Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 [2] 3 4 5 6 7 ... 9

Author Topic: Starbound  (Read 7982 times)

0 Members and 1 Guest are viewing this topic.

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Starbound
« Reply #20 on: December 05, 2013, 10:24:34 AM »

Oh hey its the exact same OS-incompatible library that's keeping the TF2 server dead.   That little scamp~

We'll see what happens tonight.
Logged

Mothra

  • ┐('~`;)┌ w/e
  • Admin
  • Tested
  • Karma: -62198
  • Posts: 3778
    • View Profile
Re: Starbound
« Reply #21 on: December 05, 2013, 10:47:28 AM »

EDIT: SOLD
Logged

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Starbound
« Reply #22 on: December 05, 2013, 01:02:55 PM »

So I made a single player character to poke around and figure out how shit works.  How does single player vs. multiplayer work out?  Can I just pop my character back and forth between the two?  Is progress saved?  Should I have separate single player and multiplayer characters if I want my single player to be ~pure~ and not loaded up with GodAxes forged from Mt. Fucklympus?  Yaddayadda. 
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Romosome

  • Tested
  • Karma: 20
  • Posts: 1841
    • View Profile
Re: Starbound
« Reply #23 on: December 05, 2013, 02:23:59 PM »

So I made a single player character to poke around and figure out how shit works.  How does single player vs. multiplayer work out?  Can I just pop my character back and forth between the two?  Is progress saved?  Should I have separate single player and multiplayer characters if I want my single player to be ~pure~ and not loaded up with GodAxes forged from Mt. Fucklympus?  Yaddayadda. 

A quick test implies that your character keeps everything on their person and in their ship between single/multi/whatever. If you replate your ship in gold and are wearing godarmor you'll pop into multiplayer that way so yeah, make a fresh one if you want to desperately bang stones together.

Also you can only port back to your ship if there's a clear path straight up from where you are
Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Starbound
« Reply #24 on: December 05, 2013, 04:38:21 PM »

Also you can only port back to your ship if there's a clear path straight up from where you are

I imagine that's how it's meant to work, but in this version (Perturbed Koala) I've definitely been barred from fast-porting out of a straight drop shaft and I've definitely teleported through a lot of soil just by clearing away the background tiles.
Logged

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Starbound
« Reply #25 on: December 06, 2013, 12:00:54 AM »

How does XXX work out

exactly like terraria

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Starbound
« Reply #26 on: December 06, 2013, 05:41:03 AM »

Except you get a pre-built sky haven that is actually 100% safe. Tradeoff: you can't keep any useful NPCs there.
Logged

Malikial

  • Tested
  • Karma: -65517
  • Posts: 773
    • View Profile
Re: Starbound
« Reply #27 on: December 06, 2013, 06:02:14 AM »

JAMES WHY NO STARBOUND FOR BILLY?
Logged

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Starbound
« Reply #28 on: December 06, 2013, 07:53:26 AM »

How does XXX work out

exactly like terraria


I never played Terarararararararas so I'd chip into that I guess

sorry you did not crack my secret code better luck next time
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Joxam

  • The Transformizzle
  • Admin
  • Tested
  • Karma: -65493
  • Posts: 2188
    • View Profile
    • Shadowrun
Re: Starbound
« Reply #29 on: December 06, 2013, 01:43:36 PM »

JAMES WHY NO STARBOUND FOR BILLY?
BITCH YOU GOT MONEY
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Starbound
« Reply #30 on: December 06, 2013, 01:50:36 PM »

Logged

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Starbound
« Reply #31 on: December 06, 2013, 02:28:19 PM »

so this game is easy to mod certain things into

You can basically add anything into the starter ship and just sail it into people's servers

Ziiro

  • Inquiry?
  • Tested
  • Karma: -65461
  • Posts: 2270
    • View Profile
Re: Starbound
« Reply #32 on: December 06, 2013, 05:29:47 PM »

Duping items is easy.

If you're on a friend's ship when they Save & Quit, you get to stay on it and take whatever you want out of the chests. Obviously it doesn't affect their local save because they've already saved and quit.
Logged

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Starbound
« Reply #33 on: December 07, 2013, 12:10:37 AM »

Hell, they can just backup their ship file.

Malikial

  • Tested
  • Karma: -65517
  • Posts: 773
    • View Profile
Re: Starbound
« Reply #34 on: December 07, 2013, 12:36:18 AM »

Cheaters never win, Zara.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Starbound
« Reply #35 on: December 07, 2013, 03:24:55 AM »



Place is getting a bit cozy.  I did do some straightening up after taking that screenshot though.  In particular, I moved the refinery over that campfire to make the accompanying sign a bit more relevant.

Logged

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Starbound
« Reply #36 on: December 07, 2013, 05:34:23 AM »

I guess that's the most interesting thing to do in the game

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Starbound
« Reply #37 on: December 08, 2013, 07:15:11 AM »

Game is doing a 'character reset'  on the next few days. I'm not sure how that'll work, but you might want to learn to back up your savefiles.

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Starbound
« Reply #38 on: December 08, 2013, 07:28:13 AM »

Nah.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Starbound
« Reply #39 on: December 08, 2013, 06:51:38 PM »

Logged
Pages: 1 [2] 3 4 5 6 7 ... 9