I want to submit "Breath of Fire II" to "Horrible Translation but a good game" but that game had problems on a level beyond DO YOU WANT TO HEAR MORE ABOUT SHAMANS.
The main examples:
There are a number of items that give you Holy Resistance. There are no enemies that attack with Holy.
The item "FastShoe" does nothing. Nada. Zip.
You think that's a deal breaker? FF6 had a stat for accuracy, but never calculated hit rates. That means stuff like Blind and Accuracy+ did absolutely nothing.
It goes without saying that that would have to be fixed in the rebalance.
As far as FF6 Rebalancing goes, Gau would need probably a good workover. Several of his rages can give you a massive advantage, to the point of making you near unbeatable. One of the first rages you get will have Gau cast Life3 over and over again with no limit most of the time.
Gau's fine - most of his gamebreaker Rages you have to dig around for.
One second on this, I have a friend who is a hardcore ff6 nerd. I want her take on how one could 'rebalance' ff6.
Her take: She agrees on the idea that magic should be regulated a bit more - perhaps make Terra and Celes the only two capable of learning all of it. Everyone else can only learn a specific set of spells - say, 20-50% of the total list, depending on who they are. Locke, for example, being near Narshe and being all going I PROTECT YOU and being a thief, he'd be able to learn cure, the support ones...whereas someone like Sabin, who's all about beating the shit out of things could learn an array of attack spells.
My idea exactly, though I forget if I actually said so. Honestly I'd rather see the restriction be on what Espers each characters could equip. Not only does it affect spells, but it also limits the way you can grow each character (but still offers options). Sabin could be limited to equipping Attack and Accuracy Espers, for example, but not Magic.
It'd also be nice to retool the character growth system so that you don't have to worry about every level you gain before meeting Ramuh actively working against you.
re: Extra Shit. EXPAND ON THE HISTORY MORE. Let us dabble in the War of the Magi, or the sealing of the dragons, let us dip our toes into the historical things only referenced in the game!
Honestly I'm still waiting for an FF6 prequel.
FUCK.
LET US SEE INTO THE BACKSTORY OF MOTHERFUCKING -KEFKA-. LET US SEE JUST HOW HE WAS BEFORE HE WAS FUCKING NUTS. All we have now is some drunk bar guy going "Magi Augmentation made him plumb loco! Now he dresses like a gay clown"
Give is MORE ON THAT, PLEASE.
Er, I always thought Kefka had been dicked with since he was a child, like Celes was.
I don't know about rebalancing. To me, a part of the charm of Final Fantasy games is that the systems are constructed in such a way that, if you know what you're doing, you can make everything trivially easy. The already rewarding sensation of achieving complete understanding and mastery of a system was reinforced by granting overwhelming power when this mastery was applied.
Yes, well, FF6 allows you to make the entire game trivially easy even if you
don't know what the hell you're doing (FF6 was my first RPG.) We're just trying to make it more of an accomplishment, really.
Fuck, how hard is it to make some kind of overhaul ROM patch?
Am i the only one who actually likes legitimately hard fights, where you scrape by be being a fuckin' hero-genius?
I always thought the Lunar series was pretty good about that, Ghaleon aside.
To me, the fact that you never have to break any of VI's systems is a strength.
No, you don't have to. Even if you never search for
any of the game's hidden stuff, you still have Autocrossbow, Air Render and Slot.
Or just Air Render and Slot if you're doing the absolute minimum.
I am firmly of the opinion that Chrono Trigger has yet to be bested, overall.
What? No. That game is even
more trivial.
edit: I rather liked Final Fantasy Legend. Monsters that eat other monsters to become stronger, robots building themselves into walking weapons platforms, mutant psyckers, and well-read warriors climb a mysterious tower, beat up it's mythical inhabitants, and kill god ('cause he's a dick).
FFL is basically SaGa 1. SaGa games are pretty much the opposite end of the challenge spectrum;
everything will fuck you over in that series.