(Hrmm, I liked this three way split better when I started it, though I think the overall playing has been at least satisfactory. Mostly my fault for being lazy/coming home moody and not wanting to update for 2-3 days at a time. Sorry! Week 3 should be much more consistent on my end.)
Ilex: Yaaaaaaaaaaaaaaaaaaaaaah...... sproing? You land on something soft after falling for at least ten seconds. It catches you like a trampoline, bounces you up a bit, catches you again and just rumbles a bit as the force of the fall spreads out amongst it. You seem to be at the bottom of the furnace, beneath the actual point where criss-crossing flame jets would incinerate the trash that should be piled up about here. There's no trash, just this.. strange ooze under you. And an unlocked hatch!
Opening it leads you into a hallway that is very neatly kept, even down to being dusted. By the signs of the extensive stonework of whites and greens, you would appear to have fallen into Gateway's Sewer System. There are two doors nearby, one seems to be an office door with name plating on the glass that has long since been picked, scabbed or faded away(The outline of a capital D remains...) the other is unmarked. Both are completely obscured, despite being glass-outlined rooms, by opaque dark glass.
Ragjen, Morgiana, Karvan, Isaac: As you advance along the walkways, you eventually see something pulsating in the distance. Two somethings, one on either end of the criss-crossing and looping catwalks. Isaac can recognize them as being the same pattern of pulsing and the same color as the Goo-Spawning Trap that subdued him at the entrance. They don't appear to be active and are at least 50 feet away from you, though only 20 feet away from one another.
Meran, Latir, Bertram, Gulden: Meran, you don't dungeoneer anything particularly note-worthy, except that all of the tunnels you've used so far seem to be sized so that the Warpwood Beetle could move along them at a fair clip. Latir, you can't really discern anything about the beakers without a proper Nature check. Bertam, the papers detail Mad Science that makes you feel a bit ill. Every one of the theories revolves around harnessing, violently and without consent, the natural energies of Fey creatures to powers devices that are impressively a tech level or two above anything currently known. You could explain the wording to Latir to help him decipher it and give him some circumstance bonuses to examining things in the lab.
Beatrice seems bored. Wanda lets out a gasp when, without provocation, the Warpwood Beetle shifts back and forth and chitters a bit. It doesn't seem hostile, just bored.
Meran, Carp Cod goes for the diving suit and you can hear mechanical things breaking behind you as you make a tear for it across the water. You make it across safely, but about twenty feet onto dry land you hear the surface of the water ripple and divide again as Carp Cod rises, lunges about ten feet onto dry land(roughly the length of his jaws), snaps at you futilely, then sullenly slides back into the water.
Wanda gives Latir a sympathetic pat on the shoulder.