Brontoforumus Archive

Game Boards => Gaming Discussion => Topic started by: Zaratustra on June 09, 2009, 10:20:20 AM

Title: Minecraft
Post by: Zaratustra on June 09, 2009, 10:20:20 AM
http://www.minecraft.net/servers.jsp

we need to set up us the server
Title: Re: Minecraft
Post by: jsnlxndrlv on June 09, 2009, 10:53:25 AM
It's unplayably stuttery for me. Freezes 10 to 15 seconds long, every 2 seconds. What is it? Some kind of cave construction set?
Title: Re: Minecraft
Post by: Smiler on June 09, 2009, 11:13:51 AM
http://www.minecraft.net/play.jsp?server=75.11.18.138&port=25565 Will be up for now.
Title: Re: Minecraft
Post by: Smiler on June 09, 2009, 11:38:14 AM
The server constantly saves the map file, so it will be easy to transfer if anyone else wants to host the server.
Title: Re: Minecraft
Post by: Smiler on June 10, 2009, 11:34:19 AM
http://www.minecraft.net/play.jsp?server=ad400882f881ced0ea62620598563197

New address for the server.
Title: Re: Minecraft
Post by: Detonator on June 10, 2009, 03:10:42 PM
I'm partial to Infiniminer (http://www.zachtronicsindustries.com/pivot/entry.php?id=82) myself.
Title: Re: Minecraft
Post by: Brentai on June 10, 2009, 03:12:35 PM
Aww, my Giga Drill is gone.

Guess I'll just build a new one.
Title: Re: Minecraft
Post by: Zaratustra on June 11, 2009, 02:41:53 PM
address is now http://www.minecraft.net/play.jsp?ip=75.11.18.138&port=25565
Title: Re: Minecraft
Post by: MadMAxJr on June 12, 2009, 07:01:22 AM
Okay.  So you can run around, dig tunnels, and flood them.  You can also spawn tons of running jumpy guys.  Is that all this does?  Is this a not very lego blockland?  This is severely lacking in dwarfs.
Title: Re: Minecraft
Post by: The Artist Formerly Known As Yoji on June 18, 2009, 12:51:03 PM
Okay.  So you can run around, dig tunnels, and flood them.  You can also spawn tons of running jumpy guys.  Is that all this does?  Is this a not very lego blockland?  This is severely lacking in dwarfs.

Wait, blockland-ish game? Please tell me this works Macs! :want:
Title: Re: Minecraft
Post by: Brentai on June 18, 2009, 01:53:33 PM
You could try clicking the link and finding out.

SHORT ANSWER: It's a JRE app, so yes.
Title: Re: Minecraft
Post by: Smiler on July 28, 2010, 03:03:28 PM
Has anyone bought this yet? I bought it in anticipation for the survival multiplayer. If anyone here is interested, I might try to host a server. It might be a bit hard on my computer, but I think it would be possible.
Title: Re: Minecraft
Post by: Detonator on July 28, 2010, 03:22:15 PM
Yeah, I'm totally in on this.  Despite my misgivings earlier in this thread, Minecraft has come a long, long way into becoming a real game instead of a fancy sandbox.  I'd be interested in fiddling around in an online survival server that someone puts up when it becomes available.
Title: Re: Minecraft
Post by: Smiler on July 28, 2010, 06:49:58 PM
The game gets intense at some points. Most of the fun comes from exploring and seeing all of the crazy shit the world gen has created. The first few nights when you are starting to gather materials is sort of scary, especially if you didn't set up somewhere safe.

(http://dl.dropbox.com/u/123768/minecraft.png)

I died about 7 times here. I managed to keep the house intact, but it had a chasm around it due to creepers.
Title: Re: Minecraft
Post by: Smiler on August 03, 2010, 06:51:23 PM
Minecrafting with Nessassin (http://www.youtube.com/watch?v=rF9xMNuAfwE#)

Survival Multiplayer comes out tomorrow. It won't have everything finished, since the mobs won't be in it, but it will still be fun.
Title: Re: Minecraft
Post by: Zaratustra on August 04, 2010, 06:30:43 AM
http://www.minecraft.net/download.jsp (http://www.minecraft.net/download.jsp)

someone get a server up'
Title: Re: Minecraft
Post by: Smiler on August 04, 2010, 07:37:42 AM
So, the contents of your inventory and chests aren't saved at the moment, meaning that there isn't much to the game at all. If you still want to build stuff in one sitting, I have a server up for now.

75.11.18.138:6112
Title: Re: Minecraft
Post by: Smiler on August 04, 2010, 07:57:56 AM
Nevermind it is way too buggy to call this fun right now.

Maybe if I try stuff outside of the protected spawn area it will work better.  :nyoro~n:
Title: Re: Minecraft
Post by: Ziiro on August 04, 2010, 08:14:17 AM
Minecrafting with Nessassin (http://www.youtube.com/watch?v=rF9xMNuAfwE#)

Survival Multiplayer comes out tomorrow. It won't have everything finished, since the mobs won't be in it, but it will still be fun.

Correct me if I'm wrong here: [spoiler]Didn't this also destroy everything in his inventory, and all his furniture that was on that wall?[/spoiler]
Title: Re: Minecraft
Post by: Smiler on August 04, 2010, 08:23:11 AM
Explosions usually just scatter everything. If a chest full of stuff explodes, all of it's contents fly all over the place, and the same happens to your inventory if you die.

Server update: Furnaces do not work it seems. I have already read that a 6 player server can use up to 200kbps, which is way over my upload speed. I can already see some lag when I am playing alone on the server, so I can only imagine how bad it will be with more people. Maybe the bandwidth usage will be fixed, but I'm not sure if I will be able to host this if it isn't.
Title: Re: Minecraft
Post by: Zaratustra on August 04, 2010, 08:30:26 AM
you can uh

grow trees
and set things on fire
Title: Re: Minecraft
Post by: Smiler on August 04, 2010, 08:41:49 AM
Notch said that persistent inventories will be in by tomorrow. For now /iron and /wood seem to give you stuff. I think I am going to spawn myself a ton of TNT and make the landscape beautiful. I also found out that if I log in to the server using my local IP I don't get the lag.
Title: Re: Minecraft
Post by: JDigital on August 04, 2010, 04:10:36 PM
Saw some elaborate construction on a Minecraft server. It seems they maintain it by building a spawn jail out of unbreakable admin bricks. The jail evidently failed, since I was able to get out, and elsewhere in the map someone had smashed up a Megaman.

(http://i38.tinypic.com/2u3upnn.png)
(http://i34.tinypic.com/20hvw90.png)
Title: Re: Minecraft
Post by: JDigital on August 04, 2010, 07:25:40 PM
okay i bought minecart

someone set up a server and we can build forts together or something
Title: Re: Minecraft
Post by: Smiler on August 04, 2010, 08:09:49 PM
I will set it up tomorrow. I won't be around, but I'll have it running. Hopefully before I go out for the day multiplayer will be updated.
Title: Re: Minecraft
Post by: Smiler on August 05, 2010, 07:14:17 AM
Server is up at 75.11.18.138:25565.

Quote
PERSISTENT INVENTORY!

This is by no means a permanent solution, but here it is - client-side persistent inventory!

If you use this JAR file to open Minecraft, it will save your inventory every few seconds. If you quit and rejoin, your inventory will still be there!

This does not fix chests, furnaces, or anything like that. It only stores your character's inventory. Crafting slots are also discarded on disconnect.

Download:
http://kingsandwich.com/mc/persister.jar (http://kingsandwich.com/mc/persister.jar)
JRE 5 (Mac):
http://kingsandwich.com/mc/persister-jre5.jar (http://kingsandwich.com/mc/persister-jre5.jar)

http://kingsandwich.com/mc/persister-src.zip (http://kingsandwich.com/mc/persister-src.zip)

Use this to save your inventory in multiplayer.
Title: Re: Minecraft
Post by: Dogstar on August 05, 2010, 11:47:35 AM
Well, without furnaces to make iron it's still kinda worthless.
Title: Re: Minecraft
Post by: Zaratustra on August 05, 2010, 01:21:49 PM
type /iron in chat to hork 4 ingots of iron
Title: Re: Minecraft
Post by: Smiler on August 05, 2010, 02:57:11 PM
Dogstar how did you get the persister to work?
Title: Re: Minecraft
Post by: JDigital on August 05, 2010, 06:59:09 PM
I've taken to planting down all my stuff somewhere before leaving. Non-plantable objects aren't a big deal. Since furnaces are broken, there's no way to make iron and no use for coal other than torches, which can be placed.
Title: Re: Minecraft
Post by: Detonator on August 05, 2010, 07:21:21 PM
If furnaces are broken, how did I see glass on the server?
Title: Re: Minecraft
Post by: Smiler on August 05, 2010, 07:44:13 PM
Spawning it in through the server client.

Tomorrow I am going to test running the server on my spare computer. It isn't as powerful as my main computer, if I barely maxed my computer running both the server and the game, the weaker computer should hopefully be able to run the server with around 4 people on it just fine as long as the 4 people don't run in opposite directions forever.

Edit: http://dl.dropbox.com/u/123768/map5-obliqueangle-day.png (http://dl.dropbox.com/u/123768/map5-obliqueangle-day.png) Map of the server so far. I have no clue how someone got that far out, especially since the map didn't even fully generate the path to it.
Title: Re: Minecraft
Post by: JDigital on August 05, 2010, 08:57:12 PM
It may have happened when Dogstar got lost. I was having some glitchy respawns too.
Title: Re: Minecraft
Post by: Dogstar on August 06, 2010, 07:25:25 PM
Yeah, that's definitely the area I was in, trying to find the spawn. It was actually pretty cool. In any case, hey, I can see my farm from here. And I dunno how I got the persister to work, it was just working. *shrug* And Detonator, Smiler spawned me a bunch of glass so I could make my farm. It's cool, ain't it? 
Title: Re: Minecraft
Post by: Mothra on August 07, 2010, 07:15:47 AM
I just found out about this through SB (http://forums.selectbutton.net/viewtopic.php?p=787771#787771) this morning. Downloading now, gonna give it a go.
Title: Re: Minecraft
Post by: JDigital on August 07, 2010, 02:50:00 PM
I sailed out for a bit and found a lava flow from a mountainside. I think it's that orange splotch at the right of the map. I wonder if we can channel it toward the settlement for epic lulz.

The minecart in the bay tunnel is still glitching when I hit it. It's too bad minecarts and furnaces don't work in multiplayer.
Title: Re: Minecraft
Post by: Smiler on August 07, 2010, 03:00:07 PM
There is a mod that will make furnaces work. I am working out the best way to install it now, since it uses the same files as the current mod on the server. It also adds some carebear mods that make tnt and flint do nothing, so I am looking for an option without those. I also will be fixing the minecart with lava the next time I log in.
Title: Re: Minecraft
Post by: François on August 07, 2010, 06:09:57 PM
Oh my god, I leapt off my retardo ziggurat, and I hit the ground so hard that it broke my internet connection. I wish I was kidding; I had to reboot.
Title: Re: Minecraft
Post by: Smiler on August 08, 2010, 09:55:57 AM
Bad news everyone! The server load with one person almost exceeds the ram the computer I was running it on has. I have been noticing that it's been taking a long time for the level to load, and if you move too far away from spawn and then come back, you can see through the world. Lately when I have been building my fort I've been having bad lag when placing a lot of blocks or clearing them out.

If anyone else wants to host the server, I can give you a nice package to download with instructions on how to start it with the mods on. I might also add the fixed furnaces mod on as well.
Title: Re: Minecraft
Post by: François on August 08, 2010, 07:07:39 PM
(http://image.bayimg.com/daoonaacc.jpg)

what the

i don't even

:???:
Title: Re: Minecraft
Post by: Shinra on August 08, 2010, 07:28:50 PM
ARYANS ONLY PLEASE
Title: Re: Minecraft
Post by: Dooly on August 09, 2010, 12:37:32 AM
I bet there are a lot of trees with nooses in their server.
Title: Re: Minecraft
Post by: JDigital on August 12, 2010, 04:14:01 PM
I'm getting an odd bug in singleplayer where I always start dead.
Title: Re: Minecraft
Post by: Detonator on August 12, 2010, 08:31:39 PM
So looking at the statistics, Notch has made over half a million dollars over the past 5 months due to this game.  He has apparently been talking to several major gaming companies about future jobs as well.
Title: Re: Minecraft
Post by: Zaratustra on August 13, 2010, 03:40:02 AM
i'm not jealous
Title: Re: Minecraft
Post by: Mothra on August 13, 2010, 07:58:56 AM
Holy ffffffffffffffffffffffffff
Title: Re: Minecraft
Post by: Defenestration on August 13, 2010, 04:09:38 PM
what the

i don't even

:???:
They must be very discerning of the color of your... skin.  :joke:
Title: Re: Minecraft
Post by: JDigital on August 13, 2010, 06:49:55 PM
He's made 2,272 sales in the past 34 hours, averaging 667.57 Euros an hour. That's $851.35 per hour in free country liberty dollars.

:richiam:
Title: Re: Minecraft
Post by: Envy on August 24, 2010, 02:49:15 PM
Minecraft - Skeleton Riding Spider (http://www.youtube.com/watch?v=ZXgVVhpZKvc#ws)
Title: Re: Minecraft
Post by: Smiler on August 31, 2010, 12:05:46 PM
When SMP catches up to singleplayer I'll try the server again. If anything I'll put it up every once in a while if anyone else wants to play.
Title: Re: Minecraft
Post by: JDigital on August 31, 2010, 02:25:37 PM
Another Minecraft server I'm on gives the cheat codes to IRC regulars and everyone builds with unlimited bricks like in Creative. I think we'd need furnaces and monsters at least before multiplayer actually becomes a true Survival mode.
Title: Re: Minecraft
Post by: Smiler on August 31, 2010, 04:07:40 PM
Slimes are in, but they are pretty damn rare lately. Some people have made mods that make furnaces work for the most part, but I would rather have fully functioning furnaces.
Title: Re: Minecraft
Post by: Smiler on September 11, 2010, 05:00:22 PM
Zed you should come back and finish your towering colossus.
Title: Re: Minecraft
Post by: François on September 11, 2010, 06:55:15 PM
Oh right, stuff's been fixed now! I just might do it!

It would be a nice diversion from my other slightly nutty project.

(http://zedpower.dreamhosters.com/images/MC/ZMC03.jpg)
(http://zedpower.dreamhosters.com/images/MC/ZMC10.jpg)
(http://zedpower.dreamhosters.com/images/MC/ZMC02.jpg)
(http://zedpower.dreamhosters.com/images/MC/ZMC05.jpg)
(http://zedpower.dreamhosters.com/images/MC/ZMC07.jpg)
(http://zedpower.dreamhosters.com/images/MC/ZMC08.jpg)
(http://zedpower.dreamhosters.com/images/MC/ZMC04.jpg)

The "courtyard" is much lower than sea level; the top of that layer of sand and gravel in the inner walls used to be the ocean floor and everything underthat is natural stone.

Man draining the ocean is a bitch and a half.
Title: Re: Minecraft
Post by: Ziiro on September 11, 2010, 10:50:50 PM
Is that on a multiplayer server so that I can check that out? Or single player only?

Because jesus christ, that is art.
Title: Re: Minecraft
Post by: François on September 11, 2010, 11:39:56 PM
Well, it's single player, but you can have the save file (http://zedpower.dreamhosters.com/images/MC/ZedMC.zip). (Unpack somewhere, rename the folder to WorldX where X is a number you're not using, then put it in your "Documents and Settings/[username]/Application Data/.minecraft/saves" folder.)

The only attractions are the castle itself, the obvious lighthouse and my little hut, though there is an overly complicated series of tunnels, mines and quarries in which you will probably get lost or drowned or burned (I know I still do). There are three main entrances: one in the basement of the hut, one in the cliffside just behind the hut, and a third vertical one from the top of the mountain behind the hut, which is marked by a couple of torches high on the rock face. But they're all a big ridiculous network.

The fortress chasm is unfinished but it has its own little tunnels and canyons, and the central well reaches the bottom of the map; my plan, if I ever complete it, is to dig all that out completely, expose the adminium blocks to the surface, then get some nice glowy lava down there.
Title: Re: Minecraft
Post by: Ziiro on September 12, 2010, 08:16:39 AM
This is strange. Apparently the folder containing my Minecraft worlds does not exist on my computer.

I've got worlds saved.. But they're nowhere to be found on my computer under the names "minecraft" or "world1" for example. There's no minecraft folder in [user]/appdata/local

Edit: It was in appdata/roaming.
:facepalm:
Title: Re: Minecraft
Post by: Classic on September 12, 2010, 08:33:33 AM
Zed, I wanna storm your castle so bad.
Title: Re: Minecraft
Post by: Ziiro on September 12, 2010, 08:46:07 AM
This whole thing is pretty fucking incredible, all in all. Where did you get all the stone for that, anyway? Just the pits at the bottom of the castle?
Title: Re: Minecraft
Post by: Burrito Al Pastor on September 12, 2010, 12:51:29 PM
Zed? You're insane. It's the brilliant kind of madness, but madness nevertheless.

How long did this take?

And that bridge! Did you lay down all the ice and everything before you excavated out everything under it, or did you build some kind of scaffolding?
Title: Re: Minecraft
Post by: Beat Bandit on September 12, 2010, 01:17:03 PM
That is something you should send to the creator, legitimately.

I was meh about the game, but seeing that now I really, REALLY want to get it.
Title: Re: Minecraft
Post by: François on September 12, 2010, 01:37:47 PM
This whole thing is pretty fucking incredible, all in all. Where did you get all the stone for that, anyway? Just the pits at the bottom of the castle?

Man, I wish. Digging the pit is the last thing I decided to do, so now I have hundreds of extra stone blocks stored in the chest near the entrance, and that's not counting the silly amount of dirt and gravel I had to outright throw away because I didn't want to bother making storage for it. The castle and lighthouse were built from stone excavated from the tunnels underneath the hut. You know that gigantic hall you reach when you go down the ladder in there? That used to be solid stone with a few pockets of gravel.

At first I was just mining for ore, and that's why I made all the random descending tunnels. Then I decided to do something with all the rock I had, and eventually demand overcame supply and I had to start collecting stone from closer to the surface for efficiency's sake. Besides, I have lots of iron, gold and redstone stored in the hut already (plus some diamond), and it'll be a long time before I need any more.

The next step is decoration, I think. I kind of want to put a layer of dirt on the towers, plant some trees up there and call it a day, but that's plan B; mostly I want to figure out some architecture instead and see if I can make the tops look cool. I tried crenellation but I couldn't get it to look right.

Zed? You're insane. It's the brilliant kind of madness, but madness nevertheless.

How long did this take?

And that bridge! Did you lay down all the ice and everything before you excavated out everything under it, or did you build some kind of scaffolding?

I never attempted to count the time, and I'm fairly certain that I wouldn't want to. :nyoro~n: God bless the podcast, is what I gotta say.

As for the bridge, it's a little of both. I originally put a thin, crappy little bridge on top of the ice just so I could get to the back of the fort without going all the way around, but as I got deeper I eventually decided it should be fancier. Thing is, you don't really need a scaffolding to build horizontally across empty space. It's possible to inch forward on a cliff so that the center of your player entity is over the edge, then look back to the side of the block you're partially standing on, and attach a new block there. That makes it really easy to fall off though. If you've seen my retardo sunblock ziggurat on Smiler's server, that entire construction is made possible by that technique.

That is something you should send to the creator, legitimately.

Hmm, maybe once it's less obviously a work in progress... I'm not even done putting windows on the inner walls!

My only regret is that I didn't build it on an MP server. Unfortunately, when I started, the game wasn't exactly in a state where this was feasible.
Title: Re: Minecraft
Post by: Ziiro on September 12, 2010, 08:45:32 PM
You could transfer it to an MP map, I think. I think there's ways to do that.

I'm hosting an MP server, but it's mostly for real life friends at the moment. I've got a suitable mansion that I'm working up skywards and down into the giant mountain I built it on. My friend is building his evil lair under my pool.

I've spent basically all of today playing Minecraft. Fuck, you just lose the hours in this game.
Title: Re: Minecraft
Post by: Ziiro on September 12, 2010, 11:52:24 PM
Dwarf Fortress map to Minecraft converter. (http://www.bay12forums.com/smf/index.php?topic=64473.0)

I'm just in awe. Wish I still had some of my fortresses around actually.
Title: Re: Minecraft
Post by: Smiler on September 17, 2010, 09:27:08 AM
NEW MINECRAFT IP: Joxam.no-ip.org:25565

Come on someone build stuff. :(
Title: Re: Minecraft
Post by: JDigital on September 17, 2010, 11:31:28 AM
Penny Arcade on Minecraft (http://www.penny-arcade.com/comic/2010/9/17/).
Title: Re: Minecraft
Post by: François on September 17, 2010, 03:38:30 PM
(http://zedpower.dreamhosters.com/images/misc/g2n.png)

(http://zedpower.dreamhosters.com/images/misc/n2g.png)

Like he was gonna say no to Gabe. :whoops:
Title: Re: Minecraft
Post by: Smiler on September 17, 2010, 03:40:39 PM
It's not like it wasn't on the agenda with the furnaces left half-fixed last week.
Title: Re: Minecraft
Post by: Detonator on September 18, 2010, 08:56:31 AM
If you want to make your own creations look like shit, just check this out.

(http://i512.photobucket.com/albums/t322/DetonatorNova/minecraftawesome.png)

I can only imagine how long it must have taken to build all that.  I'd love to get that save so I could explore it myself.
Title: Re: Minecraft
Post by: Mothra on September 18, 2010, 09:17:04 AM
Sweet jesus
Title: Re: Minecraft
Post by: Detonator on September 18, 2010, 10:01:29 AM
Oh yeah, the new update is "out", that is, it would be if the servers weren't overloaded with 100,000 people trying to download the update.

The only confirmed features are fixed furnaces and "sneaking", which makes you move slower and won't let you fall off ledges or trample crops.
Title: Re: Minecraft
Post by: Detonator on September 18, 2010, 02:19:56 PM
Okay, there's been a temporary fix for server problems.

Incidentally, this means free Minecraft this weekend.  I'm not sure if this includes multiplayer survival, but you should probably check it out (http://www.minecraft.net) anyway.
Title: Re: Minecraft
Post by: Detonator on September 18, 2010, 02:48:06 PM
tooling around on joxam's server now if anyone wants to join
Title: Re: Minecraft
Post by: Kayin on September 18, 2010, 04:28:34 PM
Multiplayer seems fairly unfun. :|
Title: Re: Minecraft
Post by: Smiler on September 18, 2010, 04:32:06 PM
You're fairly unfun. :|

Also if you aren't going to play anymore could you give us your stuff. :nyoro~n:
Title: Re: Minecraft
Post by: Kayin on September 18, 2010, 04:38:13 PM
No way! who knows when better functionality will be patched in! But right now the whole experience seems far too.... dry for me. The concept is pretty great but theres not a lot going on besides building houses to seem awesome or something.
Title: Re: Minecraft
Post by: Bongo Bill on September 19, 2010, 12:06:25 AM
I dug a hole to the bottom of the world and jumped off to see what happened.

Because of the server's infinite health mod, I can't die. It remembers my position, so I can't disconnect.

I DON'T WANT TO BE STUCK FALLING FOREVER
Title: Re: Minecraft
Post by: Brentai on September 19, 2010, 12:14:14 AM
I WANRED YUOU BOUT STAIRS BRO
Title: Re: Minecraft
Post by: Bongo Bill on September 19, 2010, 12:48:26 AM
And then I fell in a second time on accident. Carrying a bunch of shit that I think we're going to want, using a nick that I know I'm going to want to use.

Fortunately, the third time I was able to seal up the hole, and the character is still alive, so that if a recovery is possible we'll be able to keep those fifty-three units of redstone. Smiler or any other operator, when you get this message and are willing to help sort things out, please yell at me to sign on.
Title: Re: Minecraft
Post by: Ziiro on September 19, 2010, 01:19:07 AM
There's a lot of cool skins here (http://skins.tkte.ch/).
Title: Re: Minecraft
Post by: JDigital on September 19, 2010, 02:19:25 AM
Type /home to return to the spawn area.
Title: Re: Minecraft
Post by: Esperath on September 19, 2010, 02:33:02 AM
Wow, I spent way more time building/digging than I expected.
Title: Re: Minecraft
Post by: François on September 20, 2010, 06:42:41 PM
(http://zedpower.dreamhosters.com/images/MC/fyeah.jpg)

Is is accomplished. At long last, freedom.

Merci beaucoup à Zara and Parak for helping out a bunch, and if anyone else contributed without my knowledge, then speak up and get some frikkin' gratitude already, dang it. I don't think I've personally placed even half of the blocks in there.
Title: Re: Minecraft
Post by: Detonator on September 20, 2010, 07:16:59 PM
I did a little bit, mostly digging out around the bottom pyramid (it won't be truly complete until it's an exact mirror)
Title: Re: Minecraft
Post by: Smiler on September 20, 2010, 07:23:13 PM
Joxam and I helped with one corner for a while.
Title: Re: Minecraft
Post by: JDigital on September 20, 2010, 08:17:42 PM
My castle there on the bottom-left, completely overshadowed by the inverse pyramid.
Title: Re: Minecraft
Post by: Esperath on September 20, 2010, 09:12:41 PM
I've been spending most of my time building up a maze made of glass, as well as building a lavaslide.

Lavaslide starts at cloud level
(http://imgur.com/POB2e.jpg)

View of the top surface of the glass maze
(http://imgur.com/oCARn.jpg)

View from inside the glass maze
(http://imgur.com/pVJBH.jpg)

View of the lavafall from inside the maze
(http://imgur.com/vMDn3.jpg)

Enclosed path (lava on top, water on bottom) which leads to the mountaintop path
(http://imgur.com/JhdM4.jpg)

WHEEEEEEEE
(http://imgur.com/N98Ui.jpg)

Planning to add extra stories to the glass maze next.
Title: Re: Minecraft
Post by: Brentai on September 20, 2010, 09:48:22 PM
I think I got this out of my system.  I went down, got a shitton of coal and ruby and iron and gold, got lost on the way back up, came to the surface and realized there wasn't really anything I really wanted to do with any of it.
Title: Re: Minecraft
Post by: Classic on September 20, 2010, 11:11:09 PM
You could build a self-aggrandizing logo.
With a maze inside.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 20, 2010, 11:29:23 PM
Kabbage and I were talking about this earlier. After getting to experience the server first-hand, I think I'm going to have to buy this.
Title: Re: Minecraft
Post by: Envy on September 21, 2010, 01:52:41 AM
Finally got onto the server. All I had to do was uncapitalize the J in the server name. Found a neat little mountain which I began to make as a base of operations. Pretty far off from other people it looked like. Then the server crashed.
Title: Re: Minecraft
Post by: Bongo Bill on September 21, 2010, 05:20:40 AM
This game is certainly addicting, but I couldn't tell you if I was actually enjoying myself when I played it.

Once the free period ends I'll probably stop and wait to buy it until a more featureful version is around.
Title: Re: Minecraft
Post by: yyler on September 21, 2010, 10:45:19 AM
But when that's around it will be twice the price. As soon as it leaves Alpha and goes to Beta, it'll be 19.99 instead of 9.99 (in Euros).
Title: Re: Minecraft
Post by: jsnlxndrlv on September 21, 2010, 11:47:26 AM
Are furnaces really fixed? I'm sitting here with sand and coal in a furnace, and the little fire lit up, but nothing's happening.
Title: Re: Minecraft
Post by: Brentai on September 21, 2010, 11:52:43 AM
It's happening, you have to leave it and come back.
Title: Re: Minecraft
Post by: JDigital on September 21, 2010, 11:58:55 AM
I think you have to close the furnace window and open it again for it to work. Alternatively, don't close the furnace window, or it won't work. It's one of those two.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 21, 2010, 07:11:24 PM
If it's one of those two, it's the former: I stacked up four furnaces and had them all producing glass while I went out searching for more sand.

Sand is starting to seem scarce. Zara said to just roam farther afield, but that's only going to delay the problem. There's sand all over the starting areas, but I don't want to adversely affect the landscape, so I've started excavating from obscure locations like directly under boardwalks, under the walls of buildings, and offshore.

So: now that I've got a decent supply of glass, I'm making an underwater biodome, inspired by Smiler's undersea fort. It's capped with a glass dome that actually crests above the ocean's surface; it's visible from the spawn area.
Title: Re: Minecraft
Post by: Esperath on September 21, 2010, 10:13:44 PM
Welp, just bought it.
Title: Re: Minecraft
Post by: Smiler on September 21, 2010, 10:31:37 PM
I don't think there will be a sand problem for a while. I usually go relatively far out for my sand.
Title: Re: Minecraft
Post by: Envy on September 21, 2010, 10:51:10 PM
Theres a ton of sand where I'm building currently. I've just started putting it into my chest and putting stone in it's place. I'll gladly give it away.
Title: Re: Minecraft
Post by: Defenestration on September 22, 2010, 12:29:35 AM
I've started construction on my own plans as well!

Is there *any* use for gravel whatsoever? It seems to exist simply to annoy the shit out of me while excavating.
Title: Re: Minecraft
Post by: Esperath on September 22, 2010, 12:40:04 AM
It has a chance to drop flint, if you need flint and steel or arrows.

Beyond that, just whack it with a shovel, it's a lot faster than a pickaxe. 

Alternatively, you can dig two under a big Z-stack of gravel, put a torch on that spot, and then dig the block directly above the torch.  All of the gravel will fall down, hit the torch, and break into resources, effectively mining itself.  This is a pretty fast way to mine a big patch of gravel and turn it into an open pit very quickly.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 22, 2010, 02:05:44 AM
I find gravel most useful for striking other pieces of gravel—it's barely slower than a shovel, it's faster than a pickaxe, and unlike your shovel, that piece of gravel you're striking with will never break. On the other hand, a piece of glass or wood or sand or something is just as effective. Sand and gravel are also pretty useful for getting rid of water in enclosed spaces, particularly from above. That's how I made THIS:

(http://i140.photobucket.com/albums/r40/jsnlxndrlv/minecraft_dome.png)

This is a glass globe, partially submerged in the ocean near the spawn area. I removed the water from the inside using sand and dirt before digging downward, carving out a spire on which I planted a sapling. Originally, the globe had two entrances: there was a hole in the very top, and a tunnel into the ocean from the bottom; while the top has been sealed, the last gap from the bottom tunnel is the source of the water-fall to the left. After connecting this chamber to the first little space I carved out, Zaratustra turned the waterfall-capture pit into an express elevator (or an inefficient ladder) to the tunnels interconnecting a bunch of peoples' areas.

If you want to check it out, go down the stairs from the spawn area so that you're approaching the Sandy Bottom Bar. If you go past the restroom to the right, there should be a tree growing in the sand: turn 45 degrees and climb up on the sandbar to see the globe. Behind the tree you passed is the entrance to my area.

As proud as I am of my (unfinished) construction, I stumbled onto a project on our server that honestly kind of horrifies me. From the spawn point, it's back and to the left; just off the coast of LEGION. A vast wooden rectangle in the ocean, completely covered in torches—but it's the inside that amazed me. Drop down the shafts in one of the corners to find a fucking enormous room way, way under the earth. Who made this? How did you make it so big? It's absurd!

If you made something, tell me how to get there so I can check it out!
Title: Re: Minecraft
Post by: François on September 22, 2010, 02:28:07 AM
Det, Joxam, Smiler, consider yourselves remerciés amplement as well.

Who made this? How did you make it so big? It's absurd!

That's Parak's. At least a few of us have been helping out the excavation; much of the higher levels of the pyramid comes from that pit. Kind of blew my mind too, to be honest. He says he wants a gigantic upward shaft with a glass roof just under the ocean. Dang, I once thought I had lots of grunt work on my hands.

In other news, I realized that the only thing that really bugs me about this game is that you can't build a mountaintop castle unless said castle is maybe ten blocks high maximum.
Title: Re: Minecraft
Post by: Zaratustra on September 22, 2010, 05:22:43 AM
I made a second castle past the Superfort (from spawn, turn 180, go around the lake and go forward and left until you see a grassy bridge: follow that)
Title: Re: Minecraft
Post by: Defenestration on September 22, 2010, 07:29:04 AM
I made a little bit of progress on whatever I'm making last night. I just wish I ran into other people on the server more often! What times are people usually around?
Title: Re: Minecraft
Post by: jsnlxndrlv on September 22, 2010, 07:13:27 PM
Copying the server address here for convenience:

Joxam.no-ip.org:25565

The server crashed, so the spawn point has moved away from our area. Zaratustra found the way back, though: if you're lost, type /home, turn 45 degrees to the left, and hop across the water. When you hit land again, turn another 45 degrees to the left and follow it in that direction; you might have to cross water once or twice, as long as you keep going in the direction land is moving. Eventually you'll come across one of Zara's castles, and you can follow his road back to civilization proper.

Mostly, don't type /home.

EDIT: aaaaand it's fixed. Nevermind.
Title: Re: Minecraft
Post by: Joxam on September 22, 2010, 07:14:30 PM
I fixed the server's spawn point, unfortunately, I had to roll it back to do so.
Sorry if your shit is fucked.
Title: Re: Minecraft
Post by: Brentai on September 22, 2010, 07:29:35 PM
I decided that there wasn't going to be a point where I didn't secretly want to buy the damn game, even if it currently means I will only occasionally log in, look around, do nothing and fuck off.  I might as well get it over with.

When I click on the buy link NoScript tells me it blocked a potential XSS attack while redirecting to Paypal.

I am now hesitant again.
Title: Re: Minecraft
Post by: Detonator on September 22, 2010, 07:35:12 PM
Quote
In the last 24 hours, 52546 people registered, and 23556 people bought the game.

jesus
Title: Re: Minecraft
Post by: Zaratustra on September 22, 2010, 07:55:09 PM
I fixed the server's spawn point, unfortunately, I had to roll it back to do so.
Sorry if your shit is fucked.

uh you realize you can just change the spawn point in-game if you're an op
Title: Re: Minecraft
Post by: Joxam on September 22, 2010, 08:02:48 PM
Nope. Didn't.
Title: Re: Minecraft
Post by: yyler on September 22, 2010, 08:22:07 PM
When I click on the buy link NoScript tells me it blocked a potential XSS attack while redirecting to Paypal.

I am now hesitant again.
It's to do with PayPal holding Notch's money hostage. Don't worry about it.
Title: Re: Minecraft
Post by: Brentai on September 22, 2010, 08:32:10 PM
It's not so much that I'm worried about it so much as I refuse to turn a blind eye to a developer who's too lazy to implement a PayPal API correctly, but if there's a story behind it I'd love to hear it so I can stop being a petulant bitch for once.
Title: Re: Minecraft
Post by: yyler on September 22, 2010, 08:36:39 PM
Oh, well, Notch got so much money so fast that PayPal doesn't let him have access to all of it anymore. They are launching an investigation. I think they gave him part of it though, for the time being.

The XSS thing came about after the PayPal thing to the best of my knowledge, and I assumed they were related. Maybe they aren't -- I can't find proof of it now that I check. But I'd say that if 200k people bought the game without an issue, you'll be okay.
Title: Re: Minecraft
Post by: Brentai on September 22, 2010, 09:28:46 PM
...okay well someone had better tell him that having an XSS vulnerability on his site isn't going to make an investigation by PayPal go any smoother.

I guess I'll go ahead because my PayPal account really isn't that valuable.  But man, there's gotta be a much better way.
Title: Re: Minecraft
Post by: Brentai on September 22, 2010, 09:48:04 PM
I looked into it a bit further as a service (I'm not a security expert but I am a web development tester who's had security training).  Turns out it's... PayPal's fault.  For not upgrading their SSL implementation to a more secure one.

Eeeeeeeeeeeeeeeeeeeeeyeah.

Anyway I'll see you guys online.
Title: Re: Minecraft
Post by: yyler on September 23, 2010, 12:08:08 AM
Incredible.
Title: Re: Minecraft
Post by: Mothra on September 23, 2010, 06:38:55 AM
I'm really on the fence about this thing.

I love the world-building, a lot, but I wish there was something to do with your glorious creations after you were done. Something like being able to create a sprawling dungeon or beached ship and stuff it with enemies for a group to work through would be great. I guess that would demand a combat system a bit more complex that hitting the mouse button like thirty times (which I don't think is on the menu just yet).
Title: Re: Minecraft
Post by: Defenestration on September 23, 2010, 08:44:56 AM
I'm really on the fence about this thing.

I love the world-building, a lot, but I wish there was something to do with your glorious creations after you were done. Something like being able to create a sprawling dungeon or beached ship and stuff it with enemies for a group to work through would be great. I guess that would demand a combat system a bit more complex that hitting the mouse button like thirty times (which I don't think is on the menu just yet).
Keep in mind, this is still not even in Beta. One of the modes Notch is going to add later on is an "adventuring" type thing where you can't dig normally, and the plan is to go and fight monsters in pre-generated dungeons. There's also going to be elements of that sneaking into the core game; Some of the randomly generated things in the world that are being looked at for the far future are dragon guarded hordes, villages populated by goblins, and abandoned towers and mines.
Title: Re: Minecraft
Post by: Smiler on September 23, 2010, 09:34:25 AM
I don't blame people for being on the fence about buying the game when it is still primarily a block-based building game. The way I see it is that I paid 10 bucks for it, and I have probably played for about 40+ hours so far. 10 bucks is about as much as I would pay to go see a movie. Since I have already spent 40 hours on an alpha build of a game, I stand to gain even more value once the game gets all of the other cool crap that Notch has said he wants to do.

The development has sort of slowed down as of recently, but I'm hoping that after he gets situated at the new office and he fixes the server so he can handle the exponential rate at which he is selling this game he will have time to make some more cool shit. That is hoping he doesn't start dicking around more that he is rich. He tweeted that the office has a HOT TUB in it.
Title: Re: Minecraft
Post by: Royal☭ on September 23, 2010, 10:40:44 AM
The vibe I'm getting is very much a first person, multi player dwarf fortress.  Right now its just building stuff, but Notch is laying the groundwork for more complex systems and structures in the future.

It would be my dream to have a system wherein the server admins designate builders, and to everyone else it's a constantly growing adventure game.
Title: Re: Minecraft
Post by: JDigital on September 23, 2010, 02:30:05 PM
It would be my dream to have a system wherein the server admins designate builders, and to everyone else it's a constantly growing adventure game.

That's called Dungeons & Dragons (http://brontoforum.us/index.php?topic=5532.0).
Title: Re: Minecraft
Post by: Niku on September 23, 2010, 02:36:23 PM
I started playing this.  Water makes no sense once you start digging / blocking around it.
Title: Re: Minecraft
Post by: Detonator on September 23, 2010, 03:10:41 PM
Zed, I think I heard you were trying to build a sphere last night.  If you're having trouble, use this circle grid to help out.  It's been a life saver for me, and making a sphere using it shouldn't be too much trouble.

(http://i512.photobucket.com/albums/t322/DetonatorNova/circlegrid.png)
Title: Re: Minecraft
Post by: Zaratustra on September 23, 2010, 03:16:07 PM
I started playing this.  Water makes no sense once you start digging / blocking around it.

Water always pours from "source" tiles. These tiles do not change (except with buckets which don't work in mp) and don't spread unless there's a water tile with two adjacent source tiles.
Title: Re: Minecraft
Post by: Defenestration on September 23, 2010, 03:23:26 PM
Detonator, you are a lifesaver.
Title: Re: Minecraft
Post by: Esperath on September 23, 2010, 04:03:47 PM
My most recent project: the four crystals of power.

(http://imgur.com/73zUH.jpg)

(http://imgur.com/JFhkd.jpg)

It's just beyond the Legion sign, facing toward the sunrise from spawn.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 23, 2010, 04:43:04 PM
I hope the rumors I heard of Zaratustra working on getting another top-down world map image generated are true, because I really want to see just how amazing all this looks from space.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 23, 2010, 04:47:10 PM
I started playing this.  Water makes no sense once you start digging / blocking around it.

Water always pours from "source" tiles. These tiles do not change (except with buckets which don't work in mp) and don't spread unless there's a water tile with two adjacent source tiles.

You can "destroy" a source tile by putting another block in its place. This can cause some unusual behavior when adding and subsequently removing multiple tiles on the ocean's surface, for example.
Title: Re: Minecraft
Post by: Smiler on September 23, 2010, 04:58:37 PM
http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/map4-obliqueangle-day.png (http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/map4-obliqueangle-day.png)

This is from yesterday when I was trying to fix the spawn point.
Title: Re: Minecraft
Post by: Brentai on September 23, 2010, 04:59:15 PM
duck yes boil away the ocean

Sorry Swype won't let me swear.
Title: Re: Minecraft
Post by: Detonator on September 23, 2010, 05:01:14 PM
http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/map4-obliqueangle-day.png (http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/map4-obliqueangle-day.png)

This is from yesterday when I was trying to fix the spawn point.

Zed's giant doohickey is literally blocking the view of my project ::(:
Title: Re: Minecraft
Post by: Esperath on September 23, 2010, 05:09:26 PM
Can we spit up a map from today?  It would be nice to annotate the features.
Title: Re: Minecraft
Post by: Smiler on September 23, 2010, 05:13:30 PM
There is a google maps style website that will do this. I think I will check it out.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 23, 2010, 05:15:26 PM
Sideways Castle cracks me up every time.
Title: Re: Minecraft
Post by: TA on September 23, 2010, 05:23:14 PM
Wow, did the top-down map generator near the middle of the Big Bridge glitch out, or did someone just carve a peninsula into a perfect square?
Title: Re: Minecraft
Post by: Joxam on September 23, 2010, 05:28:11 PM
The map generator is crazy, man.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 23, 2010, 05:29:39 PM
Are you talking about the landscape just north of Zara's Sideways Castle? (North is to the upper-right on these maps.) That's just a curious quirk of Minecraft's landscape randomization function.
Title: Re: Minecraft
Post by: TA on September 23, 2010, 05:55:24 PM
Wait, it's actually like that on the server?  With the seams in the land like that?  That ... shouldn't be.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 23, 2010, 06:49:11 PM
When I encountered it in the game, I assumed it was just some sort of fault-block mountain simulation. Now that I can see just how widespread it is, yeah, it's more apparently an error.
Title: Re: Minecraft
Post by: Smiler on September 23, 2010, 07:02:12 PM
That's what happens when Kefka gets a hold of your world.
Title: Re: Minecraft
Post by: Joxam on September 23, 2010, 07:16:27 PM
I think it has more to do with the world only generating as people travel, and our spawn point moving around some. As, it generated one way (from the middle out, and then when the spawn point moved like 2 miles Northwest it generated from that direction back toward home. That's happened a handful of times so our map has some interesting islands and quirks. But don't put some stuff past bored users. Also, saying what should and shouldn't 'be' in a game that has a fuck ton of known bugs and is barely in alpha is hilariously obtuse.
Title: Re: Minecraft
Post by: Brentai on September 23, 2010, 07:19:17 PM
Actually that's a pretty accurate description of my job.
Title: Re: Minecraft
Post by: Joxam on September 23, 2010, 08:22:29 PM
Guys, I don't think we should have to set ground rules, but if we do, we do. 1 Don't fuck other people's shit up. At all. 2. The further you go from spawn the less nice it is to my computer, its not an issue to go find a home somewhere off on your own, but if you walk 10 miles from spawn to make something, it makes the map a lot bigger and the server lags more. 3. Don't start random forests on fire, the trees burn forever and it hammers the server. Those are the only problems we're having so far, so thats not too bad!
Title: Re: Minecraft
Post by: Zaratustra on September 23, 2010, 08:56:50 PM
My theory is when notch updates worldgen, the seeds change and new areas fuck up like that.
Title: Re: Minecraft
Post by: Esperath on September 23, 2010, 09:42:21 PM
My latest creation: the Lava Pyramid!

(http://imgur.com/4SurB.jpg)

(http://imgur.com/dUsJU.jpg)

(http://imgur.com/bARLy.jpg)

To get here, go pretty much straight forward from spawn, past the floating island.  It's out in the sea.
Title: Re: Minecraft
Post by: JDigital on September 23, 2010, 10:38:37 PM
Oh, nice. Is that all from one lava spawn block?
Title: Re: Minecraft
Post by: Esperath on September 23, 2010, 11:23:14 PM
No, I fucked it up and had to drop a bunch of lava to fix it.  Apparently lava will flow along the diagonals if you make a diamond pyramid, but just flows straight down if you have a square pyramid.  I ended up with lava racing stripes to begin with. :3
Title: Re: Minecraft
Post by: Joxam on September 24, 2010, 01:56:00 AM
Not pictured, me shoving Esperath off the cliff he was on to take those pictures just because :D
Title: Re: Minecraft
Post by: Envy on September 24, 2010, 04:36:51 AM
So I seemed to hit a rare cave yesterday. I found Records, Daimonds, Monsters, a perfectly laid out lava and water deposit coliding into eachother constantly for obsidian, and gunpowder for TnT.
Title: Re: Minecraft
Post by: Smiler on September 24, 2010, 05:31:45 AM
Do we really need someone stealing people's shit? Malikial had all of his iron and coal stolen a few days ago, and now someone took some stacks of glass from my chest. If you are borrowing stuff, can you at least leave a sign saying so?
Title: Re: Minecraft
Post by: Malikial on September 24, 2010, 05:39:05 AM
It was me that took your glass I didn't think of putting a sign, I was going to replace it when I had time to cook some more in my furnaces tonight. I'm stupid about the sign sorry.

Edit: I made him some glass, crisis averted, he loves me again.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 24, 2010, 09:13:40 AM
Is the server down? My attempts to connect keep timing out, when ordinarily it's my login information that hangs.
Title: Re: Minecraft
Post by: Joxam on September 24, 2010, 09:22:35 AM
Try now, sorry my no-ip thing fucked up.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 24, 2010, 09:24:45 AM
No problem, man. It's just nice that we all have somewhere to play together!
Title: Re: Minecraft
Post by: Niku on September 24, 2010, 04:22:31 PM
I gotta say I hope one of the modes he is working on is some kind of escalating survival / hardcore mode where more and more horrifying things assail you every night in a sort of tower defenseish way, and you have to last x amount of nights or just move on to the amazing endless mode where your entire world becomes a deathtrap for monsters as you ascend to godhood.  That would be the Bee's Knees.

Basically I want roguelike Tecmo's Deception blockland.
Title: Re: Minecraft
Post by: TA on September 24, 2010, 05:34:05 PM
So I seemed to hit a rare cave yesterday. I found Records, Daimonds, Monsters, a perfectly laid out lava and water deposit coliding into eachother constantly for obsidian, and gunpowder for TnT.

Praytell, what's the structure of that infinite obsidian farm?
Title: Re: Minecraft
Post by: Zaratustra on September 24, 2010, 06:46:36 PM
Obsidian is only formed during worldgen. Later collisions make cobblestone instead.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 24, 2010, 07:35:52 PM
Not quite. It's possible to form new blocks of obsidian after world gen, but it destroys the lava.

Water and lava have "generative" blocks that flow into surrounding spaces: the ocean surface is made up of these. When two generative water blocks are connected diagonally, and the space adjacent to both of them has one of a set of permissible solid blocks underneath it, that space will also become a generative block. However, generative lava blocks don't reproduce in this way.

So: water that touches flowing lava creates cobblestone... but water that touches one of these generative blocks of lava creates obsidian. You can create new obsidian, but since the generative square of lava is consumed in the process, it's not possible to set up a limitless obsidian farm at this time.
Title: Re: Minecraft
Post by: Zaratustra on September 24, 2010, 09:26:25 PM
newbie, when you talk that way, I feel like I'm sitting on the nozzle of a big metal tank that says YALE.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 24, 2010, 09:58:10 PM
Teodor may be kind of a douche, but his question about Spaghetti's Dad was pretty insightful.
Title: Re: Minecraft
Post by: TA on September 24, 2010, 10:16:35 PM
So: water that touches flowing lava creates cobblestone... but water that touches one of these generative blocks of lava creates obsidian. You can create new obsidian, but since the generative square of lava is consumed in the process, it's not possible to set up a limitless obsidian farm at this time.

Envy seems to think he's found one, is the thing.

I've heard tell that it's not specifically the Lava Springs that generate Obsidian, but any Lava square that's still.  There might be something can be done with hitting the square directly underneath a Lava Spring, but every time i try to experiment in single player i get killed by zombies or can't find iron or can't find lava.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 24, 2010, 10:21:15 PM
I've heard tell that it's not specifically the Lava Springs that generate Obsidian, but any Lava square that's still.  There might be something can be done with hitting the square directly underneath a Lava Spring, but every time i try to experiment in single player i get killed by zombies or can't find iron or can't find lava.

This actually makes sense. I was somehow able to generate multiple blocks of obsidian in the same spot and wasn't sure whether I was just misremembering where I'd been getting it from or whether the wiki was just mistaken. I think it's the latter.

Still pretty challenging to do, though.
Title: Re: Minecraft
Post by: Brentai on September 24, 2010, 10:25:05 PM
I believe you have to trap the lava first to make it stop flowing, and then pour the water into it.  You probably have to selectively cut off or kill the spawn block to do this.
Title: Re: Minecraft
Post by: François on September 25, 2010, 03:53:00 AM
My castle there on the bottom-left, completely overshadowed by the inverse pyramid.
Zed's giant doohickey is literally blocking the view of my project ::(:

 :nyoro~n: i thought i was far enough in the outskirts when i set down the first block

Zed, I think I heard you were trying to build a sphere last night.  If you're having trouble, use this circle grid to help out.  It's been a life saver for me, and making a sphere using it shouldn't be too much trouble.

Heheh, I plan all my circles in zoomed-the-hell-in mspaint with the grid turned on, so this seems a little familiar. I didn't think of making a big template like that though, so thanks.

That said, I tore the ball down, but it's not because I had trouble (though I did go about it in a retarded way) , but because I suddenly thought of something more interesting to do with the place.
Title: Re: Minecraft
Post by: François on September 25, 2010, 10:03:11 AM
Oh, while I'm thinking about it...

A little while ago, I made a very basic autohotkey (http://www.autohotkey.com/) script that simulates holding down the left mouse button when I click my fourth mouse button. I don't know how I managed to mine before I had it. And it's only cheating if you believe the authentic Minecraft experience includes wearing your index finger down to the bone. It doesn't make you mine any faster or anything like that.

In any case, here's a standalone version of the script in case you're interested: http://zedpower.dreamhosters.com/misc/MiningBuddy.exe (http://zedpower.dreamhosters.com/misc/MiningBuddy.exe)

It should work even without autohotkey installed. Run it, then hit your 4th mouse button, and you will swing continuously; simply left-click once to stop swinging. The program puts a white-H-on-green-square icon in your system tray, which you can right-click to shut it down once you're done.

I could make it work with other keys or buttons instead of mouse4 but at that point you'd probably be better off getting autohotkey yourself, it's really not a difficult program to work with, plus it's free and open-source and all that hippie crap. (If you do have or get autohotkey, the script is this single line: XButton1::Send {Click down}. Change XButton1 to whatever. Clicking the left mouse button for real sends the Click up event, so that's really all you need.)

Oh, and, uh, this is only for Windows. And I didn't put a virus in there but who knows, it's the Internet amirite guys? Software provided as is, no warranties, it probably won't make your computer explode but if it does I wash my hands of it, and that'll be my defense in court moments before they put me in the chair.
Title: Re: Minecraft
Post by: Brentai on September 25, 2010, 04:30:54 PM
I finished my Public Storage building behind the spawn point, so if you're looking for a place to get/dump stuff just go /home and do a 180.  Hopefully enough people start using it that the spawn hub can pretty much serve as everybody's one-stop shop for materials.
Title: Re: Minecraft
Post by: MadMAxJr on September 25, 2010, 05:08:50 PM
I'm determined to find something to do with cactus blocks.
Title: Re: Minecraft
Post by: Bongo Bill on September 25, 2010, 05:10:56 PM
Build an enormous model of one of the cactus enemies from Mario Bros. Use obsidian blocks for the eyes and mouth. Surround the ground around it with sand.
Title: Re: Minecraft
Post by: Envy on September 25, 2010, 05:35:42 PM
I'm determined to find something to do with cactus blocks.
Giant Cactaur.
Title: Re: Minecraft
Post by: Esperath on September 25, 2010, 05:53:16 PM
Cactus block placement is irritating to deal with.  Cactus needs to be on sand and all eight adjacent blocks need to be empty.  On the plus side, the block on *top* of the cactus can be sand, so you can stack cactus.
Title: Re: Minecraft
Post by: MadMAxJr on September 25, 2010, 06:03:30 PM
Cactuses can be placed diagonally, it's not an 8 square void.
Title: Re: Minecraft
Post by: Royal☭ on September 25, 2010, 07:32:53 PM
since the game went pay to play, I won't be on until sometime next week. Consequently, developed on Skull Castle will be on hiatus.
Title: Re: Minecraft
Post by: JDigital on September 25, 2010, 08:13:21 PM
stack cactus.

stacktus.
Title: Re: Minecraft
Post by: Esperath on September 25, 2010, 09:26:11 PM
ahh I am getting eaten by spiders
Title: Re: Minecraft
Post by: Joxam on September 25, 2010, 09:53:26 PM
Stop blowing shit up. Seriously. Its fucking up my computer D:
Title: Re: Minecraft
Post by: Esperath on September 25, 2010, 11:04:14 PM
wasn't me
Title: Re: Minecraft
Post by: Kayin on September 25, 2010, 11:37:42 PM
Yeah Joxam and I established that TNT is the root cause of problems and not duping (not that we should be duping anyways). I mean, its easy to confuse when Envy and I were duping TNT. I mean, what would you suspect? The exploit or the legitimate feature?

Fortunately I'm the only one left with TNT and I think I'm going to bury it in the middle of the ocean somewhere, just incase we want to do something awesome later.

edit: also have we looked into a custom sever? Those seem to have a ton of fun things to do
Title: Re: Minecraft
Post by: Smiler on September 26, 2010, 06:24:47 AM
I have a few ideas on maybe improving server performance. If it works, we might be on the lookout for some cool mods. Which means someone else needs to find them, because I'll be damned if I am going to look for them in the Minecraft forums.

Edit: I am still asleep, but this sounds pretty awesome: http://www.minecraftforum.net/viewtopic.php?f=1012&t=29244 (http://www.minecraftforum.net/viewtopic.php?f=1012&t=29244)
Title: Re: Minecraft
Post by: Kayin on September 26, 2010, 07:04:46 AM
Just a thought -- is it possible that one of the straight up custom servers ( http://minecraftwiki.net/wiki/Custom_server_list (http://minecraftwiki.net/wiki/Custom_server_list)) could just flat out run better by not being a god damned jar file? D3 and WoM seem nice.
Title: Re: Minecraft
Post by: Smiler on September 26, 2010, 08:11:00 AM
None of these look like they are for SMP, so we wouldn't actually be able to use them.
Title: Re: Minecraft
Post by: Zaratustra on September 26, 2010, 11:29:39 AM
I like how the downward stairs rune is more complicated than actually digging the damn stairs
Title: Re: Minecraft
Post by: Detonator on September 26, 2010, 02:42:09 PM
I haven't been able to connect to the server for awhile.  Anyone know what the trouble is?
Title: Re: Minecraft
Post by: Joxam on September 26, 2010, 02:49:06 PM
Sorry, I fixed it. I got a new router and then I was setting it up, and then it was supper time and then I finally got done.
Title: Re: Minecraft
Post by: Defenestration on September 26, 2010, 05:34:42 PM
I'm not sure about that. Now it can't find the server at all, instead of just timing out
Title: Re: Minecraft
Post by: MadMAxJr on September 26, 2010, 05:58:14 PM
Hmm.  This hall is a little off..  *dig dig dig*.  There that should make it look even---- FUCK WHY IS THERE A MONSTROUS CAVERN BEHIND THAT ONE BLOCK?
Title: Re: Minecraft
Post by: Mothra on September 26, 2010, 06:06:51 PM
Minecraft FIREE WTFFFFFFF!!!!! (http://www.youtube.com/watch?v=LnjSWPxJxNs#)
Title: Re: Minecraft
Post by: MadMAxJr on September 26, 2010, 09:50:37 PM
I'm very curious what the map looks like now.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 26, 2010, 11:21:30 PM
Yeah, me too. I've been so absorbed with my own projects recently that I haven't had too many opportunities to see what people have been making on the server.
Title: Re: Minecraft
Post by: Smiler on September 27, 2010, 07:57:49 AM
Make sure that when you start building something that you don't cockblock other people's projects.
Title: Re: Minecraft
Post by: MadMAxJr on September 27, 2010, 11:39:44 AM
Some of my underground tunnels have ended up in other peoples basements.  I can go brick these off if that's a problem.  I'm slowly working on flattening out some of the natural tunnels to have flat flowing paths and eventually plan to put in safety fences so you can tour the underwater lava pits and water streams.  So far my only tourist attraction is megacactus, which is about 30 something squares tall at the moment.

I am very slowly working on making making parts of the natural landscape around our city of things accessible to the disabled who are unable to jump.  If these are in your way, feel free to remove them, but please consider how wonderful stairs are.

EDIT:

Please be wary of the notorious airship pirate Kayin, he has some superweapon which has punched holes through the land and he enjoys pushing people into them.  He also has hidden stockpiles of TNT of which the end purpose is unknown.
Title: Re: Minecraft
Post by: Burrito Al Pastor on September 27, 2010, 04:24:00 PM
If anybody gets bored and needs something to do, I wouldn't mind some help filling in the terrain underneath my in-progress replica of Mies van der Rohe's Barcelona Pavillion (http://en.wikipedia.org/wiki/Barcelona_Pavilion). You can find it by going right at the first T-junction on the great glass walkway, then jumping off at the corner after the signs. I've laid the perimeter of the foundation, but I didn't plan my site very well, as approximately half of the building is sitting over water, unsupported. (Which is fine, but... not canonical.) So at some point I'm going to have to fill that shit in, and that'll be a pain in the ass, so if you need to dump a half-ton of soil and cobblestone and shit, go for it.

Also, at some point I apparently need an admin to spawn some water in my two reflecting pools, which are the two depressed areas that don't have big holes in them.
Title: Re: Minecraft
Post by: Detonator on September 27, 2010, 04:35:14 PM
Has anyone been able to connect?  Since minecraft.net is down, I haven't been able to authenticate and it won't let me join the server.

ggrrrrraaaaaghhhh
Title: Re: Minecraft
Post by: Detonator on September 27, 2010, 07:23:04 PM
oh my gentle jesus...

Building Megaobjects in Minecraft (http://www.youtube.com/watch?v=kn2-d5a3r94#ws)
Title: Re: Minecraft
Post by: Mothra on September 27, 2010, 08:38:18 PM
Whhhhhhhhhhhhhhh
Title: Re: Minecraft
Post by: Zaratustra on September 27, 2010, 08:39:07 PM
Yeah, there's a program that imports 3d models to minecraft.
Title: Re: Minecraft
Post by: Detonator on September 27, 2010, 09:13:03 PM
To the server admins: here's a good list of server mods (http://minecraftforum.net/viewtopic.php?f=1012&t=24604).  I think one of the simple wrappers should be fine, just something with basic features.  MCAdmin looks like a good one.

The server just went back up, btw.  Enjoy.
Title: Re: Minecraft
Post by: Esperath on September 28, 2010, 01:36:13 AM
Upthorn borked my lava pyramid, and blocking off the sources didn't cut off the lava, so I ended up watering the entire thing, blocking the water, and fixing it back up.

The weird result of is that my pyramid is now double-hulled.  You can't see it, but the structure now consists of the original pyramid, an empty air layer, and then another pyramid two layers up, where the water turned all of the old lava into cobblestone.  I then built the new lava on top of this.
Title: Re: Minecraft
Post by: Joxam on September 28, 2010, 02:04:18 AM
stop breaking people's shit, people! D:
Title: Re: Minecraft
Post by: jsnlxndrlv on September 28, 2010, 02:13:39 AM
stop breaking people's shit, people! D:

Somebody should really make a sign that says that and put it right in front of the spawn point.
Title: Re: Minecraft
Post by: Esperath on September 28, 2010, 02:20:37 AM
I know Upthorn was acting in good faith, and wasn't trying to break anything, but yeah: please don't disrupt other people's stuff, even if you're trying to "improve" it, without their explicit permission.

Anyway, my next project may involve building nested glass pyramids inside the current one, with alternating flows of water and lava. 
Title: Re: Minecraft
Post by: jsnlxndrlv on September 28, 2010, 10:21:14 AM
Yeah, there's a program that imports 3d models to minecraft.

True. This (http://www.flickr.com/photos/jesus-h-shatner/5008577721/#in/set-72157624957895956/), however, is being built by hand. Should be neat when it's finished. (http://www.flickr.com/photos/jesus-h-shatner/5023663054/#in/photostream/)
Title: Re: Minecraft
Post by: Classic on September 28, 2010, 11:40:25 AM
... I DON'T REMEMBER HOW TO CROSS DEATH MOUNTAIN OR THE LOST WOODS!!!
Title: Re: Minecraft
Post by: LaserBeing on September 28, 2010, 04:36:35 PM
someone send him that picture of all the dungeons interlocking
Title: Re: Minecraft
Post by: jsnlxndrlv on September 28, 2010, 04:58:19 PM
I was looking for that (http://a.fsdn.com/gc/wp-content/uploads/2009/10/zelda-dungeonsmap-580x398.gif), and wound up finding this (http://www.pcgamer.com/2010/09/23/how-to-become-a-master-miner-in-minecraft/) as well: a guide to mining and getting the most of the various minerals.

Also, I think it was Max mentioning the Portal adaptation (http://www.minecraftforum.net/viewtopic.php?f=25&t=23156)? I didn't realize just how thorough it was.

Minecraft + Portal (http://www.youtube.com/watch?v=4PBIqoBP_y4&feature=player_embedded#ws)
Minecraft + Portal + Multiplayer (http://www.youtube.com/watch?v=tR3KapPPxdY&feature=player_embedded#ws)
Title: Re: Minecraft
Post by: TA on September 28, 2010, 06:20:23 PM
someone send him that picture of all the dungeons interlocking

He's aware.  It's not useful, because they don't interlock with their entrances corresponding to the overworld entrances.  So you can't just toss the dungeons a layer below.
Title: Re: Minecraft
Post by: MadMAxJr on September 28, 2010, 07:53:34 PM
Whoever built the huge ass fort over the mystery path through the mountains, you're awesome.  You did that in less than a day?
Title: Re: Minecraft
Post by: jsnlxndrlv on September 28, 2010, 08:30:13 PM
I need to have this on my desktop or something. Shame I'm still running Windows from what is effectively a command-line interface. Joxam.no-ip.org:25565

Whoever built the huge ass fort over the mystery path through the mountains, you're awesome.  You did that in less than a day?

Don't tell me you guys found my new construction already! D:

If it's the one made primarily of sand, yeah, you did.

I wanted it to be a surprise once I actually finished.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 29, 2010, 12:50:08 AM
I guess a bunch of you guys saw my lava falls, but it seems only Kayin has seen the sand castle so far. That's fine: it's not finished anyway.

Meanwhile, I've been trying to determine if a renewable obsidian mine is really possible. Even with the idea that "still" lava spawns obsidian as easily as "source" lava, there's no way to get water to still lava that doesn't cut off the path from the source. I thought I might take advantage of the fact that water moves faster than lava and try to get it to rush in by having two columns of lava and water right next to each other and removing the block in between them, but it still winds up in cobblestone right in the middle. I doubt it's possible.
Title: Re: Minecraft
Post by: Zaratustra on September 29, 2010, 01:17:21 AM
I've done some testing and never quite managed to get obsidian from non-lava sources, even by dropping water directly from above onto a crossroad of lava fountains.
Title: Re: Minecraft
Post by: Esperath on September 29, 2010, 03:28:02 AM
yo dawg I herd you like pyramids so I put a pyramid inside a pyramid inside a pyramid so you can have lava inside your water inside your lava

(http://imgur.com/D1rqV.jpg)

(http://imgur.com/HPolu.jpg)

(http://imgur.com/jphFB.jpg)

(http://imgur.com/IBOm7.jpg)
Title: Re: Minecraft
Post by: MadMAxJr on September 29, 2010, 07:54:46 AM
We're going to have to establish a self-guided tour of some sort.  Smilers glass walkway is slowly turning out to be a good way to go about that.  Smiler, if you need more glass, I've got some down in the bunker on the other side of the lake you're building over (Near Kayin's airship).  Just go in one of the doors and head north until you see the sign that points you to the supplies.

We're developing some interesting monuments further and further away from the start point.  Is the server handling this okay?  We were sorta told not to wander off.

Megacactus slowly grows.  Farming cacti is going to be difficult when HP is implemented.  Cacti harm you if you're too close.  When a cactus is cut, the pick-up blocks are destroyed if they touch another cactus.
Title: Re: Minecraft
Post by: Ziiro on September 29, 2010, 11:38:38 AM
(http://i93.photobucket.com/albums/l74/Ziiro/EVERYONEIAMONFIRE.jpg)

(http://www.wowktv.com/images/080909114639_smokey-the-bear-classic1.jpg)
Title: Re: Minecraft
Post by: Niku on September 29, 2010, 12:58:06 PM
We're going to have to establish a self-guided tour of some sort.

The Slide (Day) - Minecraft (http://www.youtube.com/watch?v=9Ot39sgEMic&feature=player_embedded#ws)
Title: Re: Minecraft
Post by: Joxam on September 29, 2010, 03:42:32 PM
Are you guys still setting shit on fire and leaving it? If so, fuck you.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 29, 2010, 04:38:41 PM
That was an early indiscretion. I thought Ziiro said he'd already put it out. If not, I'll happily do so provided I can find my way there again. I've been putting out all the continuous fires I started before you guys said not to.
Title: Re: Minecraft
Post by: Ziiro on September 29, 2010, 04:53:57 PM
I tried to put it out, but half way through the task I was going to show ZedPower and Kayin where it was.

But then I forgot how I got there.
 ::(:
Title: Re: Minecraft
Post by: Detonator on September 29, 2010, 07:48:20 PM
In an attempt to make things easier to find in our ever-expanding world, I decided to make some street signs for the glass walkway that Smiler's been building.

I dubbed the main part that goes from Zed's pyramid all the way past Kayin's airship "Main Street", and the short branch that goes towards my Death Orb "Slowpoke Way".  I'll leave the naming of the other streets to more imaginative people.

I also had each sign indicate the compass directions in which it runs so it will be easy to say "Head north on Main St. until you reach..." etc.

I hope this is a better way of directing people than trying to have a billion signs indicating the direction of each individual project.  We could even create a directory so people can locate projects they may not have found yet.

which reminds me, when are we getting that updated map?
Title: Re: Minecraft
Post by: upthorn on September 29, 2010, 10:22:42 PM
Upthorn borked my lava pyramid...

stop breaking people's shit, people! D:
Yeah, I'm sorry about that. It was a misunderstanding on my part. I mentioned on the server that I thought it'd look cool to convert Esper's pyramid from stone to glass, and people generally said "yeah, but it'd be a lot of work" or "yes, but it'd take a lot of sand", so I thought I had permission to do the work myself.
Which proved not to be the case, so yeah...
In the future I'll be sure to find out who owns a thing and ask them permission directly before I do any work on it.
Title: Re: Minecraft
Post by: Kayin on September 29, 2010, 10:37:45 PM
Oh I'm going to start making more bridges water friendly unless someone has beef with that. I doubt it though.
Title: Re: Minecraft
Post by: Joxam on September 30, 2010, 07:29:01 AM
Sorry about the server being down, my internet wouldn't resolve for like 8 hours last night.
Title: Re: Minecraft
Post by: MadMAxJr on September 30, 2010, 08:23:42 AM
Fort Stacktus is coming along nicely.  Most of the underground passages will take you to one of the towers (One is only accessible this way).  I'm trying to mesh the fort into the hillside, rather than leveling the hillside.  I have a lot of work to do underground.  On the west end of the fort, I've been dabbling with making a neat waterfall into a cave.
Title: Re: Minecraft
Post by: Zaratustra on September 30, 2010, 09:42:41 AM
I gave little NAMES to all the skyways because apparently I'm allergic to work with the possibility of payment

in order from spawn

Main Street North
 - Legion Avenue - Castle Zara, Joxam's Superfort, Water Slide, Castle Sideways
 - Falcon Walk - Mali's Lighthouse
Van Der Rohe Pavillion
Quartz Tower
Kayin's Blimp
Dam
 - Slowpoke Way (already named) - Fort Stacktus, Pantheon, Mystery Pass, Orb of Death

Main Street South
Open Air Mine
 - Bronto Road - Dirt Shanties
Pyramid
 - Old Stone Road - Det's Lair, Chessboard, Lava Slide, Great Wall, Skull Fort
Title: Re: Minecraft
Post by: on September 30, 2010, 12:34:10 PM
I want to try and build a massive underwater complex.

i chose rapture etc etc
Title: Re: Minecraft
Post by: François on September 30, 2010, 02:16:41 PM
For the record, it's a replica of the Parthenon (in Athens); the Pantheon (the most famous of which is in Rome) is a different (set of) building(s).

But now I kind of want to do it next.

IS THIS SERVER CLASSY ENOUGH YET

(ignore this post if someone else is actually doing the pantheon already and i happened to miss it)
Title: Re: Minecraft
Post by: Detonator on September 30, 2010, 06:24:55 PM
Server is down again.  Is there a preferred method of contact, or should I just shut up because you already know and I'm just being a nuisance?
Title: Re: Minecraft
Post by: MadMAxJr on September 30, 2010, 06:42:17 PM
For future reference, A cactus will destroy itself if you put a block adjacent to it.  This will rain green blocks from the sky if that cactus is say, 64 or so blocks high and you disturb the base.

I am putting a bounty of a fistful of gold on Kayin's head.

These issues are related.
Title: Re: Minecraft
Post by: Kayin on September 30, 2010, 06:50:45 PM
This sounds like slander!
Title: Re: Minecraft
Post by: Esperath on September 30, 2010, 07:50:58 PM
Kayin -> 1000 Needles -> MaxMAxJr
Title: Re: Minecraft
Post by: jsnlxndrlv on October 01, 2010, 04:35:19 PM
I'm very curious what the map looks like now.
Yeah, me too. I've been so absorbed with my own projects recently that I haven't had too many opportunities to see what people have been making on the server.
In an attempt to make things easier to find in our ever-expanding world, I decided to make some street signs for the glass walkway that Smiler's been building.

I dubbed the main part that goes from Zed's pyramid all the way past Kayin's airship "Main Street", and the short branch that goes towards my Death Orb "Slowpoke Way".  I'll leave the naming of the other streets to more imaginative people.

I also had each sign indicate the compass directions in which it runs so it will be easy to say "Head north on Main St. until you reach..." etc.

I hope this is a better way of directing people than trying to have a billion signs indicating the direction of each individual project.  We could even create a directory so people can locate projects they may not have found yet.

which reminds me, when are we getting that updated map?

In lieu of an actual map, I've started labeling the map we got before (http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/map4-obliqueangle-day.png) with things that have been added since then, but there's so much stuff that I don't even know about. I took a page from Kayin's book and made some boats to explore around our main area with, and kept finding these massive projects just outlying the city center which often don't have names attached.
Title: Re: Minecraft
Post by: Detonator on October 01, 2010, 05:02:09 PM
Jox, if you don't want to go to the trouble of rendering a new map, maybe you could upload the save file to mediafire and let one of us do it.  The save should be in the same folder as the server software.
Title: Re: Minecraft
Post by: Kazz on October 01, 2010, 07:47:18 PM
OOGA BOOGA
Title: Re: Minecraft
Post by: MadMAxJr on October 01, 2010, 08:11:42 PM
Savages have moved in north of me.  I gave them fire, but they failed to kill themselves off with it.
Title: Re: Minecraft
Post by: Zaratustra on October 01, 2010, 09:01:30 PM
sausages have moved in north of me. I gave them fire and they were delicious.
Title: Re: Minecraft
Post by: Esperath on October 01, 2010, 10:32:27 PM
I finished lighting the outside of the water pyramid, finished planting the inside.  Hopefully the saplings will take.
Title: Re: Minecraft
Post by: JDigital on October 02, 2010, 12:18:59 AM
What's the most compact layout for a tree farm, including torches? I tried putting them two squares apart with a torch at each cardinal direction, but only a few grow.

Code: [Select]
T.T.T.T
. . . .
T.T.T.T
. . . .
T.T.T.T

T=Tree
. = Torch
Title: Re: Minecraft
Post by: Joxam on October 02, 2010, 12:48:23 AM
It will work but you need to wait. Trees grow as they please.
Title: Re: Minecraft
Post by: Brentai on October 02, 2010, 12:48:46 AM
As far as a continuous pattern goes, I think you can do them three apart, staggered, like so:

Code: [Select]
TTT.TTT.TTT
T.TTT.TTT.T
TTT.TTT.TTT
T.TTT.TTT.T

Obviously you'll need to catch the outliers on the edges somehow.  Just keep in mind that trees will very often refuse to grow for arcane reasons (usually because some other tree's branches are in the way), so don't waste your time trying to optimize it.

Or you could just plant it above ground, if all you want is a farm.  It's not like you don't have space.
Title: Re: Minecraft
Post by: JDigital on October 02, 2010, 01:49:17 AM
Yeah but my tree garden is in permanent darkness thanks to Zedpower's upturned pyramid.

I noticed that while my two-apart section doesn't grow, the trees in another section like this grow very quickly:

Code: [Select]
  .
 ....
..T...
 ...T..
  ....
    .

Each tree is surrounded on all eight sides by a torch, and has another torch two squares away at each of the cardinal directions. These grow very quickly. There are
other factors in this area which may affect it, though: lots of vertical room, and lots of space to the sides.
Title: Re: Minecraft
Post by: Kazz on October 02, 2010, 02:03:27 AM
Before:

(http://kazz.rooms.cwal.net/oogabooga.png)

After:

???????????????
Title: Re: Minecraft
Post by: Smiler on October 02, 2010, 01:12:23 PM
http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/minecraft%20map.png (http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/minecraft%20map.png)

NEW MAP. It's at an angle pointing north, so Zed's Pyramid is covering the spawn area.
Title: Re: Minecraft
Post by: Zaratustra on October 02, 2010, 01:29:39 PM
and castle sideways is completely hidden :(
Title: Re: Minecraft
Post by: jsnlxndrlv on October 02, 2010, 01:33:26 PM
...huh. So THAT'S where I started those fires. I'll put 'em out as soon as I can get in the game.

Seriously, though: we are AWESOME. It's really cool to see all these places I recognize. And we're going to have to enemy-proof some of these structures if creepers ever become a legitimate threat in multiplayer, because I do not want to see this magnificence fall into ruin.
Title: Re: Minecraft
Post by: François on October 02, 2010, 02:56:03 PM
Seriously, though: we are AWESOME.

QFT.

Dang but I need to go on a hike now. It's funny how we're mostly built on islands and peninsulas while there are all these big continents all around.

Heh, I was looking for Quartz Tower, and got a little annoyed for a second when I thought "who the fuck built a giant warship on top of my- oh wait". I didn't expect that shape, but at that angle it makes sense.

Also, there's probably a setting in the program that lets one specify a vertical range of layers to render. Cutting several layers off the top (20? maybe more? not sure) might alleviate the "zed's big honking thing" problem, though it'll also decapitate other legitimately large structures. It still might be worth a try once or twice just to have a good look at the wonders underneath.
Title: Re: Minecraft
Post by: Detonator on October 02, 2010, 04:21:38 PM
I like the new map.  I think an isometric one like the previous map would possibly be better at making things more recognizable.  Too bad that the walkway extensions I just put up didn't get saved yet.

I also wonder why there's two missing horizontal strips of land that stretch across the entire map.  You can clearly see Nikuvania to the south of it so it's not like we haven't been to those areas.

Again, if you want to upload the map file, Jox, I can fiddle around with it and see if I can get the best map possible.
Title: Re: Minecraft
Post by: Kazz on October 02, 2010, 05:56:01 PM
why minecraft down :(

(unga bunga)

also

(http://kazz.rooms.cwal.net/kazziamap.png)

i love how clearly those big faces show up over Max's wall
Title: Re: Minecraft
Post by: Smiler on October 02, 2010, 06:04:07 PM
I think the world got a little corrupted when Joxam uploaded it to me. The server is fine though..
Title: Re: Minecraft
Post by: upthorn on October 02, 2010, 06:11:50 PM
http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/minecraft%20map.png (http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/minecraft%20map.png)
I can take this map... AND LABEL IT! (http://dl.dropbox.com/u/75343/minecraft%20map%20Labelled.png).
Also I made an inset for Castle Sideways.

Feel free to let me know if/where my labels are incorrect, and what the names of the things I didn't label are.
Title: Re: Minecraft
Post by: Detonator on October 02, 2010, 06:26:06 PM
http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/minecraft%20map.png (http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/minecraft%20map.png)
I can take this map... AND LABEL IT! (http://dl.dropbox.com/u/75343/minecraft%20map%20Labelled.png).
Also I made an inset for Castle Sideways.

Feel free to let me know if/where my labels are incorrect, and what the names of the things I didn't label are.

The only real mistake that I see is that you labeled my lair as "Skull Fort".  The actual skull fort is just south of the great wall and can't be seen in the current map.
Title: Re: Minecraft
Post by: Büge on October 02, 2010, 07:14:07 PM
Man I gotta get in on this. My friend showed the game to me and I enjoyed it. It's like non-stupid Second Life.
Title: Re: Minecraft
Post by: Büge on October 02, 2010, 07:19:22 PM
BUT WITH LEGOS
Title: Re: Minecraft
Post by: Niku on October 02, 2010, 07:34:18 PM
nooooo now everyone knows where i am building a tiny little bit whenever i feel like doing something mindlesssss
Title: Re: Minecraft
Post by: Büge on October 02, 2010, 07:40:18 PM
If I did get in on this, what should I build?
Title: Re: Minecraft
Post by: Esperath on October 02, 2010, 08:27:42 PM
whatever you want?
Title: Re: Minecraft
Post by: upthorn on October 02, 2010, 08:37:35 PM
If I did get in on this, what should I build?
Think of something awesome that hasn't been built yet.
That is what you should build.
Title: Re: Minecraft
Post by: JDigital on October 03, 2010, 03:36:37 AM
a castle
Title: Re: Minecraft
Post by: Esperath on October 03, 2010, 06:09:48 AM
a pyramid
Title: Re: Minecraft
Post by: Classic on October 03, 2010, 06:51:59 AM
I wonder how huge a pain in the ass it would be to build a collossus.
Title: Re: Minecraft
Post by: McDohl on October 03, 2010, 06:54:25 AM
God, it's like a terrible RPG world map or something.
Title: Re: Minecraft
Post by: Royal☭ on October 03, 2010, 11:15:08 AM
A flaming skull is not a naturally occurring structure.  If you see one jutting out of the side of a mountain, assume someone is building in that mountain and move on.  Please do not excavate around there, cut down the trees and build a giant hole in the top of the mountain.
Title: Re: Minecraft
Post by: Joxam on October 03, 2010, 01:00:31 PM
stop breaking people's shit, people! D:

Seriously? DO I have to say it every week?
Title: Re: Minecraft
Post by: jsnlxndrlv on October 03, 2010, 01:00:41 PM
If I did get in on this, what should I build?

A version of Mother Russia (http://www.endex.com/gf/buildings/liberty/worldstatues/MoRussia/morussia.htm), so long as it can be rendered in voxels less than 64 blocks high.
Title: Re: Minecraft
Post by: Bongo Bill on October 03, 2010, 01:10:33 PM
You can get more height if you dig out a foundation below sea level, of course.
Title: Re: Minecraft
Post by: Burrito Al Pastor on October 03, 2010, 01:59:10 PM
Or, if you want to opt for a somewhat less dynamic pose to start with, you can't go wrong with a classic like the Rio de Janeiro "Christ The Redeemer". (http://en.wikipedia.org/wiki/Christ_the_Redeemer_%28statue%29) You can probably find some front- and side-view blueprints or schematics for it somewhere that you can overlay on a grid or whatever.
Title: Re: Minecraft
Post by: Brentai on October 03, 2010, 02:03:22 PM
Make a Touchdown Jesus out of wood.
Title: Re: Minecraft
Post by: François on October 03, 2010, 05:00:03 PM
I saw Joxam post a location of the files in-game and got unreasonably curious about it, so I took the liberty of rendering a couple maps showing different angles:
(fair warning: those are raw-ass 10Mb 4500x4000 mofos)
http://zedpower.dreamhosters.com/images/MC/map5-obliqueangle-day.png (http://zedpower.dreamhosters.com/images/MC/map5-obliqueangle-day.png)
http://zedpower.dreamhosters.com/images/MC/map5-obliqueangle-flipped-rotated-day.png (http://zedpower.dreamhosters.com/images/MC/map5-obliqueangle-flipped-rotated-day.png)

It's the same files as the last one, so there's nothing there that's not on the other, but it's neat to have another view.
Title: Re: Minecraft
Post by: Royal☭ on October 03, 2010, 05:34:10 PM
There is a lot of untapped wilderness out there, including what looks to be a naturally occurring lavafall.


Who's building the giant wooden towers?
Title: Re: Minecraft
Post by: upthorn on October 03, 2010, 06:09:28 PM
I'm not finding giant wooden towers on the map, are they near anything, or way out in wilderness?
Title: Re: Minecraft
Post by: Royal☭ on October 03, 2010, 06:24:07 PM
look on http://zedpower.dreamhosters.com/images/MC/map5-obliqueangle-flipped-rotated-day.png (http://zedpower.dreamhosters.com/images/MC/map5-obliqueangle-flipped-rotated-day.png) at the bottom right corner, they're all over the island.
Title: Re: Minecraft
Post by: Zaratustra on October 03, 2010, 06:30:19 PM
Smiler makes those when he gets lost, I think.

A 1600x1200 version with funky labeling

http://dl.dropbox.com/u/3923260/brontomap.png (http://dl.dropbox.com/u/3923260/brontomap.png)
Title: Re: Minecraft
Post by: Esperath on October 03, 2010, 06:44:31 PM
Thanks for the map updates.
Title: Re: Minecraft
Post by: JDigital on October 04, 2010, 03:45:33 AM
It appears that the trick to tree farming is vertical space. I'm experimenting with sapling density now. Trees will grow just fine adjacent to other trees, though it appears that two or more open sides is advantageous, perhaps for lighting.
Title: Re: Minecraft
Post by: MadMAxJr on October 04, 2010, 10:30:54 AM
Preview of the new update on Notch's blog. (http://notch.tumblr.com/post/1243370641)

So all those torches out on the surface and underground are going to need to become lanterns.  Oh that's going to be a LONG replacement project...  If lanterns need iron, this is going to be some serious bullshit.

Rest of the patch seems interesting.
Title: Re: Minecraft
Post by: TA on October 04, 2010, 10:38:34 AM
Wonder if there's some kind of find-and-replace that the server admin can run, to turn all the torches into lanterns.
Title: Re: Minecraft
Post by: Kayin on October 04, 2010, 10:39:54 AM
when the patch comes out someone can take the map into an editor and do a block replace to make all torches lanterns(yes you can do this TA just not through the console). Or wait for some mods. I think we should keep the server relatively friendly, though it'd be neat if we could just keep monsters under sea level or osmething. We'll have to see what happens.
Title: Re: Minecraft
Post by: Brentai on October 04, 2010, 10:46:26 AM
If lanterns require iron they'd better have a goddam 64 square radius.

I never really expected the current map to survive any major revisions, which is why I'm not big on doing these grand World Wonder construction projects.  I'm more into exploring labyrinths, finding crazy natural structures, and finding all the treasure (all of it).

Yeah!!!!!!!!
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 10:49:27 AM
We're going to have to choose whether we want to switch the server to "survival" or keep it like it is now.  I'm gonna go out on a limb and say people won't want to be killed falling off their structures and then have creepers blow up their hard work.  I'm sure there will be a mode/server mod to keep things peaceful, but I'd also like to see a real "survival" server as well with all the new biomes and such.

My favorite theory on lanterns that I've seen: they will require fish oil that is acquired from the fish he will also be adding.  Fishing rods are already craftable, but useless at the moment.
Title: Re: Minecraft
Post by: Kayin on October 04, 2010, 10:56:52 AM
Yeah I'd like to see both. real survival multiplayer sounds like a lot of fun, but I don't want the server to take such a drastic change in focus, expecially with how lopsided everything is (many of us have enough supplies to last us nearly forever)
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 11:02:27 AM
Okay, apparently Notch has confirmed over IRC chat that all currently placed torches will be replaced with lanterns in the patch.

I can't seem to find a concrete source on this yet, so I'd wait before becoming too excited.
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 11:43:45 AM
Minecraft with Sharkey. (http://gamevideos.1up.com/video/id/31623)
Title: Re: Minecraft
Post by: Smiler on October 04, 2010, 12:11:40 PM
You are all a bunch of BABIES. It's time to savor the moments when you fall off your giant fuckoff tower and die. I will only accept true men into my block building community.

I am glad that Notch decided to stop doing friday updates in favor of making cool shit.
Title: Re: Minecraft
Post by: TA on October 04, 2010, 12:14:44 PM
Don't Creepers not explode unless a player gets in melee range and stays there, anyway?
Title: Re: Minecraft
Post by: Smiler on October 04, 2010, 12:17:13 PM
Creepers start hissing at you when they get close enough to you. In some cases if you hit them with a sword, they will bounce back far enough that the timer stops.
Title: Re: Minecraft
Post by: Kayin on October 04, 2010, 12:23:55 PM
And then you bitch at someone else detonates a creeper inside your super construction.

If the server goes pure survival, I'll go play by my self (or on some other server) unless a new map is genned. It seems silly as hell to  transition the server from 'lol flat out crazy limitless construction and building" to a matter of survival and just leave all that other stuff hanging around. Not to mention the absurd amount of resources already stockpiled.

So really, in my opinion, peaceful or new map. I'm good either way. Or I can take off, thats good too. Single player survival is where my heart is anyways.
Title: Re: Minecraft
Post by: Ziiro on October 04, 2010, 12:24:56 PM
(http://minecraft.net/boo/boo.png)

:omg:
Title: Re: Minecraft
Post by: jsnlxndrlv on October 04, 2010, 12:42:58 PM
We had an accident with the vacuum cleaner last week, and my headphones died again, so I'm creeper bait.

Also:

And then you bitch at someone else detonates a creeper inside your super construction.

If the server goes pure survival, I'll go play by my self (or on some other server) unless a new map is genned. It seems silly as hell to  transition the server from 'lol flat out crazy limitless construction and building" to a matter of survival and just leave all that other stuff hanging around. Not to mention the absurd about of resources already stockpiled.

So really, in my opinion, peaceful or new map. I'm good either way.

I want to quote this a thousand times. Our world is already going to be incredibly dangerous once it's actually possible to take damage; I was actually pleased that we'd located a mod to take hostile creatures and damage out before somebody told me that was just a multiplayer bug. I'm not looking forward to us being unable to build with the level of ambition we've exhibited up to now.

If creepers ever make it into our server, prepare for lots of drama and disappointment.
Title: Re: Minecraft
Post by: Smiler on October 04, 2010, 12:57:26 PM
I want to watch the world burn.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 04, 2010, 01:09:57 PM
I guess there's no reason we couldn't fork the save so that apocalypse fetishists can have their fun while the rest of us build progressively more ornate additions to the landscape, especially if we've got a dedicated server...? Hell, I'd probably play in both versions, if that were the case.
Title: Re: Minecraft
Post by: Joxam on October 04, 2010, 01:23:25 PM
MINECRAFT SERVER SURVIVAL ONLY WAY TO GO. IF YOUR SHIT GETS BLOWN UP DEFEND IT BETTER, PUSSY.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 04, 2010, 01:29:20 PM
Do you want to live in a world where you're constantly hunting for the people who left your door open and let all those creepers in? You do? Okay. I'm sure the server will be a wonderful, magical place.
Title: Re: Minecraft
Post by: Joxam on October 04, 2010, 01:32:41 PM
I was only trying to spite kayin because I love him.
Title: Re: Minecraft
Post by: Kayin on October 04, 2010, 02:00:11 PM
Just to be clear I actively prefer survival. Survival on a well established map on the other hand sounds goofy. It'd be a neat novelty to use the MP map in single player survival for a bit, but soon it'd be like "oh hey a diamond pick oh hey tons of iron WELP GUESS IM DONE". Multiplayer Survival on a map where the community is focused on building seems silly. If it were a new map or a second server, I'd be on that survival like nothing.

Considering thats a possiblity, I'm pretty happy. All I'm saying is I'm not big on switching to survival on this map.
Title: Re: Minecraft
Post by: JDigital on October 04, 2010, 02:18:16 PM
(http://i56.tinypic.com/33z4u4h.png)
Title: Re: Minecraft
Post by: Zaratustra on October 04, 2010, 02:33:12 PM
I'd be ok with survival if either creepers were turned off or limited to certain areas.
Title: Re: Minecraft
Post by: François on October 04, 2010, 03:15:32 PM
Personally I'm looking at my stuff with a sand mandala (http://en.wikipedia.org/wiki/Sand_mandala) philosophy. I'm not expecting it to last forever; that it has existed at all is satisfaction enough. So in the end I don't mind either way. Besides, I got ruinenwert (http://en.wikipedia.org/wiki/Ruin_value) up the wazoo.

(That said, please don't go breaking my shit tonight. :whoops:)
Title: Re: Minecraft
Post by: Brentai on October 04, 2010, 03:28:33 PM
Was converting the existing world to Survival ever on the table?  It's just such a stupid idea.

I would like to have a copy of the world so I can run my own temporary server and spawn an explosive army in it, though.

Anyway yeah current world continues as is, Survival players get a fun new blank world where cool shit actually happens.
Title: Re: Minecraft
Post by: Joxam on October 04, 2010, 03:37:32 PM
The current world is survival, it is the only alpha multiplayer mode. I don't actually think there is a way to turn it off without some mod.
Title: Re: Minecraft
Post by: Smiler on October 04, 2010, 03:39:46 PM
I just realized something: When Biomes are released, the current map is going to be lame anyways. I want to build glorious frozen viking kingdom that hooks up to a desert through hell.

You can turn off monsters on the server, and there will probably be a way to turn peaceful mode on a server.
Title: Re: Minecraft
Post by: Joxam on October 04, 2010, 03:41:04 PM
Oh ok. Nevermind.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 04, 2010, 03:42:30 PM
When Biomes are released, won't they be included in the new areas that are generated around the periphery? Is there any reason we couldn't just shift the spawn point toward the blank spots on the map and start building there?
Title: Re: Minecraft
Post by: Brentai on October 04, 2010, 03:58:36 PM
Either way I strongly suggest a backup.

But you probably already were going to do that anyway.
Title: Re: Minecraft
Post by: Zaratustra on October 04, 2010, 05:14:30 PM
We could just wipe the undeveloped areas and have the world regen them. It'd cut things up a bit, but nothing worse than what's already there.
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 05:18:54 PM
When Biomes are released, won't they be included in the new areas that are generated around the periphery? Is there any reason we couldn't just shift the spawn point toward the blank spots on the map and start building there?

Expanding the map even more would make it more stressful on the server.  And also it would look crappy to see the biomes smooshed up against the "normal" areas.

With the addition of "hell" and such, I'm not even sure how compatible existing maps would be.  It would just be a lot cleaner and more interesting to have an entirely new map with biomes.

If it came down to keeping the old "peaceful" map and having a brand new "survival" map, I would vote for the replacement.  I would miss our old crap, but I think having a fresh map with all the new features will keep our interest longer than the current creative mode.  I'm not saying we will have to make this choice, but I wanted to make my preference clear.  I think the added challenge of survival would make our building choices more practical and rewarding.
Title: Re: Minecraft
Post by: Zaratustra on October 04, 2010, 05:24:50 PM
put up a fucking poll then
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 05:31:21 PM
All right, mr. topic starter.

To clarify the choices:
Original map: The map that is online right now.  We will continue to add on to it.
New map: Slate is wiped clean, brand new map with biomes and such.
Peaceful: Infinite life, no enemies.  Just build and explore.
Survival: You can die and enemies spawn normally.

Of course, this choice is for after these things are implemented in about a month.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 04, 2010, 05:34:42 PM
Want to vote for #1 and #4.
Title: Re: Minecraft
Post by: Brentai on October 04, 2010, 05:36:50 PM
Within the month we should hopefully have a solution where we CAN do both.
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 05:38:20 PM
yeah, ideally I'd want that, but that's not the point of the poll.
Title: Re: Minecraft
Post by: Smiler on October 04, 2010, 06:30:45 PM
Want to vote for #1 and #4.
Title: Re: Minecraft
Post by: Royal☭ on October 04, 2010, 06:42:10 PM
I'm fine with a new map on Survival.  I love what I have so far, but won't die if it goes missing, but I also would like to fight monsters and stuff.
Title: Re: Minecraft
Post by: Beat Bandit on October 04, 2010, 07:06:32 PM
So like, should I be buying this by the end of the month if I want to get the good price? I was just holding out of monster killing mode.
Title: Re: Minecraft
Post by: Brentai on October 04, 2010, 07:12:39 PM
I think it'll still be in alpha for a while, but yeah if you know you're going to buy it eventually anyway now is as good a time as any and better than some.
Title: Re: Minecraft
Post by: Malikial on October 04, 2010, 07:22:17 PM
JOHN FOWL, WHY HAVE YOU FORSAKEN MY LOVE?
Title: Re: Minecraft
Post by: Niku on October 04, 2010, 07:41:05 PM
I absolutely do want multiplayer survival. 
Title: Re: Minecraft
Post by: Detonator on October 04, 2010, 07:41:37 PM
So like, should I be buying this by the end of the month if I want to get the good price? I was just holding out of monster killing mode.

Monster killing mode is there, it's just single-player only.

A couple months back Notch mentioned that he'd be taking away the half-off deal once he fixed up multiplayer to be even with single player, but he hasn't mentioned it since, and I don't know if this coming patch would be that point anyway.
Title: Re: Minecraft
Post by: Beat Bandit on October 04, 2010, 08:44:39 PM
I've been messing around a bit in single player, but never bothered buying it because over free weekend I was able to get bored of multiplayer. If there is going to be a server reset though sounds like as good a chance as I'll get to start playing fr srs.
Title: Re: Minecraft
Post by: TA on October 04, 2010, 09:05:48 PM
#4, possibly with some sort of server mod to make Creepers not a thing, though you can just lay down light and keep them away from important structures.  I like the presence of monsters.  Plus they're the only ways to get certain things.
Title: Re: Minecraft
Post by: Dooly on October 04, 2010, 11:45:28 PM
I never got the sound to work when I tried this on the free weekend.
Title: Re: Minecraft
Post by: Kayin on October 05, 2010, 12:17:45 AM
There was no sound on the free weekend.
Title: Re: Minecraft
Post by: JDigital on October 05, 2010, 12:45:24 AM
I'd probably want to keep the current map until we get bored of it and there's no building room left within any reasonable travel distance of spawn. We should have plenty of time before Notch fixes monsters.
Title: Re: Minecraft
Post by: upthorn on October 05, 2010, 03:44:05 AM
I am strongly against a full map reset. I do like the middleground option zara suggested and detonator rejected offhand without really reading.
The one where we erase all the chunks that don't have stuff built on them so that when we visit them again, they'll have biomes and stuff.
Title: Re: Minecraft
Post by: Detonator on October 05, 2010, 05:05:37 AM
I think that would fit under option #1 or 2.
Title: Re: Minecraft
Post by: JDigital on October 05, 2010, 09:07:13 AM
We could move the spawn point a few miles. That'd allow a fresh start while keeping the old material available.
Title: Re: Minecraft
Post by: Kayin on October 05, 2010, 10:00:05 AM
I don't particularly like moving the spawn. We don't get any of he cool new biomes stuff or anything, the old still can still be broken and old supplies, while difficult, can still be reobtained. 4 or 1 is really what I'm feeling, with 4 being my preference.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 05, 2010, 12:04:34 PM
We don't get any of he cool new biomes stuff or anything

Actually, that's probably not true. If the cliffs are any indication, Minecraft doesn't generate the entire world at once, so biome formation is probably dynamically done during play the same way the current landscape is. That means all we'd have to do to have biomes in our server is to visit places that haven't currently been generated on the map.
Title: Re: Minecraft
Post by: Detonator on October 05, 2010, 04:48:12 PM
If we keep a server for the old map, I'm all for cutting off the edges (if possible) so we can generate biomes.

I also think that we shouldn't jump the gun on generating a new map after the patch.  Chances are there will still be issues to resolve that may make multiplayer kind of a hassle.  We can test it out, sure, but I wouldn't commit to a map until we're sure most everything is implemented.

The old map is great, but keep in mind that things like minecarts and buckets don't work and that limited a lot of the potential things we could do.  If we start the map with everything implemented, we could design our buildings with a minecart railway in mind or make better use of the surrounding water sources.

That's just me, though.  I'm a sucker for planning things.
Title: Re: Minecraft
Post by: upthorn on October 05, 2010, 04:52:35 PM
Well, yeah, but we can always retrofit those things in just as well.
Title: Re: Minecraft
Post by: Detonator on October 05, 2010, 04:59:24 PM
I'm not trying to argue that I'm right or you're wrong, I'm just saying what my preference is.  That's why the poll is there, so we can see what people prefer and try to go with the majority.
Title: Re: Minecraft
Post by: upthorn on October 05, 2010, 05:18:39 PM
Sorry, I'm used to TASvideos style polls, where people post arguements to support their decisions and can be swayed, and the end result tends to be weighted towards the side that is better reasoned.
Title: Re: Minecraft
Post by: Brentai on October 05, 2010, 05:22:53 PM
So it's just like Duel Monsters!
Title: Re: Minecraft
Post by: Detonator on October 05, 2010, 05:28:15 PM
Sorry, I'm used to TASvideos style polls, where people post arguements to support their decisions and can be swayed, and the end result tends to be weighted towards the side that is better reasoned.
My apologies, I shouldn't have come down on you for giving your opinions when I've already given mine.  The poll does allow people to change their votes if they want.
Title: Re: Minecraft
Post by: Ziiro on October 06, 2010, 05:12:28 PM
Skindex has moved. (http://www.minecraftskins.com/)
Title: Re: Minecraft
Post by: Burrito Al Pastor on October 06, 2010, 05:34:16 PM
Skindex has a phenomenally terrible interface. An endlessly long list of every skin anybody has ever uploaded, in most recent to oldest order, with no other sorting options possible? What's not to like?
Title: Re: Minecraft
Post by: TA on October 06, 2010, 06:41:20 PM
Well, tagged search helps it a bunch.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 06, 2010, 09:06:16 PM
In a curious bit of synchronicity (http://brontoforum.us/index.php?topic=5561.0), Joxam burned Kayin's blimp down by accident today. We may be reverting the server, or maybe not.
Title: Re: Minecraft
Post by: Mothra on October 06, 2010, 09:10:47 PM
Hindenburg disaster (http://www.youtube.com/watch?v=F54rqDh2mWA#)
Title: Re: Minecraft
Post by: Joxam on October 06, 2010, 09:14:49 PM
Oops.

Seriously though. I'm sorry.
Title: Re: Minecraft
Post by: Niku on October 06, 2010, 09:16:25 PM
stop breaking people's shit, people! D:

Seriously? DO I have to say it every week?
Title: Re: Minecraft
Post by: Joxam on October 06, 2010, 09:19:02 PM
I'm sorry. I didn't do it on purpose.
Title: Re: Minecraft
Post by: Detonator on October 07, 2010, 05:00:30 AM
No, you were just playing with fire like you always do and... oh, who could have possibly forseen this tragedy!

...I would have really liked to see this happen.
Title: Re: Minecraft
Post by: Esperath on October 07, 2010, 05:42:52 AM
 :facepalm:
Title: Re: Minecraft
Post by: Zaratustra on October 07, 2010, 05:55:36 AM
Joxam, seriously, we're gonna have to revoke your fire and lava privileges.
Title: Re: Minecraft
Post by: Smiler on October 07, 2010, 06:41:42 AM
I told you all to NEVAR FORGET.

But then you all forgot.
Title: Re: Minecraft
Post by: Classic on October 07, 2010, 07:18:44 AM
I suddenly want to go into the game and make semi-random cubes lava sources, so that the next big project can run the risk of causing hilarious damage to the environment.
Title: Re: Minecraft
Post by: Esperath on October 07, 2010, 07:20:56 AM
Smiler, did you put all of the lava down at the base of your viewing platform, by the lava pyramid?  It's sort of hilariously messy.
Title: Re: Minecraft
Post by: Mothra on October 07, 2010, 07:36:07 AM
Whoever built the series of caves near the upside-down pyramid that expand into an underground lava/water river w/ single tree at the heart has my eternal love.

That was just :imagination:
Title: Re: Minecraft
Post by: Classic on October 07, 2010, 09:00:11 AM
So I just watched kazz's minecraft videos.
New plan:
100+ meter collossus with a huge erection, all made of wood.
Start fire on the tip.
Firemen stand by and do nothing.
Profit.
Get banned from the minecraft server forever.
Title: Re: Minecraft
Post by: Kayin on October 07, 2010, 09:13:42 AM
No, you were just playing with fire like you always do and... oh, who could have possibly forseen this tragedy!

...I would have really liked to see this happen.

I actually assumed this was the case since Joxam seems to try at set people on fire ANY TIME HE POSSIBLY CAN ANYWAYS but in truth he was trying to give someone a magma block and accidently placed it. I'm pretty impressed how well it stood up. I'll eventually fix it -- maybe I'll ask for some help when it comes to filling in the framework I'll lay out -- but it's not really a TON of work to fix. A few hours, but less than I spent on the islands. I spent more time messing around with the inside, really.
Title: Re: Minecraft
Post by: Joxam on October 07, 2010, 11:00:28 AM
I should have just used the give command but I had some extra on me. Shit sucks. I'm sorry for my error and will lay off of the server for a while. I've already burned down two things because of lava, honestly, lava seems to be my only problem....
Title: Re: Minecraft
Post by: Niku on October 07, 2010, 11:09:37 AM
it's okay joxam we still lava you ;_;  <3
Title: Re: Minecraft
Post by: Kayin on October 07, 2010, 11:15:50 AM
You know what gets me? No one is ever hanging out in the Zeppelin but when someone needs lava? PERFECT TIMING. Oh luck, you are so hilarious.
Title: Re: Minecraft
Post by: Cthulhu-chan on October 07, 2010, 12:21:31 PM
If you quit making your lighter-than-air vessels out of dynamite, this sort of thing wouldn't keep happening.
Title: Re: Minecraft
Post by: Mothra on October 07, 2010, 12:44:35 PM
You know what gets me? No one is ever hanging out in the Zeppelin but when someone needs lava? PERFECT TIMING. Oh luck, you are so hilarious.

I thought this started when my brother's avatar got lit on fire when I was showing them the top of the blimp, not by magma.

If it's any comfort they thought it was the bees knees Kayin
Title: Re: Minecraft
Post by: Joxam on October 07, 2010, 01:04:21 PM
I dropped a magma on the top of the blimp because it was bound to my 1 key. I was trying to q throw it to him and then, ironically enough, I was going to tell him, "USE IT WISELY" just joking around. Joke never got that far, as soon as I saw what it did I closed the server. And restarted to see if it had saved. It did, the thing was burning. Basically I was just joking around with the new guys, trying to seem all cool by giving out random free shit (picks, diamond, lava) and being irresponsible. Sorry about that.
Title: Re: Minecraft
Post by: Joxam on October 07, 2010, 01:09:48 PM
I also buried a bitch-ton of tnt on the map around the same time. My sense of humor, I think, is a little towards the destructive.
Title: Re: Minecraft
Post by: Ziiro on October 07, 2010, 01:12:11 PM
Who needs creepers when you have Joxam
Title: Re: Minecraft
Post by: Niku on October 07, 2010, 02:01:12 PM
we should play a game called "each week somebody is a creeper and tries to destroy fucking everything until an admin can find them and teleport them into space"
Title: Re: Minecraft
Post by: Ziiro on October 07, 2010, 02:09:23 PM
That's a horrible horrible idea.

dibs on first.
Title: Re: Minecraft
Post by: Beat Bandit on October 07, 2010, 02:48:17 PM
 (http://i630.photobucket.com/albums/uu23/Bon_Bon_2009/scruffy-1.jpg)
Edit: my pun is ruined, and that's where that fucking thing is.
Title: Re: Minecraft
Post by: Kayin on October 08, 2010, 12:26:58 AM
Well, I buckled down and fixed it. Thanks to Upthorn for contributing resources and helping me rebuild after I laid out the framework again. Some stuff is probably crooked, but for the most part it's fine. I swear to god you guys will not be able to break the next one.
Title: Re: Minecraft
Post by: Joxam on October 08, 2010, 06:44:59 AM
Man, I sure am fired up to go see your new zeppelin.
Title: Re: Minecraft
Post by: Lottel on October 09, 2010, 12:48:20 AM
So who has two thumbs just lost 11 hours in this game without stopping or realizing that much time had gone by?

Probably a lot of people. But me too.
Title: Re: Minecraft
Post by: JDigital on October 09, 2010, 01:28:40 PM
Carpal tunnel is God's way of telling you to play less Minecraft.

Check out this for tree density:

(http://i55.tinypic.com/mliatw.jpg)

The drawback is that you get less of the green stuff, so less saplings to replant.

By the way, stores now have 576 logs, 768 wood and 768 sticks.
Title: Re: Minecraft
Post by: Büge on October 09, 2010, 07:54:43 PM
I just realized something.

VG Cats did a comic about Minecraft and nothing much happened.

Penny Arcade did a comic about Minecraft and the resulting torrent of subscriptions knocked the guy's server out.
Title: Re: Minecraft
Post by: Zaratustra on October 09, 2010, 08:07:07 PM
VGcats did give Eversion a fair boost back in the day.
Title: Re: Minecraft
Post by: Detonator on October 09, 2010, 08:23:08 PM
I just realized something.

VG Cats did a comic about Minecraft and nothing much happened.

Penny Arcade did a comic about Minecraft and the resulting torrent of subscriptions knocked the guy's server out.

So you only just realized that VGCats is much less popular than Penny Arcade?
Title: Re: Minecraft
Post by: LaserBeing on October 09, 2010, 08:30:48 PM
He's saying that we need to get Eversion to the PA guys.
Title: Re: Minecraft
Post by: NexAdruin on October 09, 2010, 08:35:17 PM
I'm having trouble connecting to the server. Every attempt has timed out for the last half hour.
Title: Re: Minecraft
Post by: upthorn on October 09, 2010, 08:55:22 PM
It happens.
Title: Re: Minecraft
Post by: yyler on October 09, 2010, 09:00:57 PM
in my experience that usually means it needs resetting

ANYWAY

I wanted to show you guys this http://github.com/brownan/Minecraft-Overviewer (http://github.com/brownan/Minecraft-Overviewer)

It's a python script that makes a google maps interface for your minecraft world, sort of like if Cartographer or whatever were good. First time running it is pretty nuts (took me about an hour with 5000 chunks) but after that it gets better due to caching.

The world I run is here http://suckramento.org/tldmc/pigland/ (http://suckramento.org/tldmc/pigland/) -- not too built up, but that's an example.

thought you guys might like it.

also, if you use hey0's mod, there's a script you can get in the discussion area that turns warp points into markers. think there is one for sign posts too somewhere.
Title: Re: Minecraft
Post by: Joxam on October 09, 2010, 09:34:16 PM
in my experience that usually means it needs resetting

ANYWAY

I wanted to show you guys this http://github.com/brownan/Minecraft-Overviewer (http://github.com/brownan/Minecraft-Overviewer)

It's a python script that makes a google maps interface for your minecraft world, sort of like if Cartographer or whatever were good. First time running it is pretty nuts (took me about an hour with 5000 chunks) but after that it gets better due to caching.

The world I run is here http://suckramento.org/tldmc/pigland/ (http://suckramento.org/tldmc/pigland/) -- not too built up, but that's an example.

thought you guys might like it.

also, if you use hey0's mod, there's a script you can get in the discussion area that turns warp points into markers. think there is one for sign posts too somewhere.

In my experience that usually means I turned it off because I don't like getting 3000 latency in video games :D
Title: Re: Minecraft
Post by: NexAdruin on October 10, 2010, 04:36:53 AM
Oh okay I didn't know if it was intentional or not. No problem, then.
Title: Re: Minecraft
Post by: Ziiro on October 10, 2010, 11:42:15 AM
Minecrafting with Nessassin (http://www.youtube.com/watch?v=rF9xMNuAfwE#)

Minecrafting with Nessassin: Renewed Confidence (http://www.youtube.com/watch?v=L_S_7DRfCow#)
Title: Re: Minecraft
Post by: Joxam on October 10, 2010, 11:52:11 AM
vent29.gameservers.com:6082 if ya'll want to get your talk on while getting your mine on.
Title: Re: Minecraft
Post by: François on October 10, 2010, 02:33:11 PM
New dimension screenshot. (http://notch.tumblr.com/post/1285109161/more-information-coming-next-week-in-some-form)

for some reason i happen to be sitting on a brick right now
Title: Re: Minecraft
Post by: Beat Bandit on October 11, 2010, 09:55:36 AM
videos

Smiler always talks about how creepers are no big thing and you can always tell exactly where they are.

That, Smiler. A million times that.
Title: Re: Minecraft
Post by: Brentai on October 11, 2010, 10:11:49 AM
My first serious survival foray ended when I exited a mine in broad daylight and a creeper on the other side of a wall blew up with no audio cue or chargeup time.
Title: Re: Minecraft
Post by: Lottel on October 11, 2010, 11:21:57 AM
Happens to me all the time. I've lost so much iron there on the hillsides.
Every now and then I'm just walking around and hop down and BOOM! I blow up. I assume I jumped on a creeper, but I didn't I never see anything.
Maybe my land is riddled with mines.
Title: Re: Minecraft
Post by: Niku on October 11, 2010, 03:19:33 PM
Still waiting for permadeath mode.
Title: Re: Minecraft
Post by: Mothra on October 11, 2010, 03:44:31 PM
Still waiting for permadeath mode.

http://www.youtube.com/watch?v=L_S_7DRfCow (http://www.youtube.com/watch?v=L_S_7DRfCow)
Title: Re: Minecraft
Post by: Niku on October 11, 2010, 03:46:51 PM
Clearly he just didn't want it hard enough.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 11, 2010, 04:11:41 PM
Still waiting for permadeath mode.

http://www.youtube.com/watch?v=L_S_7DRfCow (http://www.youtube.com/watch?v=L_S_7DRfCow)

Even when you die in Single Player, your structures remain standing, and if you go back to the spot where you died, you can pick up all your equipment. Niku wants it to delete your entire save when you die.
Title: Re: Minecraft
Post by: Detonator on October 11, 2010, 04:22:18 PM
Still waiting for permadeath mode.

http://www.youtube.com/watch?v=L_S_7DRfCow (http://www.youtube.com/watch?v=L_S_7DRfCow)

Even when you die in Single Player, your structures remain standing, and if you go back to the spot where you died, you can pick up all your equipment. Niku wants it to delete your entire save when you die.

The video was taken in the "indev" version, which I believe did not let you respawn and forced you to load an earlier save (don't remember exactly how it worked).  It was similar to a "hardcore mode", but that was removed when he changed to the infinite maps.  I wouldn't be surprised to see a hardcore mode return.
Title: Re: Minecraft
Post by: JDigital on October 11, 2010, 04:46:23 PM
Hardcore mode is easy. When killed, ragequit.
Title: Re: Minecraft
Post by: Zaratustra on October 11, 2010, 04:57:18 PM
MINECORPSE is on! To play it, look for the lava tower behind spawn.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 11, 2010, 09:48:22 PM
In case you're confused like I was, MINECORPSE is Minecraft Exquisite Corpse. Zaratustra has constructed a cobblestone framework and lava "curtains" blocking the view of the structure. When one person is finished with their floor, they fill in any openings in the top layer of blocks in their floor with dirt; the next participant moves to the floor above, and can use the non-dirt blocks as guides for what to build off of. In this way we will build an enormous, inexplicable tower-statue thing. Then we'll remove the dirt separating each floor from the next and Zara will turn off the lava-fall, and the whole structure will be visible.
Title: Re: Minecraft
Post by: Zaratustra on October 11, 2010, 11:18:23 PM
i like when people explain things I've done

you see i have the add
Title: Re: Minecraft
Post by: Joxam on October 11, 2010, 11:24:18 PM
He mad the signs for a reason, you tosser!
Title: Re: Minecraft
Post by: jsnlxndrlv on October 12, 2010, 12:23:16 AM
Yeah, and I was like "let me read these" "..." "Zara, how does this work"
Title: Re: Minecraft
Post by: NexAdruin on October 12, 2010, 02:46:34 AM
The signs didn't say "build primarily off the blocks of the previous builder." Now I understand why dirt floors weren't just already in there so multiple people could work simultaneously.
Title: Re: Minecraft
Post by: upthorn on October 14, 2010, 04:30:44 PM
There's an unsigned level in the exquisite corpse tower that has been closed off. Does anybody know whose it is?
Title: Re: Minecraft
Post by: Kayin on October 14, 2010, 04:56:32 PM
IT IS A MYSTERY

(it's me)
Title: Re: Minecraft
Post by: Royal☭ on October 14, 2010, 06:48:44 PM
What's the deal with the Minecraft temporary server?  It appears to be hell on earth.
Title: Re: Minecraft
Post by: Esperath on October 14, 2010, 06:51:19 PM
We were stress testing the server.  With dynamite.  And lava.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 14, 2010, 06:53:59 PM
Brentai gave a bunch of us op powers and asked us to stress test the server, so we've spent most of our time spawning TNT and lava and trying to see just how much lag we can generate. Also, much time was spent determining how TNT reacts to client-side vs. server-side detonations. We also spent a little time rebuilding the spawn; for a while it was a hole straight through to the bedrock.

(Warning - while you were typing a new reply has been posted. You may wish to review your post.)

Oh, damn.
Title: Re: Minecraft
Post by: TA on October 14, 2010, 07:37:01 PM
If a single cube is supposed to be a meter in each dimension, then a 25x25x25 cube of TNT is roughly equivalent to Little Boy.
Title: Re: Minecraft
Post by: Kayin on October 14, 2010, 11:01:35 PM
(http://kayin.pyoko.org/minecraft1.png)
(http://kayin.pyoko.org/minecraft2.png)
(http://kayin.pyoko.org/minecraft3.png)
(http://kayin.pyoko.org/minecraft4.png)
(http://kayin.pyoko.org/minecraft5.png)
(http://kayin.pyoko.org/minecraft6.png)
(http://kayin.pyoko.org/minecraft7.png)
Title: Re: Minecraft
Post by: jsnlxndrlv on October 14, 2010, 11:23:36 PM
Before anybody panics, Joxam uploaded the server map on #finalfight so Brent could get us going on the new machine, and a bunch of us downloaded it, so we've been blowing up the world on our own machines. I'm really regretting that the upper floors of the sand castle don't yet have a bunch of internal sand or gravel walls. I'm going to need to fix that.
Title: Re: Minecraft
Post by: Kayin on October 14, 2010, 11:29:27 PM
YEAH GREAT RUIN MY FUNB
Title: Re: Minecraft
Post by: Brentai on October 15, 2010, 12:32:35 AM
New server address is 8.2.122.142:25565.  We'll probably get something friendlier in short order.

Everyone has carte blanche to ruin the copy of the old map we've got going there for a while, and then I'll reup it and we'll continue like nothing ever happened.
Title: Re: Minecraft
Post by: Envy on October 15, 2010, 01:33:22 AM
Easier Than Shooting Womp-Rats In Beggars’ Canyon Back Home
(http://i48.photobucket.com/albums/f216/Ninjabredman01/likeshootingrats.jpg)
Title: Re: Minecraft
Post by: Envy on October 15, 2010, 01:55:07 AM
For Zed. The pantheon is a mighty beast.
(http://i48.photobucket.com/albums/f216/Ninjabredman01/ForZed.jpg)
Title: Re: Minecraft
Post by: JDigital on October 15, 2010, 03:37:35 AM
Crazy idea: if we start over after the Halloween update, petrify the old area using some clever block replacer, before moving the spawn point several miles. Replace almost every block type with cobblestone or unworked stone, and replace leaves, torches and maybe water with air blocks.

This way, the old area can be explored as a ruin, but not mined for resources.
Title: Re: Minecraft
Post by: McDohl on October 15, 2010, 03:54:59 AM
WAR...WAR NEVER CHANGES.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 15, 2010, 04:20:53 AM
Crazy idea: if we start over after the Halloween update, petrify the old area using some clever block replacer, before moving the spawn point several miles. Replace almost every block type with cobblestone or unworked stone, and replace leaves, torches and maybe water with air blocks.

This way, the old area can be explored as a ruin, but not mined for resources.

Cool idea, but could have an adverse affect on all the glass. If glass gets replaced with air, there will be enormous lava-geysers everywhere. You'd have to be very careful about exactly what kind of replacement you do, and I don't have a clue how you'd go about engineering this.
Title: Re: Minecraft
Post by: Royal☭ on October 15, 2010, 04:34:00 AM
Glass should go unreplaced, since you can't harvest it anyway.
Title: Re: Minecraft
Post by: Mothra on October 15, 2010, 06:45:12 AM
Agreed
Title: Re: Minecraft
Post by: Kayin on October 15, 2010, 09:09:36 AM
(pssssst just generate a new map and don't listen to these faggots)
Title: Re: Minecraft
Post by: Brentai on October 15, 2010, 10:38:05 AM
The best troll would be to never roll back at all and force everybody to continue playing in the remains of our own destructive hubris.
Title: Re: Minecraft
Post by: Pangloss on October 15, 2010, 01:04:38 PM
Crazy idea: if we start over after the Halloween update, petrify the old area using some clever block replacer, before moving the spawn point several miles. Replace almost every block type with cobblestone or unworked stone, and replace leaves, torches and maybe water with air blocks.

This way, the old area can be explored as a ruin, but not mined for resources.

We could also try and put major areas of the old map deep under the starting location of the new map, like Futurama, or off in the ocean, like Waterworld.
Title: Re: Minecraft
Post by: upthorn on October 15, 2010, 01:08:56 PM
So, when joxam uploaded the map to brentai, I generated an overviewer map from it.
You can browse that here. (http://dl.dropbox.com/u/75343/Finalfight/index.html)
I was going to make it so that there was a map marker for every signpost, but I discovered that (http://dl.dropbox.com/u/75343/TooManySigns.png) we have WAY TOO MANY.

Oh and if you're wondering why it doesn't look like default minecraft tiles, it is because I installed the painterly texture pack on Kayin's recommendation.
Title: Re: Minecraft
Post by: NexAdruin on October 15, 2010, 02:54:42 PM
My big glass box looks pretty sweet from outer space.
Title: Re: Minecraft
Post by: François on October 15, 2010, 02:56:48 PM
For Zed. The pantheon is a mighty beast.

Haha, at first I had only seen Kayin's pic of it and thought "wow, it still looks pretty awesome even with a giant hole blown through it", but this is another grade of destruction entirely... and it's still somewhat recognizable! :glee:
Title: Re: Minecraft
Post by: jsnlxndrlv on October 15, 2010, 03:05:44 PM
That screenshot with all the signposts is kind of like a treasure map, but instead of finding Spanish doubloons, you find abbreviated, often sarcastic text.

The overviewer devs really need to find a way to incorporate street-view style views. I can only imagine how much more data that'd require, though.
Title: Re: Minecraft
Post by: Brentai on October 15, 2010, 08:32:20 PM
Server's back to normal now, which is to say it resembles Joxam's server before the switch.  Enjoy!
Title: Re: Minecraft
Post by: Classic on October 15, 2010, 09:56:35 PM
Hey guys, what's the length of the "Z" axis in minecraft? How deep+how high can you go?

516m?
1024m?
Title: Re: Minecraft
Post by: Brentai on October 15, 2010, 09:59:38 PM
128 blocks.
Title: Re: Minecraft
Post by: Classic on October 15, 2010, 10:04:56 PM
... That's weird, why 128 instead of 256?

I mean, I expected to be wrong, but I expected it to be a multiple of a byte.

EDIT:
1/2 is not a multiple. Shut up.
Title: Re: Minecraft
Post by: Ziiro on October 15, 2010, 10:43:23 PM
BIRDS BIRDS.avi (http://www.youtube.com/watch?v=q_LmpvjkhOE#ws)

Minecraft Ducks (http://www.youtube.com/watch?v=2lsFN5DgoLc#ws)

The horror.
Title: Re: Minecraft
Post by: Zaratustra on October 16, 2010, 03:51:07 AM
Sinister ducks (http://www.youtube.com/watch?v=cFK2Xq2RyiU#)
Title: Re: Minecraft
Post by: Kazz on October 16, 2010, 07:14:37 AM
now that the server is dedicated

can we get some decent server mods on there

like, a /who function and shit
Title: Re: Minecraft
Post by: Brentai on October 16, 2010, 10:37:26 AM
http://www.minecraftwiki.net/wiki/Server_mods (http://www.minecraftwiki.net/wiki/Server_mods)

Let me know what you want to see installed.  Keep in mind that Notch is gonna super-rearrange shit at the end of the month.

Also, /list is already a command.

Apparently everyone was still opped after switching over, so I cleared the op list.  Let me know if you want ZA POWER back.  I left Upthorn on so long as he only spawns dynamite for ridiculous excavation projects like Parak's.
Title: Re: Minecraft
Post by: Zaratustra on October 16, 2010, 11:11:22 AM
hey0's server mod has a plugin that allows, quote, "protecting, removing, filling and replacing user selected areas of the game world"
Title: Re: Minecraft
Post by: Detonator on October 16, 2010, 11:14:40 AM
I think /list only works for ops.

I already pointed out MCAdmin as one to try a while back.  Might as well test it out so we can have something we like by the time the update rolls out.  We can always switch to another one if we don't like it.
Title: Re: Minecraft
Post by: Mothra on October 16, 2010, 11:42:40 AM
BIRDS BIRDS.avi (http://www.youtube.com/watch?v=q_LmpvjkhOE#ws)

Minecraft Ducks (http://www.youtube.com/watch?v=2lsFN5DgoLc#ws)

The horror.

Godddd we need to make a bronto voice pack for this game so hard
Title: Re: Minecraft
Post by: Brentai on October 16, 2010, 11:47:25 AM
MCAdmin was apparently written in C# and only compiles as a Windows binary.  Cute.

I'll dick around with hey0's stuff in a bit since it's not as plug-and-play as he would have you believe.  To start with, it hooks into MySQL for some reason, so I'll have to set that up (which I would have to do eventually anyway).
Title: Re: Minecraft
Post by: yyler on October 16, 2010, 12:22:38 PM
It doesn't have to hook into MySQL, but it does in case you want to build a web admin interface around it.

95% sure, anyway.
Title: Re: Minecraft
Post by: Niku on October 16, 2010, 03:16:55 PM
BIRDS BIRDS.avi (http://www.youtube.com/watch?v=q_LmpvjkhOE#ws)

Minecraft Ducks (http://www.youtube.com/watch?v=2lsFN5DgoLc#ws)

The horror.

Godddd we need to make a bronto voice pack for this game so hard

nominating mr. saturn for creepers so that their stealthiness never again threatens an unassuming bystander
Title: Re: Minecraft
Post by: Kazz on October 16, 2010, 04:47:05 PM
How many sound clips can you make them cycle through?  If you can have them go through, like, 200 or so, you could have OBLIVION-LEVEL COMPLEXITY in your NPCs.
Title: Re: Minecraft
Post by: JDigital on October 16, 2010, 05:15:38 PM
All skeleton voices are clips from Frocto LPs.

"Hello, boys and girls!" *ARROWED*

All zombie voices are clips from Kazz videos.

"Karp karp. Karp karp Magikarp." *kills* "This has been, 'Have a drink with Kazz'."

Records play from the following song list:

Kain - Fry Me to the Moon
Brentai - This Is Finalfight
Semi - Sharkey (You're the Coolest Guy)
Arc - Simo Belmo
Title: Re: Minecraft
Post by: Büge on October 16, 2010, 05:26:37 PM
Really? No clips of Brentai roaring from his Godzilla LP?
Title: Re: Minecraft
Post by: Kazz on October 16, 2010, 05:50:05 PM
i demand blood
Title: Re: Minecraft
Post by: Brentai on October 16, 2010, 06:36:38 PM
An army of zombies introducing themselves as Genghis Khan works.
Title: Re: Minecraft
Post by: Kazz on October 18, 2010, 09:05:04 PM
so every day i log onto our server and i try out /playerlist and /who and then i log off when they still don't work
Title: Re: Minecraft
Post by: Brentai on October 18, 2010, 09:19:24 PM
And there is much rejoicing.
Title: Re: Minecraft
Post by: Kayin on October 18, 2010, 10:35:05 PM
Our minecraft server wasn't looking for eunuchs anyways.
Title: Re: Minecraft
Post by: Niku on October 19, 2010, 03:34:59 AM
I have pretty much just stopped until survival multiplayer. 
Title: Re: Minecraft
Post by: Zaratustra on October 19, 2010, 01:38:07 PM
so the minecorpse is done
I'll try taking some screenshots tonight
Title: Re: Minecraft
Post by: Zaratustra on October 19, 2010, 05:02:43 PM
(http://dl.dropbox.com/u/3923260/minecorpse/minecorpse1.png)
(http://dl.dropbox.com/u/3923260/minecorpse/minecorpse2.png)
(http://dl.dropbox.com/u/3923260/minecorpse/minecorpse3.png)
(http://dl.dropbox.com/u/3923260/minecorpse/minecorpse4.png)
(http://dl.dropbox.com/u/3923260/minecorpse/minecorpse5.png)
(http://dl.dropbox.com/u/3923260/minecorpse/minecorpse6.png)
Title: Re: Minecraft
Post by: Royal☭ on October 19, 2010, 05:47:01 PM
Am I the only one freaked out that one side of it looks like a castle for Brainiac?
Title: Re: Minecraft
Post by: jsnlxndrlv on October 19, 2010, 09:16:58 PM
...huh.

how to make a minecraft cannon (http://www.youtube.com/watch?v=dqKUjZLZlZw#)
Title: Re: Minecraft
Post by: yyler on October 19, 2010, 09:38:24 PM
You call that a cannon?
http://forum.hey0.net/viewtopic.php?id=262 (http://forum.hey0.net/viewtopic.php?id=262)
Title: Re: Minecraft
Post by: Zaratustra on October 20, 2010, 05:23:39 AM
Notch said eventually portals will be able to port between servers, so we could then keep old and new map connected.
Title: Re: Minecraft
Post by: JDigital on October 20, 2010, 08:45:27 AM
I'd be more impressed with the top layer if I thought were all legit. I'd believe we have that much iron, but not that much and diamond (500+ gold bars and 500+ diamond gems).
Title: Re: Minecraft
Post by: Zaratustra on October 20, 2010, 09:17:39 AM
What can I say? Kayin has gone mad with power.
Title: Re: Minecraft
Post by: Kayin on October 20, 2010, 11:29:30 AM
Hey, I went mad with power on the opposite end of the map! I did not fund such a project!
Title: Re: Minecraft
Post by: upthorn on October 20, 2010, 12:05:47 PM
I do like how Kayin keeps getting blamed for my floor of the minecorpse.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 20, 2010, 12:08:09 PM
Incidentally, when they removed the main tower scaffolding, there was a chunk missing from your section, Upthorn. I replaced it, though you might want to double-check that the blocks along the front edge of your area match your pattern. Still, I'm pretty sure I got it right.
Title: Re: Minecraft
Post by: Royal☭ on October 21, 2010, 08:23:46 AM
Minecraft apparently under attack by other players who want Notch to update. (http://m.kotaku.com/5669766/minecraft-under-siege-by-angry-addicts-demanding-more-updates)
Title: Re: Minecraft
Post by: Kazz on October 21, 2010, 07:42:54 PM
if i were notch, i would drop the game right now and never return, after my players proved themselves to be complete fucking assholes
Title: Re: Minecraft
Post by: Brentai on October 21, 2010, 07:45:49 PM
His players gave him like 5 million dollars.

A few dipshits temporarily inconvenienced him.
Title: Re: Minecraft
Post by: Ziiro on October 21, 2010, 07:54:38 PM
His players gave him like 5 million dollars.

That's really where people have the problem. I understand where they're coming from, but I don't support the motion in the least. This coming Halloween update is the first meaningful update since he added SMP in the first place, I believe.
Title: Re: Minecraft
Post by: Smiler on October 21, 2010, 08:51:29 PM
NOTCH STOP FUCKING AROUND GIVE US MORE UPDATES LIKE THE ONE WHERE YOU ADDED EGGS!
Title: Re: Minecraft
Post by: François on October 21, 2010, 10:41:23 PM
I understand where they're coming from

I don't. I've pre-purchased an alpha without a deadline and have been told so before the fact. That it works at all is already beyond my expectations. If these idiots can show me the link to buy the completed game they have found then I will do so and then consider being impatient.
Title: Re: Minecraft
Post by: Detonator on October 21, 2010, 10:49:24 PM
I have to believe that the people claiming to be the attackers were just trolls, whether they were actually doing the attacking or not.

They claimed responsibility on 4chan, ferchrissake.
Title: Re: Minecraft
Post by: Kayin on October 21, 2010, 11:19:02 PM
if i were notch, i would drop the game right now and never return, after my players proved themselves to be complete fucking assholes

I'm not sure if I'd go this far, but I personally wouldn't be investing money to get more people to make the game with me. Still, I think my sentiment is mostly the same. RIDE THAT ALL THE WAY TO RETIREMENT. Or work on another game. Whatever. But yeah, temporary inconvenience to Notch is like whatever, fucker is rich. BUT I WANNA GET ON AND WORK ON MY FLOATING ISLANDS........... Which I just did. But I hate waiting. >:|
Title: Re: Minecraft
Post by: Lottel on October 21, 2010, 11:25:45 PM
Well Notch took his money and invested in his own company. Minecraft is just the beginning and it's only going to get bigger. According to his blog. Apparently. all of his coding gets in the way of all of his updating.
He's hired more coders to work for him, apparently. Has an office building now.

He's living his dream. Millions of dollars and he invests in his dream.

Fucking dick.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 22, 2010, 01:27:12 AM
Looks like the DDOS jerkwad just struck again.
Title: Re: Minecraft
Post by: Shinra on October 22, 2010, 05:40:58 AM
if i were notch, i would drop the game right now and never return, after my players proved themselves to be complete fucking assholes

except for the part where he's not doing this for free like the Dwarf Fortress guy, and hasn't put out a meaningful update in like two months, and the majority of people playing the game have paid for it, and he's basically the most successful independent developer of all time simply because of word of mouth from the players who you think are complete assholes.

I'm not saying the DDOSers are right, but jesus christ, this isn't an issue of him doing something out of the good of his heart and being attacked for no reason.
Title: Re: Minecraft
Post by: Kazz on October 22, 2010, 06:37:36 AM
if i were notch, i would drop the game right now and never return, after my players proved themselves to be complete fucking assholes

except for the part where he's not doing this for free like the Dwarf Fortress guy, and hasn't put out a meaningful update in like two months, and the majority of people playing the game have paid for it, and he's basically the most successful independent developer of all time simply because of word of mouth from the players who you think are complete assholes.

I'm not saying the DDOSers are right, but jesus christ, this isn't an issue of him doing something out of the good of his heart and being attacked for no reason.


shinra being shinra

maybe if he hadn't promised an enormous update and told everybody exactly when it was coming out (and here, if you don't know, i'm referring to the coming Halloween update) i'd think you made any sense

but you don't make any sense
Title: Re: Minecraft
Post by: jsnlxndrlv on October 22, 2010, 10:01:51 AM
PCGamer is previewing the Halloween update. (http://www.pcgamer.com/2010/10/22/minecraft-halloween-update-preview-meet-the-ghasts/) Ghasts are apparently flying monsters that shoot fireballs which can destroy blocks and set fire to the world, but only appear in the fast-travel hellscape.
Title: Re: Minecraft
Post by: Burrito Al Pastor on October 22, 2010, 10:55:04 AM
I'll be curious to see how those ghosts target their fireballs (and this may be a question that skeleton targeting can make precedents for) - they can destroy terrain, sure, but do they shoot if they can't see you? i.e. if you constructed enclosed tunnels within the hell dimension between your hellgates, would they shoot the blocks of your tunnel when you were behind them, or just indiscriminately target non-hell blocks period, or just ignore them because they can never see you and thus never target anything?

In other words, will Hell provide an infrastructure in which we can (theoretically) establish a serverwide transit system that's mostly risk-free? (Of course, the construction of said infrastructure would be hilariously hazardous, but...
Title: Re: Minecraft
Post by: Koah on October 22, 2010, 11:01:51 AM
Personally, I don't see how developing portals to a hellish dimension full of lava and fireball-shooting floating heads as a means of quick transport could possibly end poorly.
Title: Re: Minecraft
Post by: Zaratustra on October 22, 2010, 11:11:15 AM
Thank you for traveling with Pyoko HellLines. Mind the step.
Title: Re: Minecraft
Post by: Cthulhu-chan on October 22, 2010, 12:02:37 PM
A world in which we cannot develop rapid transit via a sidestep through the abyss is not a world I want to live in.
Title: Re: Minecraft
Post by: Classic on October 22, 2010, 12:41:49 PM
Subspace is cool. I like it.
Title: Re: Minecraft
Post by: Detonator on October 22, 2010, 03:16:06 PM
If we were real men, we would build EVERYTHING in Hell and not just use it for traveling.
Title: Re: Minecraft
Post by: Brentai on October 22, 2010, 03:37:29 PM
I vow to mod the server to force you to listen to the subspace music from Star Control 2 while you're down there.
Title: Re: Minecraft
Post by: Bongo Bill on October 22, 2010, 03:39:51 PM
Hyperspace or Quasispace? Original version or modern remix (http://www.medievalfuture.com/precursors/)? And, if Hyperspace, which new version?
Title: Re: Minecraft
Post by: Mothra on October 22, 2010, 04:29:25 PM
If we were real men, we would build EVERYTHING in Hell and not just use it for traveling.

I'm pretty on-board with Operation: Hell World City USA
Title: Re: Minecraft
Post by: Zaratustra on October 22, 2010, 04:56:33 PM
Star Control II: Quasispace Theme (http://www.youtube.com/watch?v=rCetN193LmI#)
Title: Re: Minecraft
Post by: Ziiro on October 22, 2010, 09:10:03 PM
(http://i.imgur.com/ltTeG.jpg)

Minecraft creeper carousel (http://www.youtube.com/watch?v=QsRg5N544f0#ws)
Title: Re: Minecraft
Post by: Ziiro on October 23, 2010, 01:51:05 PM
See, here's something I find frustrating from Notch:

Quote from: http://twitter.com/Gagtech/status/28441348290
@notch I dont suppose SMP will be getting damage with this halloween update, will it?
Quote from: http://twitter.com/notch/status/28441378723
@Gagtech we'll see next week during the crunch.
Quote from: http://twitter.com/Mast3r_Shak3r/status/28441968310
@notch @Gagtech PLEASE WE NEED THIS SOOO BAD!!
Quote from: http://twitter.com/notch/status/28442052534
@Mast3r_Shak3r @Gagtech If it's not in for the 31'st, it will be soon after. SMP is highest priority.

So SMP is his highest priority, but the fix that would make SMP actual SMP instead of a glorified creative mode is might be delayed until after the content update. Which, might I add, contains new mobs that won't be in SMP, unless he updates health/damage.

:facepalm:
Title: Re: Minecraft
Post by: Detonator on October 23, 2010, 02:07:19 PM
solution: DDoS minecraft.net on the 31st until the patch that includes SMP damage is finished
Title: Re: Minecraft
Post by: Ziiro on October 23, 2010, 02:31:39 PM
Good idea. If I do that, then I guess Notch will just have to

(http://img42.imageshack.us/img42/5679/creeperbro.png)
     Deal with it.
Title: Re: Minecraft
Post by: Kayin on October 23, 2010, 05:40:12 PM
So SMP is his highest priority, but the fix that would make SMP actual SMP instead of a glorified creative mode is might be delayed until after the content update. Which, might I add, contains new mobs that won't be in SMP, unless he updates health/damage.

:facepalm:

I'm not sure if thats actually true. Without a lot of other features, damage in SMP would just be obnoxious and make the game suck. For example: If SMP had health now. I'd just be an annoyance that punishes you for slipping. I don't care if it takes a bit more to add health, because without having other stuff, SMP will just be a piece of shit. I'd rather have creative then an obnoxious, unfun version single player.
Title: Re: Minecraft
Post by: Brentai on October 23, 2010, 06:34:37 PM
Server is at minecraft.brontoforum.us right now, by the way.

If we end up running two instances I'll probably change it to something like zanzibarland and galuade.
Title: Re: Minecraft
Post by: Zaratustra on October 24, 2010, 06:25:42 AM
So SMP is his highest priority, but the fix that would make SMP actual SMP instead of a glorified creative mode is might be delayed until after the content update. Which, might I add, contains new mobs that won't be in SMP, unless he updates health/damage.

:facepalm:

I'm not sure if thats actually true. Without a lot of other features, damage in SMP would just be obnoxious and make the game suck. For example: If SMP had health now. I'd just be an annoyance that punishes you for slipping. I don't care if it takes a bit more to add health, because without having other stuff, SMP will just be a piece of shit. I'd rather have creative then an obnoxious, unfun version single player.

If damage actually worked, we could turn monsters back on.
Title: Re: Minecraft
Post by: Brentai on October 24, 2010, 10:34:05 AM
What Zara said.  It's not that monsters aren't currently implemented, it's just that they function only as nigh-invulnerable irritations.
Title: Re: Minecraft
Post by: Kayin on October 24, 2010, 10:56:30 AM
It's not just that. Minecarts don't work, breakable items last forever, or duping. The 'end game' of Singleplayer is pretty lame as is, so not even having much else to do but continue making giant big things is kinda boring. I'm sure a lot of this stuff will get fixed soon, but "IF HE FIXES HEALTH EVERYTHING WOULD BE GOOD" is a pretty stupid comment, imo.
Title: Re: Minecraft
Post by: Joxam on October 24, 2010, 11:04:29 AM
But... but... when he fixes health I can finally push people off cliffs FOR REALS
Title: Re: Minecraft
Post by: Kayin on October 24, 2010, 12:42:14 PM
RIGHT SO THE SAME GAME AS WE'RE PLAYING NOW, BUT MORE ANNOYING D:<
Title: Re: Minecraft
Post by: Joxam on October 24, 2010, 12:48:47 PM
For you maybe.
Title: Re: Minecraft
Post by: Zaratustra on October 24, 2010, 12:57:28 PM
it's not like monsters can reach any of your sky forts kayin
Title: Re: Minecraft
Post by: Detonator on October 24, 2010, 01:04:36 PM
But... but... when he fixes health I can finally push people off cliffs FOR REALS

don't even fucking joke about that
Title: Re: Minecraft
Post by: Kayin on October 24, 2010, 01:17:53 PM
Actually they could spawn INSIDE them. I'm not too afraid about damage or monsters or anything, I'm just saying that enough stuff needs to be done so multiplayer doesn't devolve into a more boring single player, as opposed to a communal creative mode. So if it takes a few more updates after the 30th to make it that way, whatever.
Title: Re: Minecraft
Post by: Brentai on October 24, 2010, 01:39:09 PM
Enjoy your alpha.
Title: Re: Minecraft
Post by: TA on October 24, 2010, 01:55:28 PM
I thought they only spawned in darkness.  If the interior is lit, you're fine.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 24, 2010, 02:20:44 PM
Yeah. Kayin's saying that some of his floating structures get pretty dark inside!
Title: Re: Minecraft
Post by: François on October 24, 2010, 02:33:06 PM
Enemy mobs spawn on blocks with a light value of 7 or less. A block with a torch in it has a light value of 14, and any block with a non-zero light value raises the light value of adjacent blocks up to its own minus 1. So you have to make sure every walkable tile in your construction is within 7 blocks of a torch, taking into account whether the torch is at floor level or elevated and if it has to "flow" around obstacles.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 24, 2010, 02:48:18 PM
Enemy mobs spawn on blocks with a light value of 7 or less. A block with a torch in it has a light value of 14, and any block with a non-zero light value raises the light value of adjacent blocks up to its own minus 1. So you have to make sure every walkable tile in your construction is within 7 blocks of a torch, taking into account whether the torch is at floor level or elevated and if it has to "flow" around obstacles.

Thank you for explaining exactly why all of my structures will eventually be crawling with criminal scum. I will keep this lighting advice in mind for the future.
Title: Re: Minecraft
Post by: Smiler on October 24, 2010, 04:09:30 PM
(http://dl.dropbox.com/u/123768/forum%20post%20pictures/minecraft/LXfkc.gif)
Title: Re: Minecraft
Post by: upthorn on October 25, 2010, 05:25:58 AM
With the impending patch and server reset/second instance opening I've been feeling kinda blase about all I've done there, and how lame my creation is, etc

but then a few minutes ago I was looking through my public dropbox folder and I saw
(http://dl.dropbox.com/u/75343/Castle_Wip_Front2.png)

and then I logged back in and I saw

(http://dl.dropbox.com/u/75343/logal_finished.png)

And you know, I feel a lot better about it. Especially since I had no plans or designs beyond "a castle, lol" when I started this thing.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 25, 2010, 05:33:02 AM
Man, LOGAL's awesome, to say nothing of your glorious oversea roads, which I use constantly. I'm envious of anybody who can plan a structure and actually see it to completion; I've started, like, five different projects so far, and the only one I finished was that goofy Klein bottle-inspired structure.

The raw architecture for my cliff-side castle is nearly finished; I still need to furnish it properly, though, and I wanted to build a port under it.

(http://i140.photobucket.com/albums/r40/jsnlxndrlv/NewbietopianPalace.png)
Title: Re: Minecraft
Post by: Royal☭ on October 27, 2010, 05:53:35 PM
Minecraft Biome Test (http://www.youtube.com/watch?v=953XeQ3qwMM#ws)

Can't wait to start that new map.
Title: Re: Minecraft
Post by: Zaratustra on October 28, 2010, 07:39:20 AM
MCAdmin goes for a rather novel approach to terms of service:

http://www.reddit.com/r/Minecraft/comments/dxm6h/apparently_dont_use_mcadmin/c13p1cb (http://www.reddit.com/r/Minecraft/comments/dxm6h/apparently_dont_use_mcadmin/c13p1cb)
Title: Re: Minecraft
Post by: jsnlxndrlv on October 28, 2010, 11:45:13 AM
Quote
string[] banlist = PostRequest.Send("https://bans.mcadmin.eu/uplink_list.php", "validation=hot_382_gay_3848_fox_5832_yiff").Split(new char[] {':'});

That's, uh. The validation key for the MCAdmin master list.
Title: Re: Minecraft
Post by: Smiler on October 28, 2010, 01:56:44 PM
Yeah, the creators are furries, or at least one of them is.
Title: Re: Minecraft
Post by: Detonator on October 29, 2010, 04:35:37 AM
Brand new previews (http://www.pcgamer.com/2010/10/29/minecraft-halloween-update-hands-on) of the Halloween update (http://www.indiegames.com/blog/2010/10/handson_with_the_minecraft_hal.html).
Title: Re: Minecraft
Post by: Royal☭ on October 29, 2010, 05:08:14 AM
Minecraft Halloween Preview - IndieGames.com (http://www.youtube.com/watch?v=6BKba3dh9QY#)

This video shows the ghasts in action, they look pretty neat and not as big a problem as we thought they might be.  Looks like it'll be a fun time!
Title: Re: Minecraft
Post by: Lottel on October 29, 2010, 06:55:16 AM
So I've had this error for a week or so
Minecraft Error (http://www.youtube.com/watch?v=XfsdfrakEjc#)

I've checked several forums and posted there but they all told me to replace my bin folder and do this and that.

The problem I have is with the individual save. No idea how to fix that. Any one have a clue?
Title: Re: Minecraft
Post by: Smiler on October 29, 2010, 07:17:00 AM
This update looks so good.

Lottel: Find a save editor like NBTedit and crank up your health or move yourself back to spawn.
Title: Re: Minecraft
Post by: JDigital on October 29, 2010, 10:25:57 AM
Minecraft - Clay (http://www.youtube.com/watch?v=hILeTtL12jw#ws)
Title: Re: Minecraft
Post by: Lottel on October 29, 2010, 10:54:28 AM
Lottel: Find a save editor like NBTedit and crank up your health or move yourself back to spawn.

Ugh. Took me forever. But I did it. Now to spend hours making torches and finding obsidian.
Title: Re: Minecraft
Post by: upthorn on October 29, 2010, 07:23:23 PM
When I advised you to delete the bin folder, it sounded like it was crashing on the menu before you even managed to click single/multi/options. If that is incorrect, then I apologize for the bad advice.
Title: Re: Minecraft
Post by: Lottel on October 29, 2010, 10:30:36 PM
Nah. That's what a LOT of people advised. Delete the bin folder. Unzip the .jar and replace a few files. Delete these two folders. Delete it all and redownload.

It took me a while to remember the problem was with my save file.
It's kind of obvious and I am a dumb for not doing anything about it sooner.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 30, 2010, 12:28:24 AM
hey0's server mod has a plugin that allows, quote, "protecting, removing, filling and replacing user selected areas of the game world"

I played on a server today that used this. While we don't know how it's going to be affected by Sunday's update, I'd highly recommend we use the hey0 mod and some of the plugins. The server I played on had a variety of features, including the ability to /sethome to relocate individual spawn points (but which doesn't affect compasses—they still point to the original spawn), /warp to teleport players to any location an admin has keyworded, player privileges which prevent unsolicited visitors from being able to access the contents of chests or destroy any existing blocks, rollback commands to either restore the entire server or selected portions, the admin ability to move entire pieces of landscape, an admin command to remove all TNT in an N-block radius, and more. It seems like the sort of thing we could really use.
Title: Re: Minecraft
Post by: Smiler on October 30, 2010, 05:41:07 AM
But I'll miss the old method of getting rid of all of the tnt Joxam might have planted.

That method being blowing it up.
Title: Re: Minecraft
Post by: Royal☭ on October 30, 2010, 05:47:50 AM
We don't need individual warps as badly, since we'll be able to place twisted Obsidian portals to The Slip in some areas, but I would like player privileges.  That way way Sharkey or someone could post the IP address and we wouldn't have to worry about griefers.  Do any of these mods provide List or Who commands?
Title: Re: Minecraft
Post by: jsnlxndrlv on October 30, 2010, 06:10:23 AM
Yeah, /list was also enabled as a player command on the server I was on.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 07:58:31 AM
hey0's server mod has a plugin that allows, quote, "protecting, removing, filling and replacing user selected areas of the game world"

I played on a server today that used this. While we don't know how it's going to be affected by Sunday's update, I'd highly recommend we use the hey0 mod and some of the plugins. The server I played on had a variety of features, including the ability to /sethome to relocate individual spawn points (but which doesn't affect compasses—they still point to the original spawn), /warp to teleport players to any location an admin has keyworded, player privileges which prevent unsolicited visitors from being able to access the contents of chests or destroy any existing blocks, rollback commands to either restore the entire server or selected portions, the admin ability to move entire pieces of landscape, an admin command to remove all TNT in an N-block radius, and more. It seems like the sort of thing we could really use.

That sounds useful for the current server, but I'm not sure if I want that on a survival server.  It would be kinda lame to be able to warp out of any sticky situation.

So now that we have the server, what is the possibility of just running both the old map and a new map simultaneously?

Also Notch just said on his Twitter that multiplayer damage won't be in tomorrow's patch, so we should hold off on generating a new multiplayer map anyway.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 08:47:06 AM
Current update status as of 15 minutes ago. (http://www.minecraft.net/temp/status.png)  Torches will be safe for now.
Title: Re: Minecraft
Post by: Zaratustra on October 30, 2010, 09:32:49 AM
Some interesting mods which might or might not break come the update

http://crafthub.net/2010/10/25/the-mod-compendium/ (http://crafthub.net/2010/10/25/the-mod-compendium/)
Title: Re: Minecraft
Post by: Kayin on October 30, 2010, 09:57:40 AM
You can already warp out of sticky situations with /home.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 10:01:59 AM
You can already warp out of sticky situations with /home.

but right now the only danger is falling off the entire map or getting lost so it's ok.  you can't /home in single player.
Title: Re: Minecraft
Post by: Kayin on October 30, 2010, 10:05:37 AM
Right, but having a more useful teleport command is probably better in the long run. Though if it can be turned off in the survival server, thats cool too.
Title: Re: Minecraft
Post by: Brentai on October 30, 2010, 10:06:40 AM
We can talk about mods on Monday, is my official stance.
Title: Re: Minecraft
Post by: yyler on October 30, 2010, 10:20:46 AM
I played on a server today that used this. While we don't know how it's going to be affected by Sunday's update, I'd highly recommend we use the hey0 mod and some of the plugins. The server I played on had a variety of features, including the ability to /sethome to relocate individual spawn points (but which doesn't affect compasses—they still point to the original spawn), /warp to teleport players to any location an admin has keyworded, player privileges which prevent unsolicited visitors from being able to access the contents of chests or destroy any existing blocks, rollback commands to either restore the entire server or selected portions, the admin ability to move entire pieces of landscape, an admin command to remove all TNT in an N-block radius, and more. It seems like the sort of thing we could really use.
I run this mod/plugin

The tnt removal is probably part of the Cuboid Plugin. I'm not sure what they're doing for rolling back part of the world unless that's also Cuboid -- you can select areas 3D cubes of any size and save them, copy them, paste them, delete them, whatever. It also lets you make spheres of any size, cylinders and disks. It's actually incredibly useful. It also lets you lock chests I think and create area ownership with either single user rights or group priveleges

Other plugins for hey0's mod that are useful: CraftIRC, which runs an IRC relay -- I make the dev add something in every week or so; QuickPort (http://www.youtube.com/watch?v=XQHYUeZCRK4#), which lets you hop around a map using a compass

There's something that makes dynamic signs but I forget what it is -- basically they tell you game time, irl time, or can warp you (ie, Click here to go to SUPERDUNGEON).

There's also in an game email plugin and one that forces the server to loop a certain time interval, ie day or twilight or whatever

all in all I recommend you guys use hey0's mod; it's got a ton of shit built in by default and the plugins make it invaluable. Plus it's probably the only mod that is good enough to use /commands rather than !commands so people doing shit doesn't spam the fucking chat

Setting it up is a bit weird at first but it makes sense once you look at it long enough
Title: Re: Minecraft
Post by: stump sock on October 30, 2010, 11:11:45 AM
The server I usually play on uses the hey0 tools and it's nice. Being able to whitelist players and nerf TNT as needed is great. And while you can argue the merits of whether or not /sethome /home is cheap, it is able to be disabled and in a game where you can't die to get back to your spawn, it's invaluable. The mod tools alone are great, being able to warp to players, to warp the players themselves, spawn items, etc. You guys should definitely consider it.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 12:42:35 PM
Judging from Notch's twitter, the patch will be released at midnight Sweden time (6PM Eastern).

Unfortunately portals and minecarts won't be working in multiplayer.  You can generate a hell-only MP map, but you can't move between them yet.
Title: Re: Minecraft
Post by: Ziiro on October 30, 2010, 01:15:43 PM
So from the sounds of it, he set the bar high.. And actually did okay in getting close to meeting it?

Close enough. That said: I'm still sort of frustrated that he says "SMP is highest priority" then doesn't follow through on that idea at all. I'm hoping the SMP problems (The Slip, Minecarts, Health) are all fixed relatively soon, but my pessimistic estimate is that he'll take another break after this patch and we won't see an update for at least three or four weeks.
Title: Re: Minecraft
Post by: jsnlxndrlv on October 30, 2010, 01:22:26 PM
portals ... won't be working in multiplayer

:oh:

Of the three things Ziiro mentioned, I'm only anxious for two of them. Don't get me wrong: I want mutliplayer to have health, eventually. But until the novelty wears off of constructing things that you effectively can't in single player, I don't really want to bother with constantly killing myself by falling and lava.

Title: Re: Minecraft
Post by: Bongo Bill on October 30, 2010, 01:24:36 PM
Weren't you guys planning a hell-only MP map anyway?
Title: Re: Minecraft
Post by: Ziiro on October 30, 2010, 01:25:18 PM
I guess what it comes down to is what people want out of Minecraft. My initial vision I had for Minecraft SMP was something along the lines of a multi-player dwarf fortress set-up. If you're into the creative aspect more, I see why you'd hate health and mobs.
Title: Re: Minecraft
Post by: François on October 30, 2010, 01:41:50 PM
So from the sounds of it, he set the bar high.. And actually did okay in getting close to meeting it?

I think that with the new company stuff, he traded acceleration for top speed. The 0-100 is kind of painful, but once things get rolling and smoothed out, it's gonna be faster than if he was still chipping at it alone and had never "wasted" time setting up a Thing.

Of course maybe I'm being overly optimistic?
Title: Re: Minecraft
Post by: Zaratustra on October 30, 2010, 01:50:47 PM
- no portals in multiplayer
- no fishing in multiplayer
- no damage in multiplayer

TURNS OUT STARTING A COMPANY IS HARD WHO KNEW
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 01:56:36 PM
Minecraft.net is down.  Guessing there may be a wee bit of stress on their server.

Notch says that the full SMP implementation will be released with the transition to beta.  Don't know when that will be, but I don't think there's much more content-wise to add before that.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 02:18:36 PM
ooooooh baby this is nice
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 02:26:34 PM
(http://i512.photobucket.com/albums/t322/DetonatorNova/mcsunset.jpg)
Title: Re: Minecraft
Post by: NexAdruin on October 30, 2010, 02:46:47 PM
That is the most beautiful picture I've ever seen.

And I've seen a lot of pictures of naked girls in my time.
Title: Re: Minecraft
Post by: Lottel on October 30, 2010, 02:49:56 PM
Maybe the picture's only alright and you are gay?
Title: Re: Minecraft
Post by: NexAdruin on October 30, 2010, 02:52:42 PM
I never thought of it like that. Oh god my whole world has been destroyed and instantaneously recreated but now it is slightly different.
Title: Re: Minecraft
Post by: Brentai on October 30, 2010, 03:00:06 PM
Wait until you see the new giant penis statues.
Title: Re: Minecraft
Post by: Kayin on October 30, 2010, 03:03:06 PM
To be fair to Notch, he said a few times that "SMP is highest priority (besides for the Halloween update)." Personally I'd rather have more single player features than SMP right now anyways, because SMP seems more like "Get to the point where single player is boring much faster" and keeping peoples interest is important. His next goal will be moving into Beta (Which means SMP = Single Player Survival), which is fair at this point. So in short I a 100% satisfied with how Notch is handling everything, besides perhaps promising a lot and not being able to keep up entirely (though he came damn close). In the future I'm more excited about minecarts in multi than health, personally. High speed transit projects sound awesome.
Title: Re: Minecraft
Post by: Brentai on October 30, 2010, 03:10:53 PM
I was really hoping for subspace travel, honestly.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 03:19:25 PM
amazing new recipe: jack o'lantern with torch below it = lit jack o'lantern

also:
(http://i512.photobucket.com/albums/t322/DetonatorNova/mcoasis.jpg)
Title: Re: Minecraft
Post by: Ziiro on October 30, 2010, 03:47:41 PM
I wouldn't believe it if it hadn't just happened to me.

Built a hell portal, explored hell, then I built a portal to leave and my portal to leave warped me into a dungeon, next to a chest, with a zombie eating me already.
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 04:16:34 PM
since the Minecraft servers seem to be stable now, can we get our server updated?
Title: Re: Minecraft
Post by: Lottel on October 30, 2010, 04:28:25 PM
I learned a few things.
One: build a portal into a cliffside. So that all sides of the portal, save the entrance, are covered.  This will teleport you into the Nether and when you turn around to come back, there will be TWO portals. So free obsidian. I tore down the second portal and went back into the first and repeated it. New portal appeared. Neato.
Two: Ghasts CAN AND WILL turn off portals, leaving you stranded if you don't have a way to reignite the portal.
Three: I AM NEVER GOING TO HELL AGAIN. Shit was "heh. This is kind of creepy" until the sounds of people crying started to play. ON REPEAT. WITH BITS OF LAUGHTER THROWN IN.
Title: Re: Minecraft
Post by: Beat Bandit on October 30, 2010, 05:02:09 PM
Is there a consistent ratio between meters in the slip vs. the real world?
Title: Re: Minecraft
Post by: Detonator on October 30, 2010, 05:03:45 PM
Is there a consistent ratio between meters in the slip vs. the real world?

I believe it's 16 real world blocks for every block in the slip/hell/nether.
Title: Re: Minecraft
Post by: François on October 30, 2010, 08:10:18 PM
Three: I AM NEVER GOING TO HELL AGAIN. Shit was "heh. This is kind of creepy" until the sounds of people crying started to play. ON REPEAT. WITH BITS OF LAUGHTER THROWN IN.

You know, at first I was all, "fast travel, fuck yeah!", but, err... I... I think I'll walk. :>_>:
Title: Re: Minecraft
Post by: Brentai on October 30, 2010, 08:26:00 PM
since the Minecraft servers seem to be stable now, can we get our server updated?

Done.

All I did was update the .jar, so you won't see any world changes, or new configs.  Look for a new parallel instance shortly.

I may have to lower the memory allocation to a reasonable amount for these.  It should not be a problem.

EDIT: Actually I'm going to take this time to do some extra maintenance, so check back and I'll announce when it's back up.

Aaand we're done.  Looking over the actual list of multiplayer updates it seems like a new world at this point would be frivolous at best, so we're sticking with the old one.

There are some changes to how the server is working on this end, but none of them should really affect you except this one:

minecraft.brontoforum.us is no longer a valid address.  Please connect using bigshell.brontoforum.us

That is all.
Title: Re: Minecraft
Post by: Bal on October 30, 2010, 08:52:45 PM

Three: I AM NEVER GOING TO HELL AGAIN. Shit was "heh. This is kind of creepy" until the sounds of people crying started to play. ON REPEAT. WITH BITS OF LAUGHTER THROWN IN.

You'd love the soundtrack in DEFCON.
Title: Re: Minecraft
Post by: upthorn on October 30, 2010, 10:28:56 PM
Code: [Select]
<Upth> oh goddammit
<Upth> so, patch introduced a new bug that only happens in MP
<Upth> you can no longer walk on the top z-layer
<Upth> if your head goes above the top buildable level, you get stuck and start twitching and can't move or fall or lay blocks
<Upth> until you /home
<Brentai> :|
<Upth> doesn't occur in SP, so it must not be intentional

Until this is fixed, some of our awesome architecture is ruined, as you can't walk on top for beautiful views. (zed's pyramid, LOGAL tower, The Spire, etc)
Title: Re: Minecraft
Post by: TA on October 30, 2010, 10:38:16 PM
Fire up some kind of map editor, lower everything by one Z level?
Title: Re: Minecraft
Post by: Zaratustra on October 31, 2010, 04:29:07 AM
hey0's mod been updated to the latest server version already.

http://hey0.net/get.php?dl=serverbeta (http://hey0.net/get.php?dl=serverbeta)

useful plugins

http://forum.hey0.net/viewtopic.php?id=33 (http://forum.hey0.net/viewtopic.php?id=33) cuboids
http://forum.hey0.net/viewtopic.php?id=509 (http://forum.hey0.net/viewtopic.php?id=509) chunk marker
http://forum.hey0.net/viewtopic.php?id=174 (http://forum.hey0.net/viewtopic.php?id=174) scheduled mapper
Title: Re: Minecraft
Post by: Detonator on October 31, 2010, 05:50:52 AM
Fire up some kind of map editor, lower everything by one Z level?

Seems a little drastic for an obvious bug that doesn't really affect all that much.

Also a word of warning for single player people: there's a bug that makes your entire inventory disappear instead of dropping when you die.  So be extra careful if you're carrying a lot of valuable stuff.
Title: Re: Minecraft
Post by: Joxam on October 31, 2010, 06:21:43 AM
Sounds like he fixed that in an update today.
Title: Re: Minecraft
Post by: Zaratustra on October 31, 2010, 06:24:50 AM
Portals don't quite match up yet. Like, if you make a Earth portal, the Nether portal might get relocated to a nearby tile to avoid clipping, and then when you come back it'll link to a different location.
Title: Re: Minecraft
Post by: Lottel on October 31, 2010, 06:27:30 AM
FOUND A LARGE LARGE ANGER INDUCING BUG
My save said 0.0 earlier. Luckily I saved a copy yesterday while trying to fix. So I replaced it.
Just said it again. I clicked on it and it was fine.

So I got rid of a days worth of work and had a quick scare. Sent an email but warning you guys anyway.


EDIT: Spawning may be bugged. I had a 8x4 rectangle FILLED with mobs. I mean several per square. Not to mention that my land is overrun by mobs.

I am rather looking forward to the next update. Until then, I am going to try to not die and kill all these chickens and shit I can.
Title: Re: Minecraft
Post by: NexAdruin on October 31, 2010, 10:04:07 AM
Portals don't quite match up yet. Like, if you make a Earth portal, the Nether portal might get relocated to a nearby tile to avoid clipping, and then when you come back it'll link to a different location.

Infinite obsidian can be made using this glitch.  :perfect:
Title: Re: Minecraft
Post by: yyler on October 31, 2010, 10:08:01 AM
hey0's mod been updated to the latest server version already.

http://hey0.net/get.php?dl=serverbeta (http://hey0.net/get.php?dl=serverbeta)

useful plugins

http://forum.hey0.net/viewtopic.php?id=33 (http://forum.hey0.net/viewtopic.php?id=33) cuboids
http://forum.hey0.net/viewtopic.php?id=509 (http://forum.hey0.net/viewtopic.php?id=509) chunk marker
http://forum.hey0.net/viewtopic.php?id=174 (http://forum.hey0.net/viewtopic.php?id=174) scheduled mapper

http://forum.hey0.net/viewtopic.php?id=399 (http://forum.hey0.net/viewtopic.php?id=399) CraftBook (elevators, gates)
http://forum.hey0.net/viewtopic.php?id=426 (http://forum.hey0.net/viewtopic.php?id=426) Bucket fix
Title: Re: Minecraft
Post by: Norondor on October 31, 2010, 11:43:39 AM
for some reason trees seem to be immortal in my game which is not as cool as it sounds

on the other hand i have a house up a tree in an endless forest directly beneath a flying island with a waterfall coming off it so i can't complain too much
Title: Re: Minecraft
Post by: JDigital on October 31, 2010, 01:42:05 PM
Trees have a bug where you can't chop them if they grow while you're logged in. The client can't see the green leafy stuff, so it lets you chop the log. The server can see the leafy stuff, and doesn't think you can hit the log through the leafy stuff.

The best TNT defusal method I've found is to surround the whole lot in a tank full of water. As long as your water coverage is good and you set the TNT blocks off one at a time, it should be safe. In small-scale tests, I managed to blow out the side of my tank twice but the statue was unharmed.
Title: Re: Minecraft
Post by: upthorn on October 31, 2010, 02:15:44 PM
hey0's mod been updated to the latest server version already.

http://hey0.net/get.php?dl=serverbeta (http://hey0.net/get.php?dl=serverbeta)

useful plugins

http://forum.hey0.net/viewtopic.php?id=33 (http://forum.hey0.net/viewtopic.php?id=33) cuboids
http://forum.hey0.net/viewtopic.php?id=509 (http://forum.hey0.net/viewtopic.php?id=509) chunk marker
http://forum.hey0.net/viewtopic.php?id=174 (http://forum.hey0.net/viewtopic.php?id=174) scheduled mapper

http://forum.hey0.net/viewtopic.php?id=399 (http://forum.hey0.net/viewtopic.php?id=399) CraftBook (elevators, gates)
http://forum.hey0.net/viewtopic.php?id=426 (http://forum.hey0.net/viewtopic.php?id=426) Bucket fix
Craftbook looks... aesthetically displeasing. If it at least used redstone somehow instead of signs, it would integrate much better.
Title: Re: Minecraft
Post by: yyler on October 31, 2010, 06:10:56 PM
It's not that bad. Signs are pretty innocuous.
Title: Re: Minecraft
Post by: Detonator on October 31, 2010, 08:40:17 PM
Is there a consistent ratio between meters in the slip vs. the real world?

I believe it's 16 real world blocks for every block in the slip/hell/nether.

Apparently it's actually 8 now.  Haven't tested it out myself, just going by Notch's twitter.
Title: Re: Minecraft
Post by: upthorn on October 31, 2010, 09:38:19 PM
It's not that bad. Signs are pretty innocuous.
From a programming perspective, giving signs differing abilities based on their text is an ugly hack.
From a programming perspective, right-clicking signs is an ugly and hackish... hack to make the feature work.
From a user perspective, right-clicking signs is a kludgy and inconsistent interface method, as normally right-clicking a sign does nothing, and whether or not a sign does anything depends entirely upon its text.
I am not opposed to the idea of lightswitches, elevators, or gates, but the implementation described sounds pretty terrible to me. If you add a feature like that, make use of the existing user interface tools, don't just tack on a new one with a totally different paradigm.

No problem at all with the description of bookcases in that, though.
Title: Re: Minecraft
Post by: Ziiro on November 01, 2010, 11:31:28 AM
Survival Mode Multiplayer is priority #1 (http://notch.tumblr.com/post/1452872379/survival-mode-multiplayer-is-priority-1)

:8D:

I wish I had more to say. But the emoticon really expresses how I feel about this news.
Title: Re: Minecraft
Post by: Zaratustra on November 01, 2010, 01:44:37 PM
Survival Mode Multiplayer is priority #1 (http://notch.tumblr.com/post/1452872379/survival-mode-multiplayer-is-priority-1)

:sarcasm:

I wish I had more to say. But the emoticon really expresses how I feel about this news.
Title: Re: Minecraft
Post by: Detonator on November 01, 2010, 03:09:42 PM
Also it looks like he'll be releasing the next updates as they come instead of saving up for a single huge patch.
Title: Re: Minecraft
Post by: NexAdruin on November 01, 2010, 04:16:50 PM
Now plugins can break multiple times and take a day to fix themselves every update.
Title: Re: Minecraft
Post by: François on November 01, 2010, 04:58:10 PM
So, anyone has a convincing argument re: the common nether blocks not being the ever-burning flesh of the damned? I can't seem to shake the idea my romantic fireplace is fueled by a bloody chunk of rapist meat.

In other news, I thought I had taken the spook out of hell by turning the volume down, but having half a dozen ghasts bombard your portal as you're trying to leave with a haul of glowy dust is its own flavor of heart-pounding excitement, especially when said portal just happened to spawn on a skinny bridge linking the top of two tall mesas and is open to shots from every direction but straight down. Good thing the rest of my inventory was half bacon and half arrows.
Title: Re: Minecraft
Post by: NexAdruin on November 01, 2010, 07:47:14 PM
I've built little houses around each portal, even in the netherworld. Try that maybe?

Also, I think the official name for duraflame blocks is "bloodstone," so maybe you are roasting the flesh of the damned.
Title: Re: Minecraft
Post by: Lottel on November 02, 2010, 07:51:49 AM
Traded a world with a buddy. He got a copy of my main save and I got one of his.
It's a very strange feeling, walking around in someone else's world. I guess that's because I only play survival.
But over all it was a good experience. Saw a few neat ideas and am trying it again soon.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 02, 2010, 08:09:58 AM
I'd be up for doing this once my single-player world is a little more fleshed-out.
Title: Re: Minecraft
Post by: François on November 02, 2010, 08:31:06 AM
I've built little houses around each portal, even in the netherworld. Try that maybe?

That's a good idea, but I wasn't complaining, it was actually awesome being in danger like that. :D

I like the new rarity paradigm for lightstone. On one hand, chances are you have a few easily accessible stalactites when you open a portal. On the other hand, once those are exhausted, you either have to explore further and further into the nether, or build a second portal on the overworld that's extremely far from the first one on account of space compression. I have a feeling the stuff is going to be all kinds of hard to find in multiplayer.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 02, 2010, 08:48:19 AM
I'm hoping there's a way to "grow" more lightstone eventually. The whole 9 Lighstone Dust = 1 Lightstone Block = 1 Lightstone Dust equation makes me nervous.
Title: Re: Minecraft
Post by: François on November 02, 2010, 09:38:42 AM
I don't mind there being a luxury resource that is acquired in a different manner than gold and diamonds and has an element of combat challenge to it. You can't obtain it just by cowering in a torchlit hole in the ground for long enough*; you need to gear up and raid, and the more you want the harder it is to get. And I'd still say it's less of a time investment than gathering lots of diamond.

And, well, other than for underwater, lightstone is just a convenience. Bloodstone is completely trivial to acquire and can take care of all your lighting needs forever.

*: Though even that's slightly harder now. The "enemy mobs spawn on light value of 7 or less" thing apparently still works on ground level, but the deeper you go, the bolder mobs get. I have bedrock-level excavations that keep surprising me with how bright they need to be to be kept critter-free.
Title: Re: Minecraft
Post by: TA on November 02, 2010, 09:42:46 AM
The only way to get to the Hell biome is with an Obsidian portal, right?  Which means you need to find enough Diamonds to make a pick before you can even start?
Title: Re: Minecraft
Post by: François on November 02, 2010, 09:47:04 AM
Well, yeah, there's the start-up time investment, but once you've got access to both areas, diamond is obtained by chance while digging, and lightstone is obtained by chipping it off the ceiling of hell while fending off fiery floating fiends. In terms of entertainment value I know what I'd rather do.  :8D:
Title: Re: Minecraft
Post by: jsnlxndrlv on November 02, 2010, 09:48:47 AM
Right. First you have to find at least three iron deposits, forge them into bars, and make an iron pick. But you'll probably want at least three more iron to make a minimum of one bucket. I like having two, since two water blocks placed adjacent diagonally in a 2x2 depression will give you limitless water. Then find three diamond deposits and build a diamond pick. Then a natural lava spring somewhere underground, put your water block nearby so that it runs across the surface of the pool, and harvest 14 obsidian blocks. People have said you can use less, but I've never tried.
Title: Re: Minecraft
Post by: Lottel on November 02, 2010, 09:52:05 AM
10 obsidian in a "O" with a space of 2x3 in the middle of the O works.
Title: Re: Minecraft
Post by: JDigital on November 02, 2010, 10:51:07 AM
A D&D blog I read has gone Minecraft crazy and started a public server. The latest post depicts that someone has built a giant sphere. I joined and found a sign by the sphere:

GIANT SPHERE
by jsnlxndrlv
Title: Re: Minecraft
Post by: jsnlxndrlv on November 02, 2010, 10:55:38 AM
...it's true. I was so impressed by the ORB that I wanted to try building it myself. I'm pretty sure mine's smaller, though; it's got a 33-block diameter.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 02, 2010, 11:05:06 AM
Minecraft - Mob Trap Tower - 10,824 items/hr (http://www.youtube.com/watch?v=eSHHRSoMOME#ws)
Title: Re: Minecraft
Post by: Detonator on November 02, 2010, 11:14:54 AM
So starting a new map has been challenging.  The biggest challenge is finding a cave deep enough to hold redstone/diamond/lava.  I finally found one after lots of searching.  I grabbed some redstone and a few lava buckets I could squeeze into my inventory.  Then I crafted a compass and made the looooong hike back to spawn.  I never set up a permanent base anywhere so I figured I should keep my stuff near spawn in case I died.

Now that I'm back at my spawn I'm wondering if I should search for a cave closer by or if I should make the long trek back in order to guarantee finding some lava (if I find that cave again).  I never did find diamond, but if I get 10 lava buckets I can make the obsidian in the shape of the gateway without ever having to break it.

Of course once I walk into hell, I'm going to wish I hadn't.
Title: Re: Minecraft
Post by: NexAdruin on November 02, 2010, 11:56:13 AM
There should be some way to move the spawn point in single player. Eventually you're going to get bored of where you're at and want to explore elsewhere, and taking 4 days to get there every time you die is not a fun experience, even by Dwarf Fortress definitions of "fun."
Title: Re: Minecraft
Post by: Norondor on November 02, 2010, 01:57:09 PM
i agree, but can't you use portals to "bookmark" the world as a way to mitigate this problem until notch implements beds or whatever?
Title: Re: Minecraft
Post by: Royal☭ on November 02, 2010, 05:25:56 PM
Boats, railways and portals seem to be multiple methods for branching out, really.
Title: Re: Minecraft
Post by: Norondor on November 03, 2010, 04:18:14 AM
on that note, i was really hoping that portals would maintain momentum as you passed through so you could run minecart tracks through them, but oh well.
Title: Re: Minecraft
Post by: JDigital on November 03, 2010, 07:37:35 AM
Can you set up a booster in Hell, or will it be destroyed?
Title: Re: Minecraft
Post by: Norondor on November 03, 2010, 02:01:43 PM
Can you set up a booster in Hell, or will it be destroyed?

I think it's safe to say that most things that are close to your position in hell would be destroyed in semi-short order.

i mean, either way, what i meant is that i was hoping you could ride minecarts through portals and out the other side, but not so much.
Title: Re: Minecraft
Post by: François on November 03, 2010, 02:14:48 PM
Building easy, crafting free
Powered cart on a one-way ride
Asking nothing, leave me be
Taking everything in my stride

Don't need reason, don't need rhyme
Ain't nothing I would rather do
Going down, lava time
The ghasts are gonna be there too

I'm on the railway to hell

No stop signs, speed limit
Nobody's gonna slow me down
Like a wheel, gonna spin it
Nobody's gonna mess me round

Hey pigman, paid my dues
Digging in a mining band
Hey creeper, look at me
I'm on my way to the nether land

I'm on the railway to hell
And I'm going down, all the way down
I'm on the railway to hell
Title: Re: Minecraft
Post by: TA on November 03, 2010, 02:20:22 PM
There are materials that Ghasts can't destroy, and there are ways to limit their ability to spawn.  You could harden a booster relatively easily - hardening the track itself is trickier, but Ghasts won't shoot if they can't see a person and won't shoot through glass.  Minecart helltours could be very possible.
Title: Re: Minecraft
Post by: Krankor on November 03, 2010, 07:04:16 PM
Minecraft - Mob Trap Tower - 10,824 items/hr[/url]
LOL
Title: Re: Minecraft
Post by: Royal☭ on November 04, 2010, 07:39:06 PM
So, after about an hour of play the game is now eating up one gig of memory, and it crashes fairly frequently.  Anyone else getting this problem?
Title: Re: Minecraft
Post by: JDigital on November 04, 2010, 08:30:51 PM
Let me tell you about my mine.

At the top of a hill, I built a cobblestone tower of 4 a side, 2x2 hollow inside, with the second layer from the bottom made of glass for vision. Above about five blocks the tower is dirt, since creepers can't make it up that high and I ran out of cobblestone. A diagonal tunnel inside the tower leads down as far as bedrock. The tunnel is five high, minus one for stairs, and lit by torches.

At the base of the tunnel it branches left and right. This is the main tunnel. Mining tunnels are dug every four blocks along the main tunnel on both sides. To prevent getting lost, the main tunnel has cobblestone floor and roof. A redstone torch is placed on the floor at the stairway.

A vertical shaft near the stairway leads upward. The pattern is repeated on every level, except that the mining tunnels are shifted along by two. This setup makes more blocks visible. The mining tunnels having three blocks between them means there's one row which isn't seen from the tunnel on either side, but you only miss seams that are no wider than one block and no higher than two blocks, so its' not that big a loss.

Up top, I realized I left no room for chests and built them outside. Then I used the stone to build a wall around it. This still left me vulnerable to arrows and creepers exploding my chests, so I built a great wall around the whole area and filled it with saplings and torches. I put a viewing platform on top of the tower and noticed it was within sight of my original base. Distinctive towers are useful landmarks.
Title: Re: Minecraft
Post by: upthorn on November 05, 2010, 03:21:20 AM
New server release. Fixes the bugs that were introduced with the halloween update. (http://notch.tumblr.com/post/1486843146/minecraft-alpha-1-2-1-minecraft-server-0-2-3)
Title: Re: Minecraft
Post by: Mothra on November 05, 2010, 07:52:34 AM
Would we have to start over on the Bronto Minecraft server to get hell working? Or is this just an unresolvable issue right now?
Title: Re: Minecraft
Post by: jsnlxndrlv on November 05, 2010, 08:10:50 AM
Unsolvable, at the moment. Hell doesn't work in any version of multiplayer, unless you start a hell-only server. Eventually portals to hell should work in multiplayer, as well as in-world connections from one server to another.
Title: Re: Minecraft
Post by: Brentai on November 05, 2010, 09:47:44 AM
I'll update tonight.
Title: Re: Minecraft
Post by: Ziiro on November 05, 2010, 11:20:04 AM
Deadmau5 is making music for minecraft.

Here (http://soundcloud.com/fuckmylife/minecraft-02-test) is one he made. Here (http://soundcloud.com/fuckmylife/minecraft-03-c418-and-mau5) is one he worked with C418 to make.
Title: Re: Minecraft
Post by: Beat Bandit on November 05, 2010, 11:48:22 AM
Okay what the fuck. Why is he everywhere now?
Title: Re: Minecraft
Post by: Classic on November 05, 2010, 12:51:21 PM
Hell portals?
Title: Re: Minecraft
Post by: jsnlxndrlv on November 05, 2010, 01:18:50 PM
Minecraft - Nether Adventure #1 (Halloween Update) (http://www.youtube.com/watch?v=P20-O4J4O44#ws)
Title: Re: Minecraft
Post by: François on November 05, 2010, 08:17:01 PM
I wanted to test something that required a lot of stone and a large flat plain, so I loaded my snow world with the big fortress for the first time since the Halloween update, because it still had a crapload of big chests full of stone. I had never explored very far in it, so I could travel in any direction and get new biomes and stuff not too far from home. I'm beginning to sort out the tools I need and gather some materials, wondering in what direction I should start looking for a suitable location, when I realize my winamp playlist (2539 files) shuffled to Westers (http://www.youtube.com/watch?v=C2HVddXn_yY#ws). I think, haha, maybe I should go west. But that's the sea. I'd probably have to go kind of a long way to get anywhere interesting. So I go north instead, across some mountains which will give me a good view.

The track ends. Winamp shuffles to Go West (http://www.youtube.com/watch?v=LNBjMRvOB5M#).

Quote
Now if we make a stand (Aah)
We'll find (We'll find) our promised land (Aah)

(I know that) There are many ways
(To live there) In the sun or shade
(Together) We will find a place
(To settle) Where there's so much space

Alright, dang, I get it. I start going west. A minute or so later, bang, large flat area; it's covered in trees, but that's not a problem fire can't handle. I explore the surroundings, and find a slight depression nearby, which turns out to be an open-air dungeon with two chests, one of which contains the first green record I ever got my hands on.

I... err... alright then!

 :OoO:
Title: Re: Minecraft
Post by: jsnlxndrlv on November 05, 2010, 11:36:19 PM
I would give you karma right now if I could find th button for that
Title: Re: Minecraft
Post by: Brentai on November 07, 2010, 07:32:01 PM
Playing online is kind of pointless for the time being, but I went ahead and switched us over to hey0 mod anyway.  Enjoy, if you will.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 07, 2010, 08:01:31 PM
I plan to! ...but maaaybe not tonight.
Title: Re: Minecraft
Post by: Büge on November 07, 2010, 08:22:04 PM
Um, isn't this your wedding night?
Title: Re: Minecraft
Post by: Brentai on November 07, 2010, 09:05:25 PM
I love you guys and all but I promise you I will not be posting here when it comes time to consummate my marriage.
Title: Re: Minecraft
Post by: Classic on November 07, 2010, 09:07:58 PM
I was going to admonish the dude for having his priorities out-of-place, but then I realized the futility of arguing with success.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 09, 2010, 07:16:23 AM
We stopped by the apartment long enough to pack for the bed and breakfast we were going to. Our more traditional honeymoon won't be for a year or two, though.

How hard is it to set up warp points? Do you need access to server files, or can you do it as an op?
Title: Re: Minecraft
Post by: Detonator on November 09, 2010, 05:47:24 PM
Patch tomorrow, here are the notes:

Quote
General fixes:
* players and mobs in lava or fire no longer spam sound effects
* getting hit with a higher damage while recovering from a smaller one now works as intended
* lava flows further in the Nether
* zombie pigs eventually forgives
* added support for custom texture packs
* fixed duplicate buttons when resizing screens
* zombie pigs and ghasts no longer get hurt by fire or lava
* fixed volume sliders now saving properly

Multiplayer fixes:
* hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
* boats are now visible to other players
* minecarts move nicer
* fishing kinda sorta works, but needs more work
* sheep and cows look like sheep and cows now
* buckets work now
* fixed stairs being really difficult to destroy
* increased the timeout before “Took too long to log in”
* made it possible to ride carts and boats (pigs should work too..)

Can't wait to start the minecart interstate infrastructure.
Title: Re: Minecraft
Post by: Beat Bandit on November 09, 2010, 06:12:25 PM
Quote
* zombie pigs eventually forgives
But still never forgets.
Title: Re: Minecraft
Post by: TA on November 09, 2010, 06:12:30 PM
Does "minecarts move nicer" break boosters, though?
Title: Re: Minecraft
Post by: Kayin on November 09, 2010, 08:10:20 PM
Does "minecarts move nicer" break boosters, though?

pssssst~

"Multiplayer fixes:"

edit: Also no one go crazy laying out tracks until we figure things out. When the update comes out, just see how well rails work and proto type things. We'll probably want a switching station if everything is good.

My prediction though is that boosters are going to be real lag monsters.
Title: Re: Minecraft
Post by: JDigital on November 09, 2010, 09:06:59 PM
Quote
* sheep and cows look like sheep and cows now

They looked like something else before?

Quote
* zombie pigs and ghasts no longer get hurt by fire or lava

Shame. I was pushing zombie pigs into fire pits for free pork. They didn't become hostile if you set them on fire.
Title: Re: Minecraft
Post by: Norondor on November 09, 2010, 09:09:30 PM
Quote
* sheep and cows look like sheep and cows now

They looked like something else before?

... perhaps this explains why i kept getting leather from chickens when i set them on fire
Title: Re: Minecraft
Post by: Lottel on November 09, 2010, 09:40:38 PM
Quote
* zombie pigs and ghasts no longer get hurt by fire or lava

Shame. I was pushing zombie pigs into fire pits for free pork. They didn't become hostile if you set them on fire.

I just took the flint and steel and set the ground beneath them on fire.
I do the same with pigs and the like.
Title: Re: Minecraft
Post by: upthorn on November 10, 2010, 12:04:02 AM
If boats are going to work in MP as they currently do in SP, I have a better mass transit idea than monorail...
Title: Re: Minecraft
Post by: NexAdruin on November 10, 2010, 02:18:15 AM
So is he saying minecarts are going to fully work now, or just that they're going to work better?

In either case I think a waterway system would be more efficient than minecarts, but that's just me.
Title: Re: Minecraft
Post by: upthorn on November 10, 2010, 03:02:30 AM
I was thinking of teleportation corridors
Minecraft Speed Test - Boat Teleporting vs Boosted Carts (http://www.youtube.com/watch?v=U6jHM7JIQIM#ws)
Title: Re: Minecraft
Post by: jsnlxndrlv on November 11, 2010, 07:21:11 PM
If we're really concerned with the speed of transport, the fastest method will be to actually set up some warp points, and maybe have some signs by the spawn so that people can teleport there first before going to their actual destination. The appeal of boats and trains in multiplayer is entirely aesthetic.
Title: Re: Minecraft
Post by: Classic on November 11, 2010, 07:40:09 PM
Don't trains also slaughter wildlife that finds itself on the tracks?
Title: Re: Minecraft
Post by: Norondor on November 11, 2010, 09:42:52 PM
they actually just come to an instant dead stop. Not so hot if there's a creeper on the tracks.
Title: Re: Minecraft
Post by: upthorn on November 12, 2010, 02:14:42 AM
The appeal of boats and trains in multiplayer is entirely aesthetic.
Speaking of which, Kayin and I were experimenting with minecarts for science, and I believe what I did after he left has crashed the server.
Title: Re: Minecraft
Post by: Brentai on November 12, 2010, 11:37:27 AM
:|
Title: Re: Minecraft
Post by: Kayin on November 12, 2010, 11:40:52 AM
Was it more insane than what was going on previously? D:
Title: Re: Minecraft
Post by: upthorn on November 12, 2010, 12:43:00 PM
Not really. I tried a different setup for the waterway area (replacing the water with tracks except for one trackless spot), and things got jammed up while I was doing that, so I switched the carts to the lava to clear the tracks again, and then it lagged the fuck out, I sat waiting for like 90 seconds for my lines to appear on chat, then disconnected/reconnected, and it wouldn't even load the terrain, then disconnected again and it wouldn't let me reconnect (time out while making connection)
Shortly thereafter, it became "connection refused".
Title: Re: Minecraft
Post by: Brentai on November 12, 2010, 07:37:07 PM
Yeah, you definitely did a number to it.  The server log is several pages of the system freaking out about time distortions before exiting out for its own good.

At least that gave me the chance to bump the memory allocation back up to 2GB and turn Hellworld on.  Have fun!
Title: Re: Minecraft
Post by: jsnlxndrlv on November 12, 2010, 07:43:55 PM
At least that gave me the chance to bump the memory allocation back up to 2GB and turn Hellworld on.  Have fun!

This works? Uh oh! Time to get back into the game!
Title: Re: Minecraft
Post by: Beat Bandit on November 12, 2010, 08:08:05 PM
Hell isn't very exciting with no monsters or real world supplies.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 12, 2010, 10:02:57 PM
Fast (although primarily aesthetic, again) travel? Easy source of lava? Diminishing lightstone resources?
Title: Re: Minecraft
Post by: JDigital on November 13, 2010, 12:26:49 AM
Sometimes in singleplayer when I build a portal it creates a new portal on the other side, but other times it directs me to an existing portal. What causes it? Proximity?
Title: Re: Minecraft
Post by: Norondor on November 13, 2010, 12:34:21 AM
Probably due to spatial kompression, yes. Even if the two portals are fairly far away in the overworld they're probably so close they would overlap in the slip.
Title: Re: Minecraft
Post by: upthorn on November 13, 2010, 01:54:22 AM
At least that gave me the chance to turn Hellworld on.  Have fun!
So apparently this doesn't quite work quite the way we expected it to. Instead of making portals work, it just sticks us in the hell dimension. This shouldn't actually overwrite our existing mapdata, but may still be worth turning back off.
Title: Re: Minecraft
Post by: Brentai on November 13, 2010, 02:00:26 AM
Okie dokie.
Title: Re: Minecraft
Post by: Zaratustra on November 13, 2010, 07:14:31 AM
Minecraft Mod: Cheesyx's Hookshot (http://www.youtube.com/watch?v=JYIABqBTOjk#)
Title: Re: Minecraft
Post by: JDigital on November 13, 2010, 01:38:08 PM
Even if the two portals are fairly far away in the overworld they're probably so close they would overlap in the slip.

Huh, then maybe I was closer to home than I thought.

Long story: I took twenty obsidian into the Nether and tunnelled a distance, then built a ten obsidian portal. I arrived in a cave in the normal world, climbed to the surface and walked in a random direction. About three nights later I climbed a gravel pillar up and the base was swarming with creepers by morning, so I built a hellstone platform and used my remaining ten obsidian to build a portal.

The portal took me to my first Hell portal, and returning through that brought me to my regular base again. Perhaps I was closer than I thought?
Title: Re: Minecraft
Post by: Norondor on November 13, 2010, 01:44:18 PM
Ittttt also might be a bug.

It does limit portal generation points to areas where (when it's been generated) there's room in the slip for a gate to stand freely. A couple times i've ended up in random subterranean holes this way, and i assume it's the same case heading back to the real world (eg won't spawn in the middle of the ocean, so it'll move you to a nearby beach)
Title: Re: Minecraft
Post by: Lottel on November 13, 2010, 01:47:43 PM
eg won't spawn in the middle of the ocean, so it'll move you to a nearby beach)

Or it'll make the portal out of 16 blocks (so portal with a floor, basically) and hover you 20 blocks over the ocean.
Title: Re: Minecraft
Post by: Beat Bandit on November 13, 2010, 01:57:18 PM
Oh hey, I haven't posted about this yet and the conversation is relevant.

I've so far only built one portal into the nether, it leads to a little island surrounded by lava and with really nothing very fun around. ANYWAY, that's not important, what is important is that once I enter the nether, when I take the exact same portal back out, it sends me to a new portal that the game made about 200 meters west of the original, and above ground (my portal is built just above bedrock).

I'm assuming that's not supposed to happen.
Title: Re: Minecraft
Post by: Norondor on November 13, 2010, 01:58:50 PM
Or it'll make the portal out of 16 blocks (so portal with a floor, basically) and hover you 20 blocks over the ocean.

.... that's a new one on me!
Title: Re: Minecraft
Post by: Lottel on November 13, 2010, 02:09:46 PM
Well, it's not ENTIRELY relevant, but this exit was 20 blocks away from an exit that spawned by itself. They were staring into each other, hovering over the ocean. I only exited the Nether once in that location.

So yes. Exits are buggy.
Title: Re: Minecraft
Post by: JDigital on November 13, 2010, 02:51:53 PM
I built a compass, and it turns out my route home WAS the right direction. I was closer to home than I thought!

I think I got turned around at one point when I decided to follow the waterways.
Title: Re: Minecraft
Post by: François on November 13, 2010, 04:07:54 PM
Or it'll make the portal out of 16 blocks (so portal with a floor, basically) and hover you 20 blocks over the ocean.

(http://zedpower.dreamhosters.com/images/misc/portalexit.png)
Title: Re: Minecraft
Post by: Norondor on November 13, 2010, 04:32:15 PM
perfect place to make a giant glass tower with a water elevator and lightstone accents imo
Title: Re: Minecraft
Post by: TA on November 13, 2010, 04:46:17 PM
Water elevator?
Title: Re: Minecraft
Post by: jsnlxndrlv on November 13, 2010, 04:48:35 PM
minecraft water elevator (http://www.youtube.com/watch?v=Qxxq2JUf034#ws)
Title: Re: Minecraft
Post by: Envy on November 13, 2010, 06:32:05 PM
Rygaron sometimes when the portal would lead you somewhere horrible and instant death like. Right into the ocean for example it will teleport you somewhere else.
Title: Re: Minecraft
Post by: Beat Bandit on November 13, 2010, 06:39:32 PM
I'm pretty sure the entrance I made is not somewhere instant death.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 13, 2010, 06:42:46 PM
No, that happened to me, too. I made an entrance to the nether, warped through, stepped forward and then right back into the gate, and I came out in a spontaneous portal 50 feet from the one I'd just constructed. Both portals exist; both link to the same location in the nether; the nether gate only exits to the gate that spontaneously generated.

Also, I just realized that the guy in the video I just posted is using the same skin as I was when I first started getting on our server. Weird coincidence.
Title: Re: Minecraft
Post by: Envy on November 13, 2010, 06:50:16 PM
Ok, so let me explain it in further detail. Where you made your portal in the real world would have normally made it so you spawned in a bad place in the nether world so with your portal landing somewhere else it's not an exact representation of where your portal would send you back to. So if the place you were going to be was unsafe. So when you go back through the portal in the nether world it makes a polar opposite where your real world would be. Not properly connecting to your first portal because it was a invalid portal.
Title: Re: Minecraft
Post by: Beat Bandit on November 13, 2010, 06:52:42 PM
That makes a lot more sense. I figured when you first entered the Nether it created it around the portal.
Title: Re: Minecraft
Post by: Envy on November 14, 2010, 06:06:41 AM
Just like the world it's a pre made random world.
Title: Re: Minecraft
Post by: JDigital on November 14, 2010, 01:31:38 PM
Found some interesting details on how light works in Minecraft (http://www.minecraftwiki.net/wiki/Light).

Light on any given square is a number from 0 to 15, with 15 the highest and equivalent to direct sunlight. For every square adjacent to that square, light is one less, unless superseded by a higher light source. Each light value is 80% of the value above, such that for example 14 is 80% of direct sunlight and 13 is 64% of direct sunlight.

Fire, lanterns, lava and lightstone emit 15 light in their own square and 14 in every adjacent square. Torches emit 14 light in their own square. Portals emit 11 and redstone torches 7. Moonlight is 4.

At 0-7 light (16.78% sunlight or less), monsters will spawn. Saplings and flowers will not stay planted (night is ignored for this purpose). This is seven squares or more from a torch, or eight or more from a lantern.

At 9+ light (26.21% sunlight or greater), friendly animals will spawn on grass. This is within five squares of a torch or six of a lantern.

At 10+ light (32.77% sunlight or greater), snow and ice won't form. At 12+ (51.20 sunlight or greater), snow and ice will melt. Sunlight is ignored.

At 13+ light (64% sunlight or greater), trees will grow. A sapling needs a torch adjacent to grow underground.
Title: Re: Minecraft
Post by: Mothra on November 14, 2010, 01:58:04 PM
The spiders have stopped spawning in my spiderpit halp

It is cloaked in near total darkness and the cage is on a flat 3x3 square and yet still they have left me :___;
Title: Re: Minecraft
Post by: JDigital on November 14, 2010, 02:19:06 PM
Monsters won't spawn if you're within 24 squares.
Title: Re: Minecraft
Post by: Kayin on November 14, 2010, 06:25:18 PM
http://www.minecraftforum.net/viewtopic.php?f=1012&t=84401 (http://www.minecraftforum.net/viewtopic.php?f=1012&t=84401)

I suggested this mod to Brentai and he said he'd look into it. I really dig the heck out of it because it makes a long distance minecart/subway system sustainable in a variety of ways (infinite loop systems, trains on demand, etc etc etc). If this gets in I'll be spedning a good long time planning out train stations and different methods of implementation.
Title: Re: Minecraft
Post by: Brentai on November 14, 2010, 07:25:41 PM
I'm working on putting it in, but due to circumstances it may take a bit.
Title: Re: Minecraft
Post by: Beat Bandit on November 14, 2010, 07:52:40 PM
That's what she said.
Title: Re: Minecraft
Post by: Detonator on November 14, 2010, 08:35:22 PM
I would be wary of installing any sort of gameplay-changing mods before the beta because I have a feeling they will probably break by the time multiplayer features are fully implemented.
Title: Re: Minecraft
Post by: Kayin on November 14, 2010, 08:40:55 PM
Yeah, you all just keep waiting for that. Besides, most of this stuff is kept updating and eventually there can even be official mod support. And even if it breaks, big deal. The mod as is provides away for us to use mnecarts without destroying the server in the process. Hopefully by the time things are in beta, that won't even be necessary.
Title: Re: Minecraft
Post by: Classic on November 14, 2010, 09:00:20 PM
I would be wary of installing any sort of gameplay-changing mods before the beta because I have a feeling they will probably break by the time multiplayer features are fully implemented.
That was my instinct too.
But the community being what it is, new updates that break mods will probably just mean a delay of a few days to a week before an un-breaking patch or mod overhaul is done. Worst-case we rely on the rollback data I assume is being kept or just do what the majority wanted to do and restart in survival mode.
Title: Re: Minecraft
Post by: Kayin on November 14, 2010, 09:05:56 PM
I really doubt things will actually BREAK. All most mods do is change how the game interpets the objects and map files. Nothing I know of writes any data to the actual game file. So if the mode breaks, it means whatever subway system doesn't work because carts on gold blocks no longer give momentum. It's not going to... you know, break the map. The files that control this behavior will just get overwritten during an update and the game will behave normally.

Conversely, actual minecart physics required a small rollback, so......
Title: Re: Minecraft
Post by: Classic on November 14, 2010, 09:17:03 PM
Exactly. My gut says mods are going to make resource problems like the ones that were and are present with minecart physics, tnt, and fire more likely.
Title: Re: Minecraft
Post by: Kayin on November 14, 2010, 09:31:22 PM
Exactly. My gut says mods are going to make resource problems like the ones that were and are present with minecart physics, tnt, and fire more likely.

Well actually, in this case thats not exactly true, because to get the desired effect, we had to rely on various booster glitches to get things working and this game with a number of design issues. The mod allows for more efficient design and, according to the thread, is extremely stable. But I suppose that is a valid concern!
Title: Re: Minecraft
Post by: Brentai on November 14, 2010, 09:39:54 PM
I'm electing to go with this particular mod because it'll go away by itself after the next patch due to the way it's installed.  By then hopefully it will be unnecessary and we'll just have a bunch of silly looking gold bars under the tracks for no reason.
Title: Re: Minecraft
Post by: Brentai on November 14, 2010, 11:28:10 PM
Okay, I think it's in now.  Somebody let me know if it's working.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 14, 2010, 11:36:54 PM
Since I don't have any particular goals or investment in minecarts/minetracks on the server, this won't affect me directly either way, but I'm all in favor of anything that actually gets some people online occasionally. I check in every couple days to work on my aqueduct and I'm always the only one on.
Title: Re: Minecraft
Post by: Kayin on November 14, 2010, 11:53:03 PM
Okay, I think it's in now.  Somebody let me know if it's working.

S'all good!

YEah I'll probably be around more. Also anyone else invested in the rails system? Anyone mind if I take some eminant domain under some underground unrefined area? Now to decide what sort of design is most useful....
Title: Re: Minecraft
Post by: Kayin on November 15, 2010, 02:29:29 AM
I got a prototype line running between the little tunnel by the zeppelin and Fort Stacktus (Sorry max, hope you don't mind me building under stuff!). Right now, It just does a loop, but tomorrow I'll make it stop at the individual stations.

Right now you press 1 button to summon a cart and another button to send it off. Sadly you can't activate the button from the cart due to multiplayer issuess, so you have to click the button to launch and quickly click the cart. I think this is the most optimal setup currently. Also be sure to clear any jams please, though these should be minimal now that theres more enclosure of the tracks. Door to the primary station is inside the tunnel. If this works well, I'll run a train to spawn and maybe consider some other possible designs.

All this said, EVERYTHING this mod does has to be a feature eventually (just replace default blocks with crafted items).
Title: Re: Minecraft
Post by: NexAdruin on November 15, 2010, 02:44:19 AM
Are we still saying the land behind Stacktus is wilderness/frontier? If so, I don't think it would make sense for a cart system to go out further than the fort.

But that's probably just a stupid aesthetic decision and I never play anyway, so whatever.

P.S. just because I don't play much doesn't mean you should all tear down my castle or break the giant windows plz.
Title: Re: Minecraft
Post by: upthorn on November 15, 2010, 02:47:38 AM
Right now you press 1 button to summon a cart and another button to send it off. Sadly you can't activate the button from the cart due to multiplayer issuess, so you have to click the button to launch and quickly click the cart.
I didn't have any issues pressing the button from inside the cart. You just have to right-click the button, instead of left. Same would probably be true of switches etc.

Are we still saying the land behind Stacktus is wilderness/frontier? If so, I don't think it would make sense for a cart system to go out further than the fort.
You know that in real life US history they put railways right through the western frontiers and way beyond, right?
Title: Re: Minecraft
Post by: NexAdruin on November 15, 2010, 08:39:03 AM
Yes, but so far it seems like the minecart system serves more as a trolley than a full-fledged railroad.

EDIT: and also how do I connect to the server I don't have the current address apparently.
Title: Re: Minecraft
Post by: Classic on November 15, 2010, 08:46:59 AM
But this means we can do that minecart rescue minigame from Spirit Tracks, right?
Title: Re: Minecraft
Post by: jsnlxndrlv on November 15, 2010, 10:09:20 AM
EDIT: and also how do I connect to the server I don't have the current address apparently.

bigshell.brontoforum.us, right at the top of every page on the forum
Title: Re: Minecraft
Post by: NexAdruin on November 15, 2010, 12:41:11 PM
right at the top of every page on the forum

That would require I actually pay attention to things, though.
Title: Re: Minecraft
Post by: Kayin on November 15, 2010, 02:23:48 PM
(http://kayin.pyoko.org/whathassciencedone.png)

For the record, try and avoid logging out while in a cart, unless you wanna turn minecarting into some weird version of the Prestige (even then, don't, because it mucks up the track). Anyways the system works EXTREMELY well. Fort Stacktus now has a station! They're awfully close, so it's no big deal, but the system runs very smoothly and should stand up to abuse pretty well, unless people are actively trying to fuck it up.

Brentai, can we get a new map sometime soon? It's not necessary, but if you could, I'd like to use that to sketch out where various stations and switches should go.
Title: Re: Minecraft
Post by: Norondor on November 15, 2010, 02:33:25 PM
oh god is zara mickey eye
Title: Re: Minecraft
Post by: Zaratustra on November 15, 2010, 02:51:42 PM
Castle Zara's rail network is connected to a secret station near the glass maze. There's also a small rail road on the sewers near spawn if anyone cares.
Title: Re: Minecraft
Post by: NexAdruin on November 15, 2010, 03:58:36 PM
Has anyone else noticed a significant drop in FPS since the last couple of updates? Even on singleplayer I have to turn the settings down pretty low just for the game to be playable.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 15, 2010, 04:35:21 PM
The game was kind of hanging when I first joined the server yesterday, but after about 15 seconds, it returned to normal levels of lag.
Title: Re: Minecraft
Post by: Royal☭ on November 15, 2010, 08:41:20 PM
Going to take some work to prevent my carts from entering a hellish nightmare dimension.
Title: Re: Minecraft
Post by: Kayin on November 16, 2010, 01:23:57 AM
Brentai reset the server because of a clone issue. Seems like all the chunks weren't saved, so a lot of work was lost. More recent work is sporadically scattered. He was afraid of saving everything due to fear of saving the ghost, sadly. Anyways I got a lot redone, such as grand centeral station being UNDER the cafe instead of replacing it and the line to the Zeppelin.

Here is the DEALIE with hellish nightmare dimension. You can only travel SO FAR ( tried brakes, speed had nothing to do with it)  by minecart before the game gets confused. As such, there is a stop hub in the glass underwater tunnel. YOU MUST GET OUT AND GET BACK IN BEFORE HITTING THE BUTTON. If not, you will crash into nightmare hell dimension and possibly leave a ghost. IF THIS HAPPEBNS TO YOU, DO NOT QUIT RIGHT AWAY. Teleport somewhere. I'm not sure of all the warp points but /warp zeppelin and /warp ledzeppelin will work. Wait a minute or too and then quit. The ghost may still exist, but underground and off the tracks. COnsidering what happened when Brent reset the server, if a ghost does pop on the tracks we'll just have to deal with it, if Kicking doesn't work.

So if you make ANY LONG TRIP, split it with the mechanism I used in the tunnel. If you need help implementing this, just ask and I will do so. And again, YOU MUST GET OUT OF THE CART.

Worst case I'll just design the mechanism so you HAVE to get out to use it.

edit: decided not to leave anything to chance. Hopefully the mechanism is intuitive to use.
Title: Re: Minecraft
Post by: Kayin on November 16, 2010, 11:11:49 PM
I just took a train all the way from Skull Fortress to the Floating Islands and back. Heres a general layout of things right now

Skullsplitter Station

^
|
V

Detonation Station (Track Switch between SS Station and GSCN)

^
|
V

GSC North (I think)   <-> Zara's Mines

(then take a walk too....)

GSC East (I think!)

^
| (Safety Stop)
V

Harbor Station (Track Switch between Stacktus Station and GSCE)

^
|
V

Stacktus Station (Track Switch between Harbor Station and Forbidden Station)

^
| (Safety Stop)
V

Forbidden Station



So thats 8 god damned stations. I think we're doing pretty expertly! Anyways Const, I sorta took some liberties with how the station and tracks worked. If theres an issue, we can try and work that out. Feel free to make the tracks even more needlessly long and windy if you want too. I think it's kinda awesome that Detionation/SkullSplitter probably has more tracks than any other route despite covering the a tiny amount of ground.

Also if you wanna make a station, go to the Zara's Mine stop and check it out. Upthron made what is probably the most condensed possible station. It's not as pretty or elaborate as the stations I've done, but its functionally the same.  From there if you want you can expand the design out to have rails going where you want.
Title: Re: Minecraft
Post by: Royal☭ on November 17, 2010, 05:24:08 AM
My tracks were laid with both a transportation/tour sort of mentality in mind.  I wanted it to be the Disneyland monorail of the Skullfortress.
Title: Re: Minecraft
Post by: Smiler on November 17, 2010, 08:09:36 AM
I want sweet jumps in my minecart tracks.
Title: Re: Minecraft
Post by: Royal☭ on November 17, 2010, 08:14:11 AM
That would be hella sweet, once we get the kinks worked out.  I don't know if it works this way for anyone else, but when riding the train from GCS to Stactus, I keep losing momentum just short of the buttons.
Title: Re: Minecraft
Post by: upthorn on November 17, 2010, 08:31:15 AM
Smiler: The tracks from Detonation Station to Grand Central, and from Grand Central to Harbor might be to your liking. The jumps aren't gratuitous though.

Unrelatedly,

ZedPower: I found the diamond armor set but did not take it, because my inventory was full, because we can't see other people's armor in SMP yet, and because I wasn't sure if it was right to raid your secret stash before the structure is even complete.
Title: Re: Minecraft
Post by: MadMAxJr on November 17, 2010, 08:36:32 AM
The minecart travel system is neat.  Though there appears to be some rogue carts plugging up some of the track.
Title: Re: Minecraft
Post by: François on November 17, 2010, 09:20:49 AM
ZedPower: I found the diamond armor set but did not take it, because my inventory was full, because we can't see other people's armor in SMP yet, and because I wasn't sure if it was right to raid your secret stash before the structure is even complete.

Haha, that was quick. It's probably not so well hidden but props to you for exploring my little work in progress anyway. You are a classy dude.

That said I'll probably find a better hiding spot next time. ::D:

The minecart travel system is neat.

Indeed. It even made me find out neat underground stuff I didn't know existed. It's a shame the maps only show the overworld.
Title: Re: Minecraft
Post by: upthorn on November 17, 2010, 11:20:51 AM
Experimental evidence indicates that, no matter how awesome it may seem, building a closed loop of minecart tracks over continuous gold boosters is a bad idea.
After about 30 seconds, I was flung from the track, caught fire, suffocating in open air, and the world was twitching as though I had entered the hellish void.
using /spawn and disconnecting, I seem not to have left any ghosts, but upon reconnection it took a fair bit longer than normal for the world to load.

Please do not repeat this experiment, it seems dangerous to the server.
Title: Re: Minecraft
Post by: MadMAxJr on November 17, 2010, 12:46:35 PM
Do not exceed 88 miles per hour, please.
Title: Re: Minecraft
Post by: Kayin on November 17, 2010, 01:01:03 PM
I just did a quick run through and cleared a jam or too and checked minecart inventories. Heres some general rules to keeping the system running if I'm not around

* Clear jams. Jams create mroe jams. The sooner you track down a rogue cart, the better. Even destroying the cart is fine. I carry a lighter for cart disposal, though you have to break the track near it to start the fire.

* Be aware of how the cart inventory system works. Each 2 way route has a chest at each side. These chests should optimally contain a single line/line and a half of carts. If less, please make more carts (or just dupe em in the chest, like I do) and if its more than a line and a half, take some out. The nature of how we can teleport means theres going to be some bias in what chests get what and the distribution is not necessarily going to be even. If a station doesn't have cart waiting, its probably out of carts. I might add a double chest to all of the service rooms for storing excess/spare carts. You shouldn't have to do this very often, but its good to keep an eye on it.

* You can still somtimes get nailed by dead zones (the kind that make ghosts) if you're impatiant. It happened to me today. I logged in and spawned  all the way on the floating islands then went all the way to Detonation Station, where I hit an unloaded area just before the exit.  If you just logged in, wait a bit for things to load between each station. If I waited a bit longer, the station would have been fully loaded. Also remember, DO NOT EXIT THE GAME UNTIL YOU HAVE TELEPORTED SOMEWHERE. This shouldn't happen much with how the tracks are designed, but if it does /warp or /spawn and then I advise to take the time to walk to where you got ghosted. The chunk will refuse to load, so don't walk into it. Once you get that, log out and log back in. You should be falling in the void. Then when you /spawn there shouldn't be a ghost.

Actually as a general rule, NEVER EXIT THE GAME IN A CART (if you get disconnected because you accidently road a cart into a treasure chest, don't worry, that never makes ghosts). If you get stuck ever, teleport somewhere safe and then turn off the game.

Anyways I'd be interested in hearing what destinations people would like to see trains too.

Title: Re: Minecraft
Post by: jsnlxndrlv on November 17, 2010, 07:40:05 PM
Experimental evidence indicates that, no matter how awesome it may seem, building a closed loop of minecart tracks over continuous gold boosters is a bad idea.
After about 30 seconds, I was flung from the track, caught fire, suffocating in open air, and the world was twitching as though I had entered the hellish void.
using /spawn and disconnecting, I seem not to have left any ghosts, but upon reconnection it took a fair bit longer than normal for the world to load.

Please do not repeat this experiment, it seems dangerous to the server.

Bob's Minecart Tutorial 3: Advanced Minecart Stations (http://www.youtube.com/watch?v=0v5cAFYouWY#ws)

Obviously the specific mechanics for minecarts, boosters, etc. are a little different with our mod, but Bob's statement around the 5 minute mark that you should never make a closed-loop, perpetual-motion minecart track that increases net speed between complete cart circuits is still applicable. It is, as you say, dangerous.

Incidentally, the server is down for me.
Title: Re: Minecraft
Post by: upthorn on November 17, 2010, 08:20:52 PM
I am also noticing the downed server. Did anybody mess with stuff after me, or were there lasting consequences to exceeding the speed limit that I didn't notice?
Title: Re: Minecraft
Post by: Classic on November 17, 2010, 08:40:17 PM
Urgh. Building logic from NOR gates. I remember having fun with that section.
Title: Re: Minecraft
Post by: Royal☭ on November 17, 2010, 08:58:09 PM
FUCKING SKELETONS
Title: Re: Minecraft
Post by: upthorn on November 17, 2010, 10:55:37 PM
Server's back up. Thanks Brentai.
I didn't see any progress lost that I'm aware of. (All the tracks between stations still work and all).
Title: Re: Minecraft
Post by: François on November 17, 2010, 11:08:00 PM
Apparently, going long distances by boat can also send you to the nth dimension. Though I guess that's not a problem for most people. I suppose riding pigs is also a minor risk, but... yeah.
Title: Re: Minecraft
Post by: Zaratustra on November 18, 2010, 04:59:30 AM
hell dimension happens because the game stops loading map chunks while you're on a boat or cart, or just loads them based on your last standing position, I'm not sure. Once you leave the cart it "repositions" you and starts loading nearby chunks.
Title: Re: Minecraft
Post by: Smiler on November 18, 2010, 07:14:08 AM
I don't know what happenend, but back when the server kept spitting the spawn into the far frontier I was boating all over the map to find our original stuff. I never ran into any of these problems, so maybe this is a new bug.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 18, 2010, 10:52:48 AM
Yeah, Kayin and I had also done some exploration by boat the month or two before the Halloween update, and this is clearly a new issue.
Title: Re: Minecraft
Post by: upthorn on November 18, 2010, 03:53:19 PM
It was brought in with the same update that makes boats visible and minecarts work properly in multiplayer.
Title: Re: Minecraft
Post by: NexAdruin on November 18, 2010, 04:36:22 PM
It is my understanding that boats are visible but can't be steered now.

:/ Wouldn't it be better to have left them invisible so at least they would work correctly.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 18, 2010, 06:29:28 PM
Boats in MP: they can be steered, but it's a lot more cumbersome to do so than it used to be, or than it is in SP.

While mining a new path back from my area toward civilization, I think I broke into somebody's sub-sub-basement. If you had a 3 or 4-block wide tunnel with a gravel floor providing access to the lava stratum, you might check to see whether it's intact. (I wasn't sure how to get to that spot from above.)
Title: Re: Minecraft
Post by: Kayin on November 18, 2010, 10:32:27 PM
New station in Smiler's fort. It's on the same line that goes to Detonation Station. The switch is in the actual terminal, unlike the Zara's mine branch. I'm thinking of not going for various directional lines in the Grand Central Station terminal, since they're not really lining up. I might rename things to simply the A, B and C line or something. The C terminal is ready, but theres no connecting station yet. Any requests?
Title: Re: Minecraft
Post by: upthorn on November 19, 2010, 03:47:47 AM
I got an updated map of our world up at http://dl.dropbox.com/u/75343/Finalfight/index.html (http://dl.dropbox.com/u/75343/Finalfight/index.html)
Perhaps we can use it for rail route ideas.

Brentai: drop me a line and I will send you all the cache so you can set up a cron-job for map updates.
Title: Re: Minecraft
Post by: Zaratustra on November 19, 2010, 04:56:30 AM
We should make a station and a plaza for those buildings behind Kazzia. And a station near Parthenon/Death star.

Title: Re: Minecraft
Post by: upthorn on November 19, 2010, 05:19:06 AM
Yeah, I was just thinking that a harbor<->Parthenon<->Land of Glass and Lava route would be nice,
Then perhaps also Land of Glass and Lava<->Cliffside Palace<->Land of Sand and Gravel,
and Land of Glass and Lava<->Sideways<->Superfort<->Minecorpse(<->Grand Central line C?)

As far as reaching the northlands, I think that the skysland would be a good jumping off point for reaching nexadruin's house of lights etc.
Title: Re: Minecraft
Post by: Royal☭ on November 19, 2010, 05:20:46 AM
Also we should turn the giant Sphere into an Epcot ride.
Title: Re: Minecraft
Post by: upthorn on November 19, 2010, 06:20:22 AM
Newbie, please rejoin after being kicked, I have one more experiment to try to get the clone to disappear.
Title: Re: Minecraft
Post by: Royal☭ on November 19, 2010, 08:44:43 AM
Don't worry too much about the boats and tracks.  Along with player health and the block spawning bug, Notch is taking care of it early next week (http://notch.tumblr.com/post/1619400201/status-of-smp-health).

Looks like we might want to gear up to start the new server, even if we can't teleport between them yet.
Title: Re: Minecraft
Post by: Smiler on November 19, 2010, 09:08:34 AM
PvP toggle. :victory:
Title: Re: Minecraft
Post by: Kayin on November 19, 2010, 01:43:11 PM
PVP toggle sounds fun, because honestly I don't think I'd really bother with true survival multiplayer. Single player is quite easy as is. Having some huge indestructible group build fortress in a day doesn't sound particularly great.... Unless we were KILLING EACH OTHER.
Title: Re: Minecraft
Post by: Niku on November 19, 2010, 01:57:16 PM
I hope there'll be an option for the PVP Toggle to automatically flip whenever it becomes nightfall.  MAN IS THE TRUEST MONSTER OF THEM ALL.
Title: Re: Minecraft
Post by: Detonator on November 19, 2010, 04:39:32 PM
PVP toggle sounds fun, because honestly I don't think I'd really bother with true survival multiplayer. Single player is quite easy as is. Having some huge indestructible group build fortress in a day doesn't sound particularly great.... Unless we were KILLING EACH OTHER.

Maybe someday PVP would sound fun when more complex features are added, but right now it would seem more annoying than anything, where you either have people trying to survive and mind their own business or assholes trying to kill them.  Kinda like my experiences with WoW PVP servers.

We can do whatever now, but PVP toggle seems kinda pointless, not to mention uncreative.  Why hit someone with a sword when you can lead them into a cave and lock them in a room full of zombies, or set dastardly TNT traps, or dump lava on their head while they're trying to mine obsidian?  Yes, that's still being an asshole, but it's a lot funnier than just hitting someone with a sword until they die.
Title: Re: Minecraft
Post by: Classic on November 19, 2010, 04:44:07 PM
New Goal: Rube-Goldberg deathtrap that uses a minecart to fling an unwitting rider into a hazard.
Title: Re: Minecraft
Post by: Royal☭ on November 19, 2010, 05:20:09 PM
Note: If we implement player health, Kayin is currently the one working on our minecart system.
Title: Re: Minecraft
Post by: upthorn on November 19, 2010, 09:15:59 PM
I've got the rails between Forbidden Station and Adventureland working. Unfortunately an incident with lag and stupidity claimed the majority of Adventureland station.  :whoops:

But at least the water I used to (unsuccessfully) fight the fire only disturbed 3 track pieces, which I easily repaired.
Title: Re: Minecraft
Post by: Royal☭ on November 19, 2010, 09:17:17 PM
Ha ha, nothing ruins single player quite like a crash that removes all of your previous work in the weirdest possible way.  IE some stuff is there, but other blocks have replaced themselves.
Title: Re: Minecraft
Post by: JDigital on November 19, 2010, 10:03:45 PM
That happened mine. I was lost and sailed to an island to wait out the night (probably not the best idea as mobs can swim and water saves them from burning at dawn). I built a furnace and filled it with iron ore to make a compass, planted my remaining torches over the island, and built a tower of gravel to wait atop until dawn. The plan was to grab the iron, run to the boat and sail away.

Music played at dawn, and Minecraft crashed. When I returned, the gravel was gone, but I was still in mid-air and fell twenty blocks. The furnace was gone along with my iron, and so were my escape boat and torches. Luckily, the monsters were gone too.
Title: Re: Minecraft
Post by: Kayin on November 20, 2010, 11:30:17 PM
Code: [Select]
(A) Train
      |
Harbor Station -or- Harbor Station Alt Track
      |                       |
Stacktus Station        Big Cave Station
      |
Forbidden Station
      |
Adventure Land

   

(B) Train -----------------  V
      |                      |                       
      |                 Smiley Station
      |
      |------------Zara Mine's
      |
Detonation Station   
      |
Skullsplitter Station


(C) Train <-> (C) Train  :(

(A) Train, (B) Train, (C) Train: Terminals within Grand Central Station, under the compass building close to spawn. (C) Train doesn't do anything yet.

Harbor Station: Station in the tunnel right by the Zeppelin. Contains an two different terminals.

Big Cave Station: Station under ground near the giant death sphere.

Stacktus Station: Station underground at Fort Stacktus, under Bongo Bill Memorial Bridge.

Forbidden Station: Station under the Floating Islands Library.

Adventure Land: Station out in the middle of nowhere -- or near Nex and Benjamin's stuff.

Zara's Mines: Micro Station in Fort Zara.

Smiley Station: Station in Smiler's Fort

Detonation Station: Station next to Detonator's Quarter Sphere building.

Skullsplitter Station: Station on the Battlements of Skull Fortress.

I'm pretty sure Zara or Upthorn are working on a branch off of Zara's mine and I'm sure the (C) train will be used sometime soon. I also suspect a station out in the land of glass and lava or whatever now that Big Cave Station exists.
Title: Re: Minecraft
Post by: Zaratustra on November 21, 2010, 05:29:18 AM
I could probably relocate mine to C train, yeah.

Zara's mines have tunnels to glass maze, a field near death orb, and the massive caves under Stacktus.
Title: Re: Minecraft
Post by: jsnlxndrlv on November 21, 2010, 11:30:24 AM
I started working on an underground train that connects the hill between Fort Zaratustra and spawn to a place very far away. Upthorn helped me get the elevator train working, and I think we got the spawn-side station up, but the destination station hasn't been built yet. I guess I"ll do that today.
Title: Re: Minecraft
Post by: upthorn on November 21, 2010, 12:24:15 PM
I started working on an underground train that connects the hill between Fort Zaratustra and spawn to a place very far away. Upthorn helped me get the elevator train working, and I think we got the spawn-side station up, but the destination station hasn't been built yet. I guess I"ll do that today.

Be sure to add safety catches every so often to keep the hellish void at bay, I recall the track having a problem with that.
Title: Re: Minecraft
Post by: Royal☭ on November 21, 2010, 12:26:30 PM
Soon we'll be able to replace those safety catches with actual boosters, once Notch updates everything.
Title: Re: Minecraft
Post by: Kayin on November 21, 2010, 12:29:16 PM
When notch does the update we should also update the mod to the version where boosters can be directed using signs.  Most of the 'hacks' I have to do in the stations are a result of booster orientations. I could definitely simplify a lot of stuff and make things more aesthetically pleasing.
Title: Re: Minecraft
Post by: Zaratustra on November 21, 2010, 01:20:13 PM
he fucked up the directions of obsidian launches so we'll probably have to revise everything
Title: Re: Minecraft
Post by: upthorn on November 22, 2010, 09:51:51 AM
I started working on an underground train that connects the hill between Fort Zaratustra and spawn to a place very far away. Upthorn helped me get the elevator train working, and I think we got the spawn-side station up, but the destination station hasn't been built yet. I guess I"ll do that today.

Be sure to add safety catches every so often to keep the hellish void at bay, I recall the track having a problem with that.
I went ahead and added the safeties myself, I also added switches at each safety to let riders return to the previous one.
Still needs more evenly spaced boosters, and (to be connected up to) a station on the other end, but it is at least somewhat safe to ride now.
Title: Re: Minecraft
Post by: François on November 23, 2010, 11:45:53 AM
update tomorrow woooo

in other news that painting is kind of a cool prize, but i'm pretty sure that if i somehow got my hands on it i would look at it once, then wrap it in a sheet, put it in a closet and nail the door shut
Title: Re: Minecraft
Post by: Royal☭ on November 24, 2010, 06:03:38 AM
Hey, the update is out.  It's high time we created the new map, and then just let ourselves play around with both until Notch puts in the update to let us teleport between servers.  I'm looking forward to a server that's just as much of a challenge to stay alive as it is to build things, while also keeping our regular server active.

Plus, with the new server, we can start thinking about roads and cart lines in a more integrated fashion.
Title: Re: Minecraft
Post by: Mothra on November 24, 2010, 07:12:06 AM
Seconded
Title: Re: Minecraft
Post by: Kayin on November 24, 2010, 03:55:17 PM
http://www.minecraftwiki.net/wiki/Minecart_Mania (http://www.minecraftwiki.net/wiki/Minecart_Mania)!

Just be sure to update this when it's available. As for the second server, I wouldn't be against just changing servers FOR NOW to see if interest actually holds. I'm pretty sure stuff is going to be safe and secure within a day.
Title: Re: Minecraft
Post by: Zaratustra on November 24, 2010, 05:16:03 PM
damage is in.

brentaaaai
Title: Re: Minecraft
Post by: Brentai on November 24, 2010, 05:54:54 PM
Hello I'm at work.

I'll take care of it as soon as I get home because that's exactly how I want to start off the long weekend.
Title: Re: Minecraft
Post by: Kayin on November 24, 2010, 06:36:12 PM
Perhaps someone should be given server access so we don't have to ruin your life. :D
Title: Re: Minecraft
Post by: Brentai on November 24, 2010, 07:38:25 PM
Yeah, I tried that.

Long story short, Red Hat is very good at making shit overcomplicated and/or just plain broke.  They are very good at this because this is the core of their business model.

I CAN give somebody server access, but they would have complete run of the filesystem.  That's far from having actual permissions to fuck with things, but it's still exposing a lot of stuff to possible dickshittery.  It's not that I don't inherently trust you people in general, but I do see a lot of emotionally unstable candidates with a bit more destructive technical knowhow than I'm comfortable with.

We'll see if I can either get over my inherent paranoia or find some other way to fix the issue, but for now, you guys are stuck with me and my insincere bitching.  Either way, I'll have a new map up for you guys in a bit.
Title: Re: Minecraft
Post by: Brentai on November 24, 2010, 08:15:44 PM
zanzibarland.brontoforum.us
Title: Re: Minecraft
Post by: Brentai on November 24, 2010, 08:58:58 PM
If you die and respawn you will be invisible until you logout.  You can still mine, build, and generally fuck with people though.

In case you start wondering why the world is filled with invisible zombies and ghosts.
Title: Re: Minecraft
Post by: François on November 25, 2010, 12:24:39 PM
Nice so far, we've got some picturesque-ass terrain all around even though the spawn is in an awkward spot. The only serious problem I've seen yet is the Schrödinger's Creeper, where you don't know if he's within range or not until you've exploded; I suspect that it sometimes doesn't matter if you knock him away because by the time the server gets the message, he's already given you the warmest hug.
Title: Re: Minecraft
Post by: François on November 25, 2010, 05:28:09 PM
After some more time spent, I recommend avoiding combat altogether at the moment. Knockback is wonky, and it's basically impossible to avoid taking damage.

In other news, I've started a community farm east of spawn (...I think). Feel free to harvest mature wheat (yellow with dark tips) if you want bread, but please sow at least to replace what you take, and put extra seeds in the nearby farm storage cave. I'm set up nearby at the moment, so I can take care of expansion, at least for now.
Title: Re: Minecraft
Post by: Brentai on November 25, 2010, 08:30:58 PM
I don't think knockback works at all.  You're basically reduced to RPG combat against zombies, so yes, get yourself a bow as soon as possible (which is sound advice in any mode).
Title: Re: Minecraft
Post by: Brentai on November 26, 2010, 02:29:36 PM
The server's having trouble running both worlds at once (because the JVM is stupid and doesn't know how to use multiple processors) so I shut down bigshell temporarily.  I can bring it back up as soon as someone asks, since I think it's just a temporary problem.
Title: Re: Minecraft
Post by: Kayin on November 26, 2010, 02:31:44 PM
That sounds fine. Maybe by then, minecraft mania will be updated and the torrent of quick hotfixes from Notch will stop.
Title: Re: Minecraft
Post by: Brentai on November 26, 2010, 03:10:01 PM
Yes exactly.
Title: Re: Minecraft
Post by: upthorn on November 27, 2010, 02:56:27 PM
So, earlier today I was on, with some armor on, and I made a jump down that the server thought should kill me, but my client thought my armor protected me from.
My entire inventory gets scattered around on the floor... but it's still in my inventory. And I can no longer take damage or pickup blocks.
Several disconnects and reconnects later, this is still the case.
Title: Re: Minecraft
Post by: Brentai on November 27, 2010, 03:41:00 PM
This is common.  Disconnect, reconnect, and kill yourself again.  Ideally after stashing your existing shit somewhere.

Exploiting glitches makes SMP still hella easy.
Title: Re: Minecraft
Post by: upthorn on November 27, 2010, 08:47:34 PM
That is the thing. I have disconnected and reconnected many times, and I am immune to damage, so I can't kill myself.
Title: Re: Minecraft
Post by: TA on November 27, 2010, 09:15:09 PM
Isn't there a suicide command?  Or button?
Title: Re: Minecraft
Post by: Brentai on November 27, 2010, 09:44:48 PM
You shouldn't be immune after the first time you dc.  Have you taken your armor off?
Title: Re: Minecraft
Post by: Lottel on November 27, 2010, 11:28:36 PM
You have ascended. Welcome to godhood.
Title: Re: Minecraft
Post by: upthorn on November 28, 2010, 01:08:50 AM
You shouldn't be immune after the first time you dc.  Have you taken your armor off?
Yeah, taking my armor off was the first thing I did.
Title: Re: Minecraft
Post by: Brentai on November 28, 2010, 01:30:22 AM
Tough.  Blame yourself or Notch.
Title: Re: Minecraft
Post by: Misha on November 28, 2010, 02:16:34 AM
i  just had the same thing  happen to me on zanzibar
Title: Re: Minecraft
Post by: yyler on November 28, 2010, 10:30:00 PM
One of my players did that and I just deleted his .dat file and it worked fine afterward
Title: Re: Minecraft
Post by: Brentai on November 28, 2010, 11:09:45 PM
Please store your shit before requesting that I delete your .dat file.
Title: Re: Minecraft
Post by: Zaratustra on November 29, 2010, 03:57:42 AM
HOW ABOUT I STORE YOUR SHIT
Title: Re: Minecraft
Post by: Mothra on November 29, 2010, 07:26:30 AM
:O

ZARA

LANGUAGE
Title: Re: Minecraft
Post by: NexAdruin on November 29, 2010, 07:46:02 AM
Mothra is right, Zara. "Store" is such a strong word, and there are children present!
Title: Re: Minecraft
Post by: Norondor on November 30, 2010, 03:58:44 AM
i really don't like how mobs are immune to damage

it is not my favorite
Title: Re: Minecraft
Post by: Norondor on November 30, 2010, 04:04:48 AM
i guess it means there is no reason to waste iron or diamond on swords though
Title: Re: Minecraft
Post by: Detonator on November 30, 2010, 06:10:30 AM
That should be fixed in today's patch according to notch.
Title: Re: Minecraft
Post by: Norondor on November 30, 2010, 06:11:56 AM
like leaves
Title: Re: Minecraft
Post by: Norondor on November 30, 2010, 06:12:03 AM
and multiplayer
Title: Re: Minecraft
Post by: Norondor on November 30, 2010, 06:17:25 AM
i guess i just wish notch hadn't lost his magic feather
Title: Re: Minecraft
Post by: Smiler on November 30, 2010, 07:24:40 AM
I think every for every ten updates Notch puts out, there has to be one that breaks leaves.
Title: Re: Minecraft
Post by: Brentai on November 30, 2010, 12:49:29 PM
Leaves work and have always worked, just... very, very slowly.
Title: Re: Minecraft
Post by: Norondor on November 30, 2010, 12:57:23 PM
they don't disintegrate at all anymore as far as i can tell

Used to be they would break down nearly totally over a period of ~8 minutes or something?
Title: Re: Minecraft
Post by: Kayin on November 30, 2010, 03:31:23 PM
Oh they still do, it's just more like 8 updates instead of 8 minutes now.
Title: Re: Minecraft
Post by: upthorn on November 30, 2010, 05:02:02 PM
... and I'm getting "outdated client errors" so it looks like it's time to update the server. Again.
Edit: blog post confirms the update. (http://notch.tumblr.com/post/2050336602/bug-update-3)
Title: Re: Minecraft
Post by: JDigital on December 01, 2010, 01:57:52 AM
I kept a tree farm in Bigshell. The biomes patch definitely stopped leaves dropping. I had to do it manually. IT WAS TERRIBL
Title: Re: Minecraft
Post by: Misha on December 01, 2010, 03:14:52 AM
What you can do for tree farming is just use a flint and steel to set the leaves on fire. Then you only need to take care of any eternally burning levitating stragglers.
Title: Re: Minecraft
Post by: Royal☭ on December 01, 2010, 05:01:23 AM
The problem with that is you don't get any saplings.
Title: Re: Minecraft
Post by: Norondor on December 01, 2010, 07:46:42 AM
(http://daniel.suckramento.org/thxnotch.png)

i found a cool new bug
Title: Re: Minecraft
Post by: yyler on December 01, 2010, 09:54:09 AM
That's always been there

Records do it too
Title: Re: Minecraft
Post by: Norondor on December 01, 2010, 09:57:18 AM
sadly they are illusions, and also i burned myself to death trying to get rid of all the fake paintings.
Title: Re: Minecraft
Post by: McDohl on December 11, 2010, 06:53:54 AM
Item Idea if the item ever gets implemented:

Headlamp: Helmet (any material) + Lantern/torch

The uses are obvious.
Title: Re: Minecraft
Post by: Mothra on December 11, 2010, 09:12:38 AM
sadly they are illusions, and also i burned myself to death trying to get rid of all the fake paintings.

God this is like a Poe story or something
Title: Re: Minecraft
Post by: François on December 11, 2010, 10:36:32 AM
Quote from: http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010
Minecraft will reach Beta status on December 20th, 2010.

(...)

We will also change the license to remove the line that promises all future versions of the game for free. Please note that this change only affects people who buy the game after December 20, so if you got the game for during alpha, you will still get all future updates for free, despite this change. A promise is a promise.
Buying the game during beta will include all updates up until release, of course, and bug patches will be free.

Huh. I suppose that means we're going to see things like the Halloween update being paid DLC in the future. Not like it matters to me at this point, of course.

If nothing else, this is an even bigger "if you're ever going to buy it, buy it now" incentive than just the lower price of the alpha.

EDIT:

From twitter:
Quote from: notch
We're taking it out because it scares both lawyers and the board.
Quote from: some dude
So people who buy accounts after the beta hve to pay for updates, but im free for life because I paid for it in alpha?
Quote from: notch
They MIGHT have to pay, we don't know yet. We're changing it because the promise is scary. But you're safe.
Title: Re: Minecraft
Post by: JDigital on December 12, 2010, 05:20:19 AM
There's a contraption on the server that resembles a monster killer / item generator, but it doesn't work. Did it used to work? Did I break it by placing torches?

Where did we get three stacks of gold block? That's 1,728 gold ore. You'd have to mine for 58 hours and furnace for another 5 hours, spending 218 coal. You'd have to mine 485,396 blocks and go through 473 diamond picks to do it.
Title: Re: Minecraft
Post by: NexAdruin on December 12, 2010, 05:22:47 AM
It's probably duped.
Title: Re: Minecraft
Post by: Misha on December 12, 2010, 06:32:15 AM
if you mean the giant square tower thing, it only works when you stand next to it because that's how monster spawning works. You have to sit at the exit of it to farm stuff.

and yeah I don't remember who I as talking to about it but someone definitely said they duped that gold.
Title: Re: Minecraft
Post by: Royal☭ on December 12, 2010, 06:35:27 AM
That was me.  I envisioned a grand, gold road as an entrance to the main building, but somebody built a staircase instead.

I also built both monster killing contraptions.  The one by the spawn sucks, but there's a far more successful one to the east that reaches the sky and has several layers and took me forever to build and I probably still need to get in there and make it better at killing spiders.
Title: Re: Minecraft
Post by: Detonator on December 12, 2010, 06:37:46 AM
You'd have to mine 485,396 blocks and go through 473 diamond picks to do it.

Even if someone personally mined all the gold, they could still do it with a single pick using the repair-by-dropping exploit.

I'm assuming both that and duping will be fixed by server-side inventory next week, but we'll see.

(With all the abuses still possible, I think we should make a new map once notch implements in-server hell traveling along with server-side inventory)
Title: Re: Minecraft
Post by: Royal☭ on December 12, 2010, 06:43:22 AM
Yeah.  I'm not so crazy about this map, but it might just be because we never moved the spawn.  I hate that spawn location, because I often either ended up drowning or embedded in the rock.
Title: Re: Minecraft
Post by: Brentai on December 12, 2010, 08:52:50 AM
I'll make sure we have some ops for the next one.  I just wanted survival to actually involve some surviving, rather than HEY CAN YOU GENERATE 3 STACKS OF GOLD BLOCK FOR ME KTHX
Title: Re: Minecraft
Post by: JDigital on December 12, 2010, 08:56:35 AM
I'll miss throwing tools when they patch that out.

Aside from that and the gold block, an awful lot has been achieved by conventional means. There's a great supply of wood from tree farming, arrows and gunpowder by monster trap, and a cobblestone generator.
Title: Re: Minecraft
Post by: Kayin on December 12, 2010, 10:21:52 AM
Yeah, when you combine the resources and cleverness of several player and allow them to play when you're not around, the end result is likely going to be for you to have everything done and handled and available in crates in short order. SMP needs to be harder than standard Single player somehow I think o work out right. Or maybe hell will handle that by just giving new things for people to do, I don't know.

Though if I had to guess I'd imagine within the first day or so someone will have a nice safe castle built in hell while manufacturing glass walkways to get around so yeah like I dunno man. :|
Title: Re: Minecraft
Post by: NexAdruin on December 12, 2010, 11:11:42 AM
If you want to watch enemies wander into traps set by other people and die, stick by civilization. If you want a challenge, go away and start building on your own. A city of safety and various frontiers/areas run by 1-3 people would be a good organization, and when things get too easy, just move out farther. Or dig downward to the point that enemies will spawn in direct sunlight.
Title: Re: Minecraft
Post by: Brentai on December 12, 2010, 11:25:43 AM
It will probably get more challenging when the enemies can actively break your shit to get to you, rather than "Hey don't fuck with creepers around my place kthx"
Title: Re: Minecraft
Post by: Kayin on December 12, 2010, 11:38:56 AM
The thing with wandering away is you defeat the multiplayer aspect of the server (also the spawn in direct sunlight thing was removed). Brentai is talking about some of the stuff I'm thinking. Right now Creepers are annoying and just break peoples stuff because OOPS LOL CREEPER, but if the monsters actually tried to barge into your homes, you'd have a situation on your hand and would actually have to worry about repairs and secure areas. I think thats the type of thing guys like Const want too -- to have waves of zombie clash against his fortress where he must then pick them off with bows and swords with his friends. I want that in Single Player too (I don't make vanity structures in Single Player so I don't mind if things get smashed :D). Right now being safe is pretty easy, even alone in single player. I can easily start a new map and get to diamonds within an hour now that I know whats going on in the game. There needs to be some be a sorta... 'resource sink'.

I trust Notch is fully aware of these needs based on stuff he's said, but I wouldn't expect anything in the immediate pipeline to make SMP challenging, outside of Hell for a fleeting moment.
Title: Re: Minecraft
Post by: JDigital on December 12, 2010, 12:23:11 PM
Creepers have blown the front door off twice now.
Title: Re: Minecraft
Post by: Norondor on December 12, 2010, 12:30:01 PM
A MINECRAFT FACT (tm)

Surviving isn't fun, since combat isn't very fun.
Title: Re: Minecraft
Post by: Detonator on December 12, 2010, 01:02:04 PM
A MINECRAFT FACT (tm)

Surviving isn't fun, since combat isn't very fun.

I've had a lot of fun with single player survival, so yeah.
Title: Re: Minecraft
Post by: Norondor on December 12, 2010, 01:27:38 PM
yeah, what i mean is "MONSTERS EVERYWHERE! EVEN IN YOUR HOUSE! XD"

in singleplayer you build forts to keep them out and then never bother with them again
Title: Re: Minecraft
Post by: Kayin on December 12, 2010, 01:40:15 PM
That is certainly true, but it's more then that. Tension is fun. Monsters are fun in SIngle Player because overtaking new caves becomes a slow, careful, meaningful process. This isn't really ever true in multiplayer where at least one guy is just going to strip mine everything. But still, I would put forward that More Monsters that are potentially scary are better than a few monsters that just get in the way of you being creative.
Title: Re: Minecraft
Post by: NexAdruin on December 12, 2010, 03:12:58 PM
I wasn't saying spawn in a populated area and then barge off on your own (unless you want to- I have done that in a few servers). But small groups of people venturing out together with a larger "capital" city in the center (where you can build giant blocks of gold or whatever the hell you crazy kids are into). It wouldn't exactly solve all of the problems, but surviving with 2 friends trying to establish an outpost (and then moving on) would be more exciting than spawning in an area so bright no monsters will ever see you and you might as well be playing on peaceful.

Waves of monsters would be better, but a wave is very close to turn-based gameplay and you can't have turn-based gameplay when people are constantly dropping in and out and there are long stretches of time when nobody at all is present. The only thing I could think of is monsters spawning continuously (like they do now) but at increasing rates and with more health. Doesn't Dwarf Fortress have some kind of algorithm where the attacks you suffer are based on how long your fortress has existed and how much it's worth?
Title: Re: Minecraft
Post by: Kayin on December 12, 2010, 04:01:47 PM
I think optimally waves would be based on the side of a place combined with how many people are currently on the server and in what proximity. But really, any particular idea here is just theoretical. Any working idea in that direction would be nice.

As for a few people on their own that sorta goes to something I've heard Notch hint at that I think would be swell. The ability to host games off the client. Either let people see your stuff and vice versa, or do occasional games with them that you only play together. Whatever. But that sort of small scale, personal multiplayer seems like it'd be pretty fun in opposition to the "big persistent world where everyone is soloing somewhere else until they wann look at peoples stuff".

But really more to the point, the game just isn't designed to be particularly interesting when it comes to multiplayer currently. Any number of changes could generate more multiplayer fun, but I'm just looking at the most obvious route. Notch knows whats up.
Title: Re: Minecraft
Post by: Royal☭ on December 12, 2010, 06:36:14 PM
Well, with a dedicated API I'm counting on the community to step up some features we need.  Improved combat, better mob behavior, maybe even a kind of adventurer mode so we can be more vocal about the server and let pubs on.
Title: Re: Minecraft
Post by: Ocksi on December 13, 2010, 03:31:59 AM
yeah, what i mean is "MONSTERS EVERYWHERE! EVEN IN YOUR HOUSE! XD"

in singleplayer you build forts to keep them out and then never bother with them again
MOER LIEK

in singleplayer we make forts with dark rooms that spawn them, send them down a deathfilled canal, and wait at the bottom.
Title: Re: Minecraft
Post by: on December 13, 2010, 03:41:04 AM
What I want is the ability to cut and paste parts of worlds into other worlds, because I have collected so much awesome stuff, but it's all in different worlds.


Also, Ocksi, check your PM's. I think I dun goofed.
Title: Re: Minecraft
Post by: McDohl on December 13, 2010, 04:58:32 AM
Lyrai: You might want to try out MCEdit.  It's a 3D world viewer program that lets you copy and paste stuff.  I don't know if you can move it from world to world, but there you are.
Title: Re: Minecraft
Post by: Angryoptimist on December 14, 2010, 05:36:49 PM
Well, with a dedicated API I'm counting on the community to step up some features we need.  Improved combat, better mob behavior, maybe even a kind of adventurer mode so we can be more vocal about the server and let pubs on.
I wonder if he's going to do anything regarding dissemination of mods (eg. server has a mod, client doesn't, client downloads mod from server).  Also wonder how client/sever mods are going to be handled as well, what limitations are there to what you can do with the API, how easy will it be to make an interface to it for a civilized language and will anyone save me the trouble of trying to write one, etc.

I don't know if you can move it from world to world, but there you are.
I believe MCEdit can move stuff, in the form of schematics.

Oh, and hi.  I should have figured you'd guys'd like this game.
Title: Re: Minecraft
Post by: Bongo Bill on December 17, 2010, 12:22:40 AM
Whoa (http://www.rockpapershotgun.com/2010/12/17/promised-lands-minecraft-biometerrain-mod/).
Title: Re: Minecraft
Post by: François on December 17, 2010, 07:03:47 PM
Okay so yeah those single-wide walkways are deathtraps on account of all the creepers who spawn on top and then dive-bomb you when you happen to pass underneath. :ohshi~:

at least i can stop wondering why i occasionally blow up while wandering around
Title: Re: Minecraft
Post by: Misha on December 17, 2010, 07:25:24 PM
haha wow. I'm even more glad i made those now. Hilarious! Anyway you can just solve by putting torches everywhere like someone did, instead of just at corners like i did
Title: Re: Minecraft
Post by: JDigital on December 19, 2010, 05:24:00 PM
I found a neat way to breathe underwater. Sink to the bottom and place a door. Water can't go through doors, even open doors. A square with a door is a square with breathable air.
Title: Re: Minecraft
Post by: jsnlxndrlv on December 19, 2010, 10:58:31 PM
Can we get Bigshell back for this week, at least?

Whoa (http://www.rockpapershotgun.com/2010/12/17/promised-lands-minecraft-biometerrain-mod/).

Tried this out. It's really easy to make uninhabitable landscapes and maps that take forever to load or outright break the game. With restraint, though, you can generate some really cool landscape—to say nothing of fixing the diamond shortage in singleplayer.
Title: Re: Minecraft
Post by: François on December 19, 2010, 11:54:25 PM
notch'll be at his office in like four minutes

omgomgomg
Title: Re: Minecraft
Post by: jsnlxndrlv on December 20, 2010, 09:48:40 AM
The big wins are supposed to be server-side inventory and leaf decay.

Might want to wait for a day or two, though, as currently the beta update has some problems. Huge slowdown and slightly dysfunctional leaf decay (surprise!).

Plus, uh, you can dupe stuff by dropping it on the ground.
Title: Re: Minecraft
Post by: Angryoptimist on December 20, 2010, 03:49:15 PM
The big wins are supposed to be server-side inventory and leaf decay.

Might want to wait for a day or two, though, as currently the beta update has some problems. Huge slowdown and slightly dysfunctional leaf decay (surprise!). 

That and I noticed the server you guys have uses hMod, which isn't updated yet (at least as far as a release goes--haven't checked their git, svn, or whatever the hell hMod uses).

Speaking of hey0, have you folks looked at this plugin (http://forum.hey0.net/showthread.php?tid=1295)?  A dynamic map plugin for hMod with a Google Maps powered frontend.  I use it myself, and if the whole assemblage wasn't running off of my DSL, I'd probably write a forward to my webserver and post a link to show you all.  Fortunately, the author posted a link to his installation in the thread. (http://huncraft.net/dyn/)  (Ignore the 'unable to get update data', he probably updated his server, so it's not running hey0 or the plugin--normally you could see player positions, warps, homes, etc.)
Neat, but has issues.

Also, am I missing something?  I know he said he was going to make updates optional (http://notch.tumblr.com/post/1681247283/bug-update-1-more-coming-tomorrow) and all, but did he actually put that in and I failed to notice?  Or, when you suggest holding off a bit, do you just mean 'make Minecraft not able to talk to Notch's servers' as the method of holding off?
Title: Re: Minecraft
Post by: jsnlxndrlv on December 20, 2010, 04:44:14 PM
"Holding off" in the sense that I don't think we've got such a burning need to access the server that Brentai needs to install the newest server version today when, like you said, the mods we're using aren't even out yet, and there's likely to be another update tomorrow to correct the most egregious bugs this version introduced.

And yeah, the mapping tool was idly mentioned (http://brontoforum.us/index.php?topic=3152.msg169655#msg169655) months ago (FAKE EDIT: a couple times (http://brontoforum.us/index.php?topic=3152.msg171283#msg171283)), but nothing ever actually came of it. We got a few (http://dl.dropbox.com/u/75343/minecraft%20map%20Labelled.png) maps (http://dl.dropbox.com/u/3923260/brontomap.png)—including Google-style ones (http://dl.dropbox.com/u/75343/Finalfight/index.html)—but they've all been hand-generated.
Title: Re: Minecraft
Post by: Brentai on December 20, 2010, 07:57:41 PM
I'm down with a head cold today (weakly dicking with my phone in front of the tv) but I'll have to do it tomorrow since I won't have access to my PC for a while after that.
Title: Re: Minecraft
Post by: yyler on December 20, 2010, 08:18:35 PM
Hey0's mod won't be updated until at least the 24th, so don't bother on that front.
Title: Re: Minecraft
Post by: jsnlxndrlv on December 20, 2010, 08:51:35 PM
Alternately, how hard would it be for me to download a local copy of bigshell? Friends from out of town are going to be here for the holidays, and they're bringing their single-player maps; I'd really like to show off what I've been doing, but 90% of my time and work in Minecraft went into this server.
Title: Re: Minecraft
Post by: Brentai on December 20, 2010, 09:12:41 PM
Not terrible.

IF I have time tomorrow (still have to pack) the likely solution will be to finally set up a new admin.  It's probably not a stretch to tar up a gestalt while I'm at it.
Title: Re: Minecraft
Post by: jsnlxndrlv on December 20, 2010, 10:11:14 PM
Thanks, Brent. If circumstances don't work out, it won't be the end of the world, but I appreciate the help either way.
Title: Re: Minecraft
Post by: Dooly on December 21, 2010, 12:58:40 AM
Disconnected by Server


Outdated Server!

EDIT: Also, the game's framerate has plummeted.
Title: Re: Minecraft
Post by: Brentai on December 22, 2010, 11:04:51 PM
I deeply apologize for the lack of updates to the server.  I was asked to do it last night but ended up getting way too wrapped up in banging your mom.

I miiiiight be able to work some magic with my expensive miracle phone, but no promises. More news as it occurs.
Title: Re: Minecraft
Post by: Dooly on December 23, 2010, 12:02:50 AM
Just singleplayer runs too slowly for me to bother with now, so an up-to-date multiplayer server isn't a huge priority for me.
Title: Re: Minecraft
Post by: Misha on December 23, 2010, 12:46:52 AM
that got fixed, according to the blog
Title: Re: Minecraft
Post by: Dooly on December 24, 2010, 07:15:02 PM
It did indeed get fixed, and now there's a different error message when trying to connect to Zanzibarland.  Is the server just turned off because you have better things to do on Christmas then update it?
Title: Re: Minecraft
Post by: Joxam on December 24, 2010, 07:54:40 PM
I deeply apologize for the lack of updates to the server.  I was asked to do it last night but ended up getting way too wrapped up in banging your mom.

I miiiiight be able to work some magic with my expensive miracle phone, but no promises. More news as it occurs.
Not terrible.

IF I have time tomorrow (still have to pack) the likely solution will be to finally set up a new admin.  It's probably not a stretch to tar up a gestalt while I'm at it.
I'm down with a head cold today (weakly dicking with my phone in front of the tv) but I'll have to do it tomorrow since I won't have access to my PC for a while after that.
Title: Re: Minecraft
Post by: Brentai on December 24, 2010, 09:25:10 PM
Long story short is that magic did not happen*, so SMP will be available late Monday-ish, unless of course I get home and immediately pass out (not unlikely).

* It is currently 12:22 AM on December 25.  This is not actually relevant.
Title: Re: Minecraft
Post by: jsnlxndrlv on December 24, 2010, 09:26:37 PM
That's okay, man. Thanks for the attempt. Merry Christmas.
Title: Re: Minecraft
Post by: Mongrel on December 24, 2010, 10:49:08 PM
Question.

I don't have this. I'd heard there was some kind of penalty for signing up in the Beta, rather than the Alpha - what's the penalty?
Title: Re: Minecraft
Post by: François on December 24, 2010, 10:54:03 PM
If you bought it in Alpha, you were promised all future upgrades for free. Beta is slightly more expensive and you get no such promise, though Notch has said that this decision was made to cover his ass because the promise made his lawyers nervous. So there's a possibility that he might not charge Beta buyers for DLC or whatever... but that door is open.
Title: Re: Minecraft
Post by: JDigital on December 25, 2010, 09:05:39 PM
I'm not too fussed about the Minecraft server being down. It gives me a chance to play the games I got two steam sales ago.
Title: Re: Minecraft
Post by: Spaco on December 25, 2010, 09:13:34 PM
Also, you still get the finished game for free when it comes out if you buy it during Beta, but you likely wouldn't get any expansions and whatnot for free.

Definitely worth it, IMHO. Just got it the other day and I'm addicted to survival mode.
Title: Re: Minecraft
Post by: Mongrel on December 26, 2010, 07:17:43 AM
OH GOD WHY DIDN'T PEOPLE WARN ME ABOUT THIS THING.
Title: Re: Minecraft
Post by: Niku on December 26, 2010, 07:20:52 AM
the secret to pulling yourself away from minecraft is to start work on an ambitious project that you will never, ever finish

this does not work for insane people
Title: Re: Minecraft
Post by: Mongrel on December 26, 2010, 07:23:18 AM
My whole life is ambitious projects I never finish.
Title: Re: Minecraft
Post by: NexAdruin on December 26, 2010, 07:42:36 AM
the secret to pulling yourself away from minecraft is to start work on an ambitious project that you will never, ever finish

this does not work for insane people

Someone I know at school is building a giant penis from bedrock to the top layer.
Title: Re: Minecraft
Post by: Mongrel on December 26, 2010, 08:35:17 AM
Sounds like what humans do with monuments, yep.
Title: Re: Minecraft
Post by: NexAdruin on December 26, 2010, 09:34:54 AM
(http://www.american-architecture.info/USA/USA-Washington/Washington_Monument_Dusk_Jan_2006.jpg)
Title: Re: Minecraft
Post by: Mongrel on December 26, 2010, 11:40:51 PM
Man, why the hell is Iron so impossible to find?

I've been digging quite deep (though the wiki says it has an equal incidence anywhere below sea level, really), but rarely do I find veins of more than two or three blocks. With the number of uses iron has, it's definitely a big limiting factor.

Too bad I can't turn Redstone Dust into iron, I have a metric fuckton of that.
Title: Re: Minecraft
Post by: Misha on December 26, 2010, 11:50:42 PM
i tend to achieve multiple stacks of iron fairly easily. Is it possible you're missing it? I've put torches in parts of cave systems I hadn't adequately illuminated before only to find minerals and stuff hiding in the semi darkness. And in the basic texture set iron is pretty low visibility
Title: Re: Minecraft
Post by: Norondor on December 27, 2010, 02:00:25 AM
it's just super rare. and yeah, it's annoying, since you need a fuckton to make any kind of rapid transit system (that doesn't involve tunneling through hell)
Title: Re: Minecraft
Post by: Detonator on December 27, 2010, 06:07:43 AM
Man, why the hell is Iron so impossible to find?

I've been digging quite deep (though the wiki says it has an equal incidence anywhere below sea level, really), but rarely do I find veins of more than two or three blocks. With the number of uses iron has, it's definitely a big limiting factor.

Too bad I can't turn Redstone Dust into iron, I have a metric fuckton of that.

are you literally digging down, or are you exploring natural caves?  you might have more luck with the latter.

you definitely have to conserve your iron picks though because you need them to harvest diamond.
Title: Re: Minecraft
Post by: Zaratustra on December 27, 2010, 06:12:29 AM
look around for cliffs. Sometimes they have metal jutting out all kind of impudent
Title: Re: Minecraft
Post by: Mongrel on December 27, 2010, 08:23:56 AM
Well, after setting up my comfy hobbit hole, I dug straight down in a 10 x 10 area to make a huge mineshaft and lovely stairwell... to hell! After that, I just started digging outward in various places about 10-20 blocks above the bottom and try to follow caves whenever I run into them. I use a helluva lot of torches, as I like to keep the randomly-spawning mobs to a minimum while I'm working. Coal isn't super-plentiful, but I have good supply of stacks, and the only other thing to use it for besides lighting is MINECART POWER, so I'm fairly generous with torches.

Gold is rare, but that doesn't bug me much, because I found enough for a couple of clocks (which is basically the only thing to do with the stuff other than pimp things - just like the real world!). Obviously having a boatload of diamond would be cool, but I have a little to play with (12 so far, made the obligatory jukebox and a sword, sitting on the rest for now), but it's really iron that you need a LOT of. I mean, it's something you can use almost as much as WOOD if you have it, and that's saying something. I'd swap the incidence of redstone with the incidence of iron in a heartbeat, if I could.
Title: Re: Minecraft
Post by: Joxam on December 27, 2010, 08:44:26 AM
The secret to minecraft is you aren't going to find more shit in a nerdhole (I dug straight down, yuk yuk) than you are exploring caves, the nerd holes will just cost you a lot of resources and ultimately leave you with pretty much nothing. Basically you have to explore the shit out of caves, find veins of ores and then mine them. Leave torches to find your way back, of course.
Title: Re: Minecraft
Post by: Mongrel on December 27, 2010, 09:12:52 AM
I only spent stone and wood to dig down (I never use iron picks unless I'm mining stuff that can only be obtained with iron picks, such as diamond etc. - I haven't found that iron picks are much better than stone ones for durability on regular stone), so no real non-renewable resources were wasted on the nerdhole. Other than time, that is.

I dug straight down because I wanted to have access to the rare stuff that only occurs in the lowest 18 blocks, but now that I have an assload of redstone and gold isn't too important, the only reason to stay so low is diamond. So I'm probably going to do more spelunking.
Title: Re: Minecraft
Post by: Mongrel on December 27, 2010, 09:23:15 AM
In other news, Starr has found an interesting way to play. She had a very nice setup with loads of stuff and then her save file was corrupted, so she had to restart.

Out of necessity (was lost for several days), she discovered that hanging out at sea is perfectly safe - you can just come ashore whenever you want to grab interesting things PLUNDARRRR! A new way to play was discovered: Vikingcraft! No home, no worries.

On her travels she found something really cool: A giant randomly-occurring forest fire, engulfing most of a large island. She took some screenshots, so I'll see if I can post them later.
Title: Re: Minecraft
Post by: TA on December 27, 2010, 09:53:06 AM
The difference between an iron pick and a stone pick for cutting through stone, that I've noticed, isn't so much one of durability as it is of speed.  A stone pickaxe cuts through a block of stone in .89 seconds, where a iron pick does it in .68.  When you're multiplying this by cutting hundreds of blocks of stone, it really adds up.
Title: Re: Minecraft
Post by: Norondor on December 27, 2010, 11:30:53 AM
The secret to minecraft is you aren't going to find more shit in a nerdhole (I dug straight down, yuk yuk) than you are exploring caves, the nerd holes will just cost you a lot of resources and ultimately leave you with pretty much nothing. Basically you have to explore the shit out of caves, find veins of ores and then mine them. Leave torches to find your way back, of course.

The best way i've found to get an absolutely ungodly crapton of iron is the time-honored "stripmining at bedrock level" stratagem, but if you find a lucky cave, then yeah, it's iron city.
Title: Re: Minecraft
Post by: François on December 27, 2010, 03:12:51 PM
Mining is only good for getting three things: diamond, redstone, and metric buttloads of cobblestone. For everything else, yeah, spelunking is better. That said, if you're not playing on Peaceful, it's also much more hazardous.

That natural forest fire was undoubtedly caused by an aboveground lava fall that spawned a little too close to a tree and started a chain reaction.
Title: Re: Minecraft
Post by: Mongrel on December 27, 2010, 03:43:34 PM
Yeah, we're both playing on Normal.

Peaceful seems kind of lame... you might as well just be playing in a map editor or something then. I mean, I've exploited or played on super-easy or whatever in games before, but that was in games with goals. As there's already no goal or climax in Minecraft, removing the conflict as well wouldn't leave you with much of a game. Also, how would you even get sulphur without a steady stream of those 'splodey assholes? (course, I have yet to bother with TNT)

Next complaint: Man I wish there was a map function. Even if you had to make paper and do other things in-game to get it.
Title: Re: Minecraft
Post by: François on December 27, 2010, 03:56:35 PM
Well, you could use Minecraft AutoMap (http://minecraftam.com/Default.aspx). I've thought about using it myself, but I figured that having to rely on my sense of direction made things more interesting. I can see how it might be no fun if you keep getting lost, though.
Title: Re: Minecraft
Post by: Bongo Bill on December 27, 2010, 05:51:48 PM
The problem with playing on Not Peaceful is that the combat in this game is still just no good.
Title: Re: Minecraft
Post by: Norondor on December 27, 2010, 06:02:06 PM
yes, that
Title: Re: Minecraft
Post by: Detonator on December 27, 2010, 06:03:12 PM
The problem with playing on Not Peaceful is that the combat in this game is still just no good.

I think you're completely missing the point.  The enemies aren't there so you can fight them.  They're there to make it dangerous to go outside or into an unexplored cave.  It's about being scared witless by hearing a zombie groan right behind you and you can't find him, or panicking when a creeper drops in front of you and starts hissing.  I think the enemies do a decent job of making exploring a very uneasy experience, which I think is the point.
Title: Re: Minecraft
Post by: yyler on December 27, 2010, 06:08:55 PM
I think you're missing their point which is that after you know what to expect and how to handle those threats the threats become less interesting/fun and more annoying/stupid
Title: Re: Minecraft
Post by: Detonator on December 27, 2010, 06:16:53 PM
I think you're missing their point which is that after you know what to expect and how to handle those threats the threats become less interesting/fun and more annoying/stupid

All right, but I don't think that's the fault of the combat.  Things might be more interesting when you can no longer easily perma-light caverns (if he's still planning that), but maybe not.  My guess is that he needs to redo the difficulty curve in order to make deep spelunking more challenging, and give you more to do in hell.
Title: Re: Minecraft
Post by: Kayin on December 27, 2010, 06:43:21 PM
It's more complex than one thing. Theres not even necessarily anything 'wrong' (just incomplete) about the current implementation. Now, I like Survival, but I also bore of it easily. Enemies are single minded and if your careful it's relatively easily to be killed by surprise. I mean, sure, it will happen, but at that point little lapses tend to fall under the category of 'stupid/annoying''.

Combat is just boring. I enjoy now that I can fight back the dark with torches and slowly whittle into caves. I like fighting a few enemies here and there. But more? That just multiplies how boring and awful the combat is. Used sparingly, it is a tension builder and occasionally scary/fun. If it was ALL THE TIME? God. Notch removed the lower level spawning rules because they turned out to be stupid and made things into a chore. Right now you can get a good amount of mileage out of the game before things become easy. But they do become easy. When you get to the point where only the 'end game' (Creative stuff) content is fun, peaceful mode can make sense because all these enemies and being afraid of the dark just wastes your time. You're done with that challenge.

Not sure what notch should do. Htiting enemies with a stick isn't ever going to be rivoting combat. The bow helps, but whatever. I think there almost needs to be better enemies The combat is goofy and poor but having to use it to take on something big and scary would be interesting.

Either way, the game is still in development and I'm sure Notch realizes that some sort of problem exists.
Title: Re: Minecraft
Post by: Royal☭ on December 27, 2010, 07:02:59 PM
Notch has mentioned boss monsters before, which would be cool.  Hopefully he'll start putting code in to generate civilizations and other random shit.  It'd be cool to dig down and find a lava city of angry magma men.
Title: Re: Minecraft
Post by: François on December 27, 2010, 07:20:21 PM
Let's just bug Notch until he accepts to hire Toady One to help him make Slaves to Armok III: Mine Fortress.

Code: [Select]
You hit the Ghast in the second left tendril with your -Diamond Longsword-. The second left tendril flies off in a bloody arc! The Ghast wails.
Title: Re: Minecraft
Post by: yyler on December 27, 2010, 07:25:01 PM
If you're running hMod (which you are, right?) you can spawn a giant. A giant is just a huge zombie, but I don't think you can kill it. Anyway it shows that Notch was working on that and there's code in the game, but it's not that interesting at the moment.
Title: Re: Minecraft
Post by: Mongrel on December 28, 2010, 12:15:20 AM
Well, you could use Minecraft AutoMap (http://minecraftam.com/Default.aspx). I've thought about using it myself, but I figured that having to rely on my sense of direction made things more interesting. I can see how it might be no fun if you keep getting lost, though.

Does that thing display everything, or only areas you've explored yourself? The latter seems fine, but the former would probably sap a lot of the fun out of exploring and the purpose of the game as a whole.

This isn't very clear from the website.
Title: Re: Minecraft
Post by: François on December 28, 2010, 05:26:06 AM
Well, I just tried it to see. On the surface, the program can only show terrain that has been generated already, which means that it only knows places you've been within sight distance of. Underground's another matter though... There are options to detect minerals, but even with the obvious cheaty stuff turned off it still shows you things you shouldn't be able to see, since it doesn't seem to be able to tell the difference between a tunnel or cavity you've explored and one that should be entirely hidden.

That said, I was impressed by how nice the aboveground view is, and it's simple enough to turn it off when I'm underground, so I might start using it myself every once in a while, not for travel and exploration but more to save some time when I build something with precise dimensions. I keep second-guessing myself when putting down foundations and the bird's-eye view might spare me some aggravation.
Title: Re: Minecraft
Post by: Mongrel on December 28, 2010, 07:08:47 PM
I wanted a safe disposal slot for unwanted crap (endless dirt piles etc.). So I made a bathroom-like room complete with bench crapper. Then I filled the crapper holes WITH LAVA.

I called it The Lavatory. :glee:
Title: Re: Minecraft
Post by: Bongo Bill on December 29, 2010, 11:09:41 AM
So it's exactly like peaceful except you have to spend all night barricaded in a light place, and sometimes you die anyway.
Title: Re: Minecraft
Post by: Joxam on December 29, 2010, 11:12:38 AM
spend all night barricaded in a light place.

Only if you're a GIRLYMANFACEPERSON

Personally, I wrap myself in cow carcasses (until I have enough metal to wrap myself in that), grab a sword and go all I Am Legend on the monsters all night long.
Title: Re: Minecraft
Post by: Misha on December 29, 2010, 11:23:54 AM
So it's exactly like peaceful except you have to spend all night barricaded in a light place, and sometimes you die anyway.

I like it because, apart from at the very start of the game where you don't have torches yet, it makes me break up my surface travels and underground mining so I don't get stuck in one rut the whole time.
Title: Re: Minecraft
Post by: Brentai on December 29, 2010, 01:38:33 PM
Minecraft as it is now runs into the classic endgame problem in the middle of the game.  Notch is well aware of it, though.
Title: Re: Minecraft
Post by: Mongrel on December 30, 2010, 09:44:52 PM
I've been tunnelling out a gigantic homey mansion in my world. One of the newer rooms I added was a pool (nominally to function as my indoor water source) and thought "hey, I bet a sauna would be tits!", but installed the central heat patch without proper fireproofing. Almost burned down my whole damned house (the sauna was pretty isolated, but apparently flames can travel straight upward through two-cubit-thick non-flammable floors).

As it was, I had to rebuild the sauna. Twice. WELL, THAT WAS BRIGHT. HURRR DERP DE DERP.
Title: Re: Minecraft
Post by: Detonator on December 31, 2010, 10:09:43 AM
I recommend the Clean Design Pack (http://www.minecraftforum.net/viewtopic.php?f=25&t=99951) along with the BetterLight/Grass (http://www.minecraftforum.net/viewtopic.php?t=55700) mods.  I think they significantly improve the look of the game while still maintaining the distinct "minecraft" feel (a problem with many texture packs is that they change the look TOO much, and look out of place in the blocky minecraft world).

WARNING: the BetterLight mod will probably kill your performance unless you have a decent rig

(http://i512.photobucket.com/albums/t322/DetonatorNova/minecraftcleanpack.jpg)
Title: Re: Minecraft
Post by: Detonator on December 31, 2010, 06:09:39 PM
Also, is the server still fucked/not updated?  I kinda lost track of its status.
Title: Re: Minecraft
Post by: Mongrel on December 31, 2010, 07:35:02 PM
Legend of Zelda: A Link to the Minecraft (http://www.youtube.com/watch?v=IZ2BcvowYl8#)
Title: Re: Minecraft
Post by: Brentai on December 31, 2010, 07:55:19 PM
Still fucked, yeah.  Give me a couple hours.
Title: Re: Minecraft
Post by: Mongrel on December 31, 2010, 09:20:53 PM
Oh my god that was the best New Years in forever.

Starr was mildly drunk and went on the Minecraft server of a friend (where she plays) to set off "fireworks" at 12 midnight in the yard. This server is one of those servers with many huge castles, gigantic elaborate bases, etc.

Only she and accidentally set fire to the "trading post" (an all wood building resembling a large ski chalet) which caught fire REALLY FAST and subsequently burned down in an amazing conflagration. All at the stroke of midnight.

Then she and other players on that server ran around spending the first few minutes of new years frantically trying to put out the fire.

Meanwhile me and other minecraft playing friends happened to be watching all this happen behind her in the apartment.

That was flat out awesome.
Title: Re: Minecraft
Post by: Brentai on December 31, 2010, 09:43:52 PM
Server's fixed, because this is what I spend my New Year's Eve doing.
Title: Re: Minecraft
Post by: François on December 31, 2010, 09:53:32 PM
You could do far worse than spending your New Year's Eve being a man among men, affable yet glorious.
Title: Re: Minecraft
Post by: Misha on December 31, 2010, 11:25:20 PM
brentai i love you
Title: Re: Minecraft
Post by: Mongrel on January 01, 2011, 12:56:19 AM
Now with pictures!

15 seconds after the fire started:
(http://img153.imageshack.us/img153/7381/20101231235757.png)

About half an hour after the fire started:
(http://img32.imageshack.us/img32/1275/20110101001514.png)

The Trammps - Disco Inferno (http://www.youtube.com/watch?v=A_sY2rjxq6M#)
Title: Re: Minecraft
Post by: Misha on January 01, 2011, 04:20:15 PM
does anyone in zanzibar have a butt-ton of snow and/or wool they're not using?
Title: Re: Minecraft
Post by: Mongrel on January 02, 2011, 07:26:32 PM
Rube Goldberg Machine in Minecraft (http://www.youtube.com/watch?v=ooTS9Z6PFh0#ws)
Title: Re: Minecraft
Post by: Mongrel on January 10, 2011, 06:15:11 PM
http://www.joystiq.com/2011/01/10/kinect-hacks-build-a-monument-to-yourself-in-minecraft/ (http://www.joystiq.com/2011/01/10/kinect-hacks-build-a-monument-to-yourself-in-minecraft/)
Title: Re: Minecraft
Post by: Brentai on January 10, 2011, 08:13:36 PM
I'd stripmine that girl's natural caverns.
Title: Re: Minecraft
Post by: François on January 10, 2011, 08:33:50 PM
Twitter report: reed is gonna be retconned into sugar cane, on account of the cake recipe being (tentatively) 3x milk, 3x wheat, and 3x sugar, though Notch might replace some of that with eggs.

For that much work, that cake better be damn good.
Title: Re: Minecraft
Post by: yyler on January 10, 2011, 08:41:51 PM
It better give me some god damn super powers.
Title: Re: Minecraft
Post by: Mongrel on January 10, 2011, 08:52:33 PM
It's also going to be placeable like terrain.

And I sure as hell HOPE it uses eggs - at least they have a use then!
Title: Re: Minecraft
Post by: NexAdruin on January 10, 2011, 09:05:29 PM
What about bookcases? All I ever build are gargantuan libraries.
Title: Re: Minecraft
Post by: Mongrel on January 10, 2011, 09:46:29 PM
Aren't those just decorative?
Title: Re: Minecraft
Post by: François on January 10, 2011, 10:58:36 PM
You can make paper out of sugar cane fiber in the real world, so I wouldn't worry.
Title: Re: Minecraft
Post by: JDigital on January 10, 2011, 11:30:37 PM
I like the idea that it's been sugar cane all along, but nobody ever tried to eat it until now.
Title: Re: Minecraft
Post by: François on January 13, 2011, 11:32:41 AM
As of like two hours ago:

Quote
New features:
* Note blocks (right click to tune, trigger to play)
* 15 wool dyes
* A new water dwelling mob
* New tree types
* Reeds magically turned into sugar canes. They still make paper.
* A bunch of new crafting recipes
* One secret useful block
* One secret pretty block
* Cake
* AND MOAR, probably. I forget!

Bugfixes:
* Paintings work in multiplayer
* Disconnecting while riding no longer keeps the player in the world
* A bunch more state is properly synched in multiplayer
* Fixed colors going weird on PowerPC
* Fixed a horrible chunk reload loop in singleplayer
* Fixed most lighting bugs in newly generated SMP maps
* Falling sand behaves better in SMP
* Fixed a few crash on load level bugs

:8D::8D::8D:
Title: Re: Minecraft
Post by: François on January 13, 2011, 01:14:56 PM
also [spoiler]spiders climb walls now[/spoiler]

:ohshi~:
Title: Re: Minecraft
Post by: Mongrel on January 13, 2011, 07:01:22 PM
Is Lapis Lazuli like Redstone in that it will not appear in chunks generated before the update?
Title: Re: Minecraft
Post by: NexAdruin on January 13, 2011, 07:29:42 PM
My guess is "yes," because otherwise it's just randomly replacing blocks which is a bad thing.
Title: Re: Minecraft
Post by: patito on January 13, 2011, 07:55:48 PM
Charcoal is pretty cool, also dispensers, also possibly bonemeal. Friendly mobs seemed to spawn with less light requirements for me, but I could be mistaken. Spiders are annoying.
Title: Re: Minecraft
Post by: JDigital on January 14, 2011, 01:50:54 AM
The new dyes are crafted as follows: Red from red flower, yellow from yellow flower, green from furnaced cactus, blue from the new lapis lazuli ore, and white from bones dropped by skeletons. Black comes from ink sacks dropped by squids, new friendly underwater monsters. You can mix dyes to make orange, cyan, purple, grey, light blue, pink, lime green, light grey and magenta dyes. Cocoa beans produce brown dye, but there are no cocoa beans yet.

There are also black, dark grey and light grey sheep, who drop that colour of wool. You can dye sheep, and when you shear them you'll get that colour of wool.

Items are given official names now. Gunpowder is actually sulphur, hellstone is now netherrack, slowstone is soul sand, mossy cobblestone is moss stone, stone halfblocks are stone slabs, and adminium is bedrock. The watch is called clock. Log is now wood, and the block created from it is now known as wooden planks.

Four sand can be crafted into standstone. Furnacing wood log turns it into charcoal, which works like coal except it's a renewable resource. Charcoal can be used to craft torches or used as fuel in a furnace.

Can spiders climb along a ceiling? If not, a one block outcropping at the edge of your wall should sort them out. I'm glad I lined the edge of my castle with burning netherrack.
Title: Re: Minecraft
Post by: patito on January 14, 2011, 03:50:34 AM
Regarding the names of things, those have been there since the start of the beta, not since this latest update.

Also, as expected, bones = instant wheat and instant trees.
Title: Re: Minecraft
Post by: Spaco on January 14, 2011, 06:56:32 PM
Doku RPG file fixes post-update, for those of you that use it:

http://www.gamefaqs.com/boards/606524-minecraft/57809348 (http://www.gamefaqs.com/boards/606524-minecraft/57809348)

These are unofficial, but seem to work (besides paintings).
Title: Re: Minecraft
Post by: Mongrel on January 15, 2011, 06:55:55 AM
Minecraft Note Blocks - Portal Still Alive (http://www.youtube.com/watch?v=ZEPVYrltke4#)

Remember how people used to post all those videos of songs created in Nintendo paint or whatever-the-hell-it-was-called?

I guess we've found this generation's replacement for that.
Title: Re: Minecraft
Post by: François on January 15, 2011, 02:38:04 PM
Minecraft Fun With Overkill (http://www.youtube.com/watch?v=ewFrgDPCgGA#ws)

Quote from: comments
[spoiler]It costs 400,000 arrows to fire this weapon... for twelve seconds.[/spoiler]

edit: ooooh, i didn't see that was linked by notch
Title: Re: Minecraft
Post by: Brentai on January 15, 2011, 05:38:36 PM
hey0 doesn't seem to have updated yet, so we're running modless right now.

:deal:
Title: Re: Minecraft
Post by: yyler on January 15, 2011, 05:39:38 PM
hey0 isn't updating ever again.

in fact, he hasn't updated in months. the people that updated his mod are making this now http://bukkit.org (http://bukkit.org)

and then they claimed they cant update hMod the other day

ha ha ha
Title: Re: Minecraft
Post by: Beat Bandit on January 20, 2011, 12:58:35 PM
Dear owner of the Neutronium Mines,

You have a lot of cobblestone. I really want it, do you?

Love, Beat Bandit.
Title: Re: Minecraft
Post by: JDigital on January 20, 2011, 04:53:25 PM
Dear Beat Bandit,

Do you mean the cobblestone in the chests near the top of the stairway? Please help yourself.
Title: Re: Minecraft
Post by: patito on January 20, 2011, 10:30:32 PM
I didn't actually see it, but JD finding a creeper inside a house because I left the door open sounds hilarious.



I will try not to leave doors open.
Title: Re: Minecraft
Post by: Beat Bandit on January 21, 2011, 01:06:37 AM
So as far as I can tell redstone circuitry is currently not working online.
Title: Re: Minecraft
Post by: JDigital on January 22, 2011, 01:01:12 AM
It seems to work fine for me. What's not working in particular?
Title: Re: Minecraft
Post by: Beat Bandit on January 22, 2011, 09:39:33 AM
Apparently doors have always been a problem online. I just figured since that was the most basic circuit nothing else worked either.
Title: Re: Minecraft
Post by: Mongrel on January 26, 2011, 10:36:30 AM
Man, I don't know what's going on, but the creepers have a fucking Jihad against Starr on our LAN server.

She built a monastery on top of a mountain. Every morning there are like, seven eight creepers outside the front door (this is not hyperbole). They even stated blowing their way inside and tonight they practically DRILLED DOWN to her. She was digging in a lower level and they blew up the roof, and the next three floors down just to get to her. As in, there were new holes they blew up to get to her - even though they were several floors away to start. I have no idea how the first explosions could have even triggered without player proximity.

She had the building sealed off, and the whole damn mountaintop was practically blanketed with torches on every square. Day, night, it just doesn't matter.

I thought maybe I was sending her the creepers from my section of the map somehow but the same day she had the drill strike, I had a bunch in my village (no worse than usual).

I have no clue what creeper god she blasphemed, but this is way out of line, even for regular mob nonsense.
Title: Re: Minecraft
Post by: François on January 26, 2011, 12:55:11 PM
Yeah, I've had creepers act unusual a few times lately. Most strikingly, I was building a scaffolding in the middle of a very large bay. Night fell, but I continued working. My little construction was well-lit, and the closest piece of land was way, way out of aggro range. After a little while, an explosion knocked me off my structure, and I fell in the water. My first thought was that I had forgot to put a torch down somewhere, but when I got back to the surface, there was a goddamn creeper armada swimming straight towards me, less than ten but certainly more than six. I didn't have time to get anywhere; I tried to swim away from them but I guess there were more coming from the other direction because I got blown up.

I wish I had screenshotted it, but I kind of had more pressing issues in mind at the time.
Title: Re: Minecraft
Post by: patito on January 26, 2011, 02:27:04 PM
You should have fought them in the water, surprisingly easy, I think their blast radius is way smaller underwater.

Personally, if they are getting smarter I'd be all for it.
Title: Re: Minecraft
Post by: Norondor on January 26, 2011, 05:15:28 PM
explosions don't cause damage or deform terrain underwater, under usual circumstances. try placing TNT at the bottom of the ocean.
Title: Re: Minecraft
Post by: Friday on January 26, 2011, 05:23:28 PM
Alan, the Creepers have learned how to open doors
Title: Re: Minecraft
Post by: Norondor on January 26, 2011, 05:24:01 PM
problem-solving intelligence
Title: Re: Minecraft
Post by: Norondor on January 26, 2011, 05:24:21 PM
i mean, wait, how, they don't have hands or anything and i am pretty sure their faces are stuck like that
Title: Re: Minecraft
Post by: Burrito Al Pastor on January 26, 2011, 05:25:27 PM
i mean, wait, how, they don't have hands or anything

Neither do the players in Minecraft, and that hasn't stopped them.
Title: Re: Minecraft
Post by: Friday on January 26, 2011, 05:32:01 PM
pretty sure the creeper face needs to be an emoticon
Title: Re: Minecraft
Post by: Dooly on January 26, 2011, 07:53:12 PM
Speaking of unusual creeper density, they seem to be crowding up a lot by the spiral cobblestone stairway with the lava pouring down the center on the Zanzibarland server.  It's probably why the terrain down there is so uneven.  And no, I didn't cause any of those explosions.

(http://i8.photobucket.com/albums/a1/Doolenmeyer/Screen1.png)

(http://i8.photobucket.com/albums/a1/Doolenmeyer/Screen2.png)
Title: Re: Minecraft
Post by: François on January 27, 2011, 12:18:13 AM
explosions don't cause damage or deform terrain underwater, under usual circumstances. try placing TNT at the bottom of the ocean.
I knew they didn't affect blocks underwater, but if they don't cause damage, then I was misled by the wiki.

Quote from: http://www.minecraftwiki.net/wiki/Tnt
In Beta, there is no way to pick up a TNT after it has been placed, but it can be detonated without damaging surrounding blocks by immersing it in water, for example by placing a water spring atop the TNT, then detonating it. However this explosion would still damage a player or a mob.

Oh well!
Title: Re: Minecraft
Post by: Smiler on January 27, 2011, 12:59:30 AM
Dooly I think you found Rygaron's project. We have decided that the area around that place is a hellhole and anyone who goes near it is crazy. There is usually 10 creepers hanging around there, no matter what.
Title: Re: Minecraft
Post by: Norondor on January 27, 2011, 01:15:31 AM
explosions don't cause damage or deform terrain underwater, under usual circumstances. try placing TNT at the bottom of the ocean.
I knew they didn't affect blocks underwater, but if they don't cause damage, then I was misled by the wiki.

Quote from: http://www.minecraftwiki.net/wiki/Tnt
In Beta, there is no way to pick up a TNT after it has been placed, but it can be detonated without damaging surrounding blocks by immersing it in water, for example by placing a water spring atop the TNT, then detonating it. However this explosion would still damage a player or a mob.

Oh well!

ah, ok. i guess i had that wrong then.
Title: Re: Minecraft
Post by: Zaratustra on January 27, 2011, 01:42:05 AM
I think the water is pushing the creepers down into that hole. Maybe if we make a huge pit?
Title: Re: Minecraft
Post by: jsnlxndrlv on January 27, 2011, 03:55:39 AM
Survival? More like snorevival! (http://www.shamusyoung.com/twentysidedtale/?p=10470)
Title: Re: Minecraft
Post by: Koah on January 27, 2011, 05:12:43 AM
Ryg's giant floating platform is creating a patch of darkness under which enemies can spawn with impunity, and after all the initial destruction the water is now funneling them towards the center, for... even more destruction.  It's probably one of the more effective security/armageddon devices I've seen, especially considering that it was completely unintentional.
Title: Re: Minecraft
Post by: Brentai on January 27, 2011, 05:35:47 AM
I always thought Creepers should be more like the Beheaded Kamikazes from Serious Sam.  Instead of totally silent, they're so loud you can hear them clearly for several seconds before they're even in visible range.  The effect is so much better because once you start hearing that AAAAAAAAAAA in the distance, you know you'd better go find what's doing that soon or it will fuck you up completely.
Title: Re: Minecraft
Post by: Mongrel on January 27, 2011, 07:11:48 AM
I like how he referenced IWBTG.
Title: Re: Minecraft
Post by: JDigital on January 31, 2011, 08:47:00 PM
Should we combine the old map with the new one?
Title: Re: Minecraft
Post by: jsnlxndrlv on January 31, 2011, 08:53:08 PM
I just want the old bigshell map, even if it's only a local backup copy that Brentai sends me. I do not enjoy survival mode, single-player or otherwise, as it is currently implemented.
Title: Re: Minecraft
Post by: JDigital on January 31, 2011, 09:13:46 PM
You might want to ask Brentai.

I'm also interested in seeing the aerial view maps of each, to see how they would combine (presumably using something like MCEdit (http://www.minecraftforum.net/viewtopic.php?t=15522)).
Title: Re: Minecraft
Post by: upthorn on January 31, 2011, 09:17:19 PM
I have BigShell (http://dl.dropbox.com/u/75343/Finalfight/index.html) mapped out and available, but I don't have anything like that for zanzibarland.
I also miss non-survival minecraft.

(Note: the bigshell map was a couple weeks out of date when bigshell went down)
Title: Re: Minecraft
Post by: JDigital on February 01, 2011, 01:29:01 AM
Someone set an acre of forest on fire. It's actually somewhat useful because monsters will walk into the flaming logs, and you can walk around picking up leather and pork. I saw a spider climb a tree and burn at the top.

also skeletons and zombies are surviving direct sunlight, what's with that
Title: Re: Minecraft
Post by: Beat Bandit on February 01, 2011, 01:34:05 AM
That was me, in an attempt to quell the creeper uprising.

Or Joxam for the same reason.

Or our friend Kyle who didn't know how flint and steel worked.

There have been a lot of forest fires started.
Title: Re: Minecraft
Post by: Smiler on February 01, 2011, 01:43:24 AM
If you want to quell the monster invasion, you will have to demolish Ryg's stuff. It's all his fault.

All. His. Fault.
Title: Re: Minecraft
Post by: McDohl on February 01, 2011, 01:49:22 AM
Do we still have a random chance of falling in to the water at the spawn?
Title: Re: Minecraft
Post by: JDigital on February 01, 2011, 01:55:49 AM
Yes. You can't build near spawn or someone could build a nice circular platform to keep us all dry. With a roof and windows and a chest full of bread
Title: Re: Minecraft
Post by: Royal☭ on February 01, 2011, 02:00:05 AM
Yeah it is basically the dumbest thing.
Title: Re: Minecraft
Post by: Smiler on February 01, 2011, 02:02:00 AM
Oh. I think I can do that. I'll get on that when I get a bit of free time today.
Title: Re: Minecraft
Post by: Smiler on February 01, 2011, 02:02:22 AM
Crap the problem is that I would have to die in order to get to spawn. FFFFFFFFFFFF
Title: Re: Minecraft
Post by: Bongo Bill on February 01, 2011, 02:05:56 AM
Can't you just type /home?
Title: Re: Minecraft
Post by: Royal☭ on February 01, 2011, 02:06:21 AM
/home has been removed.
Title: Re: Minecraft
Post by: Smiler on February 01, 2011, 02:41:53 AM
Okay I have put a platform over most of the spawn area, and it is bright enough that monsters shouldn't spawn all over it even if you spawn off the side of it.
Title: Re: Minecraft
Post by: Beat Bandit on February 01, 2011, 02:49:53 AM
Monsters never seemed to spawn into actual spawn. Hell, they seemed to break if they tried to follow you into it. It was really just a matter of falling into the drink and having to find a half-assed way to get out since you couldn't build or destroy any blocks near there.
Title: Re: Minecraft
Post by: Royal☭ on February 01, 2011, 02:52:07 AM
More troublesome was the few times it spawned me inside the rock.
Title: Re: Minecraft
Post by: Mongrel on February 01, 2011, 08:02:53 AM
Monsters never seemed to spawn into actual spawn. Hell, they seemed to break if they tried to follow you into it. It was really just a matter of falling into the drink and having to find a half-assed way to get out since you couldn't build or destroy any blocks near there.

As I understand it, the spawn are in multiplayer is "protected" to a certain size (which is apparently variable?), which means that:

1 - You can't destroy things within the spawn area.
2 - Mobs don't spawn there.
3 - You can't have the spawn indoors (it will mess up up and toss you at the nearest outdoor location.

Unfortunately, I've never played with those settings myself, so I'm not sure how to manipulate them.
Title: Re: Minecraft
Post by: Brentai on February 01, 2011, 02:49:44 PM
Hey look at that big pretty text up there.

Also I set the spawn protection size on Zanzibar Land to 0 squares, so feel free to cover the entire thing with lava.
Title: Re: Minecraft
Post by: Beat Bandit on February 05, 2011, 08:45:13 AM
(http://i18.photobucket.com/albums/b149/Rygaron/minefort.png)

J.D. I redid the main entrance of your stuff to cut down on possible creeper invasions. Nothing changed too much in the hall itself and everything that isn't the same was reused. It still needs a defensive system since enemies can build up outside the doorway, but for now at least you can see if they are and they can't get in, even if people forget to close doors.
Title: Re: Minecraft
Post by: TA on February 05, 2011, 08:50:53 AM
Try putting a haha around it.
Title: Re: Minecraft
Post by: jsnlxndrlv on February 05, 2011, 09:52:01 AM
Are you guys noticing cubes of landscape falling out of the Matrix, like so?

(http://img.ie/images/6234b.png) (http://img.ie/)
(http://img.ie/images/00988.png) (http://img.ie/00988.png.html)
(http://img.ie/images/85a55.png) (http://img.ie/85a55.png.html)

The spaces come back if you drop and reconnect to the server, but they pop up with increasing frequency as the session continues, and usually in the same locations. I wasn't sure if this is a common feature in the current version of multiplayer, or if this was unique to Big Shell.
Title: Re: Minecraft
Post by: Norondor on February 05, 2011, 10:11:15 AM
yeah, i saw that happen in a private server i was playing around on a while ago. i used it to find a dungeon and some diamonds!
Title: Re: Minecraft
Post by: Dooly on February 05, 2011, 10:13:42 AM
It happens in Zanzibarland as well.

Is it worth the effort of complaining if someone takes a bunch of iron and diamonds and other things out of your chests?
Title: Re: Minecraft
Post by: Friday on February 05, 2011, 10:19:37 AM
just put up signs next to your chests that say "remember what the shopkeeper did to thieves in link's awakening? yeah I figured out how to build that shopkeeper"
Title: Re: Minecraft
Post by: Friday on February 05, 2011, 10:20:29 AM
and then on the way out after laughing at your sign they step on the pressure plate which detonates a 10x10 block of tnt buried under their feet
Title: Re: Minecraft
Post by: Friday on February 05, 2011, 10:22:14 AM
alternate: step on a pressure plate which opens a series of doors in the darkness above them where you've been penning up creepers and they spill out by the hundreds
Title: Re: Minecraft
Post by: François on February 05, 2011, 10:40:20 AM
This sounds like a joke, but it works: dig up some dirt and bury your really valuable stuff in a chest. Pick an inconspicuous spot that isn't too likely to suffer from accidental creeper misfortune and that no one will dig up by accident, like under an interior wall or a basement floor, or even somewhere in the terrain surrounding your home if it's clearly not an ideal site for additional construction. Heck, if you're really paranoid, put it under the sea floor somewhere. As long as nobody's around to see you when you fiddle with your stash, it's as foolproof as it gets.
Title: Re: Minecraft
Post by: Brentai on February 05, 2011, 11:53:53 AM
 :yarr:
Title: Re: Minecraft
Post by: JDigital on February 05, 2011, 09:06:36 PM
Yeah, I've noticed temporarily disappearing chunks on Zanzibarland. Notch will probably fix it.

Did you remember to protect your stuff with a sign that says "Dooly's stuff do not steal"?
Title: Re: Minecraft
Post by: Dooly on February 05, 2011, 09:18:50 PM
Will saying yes deter you from going back to finish the job?
Title: Re: Minecraft
Post by: jsnlxndrlv on February 05, 2011, 09:48:57 PM
This sounds like a joke, but it works: dig up some dirt and bury your really valuable stuff in a chest. Pick an inconspicuous spot that isn't too likely to suffer from accidental creeper misfortune and that no one will dig up by accident, like under an interior wall or a basement floor, or even somewhere in the terrain surrounding your home if it's clearly not an ideal site for additional construction. Heck, if you're really paranoid, put it under the sea floor somewhere. As long as nobody's around to see you when you fiddle with your stash, it's as foolproof as it gets.

This. Particularly useful to have a "decoy" chest nearby that contains stuff you don't mind losing, like seventeen tons of cobblestone and dirt. I had a bunch of buried chests before Kayin and Envy introduced me to duping, at which point I just carried a handful of most rare materials and forgot where all my hidden stashes were.
Title: Re: Minecraft
Post by: Smiler on February 08, 2011, 02:30:38 PM
Okay guys find me a mod for the server that can replace hey0. Hmod does not exist anymore, and before I mess with the servers I want to know I am installing the best mod.
Title: Re: Minecraft
Post by: yyler on February 08, 2011, 03:31:36 PM
Bukkit
Title: Re: Minecraft
Post by: yyler on February 08, 2011, 03:31:54 PM
(i think you need to get the alpha version on the forums though)
Title: Re: Minecraft
Post by: Malikial on February 08, 2011, 03:35:22 PM
If someone takes your shit tell me and I'll do what I can to fix it with either personal riches(I have more iron and diamonds than cobblestone right now) or Moderator Commands(the kicking/banning style of fixing), I absolutely HATE people stealing shit so, if I find out someone is taking shit from others without leaving notes/replacing it in a timely manner I will take action... Sorry if this is a bit grumpy, I'm still a bit sore from the amount of shit that got stolen from me when James hosted the server.
Title: Re: Minecraft
Post by: Dooly on February 08, 2011, 05:35:23 PM
I have no way of knowing who did it and I'm not gonna bitch any more.
Title: Re: Minecraft
Post by: JDigital on February 08, 2011, 09:29:42 PM
The chests in the communal shed in Bigshell are broken. They won't open.
Title: Re: Minecraft
Post by: Smiler on February 09, 2011, 09:35:34 AM
Both servers now have bukkit mod with some plugins. One of them is minecart mania, and the other is a basic command plugin.

Here is a list of the commands: http://java.net/projects/essentials/pages/Commands (http://java.net/projects/essentials/pages/Commands)
Title: Re: Minecraft
Post by: McDohl on February 09, 2011, 09:55:18 AM
I can't connect to either server.  Is there a problem right now?
Title: Re: Minecraft
Post by: Smiler on February 09, 2011, 10:02:46 AM
Nope. It is just minecraft.

Also the minecart mania tracks might need some tweeking, but they are working okay.
Title: Re: Minecraft
Post by: Smiler on February 10, 2011, 03:32:00 AM
Setting your home works, checking who is online works, /spawn works, and there is a /compass command.
Title: Re: Minecraft
Post by: Beat Bandit on February 10, 2011, 03:54:38 AM
But can I still spawn everything ever?
Title: Re: Minecraft
Post by: Kayin on February 10, 2011, 06:49:36 AM
I'll try and come back tonight sometime to try and revise the rails as necessary, as well as try and simplify things thanks to the new minecraft mania functions.
Title: Re: Minecraft
Post by: Smiler on February 10, 2011, 07:36:47 AM
Yeah, read up on all of them. I installed all of the plugins.
Title: Re: Minecraft
Post by: Kayin on February 10, 2011, 10:45:30 AM
A lot of the functionality also seems to have FUCKED UP a bunch of stuff. I'm going to ask you all not to fuck with the stations. I'll have to figure that stuff out. But feel free to remove any 'safe loading' zones.
Title: Re: Minecraft
Post by: JDigital on February 13, 2011, 11:27:46 PM
Can servers implement custom crafting recipes without a client mod? I'd like a mod that lets you craft pork into Netherrack in SMP. I'd also like a skin that turns Netherrack into cubes of meat.
Title: Re: Minecraft
Post by: Smiler on February 14, 2011, 01:19:19 AM
This is the only plugin you are going to get. (http://forums.bukkit.org/threads/info-dailybibleverse-v1-1-230.1010/)
Title: Re: Minecraft
Post by: Mongrel on February 17, 2011, 01:40:10 PM
MINECRAFT: The Last Minecart (http://www.youtube.com/watch?v=8uyxVmdaJ-w#ws)
Title: Re: Minecraft
Post by: Mongrel on February 18, 2011, 11:24:16 AM
Minecraft - "Diamonds" (http://www.youtube.com/watch?v=P3Ci09GwAmg#ws)
Title: Re: Minecraft
Post by: Lottel on February 20, 2011, 03:51:14 AM
That doesn't make sense! The kid tapped 6 or 7 times and got diamond. Nothing allows for that fast of diamond harvesting.

Title: Re: Minecraft
Post by: Norondor on February 20, 2011, 06:20:15 AM
diamond comes out much faster than redstone or obsidian
Title: Re: Minecraft
Post by: Mothra on February 23, 2011, 01:06:34 AM
Deal With It ( Minecraft ) (http://www.youtube.com/watch?v=ZJda_eqcXxY#)
Title: Re: Minecraft
Post by: Norondor on February 23, 2011, 09:17:13 AM
(http://daniel.calcified.net/2011-02-23_16.15.35.png)
Title: Re: Minecraft
Post by: Friday on February 24, 2011, 10:00:11 AM
Thanks to Zara I am now the proud owner of this game

Logged into Zanzibar and immediately saw a large twisting phallic tower and wondered whose that was

wandered over and saw it was Brentai's

was like

that figures

then I was eaten by a million zombies and skeletons at the spawn in the daylight due to that floating thing
Title: Re: Minecraft
Post by: jsnlxndrlv on February 24, 2011, 11:07:01 AM
Despite its resemblance to a ghost town, Bigshell is the place to be.
Title: Re: Minecraft
Post by: Brentai on February 24, 2011, 12:50:24 PM
In my defense the large twisting phallic thing is just supposed to be a landmark so I could find my fucking mine again.  It's the simplest tall structure I could think to build without killing myself.
Title: Re: Minecraft
Post by: Misha on February 24, 2011, 01:30:57 PM
I know you can use /compass but I wish the compass would point to a "north" instead of to spawn for just that reason, so you can find your shit. I built some towers in a line so I can finally kinda find my big cloud area from spawn atleast.
Title: Re: Minecraft
Post by: MadMAxJr on February 24, 2011, 02:30:48 PM
On bigshell, Fort Stacktus is dead, the ruins are rife for pillaging.
Title: Re: Minecraft
Post by: NexAdruin on February 24, 2011, 08:16:48 PM
Misha, you know clouds always drift northward, right?
Title: Re: Minecraft
Post by: Smiler on February 25, 2011, 12:34:05 AM
All of the mod commands don't work right now, since there is no update for the mod.

Also zanzibarland supremacy bigshell is for babies.
Title: Re: Minecraft
Post by: Mongrel on February 25, 2011, 12:39:50 PM
A quick FYI for anyone who hasn't upgraded to beta 1.3 yet: When you do so, all your screenshots will be erased (LOL BUG TESTING WHAT), so you might want to back those up if you care.
Title: Re: Minecraft
Post by: François on February 25, 2011, 01:03:22 PM
Oh hey, wow, thanks for the heads-up. That is a thing.
Title: Re: Minecraft
Post by: Mongrel on February 25, 2011, 01:09:25 PM
Yeah Starr was trying to do a travel guide for the server she plays on and got An Unpleasant Surprise. On going to the Minecraft Forums, she found out this has happened to a lot of folks.
Title: Re: Minecraft
Post by: Mongrel on February 25, 2011, 03:22:36 PM
Just got home from a lava flow, lock the front door, oh boy
Got to sit down, take a rest on the porch
Imagination sets in, pretty soon I'm singin'
Cube cube cube, lookin' out my back door

There's spiders doin' cartwheels, zombies wearin' high heels
Look at all the healthy creepers dancin' on the lawn
Diamond decorations, listenin' to Gold Records
Cube cube cube, lookin' out my back door

Tambourines and skeletons are playin' in the band
Won't you take a ride on the booster cart
Cube cube cube
Wondrous geometrics provided by a swede-man
Cube cube cube, lookin' out my back door

Tambourines and skeletons are playin' in the band
Won't you take a ride on the booster cart
Cube cube cube
Bother me tomorrow, today I'll find no sorrow
Cube cube cube, lookin' out my back door

Forward troubles lava flows, lock the front door, oh boy
Look at all the healthy creepers dancin' on the lawn
Bother me tomorrow, today I'll buy no sorrows
Cube cube cube, lookin' out my back door












........ now I wish this was a video.
Title: Re: Minecraft
Post by: Smiler on March 01, 2011, 12:47:51 AM
Funny story. The devs of Craftbukkit updated the server files. The update is dated a day before the last minecraft update. RETROACTIVE UPDATES!

Also the devs are total dicks to the plugin makers.

Code: [Select]
mmended. Go nag the plugin author of EssentialsWarp to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:02 [INFO] Hint! It's probably someone called 'Zenexer'
2011-03-01 03:40:02 [WARNING] Using the stupidly long constructor com.afforess.minecartmaniastation.MinecartManiaStation(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Minecart Mania Station to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:02 [INFO] Hint! It's probably someone called 'Afforess'
2011-03-01 03:40:02 [WARNING] Using the stupidly long constructor com.earth2me.essentials.help.EssentialsHelp(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of EssentialsHelp to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:02 [INFO] Hint! It's probably someone called 'Zenexer'
2011-03-01 03:40:02 [WARNING] Using the stupidly long constructor com.nijikokun.bukkit.Permissions.Permissions(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Permissions to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:02 [WARNING] Plugin 'Permissions' (ver 1.0) is registering events before it is enabled. It may be misbehaving and the author needs to fix this.
2011-03-01 03:40:02 [INFO] [Permissions] version [2.0] (Handler) loaded
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.earth2me.essentials.Essentials(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Essentials to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Zenexer'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.afforess.minecartmaniacore.MinecartManiaCore(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Minecart Mania Core to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Afforess'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.earth2me.essentials.spawn.EssentialsSpawn(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of EssentialsSpawn to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Zenexer'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.afforess.minecartmaniaadmincontrols.MinecartManiaAdminControls(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Minecart Mania Admin Controls to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Afforess'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.afforess.minecartmaniachestcontrol.MinecartManiaChestControl(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Minecart Mania Chest Control to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Afforess'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.earth2me.essentials.home.EssentialsHome(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of EssentialsHome to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Zenexer'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.afforess.minecartmaniasigncommands.MinecartManiaSignCommands(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Minecart Mania Sign Commands to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Afforess'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.afforess.minecartmaniaautocart.MinecartManiaAutocart(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of Minecart Mania Autocart to remove it! (Nothing is broken, we just like to keep code clean.)
2011-03-01 03:40:03 [INFO] Hint! It's probably someone called 'Afforess'
2011-03-01 03:40:03 [WARNING] Using the stupidly long constructor com.earth2me.essentials.ban.EssentialsBan(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader) is no longer recommended. Go nag the plugin author of EssentialsBan to remove it! (Nothing is broken, we just like to keep code clean.)
Title: Re: Minecraft
Post by: Zaratustra on March 01, 2011, 01:15:58 AM
Can't handle the stupidly long constructors, stay out of the java.
Title: Re: Minecraft
Post by: Brentai on March 01, 2011, 02:38:13 AM
Yeah was gonna say, go nag the shithead who decided this game would run awesomely in the JVM.
Title: Re: Minecraft
Post by: Dooly on March 05, 2011, 03:37:51 PM
I keep timing out trying to log in to Zanzibarland, whereas I can get into Bigshell just fine.
Title: Re: Minecraft
Post by: Smiler on March 06, 2011, 12:32:59 AM
Zanzibarland has some severe errors going on and I can't figure out how to force the server to stop. I can't just go in and type in the usual stop command.

Code: [Select]
2011-03-02 23:51:05 [SEVERE] java.lang.OutOfMemoryError: Java heap space
2011-03-02 23:51:09 [SEVERE] at java.util.ArrayList.<init>(ArrayList.java:132)
2011-03-02 23:51:09 [SEVERE] at net.minecraft.server.RegionFile.<init>(SourceFile:122)
2011-03-02 23:51:09 [SEVERE] at net.minecraft.server.RegionFileCache.a(SourceFile:63)
2011-03-02 23:51:16 [SEVERE] at net.minecraft.server.RegionFileCache.d(SourceFile:93)
2011-03-02 23:51:16 [SEVERE] at net.minecraft.server.ChunkRegionLoader.a(SourceFile:53)
2011-03-02 23:51:18 [SEVERE] at net.minecraft.server.ChunkProviderServer.b(ChunkProviderServer.java:154)
2011-03-02 23:51:18 [SEVERE] at net.minecraft.server.ChunkProviderServer.a(ChunkProviderServer.java:184)
2011-03-02 23:51:18 [SEVERE] at net.minecraft.server.World.a(World.java:135)
2011-03-02 23:51:22 [SEVERE] at net.minecraft.server.World.g(World.java:1429)
2011-03-02 23:51:22 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:329)
2011-03-02 23:51:26 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:253)
2011-03-02 23:51:26 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
2011-03-02 23:51:26 [SEVERE] Unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.ArrayList.<init>(ArrayList.java:132)
at net.minecraft.server.RegionFile.<init>(SourceFile:122)
at net.minecraft.server.RegionFileCache.a(SourceFile:63)
at net.minecraft.server.RegionFileCache.d(SourceFile:93)
at net.minecraft.server.ChunkRegionLoader.a(SourceFile:53)
at net.minecraft.server.ChunkProviderServer.b(ChunkProviderServer.java:154)
at net.minecraft.server.ChunkProviderServer.a(ChunkProviderServer.java:184)
at net.minecraft.server.World.a(World.java:135)
at net.minecraft.server.World.g(World.java:1429)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:329)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:253)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
2011-03-05 18:23:36 [SEVERE] Exception in thread "Connection #15 read thread"
2011-03-05 18:23:40 [SEVERE] java.lang.OutOfMemoryError: Java heap space
2011-03-05 18:23:49 [SEVERE] at sun.reflect.ByteVectorImpl.trim(ByteVectorImpl.java:70)
2011-03-05 18:24:01 [SEVERE] at sun.reflect.MethodAccessorGenerator.generate(MethodAccessorGenerator.java:388)
2011-03-05 18:24:14 [SEVERE] at sun.reflect.MethodAccessorGenerator.generateConstructor(MethodAccessorGenerator.java:94)
2011-03-05 18:24:31 [SEVERE] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:48)
2011-03-05 18:24:48 [SEVERE] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
2011-03-05 18:25:00 [SEVERE] at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
2011-03-05 18:25:25 [SEVERE] at java.lang.Class.newInstance0(Class.java:372)
2011-03-05 18:25:38 [SEVERE] at java.lang.Class.newInstance(Class.java:325)
2011-03-05 18:27:20 [SEVERE] Exception in thread "Connection #16 read thread"
2011-03-05 18:27:35 [SEVERE] 
2011-03-05 18:27:37 [SEVERE] java.lang.OutOfMemoryError: Java heap space
2011-03-05 18:27:58 [SEVERE] at sun.reflect.ByteVectorImpl.resize(ByteVectorImpl.java:84)
2011-03-05 18:28:44 [SEVERE] at sun.reflect.ByteVectorImpl.add(ByteVectorImpl.java:63)
2011-03-06 03:23:56 [SEVERE] Exception in thread "Listen thread"
2011-03-06 03:24:30 [SEVERE] java.lang.OutOfMemoryError: Java heap space
2011-03-06 03:24:51 [SEVERE] Exception in thread "Thread-2"
2011-03-06 03:24:51 [SEVERE] java.lang.OutOfMemoryError: Java heap space
Title: Re: Minecraft
Post by: Brentai on March 06, 2011, 03:13:28 AM
Apparently you guys destroyed the world by... filling it with cows?  Is that what happened?

Anyway yeah I had to kill -9 it, but it's back.
Title: Re: Minecraft
Post by: Royal☭ on March 10, 2011, 02:49:28 AM
Notch updated his blog today with a note about how terrain generation works in Minecraft, specifically with how it works over large distances (http://notch.tumblr.com/post/3746989361/terrain-generation-part-1). What really caught my attention was this:

Quote
Most other things, like the terrain generation seeds and entity locations use 64 bit doubles for locations, and they do much subtler things. For example, at extreme distances, the player may move slower than near the center of the world, due to rounding errors (the position has a huge mantissa, the movement delta has a tiny, so it gets cut off faster). The terrain generator can also start generating weird structures, such as huge blocks of solid material, but I haven’t seen this lately nor examined exactly what behavior causes it to happen. One major problem at long distances is that the physics starts bugging out, so the player can randomly fall into ground blocks or get stuck while walking along a wall.

Notch states that nobody really encounters these problems, as they are far, far off in most worlds, but it intrigued me none-the-less.  I'm really enraptured with the idea of Minecraft as its own universe, where the laws of physics begin to break down the further from the "center" of the world you get. What's really great is how these bugs aren't planned, they're just the natural result of how Notch created the game, kind of singularity bugs in the system. It'd be interesting if more complex code began generating more complex, crazier errors.
Title: Re: Minecraft
Post by: Mongrel on March 10, 2011, 07:32:51 AM
Like humans.
Title: Re: Minecraft
Post by: Friday on March 10, 2011, 08:45:21 AM
Yeah, when I was born the doctor wanted to kill me because I was a freak who kept falling into the floor and getting stuck in the walls.

"Where'd Friday go?"

"Oh she's phasing through the wall again, honey, would you mind getting the mining pick and shovel so we can get her out."
Title: Re: Minecraft
Post by: Brentai on March 10, 2011, 12:54:22 PM
What's really great is how these bugs aren't planned, they're just the natural result of how Notch created the game, kind of singularity bugs in the system. It'd be interesting if more complex code began generating more complex, crazier errors.

I'm waiting for one of the bugs to look like Olivia Wilde.
Title: Re: Minecraft
Post by: Lottel on March 10, 2011, 06:55:12 PM
This reminds me of The Planiverse. (Great book. Pick it up.)

Next thing we'll see is some AI bugs that we can't explain. Then, a small pocket will find a few new creatures. Computer people will step in and delete the bad data. World will revolt. And...

You know, that sounds a lot like .hack....
Title: Re: Minecraft
Post by: yyler on March 10, 2011, 06:57:06 PM
Reminds me of the Dark Tower series, actually.
Title: Re: Minecraft
Post by: Mongrel on March 18, 2011, 03:58:18 PM
OH MAN, NEXT UPDATE.

Wolfies (work in progress) (http://www.youtube.com/watch?v=c9Lp9p5yjuo#ws)

 :luv:
Title: Re: Minecraft
Post by: Royal☭ on March 18, 2011, 04:01:11 PM
I was in love with them when they got out of the water then shook their fur.


Then the video got to the wolves attacking the cow.


:wuv:
Title: Re: Minecraft
Post by: Mongrel on March 18, 2011, 04:12:44 PM
Just don't make them attack creepers for you ;_______________________;
Title: Re: Minecraft
Post by: LaserBeing on March 18, 2011, 04:22:12 PM
(http://anotherdimension.pyoko.org/wolfshandkerchief.gif)
Title: Re: Minecraft
Post by: François on March 24, 2011, 02:05:46 PM
The official Minecraft store (http://www.minecraft.net/merch.jsp) just opened.

(http://zedpower.dreamhosters.com/images/misc/ThreeCreeperMoon.png)

it's

it's beautiful
Title: Re: Minecraft
Post by: TA on March 24, 2011, 07:22:51 PM
So, what's a good and easy way to generate those topdown maps of a world?
Title: Re: Minecraft
Post by: JDigital on March 24, 2011, 10:38:54 PM
Cartograph was the popular tool when I last checked.
Title: Re: Minecraft
Post by: Royal☭ on March 25, 2011, 04:09:58 AM
That would be a pretty boss shirt to have at the gym, no lying.
Title: Re: Minecraft
Post by: Smiler on April 01, 2011, 09:12:58 PM
I don't know if it is the mod's fault, but be careful of lava at the moment. I just had a project of mine nearly flooded with lava because it wouldn't recede after I took away the source of it. It might not be the mod though, since I remember lava always half-working in multiplayer.
Title: Re: Minecraft
Post by: Norondor on April 01, 2011, 09:20:20 PM
lava behaves irrationally. if it gets like that, prevent forest fires by putting dirt on it.
Title: Re: Minecraft
Post by: TA on April 01, 2011, 09:20:35 PM
Lava is usually really slow to recede anyway.  Could be your mod is breaking something, though, because it's receding (albeit slowly) on the server I play on fine.
Title: Re: Minecraft
Post by: Zaratustra on April 01, 2011, 09:41:21 PM
Having played with lava curtains I can tell you that no, lava won't always destroy itself if you remove the source.
Title: Re: Minecraft
Post by: Norondor on April 01, 2011, 09:44:42 PM
lava behaves irrationally. if it gets like that, prevent forest fires by putting dirt on it.

No, seriously, i spent the better part of a week trying to figure out how to make infinite lava, i actually know what i'm saying here.
Title: Re: Minecraft
Post by: Smiler on April 01, 2011, 10:39:27 PM
I had to spawn water to effectively get rid of it, since I had a giant lava pillar where a mine shaft should have been. After that I had to clear all of the cobblestone, which pretty much killed my desire to work on my stuff for the night.
Title: Re: Minecraft
Post by: Mongrel on April 02, 2011, 06:12:19 AM
FWIW, there's also an issue with fluid dynamics being way buggy after the 1.4 update (among other buggy things).
Title: Re: Minecraft
Post by: Mongrel on April 02, 2011, 06:16:13 AM
Oh and:

(http://i.imgur.com/LkTDf.jpg)
Title: Re: Minecraft
Post by: Smiler on April 02, 2011, 08:53:32 AM
Jesus christ when I try to sleep in a bed in minecraft the fucker spawns zombies. WHAT THE FUCK?

This is in SMP
Title: Re: Minecraft
Post by: jsnlxndrlv on April 02, 2011, 08:58:40 AM
Zombies actually spawn in the same room as the bed because you don't have enough torches, or you're being woken up because it's too close to a wall and zombies can get within 2 squares of you, waking you up?
Title: Re: Minecraft
Post by: Smiler on April 02, 2011, 09:24:58 AM
Wait what? Explain this more, because the last attempt I made to use the demonspawn bed was in the middle of the hole I was digging out, four blocks away from any walls, lit up. I get the message "This bed is occupied" and I get punched down the hole by a zombie. The fucking bed spawns zombies when I right click it.
Title: Re: Minecraft
Post by: jsnlxndrlv on April 02, 2011, 09:38:29 AM
I think your problem is that you're carrying your bed with you and using it in unsafe places. This thread (http://www.gamespot.com/pc/adventure/minecraft/show_msgs.php?pid=606524&topic_id=m-1-58342221) suggests there are some unusual behaviors that emerge unless you take careful precautions. Basically, make sure you're surrounded by walls at least two blocks thick before sleeping (even if this means filling in the area behind you), and I suspect you'll be fine.
Title: Re: Minecraft
Post by: Brentai on April 02, 2011, 09:42:23 AM
I think the game counts it if the monster can spawn in midair, even if that doesn't normally happen.

You REALLY need a small chamber of some sort to use it.
Title: Re: Minecraft
Post by: Smiler on April 02, 2011, 09:58:20 AM
That is some programming.
Title: Re: Minecraft
Post by: patito on April 02, 2011, 03:08:13 PM
It's what you get for trying to abuse the beds.
Title: Re: Minecraft
Post by: Brentai on April 02, 2011, 03:19:30 PM
We weren't TRYING to, we were just drunk!
Title: Re: Minecraft
Post by: Bongo Bill on April 07, 2011, 02:37:39 AM
I started building a tree fort. You can find entrances at ground level and along the glass skyway. Please do not set it on fire.

It's still under construction. Assistance building it would be appreciated if there's anyone that bored. I have planted many, many trees in the vicinity of the fort for raw materials; they grow back faster than I can chop them down.

I'd like to build a trunk that goes nearly up to the top of the world, with a crown of live trees disguised cleverly at the top, but I've got a long way to go. Once that is finished I'll start to worry about the interior, branches, or decorations. I'd also like it to go underground quite a ways into a mine, though the risk of running into lava necessitates special care.

Inside of it is a chest and a bed. You're welcome to anything in the chest. If you wish to donate logs, that is where you should leave them.
Title: Re: Minecraft
Post by: Esperath on April 07, 2011, 03:10:54 AM
You may be interested in using this trick:

(http://i.imgur.com/7qTLT.jpg)
Title: Re: Minecraft
Post by: TA on April 07, 2011, 10:29:18 AM
Just tried it, and it doesn't seem to work.  Unless it wants smoothstone.
Title: Re: Minecraft
Post by: Beat Bandit on April 07, 2011, 11:48:30 AM
Salvation on Zanzibarland was recently heavily damaged after a series of tests went horribly wrong. Anyone willing to risk floods of lava to try and loot what I had to leave behind is welcome to it.
Title: Re: Minecraft
Post by: jsnlxndrlv on April 07, 2011, 12:00:17 PM
I was trying to clean up and/or memorialize the Ft. Stacktus ruin on Bigshell last night, but I kept running into major lag of the "I broke or placed this block and the server refuses to recognize that fact so it keeps reappearing/vanishing after the fact" variety. Am I the only one experiencing this?
Title: Re: Minecraft
Post by: Dooly on April 07, 2011, 09:04:52 PM
Yeah, what the hell happened here?  Did the test involve a mod that makes it rain TNT?  A big chunk of the area north of my first house got ripped to shit.  Whoever went to the trouble of rebuilding the track I have there and bricking up the exposed shafts of my mine under there, I appreciate it.

(http://0xdeadbeef.brontoforum.us/bombedoutrailway.png)
Title: Re: Minecraft
Post by: jsnlxndrlv on April 07, 2011, 09:20:11 PM
Would it be possible for me to get a copy of the Bigshell map for personal archival purposes, in case the horrific server decay (whether of "random bug" or "suicidal sabotage" origin) continues?
Title: Re: Minecraft
Post by: Brentai on April 08, 2011, 11:57:50 AM
Zanzibar Land probably got moderately damaged during the brief period it became the Nether.
Title: Re: Minecraft
Post by: Beat Bandit on April 08, 2011, 12:30:53 PM
There have been some things, but I take responsibility for the damage to Dooly's property.

Sorry.

After messing with spawns the only way to get everything back on a regular spawnrate was to kill a whole bunch of zombies in one spot at once, and I just didn't realize how close I was to your stuff. If it had seemed like the damage was more extensive I would have told you but it looked like the track was the only thing hurt.
Title: Re: Minecraft
Post by: Dooly on April 08, 2011, 03:31:51 PM
It's not a problem at all.  The only pain in the ass would have been rebuilding the minecart track.  Laying it in the first place took every scrap of iron I had.
Title: Re: Minecraft
Post by: Dooly on April 08, 2011, 05:36:11 PM
Salvation on Zanzibarland was recently heavily damaged after a series of tests went horribly wrong. Anyone willing to risk floods of lava to try and loot what I had to leave behind is welcome to it.

Uh, I just went graverobbing here and found a bunch of TNT the hard way.  I think I may have caused the apocalypse.

EDIT UPON RECONNECTING: Oh god, the crater.  I am so sorry.

(http://0xdeadbeef.brontoforum.us/Devastation.png)
Title: Re: Minecraft
Post by: Smiler on April 08, 2011, 05:57:36 PM
AAHAHAHAHAHAHAHAHAHA.

Ryg is going to be so happy when he sees this post.
Title: Re: Minecraft
Post by: McDohl on April 09, 2011, 03:29:37 PM
1.5 to have weather patterns and statistics with achievements.  Achievements seem to be a little more of a subtle tutorial.
Title: Re: Minecraft
Post by: Smiler on April 10, 2011, 04:48:31 PM
Ugh I cannot for the life of me get the nether to work in multiplayer. It seems pretty impossible at the moment, even though there are mods that say that it works.

I also have no access to most of the fucking admin commands for no fucking reason at all. I think one of the big problems is that most of the plugins can't read their config files or make their own. I can make it for them, but it won't read them. I can't figure this shit out.

Edit: (http://dl.dropbox.com/u/123768/Game%20pictures/minecraft/fuck%20you%20permissions.png)

I HAVE GIVEN MYSELF FULL ADMIN FUCK YOU.

Also: Even though I have set up a shitton of permissions for non-admins, they don't have jack shit. I am getting tired of this.
Title: Re: Minecraft
Post by: Smiler on April 10, 2011, 10:03:56 PM
Almost everything is working now. Commands are not working in the nether, and if you die in the nether you end up in the nether. Luckily the spawn is slightly secured and Patito's portal is right next to the spawn. I will work on this tomorrow morning but if you really want to get your nether on in the next 12 hours be aware of the risks you take by going in there.
Title: Re: Minecraft
Post by: Brentai on April 10, 2011, 11:15:32 PM
Dunno if you consider this a problem, but monsters seem to be not spawning now.
Title: Re: Minecraft
Post by: patito on April 11, 2011, 02:42:22 AM
I secured my portal on the nether part and even made a tower that goes all the way up to reach the other two portals, since apparently mine is the only one that spawned all the way to the bottom of the map. So I guess that's a bit of a short cut for the moment.
Title: Re: Minecraft
Post by: Royal☭ on April 11, 2011, 05:06:58 AM
Minecraft: The Subtly Christian Game Mean to Convert Heathen Secularists (http://objectiveministries.org/zounds/review-minecraft.html)
Title: Re: Minecraft
Post by: François on April 11, 2011, 06:29:34 AM
Pfft. It's meant to convert people to the Jedi religion. As we've just seen, it's like the cave on Dagobah: there's nothing in there, except what you take with you.
Title: Re: Minecraft
Post by: Smiler on April 11, 2011, 07:49:55 AM
Brent: I've been seeing monsters spawn. One of the problems is that since the newest patch, it seems that slimes are spawning for no fucking reason. Double that with the situation at spawn and they might be decreased. I can make it night and I see 2 skeletons spawn almost instantly.

Edit: Commands should be working inside the nether now. If you get stuck or you die you can teleport back home if you don't want the adventure of finding your way back.
Title: Re: Minecraft
Post by: Büge on April 11, 2011, 11:10:07 AM
Pfft. It's meant to convert people to the Jedi religion. As we've just seen, it's like the cave on Dagobah: there's nothing in there, except what you take with you.

:0
Title: Re: Minecraft
Post by: NexAdruin on April 11, 2011, 11:29:17 AM
Minecraft: The Subtly Christian Game Mean to Convert Heathen Secularists (http://objectiveministries.org/zounds/review-minecraft.html)

That's a joke right. I skimmed the article but didn't look at the rest of the website. Please tell me it's a joke.
Title: Re: Minecraft
Post by: patito on April 11, 2011, 02:09:11 PM
I had my doubts about monster spawning too, but I saw a couple of creepers. They do seem to be spawning less often and I'm talking outdoors with no torches around.
Title: Re: Minecraft
Post by: Smiler on April 11, 2011, 02:26:45 PM
Like I said, it's probably the unhinged slime spawning. When I was warping from the nether to my home I saw at least 3 of them in a cavern underground while the world was still spawning.
Title: Re: Minecraft
Post by: patito on April 11, 2011, 02:34:03 PM
Well, slimes spawn near bedrock and even with plenty of light, and with all the bedrock tunnels that some guy did I'm not entirely surprised; I actually broke into that tunnel while exploring the caverns under my place.
Title: Re: Minecraft
Post by: Brentai on April 11, 2011, 03:36:17 PM
Oh uh that was probably me, way back when the server was first turned on.
Title: Re: Minecraft
Post by: Dooly on April 11, 2011, 04:43:32 PM
I was wandering around lost away from any sign of civilization for several game-days a few days ago, and I saw no monsters at all, so I think the monster-spawning thing is an actual problem if nothing's been done about it.  Also, there were wolves once, but I only saw one trained one and no wild ones at all during that time as well.
Title: Re: Minecraft
Post by: Smiler on April 11, 2011, 04:57:59 PM
I was just building a railroad before you logged in and when it hit nighttime I could see a ton of zombies and creepers.
Title: Re: Minecraft
Post by: Smiler on April 13, 2011, 07:47:44 AM
I installed a mod that makes glowstone drop when you break glowstone. I don't think you should have to avoid lava and fireballs to get the dust just to accidentally place it in the wrong spot (guess what I did!).
Title: Re: Minecraft
Post by: Smiler on April 13, 2011, 08:51:01 AM
http://dl.dropbox.com/u/123768/Game%20pictures/minecraft/Zanzibarland%204-13-11.7z (http://dl.dropbox.com/u/123768/Game%20pictures/minecraft/Zanzibarland%204-13-11.7z)

A map of zanzibarland right now. 32 megabytes.
Title: Re: Minecraft
Post by: Misha on April 13, 2011, 09:42:47 AM
that thing is awesome
Title: Re: Minecraft
Post by: Misha on April 13, 2011, 10:38:15 AM
also why are there so many freaking ghasts
Title: Re: Minecraft
Post by: François on April 13, 2011, 12:13:52 PM
Heh, it really feels like Bigshell is the big city and Zanzibarland is our bourgeois pied-à-terre in the country.
Title: Re: Minecraft
Post by: jsnlxndrlv on April 13, 2011, 11:03:47 PM
Man, I was hoping the lag and chunk-loading problems I was having would be confined to Bigshell, but I logged onto Zanzibarland tonight and it seriously took 3 minutes for lines of text I typed to show up in chat. Poor Stush must have thought I was being shy or something, but no, I was tired of waiting for my text to appear or the next piece of landscape to show up, so I'd d/c and r/c, and it would STILL only load the chunk I was standing in. Unplayable. :(
Title: Re: Minecraft
Post by: Smiler on April 14, 2011, 07:10:30 AM
Are you trying to use a 32 bit texture pack? I sort of had that problem last night, but then again it was followed by the server locking up.
Title: Re: Minecraft
Post by: patito on April 19, 2011, 01:22:40 PM
Monster spawning is definitely broken, even the mob grinder produces no monsters, I think they only spawn for smiler and the monsters I'd seen are only the remnants from him being there earlier.
Title: Re: Minecraft
Post by: jsnlxndrlv on April 19, 2011, 03:16:02 PM
No, I was using texture packs earlier, but I've been sticking with the default pack for a while now.
Title: Re: Minecraft
Post by: Mongrel on April 20, 2011, 03:55:36 PM
Minecraft CPU brief overview (http://www.youtube.com/watch?v=yuMlhKI-pzE#ws)

I guess it was only a matter of time, but... Holy Shit!
Title: Re: Minecraft
Post by: Norondor on April 20, 2011, 11:12:01 PM
minecraft won't be complete until you can run minecraft in minecraft
Title: Re: Minecraft
Post by: Friday on April 20, 2011, 11:27:51 PM
in which you can run minecraft
Title: Re: Minecraft
Post by: Friday on April 20, 2011, 11:28:19 PM
WE NEED TO GO DEEPER
Title: Re: Minecraft
Post by: Mongrel on April 21, 2011, 06:21:20 AM
"So then I wrote a virus that only works on virtual Minecraft CPUs..."
Title: Re: Minecraft
Post by: McDohl on April 21, 2011, 06:58:43 AM
"...so my CPU was overheating, and when I opened up the case, an army of creepers spilled out and blew up the entire tower."
Title: Re: Minecraft
Post by: Dooly on April 22, 2011, 10:02:30 PM
Oh, hey, version 1.5 is out.

Shit, ladders placed every other block no longer work.  Looks like a bunch of buildings and mineshafts are temporarily hosed.
Title: Re: Minecraft
Post by: Lottel on April 22, 2011, 10:38:33 PM
Yeaaaah, I had to figure that out the hard way. OH well. It only takes THIRTY FREAKING STICKS to fix that problem.
Title: Re: Minecraft
Post by: Norondor on April 22, 2011, 10:58:51 PM
building ladders gives you two now
Title: Re: Minecraft
Post by: Friday on April 23, 2011, 01:15:36 AM
I always put them every square anyway because I couldn't stand how it looked otherwise
Title: Re: Minecraft
Post by: Dooly on April 23, 2011, 02:03:00 AM
Well now my floating platform isn't really floating now that it has a solid column of stone running down to the ground.
Title: Re: Minecraft
Post by: JDigital on April 23, 2011, 11:45:57 AM
I knew they were changing ladders, but forgot that I'd left myself at the bottom of an underground ladder with all my wood at the top.

I escaped by going even deeper to someone else's underground railway, following that to his base, and stealing his wood for ladders.
Title: Re: Minecraft
Post by: Lottel on April 23, 2011, 12:43:04 PM
Your avatar goes quite well with that post.
Title: Re: Minecraft
Post by: Brentai on April 23, 2011, 01:11:51 PM
in b4 bwong
Title: Re: Minecraft
Post by: Dooly on April 23, 2011, 07:52:26 PM
Seeing as Zanzibarland is currently down, can whoever's in charge of it remove the mod that makes minecarts self-powered?  It's not really necessary anymore now that powered tracks are in.
Title: Re: Minecraft
Post by: McDohl on April 23, 2011, 08:12:46 PM
I just finished installing a series of powered tracks in to my trans-continental railroad.  If you're trying to make it a two-way booster system, best way to upgrade your main line is to replace a block of track with booster track and lay a redstone torch on a block adjacent to it.  This will supply power to it so it'll boost in either direction.  Then, count out 25 blocks of track, and place your next booster on the 26th.  There is currently an issue with booster and pressure tracks, in that they can only be used straight; they do not curve like normal tracks.
Title: Re: Minecraft
Post by: Smiler on April 25, 2011, 10:14:00 AM
I need someone to test zanzibarland to see if monster spawning is still broken.
Title: Re: Minecraft
Post by: Dooly on April 25, 2011, 03:44:10 PM
It seemed normal the last time I played on the 22nd.
Title: Re: Minecraft
Post by: Mongrel on April 27, 2011, 08:58:27 AM
EDIT: Ahahahahah, whoops.
Title: Re: Minecraft
Post by: Smiler on April 27, 2011, 09:31:22 AM
Are we doing the thing where we post in the wrong thread? I can do that too.

Whoomp There It Is - Tag Team (http://www.youtube.com/watch?v=Z-FPimCmbX8#)
Title: Re: Minecraft
Post by: Smiler on April 27, 2011, 10:49:08 AM
So did anyone test to see if there are monsters in Zanzibar?

Err I mean WOOMP THERE IT IS!
Title: Re: Minecraft
Post by: Dooly on April 27, 2011, 12:12:51 PM
Yeah, the monsters are back.
Title: Re: Minecraft
Post by: Mongrel on April 27, 2011, 12:34:22 PM
Fortunately, it is already well-established that I am an idiot.

Er, wait.
Title: Re: Minecraft
Post by: Smiler on April 27, 2011, 12:53:07 PM
Minecraft servers are both updated. I added the nether mod back on the server, tell me if you still see monsters.
Title: Re: Minecraft
Post by: NexAdruin on May 16, 2011, 10:29:05 AM
Terraria: 2D Minecraft (http://store.steampowered.com/app/105600/)

It's like Dwarfs! only a Minecraft clone instead of a Dwarf Fortress clone. I guess it has the advantage of being cheaper than Minecraft? The $5 costs you your third dimension though.
Title: Re: Minecraft
Post by: Niku on May 16, 2011, 04:59:22 PM
also it looks completely terrible

so you know it has that going for it
Title: Re: Minecraft
Post by: Beat Bandit on May 16, 2011, 06:13:57 PM
Did you not see the video? I would gladly pay $5 to defend my housetree from the eye of Cthulhu with three friends.
Title: Re: Minecraft
Post by: Niku on May 16, 2011, 06:42:30 PM
yes seeing the video is what made me realize that it looked like the kind of thing that a dog might poop, perhaps out of a butt
Title: Re: Minecraft
Post by: Brentai on May 16, 2011, 06:50:45 PM
Glad to see someone actually made Chip 'n Dale's MMORPG.
Title: Re: Minecraft
Post by: Mongrel on May 16, 2011, 06:52:55 PM
Speaking of Minecraft...

Man, whoever created the user interface for MCEdit should be tarred and feathered, only with asphalt and whole live eagles.
Title: Re: Minecraft
Post by: Büge on May 16, 2011, 08:17:57 PM
■ MINECRAFT GHIBLI WORLD ■ - O Z W O R K S H O P - (http://www.youtube.com/watch?v=3zTtwXQ5PJM#ws)
Title: Re: Minecraft
Post by: Norondor on May 17, 2011, 01:44:40 AM
yes seeing the video is what made me realize that it looked like the kind of thing that a dog might poop, perhaps out of a butt

it's a game from the era of sprite edit comics that steals every idea from another, better, more european game

i wish that piracy worked like music industry guys claim it does so i could steal this game and make the creators -$10
Title: Re: Minecraft
Post by: jsnlxndrlv on May 17, 2011, 02:06:22 AM
I've always hated that "pixel dust flies everywhere every time anything does anything" effect this game and a few others use. I'd be intrigued by the concept if the effects, the fog of war, and the user interface weren't so furiously busy.

Büge: god, I love care that's been put into that world. Every time I try to make something with an air of whimsy, it just looks shittily made.
Title: Re: Minecraft
Post by: Niku on May 17, 2011, 05:43:55 AM
It's not your fault your Minecraft world doesn't have a Joe Hisaishi score, newbie.
Title: Re: Minecraft
Post by: Mothra on May 19, 2011, 07:56:31 AM
■ MINECRAFT GHIBLI WORLD ■ - O Z W O R K S H O P - (http://www.youtube.com/watch?v=3zTtwXQ5PJM#ws)

Holy fffffffffffffffffffffffffffffffff
Title: Re: Minecraft
Post by: Bongo Bill on May 19, 2011, 08:03:44 AM
Minecraft - Acid trip shader mod (http://www.youtube.com/watch?v=JpksyojwqzE#ws)


Now, combine them.
Title: Re: Minecraft
Post by: Misha on May 19, 2011, 08:42:15 AM
makes me want to play psychonauts
Title: Re: Minecraft
Post by: LaserBeing on May 21, 2011, 11:21:52 PM
http://www.boingboing.net/2011/05/20/mundaneminecraft.html (http://www.boingboing.net/2011/05/20/mundaneminecraft.html)
Title: Re: Minecraft
Post by: Brentai on May 22, 2011, 12:01:52 AM
Nobody ever posts the piece of shit cavern they dug into a wall to survive the first night and then just kept expanding to have a bedroom and a little farm outside and an indoor terrarium and a garden and a koi pond and a hellmouth but there's still a river running right through the thing and it's only two squares high and everywhere outside is pockmarked by creepers blowing up all over the place.
Title: Re: Minecraft
Post by: McDohl on May 22, 2011, 05:55:59 AM
I think there's still something interesting about those mundane shots.  The K-Mart shot is my favorite.  Dunno why.
Title: Re: Minecraft
Post by: Mothra on May 23, 2011, 08:28:37 AM
So has Mojang actually updated this game with anything significant since Notch formed this company? You'd think we'd have a working combat system or something by now.
Title: Re: Minecraft
Post by: NexAdruin on May 23, 2011, 08:33:42 AM
The acid trip mod reminds me of the twisted hallway in the Forest Temple in Ocarina of Time.
Title: Re: Minecraft
Post by: Mongrel on May 23, 2011, 05:53:18 PM
I think there's still something interesting about those mundane shots.  The K-Mart shot is my favorite.  Dunno why.

Everybody loves the K-Mart one.

Imagine how the parking lot fills up with creepers at night. Just like a real K-Mart!
Title: Re: Minecraft
Post by: jsnlxndrlv on May 23, 2011, 06:43:18 PM
So has Mojang actually updated this game with anything significant since Notch formed this company? You'd think we'd have a working combat system or something by now.

The achievement system provides a sort of undirected tutorial system, and there's an update on Wednesday that's going to include all of the following:

+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
Title: Re: Minecraft
Post by: NexAdruin on May 23, 2011, 07:20:23 PM
Is there some way to make this game always daytime? Every time I give this game another chance I get stuck trying to build my house in the middle of the night and my eyes want to stab themselves and then me.
Title: Re: Minecraft
Post by: François on May 23, 2011, 07:48:15 PM
You can make a bed and sleep in it, which effectively skips time until the next morning.

That, or make more torches. Now that charcoal can be made from logs there's no reason not to light everything up like fiery monochromatic christmas trees.
Title: Re: Minecraft
Post by: JDigital on May 24, 2011, 03:09:38 PM
It's easy to build an emergency house from a stack of dirt. When it starts to get dark, create a wall around a 2x2 area, so a square of 4 blocks a side. Make it two blocks tall and jump up to place a block on top of the wall, then build a roof from that. Stick up a torch and you're done.

The whole thing takes 25 blocks and protects against everything. Punch out a hole in the ceiling when you want to check for daylight. If you need a bigger base, just dig a spiral staircase down below ground level and create an underground bunker.
Title: Re: Minecraft
Post by: Bongo Bill on May 25, 2011, 01:26:21 PM
What's Notch been doing, you ask? Porting it to Android (http://arstechnica.com/gaming/news/2011/05/xperia-play-gets-killer-app-minecraft-is-a-timed-exclusive.ars).
Title: Re: Minecraft
Post by: TA on May 25, 2011, 01:54:08 PM
That better not be exclusive to the Xperia Play.
Title: Re: Minecraft
Post by: Bongo Bill on May 25, 2011, 02:01:26 PM
The article says it's a timed exclusive.
Title: Re: Minecraft
Post by: Lottel on May 25, 2011, 02:50:03 PM
It doesn't really matter. I do not have a keyboard for my phone. No mobile minin' or craftin' for me.
Title: Re: Minecraft
Post by: TA on May 25, 2011, 02:57:36 PM
Things frequently have onscreen input options.  The various emulators and whatnot out there for Android use screen keyboards.
Title: Re: Minecraft
Post by: Lottel on May 25, 2011, 06:30:41 PM
Yeah. I tend to find those a little too... touchy. (pun somewhat intended)
I tend to move my thumbs a lot and that's not good for onscreen d-pads.
Title: Re: Minecraft
Post by: Zaratustra on May 26, 2011, 02:01:26 AM
smileeeeeeeer update the serveeeeeeeeer
Title: Re: Minecraft
Post by: Lottel on May 26, 2011, 02:23:45 AM
What a bit. He's ironing out bugs still.
Title: Re: Minecraft
Post by: Zaratustra on May 26, 2011, 02:27:59 AM
no now

fuck I'll do it myself

how do I do it
Title: Re: Minecraft
Post by: Smiler on May 26, 2011, 07:03:49 AM
1) I haven't even looked at what I need to do to update this shit yet.

2) Do you people ever sleep?

Edit: aaaaand it's updated.
Title: Re: Minecraft
Post by: Zaratustra on May 26, 2011, 08:11:16 AM
so uh, maps appear to crash the game in multiplayer right now. at least for me.

wheeeeeeeee
Title: Re: Minecraft
Post by: Mongrel on May 26, 2011, 08:20:22 AM
Oh yeah don't update to 1.6 yet. It's gigantic bug-filled clusterfuck.

Download the new client that lets you opt out of auto-updates before you log on.
Title: Re: Minecraft
Post by: patito on June 01, 2011, 08:58:51 PM
If anyone is still playing in zanzibar land, I've fixed some ladders and borrowed some obsidian so I could continue building more nether portals. Also, made it really far out into the middle of nowhere with cannon that it generated tall grass.

The server is still not updated to the later 1.6.6 version I don' think.

Also, fixed the fort by the spawn cause the creepers were doing a number on it and witnessed a creeper on the glass walkway.
Title: Re: Minecraft
Post by: Smiler on June 01, 2011, 11:04:30 PM
Tomorrow I will see if I can update the servers.
Title: Re: Minecraft
Post by: Royal☭ on June 14, 2011, 03:21:39 PM
Minecraft - Acid trip shader mod (http://www.youtube.com/watch?v=JpksyojwqzE#ws)
Title: Re: Minecraft
Post by: Smiler on June 25, 2011, 07:13:11 AM
Just a heads up: I temporarily replaced Bigshell with a new survival map. Once people get tired of it/ people clamor for bigshell back enough I will put it back to normal. Also since Brentai never got back to me about a third minecraft server for this, if he ever does make me another ip for a minecraft server would anyone like a modded out server? I saw that there are some crazy server mods out there, like airplanes and stuff.
Title: Re: Minecraft
Post by: Zaratustra on June 25, 2011, 12:05:20 PM
I would complain, but bigshell was broken in many ways since the last update, so :(
Title: Re: Minecraft
Post by: François on June 25, 2011, 12:39:25 PM
Suggestion!

To contrast with the way Zanzibarland is all spread out and stuff, could this new map be one where we're expected/allowed to straight up build in each other's backyards, on top of, under, and side-by-side, basically? I'd like to see an organic tangle for a change, kind of making it so it's not just a bunch of projects that happen to be on the same map. I want to get lost in a man-made hive instead of wandering the wilderness in search of landmarks. Anyone else feel that?
Title: Re: Minecraft
Post by: Smiler on June 25, 2011, 12:54:20 PM
Everyone involved in the new map would be okay with that. Our current structures are a little spread out but it is in easy walking distance of each other.
Title: Re: Minecraft
Post by: JDigital on June 25, 2011, 01:25:08 PM
On another server I built a network of portals at every 50 blocks through the nether, linked by cobblestone walkways. Everywhere is effectively 8 times closer.

Or, you could do like Zara's old MUD idea, where the world is neatly divided into plots of land on streets, and everyone claims one or more plots as their own.

And now that all the major multiplayer bugs are worked out, how about stitching together the old maps as distant foreign provinces of the new map? You'll only need to keep one server, and people can set their spawn point to the old map if they want. Peaceful-mode carebears can take the item-spawning privilage and walk around in full diamond.
Title: Re: Minecraft
Post by: Beat Bandit on June 27, 2011, 09:47:20 AM
There don't seem to be any mods out there that actually make SMP more deadly, which is disappointing.
Title: Re: Minecraft
Post by: jsnlxndrlv on June 27, 2011, 12:48:19 PM
Is there a way for me to just get a local copy of bigshell? Even if we never build on it again, I'd just like to have it available, in all its shattered glory.
Title: Re: Minecraft
Post by: Mongrel on June 29, 2011, 11:59:40 AM
Kataminey Damacraft (Katamari Minecraft) Part 2: Fixes & Such (http://www.youtube.com/watch?v=emLKG-b1isw#ws)
Title: Re: Minecraft
Post by: JDigital on June 29, 2011, 02:02:24 PM
Minecraft - "Better Than Wolves" Mod Spotlight (http://www.youtube.com/watch?v=ndVVrZqHqA8#ws)
Title: Re: Minecraft
Post by: TA on June 29, 2011, 02:03:11 PM
Man that video is twenty eight goddamn minutes.

Give some highlights.
Title: Re: Minecraft
Post by: Mongrel on June 29, 2011, 02:37:37 PM
Oh that. I haven't slogged through it either, but it's basically a mod that allows for many more mechanical items. Mills, waterwheels, etc.
Title: Re: Minecraft
Post by: JDigital on June 29, 2011, 10:25:35 PM
It's 28 minutes long because there is actually that much stuff in the mod:

Windmills, water mills, cauldrons for unattended cooking, electric grills, netherrack coal, wolf meat, band saws, elevators, item funnels on chests, item filters, wicker gratings, wicker mesh, hemp, rope, winches, wool, donuts as a stackable food, fertilizer, concrete, tanned leather, powered lighting, obsidian pressure plates that only activate when a human stands on them, vertical half-blocks for wall panelling, quarter-blocks for tinier work, and motion sensors.
Title: Re: Minecraft
Post by: Zaratustra on June 30, 2011, 04:01:51 AM
don't forget cubical wolves
Title: Re: Minecraft
Post by: Misha on June 30, 2011, 09:36:28 PM
patito went to hell and back for me today, like 12 times as we went on big netherventure to get skytown hooked up to the fast travel network of portals. SO MANY GHASTS
Title: Re: Minecraft
Post by: NexAdruin on July 04, 2011, 07:18:58 AM
RDF Minecraft ASCII Word Processor (http://www.youtube.com/watch?v=_3Zu9dg-4FA#)
Title: Re: Minecraft
Post by: Büge on July 04, 2011, 08:24:12 AM
(http://img.photobucket.com/albums/v316/buge/reaction/dealwithit1375.gif)
Title: Re: Minecraft
Post by: Mongrel on July 05, 2011, 06:14:23 PM
This is the best argument ever for never fixing the infinite-item piston glitch.

Minecraft : Automatic Animal Launcher (http://www.youtube.com/watch?v=ZW15nK_1rfI#)
Quote
Because, science.

This device launches an endless stream of animals to new frontiers. Animals were harmed in this video, but they volunteered and signed waivers.

Title: Re: Minecraft
Post by: Beat Bandit on July 06, 2011, 04:28:54 AM
http://notch.tumblr.com/post/7276719413/coming-soon (http://notch.tumblr.com/post/7276719413/coming-soon)
Title: Re: Minecraft
Post by: Zaratustra on July 06, 2011, 12:31:18 PM
This is the best argument ever for never fixing the infinite-item piston glitch.

Minecraft : Automatic Animal Launcher (http://www.youtube.com/watch?v=ZW15nK_1rfI#)
Quote
Because, science.

This device launches an endless stream of animals to new frontiers. Animals were harmed in this video, but they volunteered and signed waivers.



oh hey a working modless minecart dispenser
Title: Re: Minecraft
Post by: TA on July 06, 2011, 01:13:45 PM
There have been working modless minecart dispensers as long as there have been Dispenser blocks.  Because that's all it is, a dispenser wired to periodically send a minecart out onto tracks.  Still needs to be refilled.
Title: Re: Minecraft
Post by: Zaratustra on July 06, 2011, 01:36:16 PM
Does that dispense a proper minecart or just the item?
Title: Re: Minecraft
Post by: Mongrel on July 06, 2011, 05:38:44 PM
There's no dispenser there. It uses a piston to push the cart out from a gigantic glassed-in stack.
Title: Re: Minecraft
Post by: Ziiro on July 11, 2011, 04:59:22 PM
(http://i.imgur.com/mZ2j3.gif)
Title: Re: Minecraft
Post by: Mothra on July 15, 2011, 02:42:08 PM
Minecraft - The World of Evangelion (http://www.youtube.com/watch?v=MyWIwUefEIQ#ws)

Skip to 3:30 to see the finished work, plus a slew of other sweet-ass eva projects.

Jeeeesus
Title: Re: Minecraft
Post by: Beat Bandit on July 18, 2011, 08:29:50 AM
Lords Of Uberdark (Pre Alpha - 6/28/2011) (http://www.youtube.com/watch?v=w9-lJzFZ72I#)

Someone figured out how to unlock from grid.
Title: Re: Minecraft
Post by: Misha on July 25, 2011, 12:28:20 AM
http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/page__gopid__6524241 (http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/page__gopid__6524241) Aether mod is live. Played it for a little while, got killed 3 times by 3 different enemies in this supposedly peaceful world. Still, pretty awesome.
Title: Re: Minecraft
Post by: Lottel on July 27, 2011, 05:32:09 AM
Minecraft singleplayer mods Ep 5: Jurrasic Craft! (http://www.youtube.com/watch?v=VKTLs3uoDjs#ws)
Title: Re: Minecraft
Post by: Zaratustra on July 28, 2011, 10:13:40 AM
I made a mod because I was tired of making wood houses with the roof of also wood

http://www.minecraftforum.net/topic/506956-173-stylish-mod-01/ (http://www.minecraftforum.net/topic/506956-173-stylish-mod-01/)

I only got accused of stealing once so that's good I guess
Title: Re: Minecraft
Post by: Mongrel on August 02, 2011, 09:25:28 PM
Minecraft: Pooping Butt (http://www.youtube.com/watch?v=sOShDfU6pVo#ws)

This is a thing people have made.
Title: Re: Minecraft
Post by: Niku on August 03, 2011, 01:21:42 AM
Minecraft Diarrhea Butt #3: Running This Shit Into the Ground (http://www.youtube.com/watch?v=go_X0y36sI0#)
Title: Re: Minecraft
Post by: Mongrel on August 03, 2011, 09:47:59 PM
This is what my wife does when she's bored.

Quote from: BHA
Slimes - their natural history and husbandry

(http://dl.dropbox.com/u/30522032/slimes-assorted.png)

Part 1. What are slimes?

Briefly, slimes are complex organisms somewhere between algae and sponges. They also have qualities shared with bacteria and with fungi, namely phagocytosis and asexual reproduction. Unlike these kingdoms however, slimes are eukaryotes with behaviour-driven motility and lack a cell wall.

ANATOMY OF A SLIME

(http://dl.dropbox.com/u/30522032/slimes-anatomy.png)

A slime has a top or lid, face, sides or sidewalls, rear wall, and a base. Living slimes are always oriented thus, and instantly re-orient themselves base down whenever they are tilted or fall at an angle. This is due to the statocyst or positional sensor organ in the slime's lid. It functions like a primitive inner ear to orient the slime in space.

Other important anatomical landmarks of the slime include:

  • Chiton - the thick outer slime coat that serves as a protective coating for the slime, and a primitive gut. The chiton is secreted by the capsule, the elastic true skin of the slime.
  • Macula(e) - the sensory apparatus of the slime. They have been called "eyes" and "mouth" because of their shape. They are relatively insensitive to light, but detect exquisitely small movements and magnetic fields.
  • Inclusions - These are mostly debris picked up and embedded in the thick chiton. Some inclusions are products of digestion from items the slime has engulfed.
  • Gonad - A region of the slime that seems to be more metabolically active in the company of other slimes of the same size.
  • Zoochlorellae - These are symbiotic algae and cyanobacteria that live inside the slime and provide it with oxygen and starches. In turn the slime protects the algae from heat and desiccation and provides trace minerals and reduced nitrogen compounds. These organisms are what give the slime its green color.


Internal Structure of the Slime

The capsule of the slime is tough and elastic, like a tendon or a thick sheet of rubber. Inside the capsule, the slime consists of three specialized areas, arranged roughly from front to rear.

  • The pyxosome is the area right behind the maculae and is a heavily pigmented mass of dense but friable gelatinous material. Microscopically, it is composed of myriads of nests and coils of sarcoplasm surrounding larger canals filled with serum. The serum component has a high content of soluble heavy metals including redstone, iron, gold, and adminium. It is possible that as much as 70% of a world's elemental adminium is bound up in slimes, the rest occurring as the dark bars in common bedrock. The pyxosome may be responsible for slime's sensory functions.
  • The opisthosome occupies the rear of the slime and contains the gonad. In truth the gonad is acellular but rather is made up of a few large, pale inclusions with high organic nutrient content. Bergensten et al. propose that the structure actually is where undigestible materials are stored so as not to damage the slime's internal chemistry.
  • The elasmosome makes up the majority of the slime and is a colorless to light green, translucent material the consistency of Guk (TM). This is composed almost entirely of matted lattices of microtubules. This is the locomotive engine of the slime and surrounds the other two internal portions, anchoring them to the capsule and to one another. It also provides extensions through the capsule to anchor the chiton in place and stimulate additional chiton secretion in regions of high shear stress.

The commercial slimeball is actually made up of the elasmosomes of freshly killed slimes.

Habitat of Slimes

(http://dl.dropbox.com/u/30522032/slimes-lava.png)
This herd of slimes occupied the lava pool shown here for several minecraft days.

Slimes are found deep underground, in areas where constant high temperature and humidity prevail. Since slimes are facultatively photosynthetic, they thrive in and around caverns lit up by magma flows, volcanic vents, and even the high energy lamps used in deep shaft mining. Due to their thick chiton, they are notoriously resistant to fire and burns.

Since slimes require oxygen to live, they rely on their symbiotic zoochlorellae to provide a small amount. Transplanting a slime into a totally dark oxygen-poor volcanic flue or sulfur vent can suffocate it. However, if a light source is provided, the slime may survive indefinitely (although it will not grow or reproduce).

(http://dl.dropbox.com/u/30522032/slimes-drown.png)
The small slime in the center foreground is drowning.

Slimes are limited to areas where water and ambient moisture are high. Although they can desiccate if stranded or trapped in dry air, they can retain a lot of water and this allows them to migrate long distances to new caverns.

Contrary to popular belief, slimes can't swim and they do drown when submerged in water. Commercial elastics harvesting relies on large deep pools or moving conveyors to drown young slimes.

(http://dl.dropbox.com/u/30522032/slimes-migration.png)

These slimes are migrating from a dry underground tunnel system to a freshly opened mineshaft, which is still damp.

Slime Life Cycle

(http://dl.dropbox.com/u/30522032/slimes-stampede.png)
Slimes of all sizes and life stages in a stampede, a rare and dangerous phenomenon associated with strip mining or flood mining.

Slimes reproduce either sexually (details unknown) or asexually (fission) to produce daughter slimes. The daughter slime or calf is less than 1 m cubed and has little or no enzymatic activity. It contains relatively more nutrients in the form of inclusions. These sustain the small slime until its own enzymes mature.

As the slime grows, it becomes capable of engulfing items for food. These digestive properties of the chiton may cause damage on contact with the slime. When it is roughly 8x the weight of a new calf slime, it can reproduce by fission. This often happens when the slime is damaged - the slime divides along a defect in the capsule, healing the defect and producing up to four daughter slimes.

A mature slime is quite large, slow-moving, and heavy. It has a relatively low moisture content compared to the youngest slimes. To compensate, it produces more concentrated digestive enzymes and acids which are toxic to nearby lifeforms. As a slime ages, its elasmosome loses elasticity and tends to calcify. This can result in large, old slimes getting trapped in corridors or narrow spots and suffocating.

(http://dl.dropbox.com/u/30522032/slimes-elastic.png)
Slimes have a remarkable elasticity. This image shows the range of slime compressibility in normal locomotion. Slimes may fit through doors and in stairwells that appear to be much too small.

Slime Ecology

(http://dl.dropbox.com/u/30522032/slimes-cub.png)
A matriarch slime protecting a daughter.

Slimes are found in herds throughout the world, always in geothermally favourable chunks. Although slimes do not exhibit nesting behavior or any other advanced social system, they do have a primitive herd behavior wherein the larger slimes may protect the smaller ones. Small slimes in a herd may collectively push invaders away from resources or off precipices. Slime intelligence is otherwise rather low.

Slimes - unicellular or multicellular?

(http://dl.dropbox.com/u/30522032/slimes-twins.png)
Are these slimes identical, or fraternal, twins?

Scientists are not sure how to classify slimes. So far no one element of slime anatomy or microanatomy definitely places them in either class. The slime has features of both:

Features in favor of unicellular organism
  • Body plan consistent across all slime populations and ages/sizes
  • Asexual reproduction is the norm and produces slimes of roughly equal sizes
  • Never reconstitute into a single large slime after dividing into four smaller slimes

Features in favor of multicellular organism
  • Sexual reproduction possible
  • Discrete and differentiated regions of the slime, i.e. organs and tissues
  • Appear multi-layered, similar to other algal colonies or syncytia
  • Cannot be divided without killing the original slime


Perhaps the strongest evidence for slimes being multicellular is the macula, which doesn't appear to have a direct physical communication to any other part of the slime, but activates locomotion and storage of trace metals in other parts of the slime.

Slimes and the Future

(http://dl.dropbox.com/u/30522032/slimes-sunlight.png)
Slimes in a slime game park enjoying a brief moment in full sun.

Slimes have been transformed by popular culture over the past 5 expansions. The slime is a strong symbolic figure in the human psyche as a rare, elusive, dangerous, alien, even droll and endearing creature. Modern technology relies heavily on slimeballs as a commercial product, from slimes grown in artificial labs in great numbers under ideal conditions. One disturbing development is the breeding of slimes for populating slime parks and safaris. Slimes are bred and brought to the surface and exposed to sunlight. This causes them to take on an intense green color and become agitated. They are then released into well-tended parkland and hunted from the air or the roadside. Some parks let hunters use packs of hunting dogs. This last is exceedingly cruel for both the slimes and the dogs.

(http://dl.dropbox.com/u/30522032/slimes-cruelty.png)
Hunting slimes with dogs is illegal in several countries.

Slime petting zoos are common children's roadside attractions in mining towns. Because the smallest slimes are innocuous, they can be held and petted. Sadly, they are force spawned by slimepunching, wherein adult slimes are placed in a machine and pummeled with pistons or even a handler's gloved hands. The slimes accumulate damage and eventually split off daughter slimes. Once tourist season is over, the baby slimes are frequently drowned or dropped off a ledge. The resulting slimeballs are then sold to elastics firms.

The Slime Protection Agency was founded in 2010 to protect slimes from exploitation and promote humane industrial and commercial slimeball harvesting.

Since then Dupont has developed the first artificial elastic material for making sticky pistons. Slimes remain a curiosity and are still subject to abuses as pets and trophy game mobs.


Quote from: BHA
Addendum: Slime Genetics

Although the slime has a gonad, sexual reproduction has never been directly observed. The main supporting evidence for sexual reproduction is genetic:

    Multiple studies of slimes from widely separated chunks show that certain adaptive traits are inherited in Mendelian fashion.
    Slimes tagged with dyes or radiotracers produce a mixture of tagged, subthreshold-tagged, and untagged offspring.
    A single large slime heterozygous for the spontaneous despawning syndrome allele does not in fact generate two groups of homozygous offspring, but rather after a few ticks some heterozygous daughter slimes are found, suggesting inbreeding by sexual reproduction.

If slimes sexually reproduce, it is not know what happens to the gametes or the zygote. The gonad as was stated before, appears acellular. Furthermore, daughter slimes have a very characteristic and uniform size. Lastly, there does not appear to be any gestational sac or organ in the slime or deposited anywhere outside the slime. Yogscast et al. dismantled the Persson theory of slimes laying eggs in lava. Slimes deprived of lava for over 3 minecraft days still produced heterozygotes for yellow inclusions; and lava from 11 different slime colonies was congealed, pulverized, dissolved, and subjected to Western blot for slime tubulin, a heat stable slime protein. No sample was found positive for any slime proteins.

It's thought that slimes may exchange plasmids on contact, so that recombination can occur without sexual reproduction. However, no plasmid has been identified in slimes.

The sex life of slimes remains a mystery.

Quote from: BHA
More slime facts and trivia

The diet of slimes is highly varied and depends on the underlying terrain. Slimes prefer diets rich in protein and will corner and engulf miners and dogs. They devastate wheat farms haplessly grown in slime chunks by dropping on them from above. Captured slimes containing embedded swords, pickaxes, armor, buckets, and leather boots in various states of digestion are not uncommon. Unlike the gelatinous cube, however, corpses are not persistent inside the slime and are usually digested and absorbed very quickly.

Slimes are some of the longest-lived mobs known to science. The slime has no natural predators and survives many natural disasters and environmental extremes. It lives in a forbidding niche habitat hostile to other underground denizens and is omnivorous. Therefore it is common to find slimes that are as old as Beta and not unheard of to find slimes that were born sometime during Alpha. The oldest known slime is a great calcified behemoth known as "116" or "Gus" who was born on Seecret Friday in a singleplayer save in a student library hard drive at Stanford University. Gus'
world has been updated to Beta 1.7.3, and Gus spent a brief time invisible on login during Beta 1.4. A quick peek in MCEdit confirmed that Gus was still present as an entity and soon revealed himself again.

Venerable ancient slimes like Gus are rare, however. Aging-related diseases of slimes include calcification of the elasmosome, mineral deficiencies, suffocation due to wedging, red tide (algal colony death syndrome), macular degeneration, and malabsorption. But most slimes do not die of these chronic ailments, rather they actually die of accidents, falls, drownings, suffocations, and opportunistic predation by spelunkers.

Slime tissue is highly sought after for cancer research because slimes do not despawn when left unattended. In the past, researchers described strains of immortal slimes known as "Clientside slimes" after their discoverer, H. P. Clientside. The Clientside slime is now confirmed to be extinct. (See Clientside Pig and Clientside Leaf Decay for more descriptions of Dr. Clientside's work with longevity genes and tumor suppression.)

Slimes appear periodically in history as important figures in the background of human affairs. At least one major fantasy monster was designed based on slimes, and they appear in popular books, magazines, websites, and popular indie games. Before slimes became a household image, they were a common subject of miners' folktales. Historically slimes were also important in traditional Chinese and Ayurvedic medicine, as people coveted their longevity. Sadly, slime tissues and secretions have a very disagreeable and acrid taste. Some slime extracts contain enough heavy trace metals to slowly poison the patient. That said, some surgical device companies are testing slimeballs as a tissue adhesive for wound repair. And the unique longevity of slimes is of immediate and significant interest to cancer research (see above).

In the middle ages the slime was both revered and reviled as a symbol of eternity and as a denizen of Hell. In truth, slimes are not found in Hell but instead are limited to the mundane world. As a symbol of eternity, stability, and loyalty, slimes and slimeballs appeared in various heraldic coats of arms. The bloque vert of the Contessa Mucosa is the most famous example. The symbol persists in the modern era as the logo for the tax prep company H&R Block.

In 1941 the founding president of H&R Block, Redston Block, removed the maculae from the logo to increase its appeal in mining and construction communities.
Title: Re: Minecraft
Post by: Norondor on August 04, 2011, 03:47:42 AM
holy shit
Title: Re: Minecraft
Post by: Mongrel on August 04, 2011, 06:29:47 AM
That's what I said!
Title: Re: Minecraft
Post by: Beat Bandit on August 04, 2011, 07:13:40 AM
Brentai is etc. etc.
Title: Re: Minecraft
Post by: Beat Bandit on August 11, 2011, 08:27:40 AM
Silly idea? Or WORST idea? (http://minecon.mojang.com/)
Title: Re: Minecraft
Post by: Norondor on August 11, 2011, 08:28:09 AM
what would you even do at a minecraft con
Title: Re: Minecraft
Post by: Norondor on August 11, 2011, 08:28:28 AM
hey guys huge fan of minecraft here one time i played minecraft and it was cool true story
Title: Re: Minecraft
Post by: Beat Bandit on August 11, 2011, 08:38:20 AM
Also apparently the official minecraft launch will be happening there. SO HOW 'BOUT THAT ADVENTURE PACK?
Title: Re: Minecraft
Post by: Ziiro on August 11, 2011, 09:09:42 AM
what would you even do at a minecraft con

it's an excuse for notch to take another vacation.

I figure it's going to be terrible. It's going to be a bunch of people walking around with printed out pictures of their superstructures/carrying around USB sticks with their worlds of them saying LOOK WHAT I MADE all while notch is surrounded by people shouting ideas at him.

so like reddit.com/r/minecraft (http://www.reddit.com/r/minecraft), but in person.

the only real question of course is if it will devolve into an actual circlejerk.
Title: Re: Minecraft
Post by: on August 11, 2011, 10:49:53 AM
"This place is so awesome I came bricks."
Title: Re: Minecraft
Post by: Brentai on August 11, 2011, 12:15:00 PM
The real question is what percentage of attendees will cosplay as a creeper.
Title: Re: Minecraft
Post by: Zaratustra on August 11, 2011, 12:26:10 PM
you know what would be awesome
if each congoer had to bring a block of some material
Title: Re: Minecraft
Post by: Mothra on August 11, 2011, 01:07:42 PM
what would you even do at a minecraft con

Bring a couple lava tiles for trade and just burn it all to the ground
Title: Re: Minecraft
Post by: Mothra on August 11, 2011, 01:09:40 PM
and notch ust the men

but the women and children too

like animals
Title: Re: Minecraft
Post by: Mothra on August 11, 2011, 01:12:44 PM
(http://img823.imageshack.us/img823/8393/53722846985b937bf0d5z.jpg)

I just keep picturing this rapscallion making a beeline across the street, through the front doors, into the main congregation area, and wordlessly detonating the twenty pounds of dynamite under his costume
Title: Re: Minecraft
Post by: Ziiro on August 11, 2011, 03:30:08 PM
No but seriously the idea is awful

A convention around one game?

And a game that is currently so barebones that the only thing to talk about is this amazing shit you made and put videos up about on youtube
Title: Re: Minecraft
Post by: Büge on August 11, 2011, 03:56:08 PM
No but seriously the idea is awful

A convention around one game?

Yeah that'll never take off (http://en.wikipedia.org/wiki/QuakeCon)
Title: Re: Minecraft
Post by: patito on August 11, 2011, 04:37:57 PM
Except Quake has the competitive aspect to it, they even have a tournament on it. And Doom was like 3 years old by then too.
Title: Re: Minecraft
Post by: Ziiro on August 11, 2011, 05:15:54 PM
FPSes quickly joined in on it as well - what else could Minecraft hope to have at it's convention? Terraria? The voxel-based Minecraft clone? It's such a niche
Title: Re: Minecraft
Post by: McDohl on August 11, 2011, 05:18:20 PM
No.

World Spleef Championships.
Title: Re: Minecraft
Post by: Mothra on August 11, 2011, 05:20:50 PM
Honestly the idea of having a convention around an inherently constructive game like this is theoretically a fine one. In fact, even taking into a account how at least a forth of the attendees would be there simply to troll the project, I can see a collective sigh of satisfaction when they successfully create an utterly breathtaking sonic the hedgehog monolith in spite of the endless hordes pumping TNT into the thing from the outskirts of the map.

But minutes of this would last before the lead architect triggers the rows and rows of explosives secretly built into the entire substructure, crashing the server and bringing to a close another successful MineCon
Title: Re: Minecraft
Post by: Mongrel on August 11, 2011, 08:54:27 PM
The real question is what percentage of attendees will cosplay as a creeper.

Or how many horrifying examples of Rule 34/Rule 63 creepers there'll be.
Title: Re: Minecraft
Post by: Zaratustra on August 18, 2011, 02:11:21 PM
I've been futzing with Minecraft mods. If you would like to do so too, here are some reccomendations:

First install:
Yogbox (http://yogiverse.com/showthread.php?11841-YogBox-A-carefully-chosen-compilation-of-good-mods (http://yogiverse.com/showthread.php?11841-YogBox-A-carefully-chosen-compilation-of-good-mods)) Install this first, because it comes with an installer and will add several vital mod-support stuff. Plus it adds Millenaire, which is the best "village" mod around.
Consider not installing Single Player RPG and Mo' Creatures, though.

Adventure mods
1. Aether mod (http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/ (http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/)) is the best "extra content" mod around.
Requires ShockAPI (http://www.minecraftforum.net/topic/78064-173-shockahs-mods/ (http://www.minecraftforum.net/topic/78064-173-shockahs-mods/)) plus ModLoader and AudioMod, which already are in YogBox.
Also consider Aether Fixes (http://www.minecraftforum.net/topic/556400-173-aether-101-aether-extended-artefacts-and-aether-101-fixes/ (http://www.minecraftforum.net/topic/556400-173-aether-101-aether-extended-artefacts-and-aether-101-fixes/))
... I couldn't find any other ones I really like.

Build mods
1. Eloraam's redstone mods http://www.minecraftforum.net/topic/365357-173-eloraams-mods-redpower-v160-integrated-redstone-now-redpower-logic-redstone-pipe/ (http://www.minecraftforum.net/topic/365357-173-eloraams-mods-redpower-v160-integrated-redstone-now-redpower-logic-redstone-pipe/)
2. Buildcraft http://www.minecraftforum.net/topic/286417-173-buildcraft-201-pipes-quarry-auto-crafting-building-engines/ (http://www.minecraftforum.net/topic/286417-173-buildcraft-201-pipes-quarry-auto-crafting-building-engines/)

Debug/extra player power commands (use these if you don't give a damn about game balance, or are just tired of losing all your items on death)
1. SPC (http://www.minecraftforum.net/topic/94310-173-single-player-commands-v210-2/ (http://www.minecraftforum.net/topic/94310-173-single-player-commands-v210-2/))
2. TooManyItems (http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/ (http://www.minecraftforum.net/topic/140684-173-toomanyitems-in-game-invedit-july-1/))

Movement mods
1. Smart moving - http://www.minecraftforum.net/topic/361430-173-smart-moving (http://www.minecraftforum.net/topic/361430-173-smart-moving)
2. Freerunner - http://www.minecraftforum.net/topic/411018-173-freerunners-mod-v131-wooden-bars/ (http://www.minecraftforum.net/topic/411018-173-freerunners-mod-v131-wooden-bars/) - I believe the previous one is better made.
3. Zipline mod - http://www.minecraftforum.net/topic/435515-v173-zipline-mod-sspwipvcc (http://www.minecraftforum.net/topic/435515-v173-zipline-mod-sspwipvcc)

Random mods
1. Clay soldier mod - http://www.minecraftforum.net/topic/495553-173-kodas-clay-soldier-mod-v3-even-more-stuff/ (http://www.minecraftforum.net/topic/495553-173-kodas-clay-soldier-mod-v3-even-more-stuff/) - Run tiny epic battles.
Title: Re: Minecraft
Post by: JDigital on August 18, 2011, 09:40:58 PM
Do you recommend Better than Wolves?

Any idea how compatible Aether and Better than Wolves are with each other and the Yogsbox?
Title: Re: Minecraft
Post by: Lottel on August 18, 2011, 09:44:44 PM
Last I heard Aether was not compatible with the YogBox. That was an update ago, and I'm not entirely sure why, but I think a good chunk of it had to do with the extra ore and stuff and the treecapitate mod that is included. I think you can turn extra ore off, but I think treecapitate is stuck on.

Better than Wolves I heard works, but a few recipes don't work right and there's some trial and error to see what didn't work. Not sure what happened there.
Title: Re: Minecraft
Post by: Zaratustra on August 19, 2011, 03:43:32 AM
Better than Wolves is another "building" mod. I haven't really used those much because building complex devices in single player is the saddest thing.

I'll try packing yogbox and aether together. Keep you informed.
Title: Re: Minecraft
Post by: Zaratustra on August 19, 2011, 07:56:21 AM
Yep, that was a wash. Anyway, I've packed a few mods into a jar. This is very very unofficial so if you share it around don't let it get traced back here.

http://dl.dropbox.com/u/3923260/pyoko_ (http://dl.dropbox.com/u/3923260/pyoko_)*****.zip (replace ***** with the Default Pyoko Password (tm))

This includes:
* Aether (like nether, but make a frame of glowstone and ignite it with a bucket of water for a magical land)
* Millenaire (small villages around the landscape: go into the big mansions and right-click on the npc that greets you to trade)
* TooManyItems (for when you're tired of foraging for items)
* Smart Moving (primary uses: TAB to run, CTRL to grab ledges, SHIFT + CTRL to crawl)
* Zipline (2x string = rope, arrow + 8x rope to make a rope and arrow: craft this arrow with 8 more rope to make the rope longer)
* Recipe Book (lets you see every available recipe)
* Minimap (obvious)
* Somnia ("fixes" sleeping, lets you sleep during the day)
* Treecapitator (axes cut trees instantly: only regular axes with regular logs)
* Death Chest (die with chest on inventory to place it with your items)
Title: Re: Minecraft
Post by: jsnlxndrlv on August 19, 2011, 10:27:42 AM
With as popular as Bukkit's gotten, I'm kind of surprised I haven't seen anybody here mention it yet.
Title: Re: Minecraft
Post by: Zaratustra on August 19, 2011, 11:23:34 AM
That would require someone to touch the bronto minecraft server, and that's forbidden.
Title: Re: Minecraft
Post by: Zaratustra on August 21, 2011, 03:45:17 PM
Brentai, could you set things up so I am able to run a minecraft server on Bronto? I want to set a survival server with a monster-proof area for creative people.
Title: Re: Minecraft
Post by: Brentai on August 21, 2011, 06:15:36 PM
Is it forbidden?  I gave Smiler carte blanche to do whatever he wants with his access rights.

Anyway, no, I think we're running at our reasonable limit of Minecraft servers.  Those things don't play as nicely with each other as they really ought to, even on separate JVMs/IPs/ports.  If you want to freeze a currently running server (and I admit I don't quite know at the moment which ones are up) we can try that, but otherwise, you're gonna have to hijack an existing slot.
Title: Re: Minecraft
Post by: Beat Bandit on August 21, 2011, 06:20:53 PM
Currently we have zanzibar, the SMP server no one touches with some nice stuff still up. And Bigshell, the SMP server no one ever played but me, Smiler, Joxam, Malikial and Garrison from TT.

Fucking crazy that servers in such high demand are being so neglected by the admin right guys?
Title: Re: Minecraft
Post by: Lottel on August 21, 2011, 06:22:25 PM
I'd love to play SMP but I can't find a working sever address.
Title: Re: Minecraft
Post by: Beat Bandit on August 21, 2011, 06:27:10 PM
zanzibarland.brontoforum.us
Title: Re: Minecraft
Post by: Zaratustra on August 22, 2011, 06:08:33 AM
bigshell doesn't work. Like, at all.

And, uh, no offense but zanzibarland is really ugly.
Title: Re: Minecraft
Post by: jsnlxndrlv on August 22, 2011, 07:33:43 AM
bigshell doesn't work. Like, at all.

Isn't that because

Just a heads up: I temporarily replaced Bigshell with a new survival map.

?
Title: Re: Minecraft
Post by: Beat Bandit on August 22, 2011, 08:09:36 AM
Bigshell went down at some point after Smiler went away for a week. As the only person who ever seemed to be on it before that I can safely say it is not affecting anyone adversely.
Title: Re: Minecraft
Post by: Zaratustra on August 22, 2011, 10:25:25 AM
So, uh...

1) I would like to make a server
2) Bronto has too many servers
3) Only one server is working
4) Nobody wants a second server

How many contradictions can you find between these four points?
Title: Re: Minecraft
Post by: Joxam on August 22, 2011, 10:36:32 AM
Zara smiler is on vacation for a week. He can set you up with a server if you want one when he gets back. No, we never hardly ever use the second server, so I don't see it being a problem, just don't be a dick about things man!
Title: Re: Minecraft
Post by: Brentai on August 22, 2011, 12:55:59 PM
Did you miss the part about taking down one of the defunct servers?  I'll get to it when I have a chance but I'm damn well going to finish the more important stuff on my todo list first.
Title: Re: Minecraft
Post by: Beat Bandit on August 22, 2011, 07:06:01 PM
Zara bitches that people don't instantly act on his server suggestions.

Zara is never on either Minecraft server.
How many contradictions can you find between these four points?
Title: Re: Minecraft
Post by: McDohl on August 22, 2011, 07:54:03 PM
My new single player project is to build a replica of the lake castle from Suikoden 1.  Right now, I've cleared out the water in a big circular pit in a bay.  My next step will be to construct the cave dock area. 
Title: Re: Minecraft
Post by: Zaratustra on August 23, 2011, 09:43:13 AM
Zara bitches that people don't instantly act on his server suggestions.

Sigh. No, I was bitching that my suggestion wouldn't be heard at all.

-because- I know this won't be done in a day, I started bugging people now, so the server can be up in time for 1.8.
Title: Re: Minecraft
Post by: Lottel on August 23, 2011, 11:06:26 AM
Which isn't going to have survival mode at all anymore and multiplayer will be changed radically.
Title: Re: Minecraft
Post by: Zaratustra on August 23, 2011, 12:23:40 PM
What? Who said that?
Title: Re: Minecraft
Post by: Lottel on August 23, 2011, 12:27:40 PM
Jeb. Adventure mode is replacing survival. And if I remember correctly, peaceful is being phased out and replaced with creative mode.
Multiplayer changes weren't specified in the interview.




EDIT: I believe.
Title: Re: Minecraft
Post by: Brentai on August 23, 2011, 07:55:37 PM
I didn't know there was a patch imminent.  In general I think it's a better idea to wait until AFTER those hit, because yeah shit like this.

So, poke me when that happens, and I'll rise from my ancient sunken city of R'lyeh to etc etc
Title: Re: Minecraft
Post by: Mongrel on August 23, 2011, 08:16:22 PM
Cover everything in goopy slimes?
Title: Re: Minecraft
Post by: JDigital on August 23, 2011, 08:37:22 PM
Jeb says he was misinterpreted; Survival will remain. What he meant was that you won't be able to play 1.7 Survival any more, because 1.8 Survival will supercede it. From what I can find, 1.8 will add some neat stuff but not necessarily a fully-fledged Adventure Mode, and if it adds Creative Mode it will be like a cheat mode applicable to existing Survival.

Some planned features for 1.8 (http://www.minecraftwiki.net/wiki/Upcoming_features): Leaf blocks won't decay, cloud won't go through buildings, NPC villages will appear, giant mushrooms, rivers, holding down arrows to charge up shots, improved combat options, plantable pumpkins, stackable food, food no longer consumed instantly, new biome generation code, and a server join screen with a list of servers instead of just one input box.
Title: Re: Minecraft
Post by: Envy on August 23, 2011, 10:01:27 PM
http://www.youtube.com/watch?v=BiEOR7tV4eI&feature=player_embedded# (http://www.youtube.com/watch?v=BiEOR7tV4eI&feature=player_embedded#)!
Title: Re: Minecraft
Post by: Ziiro on August 24, 2011, 01:14:59 PM
That's actually a pretty brilliant mod. I don't know if he'll be able to get all the features he wants out of the Minecraft engine however.
Title: Re: Minecraft
Post by: Smiler on August 26, 2011, 11:33:33 AM
Okay you fuckers I am back. The servers are in a broken state because no one uses them. Of course the one time I am gone from my computer longer than a day people start whining that no one is running anything.

Come on. Give me a list of shit you want. Or tell me when the next update is supposed to hit. I am too lazy to catch up on anything because I am hungry.
Title: Re: Minecraft
Post by: Smiler on August 26, 2011, 01:29:48 PM
Or hell. Zara would you be interested in the minecraft user? You can set whatever you want up.
Title: Re: Minecraft
Post by: Zaratustra on August 26, 2011, 03:39:32 PM
Sure, mail relevant data to zarawesome AT gmail.com.

I take people are interested in a server when 1.8 comes in, and will plan accordingly. If anyone would want differently, do make yourselves heard.
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 06:34:51 AM
So I'm looking at all the new stuff slated for 1.8 and man, two things keep bugging me:

1 - The way Notch is trying to absolutely force people into rigid "you're playing creative" and "you're playing survival" streams. Having mobs was good for creatively-minded players because part of the fun of building is that it's a triumph over the uh, elements. And making building decently fun is secretly the real "reward" for "winning" survival, which otherwise has no real goal or point (don't tell me a "you win the game!" screen is a replacement for this). Plus, at it's core, the original minecraft was about doing whatever the hell you wanted; bifurcation is a blow against that freedom.

2 - The way he thinks he going to "solve" aspects of the game he doesn't like by falling back on bland, thirty-year old game ideas. An XP meter? Skill points? Criticals in combat? Really? Zzzzzzzzzzzzzzz. Minecraft's biggest strengths are it's unique aspects. This kind of stuff is just lame and uninteresting.

I'm not saying RARWRRRRRR RAAAAAAAAAGEQUIT. If anything, 1.8 is going to get me to play again, because there's a lot of world-building stuff in there that's looking very cool (been wanting NPCs forever). If anything makes the game flat-out unplayable, well, I guess I'll just have to finally get around to installing bukkit instead of playing stock. But some of the recent stuff seems like incredibly uninspired cop-outs.
Title: Re: Minecraft
Post by: NexAdruin on August 27, 2011, 09:17:40 AM
It was my understanding that "creative" meant having infinite amounts of every type of block and being able to place/punch out stuff wherever you saw fit. Peaceful, on the other hand, is adventure/survival without the hostile mobs. If this is the case, I don't know why anyone is upset about it.
Title: Re: Minecraft
Post by: patito on August 27, 2011, 09:22:26 AM
There really was no point to peaceful, you might as well play creative. So yeah, mongrel's rant is kind of pointless.
Title: Re: Minecraft
Post by: Brentai on August 27, 2011, 11:22:58 AM
Well it's nice to have to work for what you build, but not have it randomly destroyed by fucking creepers and endermen once it's done.

Actually a switch to turn on/off various mobs would be swell.  First thing I'd zot are slimes, which seem to serve no purpose other than to fuck up the fauna count.
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 12:36:17 PM
Uh, in case you guys didn't know, they're killing peaceful off for 1.8. The only modes will be creative and survival (only survival will now be called "adventure").

Well it's nice to have to work for what you build, but not have it randomly destroyed by fucking creepers and endermen once it's done.

Creepers are alright, because at the end of the day, you trigger them. It's easy enough to avoid getting creeper'd with a little care and good sense.

Endermen however will do their thing if you're anywhere in the neighbourhood, even if you're 50 cubits underground. 
Title: Re: Minecraft
Post by: NexAdruin on August 27, 2011, 01:46:29 PM
Uh, in case you guys didn't know, they're killing peaceful off for 1.8. The only modes will be creative and survival (only survival will now be called "adventure").

Well that sucks! I play on peaceful because

Well it's nice to have to work for what you build, but not have it randomly destroyed by fucking creepers and endermen once it's done.

Actually a switch to turn on/off various mobs would be swell.  First thing I'd zot are slimes, which seem to serve no purpose other than to fuck up the fauna count.
Title: Re: Minecraft
Post by: JDigital on August 27, 2011, 01:52:37 PM
Based on what's been said so far, will the Endermen mess up monster grinders by spawning inside and moving blocks around?
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 02:34:18 PM
In all likelihood, yes.

Also, secret bases will now be impossible. If you're in the chunk, they'll be up on the surface, fucking up the lawn "OH HEY, I WONDER IF SOMEONE LIVES HERE?".
Title: Re: Minecraft
Post by: patito on August 27, 2011, 02:39:56 PM
The problem with peaceful and having to work for what you build, which also ties to Brentai's post, is that slimes give you the materials to make sticky pistons, skeletons give you bones which are also useful, Creepers give you TNT materials, so without mobs you are limited in the stuff that you are able to make.

So like I said, peaceful was entirely useless and good riddance to it. If you want to just build stuff without worrying about mobs creative is way better at that.

So yes, I did know peaceful was gone and mongrel's post being useless and all of that.

Also, if endermen fuck up mobs grinders I'm okay with this, so you'll have to make some maintenance to the grinders every once in a while.
Title: Re: Minecraft
Post by: Zaratustra on August 27, 2011, 03:00:19 PM
Pretty sure mods will fix up all these issues, if they actually exist, within the first week.
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 04:04:02 PM
Pretty sure mods will fix up all these issues, if they actually exist, within the first week.

Oh yeah, like I said, I'll just install bukkit or whatever if I have to. I'm not going to sit here and rant about being unable to play the game in its "pure" form or whatever. Thanks to the huge mod community Minecraft is so lucky to have, none of these changes are gonna actually cause problems worth speaking of. 

It's just that it's another case of "Guy makes awesome product X. Guy continues to tinker with awesome product X in an attempt to improve it, only to make it clear that he doesn't fully understand what made it awesome in the first place", which always bugs me.
Title: Re: Minecraft
Post by: TA on August 27, 2011, 05:34:19 PM
If your only objection is to Endermen messing stuff up, then just Enderman-proof your buildings.  Water kills 'em, according to the wiki, and I don't see anything about them spawning in lit areas.
Title: Re: Minecraft
Post by: NexAdruin on August 27, 2011, 05:48:04 PM
Mongrel, can I get source on them killing off peaceful?
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 06:39:00 PM
I got the info from Starr but I dunno where she got it. I think she got it from the minecraft forums. Let me see if I can dig it up.

Oh and they're going to introduce hunger into survival/adventure. So you slowly get weaker if you don't eat.
Title: Re: Minecraft
Post by: jsnlxndrlv on August 27, 2011, 06:41:23 PM
Mongrel, can I get source on them killing off peaceful?

http://twitter.com/# (http://twitter.com/#)!/notch/status/28442263772 :
@nomslurpees I think that will happen actually. I'm changing "difficulty" to "realism". Lowest setting = creative. Highest setting = starve
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 06:43:36 PM
That's an old tweet, I think? It left the possibility that there was something in between the two extremes.

I'll try and find something more explicit.
Title: Re: Minecraft
Post by: Lottel on August 27, 2011, 06:48:48 PM
You also don't heal by eating anymore. You heal by filling up your hunger meter. When it's full, you slowly regenerate hearts.
But he's introducing a healing potion I think?
Fuck if I know. There's a lot of changes going on.
Title: Re: Minecraft
Post by: Mongrel on August 27, 2011, 08:18:59 PM
Okay, here's a bit more.

Quote from: Starr
Interview with Jeb (http://www.minecraftforum.net/news/192-an-interview-with-jeb/)

He doesn't explicitly say "peaceful is being removed" but he does say survival will be replaced by the adventure mode.

There doesn't seem to be any info on what "optional" means when Notch says hunger is "optional" or Jeb says NPC villages are "optional". It could be that your "options" are a) suck it up and deal b) go play Creative. I'd prefer that Adventure Mode player options menu lets you line-item veto the rubbish components, and keep what you want.

Peaceful - you can still die if you fall or drown or bathe in lava or get struck by lightning. You can still gather wool, porkchops, eggs, and milk (the hard way). E.g. it's possible to still play a recognizable Minecraft game if you're in Survival - Peaceful.

Creative Mode as it was described today at PAX seems to be mostly a level editor. You fly around, have infinite blocks and items, construct and mine things quickly, don't deal with mobs, ostensibly take no damage, and otherwise don't really interact with your environment.
Title: Re: Minecraft
Post by: NexAdruin on August 28, 2011, 01:09:14 AM
I don't know, I'm just not seeing anything that concretely says "there won't be a peaceful option anymore," and since it would take 0 effort to maintain a mode where enemy mobs don't spawn, I can't imagine why they would remove it.
Title: Re: Minecraft
Post by: JDigital on August 28, 2011, 03:15:56 AM
Jeb said later on Twitter that he mis-interpreted the question: when asked "Survival as it exists currently - will it exist in any form after 1.8?", he said no, meaning that Survival 1.8 will replace Survival 1.7, not that Survival as a game mode would be retired.

It won't be long until release, so I'll wait and see instead of relying on speculation and hastily-interpreted tweets.
Title: Re: Minecraft
Post by: Niku on August 28, 2011, 10:41:14 AM
HOW DID YOU GET ON THE INTERNET
Title: Re: Minecraft
Post by: Dooly on August 29, 2011, 12:15:27 AM
Do you plan on killing Zanzibarland when version 1.8 is released?
Title: Re: Minecraft
Post by: Royal☭ on August 29, 2011, 10:09:31 AM
I'm always in favor of spawning a new world when a significant change to the game comes. See: Survival Multiplayer actually being interesting.

I just like the ability to start fresh and to get new starter biomes.
Title: Re: Minecraft
Post by: Zaratustra on August 29, 2011, 11:10:20 AM
I will be rebooting bigshell. I don't know what people want to do with zanzibarland.
I'll be trying to move some structures from bigshell to the new server, assuming I can get hold of the old files. If you guys have any votes for what should be moved, do share.
Title: Re: Minecraft
Post by: jsnlxndrlv on August 29, 2011, 11:41:22 AM
I will be rebooting bigshell. I don't know what people want to do with zanzibarland.
I'll be trying to move some structures from bigshell to the new server, assuming I can get hold of the old files. If you guys have any votes for what should be moved, do share.

Can I just reiterate--as I have like 4 times in this thread--that I want a copy of bigshell, broken as it is, before we reset the universe.

My votes on "things to save" would probably include the minecorpse tower, Kayin's floating islands, LOGAL, Castle Sideways, and honestly I could keep going but that's the whole reason I want a local copy of the map. I'm still miffed that I wasn't able to get a copy before militant radicals blew up Ft. Stacktus.
Title: Re: Minecraft
Post by: François on August 29, 2011, 01:12:19 PM
Seconding the copy request!
Title: Re: Minecraft
Post by: Brentai on August 29, 2011, 05:04:31 PM
There's a subdirectory for archives that Zara should have access to now.  He can just copy the server on over there and zip it up for whoever wants it.

Also, probably some earlier versions without the Libyan architecture.
Title: Re: Minecraft
Post by: jsnlxndrlv on August 29, 2011, 05:21:36 PM
Also, probably some earlier versions without the Libyan architecture.

It took me a moment to get this.
Title: Re: Minecraft
Post by: Brentai on August 29, 2011, 05:44:59 PM
Be more terrible, jsn.
Title: Re: Minecraft
Post by: Beat Bandit on August 29, 2011, 06:43:37 PM
No to saving stuff on bigshell. Saving stuff means saving map, saving map means having to move far from spawn to start seeing new biome features, which basically defeats the purpose of a new map. Especially a survival map in my opinion.
Title: Re: Minecraft
Post by: Misha on August 29, 2011, 09:03:13 PM
if you can move the spawn somehow I approve of starting the new map with bigshell, otherwise I'd prefer it to be clean. I also don't care that much if you wipe zanzibarland instead, though I'd like a copy to remember skytown by
Title: Re: Minecraft
Post by: Zaratustra on August 30, 2011, 04:03:56 AM
I won't be porting the chunks. I'll be using MAGICAL MOD FEATURES to uplift the building from the ground and copy-paste it into the new world. Which is why I need the list to be limited.

also uh what access I didn't get any access yet
Title: Re: Minecraft
Post by: Zaratustra on August 31, 2011, 10:14:37 AM
Alright, links to backup files:

"big shell creative" - http://www.mediafire.com/?cec1iejyv1rq2kf (http://www.mediafire.com/?cec1iejyv1rq2kf)
"big shell survival" - http://www.mediafire.com/?9gr1ukdt6g79t1u (http://www.mediafire.com/?9gr1ukdt6g79t1u)
"zanzibarland" - http://www.mediafire.com/?1tt4tjs17iisala (http://www.mediafire.com/?1tt4tjs17iisala)
"bigshell beta" - http://www.mediafire.com/?9r13plz0ksn3pkv (http://www.mediafire.com/?9r13plz0ksn3pkv)
"nov 30 beta" - http://www.mediafire.com/?f4b2k30t4o0619i (http://www.mediafire.com/?f4b2k30t4o0619i)
"dec 31 beta" - http://www.mediafire.com/?7kwi1111sb1p0s6 (http://www.mediafire.com/?7kwi1111sb1p0s6)

I have no idea how you use these files yet. The beta archives use the old beta format with the .dat files and the nested directories and the mmhey.
Title: Re: Minecraft
Post by: Smiler on August 31, 2011, 11:08:28 AM
Bigshell creative is the map when it exploded I guess. The survival map was the one a few people and I were playing on for a bit.
Title: Re: Minecraft
Post by: JDigital on September 01, 2011, 11:48:45 AM
This is the house that inefficiency built (http://www.minecraftforum.net/topic/78025-this-is-the-house-that-inefficiency-built/).

This is the most absurdly inefficient house. The walls are made from bookcase, and must be rebuilt from scratch when a creeper hits it. The floor is gold block and workbenches, and the ceiling is iron block and jukeboxes. The front door is obsidian and jukeboxes.
Title: Re: Minecraft
Post by: Mongrel on September 01, 2011, 05:47:32 PM
Hans Lemurson's "Minecraft in Minecraft" (http://www.youtube.com/watch?v=gdnO1QZJ--M#ws)

Yo Dawg! etc.
Title: Re: Minecraft
Post by: Lottel on September 08, 2011, 03:40:14 PM
APPARENTLY, if you put a saddle on a pig, then force that pig into a minecart, then ride said pig-in-minecart, it propels itself along the rails without need for redstone or bumpers or whatever.


Minecraft Amazing Pork Powered MINECART! No Redstone, Just a Pig! (http://www.youtube.com/watch?v=BfwOQrmyozg#ws)
Title: Re: Minecraft
Post by: Royal☭ on September 08, 2011, 06:07:35 PM
AUGH THOSE VOICES I MUST JAM THIS KNIFE INTO MY EAR
Title: Re: Minecraft
Post by: Beat Bandit on September 09, 2011, 01:22:53 PM
http://assets.minecraft.net/1_8-pre/minecraft.jar (http://assets.minecraft.net/1_8-pre/minecraft.jar)

ohai
Title: Re: Minecraft
Post by: TA on September 09, 2011, 09:08:49 PM
Can that be used to start a server?  Or is it only good for single-player play.
Title: Re: Minecraft
Post by: BEHOLD on September 09, 2011, 11:31:37 PM
BEHOLD: leaked 1.8 buggy as shit (http://www.reddit.com/r/Minecraft/comments/kaco6/18_prerelease_leaked_onto_4chan_oh_you/#) because Notch & co. just wanted to whet peoples' appetite while they took the time to clean up the release.

Minecraft 1.8 pre-release furnace bug (http://www.youtube.com/watch?v=V46Xovd03TU#)
Title: Re: Minecraft
Post by: Zaratustra on September 10, 2011, 12:46:49 AM
Can that be used to start a server?  Or is it only good for single-player play.

Starting a server on a unreleased beta version? nonononononononono.

EDIT: Apparently the server's been released as well, but no idea where.
Title: Re: Minecraft
Post by: Mongrel on September 10, 2011, 11:50:21 AM
So the minecraft world is making hay out of the fact that both Fried Chicken and Watermelon have just been added to game at the same time as nasty black-skinned enemies.

The comparison probably wouldn't have even been noticed if Notch hadn't made a terrible n-word joke on twitter a couple weeks ago. :whoops:
Title: Re: Minecraft
Post by: Joxam on September 10, 2011, 11:53:25 AM
the only thing i got to say to that is not being able to cook both chicken and eggs or hell, even cows when they were implemented was just stupid.
Title: Re: Minecraft
Post by: Norondor on September 10, 2011, 12:02:20 PM
... it's not actually out yet
Title: Re: Minecraft
Post by: François on September 10, 2011, 12:02:52 PM
On the other hand, Endermen are impossible to beat at the new basketball minigame.
Title: Re: Minecraft
Post by: Mongrel on September 12, 2011, 02:25:32 PM
Cake-Based Moving Walkway/Conveyor Belt (http://www.youtube.com/watch?v=3vXWX7aPCAc#ws)
Title: Re: Minecraft
Post by: upthorn on September 12, 2011, 02:31:59 PM
I find myself disappointed that the moving walkway actually works via a mechanism the guy built, and not an inherent (glitchy) property of cake in minecraft.
Title: Re: Minecraft
Post by: Brentai on September 12, 2011, 02:53:04 PM
It's as if there was something inherently dishonest about the cake.
Title: Re: Minecraft
Post by: Ziiro on September 12, 2011, 03:21:15 PM
It's as if there was something inherently dishonest about the cake.

Video (http://www.youtube.com/watch?v=-OPh3Dq-WAI#)

Is 1.8 officially out yet?
Title: Re: Minecraft
Post by: TA on September 12, 2011, 06:53:43 PM
Duck Hunt (http://www.youtube.com/watch?v=OrBU2Om-EUk#ws)
Title: Re: Minecraft
Post by: Smiler on September 13, 2011, 01:30:46 PM
http://www.minecraftforum.net/news/220-18-updates-second-pre-release-update-available/ (http://www.minecraftforum.net/news/220-18-updates-second-pre-release-update-available/)
Title: Re: Minecraft
Post by: Smiler on September 13, 2011, 01:36:05 PM
Bigshell is now running prerelease 2. Have fun.
Title: Re: Minecraft
Post by: upthorn on September 14, 2011, 07:14:52 AM
...and 1.8 just released, outdating both servers...
Title: Re: Minecraft
Post by: Smiler on September 14, 2011, 08:09:25 AM
Guess what server was updated before you made that post.
Title: Re: Minecraft
Post by: JDigital on September 14, 2011, 01:20:35 PM
Has 1.8 fixed this exploit yet?

Minecraft: Obsidian Building with Redstone and 1 Lava Bucket (http://www.youtube.com/watch?v=VJQkLurG6ac#)
Title: Re: Minecraft
Post by: Norondor on September 14, 2011, 01:28:24 PM
my review of minecraft 1.8 (http://fishmech.net/fyadhaus/grandmas/pie/factory/059.htm)
Title: Re: Minecraft
Post by: Lottel on September 14, 2011, 05:11:50 PM
If you load/unload a chest too quickly the game crashes. This is annoying considering after digging down one block I found my house was on a diamond mine. 24 diamonds in less than 10 minutes of playing. And a bunch of other stuff. Stuffed my chest and black screened.
Title: Re: Minecraft
Post by: Norondor on September 14, 2011, 05:19:17 PM
uh. did you build your house at the center of the earth, then.
Title: Re: Minecraft
Post by: Lottel on September 14, 2011, 06:05:09 PM
Nope! A mine shaft ran under my house. Apparently gold and diamonds line the walls of mineshafts.
A lot easier to get diamond now.
Title: Re: Minecraft
Post by: McDohl on September 14, 2011, 06:36:24 PM
Yeah, I'm in the process of clearing out this massive monstrosity of a mine beneath my 1.8 base that I'm currently working to build a sky-rail back to my 1.7 land.

It actually looks pretty badass, as it looks like there was a massive earthquake which destroyed the mine.  The main cavern is an underground ravine that has abandoned mine-pieces floating around in it.  I intend to pick this place clean.  I've already murdered four spider spawners.

I'd love to locate a stronghold or a village at some point, but the abandoned mine just gives this incredible self-sufficiency that hasn't been possible in Minecraft up until now.  You could stay underground for days in-game and still have enough supplies to keep going.  Between eating rotten meat from zombies (which is actually healthy, to my surprise), random bread in chests (how gross is that?), to all the wooden planks that you can turn in to torches and tools.

Title: Re: Minecraft
Post by: Lottel on September 14, 2011, 06:44:28 PM
'Nother bug. Placing torches underwater. Place them and the torches pop off, but the light they shed stays. I used this to light up the lake in front of my new house. Using torches for air and light meant I was underwater for a good ten minutes in bright light.

EDIT: And good god. Where did all the squid go? I am actively squid hunting and found one squid. I need at least 3 more for my plans.

EDIT2: Ok. Found some. Anyone else notice anything odd with squid? For each swing on them, I get an ink sac. They die in one or two hits (depending on crits, I guess) but if I keep swinging, I get as many ink sacs as I get hits on it. I average 4 sacs per squid.
Title: Re: Minecraft
Post by: TA on September 14, 2011, 07:29:31 PM
Apparently there's a known memory leak if your view distance is set to Far.  It'll pile up until it's taking up a gig, then crash.

So, uh, be one below that.
Title: Re: Minecraft
Post by: Norondor on September 14, 2011, 08:08:29 PM
eating rotten meat from zombies (which is actually healthy, to my surprise)

not always. sometimes you get food poisoning, which manifests as food drain, or (i think?) health drain if food is low.
Title: Re: Minecraft
Post by: upthorn on September 14, 2011, 09:16:55 PM
Food poisoning seems to have an assortment of effects, chosen at random. My first experience with it, I simply did not regenerate health until the poison effect went away. Other people have reported effects from hunger drain to health drain to simply being unable to eat more food until it passed.
Title: Re: Minecraft
Post by: Lottel on September 14, 2011, 09:24:03 PM
My limited experience with it showed I took half as much damage while poison, which doesn't make sense really.
Title: Re: Minecraft
Post by: JDigital on September 15, 2011, 07:00:45 AM
The obsidian redstone exploit is still in 1.8. I built a big stack of obsidian in case they fix it, and dubbed it the Strategic Obsidian Reserve.
Title: Re: Minecraft
Post by: Joxam on September 15, 2011, 11:42:36 PM
I was going to bed two hours ago but I decided to build something in minecraft. Not much more than a house right now but it's taking shape nicely!
Title: Re: Minecraft
Post by: Royal☭ on September 16, 2011, 06:34:55 AM
I'm just going to come out and say it: Cave spiders are douchers.
Title: Re: Minecraft
Post by: Lottel on September 16, 2011, 09:21:57 AM
Yeah, the real horrors of the game are no longer the bastards that blow up and destroy everything, and they aren't the guys they teleport and kill you.
They are small spiders THAT SPAWN THROUGH WALLS.

I was in a sealed room, mining some wood underground. I had sealed up the area I came from for navigation purposes so I was in a dead end when out of a wall a spider attacked. Then another spider. Soon there were 4 spiders in a 5x8 area. This shit needs to get fixed.
Title: Re: Minecraft
Post by: MadMAxJr on September 16, 2011, 10:56:14 AM
Spiders apparently do not need line of sight to track you.  This is directly related to why there is a series of glass ports in the roof of my cave entry, leading up to a giant, glass-surrounded hole with lava at the bottom.  I will watch every last spider burn.
Title: Re: Minecraft
Post by: JDigital on September 17, 2011, 05:06:06 PM
The nastiest thing in 1.8 is not Endermen, but a glitch in the new mushroom spreading routines that let them replace solid blocks. I thought Endermen were lifting blocks in my house until I realized mushrooms were always present at the crime scene.
Title: Re: Minecraft
Post by: Romosome on September 18, 2011, 05:37:29 PM
The Endermen are leaving those there so you don't suspect
Title: Re: Minecraft
Post by: TA on September 18, 2011, 06:37:25 PM
Found my first stronghold!  It was weird and huge but didn't have much in it except a chest with three apples and some iron and bread.
Title: Re: Minecraft
Post by: Romosome on September 18, 2011, 06:46:23 PM
That's always been the problem with Minecraft dungeons. There's fucking diamonds and gold already in the game and they are rare materials. Why do the even rarer dungeon chests have string and wood in them?
Title: Re: Minecraft
Post by: TA on September 18, 2011, 06:52:35 PM
Well, apples are rare as fuck - outside of Stronghold chests, the only way to get one legit is for Notch to log in to your server and for you to kill him - and it was neat to find some.  But still, I was hoping for more of a treasure trove or something.

I guess mossy bricks are a very limited building material though, if I wanted to tear it apart.
Title: Re: Minecraft
Post by: Lottel on September 18, 2011, 07:00:40 PM
Apples are neat, but the rarest part of the stronghold is the stronghold itself.
One to three per map. Ones made in pre-release have only one. Pretty neat, bros.
Title: Re: Minecraft
Post by: jsnlxndrlv on September 18, 2011, 11:46:28 PM
lost, trapped in mines on bigshell

plz send help

(http://i140.photobucket.com/albums/r40/jsnlxndrlv/2011-09-19_023941.png)
Title: Re: Minecraft
Post by: Friday on September 19, 2011, 01:28:52 AM
In an alternate world there are door to door creepers instead of jehova's witnesses and etc

BETTER WORLD?
Title: Re: Minecraft
Post by: Lottel on September 19, 2011, 02:25:38 AM
Oy. I'm in Big Shell and building a tower to reach the heavens to spite the gods. And I'm wondering, any chance of being lent some shears or two iron if I pay you back when I find some?
Title: Re: Minecraft
Post by: Beat Bandit on September 19, 2011, 02:55:38 AM
There ain't no iron in the sky, boy!
Title: Re: Minecraft
Post by: François on September 22, 2011, 03:07:33 AM
My hobo house now has access to a genuine underground chasm. Take the northwest staircase from the lava lake if you wanna take a look (the path is beyond straightforward), but watch out for skeletons spawning on the opposite walls, the place's not halfway lit up.

I call it a hobo house, but seeing as its basement is like "TURN RIGHT FOR SPIDER MINES, TURN LEFT FOR FIRE AND SHADOW", it might turn out to be the cork on the champaigne bottle of hell.
Title: Re: Minecraft
Post by: Joxam on September 22, 2011, 09:26:57 AM
Build a fence around your crap, endermen keep ripping parts of it off. :D
Title: Re: Minecraft
Post by: JDigital on September 22, 2011, 10:49:49 AM
Things Endermen can't pick up:

* Snow block
* Obsidian
* Bedrock (originally they could, but not any more)
* Anything that contains items (chest, furnace, dispenser)
* Double half-brick
* Tilled farmland (unless they walk on it, turning it into dirt)
* Anything that's not a perfect cube (stairs, cake, fence, door, half-block), except mushroom, flower, and cactus
Title: Re: Minecraft
Post by: Mongrel on September 22, 2011, 12:08:07 PM
That last line is partially incorrect. Endermen can definitely pick up stair blocks. They cannot pick up slabs though.
Title: Re: Minecraft
Post by: Lottel on September 22, 2011, 02:51:27 PM
FUCK YES
Title: Re: Minecraft
Post by: JDigital on September 22, 2011, 03:24:10 PM
They can't pick up stairs, at least in 1.8.1. I thought they could, but it turned out to be mushrooms overgrowing my blocks. Endermen cannot pick up any block which is non-cubular, except for flowers, mushrooms and cactus.

In the 1.9 pre-release, Endermen can only pick up dirt, clay, gravel, sand, pumpkins, melons, cactus, TNT, flowers and mushrooms. I imagine this is because they were ruining forests by taking chunks out of trees, breaking houses, and so on.
Title: Re: Minecraft
Post by: Beat Bandit on September 22, 2011, 03:40:38 PM
Awesome, Notch officially ruins the only cool thing about Endermen.
Title: Re: Minecraft
Post by: Brentai on September 22, 2011, 03:51:57 PM
They really ought to have the ability to jack non-building materials, like chests, workstations, cakes etc

I suppose a race of black people who like to steal stuff wouldn't go over well though.
Title: Re: Minecraft
Post by: Mongrel on September 22, 2011, 03:55:52 PM
So the minecraft world is making hay out of the fact that both Fried Chicken and Watermelon have just been added to game at the same time as nasty black-skinned enemies.

The comparison probably wouldn't have even been noticed if Notch hadn't made a terrible n-word joke on twitter a couple weeks ago. :whoops:
On the other hand, Endermen are impossible to beat at the new basketball minigame.

EDIT: Dammit Ziiro!
Title: Re: Minecraft
Post by: Lottel on September 22, 2011, 04:23:30 PM
FUCK YES

Erm... The video didn't paste?

HERE is what I'm talking about.
Minecraft - Nether Dungeons & Fire Slimes (1.9 Prerelease Part 2) (http://www.youtube.com/watch?v=gLdFQXGzH_8#ws)
Title: Re: Minecraft
Post by: Lottel on September 22, 2011, 08:33:17 PM
Is multiplayer saving always this buggy? I saved in a cave with a bunch of iron, coal, and some gold and when I logged back in, I spawned on my bed with hardly any items on my person. And I still had two picks, one of which I know I went through while mining. Checked the cave and the blocks of iron are missing. Client side error, I guess?
Title: Re: Minecraft
Post by: Brentai on September 22, 2011, 08:45:23 PM
That's a bit extreme but yes, inventories have historically never synced perfectly.
Title: Re: Minecraft
Post by: Lottel on September 22, 2011, 08:52:36 PM
Lesson learned. I'll just carry a chest with me at all times and put my shit in there if need be.
Title: Re: Minecraft
Post by: JDigital on September 22, 2011, 10:11:27 PM
Since the map is stored as independent chunks, it occasionally happens that changes to one chunk are kept, while changes to another are lost. The last time it happened to me was back in 1.2 or so.

Lost at a tiny island at night without enough torches, I built a furnace and filled it with some coal and iron ore I'd found on my travels, hoping the light would keep monsters away during the night. I deployed my one remaining boat so as to make a quick getaway at daylight, put all my gear into a chest in case I didn't last the night, and climbed a stack of gravel to evade the monsters. Then, Minecraft crashed.

When I re-loaded, it remembered my inventory, but not the changes I'd made to the chunk. I fell from what used to be a gravel stack but was now mid-air, onto a completely dark island, with no escape boat or equipment.
Title: Re: Minecraft
Post by: Mongrel on September 23, 2011, 08:59:48 PM
So I finally got around to a big 1.8 fun times minecraft night.

Man, did they up the incidence of iron, or what? Seems noticeably more common now.
Title: Re: Minecraft
Post by: Esperath on October 20, 2011, 10:51:19 PM
KenshiroMinecraft (http://www.youtube.com/watch?v=GOxXG5wgizQ#ws)

Great mod, or greatest mod?
Title: Re: Minecraft
Post by: Brentai on October 20, 2011, 11:15:10 PM
It wouldn't have been hard to make them explode on death.
Title: Re: Minecraft
Post by: Romosome on October 21, 2011, 02:11:48 AM
That's the second time I have heard that random french song about Kenshiro used in a FotNS mod video instead of Ai wo Torimodose and it is beginning to concern me
Title: Re: Minecraft
Post by: Norondor on October 21, 2011, 02:58:13 AM
that's the french opening bro
Title: Re: Minecraft
Post by: Norondor on October 21, 2011, 02:58:24 AM
it's a miracle from on high
Title: Re: Minecraft
Post by: François on October 21, 2011, 04:40:26 AM
makes me want to beat the french out of myself
Title: Re: Minecraft
Post by: Lottel on October 21, 2011, 09:53:15 AM
It turns you on that much?
Title: Re: Minecraft
Post by: Mongrel on October 30, 2011, 06:40:53 PM
Minecraft The Temple Of Notch (http://www.youtube.com/watch?v=gZ9lNZrNhwQ#ws)
Title: Re: Minecraft
Post by: PhoenixUltima on October 31, 2011, 10:11:01 PM
I just spent 44 levels on a diamond pickaxe. It got efficiency 4.

Just efficiency 4.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF  ::(: :rage: :rage: :rage: :8V: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit: :fukit:

(for reference, my current diamond pickaxe got something like 40 levels dumped on it, and it has Eff 4 AND Unbreaking 3. I was hoping to finally get Fortune 3 on a pickaxe for extreme diamond mining.)
Title: Re: Minecraft
Post by: Lottel on November 13, 2011, 09:55:20 AM
Minecraft release 1.0 came out today.
Because they want to make sure 1.0 is bug-free for the finished release.

I guess I should have known they'd do something like this instead of a new, fresh game release on the day they said. Good lord. Pre-releasing stuff for a beta game was dumb and although I guess this can be seen just as another beta part, it DOES take a bit of the oomph out of the release of the official game.
Title: Re: Minecraft
Post by: Brentai on November 13, 2011, 10:09:19 AM
They're really going for the game in its current form, huh?  Weird.

The cynical part of me says Mojang is "releasing" it so they can stop playing it out and move on.
Title: Re: Minecraft
Post by: Mothra on November 13, 2011, 11:22:08 AM
Yeah. Things like the nether ruins and the spellbook business and the new monsters made me think they were moving this closer toward something where you had a bit more direction or motivation beyond building. I mean, building should be the focus but I got the sense they were giving us new environments and obstacles because we would be working through them rather than passively existing alongside them.
Title: Re: Minecraft
Post by: Zaratustra on November 13, 2011, 12:24:12 PM
They've released six "prereleases" at about once per week, so any surprise has been lost long ago to the hardcore. This is more of a "Endgame Update": The game now has a definite way to win it, with an endboss and everything.

I agree that the Minecraft model has several possible and very interesting developments: it just appears that Notch isn't very interested in chasing -any- of them right now.
Title: Re: Minecraft
Post by: Mongrel on November 13, 2011, 02:52:41 PM
Yeah, the "goal" as chosen by Notch is a fairly bland "KILL BIG DRAGORN" that seems about thirty years behind the times. So it's still just a building game, really. The new buildy bits are nice, so no complaints.

I tell ya though... I'd kill for upside-down stair blocks.
Title: Re: Minecraft
Post by: Lottel on November 13, 2011, 03:06:03 PM
There's mods for that. One's really nice and simple and fits in well. The others are fiddly and/or don't fit in thematically with MineCraft. I don't remember which is which. GOOD LUCK.
Title: Re: Minecraft
Post by: McDohl on November 18, 2011, 04:42:43 PM
Minecraft exists now.

pants were jizzed
Title: Re: Minecraft
Post by: Angryoptimist on November 19, 2011, 08:19:15 PM
Was at the con for that.  Notch threw a switch and everything.

Also:  Cobalt is pretty fun.
Title: Re: Minecraft
Post by: Kara99 on November 20, 2011, 09:53:08 AM
I played minecraft once, when it first came out.  For like 10 minutes.  I punched a few trees.  Then I saw something shiny and wandered off and never tried playing it again.
Title: Re: Minecraft
Post by: Ziiro on November 25, 2011, 12:29:06 AM
THE BEST GAMERS - Minecraft 1.0 Review (PC) [HD] (http://www.youtube.com/watch?v=ap87xnjOh8E#ws)

Best review

this about covers my thoughts about it these days
Title: Re: Minecraft
Post by: PhoenixUltima on November 25, 2011, 12:41:48 AM
The Enderdragon is the best thing. Forget XP grinders, just kill one dragon and you get like 112 levels. It's insane.

In related news, I spent 48 levels on an enchantment (I spent like half an hour cycling through the enchantment table looking for a 50 before I gave up) for a pickaxe, only to get Eff 4, Unbreaking 3... and silk touch. WHERE THE FUCK IS MY FORTUNE GODDAMMIT AGHGJHBDJBFHDJFHBSDJFHBDJHFBHJBF WHITE HOT RAGE
Title: Re: Minecraft
Post by: Niku on November 25, 2011, 07:26:12 AM
Best review

this about covers my thoughts about it these days

we already have a skyrim thread, ziiro

ha ha ha but joking about buggy messes being released to retail aside, as much as i hate the word as soon as they add embeddable youtubes into dictionaries they should put that video next to "butthurt" when it is also added to dictionaries because jesus christ
Title: Re: Minecraft
Post by: McDohl on November 25, 2011, 08:29:53 AM
DBZ TFS Abridged: Guru's Party Pooper Song (http://www.youtube.com/watch?v=bMOzvxQHywM#)
Title: Re: Minecraft
Post by: Mongrel on November 25, 2011, 01:10:31 PM
Yeah, I'm hardly Notch's biggest fan right now, but that video is literally 18 minutes of bullshit whining plus 30 seconds where they offhandedly dismiss everything fun or good about Minecraft.
Title: Re: Minecraft
Post by: NexAdruin on November 25, 2011, 01:18:12 PM
Eh. Their presentation came off poorly but they made some good points I guess. Combat is pretty sucky and unrewarding in that game. It just doesn't feel like a complete game. Everything about Notch being money hungry was just laughable though.
Title: Re: Minecraft
Post by: Mongrel on November 25, 2011, 01:52:56 PM
Oh yeah, like there's a load of valid criticisms you can make. I've done my own share of whining about it Minecraft's current issues.

But that video is pretty much just what Niku says: an assload of butthurt.

I dunno, maybe these guys are friends of Yogscast*? There's some stupid INTERNETS DRAMALLAMA going on now after they bitched like little kids about Notch at Minecon and Notch bitched like a little kid right back.

*Why were these guys big anyway? Their videos were always INCREDIBLY ANNOYING to me. Is this just one of those "LOL YouTube!" things?
Title: Re: Minecraft
Post by: patito on November 25, 2011, 02:11:16 PM
About the Notch and yogcast thing, turns out that Notch was full of shit.

http://www.reddit.com/r/Minecraft/comments/mnau9/yogscast_response_to_notchs_twitterings/ (http://www.reddit.com/r/Minecraft/comments/mnau9/yogscast_response_to_notchs_twitterings/)
http://twitter.com/# (http://twitter.com/#)!/notch/status/139548456971804673
Title: Re: Minecraft
Post by: Mongrel on December 09, 2011, 05:12:02 PM
Minecraft Lego now a strong possibility (http://crave.cnet.co.uk/gadgets/lego-minecraft-sets-incoming-as-10000-fans-vote-50006361/)
Title: Re: Minecraft
Post by: Mongrel on December 23, 2011, 08:40:28 PM
What Notch has been up to (https://s3.amazonaws.com/ld48/ld22/index.html)
Title: Re: Minecraft
Post by: Büge on December 23, 2011, 09:20:12 PM
I'm surprised that link didn't direct me to a youtube video of Scrooge McDuck diving into his vault of money.
Title: Re: Minecraft
Post by: PhoenixUltima on December 24, 2011, 11:23:03 AM
Ugh, I hated minicraft. Mostly because the only way to see underground is to hold a lantern, and you can't attack at the same time! And switching to your power glove (couldn't he have just mapped lifting to a third key? Z is right there!) after every time you have to put down the lantern and select your sword gets annoying as balls after like 5 minutes. It's almost like he made the game in 2 days with a minimum of playtesting!
Title: Re: Minecraft
Post by: Mongrel on December 24, 2011, 11:52:21 AM
Which is probably exactly what he did.
Title: Re: Minecraft
Post by: TA on December 24, 2011, 12:17:22 PM
 :joke:
Title: Re: Minecraft
Post by: Smiler on February 15, 2012, 03:36:53 PM
There are talks being made about making a joint Bronto/TT Factions server. I'm probably going to replace Zanzibarland since the latest iteration was just for me and a few other people in the first place and there isn't anything too important there. Anyone have any other suggestions?
Title: Re: Minecraft
Post by: François on February 15, 2012, 07:33:25 PM
That sounds good to me. I haven't been on in a long time myself but it feels like I'd only need the faintest excuse to, really.
Title: Re: Minecraft
Post by: upthorn on February 22, 2012, 07:34:50 PM
I've just about exhausted SP mode, and would be all over a new MP server to muck about on.
Title: Re: Minecraft
Post by: Lottel on February 23, 2012, 08:07:43 AM
The finally implemented the one feature people've been clamoring for since the game began.

Upside-down stairs.
Title: Re: Minecraft
Post by: Mongrel on February 23, 2012, 06:58:07 PM
NO FUCKING WAY

Oh man, really? I can't find that anywhere. I mean, I can see people posting about it, but I can't see an announcement anywhere. And there have been third-party mods for a while that do it.
Title: Re: Minecraft
Post by: NexAdruin on February 23, 2012, 08:11:03 PM
wait why do we need upside down stairs what am I missing
Title: Re: Minecraft
Post by: Mongrel on February 23, 2012, 09:39:17 PM
Making proper arches and other forms.

I.E. it's for creative/junior lego builder-type stuff.
Title: Re: Minecraft
Post by: upthorn on February 24, 2012, 06:59:56 AM
Documentation of the upside-down stairs is at http://twitter.com/#!/jeb_/status/172627282408652800 (http://twitter.com/#!/jeb_/status/172627282408652800) and http://www.minecraftwiki.net/wiki/Version_history/Development_versions (http://www.minecraftwiki.net/wiki/Version_history/Development_versions)
Now all I want is for stairs and halfblocks to be craftable out of every placable block type (like glass, logs, leaves, and non-cobble stones)
Title: Re: Minecraft
Post by: Mongrel on February 24, 2012, 07:26:11 AM
Yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss!
Title: Re: Minecraft
Post by: JDigital on February 28, 2012, 11:10:53 AM
Quote
Removed some Canadian English stereotypes.
 Multiplayer no longer says "Go camping with your buddies, eh?"

:lol:
Title: Re: Minecraft
Post by: Mongrel on February 28, 2012, 04:03:51 PM
The Craftbukkit guys are being officially brought on board with Mojang, so Bukkit updates will now be released simultaneously with Minecraft releases.
Title: Re: Minecraft
Post by: Mongrel on February 29, 2012, 10:18:23 PM
Catsplosion (http://www.youtube.com/watch?v=iNw2YcAK9Wc#ws)
Title: Re: Minecraft
Post by: McDohl on March 01, 2012, 07:37:18 AM
What a CAT-TASTROPHE!

*blam*
Title: Re: Minecraft
Post by: Smiler on March 02, 2012, 10:28:09 AM
Zanzibarland is now up as a technic (http://www.technicpack.net/) server.
Title: Re: Minecraft
Post by: Zaratustra on March 02, 2012, 09:16:52 PM
OK now that I got it to work properly having five wikis open at once is a problem but you should try.
PROTIPS
- install jre7 for the appropriate XX-bit of your computer
- reinstall minecraft before starting this
- once you start keep going south until you see a tower that looks like cake. That is stush's house. stush has some nice toys.
- over the entrance are the Macerizer (turns 1 ore to 2 powder) and the electric furnace (turns 1 powder to 1 ingot). Use them to double your metal.
- To one side is the Transmuter and this is some broken shit. You can burn your items to turn them to EMCs, and EMCs can be turned to any item you've burned in the transmuter before. (once you've burned a steak you can convert sugarcane to steaks it's nice). It does work on gunpowder, charcoal and redstone, but you have to empty your EMC pool before using fuel items.
- Workbench + book = Workbench 2, which is more automated.
- There is a shitload of weird ores. Copper + Tin makes Bronze tools that are slightly better than iron.
Title: Re: Minecraft
Post by: Mongrel on March 02, 2012, 09:25:23 PM
Bronze is better than Iron? Uh... :whoops:
Title: Re: Minecraft
Post by: McDohl on March 04, 2012, 07:12:32 AM
Copper is also used in conjunction with Rubber to make electrical cabling, which is required to power multiple machines from one electricity generator.
Title: Re: Minecraft
Post by: upthorn on March 05, 2012, 07:49:21 AM
And this is what I don't like about every single mod that adds automation. (buildcraft, industrialcraft, etc)

Rather than taking redstone, and improving it to be more usable, they totally replace it with something that has a ridiculous crafting chain.
In my ideal world, what these mods would do is:
Let you run redstone on walls.
Let you insulate redstone so it doesn't make new connections unless you destroy it and set it back down, thereby letting you run two wires next to each other.
Title: Re: Minecraft
Post by: JDigital on March 05, 2012, 10:45:23 AM
Redpower does this. It's in the Tekkit pack. You can put cabling along walls and use dye to make multiple colours of wire so they don't connect when laid alongside each other.

Industrialcraft's cabling has an entirely different use. It conducts power from generators to machines, like electric furnaces. Essentially, it replaces coal power generation, not redstone.
Title: Re: Minecraft
Post by: Zaratustra on March 05, 2012, 08:17:05 PM
Equivalent Exchange does have the advantage of allowing all items from itself and regular Minecraft to be transmuted into each other once you know how.
I'm trying to use that, plus Buildcraft's automatic workbenchs, to make a device that automatically fabricates solar panels.
Title: Re: Minecraft
Post by: patito on March 05, 2012, 09:46:57 PM
I have battery, electronic circuit and copper cabling automation to a certain degree on stush tower, though you have to load the raw materials manually for now, but energy collectors definitely are awesome to provide those. A little expensive to make though. I can probably provide pipes that would deliver all those things to you.
Title: Re: Minecraft
Post by: patito on March 06, 2012, 01:10:49 AM
T Smiler, I blew your stuff up and all the creeper explosion dropped were generators. I sort of remade what I remembered but now there's a lone lever on the ground and I don't know what it does, the wiring is probably also all weird.
Title: Re: Minecraft
Post by: upthorn on March 06, 2012, 01:42:57 AM
Industrialcraft's cabling has an entirely different use. It conducts power from generators to machines, like electric furnaces. Essentially, it replaces coal power generation, not redstone.
No, I get this. My point is... why invent an entirely new and incompatible method of power transmission instead of just improving on the existing one? Redstone is supposed to be a simplistic depiction of electricity. Why does it need a second, more complicated depiction of a second form of electricity?
Title: Re: Minecraft
Post by: Stush on March 06, 2012, 04:54:09 AM
In redpower, there's two types of alloys you can make, red wire is for transmitting signals, Like On/Off stuff, And the blue stuff is for actually transmitting power and all that!
Title: Re: Minecraft
Post by: Zaratustra on March 06, 2012, 06:36:51 AM
Don't forget the IndustrialCraft wires and the Buildcraft conductive pipes. So, four mutually incompatible ways to conduct energy.

You should be using mostly IndustrialCraft to perform tasks, though, since it's the easiest to power up. BuildCraft stuff only works on fuel, or using the Electrical Engine which eats a -lot- of power.

(oh apparently F7 turns atmospheric noises off)
Title: Re: Minecraft
Post by: JDigital on March 06, 2012, 07:33:10 AM
Why invent an entirely new and incompatible method of power transmission instead of just improving on the existing one? Redstone is supposed to be a simplistic depiction of electricity. Why does it need a second, more complicated depiction of a second form of electricity?

You need a more complicated depiction to properly simulate power generators, power grids and machines which consume energy.

Redstone torches never run out. They only convey on/off, not amounts of electricity. If you ran an electrical furnace on redstone, it would run indefinitely on a single redstone torch. To make energy generation meaningful you would have to mod redstone wire to convey variable amounts of power, and presumably it's easier and less buggy to make your own cable.
Title: Re: Minecraft
Post by: patito on March 06, 2012, 11:10:20 AM
the technic pack has included the powerconverters which let you power up buildcraft stuff with regular industrialcraft stuff and the other way around too.
Title: Re: Minecraft
Post by: upthorn on March 06, 2012, 02:09:19 PM
Why invent an entirely new and incompatible method of power transmission instead of just improving on the existing one? Redstone is supposed to be a simplistic depiction of electricity. Why does it need a second, more complicated depiction of a second form of electricity?
Redstone torches never run out. They only convey on/off, not amounts of electricity. If you ran an electrical furnace on redstone, it would run indefinitely on a single redstone torch.
Yes, but, why would you not want that?
Title: Re: Minecraft
Post by: Lottel on March 06, 2012, 02:33:51 PM
People want it to be more realistic. If one electric furnace ran off one torch, then a normal furnace would run indefinitely on one piece of coal. It's the same thing.

I'm not saying I like the overly complicated nature of the technic crap, but some of the complicated bits make sense.
Title: Re: Minecraft
Post by: upthorn on March 07, 2012, 12:23:55 AM
If one electric furnace ran off one torch, then a normal furnace would run indefinitely on one piece of coal. It's the same thing.
In a reasonable mod, that would be the whole point of including an electric furnace -- an upgrade to the furnace so you never have to refuel.
Title: Re: Minecraft
Post by: Misha on March 07, 2012, 01:11:49 AM
The point of mods isn't just to make survival into creative mode but slower
Title: Re: Minecraft
Post by: Lottel on March 07, 2012, 01:14:18 AM
I'd prefer a faster furnace to one that I don't have to refill. Just toss some lava in there if refueling bothers you. I've got shit to be, furnace! I can be lollygagging waiting for that iron! I've got blocks to break and places to get lost in.
Title: Re: Minecraft
Post by: upthorn on March 07, 2012, 01:27:33 AM
The point of mods isn't just to make survival into creative mode but slower
Removing the necessity of refueling the furnace with coal/wood/lava doesn't suddenly give you infinite iron/gold/whatever, it'd just mean you can stop cluttering your chests up with coal, and reclaim the storage space for blocks that you can actually build with...

Whereas, the more complicated shit that the technic pack mods include does actually gather shit for you, and craft it for you and... turn survival into a slow-to-start creative mode.
Title: Re: Minecraft
Post by: patito on March 07, 2012, 04:09:05 AM
I'm actually liking all the complicated crap, because of the elaborate mechanisms you have to construct if you want something fully automated.
Title: Re: Minecraft
Post by: Stush on March 07, 2012, 06:30:02 AM
Man, you guys are much better at this stuff than me! I love how the place looks now. If one of you guys wants to set up one of those electric/steam pump converter things on the water pump leading to my refinery, you could run the quarry indefinitely, overheating is the only real issue, there's plenty of fuel.
Title: Re: Minecraft
Post by: Smiler on March 07, 2012, 08:34:35 AM
I enjoy the technic mod because it adds crap to do to minecraft, which is really lacking in the crap to do section. Also the weapons of mass destruction. MINING LASERRRRRRRRRRRRR!
Title: Re: Minecraft
Post by: Dooly on March 07, 2012, 07:47:19 PM
Wait, is Zanzibarland still around with all these new mods applied to it, or did you reset the map to have all the new resources (lapis lazuli and so forth) propagated in it?
Title: Re: Minecraft
Post by: Misha on March 07, 2012, 07:56:13 PM
No, the map got reset, which is unfortunate because I would've loved to wire skytown for electricity.
Title: Re: Minecraft
Post by: Stush on March 07, 2012, 08:12:46 PM
You can build a new skytown! Out of diamonds!
Title: Re: Minecraft
Post by: Zaratustra on March 09, 2012, 08:32:50 AM
I discovered the Destruction Catalyst. If any of your houses go missing, it's my fault.
Title: Re: Minecraft
Post by: Stush on March 09, 2012, 09:37:28 AM
Regarding the vote thing, Peaceful mode makes the game a lot better, I think, because minecraft's combat plain sucks. I really do wish it had a decent combat system.
Title: Re: Minecraft
Post by: Zaratustra on March 13, 2012, 08:46:43 AM
a full 128x texture pack for Technic Pack: http://dl.dropbox.com/u/3923260/SphaxPureBDCraft_128x.zip (http://dl.dropbox.com/u/3923260/SphaxPureBDCraft_128x.zip)
Title: Re: Minecraft
Post by: Zaratustra on March 13, 2012, 02:48:41 PM
A code in progress to make a turtle go around building towers.

http://pastebin.com/rdwkwwcF (http://pastebin.com/rdwkwwcF)
Title: Re: Minecraft
Post by: Stush on March 14, 2012, 03:04:42 PM
Goddamn it. :(

I spend all day building nice stuff, go underground to mine a bit, get ambushed by 2 creepers at once. Go back down to get it back, find it, get ambushed by two creepers at once, which open up the wall to lava and destroy all my stuff.

I just wasted my entire day. :(
Title: Re: Minecraft
Post by: Stush on March 14, 2012, 03:09:12 PM
Also, I had 90% damage reduction when the first ones killed me, there was no way they could have killed me, but the game crashed when they attacked and when I logged back in, I was at spawn with no stuff. So I basically got killed by a glitch.
Title: Re: Minecraft
Post by: Zaratustra on March 14, 2012, 03:45:30 PM
If it helps, I put a small gift in your bedroom. I put some in Smiler's chest too as an apology for destroying his entire armor with a single sword slash.
Title: Re: Minecraft
Post by: Beat Bandit on March 14, 2012, 03:58:19 PM
(it's more creepers)
Title: Re: Minecraft
Post by: sei on March 14, 2012, 05:01:16 PM
wait why do we need upside down stairs what am I missing
:slow:

How in the fuck can you not immediately think of MC Escher?

(http://evewithoutadam.net/nyc-no-strings-attached/files/2010/08/mc_escher_rel.jpg)
Title: Re: Minecraft
Post by: Zaratustra on March 19, 2012, 11:44:15 AM
The post office is now running on Zanzibarland.

It works like this: Send a piece of cloth to teleport tube frequency 100, then any number of items. They'll get shuffled to the proper person. The cloth block is the "address" - each color refers to a person.

Go to -50, +411 to reserve your color. Talk to Zara for help setting up yours.

Colors used so far:

White - Central Post Office
Red - Zaratustra
Blue - patito
Title: Re: Minecraft
Post by: patito on March 19, 2012, 11:50:48 AM
I was using frequency 100 to transfer energy, I don't know if items and power can go on the same frequency safely or even if we all have individual frequencies yet.
Title: Re: Minecraft
Post by: Zaratustra on March 19, 2012, 12:18:48 PM
Apparently teleport tubes only work for the same owner. Sigh. That means either I have to install the mailbox or the person has to install input and output tubes at the post office.
Title: Re: Minecraft
Post by: patito on March 19, 2012, 01:23:00 PM
Zara, I had an accident at the post office and blew up a wall clean of, I fixed that though, but the pillar in the middle with the timer also suffered some side effect and I'm not sure how to fix that one.
Title: Re: Minecraft
Post by: Stush on March 19, 2012, 05:03:00 PM
GREEEEN
Title: Re: Minecraft
Post by: Mongrel on March 19, 2012, 07:58:51 PM
I like the way he says "an accident" as if, rather than creepers, it was simply a bad case of diarrhea.
Title: Re: Minecraft
Post by: patito on March 19, 2012, 09:10:21 PM
I wish, creepers can't do the sort of damage the mod stuff can do.
Title: Re: Minecraft
Post by: McDohl on March 20, 2012, 02:43:17 AM
Yeah, if you screw up a nuclear reactor...

Minecraft nuclear reactor explosion (http://www.youtube.com/watch?v=3PVqNDzc_ao#ws)
Title: Re: Minecraft
Post by: Stush on March 20, 2012, 04:01:11 AM
Jeez, Zara, you are freaking amazing. D: I was just looking through your stuff, I can't figure out what the hell is going on at all.
Title: Re: Minecraft
Post by: Beat Bandit on April 07, 2012, 08:27:44 AM
"Fallen Kingdom" - A Minecraft Parody of Coldplay's Viva la Vida (Music Video) (http://www.youtube.com/watch?v=I-sH53vXP2A#ws)

This dude makes cool videos relating to Minecraft.

Unfortunately they're all just means to broadcast his horribly written Minecraft themed song parodies.
Title: Re: Minecraft
Post by: Ziiro on April 07, 2012, 08:53:03 AM
I saw the video without sound. It's great.

I just heard five seconds of the music

fuck this
Title: Re: Minecraft
Post by: Mongrel on June 22, 2012, 07:11:02 AM
They made a new one!

Minecraft: Diamonds Are Forever (http://www.youtube.com/watch?v=gxzfcOKbR0I#ws)

One of the best comments is that even though these guys have these crazy CGI skills, they still use scuffed up cardboard for costumes, which actually makes it more awesome. No disagreement here.
Title: Re: Minecraft
Post by: Royal☭ on June 24, 2012, 05:53:12 AM
Got the urge to play this again. Story is always the same, though: I'm having a good time, building stuff, getting a bunch of rare minerals from a cavern, don't notice a hole in the floor, burn to death, quit game for several months.
Title: Re: Minecraft
Post by: Mongrel on June 24, 2012, 06:13:36 AM
Do you play with your death as the endgame? Hardcore mode (either self-imposed or using the actual gamemode)?
Title: Re: Minecraft
Post by: Royal☭ on June 24, 2012, 06:23:09 AM
It's not the "endgame", it's just the point where I get fed up. Having lost a lot of diamond, gunpowder, iron, gold and other minerals to the torrent of fire, I decide to just give up because fuck it.

Keep in mind, I'm not complaining in a sense that the game is "broken" or whatever, just dying in fire at the bottom of the world is enough to make me realize my love and hate relationship with survival.
Title: Re: Minecraft
Post by: Mongrel on June 24, 2012, 06:27:31 AM
Fair enough!

Survival became pretty boring to me after about a dozen games or so (solo and with teammates). Now mostly I just treat it like a lego set and play creative off and on.
Title: Re: Minecraft
Post by: Royal☭ on June 24, 2012, 06:30:00 AM
I can't get into creative for whatever reason. It's not just about building my fortress, it's that I found all the minerals and survived danger to do it. There's something about the slow, methodical process as I work my way towards a more fully formed building that I enjoy. Plus the sense of discovery when I find rare minerals underground. I just wish there was an option to not lose inventory when you died, or something along those lines.
Title: Re: Minecraft
Post by: Nickasummers on June 24, 2012, 07:58:29 AM
It's not just about building my fortress, it's that I found all the minerals and survived danger to do it.
I just wish there was an option to not lose inventory when you died, or something along those lines.
These. I hate creative because I like having to work for the materials, but at the same time, I am not so good at actually surviving. I've played on a few SMP servers, where we would go mining in teams to reduce the danger, and then build as a team. It was fun until people started getting in fights or leaving. Some people liked the teamwork, but other people weren't really their for multiplayer, they were there to play single player while talking to people, and then easily show off their creation.

Edit: Oh, and the people who are both clumsy and dim. Someone decided to burn down their library for kicks. turns out part of their wall had a diagonal hole the fire could jump through. He burned down a continent in the process and half the server spent the next week clearing the glitchy failed-to-burn logs and planting new trees because that idiot wasn't the only person who lived there.
Title: Re: Minecraft
Post by: Mongrel on June 24, 2012, 08:41:52 AM
I've built entire towns after surviving (this was like a year and a half ago) and after a while the sheer grind of it all just got to me. Digging out vast underground mob traps or whatever ceased to have any acheivement value after a while.
Title: Re: Minecraft
Post by: Royal☭ on June 24, 2012, 09:07:04 AM
I still think there's a missed multiplayer opportunity in along servers to designate some people as Builders, who have the ability to pretty do everything they can now, and others to be designated as Adventurers, who can only interact with things like doors, chests, triggers and the like. That way Adventurers could join the game and wander around the world as it's being built, and Builders could design traps and dungeons and towns for them to visit.
Title: Re: Minecraft
Post by: Nickasummers on June 24, 2012, 09:33:59 AM
I think the free build/destroy design of the game leaves so much potential for alternative play that is currently unexplored. Modify what you can and cant break and craft, change spawn rates, add guns, drop the player in a prebuilt ruined city. Zombie survival with free building could be the most fun you ever have. Having a server where some players build dungeons and other players trek through them would be neat too. As it is there really nothing to do but build and farm materiLs to build with, which is fun for a while, but the game could be so much more.
Title: Re: Minecraft
Post by: François on June 24, 2012, 10:06:22 AM
Something I started trying to do once, was to build a large, dense, nasty, poorly-lit, cheap-and-quick organic slum zone. Not fancy architecture, just narrow streets, dead ends and rows and rows of crude wood and stone shacks with dirt floors, pressed against one another, in layers. A place you could literally get lost in, where daylight is no guarantee of safety and nighttime a hardcore death trap. A simple sewer would have been rad. It would have been a sight to behold even after the creepers had their way with it.

I... kind of got pretty sick of building it before it got anything like that though. That's not a one-man job, not at the scale I'd have liked.
Title: Re: Minecraft
Post by: Lottel on June 24, 2012, 12:42:20 PM
I just wish there was an option to not lose inventory when you died, or something along those lines.

For the longest time I had a mod where when you died and you were carrying a chest, the chest becomes placed and all your stuff is put into that chest. It really stopped my rage quitting problem. I stopped using it when updates where coming out once a week or so and the modders where having trouble keeping up but that's not really a problem anymore.
If you can accept that one mod, I say go for it. I think it's called Death Chest or something.
Title: Re: Minecraft
Post by: Stush on June 24, 2012, 12:51:35 PM
If you have the technic pack, the alchemical bags have a persistant inventory that sticks around even if the bag is destroyed in lava.

I really really wish minecraft had a decent combat system. I just leave it on peaceful mode because fighting monsters in it isn't fun at all and just leads to ragequits.
Title: Re: Minecraft
Post by: Royal☭ on June 24, 2012, 01:25:20 PM
I don't mind monsters. They've improved the range of the weapons just enough that combat isn't "OH FUCK OH FUCK." My problem is, if I accidentally step into a lava block on my way back I'm fucked. I do like the sound of the mod Lottel had and might look for it. I was thinking earlier the best way would be to just have your chest spawn on the last safe block you were standing on, if possible.
Title: Re: Minecraft
Post by: Mongrel on June 24, 2012, 01:35:05 PM
Death Chest is definitely a thing and as far as I know is still up to date.

A lot of the problem people have are addressed by the third party mods people have made (there are a LOT). Many of them do the things you guys are talking about, whether that means enabling different abilities for different people, more blocks or construction options, dungeon crawling, or other alternate game modes, etc. etc.
Title: Re: Minecraft
Post by: Spram on August 15, 2012, 07:04:15 PM
Hey guyz, anyone still playing this online?
Title: Re: Minecraft
Post by: Zaratustra on August 16, 2012, 04:53:24 PM
Spram, there is a Technic Pack server at bigshell.brontoforum.us. Download the launcher at

http://www.technicpack.net/ (http://www.technicpack.net/)
Title: Re: Minecraft
Post by: Kazz on August 16, 2012, 05:40:55 PM
neat i love mine craft
Title: Re: Minecraft
Post by: Spram on August 16, 2012, 08:22:06 PM
I found a far away land to start surviving.

Fishing in my dunghole (http://www.youtube.com/watch?v=hJKf_tRnofs#)
Title: Re: Minecraft
Post by: Spram on August 19, 2012, 08:10:43 PM
'sup homies.

This two videos are from another server and let me show you what i've done:
 
More Mincecraft (http://www.youtube.com/watch?v=DuML2hYh3TI#)
Title: Re: Minecraft
Post by: Spram on August 19, 2012, 08:11:32 PM
Here is a giant tree i made because

Big Minecraft Tree (http://www.youtube.com/watch?v=LE4_5iLeWNE#)
Title: Re: Minecraft
Post by: fflaguna on August 24, 2012, 09:26:40 PM
Dang, it looks like the Tekkit server (bigshell.brontoforum.us) is down. Which is weird, because I can ping it and get a response just fine, but Minecraft can't connect for me or anyone else.
Title: Re: Minecraft
Post by: Smiler on August 25, 2012, 04:26:46 AM
I probably fixed it.
Title: Re: Minecraft
Post by: Zaratustra on August 28, 2012, 02:56:15 PM
Minecraft: Girlfriend Mod! - Friends, Buddies & More :D (http://www.youtube.com/watch?v=dCXTTabH7ic#)
Title: Re: Minecraft
Post by: François on August 28, 2012, 04:39:47 PM
yeah that's all well and good but one day you come back home from a long day of digging and she's nowhere to be found and all your diamonds are gone and there's a sign in front of your bed that says "herobrine showed me what a real man is like"
Title: Re: Minecraft
Post by: Mongrel on September 03, 2012, 07:26:10 AM
Minecraft History of the Universe [With Narration] (http://www.youtube.com/watch?v=cyFQwo-UesQ#ws)
Title: Re: Minecraft
Post by: Mongrel on September 16, 2012, 11:48:15 AM
Team Fortress 2 in Minecraft: "Dustbowl" by Hypixel and SethBling (http://www.youtube.com/watch?v=_f2brU8hBWc#ws)

This is actually 100% legit (or will be as of 1.4 - it's using one unreleased block from a recent snapshot).
Title: Re: Minecraft
Post by: TA on October 26, 2012, 09:35:26 PM
【Minecraft+MMD】カクカクにしてあげる♪【してやんよ】 (http://www.youtube.com/watch?v=hQy4qINcCX0#)
Title: Re: Minecraft
Post by: TA on December 09, 2012, 11:45:42 AM
The Kingdom of Cipher {Minecraft cinematic with world download} (http://www.youtube.com/watch?v=wbT0jXUCD1c#)
Title: Re: Minecraft
Post by: Lottel on January 24, 2013, 02:16:31 PM
I HAVE HANDCRAFTED 30 OUT OF THE LAST 36 HOURS.

This FTB mod will kill me.
Title: Re: Minecraft
Post by: Zaratustra on January 24, 2013, 06:42:39 PM
A scoreboard system is being added to Minecraft: it can be customized by server commands or command blocks to automate quite a score of minecraft-based minigames.

Now if only we had a way to regenerate the playfield every time.
Title: Re: Minecraft
Post by: Mothra on March 20, 2013, 05:08:58 PM

Beetle Juice - A Minecraft Roller Coaster (http://www.youtube.com/watch?v=afcudstM9zA#ws)

Now that is a thing of beauty
Title: Re: Minecraft
Post by: Zaratustra on June 30, 2013, 10:52:04 PM
So I've been playing on maou's Hexxit server. Hexxit is like Tekkit, but mostly centered on adventure content instead of tubes.

My favorite is the Dimensional Doors mod, which lets you create a pocket dimension where you can live a creeper-free existence:

(http://dl.dropbox.com/u/3923260/fortblack.png)

Unfortunately, some mods clash in bad ways. There's a glitch that lets you get infinite xp levels, and the Treecapitator mod combines catastrophically with Twilight Forest trees:

(http://dl.dropbox.com/u/3923260/oops.png)
Title: Re: Minecraft
Post by: TA on January 13, 2014, 02:04:27 PM
http://www.twitch.tv/speeddemosarchivesda/b/494361211?t=13h20m43s (http://www.twitch.tv/speeddemosarchivesda/b/494361211?t=13h20m43s)

A man speedruns Minecraft, for charity.  ~16.5 minutes from creating the world to the death of the Ender Dragon and the credits scroll.