AssetsThe Short Holiday (Ship)
Artifact: Hand of EntropyYou're not sure what this could be in any mortal terms. It doesn't seem safe to use.Contested LootNone at the moment.
Unclaimed Loot! POST TO CLAIM!Week 1 Loot. Cont.Hjard's Dagger
Volcanic Mace
Darkhide Armor
Tri-Pod and Scope Attachment
Claims To DateIsaac - Bolo Launcher Parts, Shades
Ilex - Ring of False-Hoods, Ruby Necklace, Rugged Bag of Holding, Telekinetic Bracelet
Bertram - Goresaw, Lodestone Ore
Gulden - Ironskin Potion, Gold Knuckles
Morgiana - Bubble Bead Bauble
Latir - Regeneration Potion, Volcanic Armor Shards, Beard Clasp
Beatrice - Rosco's Rotater
Enrique - Acrobat Boots, Slobberknocker, Hjard's Armor
Universal LootAnti-Curiosity Ritual (Alarm Gem)
Hjard's Serrated Dagger
As Regular Dagger; +3 Item Enhancement, +1d12 on Critical Hit, adds Ongoing 2 bleeding damage(Save Ends) on critical hit.
Hjard's serrated main-hand dagger is designed to snag on flesh, yet he simply makes stronger cuts to keep from slowing down. A weapon designed to inflict extra pain.
Hjard's Leather Armor
As Leather Armor; +3 Item Enhancement, grants +3 to Stealth and Athletics Checks
As the only relatively human-sized horror, Hjard's armor is the only set worth salvaging and coincidentally the only set that is actually enchanted as per his usual selfish outfitting. It is form-fitting and excellently crafted.
Rosco's RotatorAs Hand Crossbow; +2 Item Enhancement, Functions for all Dual-Wield Feats, Powers, etc while still only occupying one hand
1/Day - Orcish Roulette - Unloads every magazine in a frenzied barrage, attacking in a Blast 3 against Reflex. Deals 1[W] with no modifiers aside from the +2.
Rosco's Trusty Piece has seen him through many adventures, but he thinks it's time to make something with a bit more kick and even though already he paid you, he's damn thankful you were there for the save. He happily hands off the well-made piece.
Sniper RifleIntended for expected targets, defensive holdings or just plain long-distance harassment, this modified rifle has a long-distance scope and an advanced delivery system that can be charged for a high-powered shot. As the delivery system is based upon a bit of magitech melding, with some wind-generating stones used in the firing mechanism, it can launch any sort of projectile freely.Functions as a modified +1 Longbow. Here are the base stats: +3 Proficiency, 1d10+1, 50/100 range, Load(Move). Functions with Bullets, Arrows or Bolts. Comes with 7 Bullets.
Load(Move) is like Load(Free) or Load(Minor) on crossbows and bows: it takes a move action to reload after each shot.
Special - If you remain stationary and focus for two standard actions, the third action will allow you to take a precise shot with the Sniper Rifle, generally on the third round of waiting. Action Points will speed up this process.
A shot fired after focus deals 2[W] with weapon die used as if the weapon was a size or dice category more powerful. In this case, 2d12+1 + Dex Mod.
Examples of using Snipe:
-Round passes, Round passes, Snipe Available As Standard/Move/Minor
-Set-up before target arrives, wait at least 10 seconds, Snipe Available
-Use Snipe, Round passes, Round passes, Snipe Available
-Round passes, Blow Action Point and Snipe is Available
-Blow Action Point and Round passes, Snipe is Available next round
Basically, it eats two Standard actions and then you have the aim and focus to fire with this greater accuracy. This is an At-Will ability.
Ruby Ritual + 1 Material ComponentTeaches a 10 Minute Cast Time Arcana based Ritual. Object becomes an Alarm for 8 hours. If touched, it wails as a siren.Requires any gem of any color that is at least 50g in value. Siren color matches Gem color.Arcane check 20+ = Siren dazes creatures that hear it within Burst 5(Save Ends) 30+ = Siren is silent and only heard by original Ritual caster mentally(Optional.)It would seem that you can decipher the powers of the incredible Anti-Mortal Curiosity Harnessing Device. This Ritual can be taught multiple times.