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Author Topic: Sorden Dorth Warwolf (IT)  (Read 2299 times)

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Kazz

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Sorden Dorth Warwolf (IT)
« on: May 01, 2009, 08:07:32 PM »

Assemble, warwolves.  It is time for the full and ultimate assault.  We are powerful; far too powerful to require weak, pitiful "seers!"  Instead we will attack with all of our strength!

10 players, 2 vigilantes, 4 wolves.

Sign up here!
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Brentai

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Re: Sorden Dorth Warwolf (IT)
« Reply #1 on: May 01, 2009, 08:08:09 PM »

Will play.

If game becomes full and someone wants to play, will give my spot.
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jsnlxndrlv

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Re: Sorden Dorth Warwolf (IT)
« Reply #2 on: May 01, 2009, 08:23:06 PM »

Sure.
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Bongo Bill

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Re: Sorden Dorth Warwolf (IT)
« Reply #3 on: May 01, 2009, 08:26:20 PM »

Sure, why not?
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Guild

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Re: Sorden Dorth Warwolf (IT)
« Reply #4 on: May 01, 2009, 09:43:39 PM »

If you do not get enough players to start I am In this. If you do, I am Out.

Uh... figure that out!


actually just ignore me, i just like pyos brentai's ass pyos
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Niku

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Re: Sorden Dorth Warwolf (IT)
« Reply #5 on: May 01, 2009, 09:44:45 PM »

playing.
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Friday

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Re: Sorden Dorth Warwolf (IT)
« Reply #6 on: May 01, 2009, 10:00:00 PM »

i am going to PM every player that i am the seer again
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Guild

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Re: Sorden Dorth Warwolf (IT)
« Reply #7 on: May 01, 2009, 10:02:59 PM »

aww i want to play this bc friday, kazzgame and niku is a stuff-talking so-and-so

I'll play if you get X-1 players, where X is the ideal number, AND nobody protests to me playing.
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LaserBeing

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Re: Sorden Dorth Warwolf (IT)
« Reply #8 on: May 01, 2009, 10:15:10 PM »

I'll play, I'll do it.
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jsnlxndrlv

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Re: Sorden Dorth Warwolf (IT)
« Reply #9 on: May 01, 2009, 10:16:15 PM »

Guild is saying he's in but he doesn't want to admit it to himself.

Just need nine more.
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Guild

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Re: Sorden Dorth Warwolf (IT)
« Reply #10 on: May 01, 2009, 10:40:44 PM »

 :ohshi~: :nyoro~n: :perfect:
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Guild

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Re: Sorden Dorth Warwolf (IT)
« Reply #11 on: May 01, 2009, 10:42:00 PM »

Uh, isn't that 2 more? Ten players...
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jsnlxndrlv

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Re: Sorden Dorth Warwolf (IT)
« Reply #12 on: May 01, 2009, 10:47:29 PM »

That was my first assumption, but the more I thought about it, the less sense it made: ten players PLUS two vigilantes PLUS four wolves maintains the "3 innocent:1wolf" ratio that seems popular around these parts.  Four wolves and potentially three night-kills in a 10 player game?  That'd be wolf victory after night one if the vigilantes hold back and the innocents lynch a non-wolf the previous day.
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Friday

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Re: Sorden Dorth Warwolf (IT)
« Reply #13 on: May 01, 2009, 11:10:16 PM »

No no, 10 total players, 4 of whom are wolves, 2 of whom are 'lantes.
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Guild

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Re: Sorden Dorth Warwolf (IT)
« Reply #14 on: May 02, 2009, 06:08:20 AM »

so people are gunna die

lots

sounds good to me
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jsnlxndrlv

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Re: Sorden Dorth Warwolf (IT)
« Reply #15 on: May 02, 2009, 09:07:32 AM »

Do vigilantes get to kill every night?  (I hope so.)
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SCD

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Re: Sorden Dorth Warwolf (IT)
« Reply #16 on: May 02, 2009, 10:03:34 AM »

In
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Guild

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Re: Sorden Dorth Warwolf (IT)
« Reply #17 on: May 02, 2009, 10:25:00 AM »

Needs ONE more.
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Kazz

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Re: Sorden Dorth Warwolf (IT)
« Reply #18 on: May 02, 2009, 12:09:38 PM »

The vigilantes can kill as many times as they want.

As a special rule for this game, if an innocent gets lynched (and a wolf kill would then result in an inno loss), the night still resumes.  The wolves send in their kill, and the vigilantes get to send in kills in an attempt to save the game.  Wolf kill takes priority, so the wolves could knock a vigilante out at that stage.
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jsnlxndrlv

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Re: Sorden Dorth Warwolf (IT)
« Reply #19 on: May 04, 2009, 08:36:29 PM »

We are at nine players.

:enraged:

Time to start the PMing.  I PMed Rygaron, but he feels irregular right now and isn't going to play.
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