...anyway. Pretty solid in most places, but spell effects take entirely too fucking long, which makes battles with large numbers of spellcasting opponents move fucking GLACIALLY. Like, hit X and go get a beer. Is there a reason I have to watch the same effect five times in succession if a spell gets cast on my party? IIRC the original, the effects were shorter AND overlapped. And don't get me started on having to watch a closeup animation every single time anyone does anything that's not Attack or Item. (And is there a way to skip summon animations, or have we, as I suspect, gone back in time to 1997?)
Also, Dualcast is implemented in a half-witted manner. You can't Raise and then Cure somebody (unless you target the whole party), because you can't cast Cure spells on dead party members and it doesn't register that after you cast Raise they won't be dead anymore. The "half-wit" part comes in where it DOES fucking check your MP after the first spell you choose and grays out any spells you won't have enough to cast afterward -- so there IS a fucking check for something else and it would have been TRIVIAL to add one for "Was the first spell Raise?"