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Author Topic: Warhammer Online  (Read 24987 times)

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Shinra

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Re: Warhammer Online
« Reply #301 on: October 13, 2010, 03:01:32 AM »

What I like most about that is the revelation that The Old Republic is up to 300 million dollars, and it's really just a shitty wow clone that's not even close to being ready for prime time. Hopefully EA takes the hint after this upcoming failure and gets out of the MMORPG game for good.
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BŁge

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Re: Warhammer Online
« Reply #302 on: October 13, 2010, 04:56:26 AM »

What I like most about that is the revelation that The Old Republic is up to 300 million dollars, and it's really just a shitty wow clone that's not even close to being ready for prime time. Hopefully EA takes the hint after this upcoming failure and gets out of the MMORPG game for good.


But didn't you read it? It's going to have FULL VOICE ACTING! You know, just like Oblivion! I'm sure it won't affect their ability to introduce new content in any way.
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Kazz

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Re: Warhammer Online
« Reply #303 on: October 13, 2010, 09:03:02 PM »

ok listen, we need to make a new zone

so um

there's a dust storm and it's causing horrible allergies

also all the females died

get mike in here to read the dialogue
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Shinra

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Re: Warhammer Online
« Reply #304 on: October 13, 2010, 09:08:25 PM »

I'm looking forward to seeing more of bioware's awesome shortcuts with alien voice acting that we saw in KotOR. Every twi'lek in the game has only four lines of spoken dialog, looped out of order to give the illusion of speaking another language.

Why even fucking bother at that point?
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Classic

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Re: Warhammer Online
« Reply #305 on: October 13, 2010, 10:50:40 PM »

four lines of spoken dialog
That's four times as many lines as I thought they had!!! By the end of that game I was seriously considering genocide (minus one blue loli).
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Doom

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Re: Warhammer Online
« Reply #306 on: October 14, 2010, 07:02:00 AM »

I'm looking forward to seeing more of bioware's awesome shortcuts with alien voice acting that we saw in KotOR. Every twi'lek in the game has only four lines of spoken dialog, looped out of order to give the illusion of speaking another language.

Why even fucking bother at that point?


KotOR was an old game, dude. It might almost charitably go to a resources thing.

Now why the fuck every member of a given species in Mass Effect 2 has the exact same voice and model is a good fucking question!
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McDohl

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Re: Warhammer Online
« Reply #307 on: October 14, 2010, 11:19:21 AM »

Because all Quarians look alike.
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Shinra

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Re: Warhammer Online
« Reply #308 on: October 14, 2010, 01:09:02 PM »

I'm looking forward to seeing more of bioware's awesome shortcuts with alien voice acting that we saw in KotOR. Every twi'lek in the game has only four lines of spoken dialog, looped out of order to give the illusion of speaking another language.

Why even fucking bother at that point?


KotOR was an old game, dude. It might almost charitably go to a resources thing.

Now why the fuck every member of a given species in Mass Effect 2 has the exact same voice and model is a good fucking question!

To be fair, the one voice volus get fits their race pretty well.

But, yeah, for a relatively huge company with relatively huge funding, I'm not really impressed at the skimping on the voice acting budget in some of these games.
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Ziiro

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Re: Warhammer Online
« Reply #309 on: November 02, 2010, 11:49:52 PM »

On a whim, I decided to check out the website. I was able to get a 14-day free re-up to the game (No credit card required.)

I forgot how good I looked.


It's a lot better, at least, and the population isn't as tanked as one would think. It's not the same zerg madness it used to be, but there's at least a keep battle or two worth of fighting to be spread around the world.

It turns out I picked an interesting time to look into the game. There's a whole bunch of rebuilding-from-the-ground-up changes coming to Open RVR:

http://mythicmktg.fileburst.com/war/us/home/flash/WAR_games_day_10.html

The TLDW version of it is essentially that they are changing the current push-and-pull of ORVR to a resource based per-zone system. The goal is the same (to capture the enemy keep) but the method for doing it has completely changed. Resources spawn at Battle Objectives and have to be escorted to the keep in order to upgrade your keep. They start as NPCs on foot, but as the keep ranks up they become armored and mounted. You can also steal resources from the enemy resource carriers.

They are also adding some Skaven that will be deployed for both sides in a limited manner to change the flow of battle. Four different classes of skaven, each with a different style of play.

All in all, I'm actually excited to see the direction of the game. There's also a lot of posts on the developer round table forums in regards to upcoming changes too. Magus/Engineer changes, Tank armor changes, renown changes, rank changes..
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Envy

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Re: Warhammer Online
« Reply #310 on: November 03, 2010, 01:02:16 AM »

Gah..must resist reup.
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Ziiro

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Envy

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Re: Warhammer Online
« Reply #312 on: November 03, 2010, 01:59:59 PM »

Alright I just reupped finally going to play a 2h Chosen. Thanks for the re enlist Ziiro.
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Ziiro

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Re: Warhammer Online
« Reply #313 on: November 03, 2010, 02:02:19 PM »

Well, 1.4 isn't out yet. Keep in mind things have been improved, but it's still RvDoor/Waithammer at times.

Saw this in the patch notes:

Quote
Warlord: This Renown armor set will now be attainable in Gold bags rewarded for the capture of a Tier 4 Keep.

 :omg:
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Niku

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Re: Warhammer Online
« Reply #314 on: November 03, 2010, 02:36:24 PM »

>magus changes

fake notes.
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Ziiro

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Re: Warhammer Online
« Reply #315 on: November 03, 2010, 02:58:28 PM »

Magus also has the "throwing arm" tactic that used to be engineer only, now.
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Pacobird

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Re: Warhammer Online
« Reply #316 on: August 02, 2011, 10:29:33 AM »

How is this now?  It's been 2 years since I last played it and even then I had to admit it was finally starting to show signs of being a fun game (except for Waithammer, of course).
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Ziiro

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Re: Warhammer Online
« Reply #317 on: August 02, 2011, 10:45:02 AM »

Without looking up any news or hearing anything lately: Probably still heartbreakingly bad. They made a DLC/Expansion/Money-for-power bullshit that lets you buy/unlock RR81-100. It also boosts your Renown gain from 1-80 so it takes less time. It's a pretty grievous offense.

That aside, City sieges actually happen now in T4 and there's a lot of movement in the zones due to a completely revamped capture mechanic. It's still RvDoor, but it's no longer waithammer when waiting for something to cap.

You could always check out the endless free trial business they have going on. The engine and generally gameplay/lag has shaped up nicely, at least.

Ziiro and Warhammer Online
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Ziiro

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Re: Warhammer Online
« Reply #318 on: August 16, 2011, 09:00:13 AM »

Wrath of Heroes: Official Announcement Trailer

:wat:

So.. It's some sort of.. Arena thing?

https://wrathofheroes.warhammeronline.com/

http://twitter.com/#!/WrathOfHeroes

Quote
Welcome to Wrath of Heroes! Fight for your life in this fast and ferocious 3 Team PvP Arena Game. Sign up for beta now
"Cartoony Graphics"



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