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Author Topic: Reduced to Ruin: Sonic the Hedgehog  (Read 35744 times)

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Kayma

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #360 on: April 15, 2012, 08:56:31 PM »

Thiiiiiis thread should do.


I have codes for both a Sonic suit hoodie and a Tails suit hoodie for a female Xbox avatar to give away. If this is the kind of thing you are in to, let me know.

Both are spoken for. Thanks for playing!
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #361 on: December 10, 2012, 09:02:25 PM »

So apparently Steam's got a new frontend called Big Picture, designed for TV's.  I've already got XBMC for that but it sure looks nice, and a lot less fiddly than XBMC's ROM Collection Browser plugin.

AT ANY RATE, there's a sale on "controller-friendly games".  Sonic Generations is marked down yet again, and so is the Casino Night DLC, which is currently going for 39 cents.

Okay, fine, for 39 cents I will buy some DLC.

Welp, I can safely say I exceeded 39 cents' worth of enjoyment.

Best part was the big band remix of the Casino Night theme.

As for the play...well, the biggest problem is that 16:9 is legitimately poorly-suited to vertical things like pinball tables.  The table only takes up about half the screen.  Everything looks pretty small and it's tough to keep track of Sonic/the ball.  And occasionally hard to determine what the various things on the table are (such as extra flippers).

That could also be why the physics seem slightly off too and it's hard to line up shots -- don't know.  I expect it would be easier to play if my face were closer to the screen or if the screen were 4:3.

I DO dig the trappings of the original Casino Night Zone.  And it seems to strike a decent balance between traditional pinbally things that could actually work on a mechanical table, and video game-specific things like picking up rings.

Definitely not the worst Sonic-based pinball game ever made.
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Mothra

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #363 on: July 18, 2013, 12:31:45 PM »

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Smiler

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #364 on: July 18, 2013, 02:59:00 PM »

"I came before you, I get the last ring."
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #366 on: July 18, 2013, 03:48:47 PM »

Well, hasn't wowed me, but it looks decent enough.  The Katamari power could be interesting.

I did really enjoy the hell out of Generations.
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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #367 on: July 18, 2013, 04:01:54 PM »

It's basically Sonic Colors 2. (Sonic Colors 1 was also really good, and if you can somehow get your hands on it I strongly recommend you play it as well)

Sonic Lost World - Colors Trailer
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #368 on: July 18, 2013, 04:07:27 PM »

Hm.  Well, I DO have a Wii and not a Wii U.
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Bal

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #369 on: July 18, 2013, 04:13:25 PM »

Sonic Generations 2 please.
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #370 on: July 18, 2013, 04:21:20 PM »

I'd like to see the guys who've been doing the remakes take on an original game.

I haven't played the Sonic 1 remake -- because it's only on phones, dammit -- but I hear it's pretty solid; adds the spin-dash and some other Sonic 2 mechanics (you can get as much momentum running as rolling, etc.).  I thought the Sonic CD remake was quite good.

Course, prettying up an old game doesn't necessarily mean you're going to do a good job designing a new one.  Even if you've got the toolkit, level design is a lot harder than it looks, and there are plenty of examples of how to fuck up a Sonic game.
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Defenestration

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #371 on: July 19, 2013, 04:32:40 PM »

I was all "YES! YES! YES!" and when the platforms were shown I was all "NO! NO! NO!"
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