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Author Topic: Mayor Create! Locations  (Read 4370 times)

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Disposable Ninja

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Re: Locations
« Reply #20 on: June 22, 2008, 06:43:09 PM »

The lost civilization of tiny men
What secrets does it hold?
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Catloaf

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Re: Locations
« Reply #21 on: June 22, 2008, 07:19:36 PM »

City of Tiny Lites
Don't you wanna go~?

Wow it's been a while since I had a Frank Zappa song in my head.
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Brentai

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Re: Locations
« Reply #22 on: June 22, 2008, 07:35:59 PM »

Oh, dear.  If we start with the Zappa refs in this game, I don't think we're ever gonna stop.
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Koah

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Re: Locations
« Reply #23 on: June 22, 2008, 09:55:45 PM »

Billy the Mountain
Nestled in a narrow valley that happens to be the shortest point between Where You Are and Where You Need To Go, Billy the Mountain's only purpose in life is to force you to take circuitous travel routes through hostile territory/dungeons.  Sort of a combination location and character, although you can't visit him and his entire personality can be summed up with "he's a real jerk."  He gets around quite a bit, at least until the third scenario or so where the Mayor picks him up and piledrives him into a nearby valley, getting him out of the way as well as creating a new tract of land for residential development.

Oh, dear.  If we start with the Zappa refs in this game, I don't think we're ever gonna stop.

:OoO:





:nyoro-n:
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Brentai

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Re: Locations
« Reply #24 on: June 22, 2008, 10:32:03 PM »

Billy the Mountain
Nestled in a narrow valley that happens to be the shortest point between Where You Are and Where You Need To Go, Billy the Mountain's only purpose in life is to force you to take circuitous travel routes through hostile territory/dungeons.  Sort of a combination location and character, although you can't visit him and his entire personality can be summed up with "he's a real jerk."  He gets around quite a bit, at least until the third scenario or so where the Mayor picks him up and piledrives him into a nearby valley, getting him out of the way as well as creating a new tract of land for residential development.

Ignore the Zappa ref and I do love the idea of an NPC who exists merely to be a roadblock until you decide to just kill him.

Alternately you could be even more overt and have some closed-road divider blocking the way that The Mayor specifically ignores, causing him to walk off the existing map and into limbo-space.
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Disposable Ninja

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Re: Locations
« Reply #25 on: June 23, 2008, 07:06:42 PM »

Femmalia: Land of the Amazon Warrioresses
I just think Warrioress is a funny sounding word, honestly.
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Arc

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Re: Locations
« Reply #26 on: June 23, 2008, 07:16:12 PM »

Mausoleum of the Mad Mechanist
An ancient tomb of clockwork horrors, built by a man who spent his entire life planning and engineering his own grave.

This is like some concept for a better game than the one we're working on. Now I'm just trying to think of how to make it without driving Sprite Artists to the brink.
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Catloaf

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Re: Locations
« Reply #27 on: June 23, 2008, 07:28:10 PM »

Mausoleum of the Mad Mechanist
An ancient tomb of clockwork horrors, built by a man who spent his entire life planning and engineering his own grave.

This is like some concept for a better game than the one we're working on. Now I'm just trying to think of how to make it without driving Sprite Artists to the brink.

As long as there's no fast approaching deadline for it, I think it wouldn't be too bad.  Well as long as more than one person works on it.  But it would be more work and mean we would likely have to make the other areas look better because we put too much detail into the level making the others pale in comparison.

I think making the level short, room wise, but making the rooms take a while to traverse, via a snaking labyrinth would work to ease the workload.
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MadMAxJr

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Re: Locations
« Reply #28 on: June 23, 2008, 07:51:41 PM »

See, that is the magic of tile based systems..  You make a rotating gear pattern that interlocks as your base, and then you add some variation in additional sets, and try to make it seamlessly interact with the base set.
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Disposable Ninja

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Re: Locations
« Reply #29 on: June 25, 2008, 12:35:29 PM »

OKAY, bearing in mind that I don't really draw that many backgrounds -- period -- here's a quick and loose sketch of what I think Mayor City / Mayorsburg / Starting City U.S.A. should look like. If you squint you might be able to figure out what I was going for.
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Mothra

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Re: Locations
« Reply #30 on: June 25, 2008, 01:42:12 PM »

Definitely a fan of the brick. Feel like a lot of the Mayor's city should be rigid, structured, and all kinds of 18th-century London, but with modern touches like skyscrapers. Think it'd work pretty well as a seemingly infinite Metropolis deal, too, bodies of water always ending with more buildings, completely enclosed on all sides.

Are those buildings rounded cylinders? We could potentially have circular buildings.
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Disposable Ninja

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Re: Locations
« Reply #31 on: June 25, 2008, 02:06:27 PM »

Le sigh. No, they're suppose to be organic, cartoony-looking distorted buildings. Hindsight is telling me that I should have gone with intersecting straight lines instead. Oh well.
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Koah

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Re: Locations
« Reply #32 on: August 05, 2008, 08:22:06 AM »

The Hippy Mega-Yurt (tentative name)

Think "Mall of America meets a bunch of really big tents."  The entire place runs on a barter economy, though, which means that in order to get the one thing you need to advance you're expected to find something to trade for to somebody else for another item, and then trade that to somebody else ad nauseum.  The problem with this is that if you talk around you find out that several of the trades are closed loops (i.e. in order to get the items in them you need to have them in the first place), making the entire thing impossible to complete normally.  But since this is The Mayor we're talking about here, Hizzonor can just punch out the hippy what has the item he needs and take it.  It kind of pisses off everyone else in the mega-yurt (transforming it into a fairly typical dungeon), but hey.
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McDohl

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Re: Locations
« Reply #33 on: August 05, 2008, 01:45:58 PM »

I'm reminded of the market in Secret of Evermore.  Trading things there was neat.
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Arc

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Re: Mayor Create! Locations
« Reply #34 on: March 27, 2009, 10:01:16 AM »

Update: The previous entries were locations originally proposed by Skull Club members for The Mayor Videogame.

Please feel free to use this thread to cook up new areas.

No promises on what will be used in the new narrative, but pretending is fun!
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Disposable Ninja

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Re: Mayor Create! Locations
« Reply #35 on: May 21, 2009, 11:22:53 PM »

The Golden Silence Insane Asylum
Where ECT stands for mental healthiness.
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