Brontoforumus Archive

Game Boards => Gaming Discussion => Topic started by: Sharkey on December 04, 2013, 01:45:51 PM

Title: Starbound
Post by: Sharkey on December 04, 2013, 01:45:51 PM
So they just started the early access beta for Terraria-With-Spaceships on Steam. Only just getting started off, and it's obviously early days yet, but I'm mostly enjoying myself.

(http://i.imgur.com/5bE8Ass.png)

Here I am on Alpha Zavijava Minoris III b. AKA The Land of Jungles and Assholes. I'm used to shit trying to kill me in sandboxes, but this thing starts right off with fire spitting bugdogs and eight-eyed birds that shit lightning at you just cus. None of which are pictured here because I killed them with the piece of shit sword that won't be upgraded until I descend to the depths of hell and fight a fucking Balrog or some shit because the balance here leaves something to be desired.

Anyway, is anyone else playing this thing?
Title: Re: Starbound
Post by: Royal☭ on December 04, 2013, 02:34:00 PM
I have the game and am currently downloading. Would like to explore/punch the vast cosmos with friends.
Title: Re: Starbound
Post by: Zaratustra on December 04, 2013, 02:42:46 PM
I guess if Sharkey is playing... anyone wants to split a four-pack with me?
Title: Re: Starbound
Post by: Sharkey on December 04, 2013, 03:00:37 PM
Would have if I hadn't already got the thing. I've got finals and bartending the next few nights, but I'll have lots of free time after that.
Title: Re: Starbound
Post by: Joxam on December 04, 2013, 03:22:09 PM
I can do the thing.
Title: Re: Starbound
Post by: Brentai on December 04, 2013, 04:22:59 PM
A game people might actually conceivably play with me at least once?  Sssssssssumaybe.
Title: Re: Starbound
Post by: Sharkey on December 04, 2013, 04:26:22 PM
So it turns out that our fancy spaceship represents the very pinnacle of 19th century technology. I.e. it runs on fucking wood and coal. Serious. Decided to planet hop around the local neighborhood in my space steamship. I'm about to start gluing gears to tophats any goddamn second.

My first stop was a "moon" biome where I immediately froze to death because it's a moon. But not before arrowing some thing that looked like one of Zoidberg's larval forms in the neck. No screenshot of that because I was asphyxiating while trying to rid the world of an abomination.

(http://i.imgur.com/FF8ocBS.png)

The other world I can get to is a gigantic desert that happens to be level 8, so everything here can one-shot me, and my awesome Hunger Games IN SPACE gear loadout just isn't going to hack it. I'd hoped that I might have just lucked into a chest or a stronghold right next to the spawn point, but nah. I am therefore stripping it of its greatest natural resource: sand. Time to finally build that glass house everyone keeps telling me I live in.

Funny enough that dragon thing with a fucking HORNED SKULL FOR A FACE is completely docile. The goofy thing that looks like Machop with too many eyes, on the other hand? He's essentially a Skyrim troll at this point. Come to think of it, damn near everything looks like it could have been a Pokemon. Makes sense, considering that capturing critters is planned content.
Title: Re: Starbound
Post by: Royal☭ on December 04, 2013, 05:32:09 PM
After jumping around on a desert planet for a little while, I was rewarded with a giant eye-sword.

(http://cloud-4.steampowered.com/ugc/508076146235053397/00241D5A027330B16B9D5C54855C57017349E7B3/)

I also got some crazy stuff for my future pad I guess? One item is a "Doctor Spawner" which I think spawns the doctor from Voyager but it doesn't seem to actually do anything. Game seems crazy unbalanced right now. Nearly everything kicks my ass to hell and back, and I can't seem to get enough supplies quick enough to craft new stuff. Especially when all these deaths cost me my precious goldpixels.
Title: Re: Starbound
Post by: Classic on December 04, 2013, 06:00:44 PM
I have a copy. But this game has urpiness on this machine.
I'd be stoked to play with you guys occasionally though.
Title: Re: Starbound
Post by: Sharkey on December 04, 2013, 08:34:33 PM
Okay, I give up, how do I just beam back up to my ship? Because jumping down holes or drowning myself, while consistantly hilarious, is slightly less convenient than hitting the ol' combadge. At least esc skips that great-the-first-dozen-times reconstruction sequence. Which I hope hurts. 
Title: Re: Starbound
Post by: Joxam on December 04, 2013, 10:17:21 PM
i sent zara and brent a thing
Title: Re: Starbound
Post by: Joxam on December 04, 2013, 10:18:59 PM
Got one more for anyone who wants it, you don't have to pay me back if you guys don't want, btw. ITS CHRISTMAS TIME. The only requirement I have is that you at least make an effort to try and play with us a little :D

EDIT: Beatbandit claimed the last copy.
Title: Re: Starbound
Post by: Royal☭ on December 05, 2013, 12:35:44 AM
Okay, I give up, how do I just beam back up to my ship? Because jumping down holes or drowning myself, while consistantly hilarious, is slightly less convenient than hitting the ol' combadge. At least esc skips that great-the-first-dozen-times reconstruction sequence. Which I hope hurts. 

There's a button on the right hand menu, it looks like an arrow pointing up.
Title: Re: Starbound
Post by: Zaratustra on December 05, 2013, 03:16:21 AM
Currently playing on terra's server (vonbraun.sidemoon.net). We can probably start a server on the bronto if there's interest.
Title: Re: Starbound
Post by: Mothra on December 05, 2013, 03:21:03 AM
I'd be interested in that.

I'm thinking of getting the four-pack with my younger brother. Anyone else interested? I need two more people (comes out to about $11 each).
Title: Re: Starbound
Post by: Niku on December 05, 2013, 03:27:39 AM
I never played Terarararararararas so I'd chip into that I guess
Title: Re: Starbound
Post by: Royal☭ on December 05, 2013, 03:34:12 AM
Yeah, let's get a Bronto server going. My sass-talking gold robot needs friends.
Title: Re: Starbound
Post by: Ziiro on December 05, 2013, 04:35:38 AM
Played a ton yesterday, as I have been hyped for this game for a while. I only have one trick to share for multiplayer currently:

If you join a party with someone, you can beam to their ship using the (+) button next to their name in party. As far as I can tell, there is currently no limitation on this for distance. Meaning you could be in an entirely different system. Then, if you use their ship teleport, you end up on the planet they are orbiting. When you beam away from the planet using the button on the top right? You're back on your ship, right where you left it. This allows you to hop to planets with friends without spending fuel to go back and forth. It also makes it very easy to help others or get help

Now if I could just stop freezing to death.
Title: Re: Starbound
Post by: Classic on December 05, 2013, 04:42:20 AM
I made a boring style human to express my boring style personality.
I'm gonna try and make sure he never dies. Because I "like" hardcore modes.

EDIT:

Apparently the way the game determines whether or not you're able to teleport out is mostly due to weather or not you can see background terrain behind your character. Right click away your background blocks and you might be able to escape.
Title: Re: Starbound
Post by: Zaratustra on December 05, 2013, 05:00:35 AM
./starbound_server: /lib/libc.so.6: version `GLIBC_2.7' not found (required by ./starbound_server)
./starbound_server: /usr/lib/libstdc++.so.6: version `CXXABI_1.3.5' not found (required by ./starbound_server)
./starbound_server: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./starbound_server)
./starbound_server: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not found (required by ./starbound_server)
./starbound_server: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./starbound_server)
./starbound_server: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./starbound_server)
./starbound_server: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./starbound_server)


lol

Brentai, little help?
Title: Re: Starbound
Post by: Brentai on December 05, 2013, 10:24:34 AM
Oh hey its the exact same OS-incompatible library that's keeping the TF2 server dead.   That little scamp~

We'll see what happens tonight.
Title: Re: Starbound
Post by: Mothra on December 05, 2013, 10:47:28 AM
EDIT: SOLD
Title: Re: Starbound
Post by: Niku on December 05, 2013, 01:02:55 PM
So I made a single player character to poke around and figure out how shit works.  How does single player vs. multiplayer work out?  Can I just pop my character back and forth between the two?  Is progress saved?  Should I have separate single player and multiplayer characters if I want my single player to be ~pure~ and not loaded up with GodAxes forged from Mt. Fucklympus?  Yaddayadda. 
Title: Re: Starbound
Post by: Romosome on December 05, 2013, 02:23:59 PM
So I made a single player character to poke around and figure out how shit works.  How does single player vs. multiplayer work out?  Can I just pop my character back and forth between the two?  Is progress saved?  Should I have separate single player and multiplayer characters if I want my single player to be ~pure~ and not loaded up with GodAxes forged from Mt. Fucklympus?  Yaddayadda. 

A quick test implies that your character keeps everything on their person and in their ship between single/multi/whatever. If you replate your ship in gold and are wearing godarmor you'll pop into multiplayer that way so yeah, make a fresh one if you want to desperately bang stones together.

Also you can only port back to your ship if there's a clear path straight up from where you are
Title: Re: Starbound
Post by: Classic on December 05, 2013, 04:38:21 PM
Also you can only port back to your ship if there's a clear path straight up from where you are

I imagine that's how it's meant to work, but in this version (Perturbed Koala) I've definitely been barred from fast-porting out of a straight drop shaft and I've definitely teleported through a lot of soil just by clearing away the background tiles.
Title: Re: Starbound
Post by: Zaratustra on December 06, 2013, 12:00:54 AM
How does XXX work out

exactly like terraria
Title: Re: Starbound
Post by: Classic on December 06, 2013, 05:41:03 AM
Except you get a pre-built sky haven that is actually 100% safe. Tradeoff: you can't keep any useful NPCs there.
Title: Re: Starbound
Post by: Malikial on December 06, 2013, 06:02:14 AM
JAMES WHY NO STARBOUND FOR BILLY?
Title: Re: Starbound
Post by: Niku on December 06, 2013, 07:53:26 AM
How does XXX work out

exactly like terraria


I never played Terarararararararas so I'd chip into that I guess

sorry you did not crack my secret code better luck next time
Title: Re: Starbound
Post by: Joxam on December 06, 2013, 01:43:36 PM
JAMES WHY NO STARBOUND FOR BILLY?
BITCH YOU GOT MONEY
Title: Re: Starbound
Post by: Brentai on December 06, 2013, 01:50:36 PM
BITCH YOU GOT MUFFINS
Title: Re: Starbound
Post by: Zaratustra on December 06, 2013, 02:28:19 PM
so this game is easy to mod certain things into

You can basically add anything into the starter ship and just sail it into people's servers
Title: Re: Starbound
Post by: Ziiro on December 06, 2013, 05:29:47 PM
Duping items is easy.

If you're on a friend's ship when they Save & Quit, you get to stay on it and take whatever you want out of the chests. Obviously it doesn't affect their local save because they've already saved and quit.
Title: Re: Starbound
Post by: Zaratustra on December 07, 2013, 12:10:37 AM
Hell, they can just backup their ship file.
Title: Re: Starbound
Post by: Malikial on December 07, 2013, 12:36:18 AM
Cheaters never win, Zara.
Title: Re: Starbound
Post by: Brentai on December 07, 2013, 03:24:55 AM
(http://cloud-3.steampowered.com/ugc/474299326512542782/51568E1E196EF97E03B3F398934675FBDEC311CB/)

Place is getting a bit cozy.  I did do some straightening up after taking that screenshot though.  In particular, I moved the refinery over that campfire to make the accompanying sign a bit more relevant.

Title: Re: Starbound
Post by: Zaratustra on December 07, 2013, 05:34:23 AM
I guess that's the most interesting thing to do in the game

(http://dl.dropboxusercontent.com/u/3923260/shippu.png)
Title: Re: Starbound
Post by: Zaratustra on December 08, 2013, 07:15:11 AM
Game is doing a 'character reset'  on the next few days. I'm not sure how that'll work, but you might want to learn to back up your savefiles.
Title: Re: Starbound
Post by: Brentai on December 08, 2013, 07:28:13 AM
Nah.
Title: Re: Starbound
Post by: Brentai on December 08, 2013, 06:51:38 PM
(http://cloud-2.steampowered.com/ugc/474299521427536317/B75F312A3D2FEE8A696A2502F6614DC7A747AFE9/)
Title: Re: Starbound
Post by: Mothra on December 09, 2013, 12:09:26 AM
(http://cloud-2.steampowered.com/ugc/474299521427536317/B75F312A3D2FEE8A696A2502F6614DC7A747AFE9/)

Yessssssssssss
Title: Re: Starbound
Post by: Beat Bandit on December 09, 2013, 01:38:01 AM
I can't even fucking find iron.
Title: Re: Starbound
Post by: Mothra on December 09, 2013, 02:43:22 AM
I was on my brother's server, and we made a line of bonefines through a mountain on a deserted frozen moon, until suddenly we happened upon a thriving village of birdpeople. As I was speaking with their merchant, my brother ran in with a sword and massacred everyone. I quickly took the opportunity to mine out the house closest to me, to the ground, and return home to my planet, to rebuild the house exactly, but over my spawn point dirt pit home.
Title: Re: Starbound
Post by: Kazz on December 09, 2013, 05:41:37 AM
hey i play too
Title: Re: Starbound
Post by: Classic on December 09, 2013, 05:53:53 AM
I dunno if I'm surprised or disappointed that the pick seems to become the omni-tool in this game.

I use a hoe almost never, and the axe is basically irrelevant to all construction concerns after I have a thousand blocks of unrefined wood.
Title: Re: Starbound
Post by: Zaratustra on December 09, 2013, 07:49:48 AM
Yeah, there should really be at least an upgrade to the omni-tool.
Title: Re: Starbound
Post by: Brentai on December 09, 2013, 08:29:59 AM
I don't even care if it functions exactly the same, I just want something less anachronistic than a mining pick.
Title: Re: Starbound
Post by: Mothra on December 09, 2013, 08:58:00 AM
Yeah, same. I really like the look and style of the omnitool, too.
Title: Re: Starbound
Post by: Ziiro on December 09, 2013, 09:38:54 AM
Why do I have to make picks. Just let me craft upgrades that go into a "socketed" tool. Like I have to craft the mining pick then put it inside the tool.

Same with axes, I guess?
Title: Re: Starbound
Post by: Royal☭ on December 09, 2013, 09:49:13 AM
Really the fact that this is supposed to be sci-fi futuristic stuff and I'm making shit with an anvil is just crazy on its own. I have a fucking space ship with a replicator in it, surely they can dress the rest of the stuff up to be more than iron age stuff.
Title: Re: Starbound
Post by: Ziiro on December 09, 2013, 10:30:40 AM
Actually, provided I can figure out how to actually do it, I figured out a theoretical modable solution:

Nano former + material(copper) = copper enhanced nano former. 2x2 mining tool with the speed of the tier of pick/tool.

Next step would upgrade like mining picks. (Copper enhanced nano former + iron = iron enhanced nano former.)

To keep mining picks relevant, keep the speed and range, but make them 4x4 block removal - making character height tunnels for less tiresome tunneling.
Title: Re: Starbound
Post by: Zaratustra on December 09, 2013, 10:51:39 AM
Edit the scripts and art assets in C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\items\tools\.

Add recipes to C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\recipes\starter\anvil\ i think. you may also need to edit C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\player.config for them to appear initially.

assets\items\tools has a tool called "laser miner" that appears to have no recipe, you might want to add that to the starting list and test.
Title: Re: Starbound
Post by: Classic on December 09, 2013, 11:09:48 AM
dress the rest of the stuff up to be more than iron age stuff.

This would be my complaint if I hadn't been stuck on the lowest tier shit for the entirety of my playtime (I'm not supposed to make the completely random not-at-all-guaranteed to be useful planet my home base? I should search the local starsystem for resources? Quaaa?) where I'm pretty OK that shit is distressingly iron-age.

... It is kinda pet-peev-y that soft metals like gold and silver make for better picks.
Title: Re: Starbound
Post by: Niku on December 09, 2013, 11:16:34 AM
http://www.nexusmods.com/starbound/mods/8/? (http://www.nexusmods.com/starbound/mods/8/?)
Title: Re: Starbound
Post by: Ziiro on December 09, 2013, 11:20:38 AM
...Well okay less work I have to do then.

Can't say I agree with the tool being 3x3 though. Mining picks shouldn't be 100% obsolete.

... It is kinda pet-peev-y that soft metals like gold and silver make for better picks.

Blame minecraft for this shit.
Title: Re: Starbound
Post by: Niku on December 09, 2013, 11:25:48 AM
I would like to keep playing this but knowing there is a player wipe in the next few days really kills any incentive.
Title: Re: Starbound
Post by: Ziiro on December 09, 2013, 11:34:25 AM
Very much agreed. Current mission is to scout and catalogue useful planets for future speeding through nonsense.

Additionally, the fact we're in early beta is what is keeping me from building mega structures or feats of engineering. The potential/promise of character loss keeps me cheating to overcome poorly planned progression hurdles.
Title: Re: Starbound
Post by: Zaratustra on December 09, 2013, 11:44:42 AM
http://steamcommunity.com/sharedfiles/filedetails/?id=202554029 (http://steamcommunity.com/sharedfiles/filedetails/?id=202554029)

Did I mention I don't trust this game to start being secure any time in the near future?
Title: Re: Starbound
Post by: Niku on December 09, 2013, 11:51:45 AM
only play on the super cool and secure brontoforum.us community server for all future starbound megaplaythroughs
Title: Re: Starbound
Post by: Classic on December 09, 2013, 11:58:59 AM
...Well okay less work I have to do then.

Can't say I agree with the tool being 3x3 though. Mining picks shouldn't be 100% obsolete.

... It is kinda pet-peev-y that soft metals like gold and silver make for better picks.

Blame minecraft for this shit.

I can tolerate it in MineCraft/Terraria because those are fantastical settings, no?
I demand all of my sci-fi magic be done by good, old-fashioned magical science.
Title: Re: Starbound
Post by: Sharkey on December 09, 2013, 05:15:02 PM
So they fixed the first boss penguin insurrection so that the ship can bash through blocks now. On the plus side, tougher stuff like obsidian (once again thank Minecraft for making us think of soft/breakable shit as being tougher than it is,) impedes it more than mud and snot.

(http://i.imgur.com/6gcVvGj.png)

So you can still cheese the fucker with an iron bow Space Invaders style. Still, I was down to damn near my last arrow loop when I crashed its ass. On to tier 2. Until the wipe, anyway.

Also, is there a proper server set up already? If I'm gonna restart I might as well do it among friends.
Title: Re: Starbound
Post by: Brentai on December 09, 2013, 05:19:12 PM
I've detailed the reasons for this at length in #finalfight but the very short answer is that there is no Starbound server on brontoforum.us, and will not be until we move to a new server.

If someone else can run something though, I'm down for playing.
Title: Re: Starbound
Post by: Joxam on December 09, 2013, 06:57:03 PM
I'll throw something up as soon as I get done patching. It will be running off of my computer though so I may have to drop it if it gets too hot.
Title: Re: Starbound
Post by: Classic on December 09, 2013, 07:09:56 PM
tougher stuff like obsidian (once again thank Minecraft for making us think of soft/breakable shit as being tougher than it is,)

Well, to be fair, if you don't have metallurgical techniques (or if metal is in short supply) obsidian can be used to make extremely sharp edges that can cleave better than stone. Macuahuitl (http://en.wikipedia.org/wiki/Macuahuitl) were pretty dangerous weapons even if their cutting edges were as brittle or more brittle than pig iron.

...
As a studio that makes beautiful, sometimes cutting, works of art that break if you look at them funny. Obsidian's name is maybe too apropos.
Title: Re: Starbound
Post by: Joxam on December 09, 2013, 08:22:39 PM
Starbound server info in #finalfight title. Also this is running off of my desktop so if its shitty I'm sorry. I have great internet connection though so it should be A-OK provided that I don't burn down a whole forest or something.
Title: Re: Starbound
Post by: Sharkey on December 09, 2013, 09:10:04 PM
tougher stuff like obsidian (once again thank Minecraft for making us think of soft/breakable shit as being tougher than it is,)

... obsidian can be used to make extremely sharp edges that can cleave better than stone. Macuahuitl (http://en.wikipedia.org/wiki/Macuahuitl) were pretty dangerous weapons even if their cutting edges were as brittle or more brittle than pig iron.

The funny thing is that in minecrafty sandboxes obsidian is somehow never used to make cutting tools. It's just always the rock that's hardest to chip through, which is kind of silly.
Title: Re: Starbound
Post by: Cthulhu-chan on December 10, 2013, 12:12:22 AM
I'd guess they were taking a page from TES's "ebony (http://en.wikipedia.org/wiki/Ebony)" in that it's just some magical ore named after a suitably dark substance because black metal is totes brutal, dude.
Title: Re: Starbound
Post by: Zaratustra on December 10, 2013, 02:13:46 AM
I'd guess they were taking a page from TES's "ebony (http://en.wikipedia.org/wiki/Ebony)" in that it's just some magical ore named after a suitably dark substance because black metal is totes brutal, dude.

It's dolomite, baby! (http://www.youtube.com/watch?v=0wZLKBsDxtw#)
Title: Re: Starbound
Post by: Sharkey on December 10, 2013, 04:04:44 PM
Snow planets are officially my favorite solely due to the high visibility of surface ores. Also, beautiful crystal globe trees that shatter into useless ice blocks when chopped down. Which I can't help doing anyway because fuck beauty.

Also, the weapon rebalancing seems to have rendered everything you find in chests or carried by vendors hilariously useless. Funny enough, the most powerful one I've found is "Poopwhacker," the aptly named craphammer, which takes all day to kill a level 1 critter, versus several days for anything else. I'm keeping it.

Guide so far:

1:  Kill trees, bury self.
2: Hit rocks, make tools, bed, etc.
3: Build fuckoff big underground farm. Make hamburgers or ethnic equivalent out of the flesh of all things that creepith upon Alpha Fuckandjive Minoris II a.
4: Scour surface and caves for basic crap, light every place, kill every mans. Make hamburgers, band aids.
5: Make insulating armor out of skins of every mans. Go to ice planet. Scour for easier to see everything. Smash pretty trees just cus.
6: Dig hellevator, get shinies from bottom of world. Ore spawning is fucked to your advantage. Go full Yukon Cornelius.
7: Build the distress beacon and everything else because fuck it, you've got way too much of everything all of a sudden. Why did you mine all those sewer pipes and shit? Like you're going to do something with those.
8: Build unnecessarily large space invaders arrow loop bunker, call penguin ship. Cheese to death with iron bow. Or don't bother because it's made of wet cardboard now.
9: ????

I'm actually kind of sad. Trying to bum rush the first boss with bullshit for kit made for a pretty epic fight a couple days ago.

Also, in praise of that ship mod, the very first thing I did was try to mine my ship. I've been waiting for a game that'd let me tinker and build my own Tardis or a Little Prince asteroid or giant cock with an outhouse on top or whatever to tour the universe. Here's hoping they get their heads out and just let this be a part of the thing.
Title: Re: Starbound
Post by: Joxam on December 10, 2013, 06:43:11 PM
Server IP is: 96.42.56.47

But when there is an update I will probably be at work until like 1 AM Central. So you guys will have to wait until I get home to fix it. Sorry :(
Title: Re: Starbound
Post by: Brentai on December 10, 2013, 08:52:08 PM
(http://brentai.brontoforum.us/images/lodsamone.png)

I haven't changed planets since I created this character.  This is all from the first goddam planet.

Especially in comparison to the earlier version which expected you to burrow your way down to the molten core of every planet to get anything more valuable than silver, this one practically forces your jaw open and rams tonnes of ore right down your gullet.
Title: Re: Starbound
Post by: Sharkey on December 11, 2013, 11:27:41 AM
Okay, to get to the third sector you need to make the robotic crafting table, which requires a processor to build. To get this processor you must build an entire robot from scratch, then battle it to the death, after which it drops the required processor. This is, again, a robot you just built, so presumably you put that processor in there yourself.

:hurr:

This might work storyline wise if your lonely explorer is all "I'mma build a robot Friday to do stuff for me," then the bot, equipped with a brain from a creature you murdered goes all killhappy, you smash it, and just say "to fuckery with it, I'll just make a worktable out of the bits."

Or if you're a Floran you built it deliberately for deathmatching.

Title: Re: Starbound
Post by: Zaratustra on December 11, 2013, 11:40:25 AM
this is a game where robot people subside on a diet of steak
Title: Re: Starbound
Post by: Classic on December 11, 2013, 11:51:14 AM
There's hella chemical energy in steak.

What's weird is that they eat robotic tomatoes too.
Title: Re: Starbound
Post by: Cthulhu-chan on December 11, 2013, 12:51:14 PM
They need their robovitamins.
Title: Re: Starbound
Post by: Mongrel on December 11, 2013, 02:01:40 PM
Hell, isn't this a game where you can play as a robot while mining a planet made entirely of meat?
Title: Re: Starbound
Post by: Sharkey on December 11, 2013, 04:21:34 PM

Meat? Hell, I got one that was brain ice cream.

(http://i.imgur.com/Kx1Ew3I.png)

I'm really going to miss the Land of Frost and Brains.

Also note that what you probably thought were cherry blossoms on that tree are also tiny brains.
Title: Re: Starbound
Post by: Brentai on December 11, 2013, 04:54:31 PM
Now that's what I call...

(http://brentai.brontoforum.us/images/starbound_gag_1.png)

(http://brentai.brontoforum.us/images/starbound_gag_2.png)

(http://brentai.brontoforum.us/images/starbound_gag_3.png)

(http://brentai.brontoforum.us/images/starbound_gag_4.png)

(http://brentai.brontoforum.us/images/starbound_gag_2.png)

(http://brentai.brontoforum.us/images/starbound_gag_5.png)

(http://brentai.brontoforum.us/images/starbound_gag_6.png)

(http://brentai.brontoforum.us/images/starbound_gag_7.png)

(http://brentai.brontoforum.us/images/starbound_gag_8.png)

(http://brentai.brontoforum.us/images/starbound_gag_9.png)

(http://brentai.brontoforum.us/images/starbound_gag_5.png)

(http://brentai.brontoforum.us/images/starbound_gag_10.png)

(http://brentai.brontoforum.us/images/starbound_gag_11.png)

(http://brentai.brontoforum.us/images/starbound_gag_12.png)

...brain freeze.
Title: Re: Starbound
Post by: Sharkey on December 11, 2013, 05:11:58 PM
High five.
Title: Re: Starbound
Post by: Mongrel on December 11, 2013, 05:20:59 PM
Well played, by jove.
Title: Re: Starbound
Post by: Joxam on December 11, 2013, 07:30:08 PM
At this point is it even worth me putting a server up? This shit is updating so much and I'm at work so much that I feel like its never even playable.
Title: Re: Starbound
Post by: Sharkey on December 11, 2013, 08:35:02 PM
I'd like to get on the thing, but maybe we should all just make a play date.

Also, I am dual wielding hamburgers in a sewer full of poop golems because that is a totally sanitary thing you can do.

(http://i.imgur.com/dpVq8dn.png)

Another tier, another castle to abandon, this time on Gamma Pond 33 III b. Which was utterly unremarkable other than containing some Doctor Who references. I've gotten pretty good at slapping together shitcastles. Really, this is why we need modifiable ships, and why I'm not surprised they're reluctant to let that be a vanilla thing. Maybe make ship alteration a reward somehow?
Title: Re: Starbound
Post by: Classic on December 12, 2013, 04:20:40 AM
It looks like that's unprocessed cobblestone in your shitcastle. When you create cobblestone bricks, you actually double the number of blocks you have available.
Title: Re: Starbound
Post by: Beat Bandit on December 12, 2013, 05:03:06 AM
I dug down through a large pool of water in to a huge man-made structure that went deep underground. As I fell in I got to see the end of the flood that ensued as I broke through, wiping away an entire city of tiny houses. The bottom was a huge stack of pixels, the things that drop when you kill something.

It was fucking horrifying.
Title: Re: Starbound
Post by: Ziiro on December 12, 2013, 05:17:42 AM
You're a monster.
Title: Re: Starbound
Post by: Classic on December 12, 2013, 05:19:53 AM
Does water actually damage mobs?

Eh, whatever.

I haven't been making much progress, because on my machine the game tends to crash every time I try to change planets.
I succeed in moving, but I get a crash and it makes me saaad.
Title: Re: Starbound
Post by: Mothra on December 12, 2013, 06:50:16 AM
Sharkey that house is pretty boss.
Title: Re: Starbound
Post by: TA on December 12, 2013, 10:19:25 AM
It took them ONE WEEK. (http://community.playstarbound.com/index.php?resources/ponex-1-3.58/)
Title: Re: Starbound
Post by: Joxam on December 12, 2013, 10:33:23 AM
Starbound server down. I think we should probably just do 'play dates' (as much as that term pains me to use) like sharkey said going forward. This game is so fluid right now I can't keep a server consistently up. I also have to raid in WoW this evening so I need the bandwidth.
Title: Re: Starbound
Post by: Brentai on December 12, 2013, 10:35:19 AM
There's usually a board admin around in #finalfight, so we can have them update the newsbox here with any running servers for the time being.
Title: Re: Starbound
Post by: Sharkey on December 12, 2013, 11:01:06 AM
It looks like that's unprocessed cobblestone in your shitcastle. When you create cobblestone bricks, you actually double the number of blocks you have available.

Oh, I know, but raw cobble works well for the lumpy "meh, fuckit" look, and cobble is in no short supply at this point.

Sharkey that house is pretty boss.

Hey, thanks. That layout takes just about five minutes to slap together. Between wipes and sector hops I've left a string of them on a dozen planets at this point. I used to get more elaborate, but there's not a lot of point when you'll be moving on in a few hours. I do wish vanilla let you completely rebuild your ship, but that mod works just as well and you can truck the thing into multiplayer.

It took them ONE WEEK. (http://community.playstarbound.com/index.php?resources/ponex-1-3.58/)

And yet somehow Novakids still aren't in the game proper yet. I'd suggest we have this for the server, but just keeping up with the updates is probably taxing enough and anyone playing one of these is just going to get pelted with shit anyway.
Title: Re: Starbound
Post by: Royal☭ on December 12, 2013, 11:03:02 AM
Quote
A huge reaction with the rest of the world, built up over several years, led to an brutal uprising against bronies and ended with them flying off into space on several large starships, the first of their kind.

Even in their mods people hate them.
Title: Re: Starbound
Post by: Ziiro on December 12, 2013, 04:38:19 PM
Hey Sharkey I found a build-your-own-ship mod. (http://community.playstarbound.com/index.php?threads/build-your-own-ship-sandbox-ship.41890/) Hopefully devs see what a fucking incredible idea it is and just implement it wholesale.

Because it can create stuff like this (http://i.imgur.com/fDUS6Ky.jpg).
Title: Re: Starbound
Post by: Brentai on December 12, 2013, 07:23:53 PM
Taking a break from this game until the next big patch.  I'm finding out the hard way that the totally skewed ore generation means it's actually quite difficult to find lower quality ores, particularly coal.  Since coal is supposed to be fairly abundant and is a recipe for everything from torches to steel to just plain moving around, the game kinda bogs down around the Beta sector where you have to go scrounging for the stuff in order to build the next boss.  You can't find more just by digging down because that just makes the ore value more skewed.

Maybe it's less of a problem in certain biomes?  I dunno, all I know is that I've got nearly as much diamond as I do coal right now, and I don't want to planet hop because, oh, hey, there's only one way to do that now.
Title: Re: Starbound
Post by: Joxam on December 12, 2013, 07:53:44 PM
(http://cloud-3.steampowered.com/ugc/486684805610993160/D4F024068F35F0D74B6E6B8852833734DA319668/) I am not a decorator but I made a home.
Title: Re: Starbound
Post by: Sharkey on December 13, 2013, 12:25:51 AM
Finally got around to trying out that ship mod. No idea why it isn't like this by default. It's the most fun I've had with the thing so far.

(http://i.imgur.com/zpS54Ww.png)

Pretty much just took my old castle and bolted engines to it. Least practical spaceship ever.

(http://i.imgur.com/3PAQejF.png)

It's more than a little busy, and holy hell do all those cosmetic doodads make a lot of racket. Looted most of it from one of those monkey Portal labs. Lots of jumping puzzles I didn't do because fuckit, I'm an earthbender. Got a gravity bubble at the end. It's on Gamma Pond 33 III a, if anybody needs one. Just walk to the left, just past the chicken coop.

(http://i.imgur.com/9CmqxXJ.png)

Top half. Made a Dracular staircase to a pilot's bubble just cus.
Title: Re: Starbound
Post by: Sharkey on December 13, 2013, 12:55:41 AM
Maybe it's less of a problem in certain biomes?  I dunno, all I know is that I've got nearly as much diamond as I do coal right now, and I don't want to planet hop because, oh, hey, there's only one way to do that now.

If it helps, you can smelt coal from ten unrefined wood. Not much good if you haven't got a forest handy, but I've had to make a point of hitting a few systems with shitloads of forest worlds and clearcutting them. Uranium starts showing up in Gamma, so it becomes less of an issue.
Title: Re: Starbound
Post by: Brentai on December 13, 2013, 04:15:29 AM
Oh, that does help.  I have like four whole stacks of wood because I started on the planet of Trees and Eyeballs (I also have en entire stack of ocumelon, and am a Floran.  The hunger bar is basically just there to see if I'm paying attention now.)
Title: Re: Starbound
Post by: TA on December 13, 2013, 10:10:15 AM
(http://i.imgur.com/6JkKEmN.gif)

Because fuck you.
Title: Re: Starbound
Post by: Brentai on December 14, 2013, 11:04:03 AM
If you guys absolutely can't wait: http://www.gameservers.com/game_servers/starbound_server.php (http://www.gameservers.com/game_servers/starbound_server.php)

Ironically that's almost exactly what we bought this server to avoid having to do.  League of Legends.
Title: Re: Starbound
Post by: Angryoptimist on December 14, 2013, 07:52:53 PM
Figured there'd be a thread on this here.

I found this:

(http://i.imgur.com/FrfNdM0h.jpg) (http://i.imgur.com/FrfNdM0.jpg)

A nice place to get soft bricks, if you're averse to tearing apart Glitch villages.  Thought I saw a screenshot with some sort of brick biome on /r/starbound, but model houses and lampposts are new on me.

It's at Alpha 29 Cyg 6410 IV (13077918, -81393926), relatively deep under ground, but that was Indignant Koala.
Title: Re: Starbound
Post by: Cthulhu-chan on December 15, 2013, 12:23:40 AM
I wish this didn't crash when I switch planets.  Or just after a while.

That said, damn this is amusing.  So am I doing things right by finding a likely cave, plumbing it's depths until I hit a dead end, then finding a soft wall and digging until I succumb to some chthonic horror?

Also this arid moon keeps shitting precious metals at me where is the iron goddamn it?!
Title: Re: Starbound
Post by: Beat Bandit on December 15, 2013, 05:21:25 AM
I got a dedicated server from Brentai's link, but apparently there's some global issue all their servers have been having since the last patch and currently it can't connect.

Happy Merry?

Anyway, once their admins or someone who knows more about dedicated servers than me fuck with things enough to get it running, look for good times on starbrontos.clansevers.com.
Title: Re: Starbound
Post by: Brentai on December 15, 2013, 05:25:01 AM
As an aside, GS told me they'd actually be willing to install a different OS so we can stop running face-first into CentOS's bullshit, so there's an option.  That still sounds like a pain to do remotely / doesn't solve our disk space issue though.
Title: Re: Starbound
Post by: Beat Bandit on December 15, 2013, 06:36:06 PM
 66.55.158.58 is running now.
Title: Re: Starbound
Post by: Angryoptimist on December 17, 2013, 09:23:42 PM
Logic gates in the next update, including a XOR gate. (https://twitter.com/Tiyuri/status/413105444928778241)

Looking forward to not having to make everyting out of NORs!  Nice, compact wiring.

EDIT:  Also, what's the intended procedure with the server?  Start a new character for it?  Come there with a mountain of resources and try to build a skull castle?
Title: Re: Starbound
Post by: Beat Bandit on December 18, 2013, 03:17:33 AM
I feel like this isn't the sort of game that requires a new character. The superheroes can fuck off in other sectors doing their thing and only interact with anyone starting from scratch if the parties both intend to.

That said, though I haven't actually seen anyone on the server yet, all that's seemed to happen is someone cleared out an Avian tomb on the starting planet and left the molten core in a chest at spawn.
Title: Re: Starbound
Post by: Classic on December 18, 2013, 03:55:20 AM
So what you're saying is we really need to set a playdate?
Title: Re: Starbound
Post by: Joxam on December 18, 2013, 11:28:07 AM
I have tomorrow (Thursday) off work.
Title: Re: Starbound
Post by: Sharkey on December 20, 2013, 11:51:18 PM
I've popped in a couple times, but nobody was on so I've just fucked around a bit in X sector with my increasingly extravagant flying skull castle.

So, yeah. Play date. Anybody doing anything Sunday or Monday night?
Title: Re: Starbound
Post by: Angryoptimist on December 21, 2013, 01:15:01 AM
I've popped in a couple times, but nobody was on so I've just fucked around a bit in X sector with my increasingly extravagant flying skull castle.

Just made it to X sector.  My strategy of summoning the boss on an airship and letting the pirates kill it hasn't failed me yet.

Also, what mod are you using for your ship?

So, yeah. Play date. Anybody doing anything Sunday or Monday night?

I could be on for either, at least.  Ballpark the time?
Title: Re: Starbound
Post by: Sharkey on December 21, 2013, 09:24:15 PM
Nine Pacific work for anyone? I can probably manage a little earlier, but I can make it by then at the latest.

Oh, and I've I've been using the sandbox ship mod: http://community.playstarbound.com/index.php?threads/build-your-own-ship-sandbox-ship.41890/ (http://community.playstarbound.com/index.php?threads/build-your-own-ship-sandbox-ship.41890/)

I'm actually disheartened to hear that they're planning some sort of modular ship upgrade system. I really can't see anything being better than just slapping together whatever we like. If only for the inevitable fleets of flying cocks.

Also, I found a non-hostile Avian village with a weird absence of shrines, priests, or references to their god other than several volumes of "The Kulex Delusion" on their bookshelves. So, yeah, the non-asshole Avians are a bunch of outcast atheists who call themselves The Grounded. I think that's absolutely fucking adorable.

I still robbed them blind, though.

The devs have mentioned putting something in place to turn villages hostile if you take their shit in plain view. Here's hoping you can put buckets over their heads.

Also, I seriously hope they set it so all bosses can break bricks. It's kind of a joke just making a spider hole and plinking them to death with an iron bow. Before the last update it was pretty fucking epic to take down the penguin ship while falling back behind a deteriorating series of bunkers.
Title: Re: Starbound
Post by: Classic on December 22, 2013, 04:21:11 AM
I feel like the Devs don't need to since there's already this mod.
Title: Re: Starbound
Post by: Angryoptimist on December 22, 2013, 04:25:10 AM
9PM PST's fine for me.  I'll be on.

Before they make the bosses more challenging, I wish they'd reduce the floatiness of the controls and make the weapons feel less pathetic.

Maybe I'm asking for a lot, but I'd like for them to shoot for Symphony of the Night.  Make the combat feel that tight; make the weapons roughly that effective.

Failing that, I'd like for them to add flushing functionality to the toliets and let us flush all those crap weapons down them.
Title: Re: Starbound
Post by: Sharkey on December 22, 2013, 09:23:05 AM
The looted weapons are such shit right now. Even at higher tiers I've had one or two melee weapons that were marginally better than what I was carrying, and not as good as what I could craft at that tier. I got a nifty knife that fired a vacuum wave, but it did peanuts for damage. At lower tiers I found tons of junk that did ~7-9 dps. Utterly pointless.

Also, we really need some way of crafting firearms. I've yet to find a single one, and gun merchants, if you're lucky enough to trip over one, sell complete rubbish.
Title: Re: Starbound
Post by: Brentai on December 22, 2013, 01:48:03 PM
You'll basically be regulated to whatever tier hammer you can craft at the moment until you hit Tier 10, at which point you'll immediately find a grenade launcher that one-shots everything in the game.  At least, that's been my experience.
Title: Re: Starbound
Post by: Angryoptimist on December 22, 2013, 08:14:59 PM
So, ABC files.  LOTRO used them, so does this.

Here's a couple places to get some:

/r/StarboundSongbase (http://www.reddit.com/r/StarboundSongbase/)

LOTRO-ABC.com (http://www.lotro-abc.com/) -- Annoying flash ad, but it has stuff.

There's a couple others, but I'm forgetting them right now.

EDIT: To anyone who was on last night (esp. Sharkey, with his custom ship), probably back up your .shipworld before starting the game again.  The update wipes your ship world.
Title: Re: Starbound
Post by: Sharkey on December 22, 2013, 08:43:31 PM
Man, that was fun. I've got tomorrow free, so I'll blow the rest of the night mining crap to twink out anyone who needs impervium gear and also a shitload of fucking hamburgers because they're the best damn thing. Fuck your automatoes.
Title: Re: Starbound
Post by: Angryoptimist on December 23, 2013, 01:59:27 AM
Okay, so the latest update nukes my ship and my homeworld, so all that stuff is gone.

But that's okay, because it does NOT nuke my character.

EDIT:  Looking at the changelog (http://www.reddit.com/r/starbound/comments/1tigs2/changelog_for_v_angry_koala_23122013/), I'm provisionally considering it a pretty good trade.
Title: Re: Starbound
Post by: Sharkey on December 23, 2013, 12:24:05 PM
Yeah, this update looks fantastic but dammit I lost my magnificent flying castle.

Meh, at least I still have what I was wearing. Here's hoping they get that custom ship mod working again soon. I wouldn't mind building a new one.

Gotta reboot the server if we're gonna play again, though.
Title: Re: Starbound
Post by: Brentai on December 23, 2013, 02:19:24 PM
Damn, forgot to backup before launching Steam and got my ship et by the autoupdater.  I keep all my ore in my pockets, though, so no big loss.
Title: Re: Starbound
Post by: Angryoptimist on December 23, 2013, 03:25:06 PM
I found another mod (http://community.playstarbound.com/index.php?resources/usb-ultimate-ship-builder.464/) that's been updated for Angry Koala.  You'd have to start a new character, though, probably because it's an actual mod as opposed to a specially-crafted .shipworld.  (Actually, maybe it'd work for an existing character if I installed the mod and deleted the .shipworld?  I'll have to try that later.)
Title: Re: Starbound
Post by: Sharkey on December 23, 2013, 04:19:46 PM
Does the ship carry over to vanilla multiplayer? I'm guessing not. I'd check, but the chucklefish forums are down.
Title: Re: Starbound
Post by: Beat Bandit on December 23, 2013, 04:46:14 PM
I've been super busy and not really able to keep track of things, but if certain mods become standard I'll try to get them on the server.
Title: Re: Starbound
Post by: Sharkey on December 23, 2013, 08:15:13 PM
Well, this one looks like it works in vanilla, anyway: http://community.playstarbound.com/index.php?resources/fully-customizable-ship.39/ (http://community.playstarbound.com/index.php?resources/fully-customizable-ship.39/)

I'll try it out tomorrow.

Title: Re: Starbound
Post by: Angryoptimist on December 24, 2013, 02:52:39 AM
Does the ship carry over to vanilla multiplayer? I'm guessing not. I'd check, but the chucklefish forums are down.

Mod creator indicates that it does in a reply (http://community.playstarbound.com/index.php?threads/usb-ultimate-ship-builder.56711/#post-1584997).  I'm willing to gamble that it'll work, so I'll be trying it out next time I'm on.
Title: Re: Starbound
Post by: Sharkey on December 24, 2013, 08:00:10 PM
(http://i.imgur.com/SXtdVzk.png)

From now on I'm mounting all border defense turrets on tiny ruined statues of Liberty. Because irony and also the Irish.

That fuzzy white flying squirrel thing? It wants our jobs and our women and Lady Liberty don't know shit about how to lead a target.
Title: Re: Starbound
Post by: Joxam on December 24, 2013, 10:39:03 PM
Of course she can't lead, she's French.
Title: Re: Starbound
Post by: Angryoptimist on December 25, 2013, 02:10:55 AM
Hey guys!  I found one of the new events!  Meteor strikes:

(http://i.imgur.com/vsaZuOch.png) (http://imgur.com/vsaZuOc)

If you're wondering what the tower of lockers are about, that's because I had just finished filling a bunch of lockers just undergound when 3 meteors decided to drop in.

"Huh, a planetoid is falling in the background?  Looks kinda big for that."  "What?  It hit the ground-"  "It hit my lockers, shit!"  "There's two more! FUCK FUCK FUCK FUCK FUCK FUCK FUCK"

The item garbage collection period is way too fucking short.

Also, it'd be nice if this didn't happen:

(http://i.imgur.com/Lds5F1c.png)
Title: Re: Starbound
Post by: Classic on December 26, 2013, 05:02:47 AM
Would it be uncouth/gauche/unwelcome if I share the server with a couple of dopes whom I've shared the joy of StarBound with?
Title: Re: Starbound
Post by: Classic on December 26, 2013, 09:56:13 AM
The youngest of my siblings managed to puzzle out how to make a local server almost entirely without my help. It turns out when my decrepit rig isn't dealing with StarBound physics, the game runs way more nicely and less crash-y.
Title: Re: Starbound
Post by: Sharkey on December 30, 2013, 05:53:40 AM
So do we have a server somewhere? Looks like the one we were playing on earlier still isn't updated for Angry K.
Title: Re: Starbound
Post by: Classic on December 30, 2013, 06:12:34 AM
Classic (the boring) basically needs a server to play on.
Or derp happens. More Derp than usual.
Title: Re: Starbound
Post by: Beat Bandit on December 30, 2013, 01:02:49 PM
So do we have a server somewhere? Looks like the one we were playing on earlier still isn't updated for Angry K.
I've been super busy and not really able to keep track of things, but if certain mods become standard I'll try to get them on the server.

I can't update if no one tells me stuff. There was apparently an issue with the quest progress files.

66.55.158.58 up and working again.

Anyone who wants admin duties is still welcome to sign up as well.
Title: Re: Starbound
Post by: Sharkey on December 30, 2013, 03:55:35 PM
I finally rebuilt my godamn spaceship/flying-skull-castle. It's... erm, bigger now.

(http://i.imgur.com/SMWkBHI.png)

This is just the fucking figurehead at the prow. Cave full of graves and mausolea behind, lots of skulls on sticks, prisoner cages hanging above and below the keel, and it gets nastier around the vivisection rooms. Just sort of a by-product of decorating with plunder from the worst parts of every civilization. Oh, and you can just see some of the roots of the world tree this thing is using for a sail. I might have overdone it this time.

I figure after killing every man, woman, child, and fish in every settlement in a dozen star systems and completely leveling their towns with nothing more than a fucking hammer, at this point I'm probably the most feared monster in the universe, in a "God is real and he fucking hates you" sort of way. Might as well trick my ride out to match.
Title: Re: Starbound
Post by: Brentai on December 30, 2013, 03:58:04 PM
Airship Theme (Super Mario Bros. 3) - Super Smash Bros. Brawl (http://www.youtube.com/watch?v=kNAmyydSGX0#ws)
Title: Re: Starbound
Post by: Angryoptimist on December 30, 2013, 05:13:47 PM
[Sharkey and his gigantic fucking skull castle]

It sorta irritates me that yours already looks like it might be cooler than mine, and I'm not even done.

Should've gone with the mod you went with--giving myself so much space to work with was a huge mistake.  The smaller size is a mercy; with the bigger one, the scope's already grown past the point where it stops being fun.  But, well, I've got to finish it--can't play the game normally until I've finished it.

Anyone else like that in building games?  Don't know when to stop/can't stop?  Scale projects past the point of fun?
Title: Re: Starbound
Post by: Sharkey on December 31, 2013, 06:56:46 AM
I actually did go with the bigger ship mod this time (or a blank map generated by one, anyway.) I'd say this one is maybe 2/3x bigger than my old one if you don't count the fucking tree, which I made when I was so stoned I don't even remember doing it, so it was kind of a surprise present from my past self the next day that causes massive lag. I originally drew a much larger outline but said nah, fuckit as I started filling things in. This time I started from the middle back and have just been expanding up and out from there. It'll be a perpetual work in progress, though it's already starting to look like end boss Kefka's pile of random bullshit.

So yeah, totally have that problem with building games. You should see my minecraft world I've been playing on since alpha. My solution is to go for builds where I can just keep glomming crap onto the sides and it'll always look pretty much finished in any state. So glad I didn't go for the "ship in a bottle ship" I originally started out on, though there's nothing to stop me from building a sideways bottle around this thing and half filling it with water some time. Looking forward to seeing what you've come up with.
Title: Re: Starbound
Post by: Malikial on December 31, 2013, 08:48:37 AM
Beat Bandit, OP ME IN THIS SHIT. Now that Holidays is done I will work a MAXIMUM of 4 days a week, so I can be around #FF at night and hear the Siren's Whinging of people wanting to play this and update it... if you teach me how. I KNOW NOTHING ABOUT IT.
Title: Re: Starbound
Post by: Sharkey on December 31, 2013, 11:55:01 AM
(http://i.imgur.com/1zqvr9b.png)

You bet your flowery asshole you do.
Title: Re: Starbound
Post by: Sharkey on December 31, 2013, 12:44:10 PM
(http://i.imgur.com/LtK7qFi.png)

you have got to be fucking shitting me
Title: Re: Starbound
Post by: Sharkey on December 31, 2013, 02:10:44 PM
(http://i.imgur.com/9oTVEST.png)

X Horsebutt Majoris I a at 114 -9 is The Land of Brains and Shrooms.
Title: Re: Starbound
Post by: Sharkey on December 31, 2013, 02:17:01 PM
(http://i.imgur.com/qCiBLR1.png)

Inhabited by mushroom people, even. Probably the first sapient non-player race I've found, other than those frog merchants. Also, they look like walking cocks.

This is also the planet where I found the Beautiful Brostabber and the Badass Dudepumper, so yeah, gayest planet in the universe.

There needs to be a sidequest where you can "forget" a stardrive on the planet and uplift these guys so they can go flying around the universe in giant turgid mushrooms with cerebral scrotal sacks. With a tiny set of trucknuts hanging off the back just for the sake of redundancy.

We already have stone age, Egyptian, medieval, Asian, modern, ultra modern, and (eventually) Wild West themed races. These guys could totally be the contemporary rednecks. Mushroom guys flying around in off-road space dicks with a Confedarate battle flag painted on the side. I'll just leave a bunch of right wing literature in a box over here...

... maybe I am the universe's greatest monster.
Title: Re: Starbound
Post by: Sharkey on December 31, 2013, 04:45:21 PM
(http://i.imgur.com/hNyuFcb.png)

Sure, but I can't speak for the dozens of fire-breathing spider things I'm summoning all over fuck.
Title: Re: Starbound
Post by: Sharkey on January 01, 2014, 02:32:14 PM
(http://i.imgur.com/XAzWHqi.png)

Floran sship is sssword!

(http://i.imgur.com/K8MV4rq.png)

Is sstuck in ssomething...

(http://i.imgur.com/WMeUesO.png)

Floran is okay with it.
Title: Re: Starbound
Post by: TA on January 01, 2014, 06:17:55 PM
ffffff i may have to steal that.  What mod do you use for the ship space?
Title: Re: Starbound
Post by: Sharkey on January 02, 2014, 05:02:12 AM
For the sake of convenience I just used the shipfile linked in this thread: http://community.playstarbound.com/index.php?threads/ship-expansion-just-make-it-completely-custom.58957/page-2 (http://community.playstarbound.com/index.php?threads/ship-expansion-just-make-it-completely-custom.58957/page-2)

Title: Re: Starbound
Post by: Sharkey on January 02, 2014, 10:08:28 AM
Also, I left a bunch of twink gear lying around the spawn on the first planet you start off orbiting. I'm working this weekend but I'll be screwing around on the server this afternoon/evening.
Title: Re: Starbound
Post by: Angryoptimist on January 04, 2014, 06:13:38 PM
(http://i.imgur.com/I643iuXh.jpg) (http://imgur.com/I643iuX)

Still not really finished.  For one thing, I still need to furnish it.
Title: Re: Starbound
Post by: Royal☭ on January 05, 2014, 01:45:17 AM
The only option is to put a bunch of minibosses in there then sit at the top and wait for adventures to challenge you to the death.
Title: Re: Starbound
Post by: Angryoptimist on January 05, 2014, 03:39:05 AM
There needs to be some way to put meat in the walls.
Title: Re: Starbound
Post by: Classic on January 05, 2014, 03:41:20 AM
You can make walls of meat.
Is that close enough?

Also I visited a desert planet where I stumbled onto a succession of paranoid glitch kings.

...
I have a new blue-rank crown!
Title: Re: Starbound
Post by: Mothra on January 11, 2014, 08:07:38 AM
Is the server down again?
Title: Re: Starbound
Post by: Beat Bandit on January 11, 2014, 10:26:30 AM
Yes it was!

There were some issues with the open server set-up, so now it's passworded. The password is the standard that I rather not post on the board that also has the server address because that would kind of defeat the purpose.
Title: Re: Starbound
Post by: Sharkey on January 12, 2014, 05:01:03 PM
Jesus tittyfucking Christ, Angry. You're certifiable, you know that? And this is coming from me after I've built something like my fifth skull castle. I guess I should be thankful. You've effectively raised the bar enough that I can finally stop trying.

Also, I love that we've been using the same password for everything for something like fifteen years. I didn't even have to check the thread.
Title: Re: Starbound
Post by: Angryoptimist on January 13, 2014, 05:59:34 AM
Jesus tittyfucking Christ, Angry. You're certifiable, you know that?

I probably am, but maybe not as certifiable as you imagine.

And this is coming from me after I've built something like my fifth skull castle. I guess I should be thankful. You've effectively raised the bar enough that I can finally stop trying.

Maybe don't thank me so quickly, depending on how legitimate you like your game.

I've looked into it, and you can apparently build (out of blocks) a ship entirely with modding.  This entails writing a JSON file linking materials+objects to colors, and then drawing a PNG with all the blocks you want.  Problem is, if you want, say, objects in front of walls or materials stacked on different materials, that has to be a different color.  If you're making something that isn't terribly simple, you'd imagine it'd get pretty tedious to specify colors for all the material+material and material+object combinations, let alone actually writing each one up in JSON.

Suppose, instead, that you wrote one text file (specifying all the uncombined colors) and drew two PNGs.  What my code currently does, is it reads in these three files and produces an alpha-blended PNG and new JSON with all those tedious combinations automatically generated.  Then, you just drop those two files into a ship mod in the appropriate place(s).

This is actually how I made my big castle ship.  It's not a tedium-free workflow--there's still a lot of business about choosing (base) colors and designing the thing, along with general image bookkeeping (I pretty much had to use GIMP's layer groups to keep it all straight)--but it's much less tedious than the alternatives for something of this size. 

Also:  in my defense, I'd been hearing about an imminent wipe (which appears, now, to not be so imminent as I thought) and did actually do a fair bit of work on it legitimately before changing method.

The code's available, if anyone wants it, though I warn that it's not in a very usable state.  Oh, it works--that's not the problem.  The problem is that it doesn't have an interface yet; currently, to use it you'd import my code as a module in a Python interpreter and call the functions manually.  This is fine for me, but I gather that real actual people tend to want some kind of UI.  I'd planned to grow it into a proper script (with nice arguments, usage, --help, and everything) to be run from a proper shell, but since Windows users don't really have one I get that most people would probably want a GUI.

I'm usually allergic to writing GUI code, but I'll do it if anyone here wants to use this (I could probably use the refresher, and I've been meaning to work with Qt anyway).  If anyone just wants what I've written, I'll be happy to hand it over with something permissive slapped on it--after a hurried clean-up, in a vain attempt to look like a better programmer than I am.

Also, I love that we've been using the same password for everything for something like fifteen years. I didn't even have to check the thread.

Only password I knew was for the old Lust forum, which it appears not to be.

I'd appreciate it if someone could PM it to me, if you'll tolerate a filthy cheater such as myself among you.
Title: Re: Starbound
Post by: Brentai on January 13, 2014, 06:03:56 AM
... I think that is the same password.
Title: Re: Starbound
Post by: Angryoptimist on January 13, 2014, 06:51:44 AM
(http://i.imgur.com/gKGLB5j.png)

I mean, with no account name in.  Isn't the user-account feature still not implemented?

Tried a couple more variations... maybe I just don't remember it as well as I think I do?
Title: Re: Starbound
Post by: Sharkey on January 13, 2014, 10:30:25 AM
Yeah, account name is blank, same old password I just privated. If that ain't working...

:shrug:

caps lock?

And no worries about cheating. I've been duping shit since the last wipe just on account of already feeling like I earned it, though I've still started a couple new guys to run through from the start if someone else is playing and wiping them if they die as a sort of poor-man's hardcore.

Also, pretty sure I crashed the server last time, though I don't rightly know how. Was just sort of flying around and my ship got hung up in no-space. Never arrived anywhere, no planet, and captain's chair crashed the client. Same for all characters. It was like that for about an hour and then the server stopped responding. This thing does leak memory like a motherfucker, though, and worldfiles can get big-ish if people explore a lot of planets, and I'd been coasting around at random planting tents and flags on everything for the hell of it.



Also also, I'm resoundingly impressed with that editor thing you've put together. Admittedly, I'd be more about it with a GUI, as I imagine a lot of people would be. I'm lazy in my old age. Still, I might try fucking around with what you've already set up.
Title: Re: Starbound
Post by: Brentai on January 13, 2014, 10:45:18 AM
There are probably some folk around who'd be less averse to coding a quick and nasty UI.  Try Bongo or maybe Thad if he's bored.

... I've got enough shit to do right now.
Title: Re: Starbound
Post by: sei on January 13, 2014, 07:09:06 PM
Might not be that bad throwing together something in flask, sinatra, etc., depending on what you wrote it in.
Title: Re: Starbound
Post by: Angryoptimist on January 14, 2014, 06:46:05 AM
It's Python, so I guess Flask.  I'll do my best to put the code in a state where it's relatively convenient to do this.  And it'd solve the problem of Windows deployment, I suppose.  I warn that's it's Python 3 code and I'm using Pillow (the fork of PIL that's actually maintained) for the image editing.  So it's, well, slow.  Also, I'm iterating through all the pixels in the overlay image (so sue me, I went for the naive solution); that probably doesn't help.

I've decided to do a basic GUI myself.  Been looking for an excuse to mess with PySide (https://qt-project.org/wiki/PySide).

I'll also look into packaging for Windows, but I'm not sure how well I'll do with that, considering I don't have Windows.  We'll see.  If I don't find anything I like or can't put it together in a timely fashion, I'll just dump the code here and let someone else figure it out.
Title: Re: Starbound
Post by: Angryoptimist on January 15, 2014, 11:39:38 AM
Sharkey, you karmawhore. (http://www.reddit.com/r/starbound/comments/1vaoxe/floran_ship_the_godstabber/)  Chuckled at your name for it, though.

In other news, I've got my code in a mostly shareable state.  I'll try to put it up on github or something tonight, but I might not manage that; my mother's in the hospital (since last night) and my available mindshare is mostly dedicated to worrying about that.  Things are (were) proceding apace with PySide, but I don't think I'll get around to that right away, given things, so anyone who wants to can look into throwing a GUI on it without fear of duplicating effort (at least for the time being). EDIT EDIT:  Well, that was fast; she's out and okay.  Guess I'll start back up on looking into that GUI.

EDIT: Alright, here's the code. (https://github.com/angryoptimist/makeship)  I'm not completely satisfied with it, but I figure it's better to have it out there.