http://www.youtube.com/watch?v=2tRk7W7CBMc#Welcome to the Master of Magic LP, where I intend to exploit you for various builds and general strategies. We'll explore the ins and outs of Master of Magic
together like it's high school all over again.
As I inevitably bring ruin to entire civilizations through
my own incompetence and inability to plan ineptly chosen wizard builds I'll go back through your suggestions looking for combinations that the boards think it would be exciting to watch me fail with. On that note, it's time to lay some of the technical groundwork all one of you care about.
For starters, I am in fact running this shit through DosBox, from an originally floppy install diligently transferred over from machine to machine as my old workhorses got retired. Yes I should probably support GoG.
For seconds, here's the new game screen!
With my default settings that I have yet to claim a victory on!
Anyway, this game has a pretty awesome help system relative to it's era. A quick right click means I get information even on the most stagnant, offensively stupid topics!
Yeah. I might've clicked that when I was younger. Don't judge me.
Ideally, we'll be promoting me gradually through these ranks so that you can watch me flirt with success before the bitter reality of
how terrible I am at games the impossibility of some strategies bears down on me!
Land size is one of the options I'm actually leaving to your discretion. Yes, larger landmass does mean more area to occupy and expand into, however there are elements of population dynamics to consider. It turns out continents will have one majority race present on them (including races already chosen by a wizard, I've had games where I only met dwarves and hobbits) with a smaller chance of a minority race. This is the only way to get access to the races not "given" to you by your computer opponents. This also means its very easy to make species extinct. Which is no fun.
More continents means more majority races, and a larger chance of supplementing your empire with servitor races that you like.
This option also isn't exactly up for debate. The magical power afforded to nodes not only effects how much a player stands to gain from them, but the strength of the enemies guarding them and the miscellaneous rewards for liberating the node in the first place.
Next update I actually hit the "OK' button. Trepidation!
For those of you wondering why the above video's music isn't a load of midi ass, that's because I'm borrowing without permission someone pasting the Master of Magic soundtrack over the Midi-fied version. Here's the opening in it's original midi glory, sadly, sans the opening credits scroll.
Master of Magic - IntroThankyou mega zed.