious fucking complaint."
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Rico

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Re: Skyrim
« Reply #69 on: November 13, 2011, 05:16:31 PM »

Mouse use in menus is inconsistent and mostly doesn't work. Esc won't cancel out of regular menus. Visual prompts are hardcoded. If you have a 360 controller plugged in the game hard defaults to it (and the option isn't in the Controls menu, and you can't change it at all pre-starting-your-first game)...

And this is just off the top of my head at the bus stop.
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Norondor

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Re: Skyrim
« Reply #70 on: November 13, 2011, 05:30:04 PM »

i did run into the controller thing, i forgot that. i didn't know there was a problem with the mouse in menus! i have been playing with keyboard almost entirely, because i am an FFXI player. what do you mean "visual prompts?"
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Rico

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Re: Skyrim
« Reply #71 on: November 13, 2011, 05:33:31 PM »

Press E to do this!

(This is a really common problem but I have no idea why)
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Norondor

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Re: Skyrim
« Reply #72 on: November 13, 2011, 05:45:07 PM »

oh, the graphic doesn't change if you rebind it? EXPLAINS WHY I ALSO DID NOT NOTICE THAT

ok so there are a couple serious interface problems
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Brentai

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Re: Skyrim
« Reply #73 on: November 13, 2011, 06:28:34 PM »

I keep hearing this complaint, over and over again, so I suspect it'll be a matter of days before someone modfixes it.
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Bongo Bill

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Re: Skyrim
« Reply #74 on: November 13, 2011, 06:38:33 PM »

I discovered that it actually does have hotkeys, though. Highlight an item in the quick menu and press a number key.
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...but is it art?

Norondor

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Re: Skyrim
« Reply #75 on: November 13, 2011, 06:53:31 PM »

...!

bill i could kiss you with my germy mouth.
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patito

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Re: Skyrim
« Reply #76 on: November 13, 2011, 06:56:54 PM »

you can only hotkey from the favorites menu, not from the items menu, that is a bit annoying. But still, great find.
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Rico

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Re: Skyrim
« Reply #77 on: November 13, 2011, 09:27:14 PM »

Speaking of hotkeys, inventory, and the favorites menu:
If you have a spell double-equipped to L and R, the only way at all to remove that spell entirely (say, to place another double-equipped spell) is to equip a physical item in one of the hands. Otherwise the original spell will always stay in one hand.

NOPE NOTHING WRONG WITH THE INTERFACE TO THIS GAME
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Malikial

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Re: Skyrim
« Reply #78 on: November 13, 2011, 10:08:50 PM »

This has never happened to my spellcaster...
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Rico

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Re: Skyrim
« Reply #79 on: November 13, 2011, 10:11:55 PM »

Having looked into it, it appears to be a known bug and not an oversight in UI design, but that is still pretty fucking massive, given how much emphasis is placed on double-equipping spells.
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