I'm one of those horrible people that builds decks and then never really takes them apart (unless the deck
really bores me or Wizards kills it with errata). Got about 20 decks right now.
Years ago (around Urza's block), a lot of my decks started as sort of tributes/examples of decks that no one played anymore, that have since been re-popularised by Wizards (like big stupid green, white weenie, sllivers, etc.), so they've been tuned and have gained cards for
years and are a little too good for average casual play now. They tend to be type one, but because they're usually fairly casual, they're only about as good as a proper Legacy (1.5) deck, maybe a little less than that.
I've been trying to add a couple of new decks for a while now based on my usual "find a pile of cards you like playing with and go from there". See I tend to just aquire cards slowly that I think will be fun or useful in a deck and eventually a new deck just presents itself from my binder pages. These days I pretty much spend my time now waiting for Wizards to print new cards that turn out to be the 'missing pieces' that I never knew I needed for any of my potential decks.
I just haven't been able to get anywhere lately though. Nothing really stands out as complete and the last two years have yielded some pretty slim pickings as far as cool new cards go. The closest thing I've got is the following pile:
4x
Undermine4x
Countersquall4x
MundunguWith possibly 3x or 4x
Forsaken Wastes and maybe 3x
Pillar Tombs of AkuI could make it more controllish, with more counterspells etc. or maybe more board control (black kill spells,
Damnation), but what really gets me is that Forsaken wastes isn't really a win condition on it's own unless I totally lock an opponent down (which this deck doesn't really do), and even then against a good aggro deck it's still not a sure thing. What the deck needs is a really fun win condition that's in keeping with the deck's "Quit hittin' yerself! Quit hittin' yerself!" theme, Maybe 4-10 more cards. But I have no clue what. I also wish it had at least one more really solid control spell like Countersquall/Undermine, but stuff like
Psychic Venom, while funny enough to run, isn't quite good enough to actually do much.
Sorin Markov seems funny as a 2x, but he won't win games on his own and his second ability might as well be blank as far as my deck is concerned (most likley the opponent ought to be down to at least 10 or so by the time I would get six mana).
Any suggestions?