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Author Topic: Your Resistance Only Makes My Werewolf Harder  (Read 9327 times)

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Friday

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Your Resistance Only Makes My Werewolf Harder
« on: December 29, 2011, 09:58:55 AM »

In AD 2101, a select group of seven super agents were dispatched by the Federation of Independent Democratic Worlds  (FIDO) to bring down the nefarious BYDO Empire from within.

But unbeknowst to them, BYDO had also gotten to his weapon first and managed to replace two of the agents with replica spy clones loyal only to the Bio-Empire.

Luckily the Federation managed to intercept an encrypted transmission that revealed BYDO's plans. However, the encryption protected which two FIDO Agents had been replaced.

Time is short. It's up to the Super FIDO Agents to determine who the spies are so they can complete their mission and destroy the evil BYDO empire.

Turn order as follows:

DNi
Kazz
Dreth (Misha)
Niku
NexAdruin
Caithness
RYGARGON, DESTROYER OF STARS (Beat Bandit)

DNi, it's up to you to propose the first team of 3 players to be sent on the first mission. Discussion of who to send is allowed. Once you choose a team, more discussion and voting Send or Abort occurs.

If you did not get a PM from me explaining your role, you are an Agent/Innocent.

Remember, no PMs or outside discussion allowed in this game. All communication will take place in this channel. Via la Resista --



THIS IS THE BYDO EMPIRE BROADCASTING ON ALL CHANNELS. YOUR PATHETIC ATTEMPT TO PATHETICALLY SABOTAGE OUR BIO-GENETIC PERFECTION IS PATHETIC. BUT YO DAWG WE HEARD YOU LIKE SABOTAGE SO WE PUT SPIES IN YOUR SPIES SO YOU CAN GET SABOTAGED WHILE YOU SABOTAGE. YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME. HAHAHA.

****crrrrrrrrrrrrrrt****

Agents! This is FIDO HQ! We've just received word that a BYDO transport is on its way to the free colony world of Dachshund! If you can board the transport and disable it, you'll save millions of Dachshund lives! Intelligence reports suggest three of you should be enough to complete this mission. Good luck, and watch out for BYDO spies! FIDO HQ out!
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Friday

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #1 on: December 29, 2011, 10:13:35 AM »

Meanwhile on planet Dachshund

Help Us FIDO Agents
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Disposable Ninja

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #2 on: December 29, 2011, 10:29:48 AM »

What? There are spies!?

This is too much responsibility! I didn't ask for this!

So... I'm going to send myself, since I know I'm a proper agent. I'm also leaning towards Niku out of pure favoritism, though I'm not committing to that just yet. Any volunteers?
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Misha

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #3 on: December 29, 2011, 10:44:37 AM »

I'm definitely not a spy, so you should pick me.
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Niku

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #4 on: December 29, 2011, 11:10:40 AM »

As not as a spy as I am, I have no complaints about this mission.
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Disposable Ninja

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #5 on: December 29, 2011, 11:26:26 AM »

Can't argue with that logic.

My choices are Myself, Niku and Misha.
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Friday

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #6 on: December 29, 2011, 11:32:12 AM »

OK, all players now vote to SEND or ABORT.

DNi's vote is for Send, obviously.
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Caithness

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #7 on: December 29, 2011, 11:52:56 AM »

Hmm, if the first mission fails and Disposable Ninja's clean, he'll know that Misha or Niku or both are spies. But then he'd have to find a way to get us to trust him.

At first I was pretty alarmed at how eager all three of them were to go, but after thinking about it further I see that being sent increases the information obtainable for a member of the resistance.

Can anyone think of any strategies beyond guessing randomly?
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Misha

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #8 on: December 29, 2011, 12:08:43 PM »

Are we voting by posting in here or by PMing you friday?
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NexAdruin

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #9 on: December 29, 2011, 12:10:34 PM »

this seems to be as good an initial setup as any. Send
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Friday

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #10 on: December 29, 2011, 12:12:19 PM »

Quote
Are we voting by posting in here or by PMing you friday?

post here
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Misha

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #11 on: December 29, 2011, 12:14:07 PM »

I'm pretty biased to vote in favor of any missions I'm on, and I have no reason yet to think the other two are spies. Send
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Friday

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #12 on: December 29, 2011, 12:17:20 PM »

That's 3 for SEND. One more vote SEND will start the mission.
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Disposable Ninja

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #13 on: December 29, 2011, 12:23:56 PM »

Can anyone think of any strategies beyond guessing randomly?

Way I see it, today is close to a free win for the innocents. If we fail our mission today, that pretty well guarantees that either me, niku or Misha is a spy (or spies). By the same token, tomorrow the spies will almost have to attempt to make us fail that mission, or their chances for winning will be significantly reduced (2-0 out of five matches, not a good number for them).

Which is why I suggest for tomorrow's game Beat Bandit, Caithness, Kazz and NexAdruin be sent. That way we can pretty well determine where a spy must. Furthermore, if I managed to pick both spies, then they'll HAVE to force today's mission to fail.
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Kazz

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #14 on: December 29, 2011, 12:26:40 PM »

The only pastable reason for someone to fail these tubular dudes and dudettes is that they themselves are Bio-Creeps who want to jack up our dogs!

Nobody jacks up my dogs, not while I'm around to protect our gnarly resistance!  Totally PASS!
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Caithness

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #15 on: December 29, 2011, 12:39:29 PM »

Which is why I suggest for tomorrow's game Beat Bandit, Caithness, Kazz and NexAdruin be sent. That way we can pretty well determine where a spy must. Furthermore, if I managed to pick both spies, then they'll HAVE to force today's mission to fail.

I thought we could only send 3 at a time.
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Kazz

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #16 on: December 29, 2011, 12:41:51 PM »

The first mission has 3 people, the second 4, the third 4, the fourth 5, and the final mission has 5.

In addition, the fourth (NOT the final) mission requires both spies to select "fail" for it to fail. If only one spy is sent on that mission, he cannot fail it.
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Disposable Ninja

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #17 on: December 29, 2011, 12:54:22 PM »

Yeah, what Kazz quoted. If the Spies fail to fail today and tomorrow's missions, they'll have to win the next three missions in a row, including the fourth which forces both of them to participate.
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Caithness

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #18 on: December 29, 2011, 01:00:15 PM »

Oh, okay. Sounds like a plan to me. SEND
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Friday

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Re: Your Resistance Only Makes My Werewolf Harder
« Reply #19 on: December 29, 2011, 08:09:31 PM »

After some brief discussion it is decided that the intrepid agents DNi, Niku, and Misha will be sent on the dangerous mission to board the BYDO troop transport and prevent it from ever arriving at their helpless cute target.

However, spies may be lurking where you least expect...

Spies, if you're among those being sent, PM me with either Pass or Sabotage.
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