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Author Topic: Warhammer Online  (Read 27719 times)

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Shinra

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Re: Warhammer Online
« Reply #120 on: September 16, 2008, 09:56:02 PM »

Strongly reminded of WoW launch here.

Let's see if they manage to learn from the mistakes of those who came before them and get this patched up before march of next year.  :nyoro-n:
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Brentai

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Re: Warhammer Online
« Reply #121 on: September 16, 2008, 10:18:43 PM »

Realistically if you blow your budget on trying to build the capacity to handle every player at launch, you're going to find yourself with a massive surplus of power that needs to be maintained once the greater percentage of the playerbase trickles off.

IOW, launch on a decently managed MMO is always going to be like this.  That you apparently consider it worth the wait is good news.
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Burrito Al Pastor

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Re: Warhammer Online
« Reply #122 on: September 16, 2008, 11:07:43 PM »

Gobsnick the Squig Herder and Buffon the Chosen on both Averheim and Avelorne; Thoric the Ironbreaker and Teslason the Engineer on Skull Throne.

I suggest Skull Throne be our server for order alts, since my filthy order-playing friends are on there.
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Rico

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Re: Warhammer Online
« Reply #123 on: September 17, 2008, 12:08:09 AM »

Strongly reminded of WoW launch here.

Let's see if they manage to learn from the mistakes of those who came before them and get this patched up before march of next year.  :nyoro-n:
Thankfully, despite a couple random crash-to-desktop-v.-cleanly bugs, War launch is way more stable than WoW's was.

Which is good, because my strategy for getting around the terrible launcher is to just stay logged in.
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Bal

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Re: Warhammer Online
« Reply #124 on: September 17, 2008, 05:46:41 AM »

They're going to launch with a shit load of servers. They've got approximately one million pre-orders of the game, and are shipping 1.5 million units. I'm sure once Wrath of the Lich King launches in November there will be a large migration of PVE fags, but until then we'll just have to suffer a bit.
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Kazz

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Re: Warhammer Online
« Reply #125 on: September 17, 2008, 05:50:17 AM »

So I heard that everybody in LB is already high level or some shit?

I thought the game started today.
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Bal

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Re: Warhammer Online
« Reply #126 on: September 17, 2008, 06:24:45 AM »

I think Sieg is probably level 20 by now, and I'm level 14, which was second place when I went to sleep. I'd hardly call that high level, though Sieg's leveling is insane.
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Niku

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Re: Warhammer Online
« Reply #127 on: September 17, 2008, 06:43:56 AM »

You can hit R10 in a day almost effortlessly.  It's around there (9, 10, 11) that the curve seems to rise.  The really great thing is the bolstering: though top of the tier ranks will fairly well menace you, with many classes you can pvp at any level and do not toobadly for yourself.  So you can play with LB of all ranks (until they outlevel the tiers I guess?)!
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Bal

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Re: Warhammer Online
« Reply #128 on: September 17, 2008, 06:53:36 AM »

Yeah, the only hard limit is the tiers. Those are pretty lenient though. You have to be level 12 to have leveled out of Tier 1, and the same is true in the later tiers until 40.
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Kazz

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Re: Warhammer Online
« Reply #129 on: September 17, 2008, 10:30:14 AM »

You can hit R10 in a day almost effortlessly.

It should be noted that you, in particular, would be an awful judge of this.
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MadMAxJr

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Re: Warhammer Online
« Reply #130 on: September 17, 2008, 10:34:56 AM »

Within a few minutes of Niku getting his power back, he should be halfway through the end-game content.
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EmaWii

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Re: Warhammer Online
« Reply #131 on: September 17, 2008, 11:34:40 AM »

Anyone else having crashing problems? Today twice so far, once after 15 minutes (dumped me on my desktop) and once after maybe an hour (but took my monitor with it, so I had to restart.)
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Rico

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Re: Warhammer Online
« Reply #132 on: September 17, 2008, 12:21:45 PM »

You can hit R10 in a day almost effortlessly.

It should be noted that you, in particular, would be an awful judge of this.

No, it really is reasonable.  I got 8 yesterday after a full 8.5 hours at work, never having played in the zone past the first three quests, having the worst RvR Scenario in the entire game, and still getting to bed around midnight.
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Niku

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Re: Warhammer Online
« Reply #133 on: September 17, 2008, 05:32:44 PM »

;_________;

and now I have to worry about gamestop having no power whenever mine comes back
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Bal

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Re: Warhammer Online
« Reply #134 on: September 19, 2008, 07:09:07 AM »

So instead of a reasonable grace period, Mythic decided to have a one day period after launch before you need your CD Key. So I'm out of the game until my Collector's Edition comes in the mail, which is looking like a couple days.
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Kazz

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Re: Warhammer Online
« Reply #135 on: September 19, 2008, 07:39:04 AM »

Boo hoo, you closed beta player.
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Bal

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Re: Warhammer Online
« Reply #136 on: September 19, 2008, 08:21:10 AM »

That's not exactly pertinent. I was playing alone, and spending most of my time testing and making bug reports. Now I'm falling behind the whole guild while I wait for a god damn package.
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Kazz

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Re: Warhammer Online
« Reply #137 on: September 19, 2008, 08:22:56 AM »

It's funny that you say that, just days after assuring me that it doesn't really matter what level I'm on or how often I play.

Clearly we all must level simultaneously, or the game dies.
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MadMAxJr

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Re: Warhammer Online
« Reply #138 on: September 19, 2008, 08:26:35 AM »

Clearly we all must level simultaneously, or the game dies.

That's what I was afraid of, and why I didn't dive in.  Not fun to be the straggler trying to catch up as the awesome guys ride on living discs that eat hope and they fire off various awesome things that make people die.

Meanwhile you're poking angry bunnies with a stick until they drop a coin for you.
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Bal

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Re: Warhammer Online
« Reply #139 on: September 19, 2008, 08:28:59 AM »

It's not really about falling behind in levels specifically. I mean that I've been playing closely with a group of people so far, and I don't want to fall out of that group.

Straggling behind is no problem in the long run at all. We'll all be 40 and kicking about soon enough I'm sure, but my leveling experience was more fun for leveling with a group of people that I will now very likely fall irrevocably behind.
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