"are games significant or not"
"can one card be strictly better than an another one?"
"Is Guild a wolf"
"Are you a troll or not"
at this point they've made a lot of better bearsterrifying
big text woo wooyeah i played for 15 years
Well obviously Ashcoat is a much better card generally, but that's not the same as strictly better in all circumstances. Which is the point. And the rules define Flash saying "Flash is a static
That and in the last five years or so, they have really started to impose a view of how the game 'should' be played, rather than simply making cards and seing what happens (other than testing for balance).
That and in the last five years or so, they have really started to impose a view of how the game 'should' be played, rather than simply making cards and seing what happens (other than testing for balance).
That and in the last five years or so, they have really started to impose a view of how the game 'should' be played, rather than simply making cards and seing what happens (other than testing for balance).
It's an interesting idea, but I don't see much evidence of it--beyond a certain level of, I don't know, "land destruction is unfun, so we don't make solutions that are strong enough to base an entire deck around", or "faerie decks are getting too strong, so we're printing a dozen answers in Conflux". All of which has been going on for a long time.
Right now they're making a big push for new player acquisition and strengthening the core sets, so instead of 11th Edition we're getting "Magic 2010", with the idea that each core set is named after the first full year it'll be legal in. Yearly core sets, too, and in addition to being black bordered, they're doing both reprints and new cards, with an emphasis on classic fantasy flavor the sets have lacked since, eh, maybe Revised.
In the plus category, the overall quality of work in the paintings is probably at an all-time high.
faerie decks are getting too strong,
What is the meta-game lookin' like now days? Buge mentioned something about Demonic vs Divine.
a new (probably) foil Demonic Tutor.
- Treasure-hunting aztec dinosaur pirates block.
No, you know what the funny part is? Quint Hoover did the artwork for the "Proposal" card.
So the new set is 'Alara Reborn' and apparently EVERY card is gold-bordered (more than one color)? I seem to recall they tried this ages ago only they called it LEGENDS.
I would believe this except every third Legends card I encountered was unfailingly Bog Rats (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1731).
Legends
Bog Rats
the key difference between alara reborn and legends is that alara reborn isn't full of shitty cards
the key difference between alara reborn and legends is that alara reborn isn't full of shitty cards
Matter of opinion there, son.
the key difference between alara reborn and legends is that alara reborn isn't full of shitty cards
Matter of opinion there, son.
No, everything gold in legends sucked, and that's pretty much a fact. Was there even one good gold card from that set?
opinion
Goblin Bidding is the greatest deck ever. :perfect: :perfect:
While not necessarily a good card, Nicol Bolas was fun as hell to play. (Yes, I am aware of the new one.)
Give the whip to a Shocker and you can keep doing it.
the key difference between alara reborn and legends is that alara reborn isn't full of shitty cards
Matter of opinion there, son.
No, everything gold in legends sucked, and that's pretty much a fact. Was there even one good gold card from that set?opinion
Also, the other side of that coin was: Who says Alara Reborn is full of a good cards? On the whole, it's a fairly weak set for the modern era.
EDIT: Thank you Zara.
the key difference between alara reborn and legends is that alara reborn isn't full of shitty cards
Matter of opinion there, son.
No, everything gold in legends sucked, and that's pretty much a fact. Was there even one good gold card from that set?opinion
Also, the other side of that coin was: Who says Alara Reborn is full of a good cards? On the whole, it's a fairly weak set for the modern era.
EDIT: Thank you Zara.
If what you mean by good is "has an awesome name or awesome art" then you would be right that it's a matter of opinion.. Ramses Overdark and Tuknir Deathlock are pretty awesome names. If what you mean by good is "something that could might be played in a deck that is designed to win." then no, it's not a matter of opinion. The power of a card is objective, it may vary by environment, but it's objective. I just looked over all the gold cards from legends and Nebuchadnezzer, Rasputin Dreamweaver, Rubinia Soulsinger, and Gwendlyn Di Cordi are the only gold cards from that set that weren't straight up horrible, and none of them were ever actually good. There were some good single color cards in legends, but not gold cards.
Oh, don't get me wrong. Plenty of the gold cards in Legends were complete ass, even by the standards of the time. But some of them were good, and the set as a whole broke a hell of a lot of new ground. In spite of everything else, the set lived up to it's name.
Back then the game was really in a long and wild experimental stage right up until maybe Mirage-Visions, which were the first sets that really began to resemble modern sets in any meaningful way.
Also, the game as a whole today is much more creature-intensive because about 5 years ago, Wizards made a very very deliberate decision that they wanted creature combat to be a bigger part of the game. As a result, we began to see deliberately engineered power creep on creatures.
I don't mind too much, but I think we've gone a bit too far. I think Magic still has a place for strong non-creature spells that cost < 4 mana and that the game should not be ALL about creature combat, but oh well, I'm not the R&D dept.
Strange. The mentality seems to be that getting the crap kicked out of you by a table full of goblins is somehow better than getting decked by a millstone.
I always though it was tragic that awful cards got nice pictures, though.
Strange. The mentality seems to be that getting the crap kicked out of you by a table full of goblins is somehow better than getting decked by a millstone.
now we have to play with Portal Three Kingdoms cards
because
(http://www.coolstuffinc.com/images/Products/mtg%20art/Promo/Lu%20Bu,%20Master-at-Arms.jpg)
LU BU HAS ENTERED THE BATTLEFIELD.
They're also renaming the removed-from-the-game zone, but no one knows what asinine name is going to be applied to that.
So uh...
It's been confirmed that Wizards has randomly inserted old card stock they had in storage. These are not reprints, just old cards they still had copies of.
Why is the fact that they are not reprints important? Well, that's because the fact that these are not technically reprints is how they are getting around the 'Reserve List', which is a long list of expensive cards they made many years ago that they promised they would never reprint as sort of an unofficial contract between the themselves and the secondary market (i.e. card shops & dealers) to prevent them from wanting to hang WotC by their entrails.
Why do they need to play such hairsplitting games just to reprint older cards?
Because they're putting shit like original dual lands, Ancestral Recall, Black Lotus and the like in Zendikar boosters. The chances of pulling one of these cards at random is said to be quite rare, perhaps one per case or worse, with a value of anywhere from $40 to... possibly $10000 if they put any beta cards in?
It's official. I'm not playing a game anymore, I'm playing a lottery. Or Yu-Gi-Oh. Or both.
How about a new, like, Type 1.75, where only cards from 2001 on are allowed.
i could do ok in that.
M12: After a disastrous Pro-Tour event, all blue cards are put on the Restricted list.
Hasn't blue being a bit too powerful been a problem since before the first printing?
Well, for the past year and a half (arguably two and a half years), Wizards has rather brutally and blatantly cut down on Blue's power levels. Way out of league with any problems it might be causing. Blue being overpowered has been a joke for far longer than its been a fact (the last time Blue actually had an unfair advantage was during Urza's Saga block... over a decade ago).
Lightning Bolt's return is proof.
Well, for the past year and a half (arguably two and a half years), Wizards has rather brutally and blatantly cut down on Blue's power levels. Way out of league with any problems it might be causing. Blue being overpowered has been a joke for far longer than its been a fact (the last time Blue actually had an unfair advantage was during Urza's Saga block... over a decade ago).
Not sure I agree with this. Certainly, that's how long Cancel has been ubiquitous, and some people would take that as proof that Wizards wants to give blue the shaft. I think it's more complicated than that.
First, broken blue spells become more format-defining that broken spells of other colors. Other colors will have their overpowered creatures now and again, but the handy thing about creatures is that they generally die to removal. Tarmogoyf may have left a big impression when it was Standard-legal, but pretty much every deck and color had a way of dealing with it; it was just a question of whether those answers arrived soon enough to matter. Blue's bomb spells are usually instants, and while black or white might have disruption or other preventive measures in place, the best way to answer Force of Will is with a Force of Will of your own. Even broken enchantments aren't as bad, since you can at least get answers in green OR white.
Then there's the issue of archetypes. Most colors and maybe half the color combinations can come up with a reasonably successful aggro deck. Has there been a successful control deck in Standard that didn't involve blue since Time Spiral? I think Wizards has been trying to deemphasize blue's controlling aspects for a while to let other colors get involved in control--but blue wasn't going to leave the picture as long as Lorwyn was still in rotation. Meanwhile, though, blue's been getting pushed in other directions: mill as a combo (Time Sieve/Jace) or aggro (Sanity Grinding) strategy has never been as strong as it has been for the past few months, and merfolk had some success as an aggressor there for a while.
So really, I don't think WotC is punishing blue so much as it's trying to shift blue's identity, if only for a while. I think the strength of fairies really burned a lot of people. Bitterblossom and Cryptic Command were the obvious villains, yes, but since most of the relevant creatures had flash, the deck got to enjoy the board position of an aggro deck while playing like control. It was obscene, and it wouldn't surprise me if cascade was just as much a response as Great Sable Stag was.
Blue will get back to its old familiar tricks; Lightning Bolt's return is proof. It's just a question of when.
QuoteLightning Bolt's return is proof.
Wait. They reprinted lightning bolt?
Relatively successful two-mana counters since Ravnica:
-Remand
-(Counterbalance)
-Rune Snag
-Delay
-Spellstutter Sprite
-Negate
There may also be promise in Countersquall now that Bloodchief Ascension (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197892) exists.
I think the reason Cancel can't succeed is because better alternatives have always been available.
There might be room for it in limited,
I guess; the fact that Wizards designs for four different environments simultaneously probably causes more bad design than anything.
What would have to happen for the Reserve List to be overturned?
I don't think Kazz is saying that it's a disadvantage to have to devote 4 of your 60 cards to White Lotus
This is a card so obscene that they had to ban a card that does exactly one third of what it does. They had to deal with a card that does the same thing, with the little drawback that you have to discard your hand. That's how good Black Lotus is even before you start abusing it.
who's got two thumbs and a lotus cobra
this guyyyyy
We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function.
One of those cases where getting rid of mana burn would make a big goddamn difference.
Mana burn doesn't exist anymore anyhow.
i am so buying that premium sliver deck that is coming outThis.
I like cards too ;-;
I'm talking about old Dual. Taigas and crap. Yes I have force of wills. Sadly no offers on the duals. Those are a key part of last stand.
I am dead serious it is a last stand deck. Based on the card last stand and coalition victory.I'm talking about old Dual. Taigas and crap. Yes I have force of wills. Sadly no offers on the duals. Those are a key part of last stand.
Oh this is a deck you're keeping. That makes sense at least. I thought you meant Last Stand (http://magiccards.info/ap/en/107.html). Or do you actually have a deck based on that card?
Maybe they mean they hate having it used against them, because man I don't know any other thing they could hate about it.
Remember when we were talking about Bloodchief Ascension? Well, see, I think it's a perfect fit in your deck. It can come down on turn one, when otherwise you don't have much going on. Before you ascend, it cares about the opponent losing life; afterward, it cares about the opponent losing cards. Undermine and Countersquall work equally well for both sides of that arrangement. Merfolk Looter or the like can get rid of unnecessary duplicates. I'm fond of Blizzard Specter for additional life and card loss. If you're willing to go to three colors, you could go for Agent of Masks, which has been one of my favorites for a long time.
If your wanting counterspell and life loss. Dash Hopes is pretty good. 2 black and they either get countered or lose 5 life.
If your wanting counterspell and life loss. Dash Hopes is pretty good. 2 black and they either get countered or lose 5 life.
I'd rather have black discard. When I counter a spell, I want it good and countered. If someone chooses to lose 5 life, the spell was clearly important enough for them to win with it.
I've been tinkering with a zombie deck idea... why not splash green? Strength of Night (http://magiccards.info/ap/en/86.html), Shambling Shell (http://magiccards.info/rav/en/230.html), Llanowar Dead (http://magiccards.info/ap/en/109.html), Vulturous Zombie (http://magiccards.info/rav/en/238.html)... I may have to throw in Savra (http://magiccards.info/rav/en/225.html)or a Gleancrawler (http://magiccards.info/ptc/en/27.html)just in case, but that would break the tribal-ility.
I've always wanted to try building a "Rock" deck. What would I need for that these days?
rofl. Had no idea that Kobold Taskmaster was a Time Spiral reprint. That must have disappointed a lot of people.
moar chibi chandra
Preview image for the next MTG set in May depicts impending tenatacle rape. (http://forums.mtgsalvation.com/attachment.php?attachmentid=100973&d=1264905274)
Yeah, it doesn't really, but I don't know how you can't make that joke with that pic. Oh Wizards.
moar chibi chandra
That's actually supposed to be Jaya Ballard. But if you want chibi-Chandra, you'll be happy to know Dengeki Maoh an WotC are hard at work making an MTG manga. (http://news.dengeki.com/elem/000/000/200/200060/)
(http://forums.mtgsalvation.com/attachment.php?attachmentid=96755&stc=1&d=1255441016)
(http://forums.mtgsalvation.com/attachment.php?attachmentid=96756&stc=1&d=1255441016)
moar chibi chandra
(I have the most frightening Sliver deck imaginable)
(I have the most frightening Sliver deck imaginable)
No, no you don't. Unless it's WBU, all passive-ability slivers and Damping Matrix (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46727).
In a totally unsurprising turn of events, Eye of Ugin (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881)—the price of which has been rising steadily since Worldwake was released (http://forums.mtgsalvation.com/showpost.php?p=5010744&postcount=572), on optimism for the Eldrazi alone—is now apparently sold out pretty much everywhere.
4x Force of Will
1x Ancestral Recall
1x Time Walk
1x Mox Pearl
1x Mox Sapphire
4x Flooded Strand
4x Tropical Island
4x Tundra
2x Savannah
1x Underground Sea
In addition, the set has a new keyword called Level Up. You may spend mana on creatures with Level Up to improve their stats and abilities.
From the compiled information for the new set:Sounds just like the Jappy set where you could flip cards around ...?QuoteIn addition, the set has a new keyword called Level Up. You may spend mana on creatures with Level Up to improve their stats and abilities.
:facepalm: Starr and I have already been joking that Zen block has been "World of Ravenhawk, the MTG set". :facepalm:
(http://www.wizards.com/magic/images/mtgcom/arcana1000/1119_maritlagetoken.jpg)
Get off my lawn, you kids!
I think the more appropriate compairson is probably Figure of Destiny (http://magiccards.info/autocard.php?card=figure%20of%20Destiny).
You know that Dark Depths is worth $20 now?
So you never know. We could end up with something "Lord of the Rings"-esque, but "Magic: The Gathering" could resemble something much more like "Reign of Fire," 1987's "Masters of the Universe" or something else entirely.
Quote from: Website linked aboveSo you never know. We could end up with something "Lord of the Rings"-esque, but "Magic: The Gathering" could resemble something much more like "Reign of Fire," 1987's "Masters of the Universe" or something else entirely.
:barf:
I seriously hope Hasbro slides into an ocean of fire before this movie comes out.
A decent coming of age tale in cool fantasy realm wherein all the characters are at least somewhat familiar with the concept of magic and demons and all that would make for a fun watch, I'd say. You could still appeal to the 14-year-old crowd without needing the guy to be from our time and our world and going through all the joyless orientation that usually entails.
Okay, so if I understand you correctly, Mongrel, Wizards is not abolishing the Reserved List.... but it seemed like they would? I don't understand what the problem is. Yes, they printed some stuff recently from the Reserved List in small, prohibitively expensive quantities. But how did that presage the notion that Wizards was going to make a change?
Tangent but related thought. I've been totally out of hobby games for a year, recently visited the local store and conversed with the owner. YuGiOh has pulled something new. There are halfsize arcade units that apparently you play against using some of the newer series cards. There is a reader of some kind on the arcade. Are these new cards RFID or something? Regardless, it's a dollar to play and the cabinet has a prize slot that holds something like 200 prize cards, many unique to the machine, from a given set.
Has anybody seen these things at your local stores? Are kids actually playing on these things?
Actually there's been a big increase in the total number of people playing MTG in the past two years, and card prices in all formats have increased accordingly. The reasons behind this huge boost in MTG's popularity was a mystery to most folks, but people are now starting to realize that this is simply the first time in seventeen years that MTG simply has no significant competition.
Their most recent serious competition was VS, which has been defunct for almost the exact same time as MTGs recent boost. Prior to that, there was always at least one major game that offered solid play, a variety of options, and tournaments with non-negligible cash prizes. Now there are none.
"battlefield" and "exile"
"battlefield" and "exile"
are people really still bitching about this
really
Hell, that's nothing. People are still bitching about the border change.
Confession: I still like the old borders better, though that feeling is hardly strong enough for me to actually do much based on it.
some awesome effect normally only seen on undercosted blue cards
So, what is the environment like in terms of mana generators, these days? I remember a time when Green could, with reasonable reliability, probably drop that much mana turn 6 or so.
The Rise of the Eldrazi set also marks the debut of colorless instants and sorceries. Like their Eldrazi creators, these versatile spells can be put into almost any deck.
Eh, it's a living.
Wake me up when the all-bear block comes around.
Bearstorm
Bearpocalypse
Bear Judgement
What the flying fuck
Oh man! Speaking of Doomsday, I've seen more than fifty people say that they're a combo in under three hours (I realize you Buge are comparing the two, not saying they should be used in conjunction).
I mean I don't get how people can't think through a turn and a half:
1) Play Doomsday, stick this guy on top. Or maybe you have him in play already and then play Doomsday. Whatever.
2) Swing. Hopefully your opponent catches six to the facehole.
3) Oh boy! I play a bunch of shit I stacked! AWW YEAH! BIG TIMES!
so uh how is the squirrel part of the combo
Oh man! Speaking of Doomsday, I've seen more than fifty people say that they're a combo in under three hours (I realize you Buge are comparing the two, not saying they should be used in conjunction).
I mean I don't get how people can't think through a turn and a half:
1) Play Doomsday, stick this guy on top. Or maybe you have him in play already and then play Doomsday. Whatever.
2) Swing. Hopefully your opponent catches six to the facehole.
3) Oh boy! I play a bunch of shit I stacked! AWW YEAH! BIG TIMES!
The "mythic rares aren't going to be NEEDED for a competitive deck" spiel lasted what, one set?
:tldr: WotC is stoopid. Nothing new there.
The "mythic rares aren't going to be NEEDED for a competitive deck" spiel lasted what, one set?
I didn't believe that line for even one set. Not that I thought that WotC was necessarily lying, but that it was massively unsustainable to have fifteen dead "timmy only" cards every set. That would have been ridiculous. It was like promising that all the uncommons or commons would have been bad.
one google search later
Oh it's official now. I want absolutely nothing to do with Archenemy. It's like a Magic product created by Stan Lee.What the hell is a "Scheme"?
Exhibit A (http://forums.mtgsalvation.com/showthread.php?t=243615)
Exhibit B (http://forums.mtgsalvation.com/showthread.php?t=246172)
Exhibit C (http://forums.mtgsalvation.com/showthread.php?t=246236)
if you're familiar with raids in the wow tcg it's just like that.
Basically it's a multiplayer format where one player is the supervillain and the players are trying to take them down. To make it a more interesting battle, the archenemy gets a deck of scheme cards and draws and plays one each of their turns. These cards all have different large effects.
I liked MTG right up until 2010. The rule changes that included doing away with mana burn were a real turn off, and now apparently cards level up and there are cards that just destroy everything? No thanks.
I liked MTG right up until 2010. The rule changes that included doing away with mana burn were a real turn off, and now apparently cards level up and there are cards that just destroy everything? No thanks.
Because Figure of destiny and Nevrylyns Disk are also totally antithetical to real magic.
I liked MTG right up until 2010. The rule changes that included doing away with mana burn were a real turn off, and now apparently cards level up and there are cards that just destroy everything? No thanks.
Because Figure of destiny and Nevinyrral's Disk are also totally antithetical to real magic.
you forgot to mention that almost no one ever gave a shit about manaburn
tough choices usually breeds more interesting gameplay,
Damage not going on the stack makes a huge difference in limited and was by far the biggest change from the recent revamp, but I'm guessing nobody here played that so it's probably not relevant.
I can actually see the argument against dropping manaburn, but only if the argument is flavor based. If "manaburn balanced braid of fire" is your argument for keeping manaburn then I'm not really sure how to approach the conversation. The very fact that annihilator can be put in terms of another card shows that the idea isn't foreign to magic. Also the fact that the card you discussed is significantly cheaper than any of the cards with annihilator in Eldrazi.
I haven't looked too closely at the new cards, to be honest.
(http://www.cardhaus.com/images/newernie.JPG)(http://www.distrimagic.com/images/20090406112416-Raging%20Goblin.JPG)
I pine for the days when Erhnam Djinn was a powerhouse.
I have original Jace and Lilliana. I love every rendition of Jace so far, but maybe that's just my affinity for blue. I think creatures should be more powerful than they were, but shit like annihilator is a little over the top, I think, no matter the cost of the creature. I thought Ravnica's creatures were just fine, but then I loved everything about Ravnica and wish there could be a Ravnica 2.
I think standards really going to change once Jund is gone. Jund has been going for how long now? Almost 2 rotations?
I pine for the days when Erhnam Djinn was a powerhouse.
I'm really glad that they beefed up creatures personally, they needed it. Creatures have only recently attained balance with non-permanents.
Well, part of that is that since Ravnica block there's been very deliberate power creep in creatures.
Creatures had basically become non-existent in eternal formats (Type 1, Legacy) and WotC very deliberately decided that they wanted to make creature combat more important again (also, because creatures and creature combat are "fun" and n00b-friendly). The jury's still out on whether they've gone too far. I don't think so yet, but they're really starting to push it. The power level is high enough that many top legacy decks are substantially creature-based.
Plainswalkers also represent power creep because they're a new permanent type. So the only older cards that can affect them are ones that specifically deal with any "permanent" (a pretty short list...). Since then, there's been more cards that could affect Plainswalkers in roundabout ways (hello Vampire Hexmage), because they've been incorporated into mainstream design so each set has to have some ways of dealing with them. This is also "okay" power creep, because it's more of a natural consequence of introducing a new card type. As plainswalkers get older, you'll find some of the oldest ones still have goo staying power. Garruk is easily one of the top five plainswalkers even now and Original Jace and Ajani have their uses. Even original Chandra and Lilliana see niche play in extended.
I'd like to see them include custom deck support in the engine some day, but I doubt it'll ever happen.
yeah give me shandalar any day
it's as good for Standard/Type 2, but worse from the point of view of older formats.
Welllll... deeper reading of that thread shows that the mention doesn't mean too much.
Y'see, the rules inserts also mention banding.
Poison Pizza BB2
Play Poison Pizza only if you have one or more poison counters.
Draw Five Cards. You gain three Poison counters.
"Oh no, I'm not making two stops."
The two mythic rare Planeswalker cards feature brand-new art from Japanese manga artist Yoshino Himori,
M11 doesn't seem bad so far, but since most of it's best cards are reprints I don't think I'll be picking up too much.
Also, it basically does nothing with tokens (since it depends on creature spells being cast).
Don't forget the old Aluren-Recycle (http://magiccards.info/query?q=Recycle&v=card&s=cname) combo. :suave:
Fastbond is banned in damn near everything except Vintage.
Horn Minotaur
HOT (http://forums.mtgsalvation.com/attachment.php?attachmentid=106878&stc=1&d=1277957032). DAMN (http://forums.mtgsalvation.com/attachment.php?attachmentid=106877&stc=1&d=1277957022).:jizz:
Yeah, okay, there is a shitton of good stuff in M11.I wasnt going to buy a box. I kept telling my self that I was only going to buy the birds. (One of the only things I dont have a 4 set of?) Now I kind of want to. Also I got my FNM textless foil lightning bolt.
Any baneslayers or nantukos?
hobo soup kitchen trade binder:wat:
Basically, a trade binder with nothing worth trading for in it.
Red/White/Blue Allies.
Sword of Body and Mind - 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from green.
Whenever equipped creature deals combat damage to a player, that player puts the top ten cards of his or her library into his or her graveyard, then put a 2/2 green wolf creature token onto the battlefield
Equip 2
What about Basilisk Collar.
The problem with really good artifacts is balance. With colored artifacts it may make more sense, but considering that most artifacts can be played in any deck because it's colorless I think they are really trying to hold it down.
I went for 60 cards total instead of 40.
actually building a 60-card draft deck.
Foil M11 Platinum Angel. I can only imagine the demand for this thing once Scars of Mirrodin hits.Well plantinum angel has been reprinted so much that it's actually not worth that much anymore. A foil m11 one goes for about 5-7 bucks around here and a few of the original ones go for about 10-12 if you can even find them.
Vampires can be lead to popularity of twilight, and knights you have me there. Zombies do need some love but they have quite the long list of cards. Perhaps they are trying to bring vampires up to the amount of zombies or maybe there is something story related.
I've never understood why you'd want a mechanic as fundamental as using a spell to deal damage to be exclusive to one color. I really don't mind green getting cheap burn that's strictly worse than red's.
As for knights & vampires, well, you can make lengthy arguments about Twilight or whatever, but really, it's irrelevant if they're true. The main thing is that Knights have never really had a proper lord or a real deck to speak of, and Vampires have so many fewer cards than Zombies, it's ridiculous - there's no harm in letting vampires drive for a change.
Both tribes have been underrepresented for over fifteen years, so this is just a small amount of catch up. In the case of vampires, that's partially because Vampires had long been black's answer to Angels: Big splashy flying finishers, with strong abilities. It's only recently that they've tried to make some Vampires across the whole spectrum of costs (and since this means they tread a little more on Zombies' normal terrain - weenies, one tribe or the other will be the loser in a given set), which changes their role in the game. I think this is mostly because after a ten year hiatus, they felt it was okay to print Demons again, so they slowly took that 'huge finisher' role Vampires used to have. Vampires had to find a new role.
Knights and soldiers have coexisted for years, but while red's weenies were almost always goblins, and green's were usually elves, white's weenies were often split among many tribes. As a result red's and green's weenie pumpers were usually tribal, while white's were colour based. In red and green's case it meant elves and goblins were viable over a very large number of formats, because there were always plenty of cards in each tribe. White kept up by not relying on tribe (and also by having weenies that were always above the power curve, since that's one of white's things).
Black tended to lose out due to a disorganized strategy (wotc could never decide if black's weenies were supposed to be better or worse than other colours' weenies), and a lack of good enhancers (bad moon was dropped long before crusade ever was. And while white only got more global pumps, black got very few and they were pretty much awful). Blue was never a big weenie colour (merfolk were a neglected stepchild for years and years, but got some huge love after they came back). These days white's trying to be a little more tribal and black's trying to be a little more consistent. It's easier when trying to basically build a new tribe (which Vampires basically is, in terms of an actual entire deck), because they didn't have the same fan expectations as goblins or elves or even soldiers do. I suspect once they've defined vampires a little better, there'll be more zombie love because then they'll know how to divide up blacks abilities between the two.
Zombies and vampires will eventually look like a little more like knights vs soldiers: Some sets one's winning, another set, the other's winning. They'll average less cards each than goblins & elves, but eventually will have enough quality cards to build playable tribal-themed decks across multiple formats.
EDIT: One last note. Zombies were always problematic to design for, because while elves worked with each other or created mana, and goblins did funny stuff with each other, zombies' thing was that they were just bigger. Where you'd see a 1/1 goblin with a damage ability, you'd see a 1/1 elf with a mana ability, and a 2/2 zombie with no abilities. That made them dangerous (too good a pump effect and they automatically beat other weenies) AND boring (vanilla dorks). Zombies weren't so much a tribe as an excuse for black token generators to give 2/2s instead of 1/1s.
I think after years of not knowing what to do with zombies, WotC is beginning to get a handle on them, so that's another reason I think we'll probably see better zombies in future. For example, deathtouch is a great ability to give zombies as a pump (hi Death Baron!), because it's flavourful and makes them dangerous without having to include a power/toughness pump.
My friend Nick showed me Duels of the Planeswalkers yesterday. It is a terrible game.
The computer automatically taps your mana, meaning that in certain situations, you can't do things in the order you want to. The interface is confusing and insulting. Every card that gets played drifts towards you for a close-up before getting put onto the table. Creature cards do this ridiculous 'sword swinging' (complete with a whoosh) every time they deal damage to something. You can unlock extra cards for the decks, but you can't take the preset cards out of them, so you're stuck with a bad mana base and junk cards.
About the only decent thing is a minigame that works like the old Magic: The Puzzling feature in The Duelist, where you have one turn to win the game (apparently one of the puzzles would actually have a more viable solution if the mana-tapping issue wasn't present).
What's more is that he tells me there are actually kids who claim to be good at Magic because they're good at DotP! It's sad that the MircroProse game was probably the purest expression of MTG in computer form.
So nearly every girl at the cardshop is running vampires and the reason is obvious <_<
So anyway I'm playing this girl in the finals and I brought in some masters of the wild hunt and one went unanswered long enough for me to just beat her to death with wolves.
Anyway her boyfriend walked over and asked who won and I said "apparently team Jacob" holy shit did she look pissed.
Quote from: peppersprayedSo nearly every girl at the cardshop is running vampires and the reason is obvious <_<
So anyway I'm playing this girl in the finals and I brought in some masters of the wild hunt and one went unanswered long enough for me to just beat her to death with wolves.
Anyway her boyfriend walked over and asked who won and I said "apparently team Jacob" holy shit did she look pissed.
:glee:
Starr has a deck with Gwendlyn as the general. She called it "99 Problems".
M11 is pretty swank, and I'd say set aside some Voltaic Keys, as we've got an artifact-based set coming up.
There's a bit of a problem when you toss down something riddled with chinese and the other player has to take your word for what it does. Not everybody memorizes spoilers.
I know it's a rather subjective thing to say, but those really don't look like voluntary cosplayers, do they?
Also, photo comes from a page on wizards.com detailing the stuff they had at GenCon, but in fairness to your skepticism, the exact statement is "[The giant serra angel statue] also beckoned people dressed exactly like the statue. Neat!"
Yeah, how about that. Whatta co-inky-dink.
If they were booth babes they'd have costumes that were so so so much more revealing.
left information out, and otherwise misrepresented facts
I never really understood how poison was fun mechanically. I mean, it's just a different form of damage. This new reinvention where a player has to choose between poison and actual damage when building their deck, that at least forces an interesting choice.
Though flavour-wise, I guess can see why people like it.
I grabbed one of the Archenemy decks from the store today. Taking a look at the Scheme cards.. I see how some are supposed to be total game changers and amazing.. But some are like "This wasn't worth printing on a giant card." I see a lot of Archenemy games being lost to bad luck for the archenemy.
Also I'm pretty sure it's correct or at least polite to refer to transgendered folks as the gender they want to be.
Creatures
4 Etherium Sculptor
2 Glaze Fiend
4 Master of Etherium
2 Master Transmuter
4 Epochrasite
1 Darksteel Colossus
2 Myr Retriever
Spells
2 Howling Mine
2 Tezzeret the Seeker
1 Font of Mythos
1 Darksteel Forge
4 Darksteel Ingot
1 Akroma's Memorial
4 Fabricate
2 March of the Machines
1 Obelisk of Alara
2 Voltaic Key
Lands
4 Reliquary Tower
4 Darksteel Citadel
13 Island
NM 495.00 - -
EX 445.50 1
VG 396.00 - -
G 346.50 - -
I should really stop reading threads at MTGSalvation.
Frankly, the format's getting silly.
Well, my birthday is coming up...
I pulled a Liliana Vess today.
Or just say it out loud.
Or just say it out loud.
Precisely
Full Scars of Mirrodin spoiler is up.
Sadly, almost all the cards everyone needs are mythics, and there are few enough of those.
Do share!
I get the feeling that the only use anyone could possibly get out of Jace Beleren is to kill Jace the Mind Sculptor via the planeswalker exploit.
Huh. I think I have an old Nicol Bolas card.
Huh. I think I have an old Nicol Bolas card.
Ironically, it's perfectly fine to have Nicol Bolas and Nicol Bolas, Planeswalker out at the same time.
So, did anyone do a prerelease event?I got a Koth!
(http://iroh.org/screencaps/ep61/ep61-967.png)
I'm still wary of Poison this go around. No way to remove damage right now.The way to deal with poison is to not get hit by things with poison and actually counter this with proliferate like shatter and the like. It's rewarding people who play smart and deal with situations like. "Oh shit i'm geting pounded by poison. Thats a bigger target right now."
I am getting a pretty "lacklustre" feel from Scars,
Buge, I got the Rats you sent me, thanks!
How I prefer cards to be presented, in order of niceness:
One binder full of rares/useful things, organized
One binder full of mostly rares
Several small binders
One small binder
Sorted fat pack-style box
Unsorted box
Loose sealed deck/draft pile
Several tournament pack boxes of random
Some cards in several decks
Pile of cards strewn across I-75 highway
Unorganized cards in shoebox
Unsleeved cards held together by rubber bands
Commons physically thrown at me
I present:
(http://www.deviantart.com/download/101573226/FYI_I_AM_A_TF2_SPRAY_by_vlakorados.jpg)
Land:
7x Mountain
7x Swamp
2x Dragonskull Summit (R/B core dual land)
1x Akoum Refuge (R/B Zendikar life land)
1x Blackcleave Cliffs (R/B Scars dual land)
4x Terramorphic Expanse
Creatures:
4x Viscera Seer (1 cost, sacrifice a creature to scry 1)
3x Bloodthrone Vampire (2 cost, sacrifice to give him +2/+2. Plays well with Mitotic Slime if I were running it.)
3x Vampire Hexmage (2 cost, burns counters off of permanents. Great if I can do fun things like dump him in to a Mimic Vat)
3x Liliana's Specter (3 cost, forces discard when it comes in to play. Also fun in the Mimic Vat)
Instant/Sorcery Spells:
4x Mark of Mutiny
4x Act of Treason (these two spells cost 3 and let me steal a creature for a turn. Then I do unspeakable things with them, like sacrifice them to my vampires or...
4x Fling (lolololololololololololololol)
4x Sign in Blood (card advantage)
4x Lightning Bolt (duh)
2x Staggershock (creature removal)
Other Things:
2x Sarkhan the Mad (Oh, your 6/6 I just punched you with? He's a 5/5 Dragon that's mine permanently.)
2x Mimic Vat (Good for my annoying effects creatures, or if I see something die that I'm falling in love with.)
3x Mundungu (http://magiccards.info/scans/en/vi/132.jpg)
Hahahahahaha. Oh man. The whole thing's going to depend on which Prerelease card is better.Thankyou ebay?
Oh like LoT5R?
Betting everyone will want the phyrexian cards because 1) they have a much smaller selection of cards (like 10% of the set) so it's that much easier to make a deck and 2) proliferate is the hand of the god of broken mechanics upon the earth.
I guess our decks are still both in flavor of the spy...
Except that my deck is RED, and your deck is BLU. HMMMMMMMMM..... :mystery:
Magic's flavor team hasn't been good at spinning a narrative in YEARS. The story lines have just be awful for as long as I can remember. Hell - at one point we had three post-apocalyptic settings in less than six years. It's not even that they're bad stories... it's that you just don't give a shit.
Betting everyone will want the phyrexian cards because 1) they have a much smaller selection of cards (like 10% of the set) so it's that much easier to make a deck and 2) proliferate is the hand of the god of broken mechanics upon the earth.
Hmm. I really should make the Katamyri deck 5-color for flavor. But how best to go about it? I don't have much in the way of dual lands that aren't already in a deck. Though semblance anvils with any one of the mana myrs in it would be delicious. So so delicious. :3
EDIT: Here's what I put together.
4x Each Basic Land
2x Each Mana Myr
2x Palladium Myr (Tap for 2 colorless)
2x Myr Galvanizer (Other Myr in my control get +1/+1, pay 1 and tap to untap all other myr in my control)
2x Myr Propagator
4x Myr Battlesphere
4x Myrsmith (All artifacts get a 1 cost kicker to get a 1/1 myr token)
4x Stoic Rebuttal (Scars counterspell)
3x Fog
3x Grasp of Darkness (-4/-4 until end of turn)
3x Shatter
3x Semblance Anvil (Here, I imprint any one of the myr in my hand to make artifacts and creatures cost 2 less. Hello, fast Battlesphere!)
That's it. I know I want a fourth Semblance Anvil, just so I can hit one faster in the deck. Should I consider running Terramorphics so I can thin the deck out? Also, I'm interested in good sideboard cards. I'm thinking of main boarding Lightning Bolts or possibly Galvanic Blast in the red slot with Shatter in the sideboard for Artifacts. Or possibly my artifact/enchantment removal can be taken up by the Green spot in Naturalize. I don't want to use Revoke Existence, as that would pull out the Myrsmiths.
I need ideas, folks!
ToxicLove
ToxicLove
Soft Cell :Tainted Love Music Video (http://www.youtube.com/watch?v=gBWrLhgiX74#)
WHAT.
DO YOU HAVE A GERMAN COPY?!?!
Highlights of my FNM night.
I placed second in FNM got a pack as a consolation prize. I pulled a foil Wallet Sculptor.
Opponent plays a Bala Ged Thief, we both have a mimic vat out. He has no cards in hand. I lightning bolt the Bala and since it was my turn I have priority meaning my Mimic Vat gets the sweet Bala. Opponents face is shocked when the judge agrees because of the priority system. He had no instants save for a doomblade so it was game over.*
*Clarification: At the end of the draw step I tap my mimic vat to play a Bala which makes him discard a card before he gets the chance to play it.
Also any suggestions on these decks?
Titan Force Go!
2 Jace, the Mind Sculptor
2 Chandra Nalaar
3 Frost Titan
2 Inferno Titan
4 Mana Leak
4 Lightning Bolt
3 Forked Bolt
4 Into the Roil
4 Preordain
2 Forsee
1 Crystal Ball
1 Mimic Vat
2 Destructive Force
4 Scalding Tarn
3 Tectonic Edge
10 Mountain
9 Island
SB
3 Pyroclasm
3 Perilous Myr
3 Act of Treason
3 Shatter
2 Negate
1 Chandra Nalaar
Metalcraft
4 Kuldotha Phoenix
4 Molten-Tail Masticore
4 Precursor Golem
4 Memnite
3 Etched Champion
3 Indomitable Archangel
2 Iron Myr
2 Gold Myr
2 Wurmcoil Engine
1 Myr Battlesphere
3 Tempered Steel
2 Mox Opal
1 Chimeric Mass
3 Everflowing Chalice
4 Arid Mesa
2 Evolving Wilds
1 Eye of Ugin
9 Mountain
7 Plains
SB
4 Pyroclasm
2 Condemn
2 Ratchet Bomb
1 Brittle Effigy
1 Elixir of Immortality
1 Steel Hellkite
1 Mindslaver
1 Etched Champion
1 Ulamog, the Infinite Gyre
1 Chimeric Mass
To continue the tradition of oversized cards associated with our multiplayer releases, each deck will also include three premium oversized legendary commander cards that can be used in lieu of the normal versions of the cards (which are also in the deck).
Hurp derp, so the standard, extended, and now Legacy (maybe) world is dominated by Jace, the Mindsculptor.
Thanks, Worldwake!
EDH Rules update (http://www.mtgcommander.net/Forum/viewtopic.php?f=1&t=5200&sid=43ffc6ad82c5d1e87c875a3094fb1fd7)
- Emrakul is BANNED
- Generals (err... "commanders") may now take into account ALL mana symbols on the card. So you can now build EDH decks with, say, Thelon of Havenwood (allows a black/green deck) or Memnarch (allows a mono-blue deck) as the general.
I think it's been a tradeoff. They completely abandoned stylied art, but the quality of the draughtsmanship is WAY higher than it used to be.
In any case, I'm more than happy that the art is vastly better than it was from say Onslaught to Future Sight, when it was just as bland and uninspired, but also of very poor quality (I'm generalizing, obviously... there were a few worthwhile pieces in every set).
One thing's for sure. I think they've finally given up their last hope of ever attracting women or other age groups, because the average T&A quotient has really ramped up in the past year or two.
I think it's been a tradeoff. They completely abandoned stylied art, but the quality of the draughtsmanship is WAY higher than it used to be.
In any case, I'm more than happy that the art is vastly better than it was from say Onslaught to Future Sight, when it was just as bland and uninspired, but also of very poor quality (I'm generalizing, obviously... there were a few worthwhile pieces in every set).
One thing's for sure. I think they've finally given up their last hope of ever attracting women or other age groups, because the average T&A quotient has really ramped up in the past year or two.
Well, during the Time Spiral/Lorwyn era I could tell that the artists were having fun with the subject matter. With the Time Spiral Block it was a return to some of the more simple concepts, but with new twists. The trend continued in Lorwyn with all the whimsical and oddball ways to convey the 'storybook' theme*.
I think the pendulum is swung too far in the opposite direction these days. Everything's gotta be SERIOUS because this is MAGIC and magic is POWER and GRAVITAS and SMOLDERING GENERIC RAGE. There's no real joy or whimsy in the artwork anymore. You're spot on about the T&A, though. I dunno if it's keeping certain demographics away, but I certainly do see a lot more cleavage in the artwork. So yeah.
*sShadowmoor was okay. It felt phoned-in at times though.
Meanwhile, whiners everywhere are throwing up their hands over this card:
(http://media.wizards.com/images/magic/tcg/products/mbs/7ftjkqva3x_en.jpg)
Whether you love to panic about longshot tutor/ramp scenarios or you just think revisiting the well for nostalgia/storytelling's sake is creatively bankrupt, there's something here for everyone!
Everybody likes that Terese Nielsen piece.
Which of course means it'll be a on a shitty, useless card.
The problems with that card are:
1) Makes your creature twice as vulnerable to removal;
2) Despite the flavor text, does not do a damn thing against infect.
2) Despite the flavor text, does not do a damn thing against infect.
I was always intrigued by L5R's approach, but I was kind of puzzled by the people who thought Scars block might mirror that structure, because nothing about the way WOTC does things would afford that possibility. They have no logistical system for TOs to report back on prerelease or game day faction allegiance; they design sets years in advance, and actually print them like six months before release, meaning the "results" of player-based decisions wouldn't be relevant to the then-current storyline; they have a significantly larger userbase, meaning the risks inherent in shaking up their established release formula are significantly magnified. The curse of being relatively successful means they can't be nearly as experimental as a smaller franchise or product could.
Well, I know Wizards has been the Microsoft of the CCG/RPG world for years now, so expecting them to innovate is probably asking a bit much. But I was always surprised that literally NO OTHER CCG of any note sought to emulate L5R. Nor have I seen any tabletop game company do it either.
Heh. Dropping, eh? Good for Privateer Press.
Now if we give it another ten years, maybe we'll see a relevant competitor shake up WotC. Har har.
Heh. Dropping, eh? Good for Privateer Press.
Not really. Miniature sales are dropping across the board. Monsterpocalypse's next set is in limbo, WotC ended D&D Miniatures, and Rackham is in liquidation.Now if we give it another ten years, maybe we'll see a relevant competitor shake up WotC. Har har.
I hear Pathfinder's got them sweating pretty good. But since Hasbro swept the company up, the PnP end of things hasn't really been WotC's focus. It doesn't have a collectible or game-y quality like the rest of their products. You can't re-buy a handbook you already own and you have to use your imagination rather than a card you can buy in a booster.
oh wait (http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/316020000)
Grizzly Bears + Bear Umbra = I HAVE THE ENERGY OF A BEAR THAT HAS THE ENERGY OF TWO BEARS(http://magiccards.info/scans/en/m11/178.jpg)
On a related note, how long do you think it'll be before the inevitable Duel Decks: Vampires vs. Werewolves?
Why go to such lengths to first make disgustingly bad cards, then include one in a fixed deck product?
If you do it just right, a new player will take out a card and put in a card they like better from their booster pack. This is the behavior we want to teach players who purchase Intro Packs.
The reason it's obvious the Phyrexians will win is because WOTC believes the game will benefit from having additional villains. Additionally, the balance between Mirrans and Phyrexians in the first two sets implies that there will be an 80/20 split between Phyrexians and Mirrans in the last set. Finally, the set is either named "Mirrodin Pure" or "New Phyrexia"; while you can easily justify the presence of Mirrans (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/599) in New Phyrexia, it's much harder to justify the presence of Phyrexians (http://forums.mtgsalvation.com/showthread.php?p=6349728) in Mirrodin Pure.
I would say look at a conventional Elfball and figure out what you can get by adding red.
One thing that comes to mind are the ones that ramp huge mana - with red, you get access to a few X spells that can multi-target like Fireball.
One thing worth mentioning though, most EDH games I've played in the past six months involve either horrible unending stalemates or near-constant board clearing. Starr even built a R/B/U deck that's full of artifact mana to accelerate/rebuild, board sweepers that destroy land, creatures or both, and huge indestructible dudes like Ulamog and Darksteel Colossus since it pretty much plays into both trends.
I obtained Thrumming Stones last night.
I have 22 Relentless Rats.
I'm gonna DO IT.
Yes.
That's part of the problem with the card: It's so good and universal it goes in EVERYTHING blue.
Hmm. Interesting.
Jace got an amazing 2.0 makeover last block, didn't he?
jim - blue & green
aj - white
sam - red & black
dana - white & red
Have a logic puzzle!
Jim, AJ, Sam and Dana are playing EDH. Between them, they have all five colours in their decks.
Two of them are playing red.
Two of them are playing white.
One is playing blue, one is playing green, and one is playing black.
None of the decks have more than two colours.
Jim's deck has blue in it.
AJ's deck has only one colour in it.
Sam's deck is the only one with an allied colour pair.
WHO IS PLAYING WHAT COLOUR???
also, rules question: someone casts Rune-Tail, Kitsune Ascendant (http://magiccards.info/sok/en/27.html) with 40 life. Is it on the field as a creature long enough to Swords to Plowshares (http://magiccards.info/ddf/en/22.html) it?
So, the answer is [spoiler]that there is not enough information presented to draw a conclusion.[/spoiler]
What brought that on?
I have discovered the world's worst deck.
24 Lands
4 Izzet Guildmage
4 Training Grounds
4 Manamorphose
1 Battle of Wits
1 Research // Development
1 Obstinate Familiar
1 Time Warp
20 Tutors n Tings
Sideboard:
200 Squire
Yeah, It's a bit different than things like Ravager, or Necro (or any other notoriously warped format you'd care to name). Jace doesn't enable a specific decktype or even a specific strategy, he's just an absurdly strong utility card.
People aren't really calling for Jace to be banned either, outside of the usual vocal minority. Most people who are kind of middle-of-the-road about bannings just seem to have kind of resigned themselves to the situation and have given up commenting further.
So I'd agree, I don't think it will happen (though of course you never know for sure.). But if Jace's dominance remains unchallenged and Wizards doesn't acknowledge the frustration felt by the poorer members of their clientele, there are going to be... strains.
I posted a few months ago about MTG going the way of Warhammer and being perceived as a "rich kid's game", damaging sales, new customer acquisition, and the overall brand. Even though GW has churned out all kind of affordable entry level products, it hasn't helped them because perception trumps reality.
I don't think a single card on it's own will cause this shift to happen, but Jace has not happened in a vacuum. Unless the metagame compensates and we see more diversity, a (possibly significant) psychological barrier will have been broken. At the very least, we can look forward to years of players loudly citing this Standard season as an example of "Mythics ruining things" (whether or not you agree with that is another matter).
- Jace is now appearing in more decks than Skullclamp did in its heyday
They don't have to acknowledge its value. It's in every deck that did well at the pro tour. People who have them do better than people who don't. It makes every deck objectively better. I would even be so bold as to say that it could be as good as Ancestral Recall, since it can be used over and over and has a far greater range of utility.
Mongrel has it. I think Jace is unlikely to be banned, particularly since so much of the Magic brand is tied up in planeswalkers. It's funny that they'd kill off so many 'walkers during Time Spiral to pave the way for these new, less-powerful, "mortal" planeswalkers, when the long-term demands of the card game make it very unlikely for them to ever kill one of these characters off in the story. That's why they won't print a card with the text "Destroy target planeswalker," and it's why the card-type is inherently semi-legendary. (I absolutely believe Design would make generic planeswalkers with no subtype at lower rarities than mythic if they didn't have the Brand team holding their leash.) I'm very curious whether Jace's cancerous effect on Standard will have any blowback on his marketability, and what that will mean for planeswalker design in the future; I expect we'll get an article lamenting the current state of affairs, but I predict WotC would rather have the occasional walker blow way out of proportion than have the post-release grumbling people had about Chandra or Sorin or Nicol Bolas.
You could give a class of anti-planeswalker strategies to each color. Like, while Blue might get effects that outright get rid of the planeswalker (being experts of magic, severing the connection seems their style), while White gets ways to prevent them from acting, Black removes loyalty counters, Green creatures get ways to make it easier to specifically attack planeswalkers, and Red gets some kind of planeswalker-specific burn? I'm not sure.
Friday getting waxed by Jaces
Ahahahahahahahaha! (http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/138)
There is, of course, an amount of balance that is required for fun to exist. While it's clear that Jace, the Mind Sculptor is one of the most powerful cards in the format, there are also plenty of people who are finding success on Magic Online without it.
Ignoring that Pro red and Pro white as well as +2/+2 sound Pretty damn ok to me.
Like, I'm not exactly heartbroken here. If I want a good story, I'll... not read a Magic the Gathering-related product? Bazooka Joe is probably Shakespearean compared to MTG novels.
But this is writing of a calibre so awful it's just silly. Marketing basically said "We want Phyrexia to come back so we have some cross-block villains" and Design said "Man we really want to print a Karn card, because technically he's the only old walker besides Nicol Bolas who's not dead and it would just be THAT COOL" and nobody cared what was bludgeoned in the process of justifying these things.
Like, I'm not exactly heartbroken here. If I want a good story, I'll... not read a Magic the Gathering-related product? Bazooka Joe is probably Shakespearean compared to MTG novels.
To be fair, some of the long-ago books were decent fantasy boilerplate. The first one (The Brothers' War) was probably the best. The Ice Age and Ravnica Cycles were pretty good. I've heard nice things about the Kamigawa books too.But this is writing of a calibre so awful it's just silly. Marketing basically said "We want Phyrexia to come back so we have some cross-block villains" and Design said "Man we really want to print a Karn card, because technically he's the only old walker besides Nicol Bolas who's not dead and it would just be THAT COOL" and nobody cared what was bludgeoned in the process of justifying these things.
Keep in mind that this is the same company whose flavour department wanted Jace's 2.0 to be 'powerful.'
WANT.(http://brontoforum.us/Smileys/classic/seconded.gif)
Seriously, Mongrel, I am all up for getting some of those Ubermyrs.
I am requesting you use your superior ability to procure weird foreign tongue cards to aid me in assembling a playset.
I want to be Fully Charged.
I miss RKF art.
(http://magiccards.info/scans/en/m11/151.jpg)
"I HAAAATE SCIENCE!!!!!"
McDohl, I don't know what your meta's like, but mine has Into the Roil (http://magiccards.info/query?q=into+the+roil), Acidic Slime (http://magiccards.info/m11/en/161.html), Divine Offering (http://magiccards.info/query?q=Divine+Offering), and probably soon Mental Misstep (http://magiccards.info/query?q=Mental+Misstep),Nope, nope, nope, and dunno.
With regards to EDH, what tribe do you think Karona, False God (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=44263) would be best served by?
Available: June 15th, 2011
This game will unlock in approximately 3 weeks, 6 days
All-new and redesigned, Magic: The Gathering — Duels of the Planeswalkers 2012 takes last year’s massive hit game to even greater heights with better graphics, more options, and new challenges!
Face off against the AI, or gather your allies for the new multiplayer format: Archenemy, where you team up to take down a boss opponent. And if one of your fellow Planeswalkers drops out, no problem–the AI will drop in for uninterrupted action!
Featuring ten unique decks, Duels of the Planeswalkers 2012 also lets you customize those decks. As you progress in the game, you can enhance your deck by swapping in new, unlockable cards!
Gather your allies. A challenge awaits.
Here you can download Apprentice and the latest patch featuring all the latest sets: Future Sight and Tenth Edition! Apprentice is a program to play Magic: the Gathering online. The size is below 2 MB.
Full Download
(including all MTG sets up to Future Sight & 10th Edition)
* Apprentice 1.46 (from: Magic-League.com)
Last updated: 2010-11-01 18:23 CET
Last Update
2007-06-22
that game will never be really good until it's Shandalar
Those don't actually have "planeswalker" in the rules text.
Bad news for limited players.
They're also reprinting Flameblast Dragon (and Gideon, but I think everyone already knew that one?). Which is so much fun to play against in a draft.
Also, Giant Growth is out ( ::(: ) and Giant Spider's in. In the set with Bloodthirst. Are you kidding me?! I guess TIMMY BLOCKS ALL DAY AND WINS is uh... fun... if you're been playing for only two weeks?
just because there will be no "giant growth" doesn't mean there won't be combat tricks. i will bet you a hundred of your comedy dollars that there will be a giant growth variant in m12. they've learned how to make core sets that aren't about sitting around forever these days
The issue is that lots of people are speculating the reason GG was cut was so Wizards could include a combat trick that grants trample because some idiot thinks that would go great with bloodthirst. Which it absolutely wouldn't.
I've tried to explain to him why it's more cost effective to buy singles than to buy boxes
QuoteI've tried to explain to him why it's more cost effective to buy singles than to buy boxes
Explain it to me?
I need a general
As stated above, I am GREATLY interested in the potential of Chaos Warp.
As stated above, I am GREATLY interested in the potential of Chaos Warp.
Hope you're looking forward to paying $20 apiece for them. :whoops:
this ain't no FTV
Yeah, Karn's deck is really cheap. I was playing with Grizzly Bears, he was playing with Moxes. Not really a fair fight. I did manage to get him the second time I played him, though, the trick is to just keep starting a new game every time he does something stupidly unfair, like Tinker for a Colossus on turn 2 (first game against me). The best chance to beat him is probably with Gideon's deck, where his silly Tinker shenanagins would be foiled by Gideon's tapper or Arrest.
this ain't no FTV
Speaking of which, who do you like for FTV: Legends? Are the rumours about Xiahou Dun being in the set justified?
But then the formal complaints began pouring in, followed by a drop in attendance—pronounced at Pro Tour Qualifiers, shocking at the recent New Phyrexia Game Day, more subtle but just as real at Friday Night Magic—that we can't ignore. If people don't want to play the game, we need to fix it.
There exists a crowd of competitive players who pursue perfection, who have no personal attachment to any certain cards or decks save those that reward them for their great skill and dedication. I very much appreciate that mindset; in fact, much of our organized play encourages it. But there exists a larger crowd for whom decks and cards are extensions of themselves, who revel in diverse metagames wherein they can show off their creativity. They want to be able to play decks that suit their whims and personalities without feeling like they are wasting their time; they want Magic to afford them the opportunities to individualize while still taking it seriously. Standard has lost that in recent months, and we aim to bring it back.
Isn't the point of preconstructed decks to improve them? They don't come out of the box kicking ass.
its fans have never been this whiny.
Mimic Vat, Minion Reflector... Corpse Dance?
(lord knows why).
- Karakas (not a creature, but it's probably THE most impressive non-Creature Legend, and it's interactions are with Legends) fair game for reprinting, since it's an uncommon
- Xiao Dun
- Lu Xun
- Other good P3K dorks
- One of the Invasion Dragons that hasn't had a promo yet (Crosis, Darigaaz, or Dromar)
- Hanna
- Llawan, Cephalid Empress
- Azusa, Lost but Seeking
- Godo
- Ghost Dad
- Iona
- Jhoira of the Ghitu
With some so-so borderline cases like other Rav-block Legends, or Memnarch.
The final banned list is as follows:
Ancestral Vision
Ancient Den
Bitterblossom
Chrome Mox
Dark Depths
Dread Return
Glimpse of Nature
Golgari Grave-Troll
Great Furnace
Hypergenesis
Jace, the Mind Sculptor
Mental Misstep
Seat of the Synod
Sensei's Divining Top
Skullclamp
Stoneforge Mystic
Sword of the Meek
Tree of Tales
Umezawa's Jitte
Valakut, the Molten Pinnacle
Vault of Whispers
- In an epic clusterfuck, Wizards Legal shut everything related to the reserved list down, basically out of panic (there's more to it than that, but I think most of you already know about this anyway)
- In an epic clusterfuck, Wizards Legal shut everything related to the reserved list down, basically out of panic (there's more to it than that, but I think most of you already know about this anyway)
I don't!
They literally firebombed half the possible decks in the format in one fell swoop. With no real warning.
I for one welcome our new-bordered overlords, and it has convinced me to dust off my Pridemates and Soul Sisters to remake the deck!
- In an epic clusterfuck, Wizards Legal shut everything related to the reserved list down, basically out of panic (there's more to it than that, but I think most of you already know about this anyway)
I don't!
So it's possible they're working on a FTV: Portal.
The most common reason people quit Magic is that they become disconnected from the social circle they play with (they move, others move, big life events happen, etc.). The biggest thing we've done to get them back is to create ways to play that allow them to play given their life's current setup. The biggest examples of this would be Magic Online and Duels of the Planeswalkers.
Dark Confidant is now a $35 card.
So, imma make a prediction.
Previously I have said that I suspect the Ravduals would be reprinted in the next five years, tops.
I now think they will actually be in next year's core set. Maybe not all of them in one go - they may do ally colours in M13 and Enemy colours in M14 or something to that effect.
My reasoning is:
- The price on the original is skyrocketing. This runs counter to what they want for the format and statements made in the modern era about accessibility of mana bases. Sure, that's a reprint in response to prices, but anybody who's paying attention knows WotC actually DOES take secondary market prices into some consideration. Not for every card, but often enough that I think it applies here.
- Next year we'll be returning to Ravnica, and it's a good bet we'll need solid multicolour support
- Tweaks Ravnica nostalgia just prior to the set coming out.
- Actually reprinting the lands in Ravnica itself would be pretty lame. That would be the first time they'd ever done such a boring retread. Straight reprints of a ten (or five) card cycle in a regular set is very rare and usually avoided. But in a core set it's absolutely fair game.
- Similarly, they're not going to reprint a ten card cycle in two-colour cards on the exact same 4/3/3 cycle. That would be be pretty lame. So again the option to print 5 (or more) in one go falls to a core set, which is better-positioned for that sort of thing.
The shocklands are very core-set friendly and it'd be really nice to see new setting-neutral art for them. I guess I could maybe see them being reprinted in Ravnica again on the 4/3/3 pattern, only in a totally different order, but that really would be a bit of a creative disappointment.
Wouldn't Sliver Overlord be a better general than Sliver Legion?
I, uh, have a sliver deck that's probably worth that much. >__>
That's mainly because of how much blue dual lands cost now though.
You mean, he had an EDH sliver deck like that, right?
'Cos mine's just a legacy deck. Everything in Legacy has dual lands and fetchlands. Of course, if you were going to play against one of my Legacy decks, I'd, you know, give you another Legacy deck to play.
As opposed to the "make my friend play his casual deck and laugh as you crush him" strategy.
And why don't you ever show them to us?Well, here goes. First off, a cycle of multiplayer-friendly color fixers. Clearly inefficient for your own purposes, because if you can afford them you probably don't need them.
On a related note, how long do you think it'll be before the inevitable Duel Decks: Vampires vs. Werewolves?
First they'd have to print some werewolves that didn't suck.
(http://desmond.yfrog.com/Himg576/scaled.php?tn=0&server=576&filename=gdjp.jpg&xsize=640&ysize=640)
:OoO:
(http://card.mtgdeckbuilder.net/SOM/172.jpg) (http://www.smileylich.com/mtg/scans/QuarterSizeProxies/Obsidian%20Battle-Axe.jpg)
(http://d28yjzray7dvaa.cloudfront.net/mtg-cards/fallen-empires/aeolipile.jpg) (http://card.mtgdeckbuilder.net/RAV/263.jpg) (http://d28yjzray7dvaa.cloudfront.net/mtg-cards/worldwake/razor-boomerang.jpg)
(http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/10/Gamings%20greatest%20Draculas/castlevania--article_image.jpg)
:victory:
Honestly, I intend to just use sleeves and bring four extra copies of any relevant cards, sleeved night-side-out.
He's got an AMA going on at reddit if you're interested (http://www.reddit.com/r/IAmA/comments/jz3u7/iama_jon_finkel_ask_me_anything/)
I'm still bitter about Dark Confidant being so much better than Shadowmage Infiltrator tho
(http://forums.mtgsalvation.com/attachment.php?attachmentid=123312&d=1314763231)
...Kinda lackluster, but I dunno. The + ability is sort of a steep cost, but this, I think, captures the idea of a black planeswalker. Her power comes cheaply, but at a steep price (forcing your own discard).
What a horrible night to have a curse.
(http://forums.mtgsalvation.com/attachment.php?attachmentid=123312&d=1314763231)Hellooooooo dredge/madness enabler!
...Kinda lackluster, but I dunno. The + ability is sort of a steep cost, but this, I think, captures the idea of a black planeswalker. Her power comes cheaply, but at a steep price (forcing your own discard).
Yeah, I was nerdraging that red gets blueballed on a 3cc planeswalker, but black gets this.:oic: And what's your issue with the art?
She's maybe a niche card, but yeah unless there's a deck that can use her first ability well, she's not going anywhere. Oh well, that's that much less we have to see that eyesore art (did we talk about that on these boards or was that only elsewhere?).
Are there many blue zombies?
it's probably the most complicated card made in the past 10 years
or ever maybe
I'm gonna agree with this. Even shit like Ice Cauldron was easy enough to understand; not that Garruk is hard to process, but he just does so goddamn much. He has two full text boxes, with small text, and that's not to mention that planeswalkers themselves have a lot of rules associated with them, as do transform cards. Gah, what a nightmare!
i'd love to go back in time to the beginning of magic and show people this fucking card lol
so it's the first planeswalker to ever have a non-loyalty-related ability, it's the first planeswalker with five abilities, it's the only non-creature that transforms (that we know of), it's the only card that can only transform one direction (that we know of), it's the only multicolor (that is, "gold") card ever to not have one of its colors in the mana cost or text, it creates two different tokens that have the same creature type but different p/t and one has an ability, it has an implementation of a newly-keyworded ability but works differently and doesn't use the keyword, and it has more sentences than ice cauldron.
fuck this card
I love it. Magic players need to man up and be willing to read cards that aren't just power/toughness and a couple key-worded abilities.
FYI guys, the best card in the set (by a wide margin) was spoiled:
Snapcaster Mage 1U
Creature - Human Wizard (R)
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Hmmm... More and more I'm noticing that Innistrad is getting criticized for being heavy on flavour, but the mechanics are suffering for it.
And it just came on the heels of a block set on Mirrodin, which, curiously enough, indirectly led to the ban of some cards. And Innistrad will be followed by a block set on Ravnica. At which point Magic will hit its 20th anniversary.
What I'm getting at is: Time Spiral 2.0 in 2013
If that art makes in on a card...oh man. :D
This is the art for a new vampire card blah blah blah.
Quote from: SpoilerGrimoire of the DeadKlaatu...
4
Legendary Artifact (M)
1, T, Discard a card: Put a study counter on ~.
T, Remove three counters and sac this: Return all creature cards from all graveyards to play under your control They are black Zombies in addition to their color and creature types.
Barada....
Nnnnnnecktie....
There, I said it... I said your stupid words.
There is even a card that is Plants vs. Zombies on a single card.
There is even a card that is Plants vs. Zombies on a single card.
?
(http://media.wizards.com/images/magic/tcg/products/isd/4quwym0i0j_en.jpg)
BUT NO FLYING IN GREEN, HONEST.
M11: Enchantment cards are discontinued under the notion that they are redundant and replaced with coloured artifacts.
M12: After a disastrous Pro-Tour event, all blue cards are put on the Restricted list.
M13: The one-land-per-turn rule is rescinded. Designers claim it makes the game "too slow."
M14: The Hasbro-Disney/Marvel merger sees the first proprietary cards printed. Donaldpool decks sweep the tournament scene.
M11: Enchantment cards are discontinued under the notion that they are redundant and replaced with coloured artifacts.
M12: After a disastrous Pro-Tour event, all blue cards are put on the Restricted list.
M13: The one-land-per-turn rule is rescinded. Designers claim it makes the game "too slow."
M14: The Hasbro-Disney/Marvel merger sees the first proprietary cards printed. Donaldpool decks sweep the tournament scene.
This was about two years ago. :3
Yeah, Magic would be awful in animated form. If they actually tried to integrate real-life decks into the show they'd have to have a Planeswalker who "plays" Manaless Dredge. He'd flop onto the battlefield screaming random nonsense and grasping at his head where you can actually see his brains oozing out his ears and suddenly there's 20 various zombies erupting from the ground.
Please show me the cards so I can understand that joke
A fella I know likes to make funny cards. That one's a joke about, well, I think it's obvious, really.
The reverse side is a Howlpack Alpha using this (http://forums.mtgsalvation.com/showthread.php?t=274362) cube's theme. (I purchased a secret printed-as-real-cards copy of that cube! Currently waiting for my order to arrive!)
I have not heard of actual sanctioned events, but the ones with real prizes that I've heard about are always a stupendous disaster (except in Europe, where true-competitive 1v1 EDH is A Thing, but they've got a special Euro-circuit ban-list just for those matches).
SheldonPoints.
That's an odd prize for a sealed tournament. What's the format... Innistrad? :wat:Yes. First place gets that or two boxes, second gets a box, third gets a pile of boosters, fourth gets a slightly smaller pile of boosters...
Is it on a weekend? I'm working weekends for the foreseeable future.Even sundays? :C
Also, it's the time of year that I gotta start picking my driving days carefully.Oh yeah, like what happened last year at GP and the horrible freezing rain.
Pro Play changes
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/167a (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/167a)
2012 World Championship
No longer a Pro Tour. It is now a 16-person invitational tournament at Gen Con. Total prize pool is 100K. The 16 people are:
1 - 2011 World Champion
1 - 2011 Magic Online Champion (determined at the 2011 Magic Online Championship held at Magic Weekend San Francisco)
Last three Pro Tour winners
5 - Top-ranked players, one each from Asia Pacific, Europe, Japan, Latin America, and North America in 2012 Pro Planeswalker Points (excluding the above).
9 - Rest are globally by 2012 Pro Planeswalker Points.
Pro Planeswalker points only count Pro Tours, Grand Prix, and last year's World Championship.
Presumably there is no teams section, and many countries will not be represented.
National Championships
Now a dead-end, like States. They offer an 8x Planeswalker Point multiplier for the purpose of qualifying for Pro Tours, but do not count for Worlds.
Pro Points and the Pro Players Club
Existing commitments will be met, but Pro Points are going away, and the Pro Players Club is ending at the end of 2012.
Other stuff
Player of the Year and Rookie of the Year are going away.
Qualifying for a Pro Tour via Planeswalker Points earns you airfare, as does winning a PTQ.
Other stuff, like the replacement of Pro Points, and also a new process for selecting the Hall of Fame, will be announced later.
There will probably also be some sort of end-of-season awards, but not the current Rookie of the Year award.
Commentary from a professional in corporate communications
From a corporate comms standpoint, that announcement was terrible. It was full of doublespeak and way too many quotes, and if people cared about it, it would really hurt Forsythe's credibility because it quotes him so much saying bullshit.
I don't know who Larabee and Burgeaot are, but, as a corporate comms. professional, this announcement makes me hate them. They sound like suits coming in and messing around with something they don't understand for their own aggrandizement. That probably isn't who they are, but the amount of times they are put up there with Forsythe is disconcerting from the perspective of management decisions being made with an eye toward a close relationship with the community.
Also, apparently Helene Bergeot is the person who is ultimately responsible for these changes.
Helene is a French ~MBA (Masters of Economics from de Nancy, rough equivalent) from Kenner Parker (another Hasbro subsidiary) who came over to Wizards Marketing through Wizards Europe. She was made a Senior Marketing Manager at Wizards at 2007, then went from Senior Manager of Organized Play in 2009 to Director of Organized Play and Operations last year.
For those not familiar with corporate politics, the Director title and the Operations title when appended to an existing job role without an especially notable change in responsibilities are red flags for somebody who got straight-up promoted for corporate strategic reasons rather than to fill a customer-oriented function.
She does a fairly interesting if self-serving damage-control Q&A that apparently Forsythe stamped his face on. It's a rough read. Whoever is writing for her doesn't really have a voice for her figured out yet:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/167b (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/167b)
This (http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/cardpolicy) just went live:QuotePolicy Regarding Proxies and Counterfeits
Proxies
Proxies are substitute cards created solely by judges in sanctioned tournaments pursuant to the official tournament rules. These substitutes are allowed when authorized game cards become unplayable during a sanctioned tournament because of damage or excessive wear. Proxies do not include any graphical reproduction of their intended substitutes.
Counterfeits
Counterfeits are copies or reproductions of actual Wizards trading cards, whether or not they are identified as non-genuine. The creation and distribution of counterfeits violate United States and international copyright laws and negatively affects the integrity of Wizards’ trading card games. Counterfeits are strictly prohibited, even for personal, non-commercial use.
That video seems like it could totally be an honest mistake, but I guess if this guy is known for doing this a lot then that's less likely.As noted in the comments section of the blog I saw on this. One of the damning things in this case is that his response to "what turn is it" isn't "what?" or "um... turn 4?", but rather "2 explores." He knows he's cheated, is expecting the question, and has the answer ready to go.
That video seems like it could totally be an honest mistake, but I guess if this guy is known for doing this a lot then that's less likely.As noted in the comments section of the blog I saw on this. One of the damning things in this case is that his response to "what turn is it" isn't "what?" or "um... turn 4?", but rather "2 explores." He knows he's cheated, is expecting the question, and has the answer ready to go.
Except that it's turn 3 and he has 6 land out and he says it's turn 4, trying to use a quick response of "2 explores" to get out of the situation. Also if it's an accident he shouldn't know it's a leading question, in fact he should be confused as to why he's being asked.That video seems like it could totally be an honest mistake, but I guess if this guy is known for doing this a lot then that's less likely.As noted in the comments section of the blog I saw on this. One of the damning things in this case is that his response to "what turn is it" isn't "what?" or "um... turn 4?", but rather "2 explores." He knows he's cheated, is expecting the question, and has the answer ready to go.
Well, that's the thing. If it's turn 3 and you have 5 land out, and someone asks what turn it is, you know exactly why they're asking, and you might as well answer the real question. Or, what, do you never answer a leading question with the answer to the obvious followup?
When you have zero hope of ever going even 3-7 in a tournament, you tend to stop paying attention to the top players.
Anyway, yeah a lot of people are raging now about the guy getting to keep the 10k purse, but what the hell's SCG going to do? Spend $20k suing him to get it back? Good luck with that.
I think that makes three times that's been posted here.
I think that makes three times that's been posted here.:(
When you have zero hope of ever going even 3-7 in a tournament, you tend to stop paying attention to the top players.
Anyway, yeah a lot of people are raging now about the guy getting to keep the 10k purse, but what the hell's SCG going to do? Spend $20k suing him to get it back? Good luck with that.
Actually... (http://www.starcitygames.com/magic/standard/23283_Statement_from_SCG_President_Pete_Hoefling_Regarding_Alex_Bertoncini.html)
OPTIONAL ABILITIES
Traditionally, some abilities include the word ‘may’ as part of their text, indicating that their effect is optional. At
Competitive and Professional REL, some additional triggered abilities and enters-the-battlefield replacement effects
are considered optional. The player is not required to follow the instruction when the ability resolves, and if the
ability is forgotten it will not retroactively be applied. An optional ability does one or more of the following things,
and nothing else:
• Gains you life or causes an opponent to lose life.
• Puts cards from your library, graveyard, or exile zones into your hand or onto the battlefield. This includes
drawing cards.
• Causes opponents to put objects from their hand or the battlefield into the library, graveyard or exile.
• Puts a permanent into play under your control or gives you control of a permanent.
• Puts +x/+x counters, or counters linked to a beneficial effect, on a permanent you control.
• Gives +x/+x or a beneficial ability to a target creature you control.
• Exiles, damages, destroys, taps, or gives -x/-x to an opponent's target permanent. If the ability could target
your own permanents, it is not optional unless that ability could target an opponent.
• Gives you additional turns or phases.
• Counters a spell or conditionally counters a spell, but only when cast by an opponent.
Abilities that trigger at the same point in each players turn and do something to “that player” (e.g. Howling Mine)
are never optional.
This list is comprehensive. An ability that does not fit all of the criteria above is not optional, even if it is to the
benefit of the player controlling the ability. Similarly, an optional ability is always optional, even if it would be to
the detriment of the player for it to happen
He's a good card, but not good enough to carry a deck on his own (which is fine!) and B/W is not a traditionally well-supported colour archetype (in fact the only worse off colour pair is maybe R/U).
It ain't me, it ain't me, I ain't no vampire's grandson,
It ain't me, it ain't me, I ain't no prodigal one, oh yeah
Uh, Mikaeus? You ain't looking so good, pal...
(http://www.magicspoiler.com/wp-content/uploads/2012/01/Mikaeus-the-Unhallowed-Dark-Ascension-Spoiler.jpg)
He's a good card, but not good enough to carry a deck on his own (which is fine!) and B/W is not a traditionally well-supported colour archetype (in fact the only worse off colour pair is maybe R/U).
If a good B/W(/x) aggro or midrange deck comes along, he's a shoe-in, but he probably won't force the creation of such a deck on his own.
Based on the article here (http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/), this seems like a really fun casual format, with a lot of room for innovation and freshness. The basic idea is that you get a stack of 100 cards, about 60% of which are tokens, and the rest are spells. That's the Horde. It's an AI with no decisions to make, and 2-4 players can fight against it using EDH decks, Standard decks, draft decks, whatever. Each turn, it flips cards until it hits a non-token, then puts the tokens into play, then casts the spell it hit. All of its tokens have haste, and must attack. Players share a life total, 2HG-style. Horde wins when the players life runs out. Players win with the Horde's library is empty and it has no threats left on the board, so players are basically out to survive. They can counter attack or burn the horde, though, and doing so results in milling cards off the Horde deck. That lets you balance against the power of the decks the players are using by modifying how many cards the Horde starts with. That's basically it.
The guy that invented it used Zombies, and spells like Bad Moon, Plague Wind, and so on. I'm thinking that all Zombie tokens isn't much variety, so I'm going to build one that's more like a dungeon crawl, with a variety of monsters, and lots of Trap cards from Zendikar, stuff like that. I'll probably balance it to face Cube sealed decks, since that's what I tend to have on me.
What do you think of this format? When you want to play something casual, having it be a co-op format rather than head-to-head seems great to me.
if anybody wants to write a Women's Studies thesis, this will do the trick:
(http://media.wizards.com/images/magic/tcg/products/dka/ph0vj1kchc_en.jpg)
Quote from: GiantSpiderif anybody wants to write a Women's Studies thesis, this will do the trick:
(http://media.wizards.com/images/magic/tcg/products/dka/ph0vj1kchc_en.jpg)
Trade fishing.
Anybody want:
Foil Spanish Huntmaster of the Fells
Foil Russian Vorapede
???
(Not for free, obviously :P )
I'll give you 2 refined.
Trade fishing.
Anybody want:
Foil Spanish Huntmaster of the Fells
Foil Russian Vorapede
???
(Not for free, obviously :P )
I'm still waiting for you to get back to me re: Flusterstorm/Chaos Warp/FTKavu
We don't have much on your list at the moment. I've been fishing around but trading 'round here is such a pain in the ass.
You and just about everybody else.
We've been guessing the possible contents elsewhere. We think Karakas may be the top contender for "The Money Card", only it's banned in EDH (which seems to matter), so that may effect things. It still might be Karakas anyway though.
Silverblade Paladin - 1WW, 2/2, Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired as long as you control both of them). As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Demonlord of Ashmouth! 2BB, Flying, Undying, 5/4, when enters the battlefield, exile it unless you sacrifice a creature.
Sigarda, Host of Herons - 2GWW - Flying, Hexproof, 5/5, spells and abilities your opponents control can't cause you to sacrifice permanents
Restoration Angel - 3W, Flash, Flying, 3/4, When Restoration Angel enters the battlefield, you may exile target non-angel creature you control then return that creature to the battlefield under your control.
Perhaps Ally-shocks in the core set, and enemy-shocks in the actual set?
(http://forums.mtgsalvation.com/attachment.php?attachmentid=129789&d=1333837306)
I'm not contesting the presence of Jace. He's obviously there. I just doubt he's going U-R when they could just use Ral Zarek, Dack Fayden, or Niv-Mizzet himself.
Jace may possibly be bi, but he's not going bi-coloured anytime soon.Out of context that is the most crotchety old man thing you have ever said
You know what's hilarious? When you read the Wiki entry for jace, it's like every black, blue or red female planeswalker they've got (with a card or no) throws themselves at Jace.
So... Jace is basically Lottel?
Somehow that fits.
You know what's hilarious? When you read the Wiki entry for jace, it's like every black, blue or red female planeswalker they've got (with a card or no) throws themselves at Jace.
So... Jace is basically the wish-fulfillment self-insert character of any given fandom?
Somehow that fits.
So... Jace is basically the wish-fulfillment self-insert character of any given fandom?
Somehow that fits.
...
Why is Personal Tutor spiking in price but Mystical Tutor isn't?
Duels of the Planeswalkers 2012 has such hilarious safeguards to bullshit.
In the game, there's a Blue/Black/white artifact deck that includes Mirrorworks (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214068). Very quickly I realized "Well, I'll just play Archenemy with my two allies using identical decks. It'll be great.
However, they saw through my bullshit: It only triggers off your own cards.
::(:
But this does make me want to work on my own artifact deck anew. Haven't done that for a while. I like to build my artifact deck around utter and complete shenanigans - every card should synergize with multiple cards. For example: Tinker a Epochrasite (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136143) to bring in a Master Transmuter. Master Transmuter switches now-0-cost artifacts due to Sculptors, etc etc.
I'dunno, but gaining control of all creatures and a guaranteed attack with them doesn't seem like the most horrible.
That's fully FIVE mono-red planeswalkers, none of whom has ever seen more play than a 1-2 splash in standard.
As for the third ability, well, if your opponent has enough creatures to make it worthwhile, then devil-boy here probably ain't living long enough for you to get there anyway.
If the first ability was a genuine loot ability (either draw, then discard, or discard then draw), then he'd have been amazing.
As for the third ability, well, if your opponent has enough creatures to make it worthwhile, then devil-boy here probably ain't living long enough for you to get there anyway.
Plus, isn't burning your opponent's creatures to death one of the basic tenets of red? Ideally, your opponent shouldn't even HAVE that many creatures out. This one feels more like it should be on a Green, or maybe G/W or G/U planeswalker.
If the first ability was a genuine loot ability (either draw, then discard, or discard then draw), then he'd have been amazing.
from "terrible" to "way too good".
Some stores opened their Helvaults early (this is my surprised face). Turns out all it contains is some oversized versions of the angel cards, some angel tokens, and some D20s.sadtrombone.wav
Basically... shit. Way to hype, Wizards!
Some stores opened their Helvaults early (this is my surprised face). Turns out all it contains is some oversized versions of the angel cards, some angel tokens, and some D20s.sadtrombone.wav
Basically... shit. Way to hype, Wizards!
I got Blossom and Buttercup, and Him.
I'm unreasonably excited about the 1GU 2/2 with cascade, "Shardless Agent".
Here's the Official ruling on Cavern of Souls and some explanation as to why it's this way.
This is far from a clear-cut issue; there's no "obvious" answer, despite what people might claim. Arguments can be made for both sides, were, and then we picked what seemed like the solution most in-line with philosophy. In the end, it comes down to two fundamental ideas:
* If a player wants to do something out of the ordinary, it's generally expected that they'll indicate this. This is, for example, why we have the auto-priority-pass shortcut. You almost always want to pass priority after taking an action, so the assumption is that you should have to speak up in an unusual situation.
* Players should not be encouraged to create ambiguity in the game state, and should not be rewarded for creating ambiguity.
How do these apply to Cavern of Souls? Tapping mana is normally atomic and binary - you tap a bunch of lands and the end result asks if you're able to play the spell. How those lands are tapped is not all that relevant, so long as there's an interpretable result that gives you the mana you need. This means that players don't pay a lot of attention to land tapping, by both the tapper and the opponent. The vast majority of the time, the result is all that matters.
Cavern of Souls changes that. Now, how the lands were tapped produces (invisible) side effects and that generates ambiguous game states. This is a highly unusual situation, and, as noted above, we like players to call attention to highly unusual situations. We don't want the opponent to have to deal with the ambiguity. They can't clarify the situation without potentially giving away information - "hey, did you make that uncounterable?" - and if there's multiple Caverns in play set to different types, the situation for them just gets worse.
Because of this, the Official expectation is that if land is tapped in a way that makes how Cavern was used ambiguous, that player will announce if they wish to make the spell uncounterable. The burden for announcing is not high here: "Red", "use Cavern", or anything that indicates that the player has used the appropriate ability is fine.
If there's no ambiguity - the spell can only be cast if colored mana is being drawn from Cavern of Souls - then no announcement needs to be made. Attempting to hide the lands you've tapped (piling them, etc) to try to hide the fact that the spell is uncounterable will not be received well, however. Don't try that.
So, R&D has had lengthy discussions about Cavern of Souls. The card's templating is unique; there hasn't ever been a card before that has two invisible effects that have such different implications for the game state, and that wasn't anticipated before release. Given the problems that it causes, I suspect it'll be the last to use this template.
In the end, the original designer intent of the card was that it always applied when you cast a spell with the appropriate type, whether you had actually remembered to activate it properly or not. Because of this, they've asked us to reconsider the ruling that you need to announce Cavern of Souls if you want the spell to be counterable.
We're sympathetic to their desires and, as I said in the previous mail, there were arguments to be made for both sides, even if philosophy supported the original interpretation better. As a result, we're reversing the ruling. If a Cavern of Souls gets tapped for the appropriate creature type, the spell is uncounterable whether they say anything or not. We'd still prefer that players be clear about the game state, of course.
There'll probably be a bunch of confusion about this initially. We did a good job (I think) of getting the word out the first time around, so it'll take a while to educate everyone about the reverse. I'd strongly encourage everyone to make reminder announcements at their events for the next few. I know I will be at the start of GP:Anaheim!
Unique and messy cards are, fortunately, few and far between, and tournament-playable ones are rarer still. Apologies for the confusion, and hopefully this uses up the allocation for the next several years!
Quote from: Original Ruling* Players should not be encouraged to create ambiguity in the game state, and should not be rewarded for creating ambiguity.
On the MTG site I go to, we've made fun of the hilarious decline in WotC ability to write flavour text for a couple years now, but man the flavour text in this set is UNREAL BAD:
So.
This is the art for a new vampire card blah blah blah. I'm sure a couple of you have seen it already.
There's something interesting going on here:
It looks like the artist originally drew one knee up and one knee down. I guess someone didn't like that pose, because it looks like the second foot (the shadowed one) was added after the fact.
The problem is that the hand that used to be resting on the now-removed knee is now supposed to be holding up her dress. Only it doesn't look at all like that hand is actually holding anything.
So instead it looks like the biggest vampire dickgirl ever.
How on earth did you find that anyway?
Dark Depths (http://gatherer.wizards.com/pages/card/details.aspx?name=Dark%20Depths) perhaps?
Undoubtedly.
Actually that's on the "Extreme EDH BAN watchlist", per Sheldon.
The M10 duals are being reprinted. No shocklands.Sadness... I love the shocklands
At this point it seems pretty obvious that the only colors getting exalted are Orzhov, so Noble Hierarch will not be making an appearance.
As long as you do it in response to the Worldfire (unless it's sorecery-speed only) and float some mana for the Sunrise, yeah.
Wait, we're only getting 5 of the 10? What?
two big sets with five guilds and one with god knows what?
None of the original guild keywords are returning; each guild gets a new keyword which is supposed to play well with the old keyword. Some of the guildmasters are either the same or previously existed in the story, notably Borborygmos of the Gruul, Niv-Mizzet, Isperia of the Azor, Rakdos, the Ghost Council, and Jarad a Golgari elf who was Savra's brother and wound up opposing her in the Ravnica block novels, in which he died, manifested as a spirit, and possessed his own dead body, spontaneously animating as a lich. New guildleaders include a three-in-one dryad for the Selesnya, a merfolk for the Simic (merfolk appearing on Ravnica is apparently a story-relevant development), a new Boros angel, and some guy for the Dimir (some people are suggesting that this guy was previously a dark confidant).Forbidden Orchard. (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=79252)
Two planeswalkers in the first set, one of whom is Jace; two planeswalkers in the second set, one of whom is Gideon (who is blatantly Boros-aligned red-white at the moment).
At the prerelease, you declare your allegiance to one of the five guilds. This gets you a special "guild box" with an appropriate spindown life counter, a guild-specific promo card that you can actually use in the tournament, a guild sticker, a letter from your guildmaster, 5 packs of Return to Ravnica plus one guild-aligned pack that contains only cards of your guild's colors, and an achievement card with guild-specific achievements.
They have all-but-confirmed the existence of the shocklands.
Commander is becoming a yearly product to replace the premium deck series. However, they couldn't start this in time for this ear, so the product this year is a special reprints-only set with new art and frames.
Also a land was spoiled for the FTV:Realms that adds 1 mana of any color but puts a 1/1 colorless spirit into play under an opponent's control.
Quote from: YWNSo this has popped up:
(http://forums.mtgsalvation.com/attachment.php?attachmentid=133638&d=1343723640)
My first impression was to call it fake, since indestructible reminder text always mentions "lethal damage" and not simply "damage." (Darksteel Sentinel, Break of Day, etc. Even the Planechase version of Darksteel Forge that was printed with only "damage" had its oracle wording changed to "lethal damage.") But then someone pointed out to me Aegis Angel and Indestructibility which just say "damage". Which is weird, because Knight Exemplar, printed in between the two, again mentions "lethal damage" so I don't think "it's because they're from Core Sets" is a valid excuse. (And because even if so, RTR is not a Core Set.) So either those two cards were test runs to see if anyone would give a damn by the change in wording and it's being put into permanent effect in RTR, or this thing is fake.
But if indeed fake, it's gotta be the most well executed one so far. There's even a photo of the guy holding it in front of a mirror. (http://forums.mtgsalvation.com/attachment.php?attachmentid=133637&d=1343723090)
You know what's funny? I actually think this is real.
See, we've seen pro fakes before, hell, some of us have been a party to some of the best fakes of all time. Let me tell you, the best guys do their research. They're not going to miss something stupid like the copyright line that people keep carping about. This isn't a marquee card like a dual or a planeswalker - anybody smart enough to pick a low risk "Typical" card like that is probably smart enough to actually double-check their damn template. I suspect that we'll see that the copyright line has genuinely changed.
The card itself passes the smell test (it "feels" like a real card WotC would make, and Populate "feels" like a real ability).
Also, the art pretty clearly has a Ravnica and MTG flavour and is by a major recurring artist who does not typically upload a lot of new art to his webpage. I'd love to hear how the explanation for how someone got Selesnya-flavoured Mark Zug art just for a fake common. To me this is the single biggest proof.
The M13 pack story is pretty questionable, but there have been errors like that in the past and for all we know that was an intentional plant by WotC. Also, that could just be a (lame) cover for someone who stole a card or cards from an FFL session or something.
So I sent Matt Tabak an email:QuoteDear Matt Tabak,
Pretty much every card with reminder text for indestructibility mentions "lethal damage," with the exception of Aegis Angel and Indestructibility which simply say "damage." Just wondering if there was any particular reason for this, because I don't think "it's because they're from Core Sets" is the reason since Knight Exemplar also mentions "lethal damage."
Thank you for your time.
His response:QuoteSometime in the recent past, although I can't remember exactly when, we decided to remove the term "lethal damage" from the reminder text of indestructible. I think the M10 card Indestructibility did this as a unique one-of because it was weird, affecting creatures and noncreatures. It became policy on or just prior to M13.
Have fun!
Matt
This propagates the myth that women play magic
the first man to beat friday with jigglypuff shall marry herHow many attempts to we get? What are the rules for this challenge?
I like how the flavour of rakdos in RtR is juggalos
I guess Rakdos is full of Megadeth fans
that flavor text D:
There's apparently a card called Rakdos Murder-Gras. (http://i.imgur.com/Wmkmy.gif)
I thought that was a joke but:
(http://forums.mtgsalvation.com/attachment.php?attachmentid=134927&stc=1&d=1346441255)
So.... the people who were in charge of writing flavour text are now also responsible for card naming?
Rejected names: Carnageval, Fat Doomsday, and Shiv Tuesday.
Diseaster
QuoteCarnagevalI wouldn't be too sure this didn't make it in
At Murder-Gras, you get beads for tearing open your chest, revealing your pulsating heart
Other potential names: Merry-Go-Killaround, Creapy the Clown, Fried Goat Stand, Fried Human Stand, Kayfabing Yokels.
Carnageousel
Spring Break (someone's neck)
(http://2.bp.blogspot.com/_ykJNhDCppoE/TCLHnzCSlxI/AAAAAAAAAZg/QEKvzYetL8A/s1600/thankskilling_movie_poster.jpg)
(http://art-fight.wizards.com/medias/img/cards-arts/MvArt.145170.jpg)
Shockland reprints finally confirmed tonight. No surprise there, I'm sure.Source? I was pretty sure it was going to happen, but I was still waiting for confirmation
(https://p.twimg.com/A1wR1poCcAAg9-A.jpg)
Which Guild-tan is your waifu? (http://www.pixiv.net/member_illust.php?mode=manga&illust_id=29500079)
I love the flavor text "cycle" on the Tempest-era elephants:
(http://magiccards.info/scans/en/tp/154.jpg)(http://magiccards.info/scans/en/tp/156.jpg)(http://magiccards.info/scans/en/tp/114.jpg)(http://magiccards.info/scans/en/sh/57.jpg)
(http://i.imgur.com/E59fw.jpg)
It would be difficult to pull a win off with this card, but oh my god, that flavour.
Banned
Primeval Titan
Worldfire
Unbanned
Kokusho, the Evening Star
Banned As Commander
Kokusho, the Evening Star
The complaint about Primeval Titan was that it was literally always an auto-play in green.
For any deck that ran Primeval Titan and actually intended to make proper use of him, being told that he is now banned and that you should simply find a replacement for him is like being pushed down the basement stairs and breaking your leg, and then being told to simply walk it off.
How the fuck did that even get printed?
What? Is the point of that card to deck your opponent?
Meet one of my favorite cards from the last five years.
If by 'fun' you mean 'makes the opponent want to jump the table and kick you in the dick'.Is there some other way to describe a fun deck?
If by 'fun' you mean 'makes the opponent want to jump the table and kick you in the dick'.
Meet one of my favorite cards from the last five years.
(http://tnypic.net/images/8ab30.jpg) (http://tnypic.net/)
Combined with the right kind of defenders...
(http://tnypic.net/images/20c63.jpg) (http://tnypic.net/)
It's a very fun deck.
What? Is the point of that card to deck your opponent?
Actually, with enough reset buttons and deck-riflers that'd be a damn valid strategy. Especially with a smattering of blue, or in... whateverthehell they're calling Type-II nowadays.
Fuck you. I am so not getting into this again.
God damn it, I'm going to have to sell him aren't I. QQQQQQQQ
The Modern Masters set is a 229-card expansion that contains reprints of Modern-legal cards from Eighth Edition through Alara Reborn. The set will not be Standard legal and will be produced in very conservative quantities—this is a bit of an experiment for us, and we want to get it right; we will not be increasing the quantity of any card in circulation by more than a fraction of what is already out there.
As mentioned before, the product will be on sale in stores on June 7, 2013. If my guess is correct, this is going to be a hot item—we aren't making very much of it, remember—so you may want to ping your store owner ahead of time to set aside a box for a draft. Let me tell you, battling storm versus dredge versus Faeries in draft is an unforgettable experience, kind of half-way between a normal set and Cube.
We won't make that mistake again. We don't want to turn cards from scarce to abundant in the blink of an eye, but we do want to alter the availability by a matter of degrees, all with the goal of growing the reach of the Modern format. Ideally, over time, any short-term drop in desirability of older cards you may own will be recouped as more players enter the format. I can't say it enough: our print run is very small, especially compared to what we're making for our current headliner sets like Return to Ravnica. We're playing in a very delicate space, and we know that, but the promise of the Modern format was that we would address card availability issues, and we are focused on figuring out the best way to do that.
What's on the sixth face?
what's another word for maze?
This is an actual Magic card:
(http://www.mythicspoiler.com/gtc/cards/crablegshark.jpg)
FISH CRAB BATTAL
Gruul – Is this even a guild? Isn’t it basically a bunch of dudes wailing on each other with clubs in a vacant lot? Serious questions.
This is an actual Magic card:
(http://www.mythicspoiler.com/gtc/cards/crablegshark.jpg)
FISH CRAB BATTAL
(http://25.media.tumblr.com/c3d82ad94026681fe3633da074c4c3b5/tumblr_mgoyg1fKea1r3bmeoo1_500.jpg)::(: (I hate Vocaloids)
Relentless Rats deck using Thrumming Stone, Eldrazi Monument, and Akroma's Memorial,
So every Friday night my friends and I have a casual Magic-fest wherein we try to out-circuitous and out-ridiculous each other with broken decks from beyond the boundaries of format legality—one guy uses a playset of Cloudpost/Glimmerpost and the full Urzatron to summon a massive Eldrazi army from outside the game with Spawnsire of Ulamog, another guy is obsessed with getting Jin-Gitaxias, Consecrated Sphinx, and Psychosis Crawler onto the battlefield simultaneously, this chick has started showing up with an actual Relentless Rats deck using Thrumming Stone, Eldrazi Monument, and Akroma's Memorial, and I'm usually annoying people with Mana Breach or Bloodchief Ascension or Burning Vengeance + Life From The Loam + retrace spells. It's good fun.
Anyway.
I recently came into possession of four copies of Zedruu the Greathearted. What should I do with these?
Things I've already considered: Jinxed cards (Jinxed Idol, Jinxed Choker, etc.), Steel Golem, Sarcomancy, Dark Tutelage, Evil Eye of Orms-By-Gore, Delaying Shield, Illusions of Grandeur/Mediocrity, Bazaar Trader/Donate, Loxodon Peacekeeper, Sleeper Agent, and stuff like Oblivion Ring/Journey to Nowhere/Pacifism/etc.. What else should I be considering?
Oh geez, Pyromancer's Swath is perfect. Steel Golem was sold out when I tried to pick some up.
In unrelated news, my wife's hatred of Magic has been thawing for a while, and given how much we enjoy Dominion, it seems like it's only a matter of time. I was thinking about making introductory decks to learn with, but then today I saw one of those booster battle packs (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/797) at Target. Anybody tried using one of these to teach someone to play? Just how terrible of an idea is this?
(http://i.imgur.com/uQMgVRK.jpg)
"We're ready, master." "I'm not ready!"
The redesign is a complete turd. Slivers as humans in rubber suits? Fuck off.
Imagine if the star trek TCG had a new card for locutus of the borg and the art was some random guy's facebook picture
"We're actually making chandra good this time" is apparently enough of a gimmick to base an entire core set around
which will make the eventual whiff all the more hilarious
this could get out of control pretty quick: http://www.igniteyoursparkcontest.com/gallery.php (http://www.igniteyoursparkcontest.com/gallery.php)
or maybe it already hasQuoteBlake C.(http://i.imgur.com/KFGpxKG.png)
Swagferno the Fierce has swagnetic powers that make ladies clothering burn off.
Michael P.(http://www.promethiumcloud.com/igniteyourspark/bin/images/users/plane_5005585381372449549268.png)
Chandra's assistant needs to be someone who can cool her down when she heats up. A water wizard would be just the person.
BELIAL a merchant that is always ready to sell, trade, and buy for the right price.(http://i.imgur.com/n6GjG4L.png)
Amber K.(http://www.promethiumcloud.com/igniteyourspark/bin/images/users/plane_6882231781372455247298.png)
There are many secrets to her past and many in that of her present and future and terrible things have been done but we all must do what we can to survive and become what we are.
i dont even know what this is but it is the fucking greatest decision wizards has ever made
...post the abilities and shit, do we have to tell you everything?
I don't know, I'm not a fucking mind reader.
When you are talking about something on the internet it is considered helpful and polite to include a link to it.
2) Affinity
I was wondering if Black Summer was really that bad.
Wait, is there a pattern to these events?
Well, yeah. Their tournament attendance didn't suffer, ergo, nothing was wrong.
Creatures
Arbor Elf x4
Elvish Mystic x4
Elvish Pioneer x4
Heritage Druid x4
Llanowar Elves x4
Elvish Harbinger x4
Gilt Leaf Archdruid x4
Elvish Archdruid x4
Non Creature
Harmonize x4
Abundance x4
Land
Forest x20
Allie Brosh of Hyperbole and a Half is doing an AMA. It came out she plays MTG http://www.reddit.com/r/IAmA/comments/1ozt33/i_am_allie_brosh_the_drawwriter_of_hyperbole_and/ccx9yyc (http://www.reddit.com/r/IAmA/comments/1ozt33/i_am_allie_brosh_the_drawwriter_of_hyperbole_and/ccx9yyc) she is now tweeting with a bunch of MTG pros https://twitter.com/AllieBrosh (https://twitter.com/AllieBrosh) I find it weird when various parts of the internet/geekery collide. I felt the same way when LOL pros started playing MTG.
Note to self: Build this deck
Artifact:
2 Genesis Chamber
2 Myr Matrix
4 Myr Reservoir
4 Myr Turbine
4 Semblance Anvil
Creature:
4 Hovermyr
2 Lodestone Myr
2 Myr Battlesphere
4 Myr Galvanizer
2 Myr Retriever
4 Myr Superion
2 Myr Welder
4 Palladium Myr
Land:
2 Blinkmoth Well
4 Cloudpost
4 Darksteel Citadel
4 Glimmerpost
4 Thespian's Stage
4 Vesuva
Sideboard:
2 Myr Welder
1 Darksteel Forge
1 Eldrazi Monument
2 Lodestone Myr
1 Unwinding Clock
3 Adaptive Automaton
1 Shimmer Myr
4 Door of Destinies
The decks are supposed to be reprinted at will and will be available at WalMart etc. So if there store in question is overcharging, forget it. This is not supposed to be a limited product.
So is it like the hip thing to do to have Green and Blue in your EDH deck? Lately that's all I seem to see. People seem to only be running Roon/Rafiq/Animar/M.Wanderer/Zegana. Heck, yesterday I saw a game go on for about three hours because everyone was playing a deck with at least some blue in it.
I'm gonna start bringing my Jaya deck more often.
That's the problem that I'm seeing too often these days. Ramp/counter/bounce/187 goodstuff decks. Who needs creativity or theme when you can just plop down Coiling Oracle, Palinchron, Dead-Eye Navigator, Draining Whelk, Eternal Witness, and just recur your Cyclonic Rift, removal and counterspells?
I always thought that EDH was the format to be creative and unusual.
That's the problem that I'm seeing too often these days. Ramp/counter/bounce/187 goodstuff decks. Who needs creativity or theme when you can just plop down Coiling Oracle, Palinchron, Dead-Eye Navigator, Draining Whelk, Eternal Witness, and just recur your Cyclonic Rift, removal and counterspells?
I always thought that EDH was the format to be creative and unusual.
creative and unusual dies to removal
a burn deck that is "not interactive"
Goryo's Vengeance?
What format were you playing? Modern or Legacy? Or just casual lolwhatever?
EDIT: I am guessing Modern, because Goryo's Vengeance hasn't really been decent in Legacy, but if it's Modern, then consistent turn 4 burn kills is pretty good. So I am interested in the level of competition/your decklist.
Though I do see more women (and more cleaned-up ordinary people) playing MTG these days.
Speaking of non-interactive decks, I need to revamp my Eggs deck so I can play it post-Second-Sunrise-ban. Because I am a horrible person.
Also I picked up a Lion's Eye Diamond last week so clearly that means I should put together the rest of Dredge.
Oh sweet, you're playing the Deathrite Shaman burn.
+1: Target permanent an opponent controls does not untap during their next upkeep. Prevent all damage dealt by that permanent until your next turn.
Yeah, she's extremly fragile.
Domri can add mana or make shit fight
There's also a very slim chance at Legacy, if only because a LOT of decks only put one threat on the table. The problem is that a large number of those one-threat decks have lightning bolt, so prrrroooobably not.
Only on MODO, not DotP.
so there are a lot of similarities between the old font and the new, named "Beleren,"
undefeated Norin the Wary deck.
US bills to be revised
Washington DC, January 14, 2014
The recent stream of extremely well forged dollar bills flooding all markets has forced the United States Treasury to take action. On January 14th, a new bill design was presented to representatives of the press.
"All dollar bills have been given a copyright notice that really stands out to the viewer", a spokesperson stated. "The darn Chinese counterfeiters won't be able to miss it!"
You'll also notice a little silver oval in the bottom center of the portrait of old Franklin. That's a new unique holofoil stamp that the US Treasury will be applying to all rare and mythic rare bills going forward.
"This stamp makes those bills feel more special, as well as guarantees authenticity.", the spokesperson said. "Certainly the Chinese can't create holographic stickers and insert them into cardboard."
(http://xerent.lokalen.org/incoming/bill.jpg)
The new bills will be introduced during the summer 2014, beginning with special release events organized by local banks and financial institutions.
Adding new security measures to the bills does not come without new costs, however. To finance the increasing costs for printing these bills with added security measures, printing operations have been outsourced to a large company in the Tianjin province (天津市), China.