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Gaming Discussion / Re: Unforgivable Sins of Game Design
« on: January 26, 2008, 05:55:03 AM »I think a good compromise would be including a quicksave feature along with liberally sprinkled save points or autosaves, but again, it's something I feel comes down to artifical challenge.
That's sort of how Morrowind did it. You could manually save anywhere, but there was also a quicksave feature and whenever you slept, it would autosave.
Of course, the escort missions were annoying. The moment you attacked something, your escortee would join in, which mostly consisted of them getting in the way/dying.